Difference between revisions of "Detonator"

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(Damage: Surprised flare explosion damage hasn't been added yet. Not sure if it can go above 25, any closer and it counts it as a direct flare hit from my testing.)
 
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{{unreleased}}
+
{{Other uses|this=the Pyro secondary weapon|for=the character|Gang Garrison 2#Classes|l1=Gang Garrison 2}}
 +
{{Redirects here|Detonate|Stickybomb Launcher}}
 
{{Item infobox
 
{{Item infobox
 
| type              = weapon
 
| type              = weapon
| beta              = yes
+
| 3d-image-1        = Detonator
 +
| 3d-image-3        = Detonator Projectile
 +
| 3d-image-5        = Detonator Festivized
 +
| 3d-button-1        = colored_pair
 +
| 3d-button-3        = colored_pair
 +
| 3d-button-5        = colored_pair
 +
| 3d-viewname-1      = Default
 +
| 3d-viewname-3      = Projectile
 +
| 3d-viewname-5      = Festivized
 
| team-colors        = yes
 
| team-colors        = yes
| skin-image-red    = RedFlaregun.png
+
| skin-image-red    = Detonator RED.png
| skin-image-blu    = BluFlaregun.png
+
| skin-image-blu    = Detonator BLU.png
| used-by            = [[Pyro]]
+
| kill-icon-2        = hadouken
 +
| kill-tooltip-2    = Taunting
 +
| used-by            = {{used by|Pyro}}
 
| slot              = secondary
 
| slot              = secondary
| availability      = Drop, Craft
+
| contributed-by    = {{Backpack Item Link|76561197970307971|326093098}}
 +
| released          = {{Patch name|6|23|2011}}
 +
| released-major    = Über Update
 +
| availability      = {{avail|drop|craft|purchase|crate43-strange|collectors|warpaint}}
 +
| marketable        = yes
 +
| numbered          = yes
 
| medieval          = no
 
| medieval          = no
 
| ammo-loaded        = 16
 
| ammo-loaded        = 16
| ammo-carried      = N/A
+
| ammo-carried      = {{common string|N/A}}
 
| reload            = Single
 
| reload            = Single
 
| loadout            = yes
 
| loadout            = yes
   | level           = Level 10 Flare Gun
+
   | loadout-prefix  = none
   | item-description = Alt-Fire: Detonate flare.
+
  | item-kind        = {{item kind|Flare Gun}}
   | loadout-name    = The Detonator
+
  | item-level       = 10
   | att-2-negative  = +20% explosive damage vulnerability on wearer
+
   | item-description = {{item description|Detonator}}
 +
  | att-1-positive  = {{attribute|Minicrit_Vs_Burning_Player}}
 +
   | att-2-negative  = {{attribute|DamageDone_Negative|-25}}
 +
   | att-3-negative  = {{attribute|BlastDamageToSelf_Increased|50}}
 
}}
 
}}
{{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a REAL GUN.|sound=Soldier_DominationPyro05.wav}}
 
  
'''The Detonator''' is a [[secondary]] weapon for the [[Pyro]] in [[Team Fortress 2 Beta]]. Currently, it uses the [[Flare Gun]] model. The weapon's alt-fire detonates the flare in mid-flight, creating a small explosion which ignites enemy players. The [[knock back]] from the explosion can also be used to enhance a jump in a manner similar to[[Jumping#Rocket jumps|rocket]] or [[Jumping#Sticky jumps|sticky jumping]]. Players wielding the Detonator have a 20% explosion [[Damage#Damage Vulnerability, Resistance and Blocking|vulnerability]].
+
{{Quotation|'''Detonator''' publicity blurb|The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!}}
  
== Damage ==
+
The '''Detonator''' is a [[Steam Workshop|community-created]] [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a [[Flare Gun]] with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together.
{{See also|Damage}}
 
* Base: 30
 
** Flare explosion: 10-25
 
* [[Mini-Crit]]: 41<sup>1</sup>
 
* [[Critical hit]]: 90<sup>1</sup>
 
''[[Fire|Afterburn]]:''
 
* Base: 3 damage every 0.5 seconds for 10 seconds (60 damage total)
 
* Mini-Crit: 4 damage every 0.5 seconds for 10 seconds (80 damage total)
 
  
Distance from the target does not affect the Detonator's damage. All damages are approximate and determined by community testing.
+
This weapon fires unique firework "flare" [[projectiles]] which, upon contact with an enemy, deal slight damage as well as set them [[Fire|alight]]. The flare, when compared with the [[Flare Gun]], deals 25% less damage and only deals [[Critical hits#Mini-crits|mini-crit]] damage against lit opponents (through either direct contact or explosion). This also resets the enemy's afterburn duration.
  
<sup>1</sup> Note that detonated flares won't receive the Crit bonus for hitting a burning enemy.
+
The weapon's main trait, however, is its eponymous detonation ability. Pressing alt-fire {{DK|MOUSE2}} causes all flares in flight to [[Explosion|explode]], creating a small blast radius which damages and ignites nearby enemy players. This explosion additionally destroys enemy stickybombs in its radius. Enemies killed directly by the explosion (not by afterburn or a direct hit) are [[Gibs|gibbed]]. Flares also cause a spark and a loud "bang" upon contact with the world, but this spark is purely aesthetic and does not cause any damage or [[knockback]]. However, the world impact explosion can be used to [[Jumping#Flare jump|flare jump]] in a manner similar to [[Jumping#Basic rocket jump|rocket]] or [[Jumping#Basic sticky jump|sticky jumping]]. Because of the 50% extra damage to self, the Detonator deals more knockback to the user, allowing Pyro to jump greater distances in comparison to other flare guns. However, it deals more damage to the Pyro than the other flare guns, limiting the frequent usage of this technique without a supply of [[health]].
  
== Function times ==
+
[[Taunts|Taunting]] with the Detonator equipped results in the [[Hadouken]] kill taunt.
* Attack Interval: 2.02
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
== Related Achievements ==
+
The Detonator was previously tested in ''[[Team Fortress 2 Beta]]''.
==={{Icon class|class=pyro|link=pyro}} [[Pyro]]===
+
 
 +
== Damage and function times ==
 +
{{Damage table
 +
| type                = [[Projectiles|Projectile]]
 +
| damagetype          = Dual-type (fire and bullet)
 +
| rangetype          = Ranged
 +
 
 +
| damage              = yes
 +
|  base              = 23<br/><!--
 +
--><div style="float:left">Flare detonation:</div> 11-21<br/><!--
 +
--><div style="float:left">Flare explosion:</div> {{tooltip|23-42|Damage caused by flare detonating on impact with world, only damages self.}}
 +
 
 +
|  crit              = 68
 +
|  minicrit          = 30
 +
|  afterburn          = {{tooltip|4 / tick|8 / sec}}<br/>60 total
 +
|  afterburn minicrit = {{tooltip|5 / tick|10 / sec}}<br/>75 total
 +
| function times      = yes
 +
|  attack interval    = 2 s
 +
|  afterburn time    = {{tooltip|7.5 s|10 s on already burning enemies}}
 +
|  splash damage      = yes
 +
| splash radius      = {{tooltip|2.1m|6.88 ft, 110 Hammer units}}
 +
|  selfdamage        = 23-44
 +
|  selfdamage jump    = 23-44
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-1-amount = 2
 +
| ingredient-2 = Flare Gun
 +
| result = Detonator
 +
}}
 +
{{Blueprint | autoresult = Pyro secondary}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Detonator
 +
| result = Manmelter
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Flare Gun}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =  
 +
  | item-description = {{item description|Detonator}}
 +
  | att-1-positive  = {{attribute|Minicrit_Vs_Burning_Player}}
 +
  | att-2-negative  = {{attribute|DamageDone_Negative|-25}}
 +
  | att-3-negative  = {{attribute|BlastDamageToSelf_Increased|50}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can deal taunt damage = yes
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Pyro|Attention Getter}}
+
| 1 = {{Show achievement|Pyro|OMGWTFBBQ}}
      {{Show achievement|Pyro|Freezer Burn}}
 
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''[[June 20, 2008 Patch]]'''
+
{{Update history|
* Fixed Flare Gun trail particles on DX8.
+
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
'''[[August 19, 2008 Patch]]'''
+
* The Detonator was added to the main game.
* Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
+
* {{Undocumented}} Self blast damage increased to +25%.
'''[[February 2, 2009 Patch]]'''
+
* {{Undocumented}} Maximum flare jump height greatly reduced.
* Increased flare {{botignore|direct hit}} damage from 20 to 30.
 
