Difference between revisions of "Community Decoy strategy"

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m (Auto: WordFilter((?<!Mini.)(?<!Mah.)(?<!My.)Sentry(?![-\s]*(?:Gun|here|ahead|forward|up there|right up|, right up|'{2,}|jump)|-) → Sentry Gun) (Review RC#1130946))
m (Class-specific strategy)
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*Once a [[Tank Robot|Tank]] enters the area, attack constantly and use any Crit Boost [[Canteen]]s on hand while using the Tank as cover from any robots following behind.
 
*Once a [[Tank Robot|Tank]] enters the area, attack constantly and use any Crit Boost [[Canteen]]s on hand while using the Tank as cover from any robots following behind.
  
*While it's the Engineer's job to move his Sentry when a Sentry Buster is attacking, a strong enough Pyro it giving the right timing can 'Juggle' the Buster into the air where others can help destroy it and give extra time for the Engineer to move his buildings.
+
*While it's the Engineer's job to move his Sentry when a [[Sentry Buster]] is attacking, a decent Pyro with enough ammo can [[juggle]] the Sentry Buster into the air where others can help destroy it and time for the Engineer to move his buildings if he needs to.
  
*In front of the middle 'MANN CO.' building where the main bomb path splits, the corner can be used as a prime safe retreat, where an Engineer should have a Dispenser setup you can defend, and juggle slowing down the enemy.
+
*In front of the middle 'MANN CO.' building where the main bomb path splits, the corner can be used as a prime safe retreat, where an Engineer should have a Dispenser setup you can defend. You can also use the corner to surprise enemies and juggle them.
  
 
*Once outside the Spawn Point there is a wire fence that ends at the bridges exit, another safe zone where you can wait for attacking bots to run into your flame while avoiding Soldier and Heavy Bot's barrage. Be aware of Snipers, and time it right when attempting to airblast the bomb carrier off bridge.
 
*Once outside the Spawn Point there is a wire fence that ends at the bridges exit, another safe zone where you can wait for attacking bots to run into your flame while avoiding Soldier and Heavy Bot's barrage. Be aware of Snipers, and time it right when attempting to airblast the bomb carrier off bridge.
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=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
  
*The Main entrance, between the middle on the map, both bridges, and the drop-off point are the main choke points where Sticky trap bombs are most effective.
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*The main entrance, between the middle on the map, both bridges, and the drop-off point are the main choke points where stickybombs are most effective.
 +
 
 +
*If you are going to attack robots near where they spawn, use the stairs on the right to get to high ground, where robots are less likely to run through.
 +
 
 +
*This map has a wide entrance way, so consider using the [[Scottish Resistance]] to be able to place more stickies.
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
  
http://wiki.teamfortress.com/w/images/thumb/1/12/Leaderboard_class_engineer.png/20px-Leaderboard_class_engineer.png [[Engineer]]
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=== {{class link|Engineer}} ===
  
 
*The middle 'Mann Co.' building and corner where the main bomb path splits are great [[Dispenser]] locations.
 
*The middle 'Mann Co.' building and corner where the main bomb path splits are great [[Dispenser]] locations.
 +
 
*When falling back towards the base, set up your buildings where the rear health kit and ammo box are.
 
*When falling back towards the base, set up your buildings where the rear health kit and ammo box are.
  

Revision as of 02:51, 22 August 2012

Community Decoy strategy
Decoy.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Map Photos
Loading screen photos.

This article is about Community Decoy strategy.

General (All Classes)

  • Focus on attacking first waves at front of map, then fallback to the rear Health Kit & Ammo Box drop once Bomb enters alarm area.
  • Make sure to know where all Health Kit & Ammo Box locations to stay alive and supplied longer.
  • Natural choke points are located on either side of the middle building, but make sure to watch out for the upper outer routes where robots may sneak behind your lines.
  • Knocking the bomb carrier into the pit (major job of the Pyro's airblast) will give you more time and cause the robots to change their current route.
  • Later waves will often overrun the spawn point, so it's best to prepare between waves or have someone check the area periodically.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • Pyro should focus on upgrading airblast as soon as possible to make sending bomb into the pit much easier, and slowing down the Giant Bots from deploying the bomb.
  • When Spy bots arrive on the map, fall back to the Engineer's Sentry Gun, possibly with a Homewrecker, to keep his nest intact as long as possible, and remember to Spy check all teammates.
  • Upgrading the primary weapon's afterburn damage and duration followed by attack power will help early waves, while waiting until later waves to upgrade Pyro's airblast and bullet resistance will help defend against the giant robots.
  • Once a Tank enters the area, attack constantly and use any Crit Boost Canteens on hand while using the Tank as cover from any robots following behind.
  • While it's the Engineer's job to move his Sentry when a Sentry Buster is attacking, a decent Pyro with enough ammo can juggle the Sentry Buster into the air where others can help destroy it and time for the Engineer to move his buildings if he needs to.
  • In front of the middle 'MANN CO.' building where the main bomb path splits, the corner can be used as a prime safe retreat, where an Engineer should have a Dispenser setup you can defend. You can also use the corner to surprise enemies and juggle them.
  • Once outside the Spawn Point there is a wire fence that ends at the bridges exit, another safe zone where you can wait for attacking bots to run into your flame while avoiding Soldier and Heavy Bot's barrage. Be aware of Snipers, and time it right when attempting to airblast the bomb carrier off bridge.

Leaderboard class demoman.png Demoman

  • The main entrance, between the middle on the map, both bridges, and the drop-off point are the main choke points where stickybombs are most effective.
  • If you are going to attack robots near where they spawn, use the stairs on the right to get to high ground, where robots are less likely to run through.
  • This map has a wide entrance way, so consider using the Scottish Resistance to be able to place more stickies.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • The middle 'Mann Co.' building and corner where the main bomb path splits are great Dispenser locations.
  • When falling back towards the base, set up your buildings where the rear health kit and ammo box are.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy