Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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m (HHHH, Homewrecker and Telefrag)
(Saxton Hale Taunting demonstration.)
 
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{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
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__NOTOC__
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{{clr}}
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= Tools =
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== {{Demo Header|Enchantment: Eternaween|icon=Backpack Enchantment Eternaween.png}} ==
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{{DemoEntry
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| begin
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| status = nodemo
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| reservation = [[File:User Fisherboy800 Fisherboy.gif|100px|link=User:Fisherboy800]][[File:User Fisherboy800 User Talk Page.gif|45px|link=User talk:Fisherboy800]][[File:User_Fisherboy800_Contributions.gif|75px|link=Special:Contributions/Fisherboy800]] 03:16, 10 August 2025 (UTC)
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| changes =
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| video =
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}}
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I've got a few questions related to how this should be set up:
 +
* How many other people are needed for this demonstration? (The voting part)
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* What map should this be done on? {{code|tr_karma_event_wiki}} or some other map which will probably reflect Halloween/changes to a normal map better such as [[Double_Cross|Double Cross]].
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* Should I show off the Halloween Mode changes?
 +
** On the one hand, it would be easy to show Halloween restrictions lifted on certain cosmetics/weapons, item pickups changing, and the thriller taunt playing.
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** On the other hand, I am not sure what way would fit best in a demonstration to show off item pickups changing. More importantly, some more complicated aspects such as Halloween-Spelled items being active and strange part kill tracking would be far greater of a task to get done filming in 2 hours (duration of the event). I don't even know which strange part type the Eternaween's Halloween would count for because there are separate ones for Full-Moon and Halloween kills.
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{{DemoEntry|end}}
  
== Horseless Headless Horsemann's Headtaker ==
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== {{Demo Header|Gift-Stuffed Stocking}} ==
I noticed this weapon was one of the few easy melee weapons that hadn't been reserved, so i figured i would take a stab at it.
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{{DemoEntry
http://www.youtube.com/watch?v=9PoVeGoCRgg
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| begin
(Sorry for the lag at the beginning, other than that i hope it's okay.) [[User:Kryzoid|Kryzoid]] 21:51, 5 December 2010 (UTC)
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| status = nodemo
:Yes, other than that it's all okay (perhaps cut the video a bit sooner, don't state into nothingness for 5 seconds). Everything's perfect save that lag (and audio lag at the same time too)~ If you get that fixed, please upload the video somewhere — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:29, 5 December 2010 (UTC)
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| reservation =
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| changes =  
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| video =
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}}
  
== Powerjack Demonstration ==
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{{DemoEntry|end}}
  
http://www.youtube.com/watch?v=sZlVURlWD40
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== {{Demo Header|Mann Co. Supply Crate}} ==
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{{DemoEntry
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| begin
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| status = review needed
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| reservation = [[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 07:07, 13 July 2025 (UTC)
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| changes = {{c|Original video is not an official demonstration.}}
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| video = https://drive.google.com/file/d/1OH-KqX5IVJBV6jWbDi8PNC0vWRD3xqYa/view?usp=share_link
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}}
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This video already exists for the Mann Co key: https://youtu.be/d0IgRwj33BA . Also, check your Hud, i don't think it should look like that · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 18:35, 20 July 2025 (UTC)
  
Criticisms? Things I've missed? I had the Soldier shoot the Pyro just to demonstrate the +75 hp on kill more effectively. - [[User:Mr. Magoolachub|Mr. Magoolachub]] 14:40, 25 November 2010 (UTC)
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:I personally think there's value in showing how it looks like when either using the key or using the crate, though not sure what other people think.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:06, 22 July 2025 (UTC)
:Looks perfect to me. Upload it somewhere so we can add it to the wiki youtube channel [[User:Natemckn|Natemckn]] 15:06, 25 November 2010 (UTC)
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::It could be instead showing the mechanic of unboxing, instead of the tool. That would only require to change the name of the video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 04:44, 16 October 2025 (UTC)
:: http://www.mediafire.com/?vied6hcavvi6x6d - [[User:Mr. Magoolachub|Mr. Magoolachub]] 15:58, 25 November 2010 (UTC)
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{{DemoEntry|end}}
:::Done [[User:Natemckn|Natemckn]] 03:42, 26 November 2010 (UTC)
 
  
== Video editing tool? ==
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= Action =
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== {{Demo Header|Fancy Spellbook}} ==
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{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| changes = {{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br>{{c|Demonstrate that the particle effects that emit on the hand are different from the Spellbook Magazine and Fireproof Secret Diary.}}
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| video =
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}}
  
Yeah... I'm trying to do a video for the Bushwhacka, and the way I'm planning to do requires a couple of fade in/out, etc. Any help? --[[User:Jetamo|Jetamo]] 10:59, 26 November 2010 (UTC)
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{{DemoEntry|end}}
:Use Sony Vegas if you have it. You can fade things by just throwing a video inside the other (on the last seconds), i think movie maker can fades too [[User:Swordz|Swordz]] 16:08, 26 November 2010 (UTC)
 
  
== L'etranger Video ==
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== {{Demo Header|Fireproof Secret Diary}} ==
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{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| changes = {{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br>{{c|Demonstrate that the particle effects that emit on the hand are different from the Spellbook Magazine and Fancy Spellbook.}}
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| video =
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}}
  
L'etranger video here
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{{DemoEntry|end}}
http://www.youtube.com/watch?v=hTi49f6DmJU [[User:JackIsASpy|JackIsASpy]] 17:51, 26 November 2010 (UTC)
 
:A few issues: 1) Your high viewmodel fov. Set it back to default please 2) Make sure to start with full ammo. Fix those two things and I think you're good. [[User:Natemckn|Natemckn]] 17:54, 26 November 2010 (UTC)
 
Okay I'm on it [[User:JackIsASpy|JackIsASpy]] 18:27, 26 November 2010 (UTC)
 
  
Ok I hope this works out. http://www.youtube.com/watch?v=E2-GySRP1Js [[User:JackIsASpy|JackIsASpy]] 19:32, 26 November 2010 (UTC)
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== {{Demo Header|Kritz or Treat Canteen}} ==
:One thing I didn't notice on your old vid. You are not using the custom damage numbers. They should be yellow. The project page details how to install the custom Huddamageaccount.res. Sorry I didn't point that out on the first one. Keep up the good work [[User:Natemckn|Natemckn]] 20:17, 26 November 2010 (UTC)
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{{DemoEntry
::Some other things...
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| begin
* In backpack view, the "head" slot looks like it's selected (bug?)
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| status = nodemo
* Has timer at the top
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| reservation =
* Audio: The steel training video is 1:02 in length, you should use that one instead, to avoid looping
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| video =
* Didn't shoot target at the back
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}}
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:40, 26 November 2010 (UTC)
 
  
Another attempt - http://www.youtube.com/watch?v=_C83DfB4O2o [[User:JackIsASpy|JackIsASpy]] 21:09, 26 November 2010 (UTC)
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{{DemoEntry|end}}
:Still didn't shoot the target at the back, and still has timer at the top (did you use the latest config, with mp_timelimit 0?); also, use the default crosshair (forgot to include that in the previous list) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 21:13, 26 November 2010 (UTC)
 
  
:It looks right to me, but i think it would be better if you killed those 3 normally, and then fade to another take where you do the cloak thing on the spy. It's what i would do. (I'm not a moderator) [[User:Swordz|Swordz]] 21:13, 26 November 2010 (UTC)
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== {{Demo Header|Pile o' Gifts}} ==
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{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| video =
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}}
  
:Make sure you have updated config file, it will remove the timer at the top. Only reload when you are out of ammo (with the exception of reloading before taunting at the end). Shoot the target then reload before you taunt. Keep trying, you're getting close, the first is always the hardest to get right. [[User:Natemckn|Natemckn]] 21:14, 26 November 2010 (UTC)
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{{DemoEntry|end}}
  
Wow hard work. But i'll do it. [[User:JackIsASpy|JackIsASpy]] 21:18, 26 November 2010 (UTC)
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== {{Demo Header|Halloween Package}} ==
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{{DemoEntry
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| begin
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| status = review needed
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| reservation = [[User:Regal|Regal]] ([[User talk:Regal|talk]]) 13:51, 15 October 2025 (UTC)
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| video = https://drive.google.com/file/d/1jzjyGupwQu6U0zpYKd2pUzZRBFqK5t0G/view?usp=sharing
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}}
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Hope this would be a good start to what i made. --[[User:Regal|Regal]] ([[User talk:Regal|talk]]) 17:27, 15 October 2025 (UTC)
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{{DemoEntry|end}}
  
Here it is. http://www.youtube.com/watch?v=aWHuuAjC56k [[User:JackIsASpy|JackIsASpy]] 10:13, 27 November 2010 (UTC)
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= Taunts =
:Sooo close! One thing: Only reload when you are out of ammo (except for at then end). Thats the only thing I noticed.[[User:Natemckn|Natemckn]] 16:20, 27 November 2010 (UTC)
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== {{Demo Header|Flying Colors}} ==
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{{DemoEntry
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| begin
 +
| status = review needed
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| reservation = [[User:Regal|Regal]] ([[User talk:Regal|talk]]) 00:14, 17 October 2025 (UTC)
 +
| video = https://drive.google.com/file/d/1ld8XpEXCj492pJ4Q5p-1S7SMPcnLg04G/view?usp=sharing
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}}
  
http://www.youtube.com/watch?v=2BuQlJZitzc [[User:JackIsASpy|JackIsASpy]] 18:37, 27 November 2010 (UTC)
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This was a pain in the ass to film XD. (cuz i just finished it at one point and then forgot to disabled the upper hud huhu. had to drink Redbull for this guhhhh) But frfr hope this is good^^.
:I cannot see anything more to fix (Wind might though). If you could upload that to dropbox or mediafire, I'll go ahead and upload it to the wiki youtube channel. I wont make it public or embed it until Wind takes a look at it first (he has a much sharper eye for details). Good work, sorry it took you so many tries [[User:Natemckn|Natemckn]] 18:53, 27 November 2010 (UTC)
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[[User:Regal|Regal]] ([[User talk:Regal|talk]]) 18:14, 17 October 2025 (UTC)
  
Can't it be rapidshare? I find it easier and faster. [[User:JackIsASpy|JackIsASpy]] 19:06, 27 November 2010 (UTC)
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{{DemoEntry|end}}
:Sure, its not my personal favorite, but whatever floats your boat[[User:Natemckn|Natemckn]] 19:09, 27 November 2010 (UTC)
 
http://rapidshare.com/files/433505686/Weapon_Demonstration_-_L_etranger.wmv [[User:JackIsASpy|JackIsASpy]] 19:26, 27 November 2010 (UTC)
 
:I'm sorry but I have to ask, what resolution did you record this at and what sort of compression did you use? I'm comparing your source file to some of the others that I have uploaded and there is noticeable difference. See for yourself: Yours [http://min.us/icSyM2.PNG] vs sniper rifle [http://min.us/iG40u.PNG]. They are both 720p so there shouldn't be this big of a difference. [[User:Natemckn|Natemckn]] 19:36, 27 November 2010 (UTC)
 
  
I don't see the difference, may be my eyes but I record my game at 1360x760 (or 1360x768) somewhere there and what do you mean by compress? [[User:JackIsASpy|JackIsASpy]] 19:41, 27 November 2010 (UTC)
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== {{Demo Header|Bear Hug}} ==
:Here are some full size screencaps [http://min.us/iGcIG.png] vs [http://min.us/icSKjO.png] [[User:Natemckn|Natemckn]] 19:50, 27 November 2010 (UTC)
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{{DemoEntry
::Mind joining us in [[Team_Fortress_Wiki:IRC|IRC]] so we can try to figure out what you did? [[User:Natemckn|Natemckn]] 19:55, 27 November 2010 (UTC)
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| begin
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| status = nodemo
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| reservation =
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| video =
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}}
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{{DemoEntry|end}}
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== {{Demo Header|Final Score}} ==
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{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| video =
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}}
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{{DemoEntry|end}}
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== {{Demo Header|Texan Trickshot}} ==
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{{DemoEntry
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| begin
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| status = approved
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| reservation = <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 16:04, 25 July 2025 (UTC)
 +
| video = https://drive.google.com/file/d/15EnFfKH3_8BCwflqzD2OnRNno4WGYjg0/view?usp=sharing
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}}
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Please note that this is my first time doing this. I wanted to do the Ap-Sap, but I figured new taunts would do the same effect. Turns out I got a tough one for a starter, try as I might with quality I guess. <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 16:04, 25 July 2025 (UTC)
  
I don't understand it.. how do I use it? [[User:JackIsASpy|JackIsASpy]] 20:37, 27 November 2010 (UTC)
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:The tradable tag must be gone before the demo is made.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:11, 25 July 2025 (UTC)
  
[http://webchat.freenode.net/?channels=tfwiki] <-- Just click there [[User:Natemckn|Natemckn]] 20:44, 27 November 2010 (UTC)
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::Redo without the "Tradable after" tag. <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 06:27, 8 August 2025 (UTC)
  
This is my last attempt. http://www.youtube.com/watch?v=wIQH2m0NRKM [[User:JackIsASpy|JackIsASpy]] 22:04, 27 November 2010 (UTC)
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::and had to add this line to update my redo statement... <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 09:43, 11 August 2025 (UTC)
:Rapidshare it! I actually took the time to watch it in HD on youtube and it looks good quality-wise. On par with everything else we have. Good work. [[User:Natemckn|Natemckn]] 22:09, 27 November 2010 (UTC)
 
  
http://rapidshare.com/files/433616818/Weapon_Demonstration_-_L_etranger.wmv Here [[User:JackIsASpy|JackIsASpy]] 10:03, 28 November 2010 (UTC)
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Another redo, this time being more brief. [https://drive.google.com/file/d/1qelbxGtwzmOaymc87pTwhtSi6RWAAfn-/view?usp=sharing Briefer than the training_vid of Well (Control Points).]
  
Any confirmations? [[User:JackIsASpy|JackIsASpy]] 18:57, 28 November 2010 (UTC)
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Fun fact about this: I always wanted to make a demonstration video with the shortest training_vid audio, and here we are now with my dream being fulfieled. <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 12:29, 12 August 2025 (UTC)
  
Ok tell me I didn't do all this **** for nothing, right? [[User:JackIsASpy|JackIsASpy]] 16:06, 29 November 2010 (UTC)
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:It's brief but it doesn't necessarily need to be. It's lacking the shot where it spins around. It's also fine to just keep the enemy off to the side instead of hidden, like how partner taunts have the enemy player to the side. It also says 'Hit <not bound> to Cancel', which should be q (bind it to {{code|lastinv}}).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:33, 12 August 2025 (UTC)
:Calm down, simply didn't notice your message (this page is getting huge). As for your video, it is perfect save one detail: unnecessarily long (longer than the music). Cloak regeneration doesn't have to be demonstrated three times, once (or probably twice would be better while not making it too long). If you can make another attempt that's exactly the same as this one but without the third demonstration of cloak regen, it'd be perfect~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:08, 29 November 2010 (UTC)
 
  
Please be more specific sir(s), how long should it be? [[User:JackIsASpy|JackIsASpy]] 15:06, 30 November 2010 (UTC)
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To be fair, I am doing this haphazardly, don't I? I selected training_vid of Dustbowl insdead of Well (control points) to accomidate the length. [https://drive.google.com/file/d/1_lOT6nsjj-y6N1n44vxRKXzsm7u4V2Jr/view?usp=sharing Redo.] <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 13:15, 12 August 2025 (UTC)
:From 35 to 50 seconds should be enough for L'Etranger. That's what you should get if you only demonstrate cloak regen twice~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 06:08, 1 December 2010 (UTC)
 
  
== Sniper Rifle Demonstration ==
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:The first clip should be a front view, then the second view should be the slow turn. I think it may also be worth showing that it doesn't hit friendly players (similar to how we show off partner taunts with friendlies and enemies).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:45, 3 September 2025 (UTC)
  
http://www.youtube.com/watch?v=slWWlxKCYng
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Took GrampaSwood's tips and another redo is up. <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 20:06, 4 September 2025 (UTC)
  
Can someone please let me know if this is the right idea?
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:Looks good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 13:20, 20 September 2025 (UTC)
SMG on the way as well.
+
{{DemoEntry|end}}
[[User:Feneer|Feneer]] 18:27, 26 November 2010 (UTC)
 
  
This is just me, but I woulda shown noscopes on the Pyro, shortscopes on the Soldier, and a fully charged bodyshot on the Medic, then a fully charged headshot onto the Spy. [[User:JackIsASpy|JackIsASpy]] 18:31, 26 November 2010 (UTC)
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== {{Demo Header|Punchline}} ==
:Ok, one thing i noticed, you're using a 16:10 ratio, hence the black bars on the sides. please use  16:9 (example 1280x720). Besides that, I like it [[User:Natemckn|Natemckn]] 18:46, 26 November 2010 (UTC)
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
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| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] • [[Special:Contributions/Cheddar|<font color="#193940">'''Contribs'''</font>]] 16:52, 7 November 2024 (UTC)
 +
| video =
 +
}}
 +
It needs to be demonstrated with all spy guns, like the [[Roar O'War]] · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 23:34, 22 December 2024 (UTC)
 +
{{DemoEntry|end}}
  
Taken both your comments on board, here's the new version: http://www.youtube.com/watch?v=a2Esek8ItIE
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== {{Demo Header|Thriller taunt|icon=Heavythriller.png}} ==
[[User:Feneer|Feneer]] 19:18, 26 November 2010 (UTC)
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{{DemoEntry
:I feel that your first video demonstrated it better, it effectively showed all 5 possible shots (noscope, uncharged bodyshot, uncharged headshot, charged bodyshot and charged headshot). The spy is to only be used to taunt kills. Sorry for the confusion.[[User:Natemckn|Natemckn]] 19:24, 26 November 2010 (UTC)
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| begin
::Some other things...
+
| status = review needed
* Didn't shoot the target at the back
+
| reservation = [[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 05:01, 25 April 2025 (UTC)
* Start the recording with your mouse on the weapon, with the tooltip displayed
+
| changes = {{c|Original video is not an official demonstration nor is it a properly made one.}}
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:40, 26 November 2010 (UTC)
+
| video = https://drive.google.com/file/d/1rdAFJ4PUWDoE_KWC9hJXis90aLyOYR00/view?usp=drive_link
 +
}}
 +
Is there absolutely any way on how I can '''always''' perform the thriller taunt?<br>[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 21:43, 28 May 2025 (UTC)
 +
{{DemoEntry|end}}
  
Fixed the things we talked about, link: http://dl.dropbox.com/u/14614191/SniperRifle.wmv [[User:Feneer|Feneer]] 22:10, 26 November 2010 (UTC)
+
== {{Demo Header|Party Trick}} ==
:I think you may have uploaded the wrong one, its 16:10 and the mouse doesn't start at on the mouseover
+
{{DemoEntry
::This makes me feel very silly indeed, here's the correct version: http://dl.dropbox.com/u/14614191/SniperRifle.wmv [[User:Feneer|Feneer]] 05:31, 27 November 2010 (UTC)
+
| begin
:::No really, it's '''totally fixed now''' XD Same link as before, if you please [[User:Feneer|Feneer]] 13:53, 27 November 2010 (UTC)
+
| status = nodemo
 +
| reservation = [[User:Mediarch|{{font color|ec5c69|'''Mediarch'''}}]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[User talk:Mediarch|{{font color|ec5c69|'''Talk'''}}]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[Special:Contributions/Mediarch|{{font color|ec5c69|'''My Edits'''}}]] 22:10, 19 June 2025 (UTC)
 +
| changes = {{c|Sound effects are different and needs to show the Pyroland particles}}
 +
| video =
 +
}}
  
== SMG Demonstration ==
+
I can't seem to get pyroland working on {{code|tr_karma_wiki}} so not sure if I should do the demonstration on a different map or what the best solution would be. Tried adding it to the mtp.cfg but that doesn't result in any visual changes. The rainbow particles for the taunt work fine but the "pyroland effects" don't work (no border and the textures all stay the same). [[User:Mediarch|{{font color|ec5c69|'''Mediarch'''}}]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[User talk:Mediarch|{{font color|ec5c69|'''Talk'''}}]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[Special:Contributions/Mediarch|{{font color|ec5c69|'''My Edits'''}}]] 22:10, 19 June 2025 (UTC)
  
http://www.youtube.com/watch?v=5CjBilTdYbU
+
{{DemoEntry|end}}
Is this good enough to embed? <small>--''The preceding unsigned comment was added by'' [[User:Feneer|Feneer]] ([[User talk:Feneer|talk]]) • ([[Special:Contributions/Feneer|contribs]]) </small>
+
== {{Demo Header|Healthcare Hog}} ==
:Looks good to me. Upload it to a place like mediafire.com and post the link here so we can upload it to the wiki youtube channel [[User:Natemckn|Natemckn]] 20:18, 26 November 2010 (UTC)
+
{{DemoEntry
::Some things are wrong:
+
| begin
* Start the recording with your mouse on the weapon, with the tooltip displayed
+
| status = nodemo
* Didn't shoot the target at the back
+
| reservation =
* Let the final reload animation finish before taunting
+
| video =
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:40, 26 November 2010 (UTC)
+
}}
 +
{{DemoEntry|end}}
 +
== {{Demo Header|Ring King}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
 +
== {{Demo Header|Heartbreaker}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
Fixed the things we talked about, here's the download link: http://dl.dropbox.com/u/14614191/SMG.wmv [[User:Feneer|Feneer]] 22:10, 26 November 2010 (UTC)
+
= Need to be redone =
:Uploaded, embedded, & marked as done [[User:Natemckn|Natemckn]] 23:54, 26 November 2010 (UTC)
 
::Put as unlisted and needs to be redone, because the Sniper isn't holding the SMG at the beginning of the video :( Also, the relative volume of the audio is quite off (you can't hear the Sniper go "yyyaaahh" at the end) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:03, 27 November 2010 (UTC)
 
::: D: How did I not notice that [[User:Natemckn|Natemckn]] 00:04, 27 November 2010 (UTC)
 
::Sigh, there's always something XD. I spliced in a new intro, sniper holding SMG this time, and cut the music volume by 5dB, hope it's ok: http://dl.dropbox.com/u/14614191/SMG.wmv
 
[[User:Feneer|Feneer]] 05:31, 27 November 2010 (UTC)
 
  
 +
== {{Demo Header|Fortified Compound}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:GrampaSwood|GrampaSwood]] 15-10-2024 18:00
 +
| changes = {{c|Update to use post-Jungle Inferno afterburn damage (4 dmg/tick for 7.5 seconds, previously 3 dmg/tick for 10 seconds).}}
 +
| video = https://drive.google.com/file/d/1Bj5GG022Ts5-_x5eXuMqoIBPqDUOY35b/view?usp=sharing
 +
}}
  
I'm just wondering why my SMG video wasn't used since it's the same exact thing pretty much and I posted it before. Not a big deal, just wondering. [[User:Annephrank|Annephrank]] 19:07, 27 November 2010 (UTC)
+
{{DemoEntry|end}}
:Looking up where you posted it, I see that Wind pointed out some things to fix on your SMG video, and I don't see any followup by you. I apologize if there was a miscommunication and you were working on fixing those things. [[User:Natemckn|Natemckn]] 19:15, 27 November 2010 (UTC)
 
:: The things he said happen in this video too. I can't reload at the end because the clip is on the final one. [[User:Annephrank|Annephrank]] 06:53, 7 December 2010 (UTC)
 
::You could reload, there were a few bullets left (even though, yeah, it wouldn't be a complete clip). Also, the video is lacking music. But you're right, it seems that we both failed to notice that video D: Sorry... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:15, 7 December 2010 (UTC)
 
  
== Shortstop ==
+
== {{Demo Header|Crusader's Crossbow}} ==
So, i tried to do it like the natascha video, but this weapon doesn't slowdown anything after all. What should i do? [[User:Swordz|Swordz]] 19:53, 26 November 2010 (UTC)
+
{{DemoEntry
:The shortstop has no slowdown. If it did, it would be even more overpowered compared to what it is now. Don't demonstrate it, that's all — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:37, 26 November 2010 (UTC)
+
| begin
::http://www.youtube.com/watch?v=ZgZ4zZP92yA That's what i got. PS: I have uploaded directly to the channel (unlisted of course) so i don't need to upload it again if it's right (slow internet + i can't use it when it's uploading because everything becomes soo slow :P) [[User:Swordz|Swordz]] 21:08, 26 November 2010 (UTC)
+
| status = nodemo
:"The shortstop has no slowdown" [[Shortstop#Slowdown|Um, lol?]] It does have slowdown, it's just weak compared to what Natascha does. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 23:03, 26 November 2010 (UTC)
+
| reservation =
::Nope, it has no slowdown at all. Try it out for yourself — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:19, 26 November 2010 (UTC)
+
| changes = {{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}<br>{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br>{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
 +
| video =
 +
}}
  
 +
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
 +
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
 +
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 +
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
  
== Frying pan ==
+
I'm going to at least make an attempt at this since the last discussion regarding the Crossbow demonstration was two years ago. Any advice would be appreciated, since this is my first wiki contribution. (And yes, I know how to edit) [[User:Jk6419|Jk6419]] ([[User talk:Jk6419|talk]]) 02:25, 27 August 2024 (UTC)
Yay! I contributed too, I am still new to this tough.
+
:Due to IRL responsibilities that have recently popped up, I am removing my reservation. My apologies. [[User:Jk6419|Jk6419]] ([[User talk:Jk6419|talk]]) 04:12, 29 August 2024 (UTC)
http://www.youtube.com/watch?v=1t9xjowj5Ps
+
{{DemoEntry|end}}
[[User:Lurkys302|Lurkys302]] 00:40, 27 November 2010 (UTC)
 
:Looks pretty good for a first try. One thing I noticed, at the very beginning, when you are mouseovering the frying pan, the demo is holding the sticky launcher. To make him hold the frying pan, (before you record) edit the melee slot and click "keep" next to the frying pan. Voila, he is holding the frying pan, then you can start recording. Since the frying is equippable by both the soldier and demo, you need to record the exact same thing for the soldier and add it to the end. See the Lugermorph video for a good example. Thanks for contributing [[User:Natemckn|Natemckn]] 22:57, 26 November 2010 (UTC)
 
::What Natemckn said. Also, please put a download link to the original file~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:01, 26 November 2010 (UTC)
 
  
Video : http://www.youtube.com/watch?v=D2XeCfbCgu4
+
== {{Demo Header|Holiday Punch}} ==
Download : http://dl.dropbox.com/u/15770113/tf2_wiki_frying_pan_ratchet302.wmv (to download choose "save as")
+
{{DemoEntry
[[User:Lurkys302|Lurkys302]] 01:12, 27 November 2010 (UTC)
+
| begin
Opps, I uploaded the edited version. The original file is bigger tough, I think it would take more time to upload. --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
+
| status = nodemo
:As Natemckn said, since this weapon can be used by both the Demoman and the Soldier, you need to record both videos and put them into one, then add the music on top of that; see [[Lugermorph]]'s demonstration. Why would the "original file" be bigger? By original file, I mean the file that you uploaded to YouTube. It takes the same time as the time it takes to upload it to YouTube. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:28, 26 November 2010 (UTC)
+
| reservation = [[File:User Fisherboy800 Fisherboy.gif|100px|link=User:Fisherboy800]][[File:User Fisherboy800 User Talk Page.gif|45px|link=User talk:Fisherboy800]][[File:User_Fisherboy800_Contributions.gif|75px|link=Special:Contributions/Fisherboy800]] 18:27, 22 July 2025 (UTC)
Oh ok, going to film for the soldier too! --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
+
| changes = {{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br>{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
There it is : http://www.youtube.com/watch?v=uZDLkNqYg6I
+
| video =
http://dl.dropbox.com/u/15770113/tf2_wiki_final_frying_pan_ratchet302_solly_and_demo.wmv (as before right click and "save as" :D) Have to do else? --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
+
}}
:Aaaalmost there. First, put the song over the final thing, not over each video; second, the Spy is visible during the Soldier taunt; and third, there is a delay at the end of the Soldier one (5 seconds of staring forward, lol) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:16, 27 November 2010 (UTC)
 
I refilmed everything again lol, I kicked the Spy while I was at it. Now I am editing. --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
http://www.youtube.com/watch?v=Th8l6cEhi-8 ? --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
:That's good, Natemckn should upload this :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 01:00, 27 November 2010 (UTC)
 
There's the dl linky (again) then xD http://dl.dropbox.com/u/15770113/not_actualy_a_real_title.wmv --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]>
 
:Alright (please sign your comments) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 01:02, 27 November 2010 (UTC)
 
:Uploading [[User:Natemckn|Natemckn]] 01:08, 27 November 2010 (UTC)
 
:Right after I finished to add the signs explorer crashed before I could save Q_Q [[User:Lurkys302|Lurkys302]]
 
::Your video is live, congrats. See it here: [[Frying Pan]] [[User:Natemckn|Natemckn]] 01:22, 27 November 2010 (UTC)
 
:Oh cool! Thank you --[[User:Lurkys302|Lurkys302]] 01:26, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
  
== Ambassador Initial ==
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
 +
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
Just want to make sure if all areas are already covered.
+
I have an idea on how the new video might be represented:
  
I still have not added the loadout part of the video and I think I did something wrong on the taunt thing. Freaking VirtualDub :(
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
 +
*Do the same actions as was done in the original video
  
http://www.youtube.com/watch?v=y0Bmq7y5rx0
+
'''Part 2: Basic Interactions'''
 +
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
  
04:35, 27 November 2010 (UTC)
+
'''Part 2a:'''
 +
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
Weird, using four tilde's don't show my name
+
'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
[[Denmax]]
+
'''Part 2c:'''
 +
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
  
[[User:Denmax|Denmax]] 04:36, 27 November 2010 (UTC)
+
'''Part 3: Versus Mittens Heavy'''
 +
# Approach the enemy Mittens Heavy
 +
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
:A few things I noticed
+
'''Part 4: Spy Interactions'''
*You need to show that shooting too fast you cant get headshots
+
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
*You need to shoot the target in the back at the end
+
# Approach the enemy Spy
*After shooting the target, but before taunting, you need to manually reload
+
# Let the enemy Spy cloak
:I'm sure Wind will point out a few more things, but its a good start. You can see the ambassador video I made with the old config. Its embedded on the [[ambassador]] page[[User:Natemckn|Natemckn]] 04:39, 27 November 2010 (UTC)
+
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
:* Already did the first point; but maybe it would have been best if I did it on the Pyro perhaps, since it was barely noticeable the Medic being too far.
+
'''Part 5: Taunts and Water'''
:* I noticed two targets, the one standing on top of the crates and the barely noticeable "behind the cart".
+
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
:* I see; should I avoid moving the direction whilst taunting?
+
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
:* [[User:Denmax|Denmax]] 08:37, 27 November 2010 (UTC)
+
'''Part 6: Robots'''
::::I'd suggest demonstrating that fast headshots dont work on the soldier. (Two slow headshots on the pyro, then click and hold on the soldiers head to show that fast headshots dont work, then bodyshots on the medic). The target on top of the crates is the one you want (See any other video including the old [[Ambassador]] one for an example [[User:Natemckn|Natemckn]] 16:23, 27 November 2010 (UTC)
+
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
 +
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
  
== Bushwacka Help - Video Editing Exp. Needed ==
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
 +
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
 +
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
 +
{{DemoEntry|end}}
  
So I've been working on the Bushwacka on and off because I've been busy. The problem I've run into is the video editing part of it. Specifically the exporting of the video file. I'm using Adobe Premiere Pro CS4 and I've filmed all my footage at 1900 X 1000, give or take. (I have a weird dimension because I use my TV as a monitor.) Because of this, all the footage takes forever to export and encode. I know a quick and easy way to solve this would be recording at a lower resolution. However, that's not all. The TF2 files are at 60fps where the project file that I use for Premiere is 29.97 fps. I think it's because of this that when I export the file (after it takes like, 2 hours :V) that the footage is all blurry. It's good quality and all, but when I move the screen, the closest thing I could compare it to would be a major overkill on motion blur. Are there any video editing gurus that can help me out? Perhaps recommend another program they use or essentially hold my hand through this process? [[User:Fendermcbender|Fendermcbender]] 05:00, 27 November 2010 (UTC)
+
== {{Demo Header|Power Up Canteen}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
 +
| video =
 +
}}
  
Use Sony Vegas. It's much easier, bro. [[User:JackIsASpy|JackIsASpy]] 10:38, 27 November 2010 (UTC)
+
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
 +
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
 +
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
  
I have to agree with Jack, Vegas is the way to go, and surprisingly cheap if you drop by a certain Swedish website [[User:Feneer|Feneer]] 13:56, 27 November 2010 (UTC)
+
Reservation taken to add Medic's BC upgrade difference.<small>— ''The preceding unsigned comment was added by'' '''[[User:Intel Xeon Gold 6150|Intel Xeon Gold 6150]]''' ([[User talk:Intel Xeon Gold 6150|talk]]) • ([[Special:Contributions/Intel Xeon Gold 6150|contribs]]) 2025-08-12, 18:38 UTC</small>
:Crop to 16:9 if needed. 1920x1080 is good and is not a "weird" resolution (it's the 1080p option in youtube) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:51, 27 November 2010 (UTC)
+
: Reservation vacated. <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 19:40, 22 September 2025 (UTC)
 +
{{DemoEntry|end}}
  
== Frontier Justice (Equalizer too) ==
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
How should everythind proceed? --[[User:Lurkys302|Lurkys302]] 08:39, 27 November 2010 (UTC)
+
{{DemoEntry
:For the frontier justice, your gonna have to spawn the bots separately. Spawn the pyro and kill him with the nocrit FJ,then build a level 1 sentry, then spawn the medic & the soldier at the same time and have one of them die, while the other kills the sentry, then use your revenge crit to kill the survivor. For the Equalizer, beat the pyro to death while at full health, run from the left wall to the right wall then back to center (to demonstrate speed), then have the medic and soldier shoot at you (till about half health), kill the soldier, demonstrate speed, have the medic shoot you to <25hp, kill the medic, demonstrate speed, tauntkill spy. Disclaimer: These are only my ideas and are not the only correct way to do these videos. Good luck [[User:Natemckn|Natemckn]] 16:38, 27 November 2010 (UTC)
+
| begin
::I suggest spawning the Soldier and the Medic separately, otherwise it's going to be hard to have only one of them destroy the sentry since you can't order just one of them to fire. Spawn Pyro, kill it, spawn medic, build a regular level 1 sentry on the path between the starting box and the spot where the Soldier will be, sentry will kill the medic, then spawn soldier, make him rain rockets on your sentry, and then revengecrit him (and tauntkill the spy) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:51, 27 November 2010 (UTC)
+
| status = review needed
:I already got an idea and arranged the video, uploading, is kinda similar tough just that they don't attact my sentry. --[[User:Lurkys302|Lurkys302]] 17:43, 27 November 2010 (UTC)
+
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 13:01, 18 July 2024 (UTC)
:::Finished, how's it? : http://www.youtube.com/watch?v=3Tq-rJfQF7o --[[User:Lurkys302|Lurkys302]] 17:59, 27 November 2010 (UTC)
+
| changes = {{c|Should be redone to show that charging with the shields remove debuffs}}
: Should I put the download link already? --[[User:Lurkys302|Lurkys302]] 23:12, 27 November 2010 (UTC)
+
| video = https://drive.google.com/file/d/1P9-IDAoG6cQU53pGsFpNgGPxK3Di9uP-/view?usp=sharing
::Sorry for the delay for feedback. Wind and I talked this over and we liked parts of what you did, but we feel it would be done better in one continuous recording. You have some of the right pieces but they seem jumbled. Try following the process detailed by Wind in the post above as closely as possible so that the video is one continuous recording which better demonstrates the frontier justice and is easier to follow. [[User:Natemckn|Natemckn]] 00:39, 28 November 2010 (UTC)
+
}}
::In a nutshell: the content and the idea are right, only the order in which the sequences are shown is wrong. Try to fit it into one single sequence (put the sentry in the line of fire of the soldier), like the [[Wrangler]] demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:43, 28 November 2010 (UTC)
 
::::Oh, ok! But I have a little problem, I won't be having a lot of time this weekend until maybe Christmas to make the demonstrations.
 
