Difference between revisions of "Community Atoll strategy"

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{{Community strategy stub}}
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{{Community strategy stub|Many of these tips are not map-specific, but rather general Zombie Infection tip}}
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[[File:Zi atoll.png|400px|thumb|The main area of [[Atoll]].]]
 
[[File:Zi atoll.png|400px|thumb|The main area of [[Atoll]].]]
{{Quotation|'''The Scout''' upon seeing hordes of zombies|It's happening! Oh, God! It's happening!|sound=Scout_sf13_magic_reac04.wav}}
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{{Quotation|'''The Scout''' upon seeing hordes of zombies|It's happening! Oh, God! It's happening!|sound=Scout sf13 magic reac04.wav}}
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This article is about '''Community Atoll strategy'''.
 
This article is about '''Community Atoll strategy'''.
 
  
 
== General strategy ==
 
== General strategy ==
 
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* Sticking to high ground can help you spot Zombies more easily and make it harder for Zombies to get to you.
*As usual for ''Team Fortress 2'', teamwork is key, it's highly recommended to stick near your teammates, as venturing off will make you an easy target for infection.
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* If all is lost, you can hide out in the water. Be aware of the glow from Critical hits if you are the last human alive.
*Sticking to high ground can help you spot zombies more easily and make it harder for zombies to get to you.
 
*If all is lost, you can hide out in the water though if you are the last human your weapon will emit a constant [[Critical]] glow.
 
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
*
 
  
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
*
 
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
*The Pyro is a good choice for crowd control as his [[Airblast]] can knock zombies off course giving your team more time to finish them off or run to safety.
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* The Pyro is a good choice for crowd control as their [[Compression blast|airblast]] can knock zombies off course giving your team more time to finish them off or run to safety.
* Airblast any zombies off of the rooftops
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* Airblast any zombies off of the rooftops.
 +
 
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
*
 
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
*As a Heavy you should stick near the Engineer on the rooftops and assist in keeping the roofs clear from any zombies.
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* As a Heavy you should stick near the Engineer on the rooftops and assist in keeping the roofs clear from any zombies.
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
*The Engineer is best suited to create a nest on one of the higher points in the map, it's advised to build a nest on top of the buildings near the lighthouse, the [[Sentry Gun]] will have a good overview of the area and can provide good defensive synergy with Heavy.
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* The Engineer is best suited to create a nest on one of the higher points in the map, it's advised to build a nest on top of the buildings near the lighthouse, the [[Sentry Gun]] will have a good overview of the area and can provide good defensive synergy with Heavy.
*Do keep in mind that Sentry Guns deal 60% less damage to all [[Zombie]]s
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* Do keep in mind that Sentry Guns deal 60% less damage to all Zombies.
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
*
 
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
*The Sniper wielding either the [[Huntsman]] or [[Fortified Compound]] will deal double damage to all Zombie types making the Sniper a good choice for picking off weaker targets.
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* The Sniper wielding either the [[Huntsman]] or [[Fortified Compound]] will deal double damage to all Zombie types making the Sniper a good choice for picking off weaker targets.
*Prioritise picking off Sniper zombies as they can cause severe problems for your Engineer.
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* Prioritise picking off Sniper zombies as they can cause severe problems for your Engineer.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
*
 
  
 
== Zombie strategy ==
 
== Zombie strategy ==
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==== {{Item icon|Voodoo-Cursed Pyro Soul|40px}} {{Class name|Pyro}} ====
 
==== {{Item icon|Voodoo-Cursed Pyro Soul|40px}} {{Class name|Pyro}} ====
*
 
  
 
==== {{Item icon|Voodoo-Cursed Demoman Soul|40px}} {{Class name|Demoman}} ====
 
==== {{Item icon|Voodoo-Cursed Demoman Soul|40px}} {{Class name|Demoman}} ====
*
 
  
 
==== {{Item icon|Voodoo-Cursed Heavy Soul|40px}} {{Class name|Heavy}} ====
 
==== {{Item icon|Voodoo-Cursed Heavy Soul|40px}} {{Class name|Heavy}} ====
*You can use yourself as bait for Sentry Guns, forcing them to shoot you while more mobile classes can attack the humans while they're distracted with you.  
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* You can use yourself as bait for Sentry Guns, forcing them to shoot you while more mobile classes can attack the humans while they're distracted with you.  
  