'''[[June 8, 2009 Patch]]'''
 
* Flare Gun will now Mini-Crit on a burning enemy.
 
'''[[May 19, 2010 Patch]]'''
 
* Flares that hit a burning player at mid-to-long range will Crit.
 
'''[[April 29, 2010 Patch]]'''
 
* Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
 
'''[[February 3, 2011 Patch]]'''
 
* Updated model with optimizations and new [[LOD]]s.
 
'''[[Patches (Beta)#February 11.2C 2011|(Beta) February 11, 2011 Patch]]'''
 
*The Detonator, a new Flare Gun, has been added. Its stats are:
 
** Alt-fire detonates flare in flight
 
*** Does a small explosion that catches players on fire
 
** 20% explosion damage vulnerability
 
  
==Bugs==
+
'''{{Patch name|6|28|2011}}'''
*The afterburn of a flare projectile can harm a Scout under the effect of [[Bonk! Atomic Punch]].
+
* Added/Refined recoil/draw/crit/reload forces for the Detonator.
*If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
+
 
*From a first person view the flare seems to fire from behind the Flare Gun, just like the [[Huntsman]].
+
'''{{Patch name|8|23|2011}}'''
*When an enemy is hit with a detonated flare the blood particles will come from where the flare was detonated, instead of the player.
+
* Refined reload force for the Detonator.
 +
 
 +
'''{{Patch name|11|10|2011}}'''
 +
* Optimized the Detonator's materials to improve performance.
 +
 
 +
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 +
* {{Undocumented}} Jumps made with the Detonator are now higher.
 +
 
 +
'''{{Patch name|12|21|2011}}'''
 +
* Fixed a problem that would sometimes allow the Detonator projectiles to crit on burning targets.
 +
 
 +
'''{{Patch name|1|11|2012}}'''
 +
* {{Undocumented}} The Detonator was added to the crafting blueprint for the [[Manmelter]].
 +
 
 +
'''{{Patch name|4|27|2012}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|7|24|2013}}'''
 +
* Medics using the [[Quick-Fix]] will now take jump force from Pyros using the Detonator to explosive jump.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
* Changed attributes:
 +
** Added text to describe 100% Mini-Crits on burning targets.
 +
** Slightly increased blast jump height when doing a Detonator jump.
 +
** Increased blast radius from 92Hu to 110Hu.
 +
** Detonated explosions now also Mini-Crit burning targets.
 +
** Increased damage penalty to -25%.
 +
** Increased self-damage penalty from +25% to +50%.
 +
 
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
}}
 +
 
 +
== Bugs ==
 +
* Being affected by the Detonation explosion (even by self damage) removes the visual effects of [[Jarate]] and [[Bleeding]] from the user's screen.
 +
* When an enemy is hit with a detonated flare, the blood particles come from where the flare was detonated, instead of the player.
 +
* Firing the Detonator [[Water|underwater]] does not fire any flares or waste any ammo, but immediately plays the sound of a flare impacting a surface with no effect.
 +
* Reflecting a Detonator right before it is detonated causes 85-170 self damage to whoever reflects it, provided they are in the explosion radius. This usually happens if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.<ref>[https://youtu.be/XYSCJvCjdtk Self-damage bug]</ref>
 +
* Reload speed upgrades in [[#Mann vs. Machine|Mann vs. Machine]] place the loaded flare outside of the Detonator's model.
 +
 
 +
== Trivia ==
 +
* The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of [[w:M79 grenade launcher|M79 "Thumper" {{botignore|grenade launcher}}]] featured in the movie ''[[w:Apocalypse Now|Apocalypse Now]]''.
 +
* In the ''[[Team Fortress 2 Beta]]'', the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Detonator Flare.png|Detonating a flare beside an enemy Medic.
+
File:Detonator_BLU.png|[[BLU]] variant of the weapon.
 +
File:Detonator 1st person RED.png|[[RED]] first-person view.
 +
File:Detonator 1st person BLU.png|BLU first-person view.
 +
File:Detonator Festivized 1st person RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Detonator Festivized 1st person BLU.png|BLU Festivized variant.
 +
File:Detonator proj red.png|RED projectile (viewmodel only).
 +
File:Detonator proj blu.png|BLU projectile (viewmodel only).
 +
File:Detonator Flare.png|Detonating the projectile.
 +
File:The Detonator.png|The Detonator hidden page in the [[Über Update]].
 
