Difference between revisions of "Grenade Launcher/ja"

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{{Quotation|'''デモマン'''|'''ドッッカ~~ン!'''|sound=Demoman_specialcompleted11.wav}}
 
{{Quotation|'''デモマン'''|'''ドッッカ~~ン!'''|sound=Demoman_specialcompleted11.wav}}
  
The '''Grenade Launcher''' is the [[primary]] weapon for the [[Demoman]]. It appears as a multiple-round, break-action {{botignore|grenade launcher}} with adjustable weapon sights, wooden stock and foregrip.
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'''グレネードランチャーは[[Demoman/ja|デモマン]][[Weapons/ja|メイン武器]]です。'''可動式の照準器、木製のストック(銃床)とフォアグリップ(被筒)が付いた、連射・中折れ式のグレネードランチャーです。
  
The weapon launches grenade [[projectiles]] which both [[Projectiles#Explosions|detonate]] on contact with enemies and after a brief interval after bouncing off the environment. When detonating as a result of colliding with an enemy, they deal a large amount of damage (almost equivalent to a [[Stickybomb Launcher|Stickybomb]]), but have a small blast radius. Conversely, when detonating after bouncing off the environment, they possess a very large splash radius but deal greatly reduced damage. The bouncing of the grenades is given some unpredictability by the fact that they have a spin. Unlike most projectiles, the grenades are not affected by damage falloff so hits at long range will still do full damage.
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その名前のとおり[[projectiles/ja|グレネード弾]]を発射し、敵に直撃するか一定時間経過後に[[Projectiles/ja#爆発物|爆発]]を起こします。直撃をさせたほうが多くのダメージを与えられます([[Stickybomb Launcher/ja|粘着爆弾]]と同等)が、爆発範囲が少し狭くなります。逆に直撃せず弾が地面に転がってしまった場合、爆発範囲が大きくなりますが威力が大幅に下がってしまいます。地面に転がせたグレネードは相手の不意をつくことが出来れば、いつ爆発するかも予測させられません。他の武器の発射物と違い、グレネード弾には距離による威力の減衰がありません。遠距離でも近距離でもヒットさせれば常に同じだけのダメージを与えられます。
  
 
The grenades arc significantly after being fired and the weapon thus often has to be aimed above enemies to compensate for the steep curve; jumping may also assist in increasing its range. The projectiles launch slightly to the right of the cross-hair, so the player should lead to the left to compensate. This is especially important to consider when in close combat with faster classes such as [[Scout]]s.
 
The grenades arc significantly after being fired and the weapon thus often has to be aimed above enemies to compensate for the steep curve; jumping may also assist in increasing its range. The projectiles launch slightly to the right of the cross-hair, so the player should lead to the left to compensate. This is especially important to consider when in close combat with faster classes such as [[Scout]]s.
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Grenades can be used for a makeshift [[Jumping#Grenade Jumps|explosive jump]], but this is difficult to accomplish. The explosion will not launch the player far, but will deliver little damage and is practical for smaller heights and distances. Employing grenade jumps can be a viable tactic for Demomen who wish to preserve their Stickybombs, or have the [[Chargin' Targe]] equipped.  
 
Grenades can be used for a makeshift [[Jumping#Grenade Jumps|explosive jump]], but this is difficult to accomplish. The explosion will not launch the player far, but will deliver little damage and is practical for smaller heights and distances. Employing grenade jumps can be a viable tactic for Demomen who wish to preserve their Stickybombs, or have the [[Chargin' Targe]] equipped.  
 
==ダメージ==
 
==ダメージ==
{{See also|Damage}}
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{{See also|Damage/ja|l1=ダメージ}}
*Base: 90-110
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*基本ダメージ: 90-110
* Direct Hit:
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* 直撃:
** Any range: 95-105
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** 全距離: 95-105
*** [[Critical hit]]: 270-330
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*** [[Critical hits/ja|クリティカルヒット]]: 270-330
** Self damage: 42-74 damage (only from point blank range)
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** 自爆ダメージ: 42-74 (近距離のみ)
*** Critical hit: Deals same amount of self damage as a regular grenade (42-73)
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*** クリティカルヒット: 上に同じ(42-73)
  
* After Grenade Bounces:
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* バウンド後:
** Any range: 22-64  
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** 全距離: 22-64  
*** Critical hit: 190 (Splash at 3 ft/1m: 100 Crit)  
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*** クリティカルヒット: 190 (爆心から3 ft/1m: 100)  
** Self damage: 25-64 (depending on how far you are from the explosion)
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** 自爆ダメージ: 25-64 (爆心からの距離に依存)
*** Critical hit: Deals same amount of self damage as a regular grenade (25-64)
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*** クリティカルヒット: 上に同じ(25-64)
  
