Difference between revisions of "Gun Mettle Update"

From Team Fortress Wiki
Jump to: navigation, search
(Added the table of weapon balance changes. If it's too big, you may probably remove it to the patch page)
(Additions)
Line 41: Line 41:
 
! style="background: #9a909c;" class="header" | <span style="color: white;"> Changes
 
! style="background: #9a909c;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=10 | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: black;">{{class name|scout}}</span>]]
+
! style="background: #b7a2ba;" rowspan=10 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]]
! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> [[Baby Face's Blaster]]
+
! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}
 
| {{c|=|Added:}} Added Boost reduction on taking damage.
 
| {{c|=|Added:}} Added Boost reduction on taking damage.
 
|-
 
|-
 
| {{c|-|Changed:}} Increased amount of Boost lost on air jump
 
| {{c|-|Changed:}} Increased amount of Boost lost on air jump
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> [[Shortstop]]
+
! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
 
| {{c|+|Changed:}} No longer uses secondary ammo and now uses primary ammo instead
 
| {{c|+|Changed:}} No longer uses secondary ammo and now uses primary ammo instead
 
|-
 
|-
 
| {{c|+|Changed:}} Healing and knockback passives are only active when weapon is deployed
 
| {{c|+|Changed:}} Healing and knockback passives are only active when weapon is deployed
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> [[Fan O'War]]
+
! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}}
 
| {{c|+|Added:}} Now crits whenever it would normally mini-crit
 
| {{c|+|Added:}} Now crits whenever it would normally mini-crit
 
|-
 
|-
 
| {{c|+|Changed:}} Reduced Damage penalty from 90% to 70%
 
| {{c|+|Changed:}} Reduced Damage penalty from 90% to 70%
 
|-
 
|-
! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> [[Pretty Boy's Pocket Pistol]]
+
! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
| {{c|+|Changed:}} Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
 
| {{c|+|Changed:}} Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
 
|-
 
|-
Line 66: Line 66:
 
| {{c|=|Changed:}} Changed damage vulnerability from +50% fire to +20% all sources while active
 
| {{c|=|Changed:}} Changed damage vulnerability from +50% fire to +20% all sources while active
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: black;">{{class name|soldier}}</span>]]
+
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]]
! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> [[Air Strike]]
+
! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 
| {{c|+|Removed}} Removed clipsize penalty.
 
| {{c|+|Removed}} Removed clipsize penalty.
 
|-
 
|-
Line 76: Line 76:
 
| {{c|-|Changed}} Rocket jump blast damage reduction reduced from -25% to -15%
 
| {{c|-|Changed}} Rocket jump blast damage reduction reduced from -25% to -15%
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> [[Equalizer]]{{Icon item|Escape Plan|icon-size=75px}} <br /> [[Escape Plan]]
+
! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} <br />{{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}}
 
| {{c|+|Changed}} Changed no healing penalty to 90% less healing from Medics while active
 
| {{c|+|Changed}} Changed no healing penalty to 90% less healing from Medics while active
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> [[Black Box]]
+
! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}}
 
| {{c|+|Changed}} Changed +15 health on hit to +20 health on hit per attack
 
| {{c|+|Changed}} Changed +15 health on hit to +20 health on hit per attack
 
|-
 
|-
 
| {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
 
| {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
 
|-
 
|-
!style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> [[Liberty Launcher]]
+
!style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}}
 
| {{c|+|Added:}} Now has +25% clip size
 
| {{c|+|Added:}} Now has +25% clip size
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: black;">{{class name|pyro}}</span>]]
+
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
!style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> [[Flare Gun]]
+
!style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}}
 
| {{c|+|Added:}} Added text to describe 100% critical hits on burning targets
 
| {{c|+|Added:}} Added text to describe 100% critical hits on burning targets
 
|-
 
|-
!style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> [[Scorch Shot]]
+
!style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}}
 
| {{c|+|Changed:}} Reduced damage penalty from -50% to -35%
 
| {{c|+|Changed:}} Reduced damage penalty from -50% to -35%
 
|-
 
|-
Line 100: Line 100:
 
| {{c|+|Added:}} Hits and explosions always minicrit burning targets
 
| {{c|+|Added:}} Hits and explosions always minicrit burning targets
 
|-
 
|-
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> [[Detonator]]
+
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
 
| {{c|+|Added:}} Added text to describe 100% minicrits on burning targets
 
| {{c|+|Added:}} Added text to describe 100% minicrits on burning targets
 
|-
 
|-
Line 113: Line 113:
 
| {{c|-|Changed:}} Increased self-damage penalty from +25% to +50%
 
| {{c|-|Changed:}} Increased self-damage penalty from +25% to +50%
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: black;">{{class name|demoman}}</span>]]
+
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]]
!style="background: ;" rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> [[Tide Turner]]
+
!style="background: ;" rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 
| {{c|+|Changed:}} Self damage will no longer decrease charge when charging
 
| {{c|+|Changed:}} Self damage will no longer decrease charge when charging
 
|-
 
|-
Line 121: Line 121:
 
| {{c|+|Changed:}} Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
 
| {{c|+|Changed:}} Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
 
|-  
 
|-  
!style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> [[Ali Baba's Wee Booties]] {{Icon item|Bootlegger|icon-size=75px}} <br /> [[Bootlegger]]
+
!style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}}
 
| {{c|+|Added:}} Added +10% movement speed bonus
 
| {{c|+|Added:}} Added +10% movement speed bonus
 
|-
 
|-
 
| {{c|=|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
 
| {{c|=|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
 
|-
 
|-
!style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> [[Claidheamh Mòr]]
+
!style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
| {{c|+|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
 
| {{c|+|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
 
|-
 
|-
!style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> [[Loch-n-Load]]
+
!style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}}
 
| {{c|=|Changed:}} Changed +20% damage bonus to +20% damage against buildings
 
| {{c|=|Changed:}} Changed +20% damage bonus to +20% damage against buildings
 
|-
 
|-
!style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> [[Iron Bomber]]
+
!style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}}
 
| {{c|=|Changed:}} Removed damage penalty on self-detonate
 
| {{c|=|Changed:}} Removed damage penalty on self-detonate
 
|-
 
|-
 
| {{c|+|Changed:}} Reduced radius penalty from -20% to -15%
 
| {{c|+|Changed:}} Reduced radius penalty from -20% to -15%
 
|-
 
|-
!style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> [[Quickiebomb Launcher]]
+
!style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
 
| {{c|+|Added:}} Damage is now increased based on charge amount when the bomb is fired.
 
| {{c|+|Added:}} Damage is now increased based on charge amount when the bomb is fired.
 
|-
 
|-
!style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> [[Ullapool Caber]]
+
!style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 
| {{c|+|Changed:}} Reduced explosion base damage from 100 to 75
 
| {{c|+|Changed:}} Reduced explosion base damage from 100 to 75
 
|-
 
|-
Line 147: Line 147:
  
  
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: black;">{{class name|engineer}}</span>]]
+
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> [[Gunslinger]]
+
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
 
| {{c|+|Added:}} Mini Sentries can now be repaired
 
| {{c|+|Added:}} Mini Sentries can now be repaired
 
|-
 
|-
Line 159: Line 159:
 
| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentries no longer grant any metal.
 
| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentries no longer grant any metal.
 
|-
 
|-
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> [[Pomson 6000]]
+
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
 
| {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
 
| {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
 
|-
 
|-
!style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> [[Wrangler]]
+
!style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}}
 
| {{c|-|Changed:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
 
| {{c|-|Changed:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
 
|-
 
|-
 
| {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
 
| {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
 
|-
 
|-
! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> [[Jag]]
+
! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 
|{{c|=|Changed:}}With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
 
|{{c|=|Changed:}}With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
 
|-
 
|-
Line 174: Line 174:
 
| {{c|-|Added:}} Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
 
| {{c|-|Added:}} Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> [[Short Circuit]]
+
! style="background: ;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
 
| {{c|=|Added:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
 
| {{c|=|Added:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
 
|-
 
|-
 
| {{c|-|Added:}} Cannot pick up buildings when the Short Circuit is deployed
 
| {{c|-|Added:}} Cannot pick up buildings when the Short Circuit is deployed
 
|-
 
|-
! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> [[Eureka Effect]]
+
! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}
 
| {{c|=|Added:}} Previous penalties have been removed and replaced with the following:
 
| {{c|=|Added:}} Previous penalties have been removed and replaced with the following:
 
|-
 
|-
Line 186: Line 186:
 
| 50% less metal from pickups and dispensers
 
| 50% less metal from pickups and dispensers
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: black;">{{class name|medic}}</span>]]
+
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
!style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> [[Vaccinator]]
+
!style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 
| {{c|=|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
 
| {{c|=|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
 
|-
 
|-
Line 198: Line 198:
 
| {{c|=|Added:}} Added Penalty of 66% decreased uber build rate while healing a overhealed patient
 
| {{c|=|Added:}} Added Penalty of 66% decreased uber build rate while healing a overhealed patient
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> [[Solemn Vow]]
+
! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}}
 
| {{c|-|Added:}} Added 10% attack speed penalty
 
| {{c|-|Added:}} Added 10% attack speed penalty
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=7 | {{icon class|Sniper}}<br/>'''[[Sniper{{if lang}}|<span style="color: black;">{{class name|sniper}}</span>]]
+
! style="background: #b7a2ba;" rowspan=7 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]]
! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> [[Sydney Sleeper]]
+
! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
 
| {{c|+|Added:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
 
| {{c|+|Added:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
 
|-
 
|-
! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> [[Bazaar Bargain]]
+
! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}}
 
| {{c|+|Added:}} No longer lose heads on miss
 
| {{c|+|Added:}} No longer lose heads on miss
 
|-
 
|-
Line 216: Line 216:
 
| {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
 
| {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> [[Bushwacka]]
+
! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}}
 
| {{c|+|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
 
| {{c|+|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: black;">{{class name|heavy}}</span>]]
+
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
! style="background: ;" rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> [[Brass Beast]]
+
! style="background: ;" rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}}
 
| {{c|+|Added:}} Added 20% damage resistance while spun up
 
| {{c|+|Added:}} Added 20% damage resistance while spun up
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> [[Tomislav]]
+
! style="background: ;" rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> {{item link|Tomislav}}
 
| {{c|+|Added:}} Now 20% more accurate (less spread)
 
| {{c|+|Added:}} Now 20% more accurate (less spread)
 
|-
 
|-
 
| {{c|+|Added:}} Increased spin up bonus from 10% to 20%
 
| {{c|+|Added:}} Increased spin up bonus from 10% to 20%
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> [[Natascha]]
+
! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
 
| {{c|+|Added:}} Added 20% damage resistance while spun up
 
| {{c|+|Added:}} Added 20% damage resistance while spun up
 
|-
 
|-
 
| {{c|=|Added:}} Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
 
| {{c|=|Added:}} Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> [[Family Business]]
+
! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}}
 
| {{c|+|Added:}}Now has +15% increased attack speed
 
| {{c|+|Added:}}Now has +15% increased attack speed
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> [[Warrior's Spirit]]
+
! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 
| {{c|+|Added:}} Now has +10 health on hit
 
| {{c|+|Added:}} Now has +10 health on hit
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> [[Eviction Notice]]
+
! style="background: ;" rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 
| {{c|+|Added:}} Now has 3 second speed boost on hit
 
| {{c|+|Added:}} Now has 3 second speed boost on hit
 
|-
 
|-
! style="background: ;" rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> [[Dalokohs Bar]]
+
! style="background: ;" rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}}
 
| {{c|-|Added:}} Now has 10 second cool down on use
 
| {{c|-|Added:}} Now has 10 second cool down on use
 
|-
 
|-
Line 249: Line 249:
 
| {{c|+|Added:}} Can be thrown (alt-fire) as a small medkit for other players to use
 
| {{c|+|Added:}} Can be thrown (alt-fire) as a small medkit for other players to use
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=18 | {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|<span style="color: black;">{{class name|spy}}</span>]]
+
! style="background: #b7a2ba;" rowspan=18 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> [[Spy-cicle]]
+
! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 
| {{c|+|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
 
| {{c|+|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
 
|-
 
|-
Line 257: Line 257:
 
| {{c|+|Added:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes
 
| {{c|+|Added:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> [[Enforcer]]
+
! style="background: ;" rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}}
 
| {{c|=|Changed:}} Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
 
| {{c|=|Changed:}} Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> [[Big Earner]]
+
! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}}
 