</gallery>
 
</gallery>
 +
 +
== References ==
 +
<references/>
  
 
== See also ==
 
== See also ==
* [[Pyro strategy#Flare Gun|Flare Gun strategy]]
+
* [[Basic Pyro strategy#Detonator|Detonator strategy]]
* [[Fire]]
 
* [[Hadouken]]
 
  
 
+
{{Über Update Nav}}
{{Scrappedweapons Nav}}
+
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}
 
[[Category:Team_Fortress 2 Beta]]
 

Latest revision as of 18:13, 17 March 2024

This article is about the Pyro secondary weapon. For the character, see Gang Garrison 2.
"Detonate" redirects here. You may have been looking for Stickybomb Launcher.
The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!
Detonator publicity blurb

The Detonator is a community-created secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together.

This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, deal slight damage as well as set them alight. The flare, when compared with the Flare Gun, deals 25% less damage and only deals mini-crit damage against lit opponents (through either direct contact or explosion). This also resets the enemy's afterburn duration.

The weapon's main trait, however, is its eponymous detonation ability. Pressing alt-fire (default key: MOUSE2) causes all flares in flight to explode, creating a small blast radius which damages and ignites nearby enemy players. This explosion additionally destroys enemy stickybombs in its radius. Enemies killed directly by the explosion (not by afterburn or a direct hit) are gibbed. Flares also cause a spark and a loud "bang" upon contact with the world, but this spark is purely aesthetic and does not cause any damage or knockback. However, the world impact explosion can be used to flare jump in a manner similar to rocket or sticky jumping. Because of the 50% extra damage to self, the Detonator deals more knockback to the user, allowing Pyro to jump greater distances in comparison to other flare guns. However, it deals more damage to the Pyro than the other flare guns, limiting the frequent usage of this technique without a supply of health.

Taunting with the Detonator equipped results in the Hadouken kill taunt.

The Detonator was previously tested in Team Fortress 2 Beta.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 23
Flare detonation:
11-21
Flare explosion:
23-42
Critical 68
Mini-crit 30
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Splash damage
Minimum splash 50% 2.1m
Self-damage 23-44
Self damage (rocket jump) 23-44
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Flare Gun Detonator
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Reclaimed Metal Detonator Manmelter
Item icon Reclaimed Metal.png + Item icon Detonator.png = Item icon Manmelter.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 23, 2011 Patch (Über Update)
  • The Detonator was added to the main game.
  • [Undocumented] Self blast damage increased to +25%.
  • [Undocumented] Maximum flare jump height greatly reduced.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Detonator.

August 23, 2011 Patch

  • Refined reload force for the Detonator.

November 10, 2011 Patch

  • Optimized the Detonator's materials to improve performance.

December 15, 2011 Patch (Australian Christmas 2011)

  • [Undocumented] Jumps made with the Detonator are now higher.

December 21, 2011 Patch

  • Fixed a problem that would sometimes allow the Detonator projectiles to crit on burning targets.

January 11, 2012 Patch

  • [Undocumented] The Detonator was added to the crafting blueprint for the Manmelter.

April 27, 2012 Patch

  • [Undocumented] Added Strange quality.

July 24, 2013 Patch

  • Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump.

November 12, 2013 Patch

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • Added text to describe 100% Mini-Crits on burning targets.
    • Slightly increased blast jump height when doing a Detonator jump.
    • Increased blast radius from 92Hu to 110Hu.
    • Detonated explosions now also Mini-Crit burning targets.
    • Increased damage penalty to -25%.
    • Increased self-damage penalty from +25% to +50%.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • Being affected by the Detonation explosion (even by self damage) removes the visual effects of Jarate and Bleeding from the user's screen.
  • When an enemy is hit with a detonated flare, the blood particles come from where the flare was detonated, instead of the player.
  • Firing the Detonator underwater does not fire any flares or waste any ammo, but immediately plays the sound of a flare impacting a surface with no effect.
  • Reflecting a Detonator right before it is detonated causes 85-170 self damage to whoever reflects it, provided they are in the explosion radius. This usually happens if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.[1]
  • Reload speed upgrades in Mann vs. Machine place the loaded flare outside of the Detonator's model.

Trivia

  • The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of M79 "Thumper" grenade launcher featured in the movie Apocalypse Now.
  • In the Team Fortress 2 Beta, the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches.

Gallery

References

See also