  
== Flamethrower and other things ==
+
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
http://www.youtube.com/watch?v=I-2-gUp1acA
+
:{{c|yes}}, the effects that should show are just some of them, not all
 +
:* Soaking, Jarate is preferable as it make the screen yellow tint.
 +
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
http://www.youtube.com/watch?v=JUXNXxm8Vfk
+
I think the Eyelander clip should probably be synced up better, or go one after another. I think the flame stuff should be done using the Flamethrower instead, as getting killed shows "Pyro carrying Cheddar's", try to also get a clip with a Pyro firing their Flamethrower and you charging through it, showing that if you get hit after the charge starts the debuffs don't get removed. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:41, 31 July 2024 (UTC)
  
http://www.youtube.com/watch?v=kJ8dCDna87I - This one was made by Feneer. He asked me to upload for him.
+
:Looks good, only missing the clip with the mid-charge debuff being applied. You can do this using Jarate too if you find that easier (since it has splash).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:36, 5 August 2024 (UTC)
  
PS: Already on the channel [[User:Swordz|Swordz]] 13:22, 27 November 2010 (UTC)
+
::Looks good, the only thing I would change (if the demo needs other changes) is to have the Jarate in the second Jarate clip be thrown on you mid-way through the charge, rather than at the start (but after you already started charging).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:31, 16 August 2024 (UTC)
 +
:::The fire overlay doesn't appear in the fire clip · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:27, 21 October 2024 (UTC)
 +
{{DemoEntry|end}}
  
:The only problem I see with the three is the weird flamethrower visual bug thingy where you light the soldier yet the flames dont go near him. The same thing happened in the degreaser video and Wind said to redo it so I'm sure the same applies here. Just jump on or out of the box to light the soldier. Besides that, I see no problem with the other two. [[User:Natemckn|Natemckn]] 16:31, 27 November 2010 (UTC)
+
== {{Demo Header|Quick-Fix}} ==
::What Nate said — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:51, 27 November 2010 (UTC)
+
{{DemoEntry
::Corrected and re-uploaded. I think i did it too fast. If you want me to remake it leave that one public and i will do another one
+
| begin
:::Yeah, it looks good, just too fast for some to follow. Redoing it with some pauses between stuff would help. [[User:Natemckn|Natemckn]] 22:38, 27 November 2010 (UTC)
+
| status = nodemo
Also, did pain train: http://www.youtube.com/watch?v=tUxuRKJX4V8 [[User:Swordz|Swordz]] 20:57, 27 November 2010 (UTC)
+
| reservation =  
:More: http://www.youtube.com/watch?v=VcndsdpRVeA
+
| changes =
 +
| video =
 +
}}
  
:http://www.youtube.com/watch?v=gs7mQFws4AM
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old reservation (29 April 2021)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
  
:http://www.youtube.com/watch?v=Q19BNtf7Vcw
+
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
 +
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
:http://www.youtube.com/watch?v=k19euvxv4so
+
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
:I'm sorry about the problems on others videos. It's very easy to screw something when you do it 20+ times. I usually start doing everything extremelly fast when it goes wrong a bunch of times. [[User:Swordz|Swordz]] 13:37, 28 November 2010 (UTC)
+
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
::Sandman video should probably show a moon shot as well as a regular hit (and maybe even one that's too close-range to work), if the map is big enough for it to be possible. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 14:48, 28 November 2010 (UTC)
+
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
::I think there's enough space. [[User:Swordz|Swordz]] 15:39, 28 November 2010 (UTC)
+
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
 +
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
 +
{{DemoEntry|end}}
  
* Sandman: Yes, show a moon shot, put a bot somewhere or something.
+
== Trading demonstration ==
* Pain train: Do all of the Soldier stuff before the Demoman stuff, don't mix things up. This will also allow you to show bullet vulnerability in one take (less takes is always better)
+
{{DemoEntry
* Dalokohs bar: Doesn't really demonstrate all of it. Has to show that it goes back to normal after 30 seconds, has to show that eating again won't get you 400 health, and has to show that the overheal limit is still 450; see the other video about it on this page
+
| begin
All the others are good, please publish~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:08, 29 November 2010 (UTC)
+
| status = nodemo
:Huntsman/Revolver published. Going to do pain train/dalocks/sandman/flamethrower remake tomorrow. [[User:Swordz|Swordz]] 22:42, 29 November 2010 (UTC)
+
| reservation =
::Oh, i think i will do just pain train/flamethrower. People reserved the videos :P I forgot to do that. [[User:Swordz|Swordz]] 23:11, 29 November 2010 (UTC)
+
| changes = {{c|Doesn't show the "Requires Steam Guard verification" window}}
:::Here's fixed Flamethrower and Pain Train (Map isn't big enough for Sandman Moon Shot
+
| video =
http://www.youtube.com/watch?v=po6wUeVEsc0
+
}}
 +
We can make the same Medic and Heavy conversation joke.
 +
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
 +
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::I think it's necessary.  It's the little things that count anyway. If I could do it, should I record the footage of me verifying the trade on my phone?
 +
::[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 03:28, 30 October 2024 (UTC)
 +
{{DemoEntry|end}}
  
http://www.youtube.com/watch?v=TCtXSuEntXU -- [[File:User Swordz Swordz.png|25px]][[User:Swordz|<font color="green"><tt><big><u>'''Swordz'''</u></big></tt></font>]]{{mod}}[[File:User Swordz Swordz.png|25px]] 15:43, 1 December 2010 (UTC)
+
== {{Demo Header|Teleporters|icon=RED Teleporter.png}} ==
:The flamethrower one still goes way too fast (do nothing for like 3 seconds before having the Soldier fire), and you should take some steps back when reflecting the rocket back at the Soldier, otherwise it looks like the rocket doesn't appear on screen at all. Also, both videos have a very long period of black screen (Especially the Flamethrower video, all of the second half is a black screen) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 04:08, 3 December 2010 (UTC)
+
{{DemoEntry
::I have no idea how this black screen thing happened. I think i forgot to cut the music, but it was ok when i rendered :O You didn't said anything about pain train, so i guess it's ok? http://www.youtube.com/watch?v=_pP2BWIoxVE -- [[File:User Swordz Swordz.png|25px]][[User:Swordz|<span style="color:#70B04A;font-size:13px;font-family:
+
| begin
'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;"><u>Swordz</u></span>]]{{mod}}[[File:User Swordz Swordz.png|25px]] <span style="font-size:10px">([[User talk:Swordz|talk]] | [[Special:Contributions/Swordz|contribs]])</span> 09:31, 3 December 2010 (UTC)
+
| status = nodemo
::Pain train is perfect :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:38, 5 December 2010 (UTC)
+
| reservation = [[User:GrampaSwood|GrampaSwood]], 7-8-2024 17:03 CEST
:::Done mistur wind -- [[File:User Swordz Swordz.png|25px]][[User:Swordz|<span style="color:#70B04A;font-size:13px;font-family:
+
| changes = {{c|Needs to show the updated metal cost.}}
'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;"><u>Swordz</u></span>]]{{mod}}[[File:User Swordz Swordz.png|25px]] <span style="font-size:10px">([[User talk:Swordz|talk]] | [[Special:Contributions/Swordz|contribs]])</span> 12:34, 6 December 2010 (UTC)
+
| video =
 +
}}
 +
I think the current demo is a bit messy, so I'm making a new order:
 +
First clip (showing basic things, requires 3 people):
 +
* Build entrance (no speeding up), watch it fully unfold.
 +
* Build exit (speeding it up). Take Teleporter once it's fully built.
 +
* Fully upgrade to level 3 using 3 pre-spawned full ammo boxes. Upgrade to Level 2 on the Exit, and upgrade to Level 3 on the Entrance (showing both sides share upgrades).
 +
* Friendly takes the Tele, enemy player (non-Spy) tries to take the Tele, then an enemy Spy tries to take the Tele (undisguised).
 +
Second clip:
 +
* Third screens: left screen shows Tele Entrance being selected from PDA, middle screen shows Tele being selected from PDA, right screen has Tele pre-built and picks it up. All 3 put it down, left stares at it, middle hits it, right stares at it (showing off build speed vs wrench hitting vs redeploying).
 +
Third clip (requires 2 people):
 +
* Third screens: Level 1, 2, and 3 from left to right. Shows friendly player getting teleported, then walks back to entrance and waits for another teleport. Do this for 3 teleports in total. Alternatively, we take another 2 people. They stand in a line and take Teleporter as I watch. Tele brings them to an off-screen place, and I (Engineer) stop on it last. Both teammates look at the Engi, say a thank you voice line. The last bit is only for a bit of humour, so I can understand if we just take the first option only.
 +
Fourth clip:
 +
* Either a single screen (my preference) or one-third screens: Spy walks on Tele undisguised, gets teleported. Walks back to Entrance, disguises, gets teleported. Walks back to Entrance, takes Disguise off, then cloaks and stands on Tele.
 +
Fifth clip:
 +
* Spy saps Tele Exit, stand on Tele (showing no teleporting), remove Sapper, repair Tele (shows both sides get healed at the same time). Switch sides, Spy saps Entrance, remove Sapper.
 +
Sixth clip:
 +
* Third screens: Spy saps Tele, wait until it dies. Level 1, 2, and 3 from left to right.
 +
Seventh clip (requires 2/3 people):
 +
* Enemy Heavy stands on Tele Exit, I go through (killing him). I walk back in front of Entrance, Medic with Über pops it on patient (who walks on Tele), I go through (killing him). Medic stands on Exit (with Über still), I kill him. If possible, the first Übered player should have respawned by now as a Spy, noclipped out of frame, then walks onto Tele entrance, going through and telefragging me (Engi).
  
== Bushwacka Demo ==
+
Optional extra clips:
 +
Eureka Effect clip:
 +
* Half screen: left has stock, right has Eureka Effect. Both build Tele, grab one of the 2 large ammo boxes in front of them, and start upgrading their Teles. Eureka Effect finishes first as it only needs 200, Stock requires 400.
 +
Setup time clip:
 +
* Shows extra fast upgrading of Teles.
  
http://www.youtube.com/watch?v=ozQfUu27M8M
+
If I missed anything, let me know, but this should be all.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:03, 7 August 2024 (UTC)
Starting all the more complex videos today [[User:Fendermcbender|Fendermcbender]] 20:20, 27 November 2010 (UTC)
 
:Your aspect ratio is off. There shouldn't be black bars at the top and bottom. [[User:Natemckn|Natemckn]] 20:25, 27 November 2010 (UTC)
 
::Couldn't I just crop that out and reupload? [[User:Fendermcbender|Fendermcbender]] 20:31, 27 November 2010 (UTC)
 
:::Nope, cropping wont help. Your video got stretched horizontally at some point. Check all the 'aspect ratio' settings in whatever video editing software you are using [[User:Natemckn|Natemckn]] 20:44, 27 November 2010 (UTC)
 
  
== Shotgun, Powerjack, Axtinguisher, Mad Milk, and Frontier Justice ==
+
:I think this covers pretty much all there is for teleporters. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 15:57, 7 August 2024 (UTC)
Soldier Shotgun: http://www.youtube.com/watch?v=OMqyZPWoep4
 
  
Pyro Shotgun: http://www.youtube.com/watch?v=EE5e88PDjg0
+
I don't know if you plan on doing this one anymore, but you should have a clip showing off that if one teleporter is broken the undestroyed teleporter reverts back to level 1, and when you have a level 2 or above teleporter and set up the other side they both are set to level 1. I think it would be best if you did it in one clip like this:
 +
* Have an established level 3 teleporter set up.
 +
* Have a soldier blow up the exit teleporter.
 +
* Observe the entrance turning back to level 1.
 +
* Upgrade the entrance back to level 2.
 +
* Rebuild the teleporter exit.
 +
* Observe the teleporters being set back to level 1.
 +
* Upgrade them both to level 2. (Level 2 specifically because it shows off that the teleporter level is reset regardless of which level it was before destruction.)
 +
* Have the soldier blow up the entrance side.
 +
* Observe the level of the exit.
 +
The only disadvantage of this clip that its so long that it may be hard to film and the people watching might not understand what it demonstrates. If you break it up then I suggest one clip showing off either side being destroyed setting the other back to level one and another clip demonstrating a Level 3 of either side being set back to zero when a new teleporter is built. [[File:User Fisherboy800 Fisherboy.gif|100px|link=User:Fisherboy800]][[File:User Fisherboy800 User Talk Page.gif|45px|link=User talk:Fisherboy800]][[File:User_Fisherboy800_Contributions.gif|75px|link=Special:Contributions/Fisherboy800]] 03:20, 9 September 2025 (UTC)
 +
{{DemoEntry|end}}
  
Heavy Shotgun: http://www.youtube.com/watch?v=WooAEG6YiDA
+
== {{Demo Header|Amputator}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
  
Engineer Shotgun: http://www.youtube.com/watch?v=gfR5l71qLlk
+
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
  
Powerjack: http://www.youtube.com/watch?v=6vdKloCA10k
+
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
  
Axtinguisher: http://www.youtube.com/watch?v=0GtITNnJp2c
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
  
Mad Milk: http://www.youtube.com/watch?v=AgEOsGXcq9M
+
:::I'd argue that so long as there is a reasonably larger difference in time between when the Amputator while held reaches full health to the Bonesaw and Medi-Gun clips, even with a minor difference between the latter two the point should get across. Syncing them up would be difficult unless you used a config file to automate the clip upon spawn, as AFAIK Medic regenerates health based on a set timer even while at full health, meaning health can start being restored seemingly inconsistent to when he takes damage.<br>[[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 00:26, 9 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
Frontier Justice (Alternative, because the other one isn't up yet. It runs longer because it goes through the full weapon test): http://www.youtube.com/watch?v=u_V86HWqMw8
+
== {{Demo Header|Thermal Thruster}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 22:35, 11 August 2025 (UTC)
 +
| changes = {{c|Video doesn't show the increased knockback while using the item}}
 +
| video =
 +
}}
 +
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
  
[[User:Armisael|Armisael]] 16:28, 28 November 2010 (UTC)
+
Even if airblast knockback clip recording would be a problem (mainly from positioning), I will bite the bullet and go right ahead at it anyway. <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 22:35, 11 August 2025 (UTC)
  
:I feel that the framerate is a bit too low... was it at 30 fps? [[User:Swordz|Swordz]] 17:31, 28 November 2010 (UTC)
+
: Turns out the previous statement wasn't true at all, got it all exported in just a few hours. Man, I wished I picked more appropriate time to do this, I feel burned out now... [https://drive.google.com/file/d/1MdplVGiItbLVNIP8lv4r5ig_4eFDoqb1/view?usp=sharing had the balls to upload it on quadhd tho] <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 02:14, 12 August 2025 (UTC)
  
::That's what FRAPS said I was doing. I can try running them again at 50 fps if you think it's necessary. [[User:Armisael|Armisael]] 17:58, 28 November 2010 (UTC)
+
:: ...and, obviously, being this burned out means rushed demos... [https://drive.google.com/file/d/1NPEXnbgjEhnYFaa4oG2cED-LJlegAjrz/view?usp=sharing Fleetari's rim polish] <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 02:37, 12 August 2025 (UTC)
  
Also: how are the shotgun segments going to be concatenated? Run all the inventory bits, one of the classes running through the tests, and then all the taunts?
+
:The third-person shot should not be using regular thirdperson, but should be from the same angle as the current video (you can do this with {{code|thirdperson_mayamode}}). The clip on Powerhouse is probably better to be done on the regular map itself as the outside area works fine for it. The knockback clip should also be in third person when you hit the ground like the current video (it's also not necessary to go into third person to look around in the large knockback clip). The Hightower clip should also be moved to Watchtower because it has a much higher difference in height than Hightower does (as well as a much higher difference in damage). The airblast clip should mimic the one in the original video, simply just airblast you straight backwards. The current clip doesn't really convey anything and also randomly kills the airblasting Pyro (which is not the point of the clip). The extinguish clip could also probably be starting at 100 HP instead of full HP to show the lack of health returned and the landing itself should be in third person to show the extinguishing happening, rather than going into third person afterwards.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:45, 3 September 2025 (UTC)
 +
{{DemoEntry|end}}
  
== The watches ==
+
== {{Demo Header|Natascha}} ==
Changed my mind. Thought about doing one for the watches. Any tips for the videos? I was thinking for the cloak and dagger to show how quickly it depletes while running, how slowly it depletes while crouch walking, and a 3rd person view of what happens when you move without any cloak left. [[User:Tardisphere|Tardisphere]] 19:35, 28 November 2010 (UTC)
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.}}<br>{{c|Better demonstration of the slowdown effect (see comment below)}}
 +
| video =
 +
}}
 +
I thought a good way to show off the slowdown is to have a Medic walk the length of the building inside (from one end to the shutter door where speed differences are always shown). Have it be a side-by-side clip while being shot at from the Medic's pov. Medic is the second fastest class in the game and has 50 extra health compared to Scout, spawning some large health packs should prevent the Medic from dying and the Medic pov clip would show off the slowdown better.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:06, 29 June 2025 (UTC)
 +
{{DemoEntry|end}}
  
Don't forget to show yourself standing still to show that the meter isn't depleting. [[User:Armisael|Armisael]] 20:43, 28 November 2010 (UTC)
+
== {{Demo Header|Übersaw}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:DaEMCHusky tf.wiki|huske]] ([[User talk:DaEMCHusky tf.wiki|talk]]) 06:37, 12 August 2025 (UTC)
 +
| changes = {{c|Needs swing speed penalty compared to stock.}}
 +
| video =
 +
}}
 +
I don't think it's necessary to show the Spy stabbing you during the Über, I would change that to just holding out the Ubersaw and watching it drain. It looks a bit awkward running into the Spy attacking like that. I also can't tell if the video is too low FPS or if it's just Google Drive, so [[User:Ashe|Ashe]] will have to be the judge of that. Other than that, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:36, 5 August 2024 (UTC)
 +
:Looks like the FPS is good, I do think the ÜberCharge bit should be changed, however.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:30, 5 August 2024 (UTC)
 +
Added updated ver. [[User:Myrmxa|Myrmxa]] ([[User talk:Myrmxa|talk]]) 19:47, 6 August 2024 (UTC)
 +
:The sound is very quiet. In the first clip, I would wait until the entire ÜberCharge is over before doing the taunt (hold out the Ubersaw to watch the liquid drain). Another clip already shows that you hitting someone mid-ÜberCharge extends the duration.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:31, 16 August 2024 (UTC)
  
