Difference between revisions of "Community Decoy strategy"

From Team Fortress Wiki
Jump to: navigation, search
m (these can be left blank; it's implied info is needed)
Line 23: Line 23:
  
 
*If your defense is pushed back towards your base, remember that there's no other way for robots to reach the bomb hole other than the two bridges, so focus on those two chokepoints.
 
*If your defense is pushed back towards your base, remember that there's no other way for robots to reach the bomb hole other than the two bridges, so focus on those two chokepoints.
 +
 +
*Attacks will not go through the fences by the bridges, so they are safe to stand behind while watching for incoming robots.
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
* Need experienced Scout to leave comments.
 
  
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
* Need experienced Soldier to leave comments.
 
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
Line 44: Line 44:
 
*In front of the middle 'MANN CO.' building where the main bomb path splits, the corner can be used as a prime safe retreat, where an Engineer should have a Dispenser setup you can defend. You can also use the corner to surprise enemies and juggle them.
 
*In front of the middle 'MANN CO.' building where the main bomb path splits, the corner can be used as a prime safe retreat, where an Engineer should have a Dispenser setup you can defend. You can also use the corner to surprise enemies and juggle them.
  
*Once outside the Spawn Point there is a wire fence that ends at the bridges exit, another safe zone where you can wait for attacking bots to run into your flame while avoiding Soldier and Heavy Bot's barrage. Be aware of Snipers, and time it right when attempting to airblast the bomb carrier off bridge.
+
*Once outside the base, there is a wire fence that ends at the bridge's exit, another safe zone where you can wait for attacking bots to run into your flame while avoiding Soldier and Heavy robots' barrage. Be aware of Snipers, and your attack right when attempting to airblast the bomb carrier off the bridge.
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
Line 55: Line 55:
  
 
*This map has a wide entrance way, so consider using the [[Scottish Resistance]] to be able to place more stickies.
 
*This map has a wide entrance way, so consider using the [[Scottish Resistance]] to be able to place more stickies.
 
* Need experienced Demoman to leave comments.
 
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
* Need experienced Heavy to leave comments.
 
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
Line 65: Line 62:
  
 
*When falling back towards the base, set up your buildings where the rear health kit and ammo box are.
 
*When falling back towards the base, set up your buildings where the rear health kit and ammo box are.
* Need experienced Engineers to leave comments.
 
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
* Need experienced Medic to leave comments.
 
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
* Need experienced Sniper to leave comments.
 
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
* Need experienced Spy to leave comments.
 
  
 
{{Map strategy}}
 
{{Map strategy}}

Revision as of 23:19, 22 August 2012

Community Decoy strategy
Decoy.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Setting: Daylight, sunny
Map Photos
Loading screen photos.

This article is about Community Decoy strategy.

General (All Classes)

  • Natural chokepoints are located on either side of the middle building, but make sure to watch out for the upper outer routes where robots may sneak behind your lines.
  • Knocking the bomb carrier into the ravine near the base (major job of the Pyro's airblast) will stall the robots and cause them to change their current route.
  • Later waves will often overrun the spawn point, so it's best to prepare between waves or have someone check the area periodically.
  • If your defense is pushed back towards your base, remember that there's no other way for robots to reach the bomb hole other than the two bridges, so focus on those two chokepoints.
  • Attacks will not go through the fences by the bridges, so they are safe to stand behind while watching for incoming robots.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • Pyro should focus on upgrading airblast as soon as possible to make sending bomb into the pit much easier, and slowing down the Giant Bots from deploying the bomb.
  • When Spy bots arrive on the map, fall back to the Engineer's Sentry Gun, possibly with a Homewrecker, to keep his nest intact as long as possible, and remember to Spy check all teammates.
  • Upgrading the primary weapon's afterburn damage and duration followed by attack power will help early waves, while waiting until later waves to upgrade Pyro's airblast and bullet resistance will help defend against the giant robots.
  • Once a Tank enters the area, attack constantly and use any Crit Boost Canteens on hand while using the Tank as cover from any robots following behind.
  • While it's the Engineer's job to move his Sentry when a Sentry Buster is attacking, a decent Pyro with enough ammo can juggle the Sentry Buster into the air where others can help destroy it and give time for the Engineer to move his buildings if he needs to.
  • In front of the middle 'MANN CO.' building where the main bomb path splits, the corner can be used as a prime safe retreat, where an Engineer should have a Dispenser setup you can defend. You can also use the corner to surprise enemies and juggle them.
  • Once outside the base, there is a wire fence that ends at the bridge's exit, another safe zone where you can wait for attacking bots to run into your flame while avoiding Soldier and Heavy robots' barrage. Be aware of Snipers, and your attack right when attempting to airblast the bomb carrier off the bridge.

Leaderboard class demoman.png Demoman

  • The main entrance, between the middle on the map, both bridges, and the drop-off point are the main choke points where stickybombs are most effective.
  • Need experienced Demoman to leave comments.
  • If you are going to attack robots near where they spawn, use the stairs on the right to get to high ground, where robots are less likely to run through.
  • This map has a wide entrance way, so consider using the Scottish Resistance to be able to place more stickies.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • The middle 'Mann Co.' building and corner where the main bomb path splits are great Dispenser locations.
  • When falling back towards the base, set up your buildings where the rear health kit and ammo box are.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy