Difference between revisions of "Obtaining Pyro achievements"

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m (Nothing big.)
(Two more troublesome ones to reword, but we're frosty for now.)
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{{Show achievement|Pyro|Arsonist
 
{{Show achievement|Pyro|Arsonist
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Carrying the [[Backburner]] or [[Homewrecker]] may assist in destroying buildings more quickly. Try to take out unguarded enemy [[Teleporter]]s and [[Dispenser]]s while circle-strafing [[Sentry Gun]]s that are level 1 or 2. If the enemy [[Engineer]] is nearby, make sure to kill him or her first to deny a chance to repair the buildings. Don't try to circle-strafe a level 3 Sentry Gun unless you are already positioned behind it or are under the effects of an [[ÜberCharge]]. Pay close attention to Engineers who are either starting to set up or carrying buildings; it is rather simple to dismantle buildings that are still under (re)construction. Destroying the [[Electro Sapper]]s of enemy [[Spy|Spies]] with the [[Homewrecker]] will count towards this achievement.
+
| obtain-text = Take out any unguarded [[Dispenser]]s and [[Teleporter]]s. If a [[Sentry Gun]] has reached level 3, you will not be able to circle-strafe it and will require an [[ÜberCharge]]. Using the [[Homewrecker]] to destroy the [[Electro Sapper]]s of enemy [[Spy|Spies]] will count towards this achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Attention Getter
 
{{Show achievement|Pyro|Attention Getter
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Unlike the [[Flamethrower]], the Flare Gun requires precise aim to hit a target. As flares travel in an arc, you must lead and aim above your intended target accordingly. Shoot flares at areas where players tend to congregate, such as [[control point]]s, [[cart]]s on Payload and Payload Race maps, and narrow corridors. [[Sniper]]s, [[Engineer]]s, and [[Heavy|Heavies]] make great targets for your Flare Gun. Snipers tend to stand still while aiming, Engineers working on their [[building]]s can safely be hit from outside the normal range of a Sentry Gun (beware of the [[Wrangler]]), and Heavies are large targets and lack mobility when spinning their gun. As with all achievements that involve igniting enemies, hitting Pyros with any sort of fire or flare projectile will not count, as they do not ignite.
+
| obtain-text = You can use the Flare Gun to snipe enemies at longer ranges. As flares travel in an arc, you must lead and aim above your target accordingly. As with all achievements that involve igniting enemies, hitting Pyros with any sort of fire will not count, as they do not ignite.
 
}}
 
}}
 
{{Show achievement|Pyro|Baptism by Fire
 
{{Show achievement|Pyro|Baptism by Fire
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Patrol areas with bodies of water and ignite any enemies you encounter. They will likely head for the nearest body of water to extinguish themselves. Note that the water has to be deep enough for a player to completely submerge themselves; certain bodies of water, such as the shallow rivers on [[Hydro]], cannot put players out.
+
| obtain-text = Any enemies you ignite are likely to head for the nearest body of water to extinguish themselves. Certain bodies of water, such as the shallow rivers on [[Hydro]], cannot put players out.
 
}}
 
}}
 
{{Show achievement|Pyro|BarbeQueQ
 
{{Show achievement|Pyro|BarbeQueQ
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = While this achievement is largely out of your hands, eventually someone you are dominating will leave the server, so never leave a server when you are dominating another player. Try to avoid direct confrontation with the dominated player to cut down the chance of being killed and your opponent getting [[revenge]]. You can get this achievement by dominating players as any class, then switching to Pyro before they leave the server. Beware that the player you are dominating may be playing as a class that is strong against the Pyro, such as the [[Heavy]].
+
| obtain-text = This achievement is largely out of your hands. Once you manage to dominate someone, lower the chances of your opponent taking [[revenge]] by avoiding them. It is possible to get the original domination as any class as long as you are playing as the Pyro when your victim leaves the server.
 
}}
 
}}
 
{{Show achievement|Pyro|Burn Ward
 
{{Show achievement|Pyro|Burn Ward
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Coming across a lone Medic who is fully charged is rare. Use alternate routes to flank the Medic and his or her escorts, attacking before the ÜberCharge can be deployed. Competent Medics will have an ÜberCharge ready before the [[setup]] phase on a [[CP]] or [[Payload]] map ends, presenting an opportune time to ignite them as the round begins. You only need to set the Medic on fire, so it is possible to use the [[Flare Gun]] at a distance to accomplish this.
+
| obtain-text = Use alternate routes to ambush enemy Medics. You can use the [[Flare Gun]] at a distance to ignite them from a distance.
 
}}
 
}}
 
{{Show achievement|Pyro|Camp Fire
 
{{Show achievement|Pyro|Camp Fire
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Make use of the Pyro’s excellent close-quarters ability and ambush enemies from behind in a busy area or chokepoint. The kills do not all have to be within a certain amount of time, so it is possible to retreat and return later if you run low on health or ammo.
+
| obtain-text = Ambush enemies gathered around a busy area. All of the kills do not have to be made within a certain amount of time, so it is possible to retreat and return later.
 
}}
 
}}
 
{{Show achievement|Pyro|Clearcutter
 
{{Show achievement|Pyro|Clearcutter
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}}
 
}}
 
{{Show achievement|Pyro|Combined Fire
 
{{Show achievement|Pyro|Combined Fire
| obtain-level = Easy-Medium
+
| obtain-level = Easy
| obtain-text = If a foe retreats out of your [[Flamethrower]]'s range while firing at you, taking out your Shotgun should be the default course of action. Remember to have your Shotgun as your quick-switch weapon, in order to quickly access it. The faster weapon switch time granted by the [[Degreaser]] will allow ignited players to be finished off by the Shotgun more efficiently.  
+
| obtain-text = If a foe retreats out of your [[Flamethrower]]'s short range, switch to your Shotgun to finish him off.
 
}}
 
}}
 
{{Show achievement|Pyro|Controlled Burn
 
{{Show achievement|Pyro|Controlled Burn
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Stay around control points and burn any enemies you see. Igniting enemies pushing the [[Payload]] cart will count towards this achievement; try to ambush the cart whenever you see multiple players pushing it, netting you multiple points at once.  Remember that the [[Flare Gun]] can ignite enemies from a distance, providing a safer alternative.
+
| obtain-text = Stay around Control Points and burn any enemies that you see. Use the Flare Gun to harass foes while approaching.
 
}}
 
}}
 
{{Show achievement|Pyro|Cooking the Books
 
{{Show achievement|Pyro|Cooking the Books
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Guard the Intelligence and play defensively. The beginnings of a round, when [[Scout]]s are almost guaranteed to rush towards the enemy Intelligence, present opportune moments to earn points towards this achievement. Equip the [[Flare Gun]] so you can ignite Intelligence carriers at a distance.
+
| obtain-text = Guard the Intelligence while playing defensively. The beginning of a round, when enemy [[Scout]]s are almost guaranteed to rush towards your Intelligence, presents an opportune moment to earn points towards this achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Dance Dance Immolation
 
{{Show achievement|Pyro|Dance Dance Immolation
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Keep an eye out for enemies attempting to get various taunt-related achievements and attack. A [[Heavy]] eating a [[Sandvich]] will be considered taunting and often is low on health. Enemies often taunt during [[Humiliation]], presenting a good opportunity to get points towards this achievement. If you have the [[Flare Gun]], you can ignite enemies who taunt at ranges where they think that they are safe.
+
| obtain-text = Look for any taunting enemies and attack. A [[Heavy]] eating a lunchbox item is considered taunting and will count towards the achievement. The [[Flare Gun]] can be used to ignite faraway enemies who think that they are safe.  
 
}}
 
}}
 
{{Show achievement|Pyro|Dead Heat
 
{{Show achievement|Pyro|Dead Heat
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Enemies that you fight (and lose against) will usually be on fire at the end of a duel. Hope that they have taken enough damage to be finished off by the flames after you die. It is possible to accomplish this when fighting an enemy Pyro; due to the innate lag time of flames, there is a chance that you’ll both flame each other to death at the same time, depending on what weapons you are both carrying.
+
| obtain-text = Enemies that you fight will usually be on fire once after they kill you. Hope that they have taken enough damage for the [[afterburn]] to finish them off after you die.
 
}}
 
}}
 
{{Show achievement|Pyro|Fire and Forget
 
{{Show achievement|Pyro|Fire and Forget
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Attempt to deal as much fire damage as possible before dying. It may help to attack classes that lack the ability to extinguish [[afterburn]], as well as steal any nearby Medkits to prevent enemies from extinguishing themselves.
+
| obtain-text = Deal as much damage as possible to your enemies before dying. Steal nearby Medkits to prevent enemies from extinguishing themselves.
 
}}
 
}}
 
{{Show achievement|Pyro|Fire Chief
 
{{Show achievement|Pyro|Fire Chief
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = A follow-up to "Firefighter," simply play Pyro long enough and you will eventually get this achievement.
+
| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the Pyro.
 
}}
 
}}
 
{{Show achievement|Pyro|Firefighter
 
{{Show achievement|Pyro|Firefighter
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Remember that only kills, not [[assist]]s, count towards this achievement, so always try to be the one to finish off your enemies whenever possible. Play to your strengths, killing unsuspecting [[Sniper]]s and [[Spy|Spies]], and always fight enemies on your own terms. Use flanking and ambushing tactics, and fight in enclosed areas where enemies cannot flee as easily.
+
| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the Pyro.
 
}}
 
}}
 
{{Show achievement|Pyro|Firewall
 
{{Show achievement|Pyro|Firewall
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Hang around friendly [[Engineer]] buildings located in high-action choke points on maps such as [[Dustbowl]] and [[Gold Rush]], where Spies will come along more frequently.  Watch the kill notifications for placed Sappers, [[Spy-check]] the area if Sappers appear on the buildings, and listen for the telltale “Spy’s sappin’ my Sentry!” reports coming from friendly Engineers. Some Spies may refuse to decloak to place Sappers on buildings if the area is patrolled too closely, so wander away occasionally to coax them into revealing themselves.
+
| obtain-text = Guard friendly [[Engineer]] buildings and [[Spy-check]] teammates when you see or hear a Sentry being sapped.
 
}}
 
}}
 
{{Show achievement|Pyro|Firewatch
 
{{Show achievement|Pyro|Firewatch
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Inattentive Snipers are often irresistible targets for any Pyro. However, maneuvering to their perches can be challenging, as they will often be located away from direct combat and behind enemy lines. Maps with easily accessible Sniper decks such as [[2Fort]] are optimal for this achievement. Take routes that are infrequently used in order to ambush them. Note that the [[Huntsman]] does not have a scope, so be sure to target Snipers that have the [[Sniper Rifle]] or [[Sydney Sleeper]] equipped. This achievement can be accomplished far more easily by using the [[Flare Gun]], which allows you to ignite Snipers from range. Keep in mind that if you can fire your Flare Gun at Snipers from mid-long range, they can use their Rifle to fire back.
+
| obtain-text = Take paths that are less traveled to maneuver to the perches of enemy Snipers. The [[Flare Gun]] can be used to ignite them from range.
 
}}
 
}}
 
{{Show achievement|Pyro|Freezer Burn
 
{{Show achievement|Pyro|Freezer Burn
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Kill enemies with any of your weapons and taunt over their body immediately upon their death. Remember that you do not need to get the kills with different weapons, you can quickly switch weapons and taunt. Killing classes that are generally isolated from the rest of the enemy team, such as [[Sniper]]s and [[Spy|Spies]], reduce your chances of being ambushed as you taunt.  This achievement can be gradually accomplished; there is no need to show all three of your taunts in a single life or to a single player.
+
| obtain-text = Taunt immediately after killing a player. Do this once with your primary weapon, once with your secondary weapon, and once with your melee weapon. The nature of the achievement is gradual; you do not need to show all of your taunts in a single life or to a single player.
 
}}
 
}}
 
{{Show achievement|Pyro|Got A Light?
 
{{Show achievement|Pyro|Got A Light?
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = It is rare to actually see enemy Spies taunting, let alone ones taunting with their [[Disguise Kit]] out. Try to find an enemy Spy attempting to get the “For Your Eyes Only” achievement, which requires the Spy to taunt with the Disguise Kit out.  Most Spies will be cautious about getting this achievement and will only attempt it if they are sure that they will be safe for the duration of the taunt. Make sure to stay hidden until you see the Spy taunt. It is advisable to think like a spy while doing this achievement, look in corners where a spy might lurk. The [[Flare Gun]] can be used to snipe the Spy from a greater distance.
+
| obtain-text = It is rare to see enemy Spies taunting, let alone ones taunting with their [[Disguise Kit]] out. Try to find an enemy Spy attempting to obtain the “For Your Eyes Only” achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Hot on Your Heels
 
{{Show achievement|Pyro|Hot on Your Heels
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Ambush enemies and attempt to circle-strafe behind them if they turn to face you. If you can position yourself behind a [[Medic]] healing another player, be sure to kill the Medic first to eliminate any sources of healing. The Medic's patient may not notice until it is too late, as well. Provided you can sneak your way behind them, inattentive [[Sniper]]s also make good targets. The [[Backburner]] can be useful for obtaining this achievement, as it will kill enemies much faster from behind than the [[Flamethrower]] or [[Degreaser]]. It also allows you to land guaranteed [[Critical hits]] on enemies that try to turn and flee.
+
| obtain-text = Ambush enemies and circle-strafe behind them once they turn to face you.
 
}}
 
}}
 
{{Show achievement|Pyro|Hot Potato
 
{{Show achievement|Pyro|Hot Potato
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Reflectable projectiles include the [[Sandman]] baseballs, [[Mad Milk]], Rockets from any of the [[Soldier]]'s primary weapon, flares from the [[Flare Gun]], [[Grenade Launcher|Grenades]], [[Sticky bomb]]s, [[Sentry Gun]] rockets, [[Huntsman]] arrows, and [[Jarate]]. [[Demoman]] explosives, especially carpets of Sticky bombs, are some of the easier targets to blow away. While you can safely use the compression blast on Sticky bombs without them detonating in your face, don’t stand too close.
+
| obtain-text = Reflectable projectiles include [[Sandman]] baseballs, [[Mad Milk]], Rockets from any of the [[Soldier]]'s primary weapons, flares from the [[Flare Gun]], [[Grenade Launcher|Grenades]], [[Sticky bomb]]s, [[Sentry Gun]] rockets, [[Huntsman]] arrows, and [[Jarate]]. [[Demoman]] explosives, especially carpets of Stickybombs, are some of the easier targets to blow away.
 
}}
 
}}
 
{{Show achievement|Pyro|Hotshot
 
{{Show achievement|Pyro|Hotshot
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Once you have enough experience reflecting projectiles, start specifically targeting enemy Soldiers and use the compression blast to reflect their rockets back at them. Because all reflected projectiles Mini-Crit, killing any Soldier with a reflected rocket will earn you this achievement. However, reflecting fully Critical rockets will deal enough damage to kill the Soldier in almost any situation.
+
| obtain-text = Because all reflected projectiles Mini-Crit, killing any Soldier with a reflected rocket will earn you this achievement.  
 
}}
 
}}
 
{{Show achievement|Pyro|I Fry
 
{{Show achievement|Pyro|I Fry
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Using the [[Flamethrower]] to check for Spies is one of the Pyro’s jobs. Routinely [[Spy-checking]] any suspicious teammates will inevitably reveal a number of Spies, and eventually nab you this achievement. Be sure you check all of your teammates occasionally, as experienced Spies can imitate them fairly well.
+
| obtain-text = Always use your [[Flamethrower]] to [[Spy-check]] any suspicious teammates.
 
}}
 
}}
 
{{Show achievement|Pyro|Lumberjack
 
{{Show achievement|Pyro|Lumberjack
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{{Show achievement|Pyro|Makin' Bacon
 
{{Show achievement|Pyro|Makin' Bacon
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = The Heavy’s [[Minigun]] will shred Pyros who opt for a frontal assault, so either take an alternate route to ambush the Heavy or attack alongside your teammates. Remember to circle-strafe around the Heavy to reduce the amount of damage you will take from his Minigun. [[Assist]]s do not count toward this achievement, so always try to get in the last shot on enemy Heavies under fire, or do enough damage to make sure that they will succumb to the afterburn. The [[Backburner]] can make this achievement easier, as you can ambush and quickly overwhelm any Heavy with [[Critical hits]] from behind.
+
| obtain-text = Because the [[Minigun]] will shred you at close range, ambush enemy Heavies or attack them alongside your teammates. Circle-strafe to reduce the amount of damage you take.
 
}}
 
}}
 
{{Show achievement|Pyro|Next of Kindling
 
{{Show achievement|Pyro|Next of Kindling
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Try to ambush the Medic and his patient from behind to increase your chances of igniting them before dying. Killing the pair is optional (but helpful), you only need to ignite them. As with all ignite achievements, this will not work if the Medic is healing another Pyro.  
+
| obtain-text = Ambush the Medic and his [[Medic buddy|patient] from behind.  
 
}}
 
}}
 
{{Show achievement|Pyro|OMGWTFBBQ
 
{{Show achievement|Pyro|OMGWTFBBQ
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Taunt with the [[Shotgun]] or [[Flare Gun]] equipped to unleash a Hadouken. Due to the long execution time of the Hadouken, it is best performed on unaware players, such as distracted [[Sniper]]s. On certain maps with indoor vantage points and small, enclosed spaces (such as the lofts overlooking the final point on [[Badwater Basin]] or the buildings overlooking the points on the first two stages of [[Pipeline]]), performing a Hadouken on a distracted enemy can be somewhat easier, due to the increased likelihood that they’ll strafe right into the taunt. Be aware that the Pyro makes some noises before executing the taunt, which may alert your target prematurely.
+
| obtain-text = Find an unaware enemy, such as a scoped Sniper, and taunt with the [[Shotgun]] or [[Flare Gun]] equipped to perform a Hadouken. The Pyro does make considerable noise before executing the taunt, which may alert your target to your presence.
 
}}
 
}}
 
{{Show achievement|Pyro|Pilot Light
 
{{Show achievement|Pyro|Pilot Light
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Stay on the lookout for Soldiers attempting to rocket jump to high places, such as the battlements on [[2Fort]], and light them up. Incidentally, using the [[compression blast]] to reflect a rocket back at an enemy Soldier and then igniting him or her will also count towards this achievement. If you see a Soldier rocket-jumping at a distance, you can also try to ignite him or her with the Flare Gun.
+
| obtain-text = If you cannot reach a rocket jumping Soldier with your [[Flamethrower]], try to snipe him with your Flare Gun.
 
}}
 
}}
 
{{Show achievement|Pyro|Plan B
 
{{Show achievement|Pyro|Plan B
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The Pyro does not excel in underwater combat; when underwater, the [[Flamethrower]] will not deal damage, the [[Axtinguisher]] will deal reduced damage, and the [[Flare Gun]] cannot fire at all. Specific maps with bodies of water close to the main combat area include [[2Fort]] and [[Well]]. Use your [[Shotgun]] and [[Fire Axe]] on anyone that enters the water. You can use the [[compression blast]] to push enemies into the water, and then chase after them to finish them off. Depending on the map and situation, enemies who jump into the water may already be injured, making them easier to kill.
+
| obtain-text = The Pyro does not excel underwater, where his primary weapons deal no damage. Prey on injured enemies that retreat into the water to escape and finish them off with your [[Shotgun]] and [[Fire Axe]].  
 
}}
 
}}
 
{{Show achievement|Pyro|Pyromancer
 
{{Show achievement|Pyro|Pyromancer
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Note that this achievement requires one million points of ''fire'' damage, so using your [[Shotgun]] or melee weapons to deal damage will not count towards this achievement. While this achievement is not exactly difficult, it does require a considerable amount of time. If grinding for this achievement, remember that the [[Backburner]] is better for those who want to deal more raw damage, while the [[Flamethrower]] and [[Degreaser]] can provide players with more opportunities to inflict fire damage as the [[compression blast]] gives you more options. Damage inflicted by the [[Flare Gun]] counts as well, and can be highly effective when used to deal [[Mini-Crit]]s and full Crits to already-burning enemies.
+
| obtain-text = This achievement will naturally be obtained after quite some time playing as the Pyro. Using your [[Shotgun]] or melee weapon to deal damage will not count towards this achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Pyrotechnics
 
{{Show achievement|Pyro|Pyrotechnics
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = In general, charging an enemy chokepoint while under the influence of an ÜberCharge will result in at least a couple of kills unless something unfortunate happens (such as if you were pushed away by an enemy Pyro or multiple [[Sentry Gun]]s). It is advantageous to be under the effects of an ÜberCharge from the [[Medi Gun]] rather than the [[Kritzkrieg]], as the Pyro’s need to fight at shorter ranges will allow you to be easily killed before getting within range if the enemy sees you coming.
+
| obtain-text = Charge into a group of enemies while under the influence of an ÜberCharge. Because the Pyro fights at close range and will draw enemy fire, it is preferable to be under the effects of a normal ÜberCharge.
 
}}
 
}}
 
{{Show achievement|Pyro|Second Degree Burn
 
{{Show achievement|Pyro|Second Degree Burn
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Use any weapon you see fit to finish off a player who has been ignited by a friendly Pyro. In general, simply killing any enemies that are on fire will get you this achievement as long as you were not the one who ignited that player.
+
| obtain-text = Use any weapon you see fit to finish off a player who has been ignited by a friendly Pyro.
 
}}
 
}}
 
{{Show achievement|Pyro|Spontaneous Combustion
 
{{Show achievement|Pyro|Spontaneous Combustion
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Use the telltale puffs of smoke and shimmering to chase down your target in his or her probable hiding area. Consistently checking areas where Spies often try to hide will prove advantageous. Puff flames into corners and hidden recesses and patrol narrow chokepoints frequently, as Spies using the [[Cloak and Dagger]] will often hide in such places to recharge their cloaks.
+
| obtain-text = Look for the smoke and shimmers of cloak Spies create to track them down. Puff flames into corners and recesses often to check for those that are hiding.
 
}}
 
}}
 
{{Show achievement|Pyro|Trailblazer
 
{{Show achievement|Pyro|Trailblazer
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Players that have recently used a Teleporter will leave a distinctive glowing trail for ten seconds. Use this to discern where enemy [[Engineer]]s have placed their Teleporters. Whenever you take out an Engineer’s nest of buildings, try to leave the Teleporter exit intact. Sooner or later an enemy will teleport in, where you are then free to ignite him or her.
+
| obtain-text = Use the trail players leave to discern the location of enemy Teleporters. If you leave a Teleporter Exit intact, you can wait and incinerate any enemy that teleports in.
 
}}
 
}}
 
{{Show achievement|Pyro|Weenie Roast
 
{{Show achievement|Pyro|Weenie Roast
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Play on a map that suits Scouts, such as [[Granary]] and [[2Fort]], and defend a chokepoint as they come through. Should you have trouble encountering two Scouts at the same time, try igniting and chasing one away, looking for a second one before the first one succumbs to the flames or find a health source to extinguish them.
+
| obtain-text = When the enemy team fields multiple scouts, defend a chokepoint as they come through.
 
}}
 
}}
  

Revision as of 10:42, 6 March 2011

Arsonist
Arsonist
Destroy 50 Engineer buildings.
Difficulty: Easy
How to obtain: Take out any unguarded Dispensers and Teleporters. If a Sentry Gun has reached level 3, you will not be able to circle-strafe it and will require an ÜberCharge. Using the Homewrecker to destroy the Electro Sappers of enemy Spies will count towards this achievement.


Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.
Difficulty: Easy
How to obtain: You can use the Flare Gun to snipe enemies at longer ranges. As flares travel in an arc, you must lead and aim above your target accordingly. As with all achievements that involve igniting enemies, hitting Pyros with any sort of fire will not count, as they do not ignite.


Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.
Difficulty: Very Easy
How to obtain: Any enemies you ignite are likely to head for the nearest body of water to extinguish themselves. Certain bodies of water, such as the shallow rivers on Hydro, cannot put players out.


BarbeQueQ
BarbeQueQ
Cause a dominated player to leave the server.
Difficulty: Very Easy
How to obtain: This achievement is largely out of your hands. Once you manage to dominate someone, lower the chances of your opponent taking revenge by avoiding them. It is possible to get the original domination as any class as long as you are playing as the Pyro when your victim leaves the server.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.
Difficulty: Easy-Medium
How to obtain: Use alternate routes to ambush enemy Medics. You can use the Flare Gun at a distance to ignite them from a distance.


Camp Fire
Camp Fire
Kill 3 enemies in a row, all within the same area.
Difficulty: Easy
How to obtain: Ambush enemies gathered around a busy area. All of the kills do not have to be made within a certain amount of time, so it is possible to retreat and return later.


Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Difficulty: Hard
How to obtain: See Lumberjack. Given the Pyro’s close-quarters nature, it is very hard to survive long enough to find enough targets to safely get this achievement. It is highly recommended to utilize the Puff and Sting tactic to kill opponents quickly with the Axtinguisher, as it can guarantee kills against all but a Heavy in a single hit. Don't be afraid to take your time; you can play extremely conservatively, only going for easy kills such as Snipers and Spies. This achievement works with all of the Pyro’s melee weapons, including the Homewrecker, Powerjack, and the Back Scratcher.


Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.
Difficulty: Easy
How to obtain: If a foe retreats out of your Flamethrower's short range, switch to your Shotgun to finish him off.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.
Difficulty: Easy
How to obtain: Stay around Control Points and burn any enemies that you see. Use the Flare Gun to harass foes while approaching.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.
Difficulty: Easy
How to obtain: Guard the Intelligence while playing defensively. The beginning of a round, when enemy Scouts are almost guaranteed to rush towards your Intelligence, presents an opportune moment to earn points towards this achievement.


Dance Dance Immolation
Dance Dance Immolation
Kill 3 enemies while they're taunting.
Difficulty: Easy-Medium
How to obtain: Look for any taunting enemies and attack. A Heavy eating a lunchbox item is considered taunting and will count towards the achievement. The Flare Gun can be used to ignite faraway enemies who think that they are safe.


Dead Heat
Dead Heat
Kill an enemy in the same second that he kills you.
Difficulty: Easy-Medium
How to obtain: Enemies that you fight will usually be on fire once after they kill you. Hope that they have taken enough damage for the afterburn to finish them off after you die.


Fire and Forget
Fire and Forget
Kill 15 players while you're dead.
Difficulty: Easy-Medium
How to obtain: Deal as much damage as possible to your enemies before dying. Steal nearby Medkits to prevent enemies from extinguishing themselves.


Fire Chief
Fire Chief
Kill 1000 enemies.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Pyro.


Firefighter
Firefighter
Kill 500 enemies.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Pyro.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.
Difficulty: Very Easy
How to obtain: Guard friendly Engineer buildings and Spy-check teammates when you see or hear a Sentry being sapped.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.
Difficulty: Easy-Medium
How to obtain: Take paths that are less traveled to maneuver to the perches of enemy Snipers. The Flare Gun can be used to ignite them from range.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
Difficulty: Very Easy
How to obtain: Taunt immediately after killing a player. Do this once with your primary weapon, once with your secondary weapon, and once with your melee weapon. The nature of the achievement is gradual; you do not need to show all of your taunts in a single life or to a single player.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
Difficulty: Medium-Hard
How to obtain: It is rare to see enemy Spies taunting, let alone ones taunting with their Disguise Kit out. Try to find an enemy Spy attempting to obtain the “For Your Eyes Only” achievement.


Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.
Difficulty: Easy
How to obtain: Ambush enemies and circle-strafe behind them once they turn to face you.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Difficulty: Very Easy
How to obtain: Reflectable projectiles include Sandman baseballs, Mad Milk, Rockets from any of the Soldier's primary weapons, flares from the Flare Gun, Grenades, Sticky bombs, Sentry Gun rockets, Huntsman arrows, and Jarate. Demoman explosives, especially carpets of Stickybombs, are some of the easier targets to blow away.


Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Difficulty: Medium
How to obtain: Because all reflected projectiles Mini-Crit, killing any Soldier with a reflected rocket will earn you this achievement.


I Fry
I Fry
Ignite 10 disguised Spies.
Difficulty: Very Easy
How to obtain: Always use your Flamethrower to Spy-check any suspicious teammates.


Lumberjack
Lumberjack
Kill 3 people with your axe in one life.
Difficulty: Medium
How to obtain: Use the Flamethrower to do the bulk of the damage, then switch to the axe for the finishing blow. Play cautiously, and retreat if the situation becomes too dangerous. Using the Axtinguisher with the Puff and Sting tactic, especially when combined with the Degreaser, can make this achievement somewhat easier. Lone targets, such as a Sniper or ignited Spy, make for easy kills. This achievement works with all of the Pyro’s melee weapons, including the Homewrecker, Powerjack, and the Back Scratcher.


Makin' Bacon
Makin' Bacon
Kill 50 Heavies with your flamethrower.
Difficulty: Medium-Hard
How to obtain: Because the Minigun will shred you at close range, ambush enemy Heavies or attack them alongside your teammates. Circle-strafe to reduce the amount of damage you take.

{{Show achievement|Pyro|Next of Kindling | obtain-level = Very Easy | obtain-text = Ambush the Medic and his [[Medic buddy|patient] from behind. }}

OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such as a scoped Sniper, and taunt with the Shotgun or Flare Gun equipped to perform a Hadouken. The Pyro does make considerable noise before executing the taunt, which may alert your target to your presence.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.
Difficulty: Easy-Medium
How to obtain: If you cannot reach a rocket jumping Soldier with your Flamethrower, try to snipe him with your Flare Gun.


Plan B
Plan B
Kill 10 enemies while you're both underwater.
Difficulty: Medium
How to obtain: The Pyro does not excel underwater, where his primary weapons deal no damage. Prey on injured enemies that retreat into the water to escape and finish them off with your Shotgun and Fire Axe.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.
Difficulty: Medium
How to obtain: This achievement will naturally be obtained after quite some time playing as the Pyro. Using your Shotgun or melee weapon to deal damage will not count towards this achievement.


Pyrotechnics
Pyrotechnics
Kill 3 enemies in a single ÜberCharge.
Difficulty: Medium
How to obtain: Charge into a group of enemies while under the influence of an ÜberCharge. Because the Pyro fights at close range and will draw enemy fire, it is preferable to be under the effects of a normal ÜberCharge.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.
Difficulty: Very Easy
How to obtain: Use any weapon you see fit to finish off a player who has been ignited by a friendly Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.
Difficulty: Very Easy
How to obtain: Look for the smoke and shimmers of cloak Spies create to track them down. Puff flames into corners and recesses often to check for those that are hiding.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.
Difficulty: Medium
How to obtain: Use the trail players leave to discern the location of enemy Teleporters. If you leave a Teleporter Exit intact, you can wait and incinerate any enemy that teleports in.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.
Difficulty: Medium
How to obtain: When the enemy team fields multiple scouts, defend a chokepoint as they come through.