Forgot to add that too. I can get a video up tomorrow. [[User:Tardisphere|Tardisphere]] 21:08, 28 November 2010 (UTC)
+
Resubmission because initial video was compressed to 1280x720 30fps.<br> {{!}} [[User:DaEMCHusky tf.wiki|huske]] ([[User talk:DaEMCHusky tf.wiki|talk]])
:Don't forget to show enemy shots on you will reveal your position. [[User:Moussekateer|Moussekateer]] 21:10, 28 November 2010 (UTC)
+
:I think the Soldier demonstration should be continuous attacking of him, consistent with most other melee weapons, and then add a Sniper, Demoman, or Heavy to demonstrate what you did to the Soldier (i.e. discharge Uber then attack while on Uber). Also, there's a missing demonstration of interactions with Spy disguise (check [https://youtu.be/M-oIAM6vYyM?t=102 this part of the current video]), and I think we should also add a cloak demonstration that it works when cloaked too. For the bonus Spy ones, demonstrate both the hit and the taunt. As for the middle part in the original ([https://youtu.be/M-oIAM6vYyM?t=64 this part]), I think you could just use this with a sixth mercenary (anyone who isn't Pyro, Soldier, Medic, or Spy, the other two can be anyone else for the drain strike hit and drain taunt kill). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:50, 19 August 2025 (UTC)
 +
::Also, consistent with most other melee swing kill showcases that don't involve holster in/out bonuses/penalties, I would strike a Heavy, which these showcases tend to do. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:52, 19 August 2025 (UTC)
 +
:::The spies section from the current video is missing. When doing the taunt kill you forgot to turn off crits.
 +
:::Now, I don't understand the point of the 2nd clip. What does it show?
 +
:::As Qwerty mentioned, it would be better if you demonstrate the swing speed penalty with a heavy, like in the recent caber video.
 +
:::Lastly, in my opinion it's better to separate the clip where you do the dmg and the one to show that you can extend the uber duration · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 04:26, 27 August 2025 (UTC)
 +
{{DemoEntry|end}}
  
== Gunboats, Crit-a-Cola, Dalokohs Bar, and Jarate (redone) ==
+
== {{Demo Header|Ap-Sap}}, {{Demo Header|Snack Attack}}, {{Demo Header|Red-Tape Recorder}} ==
Gunboats: http://www.youtube.com/watch?v=7kuWqk1Qa_E
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 19:19, 5 October 2025 (UTC)
 +
| changes = {{c|Does not show Sapped Sentry Guns take 33% less damage from the Spy who applied the Sapper.}}
 +
| video =  
 +
}}
 +
{{DemoEntry|end}}
  
Crit-a-Cola: http://www.youtube.com/watch?v=50uffLrI4Dw
+
== {{Demo Header|Battery Canteens}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs Canteen Specialist's time bonus for canteens shown.}}
 +
| video =
 +
}}
 +
Is there a way to disable "F4 = Toggle ready" HUD element? <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 18:36, 12 August 2025 (UTC)
  
Dalokohs Bar: http://www.youtube.com/watch?v=sQFcwUXujiA
+
:I'm not sure there is, but it's not necessary to really disable as that's part of the HUD in MvM.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:38, 12 August 2025 (UTC)
  
Jarate: http://www.youtube.com/watch?v=ykuyiyfzDw8
+
Having puppet bots is indeed useful, but not for MvM maps. They show up as humanoids, but speak in robotic accent. I didn't find any information regarding puppet bots using MvM robot models, help from an expert would be appreciated. <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 11:23, 13 August 2025 (UTC)
  
[[User:Armisael|Armisael]] 21:26, 28 November 2010 (UTC)
+
Reservation vacated. <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 19:41, 22 September 2025 (UTC)
 +
{{DemoEntry|end}}
  
:I recommend to leave the videos that need to be redone to the people that did them. My jarate video was alright, it just needed a spy cloak thing in the end. (Please not that i'm not impeding you from doing it :P)
+
== {{Demo Header|Classic}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not demonstrate damage comparison compared to stock. [Both quickscope and fully charged]}}<br />{{c|Does not demonstrate jumping while scoping.}}
 +
| video =
 +
}}
  
:: Fair enough. I did it because I was bored and knew how to do that video. [[User:Armisael|Armisael]] 21:37, 28 November 2010 (UTC)
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
:::The framerate is very low. If you set Fraps to 30 frames per second but only get this output, then Fraps is trying to get 30 frames per second but can't because there simply isn't that many frames to grab. I suggest lowering your resolution to 1280x720 to see it that helps (less strain on your graphics card and less strain on your hard drive). Make sure the weapon you want to demonstrate is selected in backpack view. Take your time between transitions (especially the jarate/mad milk ones), and only do them if necessary (try your best to make it fit in one take). Don't forget to shoot the target at the back (only once, it's enough). The above applies to your previous videos as well, so yes, I'm afraid all of them will have to be redone :(
 
Now for weapon-specific things:
 
* Jarate: Why headshot the medic and soldier?)
 
: To show the non-stacking nature of crits and minicrits.
 
* Gunboats: Rocket jump multiple times, from the same position to the same position
 
: Fair enough.
 
* Dalokohs: I suggest speeding up the 30 seconds instead of transitioning out
 
: I was trying to indicate how long the buff lasts, and if there's no game clock we'll need an overlay to indicate the time. Is the speed up preferred just for matters of style? Neither conveys the passage of time accurately. Also, in the post-processing step of the main page it says not to mess with the speed of the videos.
 
* Crit-A-Cola: Show the things using the Scattergun and against the Soldier. This way, there is more distance (and time, since rockets have travel time) for the viewer to realize what is going on.
 
:The melée weapons have more reliable damage. I can run the attacks slower if you think that'd be better, but I really don't see the need for the scattergun and the RL.
 
* Powerjack: Spy is visible
 
:My bad
 
* Shotgun videos: Good; they'll be concatenated without cutting any part of it (so yes, it will be a very long video). Add the audio track after concatenation, not before
 
:Alright. There actually isn't an audio track that runs long enough for that unless each shotgun run can be done in 16 seconds (ha, I wish); cp_steel only runs 1:06. Ideas?
 
* Frontier Justice should be done in one take; there's the plan of the video somewhere on that page~
 
: Fair enough
 
I strongly suggest doing only one at a time until one of them is perfect; then it's okay to do them in bulk. Otherwise, lots of footage might go to waste :(
 
Another thing: You have set your name to "Official Team Fortress Wiki". While this is not a requirement, feel free to use your own name, as it is a way to give you credit for making the video. This being said, you're also free to leave it as "Official Team Fortress Wiki" if you prefer~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 04:41, 29 November 2010 (UTC)
 
  
 +
Start with the Pyro, Soldier, and Medic, plus the enemy Sniper as shown in [https://www.youtube.com/watch?v=o2tK4HASL-I the current video].
 +
# Inspect the rifle
 +
# Scope the rifle without manually charging. Pause for a few seconds.
 +
# Charge the rifle to full while scoped. Pause for a few seconds.
 +
# Let go of the charge while scoped. The Sniper should make a shot in the process.
 +
# Pause for a few seconds and unscope.
 +
# Charge the rifle to full while unscoped. Pause for a few seconds.
 +
# Let go of the charge while unscoped. The Sniper should make a shot in the process.
 +
# Shoot the Pyro with a quickshot bodyshot at the middle of his body, where there is little chance of accidentally hitting the headshot hitbox. Specifically, aim at his middle flame grenade.
 +
# Move the crosshair to Pyro's head.
 +
# Shoot the Pyro's head with a quickshot "headshot".
 +
# Shoot the Pyro's head again, but with a partially charged "headshot".
 +
# Aim at Soldier's head, and kill him with a fully charged unscoped headshot.
 +
# Aim at enemy Sniper's head, and kill him with a fully charged scoped headshot
 +
# Aim at Medic's head, and attack him with a scoped partially charged "headshot"
 +
# Move the crosshair to Medic's body, specifically slightly to the left of his lower visible button right above his glove.
 +
# Kill the Medic with a fully charged scoped bodyshot.
 +
# Aim for the wooden Soldier target with a non-scoped headshot.
 +
# Aim for the wooden Soldier target with a scoped fully charged headshot.
 +
# Taunt.
  
Responses are in the sub-bullets. Also: I won't have free time to do this for at least a couple days, so don't let me stop anyone who wants to redo these. [[User:Armisael|Armisael]] 15:02, 29 November 2010 (UTC)
+
'''Part 2 – Sniper Movement 1'''
  
Powerjack redux: http://www.youtube.com/watch?v=jgeQZdjTFh0 -[[User:Armisael|Armisael]] 02:53, 30 November 2010 (UTC)
+
Three split videos of Sniper, left and middle with Classic, right with Sniper Rifle. This will demonstrate that charging slows down the player.
:Looks good to me, can you upload the original? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:06, 4 December 2010 (UTC)
 
  
I apologize for the delay: http://www.mediafire.com/?25pznou9afhkq0l [[User:Armisael|Armisael]] 13:54, 6 December 2010 (UTC)
+
# Begin charging the middle Classic. Also begin charging the normal Sniper Rifle.
:[[Powerjack|Done]], thanks :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 19:12, 6 December 2010 (UTC)
+
# Move forward to the garage door.
  
== Bushwacka Demonstration ==
+
'''Part 3 – Sniper Movement 2'''
  
http://www.youtube.com/watch?v=F05RCdLBDeA&fmt=22
+
Two split videos of Sniper, both with Classic. This will demonstrate that releasing a charge returns the speed back to normal.
How's this? I was initially going to show off the Bushwacka with Jarate and the Sydney Sleeper in two seperate portions, but that ended up going over the one minute requirement.
 
[[User:RagnarHomsar|RagnarHomsar]] 01:13, 29 November 2010 (UTC)
 
  
: In your inventory you have translucent tooltips (which makes me think you use frankenhud). Those can be removed by taking every file in tf\resource\ui (or better yet, throwing them in a storage folder). I don't know if that's a game breaker, but if you do redo it, that's something to watch for.
+
# Begin charging the right-hand side.
 +
# For the right-hand camera, release the charged shot by shooting at anywhere in front.
 +
# Move forward to the garage door, with no charged shots on either of them.
  
:: Ach, I thought I got rid of FrankenHUD when I was preparing to record the video. Shoulda redone it when I noticed it, but oh well. Here's a fixed version: http://www.youtube.com/watch?v=47n_EYJTe6E&fmt=22 . [[User:RagnarHomsar|RagnarHomsar]] 02:01, 29 November 2010 (UTC)
+
'''Part 4 – Scope and Cancelling'''
  
:::Not sure if it's a requirement, but you didn't show the 20% fire vulnerability. I had an example in my Bushwacka video above. Again, not sure if it's a requirement. [[User:Fendermcbender|Fendermcbender]] 17:25, 29 November 2010 (UTC)
+
Be at a tall location, enough for room to jump up and down. When doing the switching of weapons, make sure the weapon switch menu is visible, not just performing a quickswitch.
::::Would be nice, yes, just like the Southern Hospitality demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:08, 29 November 2010 (UTC)
 
  
== Eyelander and Headtaker Demonstrations ==
+
# Aim straight.
 +
# Charge the Classic to full, and then switch to the SMG. Switch back to the Classic.
 +
# Repeat Step 2 but switch to the Kukri, then back to the Classic.
 +
# Scope and jump.
 +
# Unscope the Classic.
 +
# Charge the Classic and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
 +
# Charge the Classic to full and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
 +
# Charge the Classic while scoped and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
  
According to the checklist, these haven't been done and I don't see a topic on it in here or the archive so here are my contributions (once they finish processing)
+
'''Part 5 – Fall, Land, and Shoot'''
  
Eyelander after corrections: http://www.youtube.com/watch?v=jfYnzD6qzsU&fmt=22
+
At the bottom of the ground is a Heavy. You will jump down and charge your shot as you fall from mid-air, then shoot the Heavy once you're on the ground.
  
Headtaker after corrections: http://www.youtube.com/watch?v=yKn3ljuDSyM&fmt=22 Final :l
+
# Charge the Classic.
 +
# Fall while still charging.
 +
# Shoot at the Heavy while you are on the ground, still with your charged shot ready. If done correctly, Heavy should be able to be dealt more than 50 damage.
  
Also, I've just noticed that in both, the Sticky Bomb launcher is out.. That would be because when I boot up the CFG, the number of stickybombs out changes to '%ACC' which I remove by shooting a sticky off to the side and detonating it.
+
'''Part 6 – Fall and Mid-Air Shoot'''
: That's happening to me as well in my default config. Anyone know why or have a solution?
 
  
Forgot to sign again.. [[User:Sentry|Sentry]] 09:05, 30 November 2010 (UTC)
+
At the bottom of the ground is a Heavy. You will jump down and charge your shot as you fall from mid-air, then shoot the Heavy mid-air.
  
:Nice work, but just some things I noticed. The sound seems to be dull and quiet, I can barely hear the Pyro's muffles for example. Also you don't need to do to the taunt twice. Once is enough. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 03:09, 30 November 2010 (UTC)
+
# Charge the Classic.
::Please have the class hold the demonstrated weapon during the backpack view (applies to both videos); sound seems off-sync for the eyelander one at the beginning; framerate is quite choppy; have the mouse on the weapon slot when you start recording — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:06, 4 December 2010 (UTC)
+
# Fall while still charging.
 +
# Attempt to shoot at the Heavy while in mid-air. If done correctly, Heavy shouldn't be shot because the bullet was not actually shot.
  
== Gunboats ==
+
'''Part 7 - Damage Comparisons, Non-Charged'''
  
[http://www.freeimagehosting.net/uploads/07eb8f9f48.png Here]'s a possible plan for the gunboats, but I won't be able to get to it till the weekend. [[User:Quantumkayos|Quantumkayos]] 21:32, 30 November 2010 (UTC)
+
Comparisons with shooting a Heavy near the garage door. Have four clips, top is Classic, and bottom is normal Sniper Rifle. Top-left is Classic quickscope bodyshot, top-right is Classic quickscope "headshot", bottom-left is normal Sniper Rifle quickscope bodyshot, and bottom-right is normal Sniper Rifle quickscope "headshot".
  
== Horseless Headless Horsemann's Headtaker ==
+
# Start from the "natural" aiming position, and specifically point towards the head if the clip is a quickscope "headshot".
 +
# Shoot the Heavy off cooldown, with the listed comparisons involved.
  
Hi, I plan on doing a demonstration for the headtaker, but my pc does not have the good enough specs to record
+
(Heavy is chosen because, unlike the Pyro, the 45 versus 50 damage actually makes a difference to who dies first; Pyro dies in four shots with both rifles for quickscope bodyshots, as opposed to Heavy who dies in 6 with 50 damage and 7 with 45 damage.)
and play on the required settings, I want to know if you can keep this weapon on reserve, I plan on getting a new pc
 
for Christmas. Thanks. --[[User:DarkShard|DarkShard]] 00:17, 1 December 2010 (UTC)
 
:Let someone else do it, since you can't do anything to record for now. Shock394 00:47, 3 December 2010 (UTC)
 
::I have one like two topics above this one :< [[User:Sentry|Sentry]] 07:23, 3 December 2010 (UTC)
 
  
== Joke on Project's Wiki Page ==
+
'''Part 8 - Damage Comparisons, Charged'''
  
On the [[Team Fortress Wiki:Weapon Demonstration|page about the Weapon Demonstration Project]], someone has inserted a small inside joke into the page for careful readers (referencing an internet video about Super Smash Bros. -- cannot find link right now).
+
Comparisons with shooting a Heavy near the garage door. Have four clips, top is Classic, and bottom is normal Sniper Rifle. Top-left is Classic full bodyshot, top-right is Classic full headshot, bottom-left is normal Sniper Rifle full bodyshot, and bottom-right is normal Sniper Rifle full headshot.
  
In the Requirements section, someone has written
+
(Heavy is chosen because he is killed with three shots from Classic full bodyshots, but two shots with normal Sniper Rifle full bodyshots.)
:"Having the item you want to demonstrate in either normal or vintage quality ('''no nametag, no description tag, no gifted weapons, no community weapon, final destination'''); you can edit your game files to give yourself the item (Golden Wrench for example)"
 
  
Even though (IMHO) the joke is funny and well-used, it probably violates the TF2 Wiki style guidelines and should be removed.
+
# Scope from all rifles and charge them immediately (or automatically in the case of normal Sniper Rifle)
However, I was wondering if the TF2 Wiki has a "Bad Jokes And Other Deleted Nonsense" (often shortened to "BJAODN") page or something similar (see [http://en.wikipedia.org/wiki/CAT:BJAODN Wikipedia's BJAODN pages] for examples) where humorous content is preserved. Wikipedia's criteria for inclusion in BJAODN is "at least one Wikipedian found it funny." If the TF2 Wiki does not yet have some form of BJAODN page, I think that creating one would be a good idea: the TF2 community tends to have an excellent sense of humor, and I doubt this is an isolated instance. Having a place to preserve jokes like this would help maintain the style guidelines while still allowing the Wiki to have a sense of humor.
+
# Shoot the Heavy off cooldown, with the listed comparisons involved.
  
[[User:VNilla|VNilla]] 21:43, 3 December 2010 (UTC)
+
For the damage comparisons, Medic could also be used, as a normal quickscope bodyshot takes 3 hits to kill him, or 4 with Classic quickscope bodyshots, and for full bodyshots just either 1 or 2 hits. The light classes won't work, neither for the moderately bulky classes like Pyro and Demo. Soldier also doesn't work for the full bodyshot stage, as he dies in 2 shots for both types.
:This is a project page not a real article, and ifaik, the style guide doesn't really apply here. As for the BJAODN, here we have the [[Team Fortress Wiki:Trivia Wall of Shame]], which showcases the strange, odd, and absurd trivia additions that people have added. [[User:Natemckn|Natemckn]] 21:50, 3 December 2010 (UTC)
 
::I'm with Natemckn on this one. The page is meant as a means of organization and a way to simplify the division of labour. It is not the face of the Wiki and doesn't really need to be held to quite the same standard as article. It shouldn't look like total crap, but a small joke isn't exactly out of line. -- [[Image:User Alex2539 Sig.png|47px|link=User:Alex2539|Alex2539]] - {{mod}} <sub>([[User_talk:Alex2539|talk]] | [[Special:Contributions/Alex2539|contribs]])</sub> -- 22:11, 3 December 2010 (UTC)
 
  
== Mad Milk ==
+
There's also the interaction with cancelling a charge in water, but not sure if that specific interaction is necessary to demonstrate.
  
