Asteroid/pl
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Asteroid | |
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Podstawowe informacje | |
Autor(zy): | Nieznany |
Informacje o mapie | |
Środowisko: | Kosmos |
Sceneria: | Kosmos |
Zdjęcia mapy | |
Widok mapy | |
„ | Grawitacja? Kto mówi źle o grawitacji?
Kliknij, by odtworzyć
— Skaut
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” |
Asteroid jest mapą beta do trybu gry Robot Destruction (niszczenie robotów), wydana w aktualizacji z 8 Lipca,2014. Na mapie są ustawione dwie stacje kosmiczne. Celem gry jest zdobycie 300 punktów dla drużyny. Punkty można zdobyć na dwa sposoby: niszcząc roboty w bazie przeciwnika lub kradnąc rdzeń reaktora przeciwnej drużyny (Podobnie jak w zdobądź flagę). W rdzeniu reaktora przechowywane są wszystkie punkty zebrane przez drużynę, kradnąc rdzeń przeciwników i dostarczając do swojej bazy zdobędziesz cześć punktów które były w rdzeniu. Maksymalna ilość punktów przywiązana do rdzenia zwiększa się gdy gracz stoi w miejscu odrodzeniu reaktora drużyny przeciwnej potrzeba minimum 25 mocy reaktora żeby ukraść cokolwiek.
Od dnia aktualizacji z 30 Lipca, 2014, mapa jest nie do kończona i ciągle ulepszana, lecz społeczność TF2 może testować mapę, i przesłać Valve wskazówki jak ulepszyć i z balansować mapę.
Spis treści
Lokacje
Mapa Asteroid jest symetryczna.
- Środkowy most – Środkowy punkt pomiędzy bazą Czerwonych a Niebieskich, powierzchnia mostu jest połączona z dwiema kamiennymi ścieżkami i jedną ścieżka pod nimi. Spadniecie z mostu skończy się tragicznie.
- Wejście Lub "Lobbi" – Na otwartej przestrzeni są wejścia do pierwszego pokoju w które prowadzi do bazy lub miejsca z robotami A. Includes two front-facing entrances to Mid Bridge as well as stairs to the Basement and two exits to the platform that contains the B robots.
- Most B – A platform over a large flooded room that connects Spawn to the Entrance area. On the current version of Asteroid, the B robots are found here.
- Baza – Oszklone pomieszczenie z wyjściami na miejsce bitwy reaktor i powierzchnie.
- Krypta reaktora – The Reactor Vault is a semi-secure zone that protects the Reactor Core. The vault is the furthest portion of the level from the enemy base. There are three entrance paths leading directly to the visible Reactor Core in the middle of the vault:
- The Lasers route is directly through the middle and is guarded by three shifting laser beams.
- The Gate route is to the right (when approaching the Vault), and passes through a one-way Gate. The Gate will open for either team, but only opens from the outside.
- The Vents route is to the left, entering through a ventilation duct near the glassed-in control room. Low pipes occlude a portion of the duct, slowing the player significantly and making this the longest route by time.
- Upper Deck or "C Deck" – A platform overlooking the B Bridge. The C Robots are found here. The Upper Deck can be accessed directly from Spawn as well as from a glass hallway that runs between C Deck and the deck above the lobby.
- Basement – An area that exits to the Under Bridge; the Basement is a small tunnel that connects to a stone path under the Mid Bridge, and allows for a different way into the enemy base.
- Battlements – A small balcony in both bases which serves as a dropdown to the Mid Bridge. It is accessed from the deck above the Lobby.
- Lower Deck – A platform overlooking the B Bridge opposite the Upper Deck, which connects the deck above the Lobby with the glass hallway that goes to the Upper Deck.
Roboty
The robots featured on this map serve as scoring targets. Players may attack the robots, which drop Power Cores when destroyed, which may then be collected for points. One point is scored for the player's team for each Power Core collected. Friendly robots will heal their team players if they're close to them.