| {{c|+|Added:}} Added 3 second speed gain on kill
 
| {{c|+|Added:}} Added 3 second speed gain on kill
 
|-
 
|-
! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> [[Conniver's Kunai]]
+
! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}}
 
| {{c|+|Changed:}} Health penalty reduced from -65 to -55 (70 Health total)
 
| {{c|+|Changed:}} Health penalty reduced from -65 to -55 (70 Health total)
 
|-
 
|-
Line 270: Line 270:
 
|{{c|+|Changed:}} Maximum overheal from Kunai increased from 195 to 210
 
|{{c|+|Changed:}} Maximum overheal from Kunai increased from 195 to 210
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> [[Cloak and Dagger]]
+
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
 
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
 
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
 
|-
 
|-
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> [[Dead Ringer]]
+
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 
| {{c|-|Changed:}} Triggering Feign Death instantly removes 50% cloak meter
 
| {{c|-|Changed:}} Triggering Feign Death instantly removes 50% cloak meter
 
|-
 
|-
Line 292: Line 292:
 
|{{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked
 
|{{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: black;">{{class name|engineer}}</span>]] {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: black;">{{class name|heavy}}</span>]] {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: black;">{{class name|soldier}}</span>]] {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: black;">{{class name|pyro}}</span>]]
+
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> [[Panic Attack]]
+
! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
| {{c|+|Changed:}} Base Fire rate increased (from 15% to 30%)
 
| {{c|+|Changed:}} Base Fire rate increased (from 15% to 30%)
 
|-
 
|-
Line 304: Line 304:
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy|<span style="color: #FFF;">Heavy</span>]]'''
+
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #FFF;">Heavy</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Proletariat Posedown|75px}}
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Proletariat Posedown|75px}}
| style="background: #FFFCF7 "| '''[[Proletariat Posedown]]'''
+
| style="background: #FFFCF7 "| '''{{item link|Proletariat Posedown}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Spy}}<br/>'''[[Spy|<span style="color: #FFF;">Spy</span>]]'''
+
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|<span style="color: #FFF;">Spy</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Box Trot|75px}}
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Box Trot|75px}}
| style="background: #FFFCF7 "| '''[[Box Trot]]'''
+
| style="background: #FFFCF7 "| '''{{item link|Box Trot}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[All classes|<span style="color: #FFF;">All classes</span>]]'''
+
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #FFF;">All classes</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Kazotsky Kick|75px}}
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Kazotsky Kick|75px}}
| style="background: #FFFCF7 "| '''[[Kazotsky Kick]]'''
+
| style="background: #FFFCF7 "| '''{{item link|Kazotsky Kick}}'''
 
|}
 
|}
  

Revision as of 09:50, 3 July 2015

This article is for content released in the update. For the patch itself, see July 2, 2015 Patch.
Gun Mettle Update.png

The Gun Mettle Update is a major update that introduced weapon skins, 4 new maps, and 3 new taunts. It also introduced the Gun Mettle Campaign, a three-month event allowing players to complete skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon cases. Players must purchase the Gun Mettle Campaign Pass in order to participate in the event.

Additions

Maps

Name Picture Game mode File name
Borneo Pl Borneo.jpg Payload
BLU Bombcart.png
pl_borneo
Powerhouse 160px Control Point
Controlpoint.png
cp_powerhouse
Snowplow Cp snowplow.jpg Control Point
Controlpoint.png
cp_snowplow
Suijin Suijin main.jpg King of the Hill
Controlpoint.png
koth_suijin

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Baby Face's Blaster
Baby Face's Blaster
Pictogram comment.png Added: Added Boost reduction on taking damage.
Pictogram minus.png Changed: Increased amount of Boost lost on air jump
Shortstop
Shortstop
Pictogram plus.png Changed: No longer uses secondary ammo and now uses primary ammo instead
Pictogram plus.png Changed: Healing and knockback passives are only active when weapon is deployed
Fan O'War
Fan O'War
Pictogram plus.png Added: Now crits whenever it would normally mini-crit
Pictogram plus.png Changed: Reduced Damage penalty from 90% to 70%
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
Pictogram minus.png Changed: Removed +15 max health passive
Pictogram plus.png Added: Added up to +3 health per hit
Pictogram comment.png Changed: Changed damage vulnerability from +50% fire to +20% all sources while active
Leaderboard class soldier.png
Soldier
Air Strike
Air Strike
Pictogram plus.png Removed Removed clipsize penalty.
Pictogram plus.png Changed Reduced radius penalty from -15% to -10%
Pictogram plus.png Changed Reduced damage penalty from -25% to -15%
Pictogram minus.png Changed Rocket jump blast damage reduction reduced from -25% to -15%
Equalizer
Equalizer
Escape Plan
Escape Plan
Pictogram plus.png Changed Changed no healing penalty to 90% less healing from Medics while active
Black Box
Black Box
Pictogram plus.png Changed Changed +15 health on hit to +20 health on hit per attack
Pictogram comment.png Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: Now has +25% clip size
Leaderboard class pyro.png
Pyro
Flare Gun
Flare Gun
Pictogram plus.png Added: Added text to describe 100% critical hits on burning targets
Scorch Shot
Scorch Shot
Pictogram plus.png Changed: Reduced damage penalty from -50% to -35%
Pictogram plus.png Added: Now has increased knock back on burning targets
Pictogram plus.png Changed: Increased the blast radius from flares from 92Hu to 110Hu
Pictogram plus.png Added: Hits and explosions always minicrit burning targets
Detonator
Detonator
Pictogram plus.png Added: Added text to describe 100% minicrits on burning targets
Pictogram plus.png Changed: Slightly increased blast jump height when doing a Detonator jump
Pictogram plus.png Changed: Increased blast radius from 92Hu to 110Hu
Pictogram plus.png Added: Detonated explosions now also minicrit burning targets
Pictogram minus.png Changed: Increased damage penalty to -25%
Pictogram minus.png Changed: Increased self-damage penalty from +25% to +50%
Leaderboard class demoman.png
Demoman
Tide Turner
Tide Turner
Pictogram plus.png Changed: Self damage will no longer decrease charge when charging
Pictogram plus.png Changed: Fall damage will no longer decrease charge when charging
Pictogram plus.png Changed: Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
Ali Baba's Wee Booties
Ali Baba's Wee Booties Bootlegger
Bootlegger
Pictogram plus.png Added: Added +10% movement speed bonus
Pictogram comment.png Changed: Changed 25 charge on charge kill to 25 charge on melee kill
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Changed: Changed 25 charge on charge kill to 25 charge on melee kill
Loch-n-Load
Loch-n-Load
Pictogram comment.png Changed: Changed +20% damage bonus to +20% damage against buildings
Iron Bomber
Iron Bomber
Pictogram comment.png Changed: Removed damage penalty on self-detonate
Pictogram plus.png Changed: Reduced radius penalty from -20% to -15%
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Added: Damage is now increased based on charge amount when the bomb is fired.
Ullapool Caber
Ullapool Caber
Pictogram plus.png Changed: Reduced explosion base damage from 100 to 75
Pictogram minus.png Changed: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
Leaderboard class engineer.png
Engineer
Gunslinger
Gunslinger
Pictogram plus.png Added: Mini Sentries can now be repaired
Pictogram plus.png Changed: Mini Sentries can now be wrench construction boosted
Pictogram minus.png Changed: Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
Pictogram minus.png Changed: Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
Pictogram minus.png Changed: Metal gibs from destroyed Mini Sentries no longer grant any metal.
Pomson 6000
Pomson 6000
Pictogram minus.png Changed: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
Wrangler
Wrangler
Pictogram minus.png Changed:Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Pictogram minus.png Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
Jag
Jag
Pictogram comment.png Changed:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
Pictogram plus.png Added: Added +15% swing speed.
Pictogram minus.png Added: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
Short Circuit
Short Circuit
Pictogram comment.png Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Pictogram minus.png Added: Cannot pick up buildings when the Short Circuit is deployed
Eureka Effect
Eureka Effect