Mad Milk demonstration video: http://www.youtube.com/watch?v=P0MRbcOXABs <small>--''The preceding unsigned comment was added by'' [[User:Ksakacep|Ksakacep]] ([[User talk:Ksakacep|talk]]) ([[Special:Contributions/Ksakacep|contribs]]) </small>
+
[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 06:33, 16 August 2024 (UTC)
:This looks good, but it has no sound from the actual game, only music. It'd also be nice to show that teammates also get health somehow, for example by getting a friendly bot to be damaged and shoot a coated player. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:06, 4 December 2010 (UTC)
+
{{DemoEntry|end}}
  
== Grenade Launcher Demonstration ==
+
== {{Demo Header|Reserve Shooter}} ==
http://www.youtube.com/watch?v=ygOAJ5v8qXI
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to show damage against targets launched airborne via their own explosives, Thermal Thruster and Grappling Hook.}}
 +
| video =
 +
}}
 +
Forgot to add this here after checking the existing demonstration for reference on how best to handle the Direct Hit's airshot clips on tr_karma_wiki, only to see some clips were also absent for this weapon too.
 +
<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 07:02, 16 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
I probably need to clean this up a little bit. Mainly removing the extra Grenade I launched at the Medic. [[User:Bferret|Bferret]] 22:02, 4 December 2010 (UTC)
+
== {{Demo Header|Invis Watch}}, {{Demo Header|Cloak and Dagger}} ==
:Alright, lots of things here:
+
{{DemoEntry
* Video looks blurry and upscaled; did you record at a low resolution and stretch it to 1920x1080?
+
| begin
* Video has no music
+
| status = nodemo
* Demoman is not holding the grenade launcher in backpack view
+
| reservation =
* On the HUD, the sticky counter is overlapping the grenade ammo count for some reason
+
| changes = {{c|Update to show post-Jungle Inferno afterburn damage.}}
* Video needs to demonstrate that grenades can bounce and roll, and still do damage when exploding (so don't do only direct hits)
+
| video =
* Didn't reload at the end
+
}}
A good attempt though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:06, 4 December 2010 (UTC)
 
  
I will roll them towards the medic and add music.
+
{{DemoEntry|end}}
  
I run the game at 1920 x 1080 and record at max quality and 60FPS in Fraps. I will fix these issues today or tomorrow for you.
+
== {{Demo Header|Quäckenbirdt}} ==
[[User:Bferret|Bferret]] 23:11, 4 December 2010 (UTC)
+
{{DemoEntry
:Also, is that a custom kill feed I see? I can't be all too sure. If it is, please switch to the default HUD when recording this. Thanks. :) -[[User:The Neotank|<font color="#507D2A">'''The Neotank'''</font>]]&nbsp;({{sta}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.gif]] 23:26, 4 December 2010 (UTC)
+
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to include afterburn time and damage comparison.}}
 +
| video =
 +
}}
 +
While I was checking over the invis watches to see which ones included the updated afterburn damage, I realized this demonstration was missing the comparison entirely.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 01:07, 15 September 2024 (UTC)
  
It shouldn't be but I can reset my TF2 to defaults and see how that goes. [[User:Bferret|Bferret]] 17:57, 5 December 2010 (UTC)
+
{{DemoEntry|end}}
  
== A Couple of Videos I Made ==
+
== {{Demo Header|Meet the Medic (taunt)}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:Mediarch|{{font color|ec5c69|'''Mediarch'''}}]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[User talk:Mediarch|{{font color|ec5c69|'''Talk'''}}]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[Special:Contributions/Mediarch|{{font color|ec5c69|'''My Edits'''}}]] 23:05, 18 January 2025 (UTC)
 +
| changes = An unknown but recent patch made the birds fly much slower than previously. Possibly happened on the [[December 11, 2024 Patch]], as it was when I noticed it in-game and talked with a friend of mine about it. Unknown if this was an intentional change, but it has been like this in-game since then. Demonstration in-game (as an example, not the actual taunt demonstration): [https://www.youtube.com/watch?v=gYGp8BkM2wg https://www.youtube.com/watch?v=gYGp8BkM2wg]
 +
| video =
 +
}}
 +
Note: The start of the video shows that the server had sv_cheats off. That's why I typed sv_cheats and pressed Enter without 0 or 1. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:58, 18 January 2025 (UTC)
 +
: I think this bug was patched. Tried it both in private server and casual match and I didn't see it.(https://drive.google.com/file/d/17qVAq0X97zv1BgyuuDJsgS0cJKzKRWQe/view?usp=sharing https://drive.google.com/file/d/1JMga2NCYySXzIOlRvH9Qi98QH8jq2ikt/view?usp=sharing). If yall test it too and don't see it anymore then we don't gotta do a new demo. [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 04:42, 13 May 2025 (UTC)
 +
{{DemoEntry|end}}
  
Hey, I've done some videos some time ago, and I had them lying around until I uploaded them to YouTube today.
+
== {{Demo Header|Boston Basher}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 03:07, 2 June 2025 (UTC)
 +
| changes = {{c|Update to use post-Gun Mettle change to debuff duration on a cloaked spy (Bleed duration halved from 5 to 2.5 seconds)}}<br/>{{c|Does not show Mini-Crits affects on Bleed}}<br/>{{c|Does not show Bleed damage against disguised spies}}<br/>{{c|Does not show damage against players vs stock}}
 +
| video = https://drive.google.com/file/d/1y0f-XQOKKFXcSd_ZmEUHmu1ybaUukCVC/view?usp=sharing
 +
}}
 +
Since the Three-Rune Blade is just a reskin of the Boston Basher I already had the commands set up to do this one as well so I did. Hope they can get accepted at the same time like with the Machina and Shooting Star. Demonstration has been submitted. [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 03:07, 2 June 2025 (UTC)
  
I know some were already made above or reserved, but at the time they were made, they weren't.
+
:Looks good, though I think it's worth showing that Mini-Crits increase the bleed? I think showing off the bleed on disguised Spies may be worth it too but I'll ask what Ashe thinks of either of those ideas first.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:06, 22 July 2025 (UTC)
  
* [http://www.youtube.com/watch?v=k0wFfpWg6Zc '''Mad Milk''']
+
:: I think I could do that, would I just get a friendly sniper to throw Jarate at a heavy then hit I hit him once? [[File:User Fisherboy800 Fisherboy.gif|100px|link=User:Fisherboy800]][[File:User Fisherboy800 User Talk Page.gif|45px|link=User talk:Fisherboy800]][[File:User_Fisherboy800_Contributions.gif|75px|link=Special:Contributions/Fisherboy800]] 18:16, 22 July 2025 (UTC)
* [http://www.youtube.com/watch?v=rOhVjuQiVOA '''Grenade Launcher''']
+
:::There are some issues that need to be addressed. In the first clip I think you should follow how it's done in the Tribalman's Shiv video, showing death by bleeding in the pyro and constantly hitting the soldier. When showing the miss, don't flick, do it like in the current video. In the part where you hit the world to show it is not a miss, it should also show hitting a teammate. Finally, you forgot to put bleeding disguised spies. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:55, 22 July 2025 (UTC)
* [http://www.youtube.com/watch?v=xJnLgo-NuvI '''Eyelander''']
+
I'll keep that in mind when refilming. I think I am going to split the hit versus miss test off from the basic demonstration at the start because when trying to film with a Friendly Bot in the lineup it just looks weird. Here is the new lineup of clips I think would be best:
* [http://www.youtube.com/watch?v=INn8TzNLzVw '''Ambassador''']
+
{{clr}}
* [http://www.youtube.com/watch?v=YLiI7RuGKKo '''Invisibility Watch''']
+
'''1. Basic demonstration with alterations'''
* [http://www.youtube.com/watch?v=TnBFq8I12OM '''Enthusiast's Timepiece''']
+
* Attack Pyro and let bleed expire, repeat until dead.
* [http://www.youtube.com/watch?v=-CJ42TeTlVc '''Dead Ringer''']
+
* Continuously attack the soldier 5 times and let the few seconds of bleed kill him.
* [http://www.youtube.com/watch?v=QS1_IfJDWf8 '''Cloak and Dagger''']
+
* Crit attack the Medic and wait for bleed to expire before doing final swing.
 +
* Back into the backstop and attack the air with crits.
 +
* Deactivate crits and taunt
 +
'''2. Hit vs. Miss Mechanic'''
 +
* Stand in the middle of the demonstration area with a bot of each team variant in front.
 +
* Pan into the air and hit, wait for bleed to expire.
 +
* Approach the Enemy bot and hit it once, observing it bleed.
 +
* Approach the Friendly bot and hit it once.
 +
* Attack the floor, any wall, and a few props.
 +
* Return to start of clip location.
 +
'''3. Mini-crit boosted bleeding'''
 +
* Soldier on a central floor target slot.
 +
* Enable Mini-crits
 +
* Attack and watch bleed damage expire
 +
* Repeat until it is dead.
 +
* Disable Mini-crits.
 +
'''4. Normal, Mini-Crit, and Crit boosted self damage'''
 +
* Miss once with each of these effects applied.
 +
'''5. Cloak interaction with Bleed'''
 +
* Have spy posistioned in front of the central floor slits cloak in front.
 +
* Attack once and wait for bleed effect to expire (should be 2.5 seconds)
 +
* Have the Spy uncloak.
 +
'''6. Disguise interaction with bleed'''
 +
* Have spy positioned in front of the central floor target slots disguised as a soldier.
 +
* Attack once and wait for bleed to expire.
 +
'''7.Mid-Air Boost Mechanic'''
 +
* Stand atop of the set of crates of one of either side of the length of the demonstration area. Pan up and down to show this.
 +
* Use the boost to jump to the crates on the other side of the demonstration area.
 +
'''8.Damage  Versus Stock Comparison'''
 +
* 2 clips side by side.
 +
* Clip 1: Attacking a Heavy to death with the stock bat.
 +
* Clip 2: Attacking a Heavy to death with the Boston Basher.
 +
Any alterations I should make before filming?
 +
[[File:User Fisherboy800 Fisherboy.gif|100px|link=User:Fisherboy800]][[File:User Fisherboy800 User Talk Page.gif|45px|link=User talk:Fisherboy800]][[File:User_Fisherboy800_Contributions.gif|75px|link=Special:Contributions/Fisherboy800]] 21:47, 5 August 2025 (UTC)
 +
: I filmed with the list of clips with the still applicable changes to the initial demonstration clip Ashe requested. If any clip feels unneeded I can just remove them. The self damage is here comparison because there is no difference but in splitting what counts as a hit/miss and the basic demonstration the creator of the demo attacked the air with Crits enabled which I assumed was to display its effects on the self-damage. Without it, this part would be lost but since there is literally no difference I don't know how necessary it is. If this demo is approved I will be shortly after updating the Three-Rune Blade to parody the changes made to the Boston Basher demonstration remake. [[File:User Fisherboy800 Fisherboy.gif|100px|link=User:Fisherboy800]][[File:User Fisherboy800 User Talk Page.gif|45px|link=User talk:Fisherboy800]][[File:User_Fisherboy800_Contributions.gif|75px|link=Special:Contributions/Fisherboy800]] 02:44, 10 August 2025 (UTC)
 +
:I would put cloak clip then disguise clip. Other videos do this style when demonstrating Spy interactions. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:44, 12 August 2025 (UTC)
 +
::I believe the video already has the clips as cloak then disguise. Do you mean disguise then cloak? If so, the Tribalman’s Shiv, Wrap Assassain, Southern Hospitality, and Flying Guillotine have clips in the order of cloak then disguise. [[File:User Fisherboy800 Fisherboy.gif|100px|link=User:Fisherboy800]][[File:User Fisherboy800 User Talk Page.gif|45px|link=User talk:Fisherboy800]][[File:User_Fisherboy800_Contributions.gif|75px|link=Special:Contributions/Fisherboy800]] 15:22, 14 August 2025 (UTC)
  
I had some doubts on how to proceed with the Mad Milk and the Cloak and Dagger, but I think they are fine. --[[User:EpicEric|EpicEric]] 16:02, 6 December 2010 (UTC)
+
:Looks fine, the only change I'd make is to make the ending clip slightly longer. Have the full scream play out, then wait a while, then start the fade out. It feels a bit rushed to end right now.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:01, 15 August 2025 (UTC)
:I'm sorry, but while the idea is nailed down perfectly, the visual quality of the video is poor. It looks like you are running in DirectX 8 mode, too. The minimum requirements for graphics is 1280x720 resolution with DirectX 9 and at least 2X antialiasing. D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 19:32, 6 December 2010 (UTC)
+
::Did that, extended the time before the ending sound effect plays by about 3 seconds. Anymore than that feels awkward, but if I'm wrong I'll correct it. Also to Qwetyxp2000 I realize what you were referring to. I fixed the order of the clip sequence on the list I made here.[[File:User Fisherboy800 Fisherboy.gif|100px|link=User:Fisherboy800]][[File:User Fisherboy800 User Talk Page.gif|45px|link=User talk:Fisherboy800]][[File:User_Fisherboy800_Contributions.gif|75px|link=Special:Contributions/Fisherboy800]] 22:06, 15 August 2025 (UTC)
::Oh, I forgot about that. Well, I'm going to remake them. Regardless of graphical issues, do you think they are OK? --[[User:EpicEric|EpicEric]] 20:11, 6 December 2010 (UTC)
 
:Alright~
 
* Mad Milk: Good~
 
* Grenade Launcher: Needs to show that grenades can roll and detonate, so don't do only direct hits. Also, the Demoman is holding the wrong weapon in backpack
 
* Eyelander: Also holding wrong weapon. Don't wait 15 seconds in backpack view, 3~5 seconds is enough~ Sticky counter is displaying "%A" for some reason... I think you might also want to add one bot or two to show that there is a cap on max health after 4 heads.
 
* Ambassador: Distinguish headshots/bodyshots more: instead of shooting at head and neck, shoot at head and balls or something. Also show that you can't get headshots if you fire too fast
 
* Watches: All watches should also show cloak regeneration: by ammo, by standing still, etc. It'd also need to have a third-person perspective, and a perspective from the other team, kind of like the [[Razorback]] video... It's a lot of work, and probably can't be done alone with bots, so I suggest you ask a friend or something (or don't do them, lol)
 
  
The best piece of advice that I can give you, though, is to not do them in bulk. Do them one at a time and wait for the OK before moving on, otherwise a lot of footage goes to the void D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:33, 6 December 2010 (UTC)
+
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:45, 3 September 2025 (UTC)
 +
::::In the miss clip, you could improve it by just hitting the wall and one prop, and also you could hit yourself again. Second, in the Normal, Mini-Crit, and Crit boosted self damage, you could shorten the clip by comparing side by side normal and minicrit, and then normal and crit (now in the middle, not near the resupply) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 04:40, 16 October 2025 (UTC)
 +
{{DemoEntry|end}}
  
:::Also, the milk video should show spy cloak and fire extinguishing effects. [[User:Armisael|Armisael]] 00:00, 7 December 2010 (UTC)
+
== {{Demo Header|Three-Rune Blade}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 01:01, 23 May 2025 (UTC)
 +
| changes = {{c|Update to use post-Gun Mettle change to debuff duration on a cloaked spy (Bleed duration halved from 5 to 2.5 seconds)}}<br/>{{c|Does not show Mini-Crits affects on Bleed}}<br/>{{c|Does not show Bleed damage against disguised spies}}<br/>{{c|Does not show damage against players vs stock}}
 +
| video = https://drive.google.com/file/d/1cI2gm8bHYR7DGy1eVJ5SXwmGjFYzW4G8/view?usp=sharing
 +
}}
 +
Saw this needed to be redone, may do it if I get time because this is a small change. [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 07:52, 25 April 2025 (UTC)
 +
:I don't believe there is a way to get a Three-Rune Blade without crafting it. Sorry that my username is plastered on the opening bit of the video. Demonstration has been submitted. [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 00:02, 2 June 2025 (UTC)
  
== Gunboats, Axtinguisher, Dalokohs Bar and Shotgun  ==
+
:Looks good, though I think it's worth showing that Mini-Crits increase the bleed? I think showing off the bleed on disguised Spies may be worth it too but I'll ask what Ashe thinks of either of those ideas first.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:06, 22 July 2025 (UTC)
 +
::Submitted updated version of the TRB with new clips/changes added in the Boston Basher video. [[File:User Fisherboy800 Fisherboy.gif|100px|link=User:Fisherboy800]][[File:User Fisherboy800 User Talk Page.gif|45px|link=User talk:Fisherboy800]][[File:User_Fisherboy800_Contributions.gif|75px|link=Special:Contributions/Fisherboy800]] 00:48, 16 August 2025 (UTC)
  
* [http://www.youtube.com/watch?v=C4RXoHFS1TM '''Axtinguisher''']
+
Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:45, 3 September 2025 (UTC)
* [http://www.youtube.com/watch?v=TMx_8OEZurs '''Dalokohs Bar''']
+
:Check Boston Basher review · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 04:41, 16 October 2025 (UTC)
* [http://www.youtube.com/watch?v=Rovr_fdvNok '''Gunboats''']
+
{{DemoEntry|end}}
  
I made two shotgun videos to be chosen from. The first runs each audio track until it ends, and then starts the next one. The second associates each audio track with one of the classes and fades with that class's video.
+
== {{Demo Header|Wrap Assassin}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
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| reservation =
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| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
* [http://www.youtube.com/watch?v=eRUdoHxwoks '''Shotgun (audio track based)''']
+
== {{Demo Header|Fan O'War}} ==
* [http://www.youtube.com/watch?v=V-fXvGbKdJk '''Shotgun (video track based''']
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
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| reservation =
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| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
[[User:Armisael|Armisael]] 16:23, 6 December 2010 (UTC)
+
== {{Demo Header|Sun-on-a-Stick}} ==
:Axtinguisher is perfect, please upload the original. Dalokohs Bar needs to demonstrate that it also heals, too, when you are damaged. Also, wait a moment before having the Medic heal you so that viewers realize the health change, and preferably, drop takes where the Heavy says "Sandvich" while eating a chocolate bar... A small detail, but it just sounds wrong, lol. Gunboats: It's cool, but for a player who doesn't know what the map looks like, he woudl get confused, as the video starts with the cursor pointing all the way down; it's a bit disorienting. I suggest doing the same, but starting from the regular starting position, get in place near that fence, and rocket jump. Also, you should use a script for rocket jumps so that the delay between the jump+crouch and the firing is consistent between jumps (otherwise, damage differences could be attributed to that difference in timing). I might do a [[Wind's config|shameless plug]] for this one... As for the Shotgun, I originally suggested to put the audio tracks aftert everything had been concatenated (which would correspond to the first version). After having watched both versions, however, I'd say I prefer the second one. So I guess the choice is yours: please upload the original for whichever version you prefer. Thanks for all of these~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 19:32, 6 December 2010 (UTC)
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
 +
Should we have a vs on fire as well to be a second scene? Do the friendly Pyro thing before the bat swingings, then have that side-by-side clip of using the Stock Bat vs the Sunonastick. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:31, 24 September 2025 (UTC)
  