''Note:'' Explosive damage varies depending on how it hits a player. The larger the classes' hit box and the closer you are to the explosion, the more damage you will take. The further away from the explosion, the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model. The explosion will cover more of the hit box, thus doing the most possible damage. Distance between the target and user does not affect the Grenade Launcher's damage. Damages are approximate and determined by community testing.
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''備考:'' 爆発によるダメージの変化については、敵のヒットボックスの中で一番大きい部分のそばで爆発させればダメージをたくさん与えられ、その部分が爆心から離れればそれなりにダメージが下がります。また、プレイヤーモデルの中心点で爆発させれば最も多くのダメージを与えられます。つまり爆発ダメージの差異はヒットボックスの位置によって左右されることになります。グレネードランチャーのダメージは距離による変化がありません。[コミュニティ調べ]
  
 
==動作時間==
 
==動作時間==
* Attack Interval: 0.6
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* 攻撃間隔: 0.6
* Reload Base: 1.24
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* リロード開始: 1.24
* Additional Reload: 0.6
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* 連続リロード: 0.6
* Explosion Wait: 2.28
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* 爆発までの時間: 2.28
Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. Explosion wait is how long it takes for a fired grenade to explode when it doesn't have a collision explosion. All times are in seconds. Times are approximate and determined by community testing.
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リロード開始時間はグレネードを一発込めるのにかかる時間、連続リロード時間はグレネードを一発込めたあと更に連続で込める間隔のことです。爆発までの時間は相手に直撃しなかった場合、発射してから爆発するまでの時間のことです。また、すべての時間は秒単位です。時間はコミュニティによるテストによって正確かつ大まかに計測されました。
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
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==これまでの変更点==
 
==これまでの変更点==
'''[[September 28, 2007 Patch]]'''
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'''[[September 28, 2007 Patch|2007/09/28 パッチ]]'''
 
* Demoman grenades (not [[Stickybombs]]) no longer explode on contact after the first bounce
 
* Demoman grenades (not [[Stickybombs]]) no longer explode on contact after the first bounce
'''[[October 9, 2007 Patch]]'''
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'''[[October 9, 2007 Patch|2007/10/09 パッチ]]'''
 
* Grenades now collide with players and [[Engineer]] [[buildings]] after the first bounce, but still won't explode on contact.
 
* Grenades now collide with players and [[Engineer]] [[buildings]] after the first bounce, but still won't explode on contact.
'''[[October 25, 2007 Patch]]'''
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'''[[October 25, 2007 Patch|2007/10/25 パッチ]]'''
 
* Fixed some edge cases where grenades could go through players or buildings.
 
* Fixed some edge cases where grenades could go through players or buildings.
 
* Fixed grenade explosions being able to impart damage through thin ceilings.
 
* Fixed grenade explosions being able to impart damage through thin ceilings.
'''[[February 28, 2008 Patch]]'''
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'''[[February 28, 2008 Patch|2008/02/28 パッチ]]'''
 
* Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
 
* Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
'''[[March 6, 2008 Patch]]'''
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'''[[March 6, 2008 Patch|2008/03/06 パッチ]]'''
 
* Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.
 
* Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.
 
* Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
 
* Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
'''[[July 1, 2008 Patch]]'''
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'''[[July 1, 2008 Patch|2008/07/01 パッチ]]'''
 
* Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them.
 
* Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them.
'''[[February 24, 2010 Patch]]'''
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'''[[February 24, 2010 Patch|2010/02/24 パッチ]]'''
 
* Fixed pipebombs not colliding correctly with players.
 
* Fixed pipebombs not colliding correctly with players.
'''[[October 28, 2010 Patch]]'''
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'''[[October 28, 2010 Patch|2010/10/28 パッチ]]'''
 
* Fixed a bug with grenades sometimes exploding on friendly players.
 
* Fixed a bug with grenades sometimes exploding on friendly players.
'''[[December 17, 2010 Patch]]'''
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'''[[December 17, 2010 Patch|2010/12/17 パッチ]]'''
 
* Updated the model to use c_models.
 
* Updated the model to use c_models.
'''[[January 19, 2011 Patch]]'''
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'''[[January 19, 2011 Patch|2011/01/19 パッチ]]'''
 
* Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.
 
* Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.
 
* Updated model with optimizations and new [[LOD]]s.
 
* Updated model with optimizations and new [[LOD]]s.

Revision as of 16:29, 9 February 2011

ドッッカ~~ン!
デモマン

グレネードランチャーはデモマンメイン武器です。可動式の照準器、木製のストック(銃床)とフォアグリップ(被筒)が付いた、連射・中折れ式のグレネードランチャーです。

その名前のとおりグレネード弾を発射し、敵に直撃するか一定時間経過後に爆発を起こします。直撃をさせたほうが多くのダメージを与えられます(粘着爆弾と同等)が、爆発範囲が少し狭くなります。逆に直撃せず弾が地面に転がってしまった場合、爆発範囲が大きくなりますが威力が大幅に下がってしまいます。地面に転がせたグレネードは相手の不意をつくことが出来れば、いつ爆発するかも予測させられません。他の武器の発射物と違い、グレネード弾には距離による威力の減衰がありません。遠距離でも近距離でもヒットさせれば常に同じだけのダメージを与えられます。

The grenades arc significantly after being fired and the weapon thus often has to be aimed above enemies to compensate for the steep curve; jumping may also assist in increasing its range. The projectiles launch slightly to the right of the cross-hair, so the player should lead to the left to compensate. This is especially important to consider when in close combat with faster classes such as Scouts.