Pictogram comment.png Added: Previous penalties have been removed and replaced with the following:
Construction hit speed boost decreased by 50%
50% less metal from pickups and dispensers
Leaderboard class medic.png
Medic
Vaccinator
Vaccinator
Pictogram comment.png Added: Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
Pictogram plus.png Added: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
Pictogram minus.png Changed: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Pictogram minus.png Changed:Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Pictogram comment.png Added: Added Penalty of 66% decreased uber build rate while healing a overhealed patient
Solemn Vow
Solemn Vow
Pictogram minus.png Added: Added 10% attack speed penalty
Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Bazaar Bargain
Bazaar Bargain
Pictogram plus.png Added: No longer lose heads on miss
Pictogram minus.png Added: Collecting a head requires a headshot kill and not just a headshot
Pictogram comment.png Changed: Each head boosts charge rate by 25% up to 200%
Pictogram minus.png Changed: Charge rate penalty changed from -20% to -50%.
Pictogram plus.png Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
Bushwacka
Bushwacka
Pictogram plus.png Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
Leaderboard class heavy.png
Heavy
Brass Beast
Brass Beast
Pictogram plus.png Added: Added 20% damage resistance while spun up
Tomislav
Tomislav
Pictogram plus.png Added: Now 20% more accurate (less spread)
Pictogram plus.png Added: Increased spin up bonus from 10% to 20%
Natascha
Natascha
Pictogram plus.png Added: Added 20% damage resistance while spun up
Pictogram comment.png Added: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
Family Business
Family Business
Pictogram plus.png Added:Now has +15% increased attack speed
Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Added: Now has +10 health on hit
Eviction Notice
Eviction Notice
Pictogram plus.png Added: Now has 3 second speed boost on hit
Dalokohs Bar
Dalokohs Bar
Pictogram minus.png Added: Now has 10 second cool down on use
Pictogram plus.png Changed: Can now overheal up to 400hp
Pictogram plus.png Added: Can be thrown (alt-fire) as a small medkit for other players to use
Leaderboard class spy.png
Spy
Spy-cicle
Spy-cicle
Pictogram plus.png Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
Pictogram minus.png Changed: Removed silent killer attribute
Pictogram plus.png Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes
Enforcer
Enforcer
Pictogram comment.png Changed: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Big Earner
Big Earner
Pictogram plus.png Added: Added 3 second speed gain on kill
Conniver's Kunai
Conniver's Kunai
Pictogram plus.png Changed: Health penalty reduced from -65 to -55 (70 Health total)
Pictogram comment.png Changed: Minimum Health gain of 75 on kill
Pictogram plus.png Changed: Maximum overheal from Kunai increased from 195 to 210
Cloak and Dagger
Cloak and Dagger
Pictogram plus.png Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
Dead Ringer
Dead Ringer
Pictogram minus.png Changed: Triggering Feign Death instantly removes 50% cloak meter
Pictogram comment.png Changed: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
Pictogram comment.png Changed: Decreased cloak regen rate from +80% to +50%
Pictogram plus.png Changed: When Feign Death is triggered, the Spy receives a 3 second speed boost
Pictogram comment.png Changed: Initial attack that triggers feign death has its damage reduced by 50%
Pictogram minus.png Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
Pictogram minus.png Changed: Feign Death stealth has no bump shimmer for 3 seconds
Pictogram minus.png Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
Pictogram minus.png Changed: Can no longer pick up ammo for cloak meter while cloaked
Leaderboard class engineer.png
Engineer
Leaderboard class heavy.png
Heavy
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Panic Attack
Panic Attack
Pictogram plus.png Changed: Base Fire rate increased (from 15% to 30%)
Pictogram plus.png Added: Added increased switch to speed by +50%
Pictogram plus.png Changed: Base reload speed increased (from 33% to 50%)

Taunts

Leaderboard class heavy.png
Heavy
Proletariat Posedown Proletariat Posedown
Leaderboard class spy.png
Spy
Box Trot Box Trot
TF2 crosshair orange.png
All classes
Kazotsky Kick Kazotsky Kick

Achievements

Five new achievements were introduced in this update.


Balance of Power
Balance of Power
Win a round in which the enemy team has attempted to capture your final control point.


Power Down
Power Down
Kill 15 enemies while they are capturing a point.


The Power and the Glory
The Power and the Glory
Win 142 Rounds.
Wet Work
Wet Work
Kill five enemies while they are in the water.


Power Trip
Power Trip
Capture the final control point within 15 seconds of your team capturing the previous control point.

External links