 
==== {{Item icon|Voodoo-Cursed Engineer Soul|40px}} {{Class name|Engineer}} ====
 
==== {{Item icon|Voodoo-Cursed Engineer Soul|40px}} {{Class name|Engineer}} ====
 
* It's a good idea to stick with your Heavy as it'll give you more time to line up your EMP grenade, making you more likely to hit a Sentry nest.
 
* It's a good idea to stick with your Heavy as it'll give you more time to line up your EMP grenade, making you more likely to hit a Sentry nest.
*However there is nothing wrong with just throwing it in a Sentry nest's general direction as dying while still having your EMP grenade, will cause a medium ammo box to drop.
+
* However there is nothing wrong with just throwing it in a Sentry nest's general direction as dying while still having your EMP grenade, will cause a medium ammo box to drop.
  
 
==== {{Item icon|Voodoo-Cursed Medic Soul|40px}} {{Class name|Medic}} ====
 
==== {{Item icon|Voodoo-Cursed Medic Soul|40px}} {{Class name|Medic}} ====
* Use your ability to help with pushes.
 
  
 
==== {{Item icon|Voodoo-Cursed Sniper Soul|40px}} {{Class name|Sniper}} ====
 
==== {{Item icon|Voodoo-Cursed Sniper Soul|40px}} {{Class name|Sniper}} ====
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==== {{Item icon|Voodoo-Cursed Spy Soul|40px}} {{Class name|Spy}} ====
 
==== {{Item icon|Voodoo-Cursed Spy Soul|40px}} {{Class name|Spy}} ====
*If the last human is hiding, you can use your ability to help your team locate them.
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* If the last human is hiding, you can use your ability to help your team locate them.
 
 
 
 
  
 
{{Map strategy}}
 
{{Map strategy}}
  
 
[[Category:Game mode strategy]]
 
[[Category:Game mode strategy]]

Revision as of 14:06, 8 May 2024

The main area of Atoll.
It's happening! Oh, God! It's happening!
The Scout upon seeing hordes of zombies

This article is about Community Atoll strategy.

General strategy

  • Sticking to high ground can help you spot Zombies more easily and make it harder for Zombies to get to you.
  • If all is lost, you can hide out in the water. Be aware of the glow from Critical hits if you are the last human alive.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • The Pyro is a good choice for crowd control as their airblast can knock zombies off course giving your team more time to finish them off or run to safety.
  • Airblast any zombies off of the rooftops.

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

  • As a Heavy you should stick near the Engineer on the rooftops and assist in keeping the roofs clear from any zombies.

Leaderboard class engineer.png Engineer

  • The Engineer is best suited to create a nest on one of the higher points in the map, it's advised to build a nest on top of the buildings near the lighthouse, the Sentry Gun will have a good overview of the area and can provide good defensive synergy with Heavy.
  • Do keep in mind that Sentry Guns deal 60% less damage to all Zombies.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • The Sniper wielding either the Huntsman or Fortified Compound will deal double damage to all Zombie types making the Sniper a good choice for picking off weaker targets.
  • Prioritise picking off Sniper zombies as they can cause severe problems for your Engineer.

Leaderboard class spy.png Spy

Zombie strategy

Voodoo-Cursed Scout Soul Scout

  • Use your triple jump to get to high ground and also use it to make yourself harder to hit.

Voodoo-Cursed Soldier Soul Soldier

  • Use your jump ability to get onto rooftops and attempt to cripple enemy defenses.
  • You can also use the jump ability's stomp damage to try and pick off key targets, such as Medic.

Voodoo-Cursed Pyro Soul Pyro

Voodoo-Cursed Demoman Soul Demoman

Voodoo-Cursed Heavy Soul Heavy

  • You can use yourself as bait for Sentry Guns, forcing them to shoot you while more mobile classes can attack the humans while they're distracted with you.

Voodoo-Cursed Engineer Soul Engineer

  • It's a good idea to stick with your Heavy as it'll give you more time to line up your EMP grenade, making you more likely to hit a Sentry nest.
  • However there is nothing wrong with just throwing it in a Sentry nest's general direction as dying while still having your EMP grenade, will cause a medium ammo box to drop.

Voodoo-Cursed Medic Soul Medic

Voodoo-Cursed Sniper Soul Sniper

  • Your spit can damage enemy buildings and is an effective way of area denial, spit at large groups of enemies to force them to relocate.

Voodoo-Cursed Spy Soul Spy

  • If the last human is hiding, you can use your ability to help your team locate them.