Dane Robotów
Grupa | Liczba Robotów | Ilość Rdzeni w Robocie | Życie robota | Czas odrodzenia |
---|---|---|---|---|
A | 2 | 5 | 300 | 60 |
B | 2 | 10 | 500 | 90 |
C | 2 | 25 | 500 | 90 |
Strategia
Update history
- Added Mann Co. Beta Maps - Early Access program.
- Added 2 new beta maps: rd_asteroid and pl_cactuscanyon.
- Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.
Aktualizacja z 9 lipca 2014 #1
- Updated rd_asteroid
- Fixed incorrect respawn times for Blu attackers
- Fixed missing kill triggers in pits
- Added blockers to starting gates to prevent Engineers from building outside the base before the round starts
- Added medium health kit near large ammo pack at the front doors of each base
- Removed the ability to create buildings in the lasers
- Removed chair prop from vent access room near vault
July 9, 2014 Patch #2
- Updated rd_asteroid to fix another problem with respawn times for Blu attackers
- Updated rd_asteroid
- Layout has been adjusted with the overall goal of improving visibility of teammates
- Removed spawn teleporter
- Reduced map size by removing the front lobby and cave sections
- Added terrain paths on the sides of the mid bridge
- Increased width of the mid bridge
- Removed doors that locked when A and B robots were active
- Robots have been rearranged:
- A robots now roam the bridge above the water
- B robots now roam around the floor in front of the vault
- C robots now roam around the upper deck
- Added more line of sight blockers to the water room to provide better cover during combat engagements
- Reduced travel time for the water flanking route under the interior bridge
- Added a drop down to enter the water room from the front door staging area
- Increased size of the glass room near C robots to provide flanking cover to use against Sentry Guns that are placed at the corner of the upper deck
- Increased width of vault corridors
- Reworked vent route that leads to the vault, no longer need to crouch jump on exit
- Moved left spawn exit forward to reduce effectiveness of spawn camping
- Added a resupply cabinet to the right side spawn exit
- Re-positioned health and ammo pickup locations
- Added ramp collision to stairs
- Fixed gap in the death pit that allowed players to survive
- [Nieudokumentowane] Removed unused paths from rd_asteroid
- Updated rd_asteroid
- Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
- Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
- Widened play space near cave exit leading into large row of windows
- Added small ammo pack to underwater flank that leads to enemy reactor vault
- Added small health kit to staging area before the interior battlements
- Reduced ammo pack near vault from full to medium
- Added alcove near front door staging area
- Robots have been rearranged
- A robots now circle the staircase near the front door
- B robots now roam the interior bridge above the water
- Enabled flashing lights when a team's power reactor has been stolen
- Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
- Added player blocker to ledge above exterior battlements
- Widened glass tunnel flank doorway near C robots
- Increased attackers spawn time by 1 second
- Updated rd_asteroid
- Fixed unbalanced ammo kits in Blu base near the vault
- Added flashing light in the vault that will activate when a player is stealing points
- Added larger one way glass windows to spawn exit doors
- Added small ammo pack to top of the stairs at the cave exit
- Shortened length of pipes in vents that require players to crouch
- Increased track length for A robots. This is to provide more angles of attack.
- Extended flat area near left spawn exit for Engineers to build Teleporters
- Lowered the health for the A robots from 500 to 300
- Fixed a bug where the power supply would not disable the flashing alarms when it was captured
Bugs
- The robots sometimes display %HEALTH% instead of a number indicating health, or display nothing at all when moused over, especially if the player backs through them.
- Spawn gates are not configured like standard spawn gates
- When setup ends, spawn gates disappear instead of opening like they do on other maps,
- Spawn gates are not aligned properly
- Spawn gates do not block bullets.
- The pits to the left coming from each battlements has a small area on the far side where players can stand and build.
- The Ammo Box near the BLU Vault is a full box instead of a medium box like the patch notes say it should have.
Ciekawostkia
- There is commented out I/O to disable the laser trap when all the robots are destroyed.
- The reactor cores are set up for paint, similar to a hat.
- The tube in the spawnroom is hollow and contains a tiny staircase and a team-colored light
- There is an unenterable closet behind the computer wall next to the gate into the vault. Unused paths used to come out of it.