The grenades travel at approximately 1065 Hammer units per second.

The grenades fired by this weapon move slightly faster than uncharged stickybombs and have a smaller blast radius on detonation, and as such can be used for attacking at ranges where the Stickybomb Launcher would be dangerous to use or for attacking agile opponents. The ability of the grenades to bounce can also be used to indirectly attack enemies around corners.

Grenades can be used for a makeshift explosive jump, but this is difficult to accomplish. The explosion will not launch the player far, but will deliver little damage and is practical for smaller heights and distances. Employing grenade jumps can be a viable tactic for Demomen who wish to preserve their Stickybombs, or have the Chargin' Targe equipped.

ダメージ

関連項目: ダメージ
  • 基本ダメージ: 90-110
  • 直撃:
    • 全距離: 95-105
    • 自爆ダメージ: 42-74 (近距離のみ)
      • クリティカルヒット: 上に同じ(42-73)
  • バウンド後:
    • 全距離: 22-64
      • クリティカルヒット: 190 (爆心から3 ft/1m: 100)
    • 自爆ダメージ: 25-64 (爆心からの距離に依存)
      • クリティカルヒット: 上に同じ(25-64)

備考: 爆発によるダメージの変化については、敵のヒットボックスの中で一番大きい部分のそばで爆発させればダメージをたくさん与えられ、その部分が爆心から離れればそれなりにダメージが下がります。また、プレイヤーモデルの中心点で爆発させれば最も多くのダメージを与えられます。つまり爆発ダメージの差異はヒットボックスの位置によって左右されることになります。グレネードランチャーのダメージは距離による変化がありません。[コミュニティ調べ]

動作時間

  • 攻撃間隔: 0.6
  • リロード開始: 1.24
  • 連続リロード: 0.6
  • 爆発までの時間: 2.28

リロード開始時間はグレネードを一発込めるのにかかる時間、連続リロード時間はグレネードを一発込めたあと更に連続で込める間隔のことです。爆発までの時間は相手に直撃しなかった場合、発射してから爆発するまでの時間のことです。また、すべての時間は秒単位です。時間はコミュニティによるテストによって正確かつ大まかに計測されました。

実演動画

関連項目

Leaderboard class demoman.png デモマン

ブラインドシュート
ブラインドシュート
自分からは見えないところにある、敵エンジニアが作成した装置グレネードランチャーのダイレクトヒットで破壊する。


ブラッディメリー
ブラッディメリー
敵にスマイリーフェイスフリーズカムショットを見せる。
グラスゴーの嵐
グラスゴーの嵐
グレネードランチャースカウトパイロを 25 人倒す。


死の使いマクデス
死の使いマクデス
敵を 50 人グレネードランチャーのダイレクトヒットで倒す。

これまでの変更点

2007/09/28 パッチ

  • Demoman grenades (not Stickybombs) no longer explode on contact after the first bounce

2007/10/09 パッチ

  • Grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.

2007/10/25 パッチ

  • Fixed some edge cases where grenades could go through players or buildings.
  • Fixed grenade explosions being able to impart damage through thin ceilings.

2008/02/28 パッチ

  • Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.

2008/03/06 パッチ

  • Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.
  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.

2008/07/01 パッチ

  • Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them.

2010/02/24 パッチ

  • Fixed pipebombs not colliding correctly with players.

2010/10/28 パッチ

  • Fixed a bug with grenades sometimes exploding on friendly players.

2010/12/17 パッチ

  • Updated the model to use c_models.

2011/01/19 パッチ

  • Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.
  • Updated model with optimizations and new LODs.

バグ

  • There are multiple issues with the first-person view of the weapon:
    • It fires grenades out of four chambers instead of six (due to the reduction in available ammo).
    • Grenades no longer appear loaded into the chambers.
    • The Demoman only reloads continually into one chamber.
  • Damage inflicted on direct hits has spread even when damage spread is disabled on the server.
  • When the Demoman drops the Grenade Launcher, a white grenade can be seen above the stock.

トリビア

  • Observant players can tell when a grenade is about to explode: each second after a grenade is fired, a team colored ring appears around it. When there are 3 rings, it is about to explode (after around 4 seconds).
  • The Grenade Launcher is based off of the real life M79 Grenade Launcher except that it's been modified to fire multiple grenades without having to reload between each shot, similar to a M32 Multiple Grenade Launcher.
  • During development, the likeness of the Grenade Launcher was used for a reincarnation of the Pipebomb Launcher (as seen in Trailer 2). Like the Team Fortress Classic counterpart, the Pipebomb Launcher would fire projectiles that behave the same way as those fired by the Grenade Launcher but must be manually detonated. The remote detonation feature was later moved to the Stickybomb Launcher.

ギャラリー

関連項目

参照

  1. PS3版オレンジボックス(日本未発売)は6発