Difference between revisions of "Ambassador"

From Team Fortress Wiki
Jump to: navigation, search
(Strange variant)
(Ambassador's lack of random criticals is no longer missing in the weapon's description as of the Gun Mettle update. I've updated the page to reflect this.)
Line 30: Line 30:
 
   | att-2-negative = -15% damage penalty
 
   | att-2-negative = -15% damage penalty
 
   | att-3-negative = 20% slower firing speed
 
   | att-3-negative = 20% slower firing speed
 +
  | att-4-negative = No random critical hits
 
}}
 
}}
  
Line 157: Line 158:
 
'''{{Patch name|2|7|2014}}'''
 
'''{{Patch name|2|7|2014}}'''
 
* Updated the [[BLU|Blue team]] material for the Ambassador to be less red.
 
* Updated the [[BLU|Blue team]] material for the Ambassador to be less red.
 +
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Changed attribute:
 +
** Updated description to note that the Ambassador does not roll for random critical hits.
 
}}
 
}}
  

Revision as of 04:40, 26 August 2015

There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
Ambassador publicity blurb

The Ambassador is an unlockable secondary weapon for the Spy. It is a large-barreled revolver with a deep team-colored (red for RED, brown for BLU) rosewood grip, and an engraving of a reclining woman on the barrel.

The Ambassador does 15% less damage, does not apply random critical hits, and fires at a slower rate than the default Revolver. However, it has perfect accuracy for shots fired at slower intervals and deals critical hits on a headshot. There is a short period after firing, indicated by an enlarged crosshair in the HUD, where the Ambassador has greatly decreased accuracy and cannot deal critical damage on a headshot, therefore it is most useful for those with steady aim.

The Ambassador is automatically given to any player who obtains 5 Spy achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 51
Base damage 100% 34
Maximum fall-off 50% 17
Point blank 46-51
Medium range 31-37
Long range 15-19
Critical 102
Mini-crit 46-69
Function times
Attack interval 0.696 s
Reload 1.16 s
Spread recovery 0.95 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Spy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Spy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Ambassador.png Item icon L'Etranger.png Item icon Enforcer.png Item icon Diamondback.png

As a crafting ingredient

Ambassador Scrap Metal Southern Hospitality
Item icon Ambassador.png + Item icon Scrap Metal.png = Item icon Southern Hospitality.png

Strange variant


Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.


Diplomacy
Diplomacy
Kill 50 enemies with the Ambassador.
Skullpluggery
Skullpluggery
While using the Ambassador, kill 20 Snipers with a headshot.


Who's Your Daddy?
Who's Your Daddy?
Headshot 3 Scouts with the Ambassador.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)
  • The Ambassador was added to the game.

May 22, 2009 Patch

  • Fixed the Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
  • Fixed the Ambassador shooting through gates.
  • Fixed the Ambassador not critting during the round win period.

May 26, 2009 Patch

  • The Ambassador now does full critical hits on headshots, instead of mini-crits.

May 29, 2009 Patch

  • Fixed the Ambassador not doing damage to buildings.

June 8, 2009 Patch

  • Fixed the Ambassador not shooting enemy sticky bombs.

June 23, 2009 Patch

  • The Ambassador now only crits when fully accurate (after cooldown) and no longer penetrates enemies.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] The Ambassador was added in the crafting blueprint for the Southern Hospitality.
  • [Undocumented] The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.

February 3, 2011 Patch

  • Updated model with optimizations and new LODs.

March 15, 2011 Patch

July 12, 2011

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "-15% damage done" to "-15% damage penalty".

December 20, 2012 Patch (Mecha Update)

December 21, 2012 Patch

  • Updated the backpack icon for the Festive Ambassador.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

February 7, 2014 Patch

  • Updated the Blue team material for the Ambassador to be less red.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Updated description to note that the Ambassador does not roll for random critical hits.

Unused content

  • A version of the Ambassador headshot icon appears in the game files, which was never used in-game.

Bugs

  • Like all of the Spy's secondary weapons except the Revolver and the Enforcer, the Spy does not actually put any bullets into the cylinder while reloading.

Trivia

  • The Russian translation of the Ambassador's page for the Sniper vs. Spy Update claims that the Ambassador uses .50 caliber rounds.
  • The Festive variant of the Ambassador has the likeness of a different woman engraved on the barrel, holding a mistletoe above her head and hiding a knife behind her back.
  • The publicity blurb references the quote from the film "The Good, The Bad, And The Ugly": "There are two types of people in this world, my friend. Those with loaded guns and those who dig. You, dig"

Gallery

See also

External links