Difference between revisions of "Community Sunshine strategy"

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(Added info, updated to be more consistent with other community map strategies (I based it off of the Hoodoo and 5Gorge ones).)
m (Fixed my comment that wiped out most of the content.)
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== General (All Classes) ==
 
== General (All Classes) ==
*This map has an open sky, so be careful of enemy Demomen [[Jumping#Basic_sticky_jump|sticky jumping]] or enemy Soldiers [[Jumping#Basic_rocket_jump|rocket jumping]] in from above. <!---Note: I don't know how else to describe the fact that there aren't any roofs/ceilings other than with "open sky". Open to changes>
+
*This map has an open sky, so be careful of enemy Demomen [[Jumping#Basic_sticky_jump|sticky jumping]] or enemy Soldiers [[Jumping#Basic_rocket_jump|rocket jumping]] in from above. <!---Note: I don't know how else to describe the fact that there aren't any roofs/ceilings other than with "open sky". Open to changes--->
 
*There are many [[Ambushing|flank]] routes on this map, so keep an eye out on all sides rather than just one.
 
*There are many [[Ambushing|flank]] routes on this map, so keep an eye out on all sides rather than just one.
  

Revision as of 04:09, 22 February 2017

This article is for the map Sunshine.
Community Sunshine strategy
Sunshine main.jpg
Basic Information
Developer(s): {{{map-developer}}}

This article is about Community Sunshine strategy.

General (All Classes)

  • This map has an open sky, so be careful of enemy Demomen sticky jumping or enemy Soldiers rocket jumping in from above.
  • There are many flank routes on this map, so keep an eye out on all sides rather than just one.

Class-specific strategy

Leaderboard class scout.png Scout

  • Make use of the open area and differences in elevation to dodge enemy fire.

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • Pyros have an advantage on this map, as there are no available water sources for players to reach. Use the hit-and-run tactic to kill other players by Overtime burning.

Leaderboard class demoman.png Demoman

  • Make use of your Sticky Launcher's splash damage to clear enemies capping the second point, as it's partly enclosed in a small area, and make use of your Stickybombs' arc to fire Stickybombs onto the point from below so that your enemies won't see you first.

Leaderboard class heavy.png Heavy

  • Because of the enclosed spaces, Heavy is great for defending the passages between the second and the third points. Spin up your Minigun before turning the corner to catch enemies by surprise.

Leaderboard class engineer.png Engineer

  • As a result of the open area, this map's center and second points are not good places for Engineer nests; your buildings will be easily open to spamming by the enemy team, and they will often be able to see your Sentry before it sees them, thus removing the element of surprise.

Leaderboard class medic.png Medic

  • The open area leaves little room for hiding, so be careful of enemy Snipers who may try to headshot you.

Leaderboard class sniper.png Sniper

  • Make use of the open area to shoot enemies from beyond their range, but be careful of enemy Snipers.

Leaderboard class spy.png Spy

  • As the map is relatively large and ammo packs are not very plentiful, it is recommended for you to use the Invis Watch. However, the Cloak and Dagger can be more viable for attacking the enemy's last point.