:: I completely understand your comment about the chocolate and the boats, with one exception. I did use a script for the rocket jumps, and the damage on those is identical for each jump.
+
:I'd say just do the two clips, it's meant to demonstrate that it does less damage compared to stock.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:04, 24 September 2025 (UTC)
* [http://www.mediafire.com/?88kn3gkg51yr174 '''Axtinguisher''']
+
{{DemoEntry|end}}
* [http://www.mediafire.com/?3wefj66mmhbmf3c '''Shotgun (classy)''']
 
[[User:Armisael|Armisael]] 19:59, 6 December 2010 (UTC)
 
  
 +
== {{Demo Header|Liberty Launcher}} ==
 +
{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| changes = {{c|Does not show damage against players vs stock}}
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| video =
 +
}}
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{{DemoEntry|end}}
  
Here are updated version of the boats and the chocolate. They run longer, and I don't feel that the Dalokohs Bar one is very clear, but I couldn't think of a better order of actions to show the length of the timers while avoiding taking up an unreasonable length of time.
+
== {{Demo Header|Air Strike}} ==
 +
{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| changes = {{c|Does not show damage against players vs stock}}
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| video =
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}}
 +
Does this mean we need two types of players vs stock videos, one for while grounded and one for while rocket jumping? [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:29, 24 September 2025 (UTC)
  
* [http://www.youtube.com/watch?v=HPLrhN4vdOI '''Gunboats''']
+
:Just the one on the ground, it's meant to show off the damage penalty and not a DPS comparison.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:04, 24 September 2025 (UTC)
* [http://www.youtube.com/watch?v=S8Rmyl57wKw '''Dalokohs Bar'''] [[User:Armisael|Armisael]] 20:49, 6 December 2010 (UTC)
+
{{DemoEntry|end}}
:Gunboats is good, please upload the original. Dalokohs is also good, but he said Sandvich D: Also, the "Shotgun (classy)" link goes to the Axtinguisher demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:54, 6 December 2010 (UTC)
 
  
Shotgun is now fixed. The reason I didn't get non-sandvich lines is that 13 of the possible 17 responses to eating the Dalokohs Bar reference sandvich, which means that the odds of not getting one both of the times I ate it are about 5.5%. I didn't really feel like doing it the 13 or 14 times it would take.
+
== {{Demo Header|Panic Attack}} ==
* [http://www.mediafire.com/?zsca1r5uoln8gdo '''Gunboats'''] [[User:Armisael|Armisael]] 21:13, 6 December 2010 (UTC)
+
{{DemoEntry
:Shotgun and Gunboars (and Axtinguisher) all done. Can you redo the Choco bar one though, please? >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:02, 7 December 2010 (UTC)
+
| begin
::A little poking around in the responses section has revealed to me how to disable the sandvich specific responses. I'll have a sandvich-less version up by tomorrow. [[User:Armisael|Armisael]] 01:06, 7 December 2010 (UTC)
+
| status = nodemo
 +
| reservation =
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| changes = {{c|Does not have a clear damage against players vs stock}}
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| video =
 +
}}
 +
Current demonstration contains a comparison that resembles damage against players vs stock but I believe its actually supposed to be the bullet spread comparison. [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 03:25, 23 May 2025 (UTC)
 +
{{DemoEntry|end}}
  
[http://www.youtube.com/watch?v=1JbmbZGjatI '''Here is the promised video.'''] I think it'll be up to par, so I threw the dl link in the description, but if you see something please say so.
+
== {{Demo Header|Disciplinary Action}} ==
;Looks good to me. Nate, can you please upload~? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:51, 7 December 2010 (UTC)
+
{{DemoEntry
== HHHH, Pistol & Frontier Justice ==
+
| begin
 +
| status = nodemo
 +
| reservation = <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 21:41, 15 August 2025 (UTC)
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
 +
The current version uses what I think is a 2nd client, but to save resources I used bot_mirror feature. <span style="font-family: RTROne; background-color: MediumBlue; padding: 2px 2px 2px 2px">[[User:Intel_Xeon_Gold_6150|<span style="color: White">'''Raccoon Power'''</span>]]</span> <small>([[User talk:Intel_Xeon_Gold_6150|talk?]])</small> 22:50, 15 August 2025 (UTC)
  
* [http://www.youtube.com/watch?v=kH6bLlUqliI '''Horseless Headless Horsemann's Headtaker''']
+
:The first clip misses two attacks on the Pyro, one on the Soldier, and has the Spy visible (he should only be there if it has a kill taunt). The Engineer clip also misses an attack, the clip also feels rushed. In the original the friendly player is whipped, then a short distance is walked before bringing out the other weapon (which should go Shotgun first then Rocket Launcher like the original video). It also switches to the Disciplinary Action during the transition. The range clip vs the Shovel should be a separate clip from the damage vs the Shovel, showing off multiple attributes at once can be confusing.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:45, 3 September 2025 (UTC)
* [http://www.youtube.com/watch?v=_VWB6PZRQ_c '''Pistol'''] (for both the Scout and Engineer)
+
{{DemoEntry|end}}
* [http://www.youtube.com/watch?v=_oubvKpLdfM '''Frontier Justice''']
 
The videos might still be processing, but at least they have a better graphical quality than my previous ones. --[[User:EpicEric|EpicEric]] 20:24, 6 December 2010 (UTC)
 
:That's a bit better, but it's still not 1280x720 and there is not antialiasing. The framerate is very low, too... I'm afraid your computer can't do it :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:13, 6 December 2010 (UTC)
 
::Oh, that's too bad... --[[User:EpicEric|EpicEric]] 22:23, 6 December 2010 (UTC)
 
  
== Degreaser and Pistol ==
+
== {{Demo Header|Back Scratcher}} ==
I imagine these will need some touchups first:
+
{{DemoEntry
* [http://www.youtube.com/watch?v=J5fjLNaAuEc '''Degreaser''']
+
| begin
* [http://www.youtube.com/watch?v=qxlfBtb-vyc '''Pistol''']
+
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =  
 +
}}
 +
I was thinking of including another suggested change to this one to demonstrate the difference vs stock of healing rates of the Payload Cart, Medicating Melody of the Amputator, Quick-Fix Uber, Vaccinator Overheal, and Crusader's Crossbow. Its a little excessive though and the general point "healing is reduced by a lot from all healing sources" is already communicated with the existing demonstrations. A case for including the payload cart in this could be made though as it is distinct enough of a healing source from the dispenser and medic's mediguns that it might be good to clarify. Ultimately, its up to whoever takes up redoing this one and the project reviewers to decide. [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 03:25, 23 May 2025 (UTC)
 +
{{DemoEntry|end}}
  
Also, a question about the CaC: the soldier's rocket at that range is a guaranteed OHKO on a CaC scout. Would it be better to take a shotgun from the soldier, needles from the medic, or something else entirely? <small>--''The preceding unsigned comment was added by'' [[User:Armisael|Armisael]] ([[User talk:Armisael|talk]]) • ([[Special:Contributions/Armisael|contribs]]) </small>
+
== {{Demo Header|Sharpened Volcano Fragment}} ==
:The criticism I have for the Degreaser one is exactly the opposite as the criticism I have for the Pistol one:
+
{{DemoEntry
* Degreaser: Like the Flamethrower video, this goes too quickly. Wait a few seconds before reflecting rockets, take your time; also, don't scroll madly through the weapon selection, do it one at a time, slowly. Also, the map causes this weird flame bug that makes it look like the flame doesn't reach the Soldier; that's why the previous Degreaser video was rejected... So you should jump on the wooden thing or get closer to the Soldier somehow so that it doesn't happen, otherwise people get confused. Also don't kill the Medic with the Fire Axe o.o
+
| begin
* Pistol: Too slow. You can wait between shots during the first few shots but after that you can go at full speed. If you're out of ammo, you can press B to give yourself full ammo again~
+
| status = nodemo
* Crit-a-Cola: The one-hit-kill is a way to demonstrate the difference it has: show a non-crit-a-cola scout not getting one-shot'd, against a crit-a-cola scout getting one-shot'd by the soldier. Might want to do that by splitting the screen top/bottom or left/right (whichever looks best) and syncing the moment the rocket comes out of the soldier's rocket launcher~ I think that'd look nice.
+
| reservation =
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 01:20, 8 December 2010 (UTC)
+
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
 +
If the damage against players vs stock comparison is merely to show off the damage penalty/bonus when compared to stock then Sharpened Volcano Fragment does not need a remake because it is already adequately shown off in the damage against buildings vs stock comparison. If it is meant to show off raw DPS compared to stock then it is necessary because the added fire damage. Feel free to take this one off the list if its the first scenario. [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 03:25, 23 May 2025 (UTC)
 +
{{DemoEntry|end}}
  
Take 2:
+
== {{Demo Header|Hot Hand}} ==
* [http://www.youtube.com/watch?v=bl5KWafNsUo '''Degreaser''']
+
{{DemoEntry
* [http://www.youtube.com/watch?v=57U6u-Hx75c '''Pistol''']
+
| begin
[[User:Armisael|Armisael]] 03:18, 8 December 2010 (UTC)
+
| status = nodemo
:Degreaser looks alright, can you upload the original? Pistol: Pistol not being held in backpack view (both classes), and forgot to reload at the end of the Engineer one; timing is good in both videos now though. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 03:31, 8 December 2010 (UTC)
+
| reservation =  
 +
| changes = {{c|Does not show damage against players vs stock}}<br>{{c|Needs to demonstrate primary fire being two distinct melee attacks.}}
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| video =  
 +
}}
 +
Similar to the Sharpened Volcano Fragment in the fact that it has a damage against buildings vs stock comparison that covers damage penalty and, in the Hot Hand's case, raw DPS as well. Not sure if a damage against players vs stock comparison is preferred over damage against buildings comparison. If it is feel free to remove that suggested change. Anyways, for the two distinct melee attacks aspect of this demonstration I think there should be a section showing that one of them can miss, a section showing how random crits when rolled apply to both swings, and a section showing that if mini-crits end after the first swing the second one will not be a mini-crit. [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 03:25, 23 May 2025 (UTC)
 +
{{DemoEntry|end}}
  
Pistol should be up by the end of the day.
+
== {{Demo Header|Scotsman's Skullcutter}} ==
* [http://www.mediafire.com/?5r8v24mzy2wyt6c '''Degreaser dl link''']
+
{{DemoEntry
[[User:Armisael|Armisael]] 11:44, 8 December 2010 (UTC)
+
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
 +
I would be happy to attempt this demonstration, but will not be able to until September. Would it be better to reserve this later? [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:09, 26 August 2025 (UTC)
 +
:You can reserve it whenever, the project isn't so active that it'll be removed quickly. Just remember to not have more than 4 reservations at once.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:25, 26 August 2025 (UTC)
 +
::My computer isn’t great, but good enough to run TF2 at an acceptable level of playability. If everything goes to plan, could I record a demo of the whole demonstration on my computer, then send it to you so you can record it and upload it? [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:28, 26 August 2025 (UTC)
 +
:::I could record it, yeah, though I don't upload them (and it would require the same review process as others).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:06, 26 August 2025 (UTC)
 +
::::Sounds good. Will watch the current demonstration and reserve when I’m ready. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 17:59, 31 August 2025 (UTC)
 +
{{DemoEntry|end}}
  
== HHHH, Homewrecker and Telefrag ==
+
== {{Demo Header|Eviction Notice}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
So, I made some demonstrations as well:
+
== {{Demo Header|Jag}} ==
* [http://www.youtube.com/watch?v=pQDNKx4GhFA '''Horseless Headless Horsemann's Headtaker''']
+
{{DemoEntry
* [http://www.youtube.com/watch?v=3SILYkbJYE0 '''Homewrecker''']  
+
| begin
* [http://www.youtube.com/watch?v=4LRABlYJUfo '''Telefrag''']  
+
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
 +
This demonstration contains a damage against buildings vs stock comparison. Refer to comments on the validity of this test in place of a damage against players vs stock comparison on the Hot Hand and Sharpened Volcano Fragment. Remove from list if it isn't. [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 03:25, 23 May 2025 (UTC)
 +
:I studied the Jag video we currently have. Yes we do need a player damage comparison. But also, during the comparisons we need a constant rate of fixing/damaging across the comparison videos. For the basic soldier-go-blast video and the basic spy-firstapply, going slowly is useful. Also, an upgrade from lvl1-3 comparison with wrench and jag is worth having too. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 05:40, 26 September 2025 (UTC)
 +
{{DemoEntry|end}}
  
Please tell me what can I improve, and I'll try to do it right away. {{User:McComBat/Siggy}} 15:05, 8 December 2010 (UTC)
+
== {{Demo Header|Diamondback}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:GrampaSwood|GrampaSwood]] 29-7-2025 11:20 CEST
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
 +
Can we have both a non-crits and crits version? Crit boost left revolver and use the stored crits of the Diamondback. Backstab three mercenaries, then proceed to shoot the Heavy three times. The revolver should kill in two hits, the Diamondback (146) for three. <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 09:14, 29 July 2025 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 09:15, 29 July 2025 (UTC)
  
:The HHH should probably show the speed increase somehow. It should also show the cap at 4 heads.
+
:I think that makes sense, Crits are the main gimmick of this gun so showing off the damage comparison. I also think the clip of sapping buildings looks really confusing. I think just sapping the tele, rebuilding it, shooting all the Crits, then moving onto the Dispenser clip makes more sense than killing the Engineer. I'll probably also add a Sniper to the first clip, backstab him, then shoot the Medic to show off Crit damage.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 09:27, 29 July 2025 (UTC)
:The homewrecker should show you attacking an enemy building.
+
{{DemoEntry|end}}
:The telefrag video should probably show that telefrags can kill ubered players.
+
 
Just my two cents. [[User:Armisael|Armisael]] 16:26, 8 December 2010 (UTC)
+
= Other =
:That's a good start~
+
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
* Horseless Headless Horsemann's Headtaker: Good, but like the Eyelander, it should also show the 4-heads cap on the health increase effect. Also, Demoman is not holding the weapon in the backpack view
+
{{DemoEntry
* Homewrecker: Good as well, but needs to show additional damage against enemy buildings too (have an engy bot build something). Also, Pyro is not holding the weapon in backpack view
+
| begin
* Telefrag: Good idea, but not really easy to follow. I suggest using a third-person perspective for this one, and doing it more slowly. Or perhaps using a spectator camera to show what happens, and doing a picture-in-picture thing like the [[Razorback]] one~
+
| status = nodemo
Edit: Damn, Armisael beat me to it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:29, 8 December 2010 (UTC)
+
| reservation =
:Ok, Thanks for the tips guys! I'll start working on that :) {{User:McComBat/Siggy}} 18:23, 8 December 2010 (UTC)
+
| changes = {{c|Demonstrate all powerups.}}<br>{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
 +
| video =
 +
}}
 +
 
 +
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
 +
 
 +
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
 +
 
 +
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
 +
* Start the demonstration in first-person mode.
 +
* Switch to third-person mode.
 +
* Kill enough enemies such that domination status appears.
 +
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
 +
 
 +
Now you've established that "skull on HUD" = "having killed enough enemies".
 +
 
 +
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
 +
 
 +
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
 +
 
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
 
 +
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
 +
 
 +
{{DemoEntry|end}}
 +
 
 +
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| video =
 +
}}
 +
 
 +
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
 +
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
 +
 
 +
::How about just use the RED player to see the BLU humiliation animation. Like:
 +
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
 +
::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
 +
 
 +
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
 +
 
 +
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
 +
 
 +
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
 +
 
 +
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
 +
{{DemoEntry|end}}
 +
 
 +
== [[File:Item icon Saxton.png|32px|link=Versus Saxton Hale]] [[Versus Saxton Hale]] ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 22:55, 3 December 2024 (UTC)
 +
| video =
 +
}}
 +
 
 +
{{DemoEntry|end}}
 +
 
 +
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|32px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 22:55, 3 December 2024 (UTC)
 +
| video =
 +
}}
 +
 
 +
{{DemoEntry|end}}
 +
 
 +
== [[File:Carnival_of_Carnage_RED_Bumper_Car.png|32px|link=Bumper Cars]] [[Bumper Cars]] ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| video =
 +
}}
 +
 
 +
{{DemoEntry|end}}
 +
 
 +
=Questions and Proposals=
 +
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
 +
 
 +
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
 +
{{c|Zombies have different abillities than normal players}}.
 +
 
 +
Hello, I am Slimyboi500.  I will be doing the demostrations for each zombie in Zombie Infection.
 +
 
 +
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
 +
 
 +
*[[Scout]]: Speed Demon
 +
*[[Soldier]]: Pounce
 +
*[[Pyro]]: Hellspawn
 +
*[[Demoman]]: Blast Charge
 +
*[[Heavy]]: The Tank
 +
*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
 +
 
 +
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
 +
 
 +
Let me know if it's a good idea or not.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
 +
 
 +
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
 +
 
 +
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
 +
 
 +
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
 +
 
 +
::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
 +
 
 +
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
 +
 
 +
::::::Still, is that a yes on the idea?
 +
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
 +
 
 +
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
 +
 
 +
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
 +
 
 +
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
 +
 
 +
::: I will do the demo as soon as I get enough votes for it
 +
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
 +
 
 +
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
 +
:::::Voting yes for ZI and VSH videos. Videos per zombie for ZI is a good idea. Now, we'll have to wait for the upcoming ZI update, in which I think will be the last one with gameplay changes? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 23:39, 8 October 2024 (UTC)
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::::::The only issue is that the maps aren't fitted well for demos, and I can't find out how to turn into zombies on normal maps.  The same goes for VSH too.
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::::::[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 00:51, 9 October 2024 (UTC)
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{{Outdent|6}} The VScript would have to be ported over, as well as all the assets. Alternatively, doing all of this on an existing map of those game modes.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:55, 9 October 2024 (UTC)
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 +
== Flippin' Awesome and Skullcracker in VSH ==
 +
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
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:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
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::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
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:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
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 +
== Configs for partner taunt demonstrations ==
 +
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
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 +
== New tr_karma and requirements ==
 +
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
 +
* Increased lightmap quality in the interiors
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* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
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* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
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* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
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 +
== Issues with tr_krama and tr_krama_event ==
 +
 
 +
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
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:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
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::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
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:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
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== Question about 2D and 3D player models ==
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 +
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
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: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
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::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
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:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
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::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
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== Mastercomfig question ==
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 +
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
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:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
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::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)
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 +
== Closed Captions/Subtitles ==
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 +
Random thought today for a low priority task: creating subtitle files to explain what is being demonstrated during the videos. Potentially beneficial for new players; for example, and what made me think of this, during the [https://www.youtube.com/watch?v=pzaDV6NNHXs pomson] video we're shown a spy POV getting hit by the pomson to demonstrate the cloak drain, which is only noticed if the player is looking at the cloak HUD element, which is pretty easy to miss (imo), especially if you're new and have no idea what's going on and are just looking at the engie firing the shot.
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<strike>Looking at [https://support.google.com/youtube/answer/2734698?hl=en#zippy=%2Cadvanced-file-formats youtube supported formats] I'd reckon TTML is probably the way to go since it supports positioning (important imo) and styling (not very important imo). I've found [https://github.com/SubtitleEdit/subtitleedit this open source] editor which supports TTML and offers a built in video-from-url import for syncing.</strike> - After messing around for a bit, positioning seems very disconnected between the previews in that app and actually uploading the files to youtube, although once the proper settings are found it should be a breeze to copy paste the templates before submitting, might investigate after finals done next week if I can remember.
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On the admin side of things, seems like it's about 5 clicks to add a subtitle file. [https://www.youtube.com/watch?v=mnKOX2PaQZY Subtitle editor permissions] exist so it doesn't have to only be one person officially implementing these (which is what uploads appears to be if I'm not mistaken). Potentially the actual subtitle file contents could be put into this project's page as subpages e.g. [[Weapon Demonstration/Subtitles/Pomson 6000]] [[Weapon Demonstration/Subtitles/Pomson 6000/es]] and then create a category to mark them as ready to upload/update. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 19:31, 27 June 2024 (UTC)
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:Investigation has been made, a combination of the subtitling software [https://aegisub.org/ aegisub] and a corresponding [https://github.com/arcusmaximus/YTSubConverter converter] app work wonderfully. No positioning nonsense like all the other editors I could find and they offer style + positional templates so everything can be standardized. I've uploaded an [https://www.youtube.com/watch?v=W_7Nhmng61c example] for half of the pomson demo (creating templates and finding the software wore me out too much to finish it rn). 240p bc I have .1kbps upload and can't be arsed waiting to upload HD. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 06:27, 1 July 2024 (UTC)
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:: The issue is actually uploading the subtitles. I've actually uploaded subtitles for all intro videos back when we uploaded the zombie infection one and it was such a pain... I took me ''days''. YouTube has a way to bulk upload them, but it seems limited to business accounts, which we are not and can't apply for.
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:: A request that is very frequent, and something that I've done a few times, is adding timestamps for when something happens in a video ([https://www.youtube.com/watch?v=pN-cAG3kW2I&lc=Ugzg0JWOWoTusUnnkqJ4AaABAg.9x1ptkjgJ8x9y19le2sD_i c this video] - a commenter asked to add timestamps for each minigun). I think we could do that more often out of courtesy (it actually does help), but not as a requirement for demos. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:41, 4 July 2024 (UTC)
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::: As mentioned, there is a separate permission for subtitles. Seems like you can also upload the subtitles from an [https://developers.google.com/youtube/v3/docs/captions/insert API]. Potentially this can be combined with the subtitle page idea and have a bot with a subtitle permission yt account to automatically upload them from the wiki. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 18:37, 4 July 2024 (UTC)
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::::I personally don't like the idea of describing it with text, as I'm afraid we or the people might get reliant on it, rather than the textless demonstration. Plus, it'll likely become outdated very fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:25, 4 July 2024 (UTC)
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 +
== Achievement Demonstrations on the official TF Wiki YouTube channel ==
 +
 
 +
Weapon demonstrations are very helpful in letting newer players know how a weapon fires or how an unlock's attributes affect standard gameplay, while keeping older players up-to-date on balance changes. But what if we assisted players of all kinds in learning how to earn TF2's 520 [[achievements]]? Introducing [https://www.drive.google.com/drive/u/5/folders/1yN_aq-13yxwwgsZrs0LbnkKCk1f3YZfE Achievement Demonstrations]! ([https://www.youtube.com/watch?v=kJGNf5H5IRU Video])
 +
=== ''"Why demonstrate achievements?"'' ===
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TF2 has '''hundreds''' of achievements, with many having rather ''vague'' descriptions. Thus, actively attempting to earn them may seem daunting to many players. Demonstration videos would provide clarity and encouragement to both newcomers and achievement hunters alike.
 +
=== ''"How should achievements be demonstrated?"'' ===
 +
Any achievements showcased should be earned in intended ways, utilizing simplest methods. [[Strategy#Achievement_strategies|This page]] should serve as a general guide. Weapon unlocks and cosmetics should be avoided unless essential to earning the achievement. General achievements that are earnable by any class should feature the [[Scout]] by default. Demonstrations should be primarily versus [[bots]], though versing another player will be necessary at times.
 +
* '''''[[Taunts#Kill_taunts|Taunt kill]] and [[Deathcam]]-related achievements:''''' Should feature the victim's Deathcam perspective of the player earning the achievement.
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* '''''Achievements involving performance of a repetitive task over a lengthy period of time:''''' Should be presented with a fade effect representing a time lapse, with only the start and earning of the achievement needed to be shown.
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* '''''[[Achievement_items|Milestone achievements]]:''''' Could be accomplished with either a brief compilation of the prerequisite achievements being earned, or with a simple showing of only the final achievement popup, along with the associated achievement item being claimed from the notifications menu.
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* '''''Achievements requiring Steam friends:''''' These will require alt accounts or coordination amongst contributors.
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* '''''Unobtainable achievements (ie certain [[Replay_achievements|Replay achievements]]):''''' Should be presented with a note informing watchers the achievement is currently unable to be earned.
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* '''''[[Achievements#Joke_achievements|Joke achievements]]:''''' A demonstration should not be necessary for these.
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=== ''"Where should achievements be demonstrated?"'' ===
 +
Achievements should generally be showcased on tr_karma_wiki, tr_karma_event_wiki, or a variant edited in [[Valve_Hammer_Editor|Hammer]] with altered bot spawn locations.
 +
* '''''[[Arena]] achievements:''''' arena_karma_wiki.
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* '''''[[Capture the Flag]] achievements:''''' ctf_karma_wiki.
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* '''''[[Control point]] achievements:''''' cp_karma_wiki.
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* '''''[[King of the Hill]] achievements:''''' koth_karma_wiki.
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* '''''[[Mann_vs._Machievements|MvM achievements]]:''''' mvm_karma_wiki. Can utilize custom waves.
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* '''''[[Payload]] achievements:''''' pl_karma_wiki.
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* '''''[[List_of_maps|Map]]-specific achievements:''''' The official map associated with the achievement. MvM maps can utilize custom waves.
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* '''''Event-related achievements:''''' tr_karma_event_wiki or an edited variant.
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* '''''[[Replay]] achievements:''''' Should only use replays taken from one of the maps listed above.
 +
[[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 19:43, 27 June 2024 (UTC)
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: {{c|con}} My personal vote on this would be a no. I just don't see the need and it would feel spammy. The majority of achievements are pretty self explanitory. The few that are vague are thouroughly explained in the [[Obtaining General achievements|"Obtaining Achievements"]] type pages. This would be a massive ammount of work to produce and aprove all of these for what feels like very little to no gain in my opinion. Producing hundreds of videos explaining basic things feels like a huge waste of energy. I could maybe see an argument for making "official guides" for some of the more convoluted achievements but the wiki definitely shouldn't be making hundreds of videos covering basic stuff like "Destroy 3 teleporter entrances". [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 20:15, 27 June 2024 (UTC)
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:: Time and energy are non-factors as I am entirely willing to solo produce these if needed. And even basic achievements have their nuances. Per your example, does "Destroy 3 teleporter entrances" include ones that are being constructed? What about ones that are being sapped? Do destruction assists count? Et cetera. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 20:39, 27 June 2024 (UTC)
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:::I've heard that quite a few times about different projects, this is not something you will finish, trust me. I personally don't believe these add much value, some achievements are very self-explanatory, and the how-to is exactly why we have these pages. It's a neat idea, but there's too much that would go into these (including needing to pretty much reset all your achievements each time). If a project is going to be made, it needs to be accessible for everyone, or at least more than a few people willing to reset all their achievements.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:17, 27 June 2024 (UTC)
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::::It took only a few hours to make/edit the 5 example videos, the rest of the time I spent working on this project was spent planning and mapping (I had to learn how to use Hammer). Realistically, it would only take a few months for me to complete them all, and that's just with one person working on them. As for resetting achievements, [https://github.com/gibbed/SteamAchievementManager Steam Achievement Manager] is a facilitative way to modify your Steam achievement progress at will. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 23:18, 27 June 2024 (UTC)
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:::::And to refute the idea that a lot of the achievements are ''"too basic,"'' this same logic could apply just as much to any other demonstrations: [[weapons]] can simply be playtested by anyone booting up the game and firing them a few times, [[taunts]] can be freely previewed in the [[Mann Co. Store]], all the [[Cosmetic_item|cosmetic]] videos exist simply to show they can earn assists, and so on. Meanwhile, a great deal of achievements are rather specific or obtuse in how to actually earn them and would greatly benefit from a video demonstration. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 23:43, 27 June 2024 (UTC)
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{{Outdent|5}}There is no real refuting here, this is people giving their opinion. The issue is that, yeah, it's possible to do this on your own, but if you're going to have to make 520 videos you're going to give up at some point. As for Steam Achievement Manager, that's an outside program that may or may not be considered a cheat by Valve (at the very least, we don't wanna rely on this program to have to reset specific achievements). Weapons can be playtested, unless you don't have them. Taunts can be previewed in the store, except it doesn't show off M1/M2, and doesn't show off a full taunt (intro, loop, exit). Cosmetic demonstrations aren't being made anymore because they're all the same, so we scrapped them.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 27 June 2024 (UTC)
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:SAM is moreso a debugging tool than a cheat. I'm certain most people use it to earn bugged achievements that wouldn't activate for them for whatever reason. That argument aside, I am more than willing to continue working on this project if given a greenlight, or in the case the greenlight only comes after a certain trust is built, I'd still be working on it until then. I'll provide updates, including more videos, more maps, thumbnails, etc. The only achievements I might need outside help with are the ones which require multiple Steam friends. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 00:13, 28 June 2024 (UTC)
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::It's not much of a debugging tool, but there are in-game features to reset achievements, too, which is what we would use instead. The Wiki being official means if we officially require people to use that program, it's a form of endorsement, which is not something we want. Many achievement demonstrations would also simply not be interesting or very hard to demonstrate (winning 142 rounds of a map, collect 1 million MvM credits/killing 1 million robots, destroying 100 enemy stickybombs with the Scottish Resistance). Some would also not be a proper demonstration: Winning a map without losing a control point on Hydro or winning a round of Well within 5 minutes would just consist of either regular gameplay or an empty server where you run on control points. The former is too much for a demonstration, and the latter is not demonstrating anything. Also note, this is the last message I'll leave here (but I will still watch the conversation) as I don't want the convo being stopped by a constant back-and-forth and possibly have people not engage in the conversation because of it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:29, 28 June 2024 (UTC)
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:::I can see the rationale behind wanting to use the more 'official' means of resetting achievements, and I will aim to utilize that from now on. As far as whether or not an achievement is demonstrated ''"properly,"'' this is entirely subjective, as achievements can be earned in a variety of ways outside the intended/idealistic means; I merely wish to provide an example of the most basic methods which anyone can reliably follow. Whether or not a demonstration is ''"interesting"'' is also subjective. I appreciate the earnest provision of your viewpoints and criticisms, and I too shall disengage from this back-and-forth to allow more opinions to be shared. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 00:43, 28 June 2024 (UTC)
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:::: I really don't see the issue with using SAM or any other tool to lock/unlock the achievements as needed for the demo... The argument that we'd be endorsing it is quite absurd, this would be behind-the-scenes stuff.
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:::: That said, it is unreasonable to make over 500 videos and some achievements would be hard to demonstrate (progress ones, for example). I wouldn't be against making a "walkthrough" for some very specific achievements like the Merasmus TV one, but that wouldn't really fall under this project (it would just be an addition to the strategy page). — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:55, 4 July 2024 (UTC)
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:[https://drive.google.com/drive/u/5/folders/1yN_aq-13yxwwgsZrs0LbnkKCk1f3YZfE I've updated] the Achievement Demonstrations folder with better organization and 50 more demonstrations! This took a little under 2 weeks. All newly-added demonstrations have been listed in '''''changelog.txt'''''. Feel free to give them a glance! (''Note: all future project updates will be addressed via the changelog until project completion.'') [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 21:30, 23 July 2024 (UTC)
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<!-- ~~~~ -->
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== Update status on the Team Fortress Classis demonstration project ==
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Some of you here may remember when two years ago, a user by the name of [[User:Anonymus0|@Anonymus0]] decided to make a proposal about doing Weapon Demonstration videos about the Team Fortress Classic weapons. Although the wiki had no such infrastructure to support the newfound idea (Tfc demonstration maps, guidelines, rules etc.) the proposal still received mass support; thus prompting me, as well as a number of other editors, most notably [[User:Yossef|Yossef]], to collaborate together on turning this young idea into reality. However, despite some early success in recording, due to Yossef's family situation coupled with my vanning interest in the wiki, the project died down....up until now.
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Because now, I would like to announce that the first major hurdle in making Tfc demonstration weapons, namely that of getting a proper demonstration map, has been overcome! For that reason, I will present you 4 different demonstration maps that I had created.  Why 4, you may ask? Well I knew that as a very much novice map maker, I could not possibly make a good demonstration map from the first try; so I decided to make multiple different maps and ultimately let you, *the community*, collectively decide which of the presented maps should be used for demonstrations. This of course means that any criticism, praise, suggestions and comments about the upcoming maps is very much appreciated and wanted. It must also be noted that many of the maps shown here are not complete. In fact, this is a deliberate choice, as I first wanted to get community feedback about the overall layout and "feel" of the map, before decorating them with details and whatnot. Anyway, here are the maps:
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1st map is called Wind_tunnel, and its demonstration video can be found [https://www.youtube.com/watch?v=H-JTrTQfCJY here]. 2nd map is called backup_final ''(keep in mind that these names are only temporary, the chosen map will be renamed into tr_lolim)'' and its demonstration video is [https://www.youtube.com/watch?v=ls2gSuL8UeA here]. 3rd map's name is tr_karma, which you can see [https://www.youtube.com/watch?v=rmQq4fRJy4U here]. And finally, the 4th one is called tr_lol_test_tfc and can be found [https://www.youtube.com/watch?v=UJu0naNRJNc here].
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The maps are chronologically ordered, meaning that the first map ''Wind tunnel'' is oldest/earliest one that I created, while ''tr_lol'' is my final one. As you can see, ''Wind tunnel'' and ''Backup final'' are the most completed maps, featuring an outdoors obstacle course section, a pit, as well as a grenade testing range. However, the other two maps shouldn't be judged for their lack of such things, since the outdoors part can easily be copied from the other two and added on. Of much, '''much''' greater importance to me is knowing whether the main testing chamber/firing range, as well as the overall layout/architecture is of satisfactory enough quality to be used for a professional and official setting like the Team Fortress Wiki.  Further more, here are the wireframe overviews of some of the maps listed: [[File:User Lolimsogreat2 tfc1.png|15px]] (Wind Tunnel), [[File:User Lolimsogreat21 tfc2.png|15px]] (tr_karma), [[File:User Lolimsogreat21 tfc3.png|15px]] (tr_lol)
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Once again, I leave it up to the community to decide which of these maps is the most valuable one; or if my mapping skills are that bad, if none of them are worth while, in which case I will happily scrap all 4 maps and start over again. This time, hopefully, it wont take me 2 years to finish a new batch :D. As for download links, I didn't provide them since once again; the maps are not finished and are expected to undergo many revisions, both as I and the community see fit. However, if someone really wants to see/edit these early maps for themselves, they can contact me in private and I can provide both the .bsp and the .quark (the map making engine) file.
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Anyway, although the largest hurdle for this project has hopefully been overcome, there are still more technical problems that prevent me from just pumping out TFC demonstrations, they are as follows:
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* '''Lack of proper bot programs''': It is true that online, you can find many bot programs compactable with tfc, however none of them can be used for demonstration purposes. Namely, all of those programs are combat bots. The ones which move around and shoot you. Even worse, except for the command to spawn them and change their difficulty, they cannot be in anyway controlled or manually manipulated. I eventually took one of these programs and delved into its files, where I erased the waypoints the bots use to move around. This fixed the problem of them moving around, since now when they spawn, they get permanently locked into place. However they still lock on and target hostile bots and players, and they keep trying to "escape" their prison by constantly hopping in place. I'm contemplating picking up programming and simply creating a bot program myself, but that will certainly take time.
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* '''No damage indicators''': Tfc doesn't display any damage numbers when you damage someone. I haven't found any mods that seem to add them, meaning that the only way to know the damage you dealt is to use the console. However, I do not know could this be presented in a video format.
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That seems to be it. While I wait for community feedback, I will continue to try and find workarounds/fixes for these problems. Thank you for your attention :D! [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 09:09, 29 July 2024 (UTC)Lolimsogreat21
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:I'm not going to lie, this project has been entirely stagnant so there's clearly not much interest from anyone actually involved in the project. It's easy to say "yeah this is a great idea", but then when it comes to actually doing it, others have to figure it out. The maps were the least of our worries, as they can be made easily, and definitely not the biggest hurdle. The bots and damage numbers will most likely require game modification to work, or at least a good knowledge of the game (for the bots). Otherwise, it'll always have to be two people, which requires servers too. This just seems like way too much work to figure it out, so I think if this hasn't been solved in 3 months I might just indefinitely shut it down.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:22, 29 July 2024 (UTC)
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::As fascinating as it is, and the work is appreciated, I feel as if it's just far too much work from a recording an editing standpoint, especially without damage numbers and everything that TF2 has its gonna be pretty hard to record any sort of demonstration unless you go through the whole process of manually adding numbers to the video to indicate damage. Unfortunately I don't believe most would be able to cope with all that work. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 13:33, 29 July 2024 (UTC)
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:::I can see that the general outlook on this project is quite pessimistic, which I can understand perfectly. However, there have been more developments that I've made this week, which could bring this proposal one more step closer to realization. Namely, the [https://developer.valvesoftware.com/wiki/Foxbot Foxbot] bot program, which almost certainly isn't intended for the purposes I'm trying to shoehorn it into, is actually quite a bit more flexible then I initially thought and reported to you. Turns out that with some careful and delicate usage of the waypoint system, it is possible to (crudely) manipulate and somewhat exert control over the bots. Couple this with the skilfull usage of something called ''waypoint tags'', and I managed to actually bug out the bot's navigation, to the point where they become completely docile and unmoving, ready to be used for demonstration purposes. Finally, the command {{code|botsdontshoot}} ensures that they won't target me, allowing me to even control the direction they are facing.  While this setup cannot be saved, meaning that every time I load a map I need to do the whole procedure again, it works perfectly and looks something like [https://youtu.be/4aBWMRW6rHo this]
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:::Only minor issue still remaining is that when the bots get killed, they will respawn back into their "unbugged" state and start jumping and moving about. Since the command {{code|mp_respawn_time}} doesn't work, and there is no way to stop them from respawning, I simply solved the issue by disabling chat messages and then binding one of my keys to the kick command and immediately kicking the bot upon death; if I'm fast enough they wont even get to respawn. (In the video they did, hence the loud obnoxious sound in the background). Finally, the Foxbots have a couple of tricks up their sleeves over their tf2 counterparts, namely the {{code|botcam}} command, which allows me to see from the pov of the bots, which could be immensely useful in demonstrations, but I've yet to do extensive testing on it.
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:::I consider the bot issue solved, leaving only the damage numbers remaining, however things got complicated here. Turns out, I was wrong in believing that the console shows damage received by other players, or if it does, I don't know how to get it do that. This not only means that there are no damage numbers shown during the actual testing, but there is no record kept of the damage another player received at a given moment, from which damage numbers could then be extrapolated and edited in during the post production. This is actually fine for most weapons. There is no damage falloff in tfc, meaning that a single shot from, say the nailgun, will always do the exact amount of damage at all ranges. Meaning that as long as all shots hit their target, I can simply count the amount of ammo a weapon consumed and then add in damage numbers. The real trouble makers are the Shotguns and the Assault gun, who fire multiple pellets/buletts per single ammo, and have a wide spread, making it impossible to know the exact damage dealt unless at extremely close ranges, where every shot is expected to connect. I'll still looking for a solution to this, so wish me luck. [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 22:12, 4 August 2024 (UTC)Lolimsogreat21
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::::This sounds like a ton of effort, and definitely not worth it nor easy to get into for the average person. It's possible, but having to rely on the bots being bugged out and having to do this every single time to do something. This is just too much effort, unless it can be done easily I don't see much of a point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:11, 4 August 2024 (UTC)
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::::: Well If ease of demonstration is such a problem, there might be a way to remedy it quite easily. Checking out the [https://apg-clan.org/vbdownloads.php?do=download&downloadid=980/ Foxbot download site], it seems that a {{code|botdontmove}} command, which is something that would drastically cut down on the setup process, is actually on the developer's to-do list. And since the last update to foxbot came out in July of this year, it isn't out of the question that the next update could also arrive relatively soon, at least sooner then your 3 month deadline... However, in my opinion, there is no reason to wait any further. I have the maps, I have the (semi-functioning) bots and I can demonstrate 12 out of the 19 weapons (not counting the grenades) by simply guessing the damage numbers with reasonable accuracy. So unless someone gets any army of alternative accounts, or multiple players are willing to come together for a demonstration (which clearly won't happen and is very expensive), then this is the way the cookie will crumble. [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 11:40, 18 August 2024 (UTC)Lolimsogreat21
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::::::Unforutnately, the way the cookie will crumble is the project being scrapped. Damage numbers are is the biggest thing to show here, if they're based on a guess and not going to be natively supported, the project will just be scrapped instead. The reason to wait is because the whole purpose of these videos is to show off the weapons, if you can't show off the damage properly with damage numbers that are entirely accurate instead of a "guess with reasonable accuracy" then we're not doing it yet. Even if you know the damage entirely, having to individually add these for each weapon is way too much effort.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:47, 18 August 2024 (UTC)
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::::::: Alright alright, I can see that I didn't express myself clearly enough/forgot to say something important, so forgive me please. Namely, there is ''a way'' to see how much damage you've dealt someone in tfc, and that is to hop into the spectator team and hover over other players, which will display their armour and health. So in theoryyyyy (say when demonstrating the shotgun); you can pop one shot into the opponent, hop into spectator and see how much health is left and then go back to blue team, use some kind of autoclicker/script in order to return to the same mouse position, and repeat the whole process again. Afterwards, you can simply cut out the whole "you checking the bots' health" in order to make it appear as if the shotgun was firing continuously, and use the knowledge to add in damage numbers (simply extrapolate the damage by seeing how much of bot's health was left in every incriment of firing from their base health). Is this very difficult to do, yes. But like all the other things in this project, what matters is that it's possible, atleast to me. Now, is this a genuine and native demonstration? No. Does it involve pulling a bit of wool over the viewer's eyes? Yes. But judging from the talk at demonstration for [[Team Fortress Wiki talk:Weapon Demonstration#Chemistry Set|Chemistry set]], it seems that the wiki is fine with using illusions in order to make something appear to happen rather then actually happen. So I see no problem with it.
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:::::::Anyway, here is the prototype of the first Nailgun demonstration, damage numbers and all included. [https://www.youtube.com/watch?v=Z6M8yjxNdOU] [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 20:08, 19 August 2024 (UTC)Lolimsogreat21
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{{Outdent|8}}There's a difference between "pulling a bit of wool over the viewer's eyes" to save on costs, and having to manually add in each damage number, move each of them, and do that for every single time there's damage. The font and music don't really match up, as they're both meant for TF2. As much as I'd like this to succeed, having to (after EVERY shot) hop into spectator to find out how much damage was done and writing it down to then edit it is too much effort. Even if something ''is'' possible, like I've mentioned a few times, if it requires as much tedious work as having to shoot once, go to spectator, view health, note down health, return back to position, and repeat it's just not worth it. We've seen this with cosmetic items that had Pyroland assists, no one wants to do them, it piles up, and eventually we just scrapped them entirely.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:15, 19 August 2024 (UTC)
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As of right now, doing anything with Team Fortress Classic is too difficult. I've archived the topics, perhaps in the future when it's easier we will attempt it again.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:01, 2 December 2024 (UTC)
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== Timestamps on all videos ==
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As the name suggests I'm interested in providing new/updated timestamps for the majority of the existing wiki videos where it may be applicable, as well as making any new ones when new videos get uploaded. I would create a doc with all videos listed along with timestamps written down for each of them. <br>-- [[User:Nemesis07|Nemesis07]] ([[User talk:Nemesis07|talk]]) 23:37, 25 September 2024 (UTC)
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:Timestamps could be good. However, the weapon demonstration videos don't really have a structured order so it could be tedious to make timestamps for those videos. I only added them to some videos like the medic mvm shield · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:57, 26 September 2024 (UTC)
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::I sorta agree with Ashe. I don't think timestamps are really necessary for most videos. The majority of demonstrations are really short (2:00 or less in most cases) so I don't think there would be a big benefit to timestamps for every single segment. Seems like more work than it would be worth for most demonstrations. [[User:Mediarch|{{font color|ec5c69|'''Mediarch'''}}]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[User talk:Mediarch|{{font color|ec5c69|'''Talk'''}}]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[Special:Contributions/Mediarch|{{font color|ec5c69|'''My Edits'''}}]] 14:06, 26 September 2024 (UTC)
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== Getting existing playlists up-to-date and adding new ones ==
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Currently the channel only has a couple of playlists that doesn't include all of the videos, I'm interested in helping create additional playlists for all of the videos to potentially make it easier to find certain videos. <br>-- [[User:Nemesis07|Nemesis07]] ([[User talk:Nemesis07|talk]]) 23:37, 25 September 2024 (UTC)
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:People dont' really use playlists, and the ones that currently exist are for group of "unique" videos. Making a playlist for all the weapons or per-class wouldn't make sense · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:55, 26 September 2024 (UTC)
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== OneDrive usage ==
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Is it ok if I start using OneDrive instead of Google Drive?  Cause I'm kinda running outta space...<br>[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 17:19, 22 February 2025 (UTC)
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: I dont really have an opinion on onedrive but if space is your main concern you could remove demonstrations that have already been uploaded or simply have a second account. [[User:Mediarch|{{font color|ec5c69|'''Mediarch'''}}]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[User talk:Mediarch|{{font color|ec5c69|'''Talk'''}}]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[Special:Contributions/Mediarch|{{font color|ec5c69|'''My Edits'''}}]] 17:37, 22 February 2025 (UTC)
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: As long as we can view the video without downloading it and also download the video, OneDrive should be fine.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:26, 22 February 2025 (UTC)
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== Damage against players vs stock 14 new additions ==
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While researching how to do the Warrior's Spirit weapon demonstration remake I discovered that the following demonstrations (except for the ones already highlighted here for remake) lack a damage against players vs stock test: Wrap Assassin, Fan O’ War, Sun-on-a-Stick, Liberty Launcher, The Air Strike, Panic Attack, Disciplinary Action, Back Scratcher, Hot Hand, Sharpened Volcano Fragment, Scotsman’s Skullcutter, The Eviction Notice, Jag, and Diamondback.
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Reason why I am making a post here about it is adding 14 new demonstrations to the list of needing to be redone is a rather large amount. Though I will be making more weapon demonstrations into the future, I cannot guarantee I will do the bulk of them. In the past I've been told suggesting people do things without much of a plan to follow through with them isn't very helpful (which I agree with). However, this place is kind of ''the'' place to mention this sort of thing even in this quantity. I truly don't know though. [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 02:31, 21 May 2025 (UTC)
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:Unrelated question about this too but when do my reservations for approved demonstrations get released? I want to reserve new ones soon but there is no information on when they get released. [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 02:49, 21 May 2025 (UTC)
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::There's no real schedule for when they get released. As for the stock comparisons, feel free to add them to the page.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:50, 21 May 2025 (UTC)
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:::I mistyped. I meant like when do the reservations on already accepted and uploaded demos such as the Southern Hospitality get removed. [[User:Fisherboy800|Fisherboy800]] ([[User talk:Fisherboy800|talk]]) 01:22, 22 May 2025 (UTC)
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::::If they're accepted you can remove your reservation.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:15, 22 May 2025 (UTC)
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== Renaming of the Project ==
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The name "Weapon Demonstration Project" doesn't really fit its goals anymore as the channel hosts tools, taunts, bundles, gamemodes, and cosmetic demonstrations in addition to weapon demonstrations. I am not proposing anything radical, just maybe like a rename to the "TF2Wiki Demonstration Project" would make most sense. I think it would be a simple change and it'd make things clearer to newcomers like I was. [[File:User Fisherboy800 Fisherboy.gif|100px|link=User:Fisherboy800]][[File:User Fisherboy800 User Talk Page.gif|45px|link=User talk:Fisherboy800]][[File:User_Fisherboy800_Contributions.gif|75px|link=Special:Contributions/Fisherboy800]] 00:48, 19 July 2025 (UTC)
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:I don't see much point in renaming it. It would just cause a lot of links to become outdated and the article itself should clarify it's more than just weapons.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:52, 19 July 2025 (UTC)
 +
 
 +
== Quote ==
 +
 
 +
Can we add this quote to the main page? Sure its not a Valve-made quote but its extremely fitting.
 +
[[Media:Barker_taunt_demoman_02.mp3|"Let's see what you got... uh... demonstration man?"]]
 +
<small>
 +
[[File:User Fisherboy800 Fisherboy.gif|100px|link=User:Fisherboy800]][[File:User Fisherboy800 User Talk Page.gif|45px|link=User talk:Fisherboy800]][[File:User_Fisherboy800_Contributions.gif|75px|link=Special:Contributions/Fisherboy800]] 21:55, 2 August 2025 (UTC)
 +
 
 +
: </small>There's not really a point of having a quote on the page, since the weapon demonstration pages are only for the purpose of having an organized place to list and provide needed demonstrations. The raw audio file also doesn't really work outside of it's intended usecase (and by this I mean it hurts my ears).<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 22:18, 2 August 2025 (UTC)
 +
 
 +
::ok 😢 [[File:User Fisherboy800 Fisherboy.gif|100px|link=User:Fisherboy800]][[File:User Fisherboy800 User Talk Page.gif|45px|link=User talk:Fisherboy800]][[File:User_Fisherboy800_Contributions.gif|75px|link=Special:Contributions/Fisherboy800]] 23:04, 2 August 2025 (UTC)
 +
 
 +
:I don't think the quote is really necessary, quotes are generally on articles as a bit of extra flavour but this is a project page and generally doesn't need flavour, just instructions. As for the quote itself, in my opinion it's a bit of a cringe line with an overused joke. It fits this project, but the line itself is incredibly loud and isn't a very good joke.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:03, 3 August 2025 (UTC)
 +
 
 +
== Playlist for replaced videos ==
 +
I got [https://www.youtube.com/watch?v=jyFoaTunNcA this video] in my recommendations and really liked the idea. Instead of just making the old video private and swapping the link like we usually do, why not put them in a [https://www.youtube.com/@OfficialTF2Wiki/playlists dedicated playlist]? That way they're still accessible for reference/archival/niche usage. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 18:37, 1 October 2025 (UTC)
 +
 
 +
:I foresee an issue of users not reading. I do think it would be interesting, but we'd have to probably rename them all to prefix them with [OUTDATED]. Though this request is mostly reliant on Ashe, as he is the one that will have to keep it up-to-date.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:40, 1 October 2025 (UTC)
 +
 
 +
:: To be more precise: instead of ''private'', just set them to ''unlisted'' and add them to the playlist. YT won't recommend unlisted videos, so people shouldn't be coming across them randomly.
 +
:: And to raise awareness of the playlist, we can just mention the playlist in the comments of the new video: "This video has been redone cuz so and so. Check <playlist link> for the previous version." — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 18:47, 1 October 2025 (UTC)
 +
 
 +
== User credit ==
 +
Should the people that do the demonstrations be credited in some way? I was thinking that the description of the demonstration video should include a line that says: "Demonstration performed and recorded by [user]." and optionally a link to their userpage.<br>[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 02:33, 8 October 2025 (UTC)
 +
 
 +
:Their names are already featured in the video itself most of the time, but otherwise I think it would be fine if the credit was listed somewhere on the project page.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 09:19, 8 October 2025 (UTC)
 +
 
 +
== Halloween Spells vocal effects ==
 +
I already asked Grampa about some kind of demonstration of Halloween Spells instead of static images, and there are some plans, but there are also vocal spells that require a video to demonstrate them, something like [[Brundle Bundle]]. One all-class cosmetic, like a hat, with the "Voices from Below" effect could be used. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 14:25, 17 October 2025 (UTC)
 +
 
 +
: I'm willing to do a Voices from Below one, I do have a Ghastlierest Gibus so if ever they decide to allow spell effects. I'm willing to demonstrate this one. [[User:Regal|Regal]] ([[User talk:Regal|talk]]) 07:13, 19 October 2025 (UTC)
 +
 
 +
== Saxton Hale Taunting demonstration. ==
 +
 
 +
Although there are no such demonstration yet for Saxton, perhaps we could remake some of the all class taunt demonstrations to also add Saxton Hale's animations too.
 +
 
 +
references:
 +
[https://wiki.teamfortress.com/wiki/Versus_Saxton_Hale#Gallery|Saxton Hale Gallery]
 +
:[[Conga]]
 +
:[[Flippin' Awesome]]
 +
:[[Kazotsky Kick]]
 +
:[[High Five!]]
 +
:[[Mannrobics]]
 +
:[[Rock, Paper, Scissors]]
 +
:[[Schadenfreude]]
 +
:[[Skullcracker]]
 +
:[[Square Dance]]
 +
 
 +
However demonstrating for Saxton Himself might be a better start. Especially choosing a map to do so. Perhaps [[Tiny Rock]] is a good map? [[User:Regal|Regal]] ([[User talk:Regal|talk]]) 08:12, 19 October 2025 (UTC)
 +
 
 +
:They're just Heavy's animations, plus he's a game mode-specific class which are not covered in the demonstrations.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:51, 19 October 2025 (UTC)

Latest revision as of 10:51, 19 October 2025

Contents

Tools

Backpack Enchantment Eternaween.png Enchantment: Eternaween

Pictogram wait.png This demonstration has been reserved: User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 03:16, 10 August 2025 (UTC)

Pictogram comment.png Status: No demonstration submitted

I've got a few questions related to how this should be set up:

  • How many other people are needed for this demonstration? (The voting part)
  • What map should this be done on? tr_karma_event_wiki or some other map which will probably reflect Halloween/changes to a normal map better such as Double Cross.
  • Should I show off the Halloween Mode changes?
    • On the one hand, it would be easy to show Halloween restrictions lifted on certain cosmetics/weapons, item pickups changing, and the thriller taunt playing.
    • On the other hand, I am not sure what way would fit best in a demonstration to show off item pickups changing. More importantly, some more complicated aspects such as Halloween-Spelled items being active and strange part kill tracking would be far greater of a task to get done filming in 2 hours (duration of the event). I don't even know which strange part type the Eternaween's Halloween would count for because there are separate ones for Full-Moon and Halloween kills.

Gift-Stuffed Stocking Gift-Stuffed Stocking

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Mann Co. Supply Crate Mann Co. Supply Crate

Pictogram wait.png This demonstration has been reserved: AlexT 07:07, 13 July 2025 (UTC)
Pictogram comment.png Original video is not an official demonstration.
Demonstration link

Pictogram info.png  Status: Review needed

This video already exists for the Mann Co key: https://youtu.be/d0IgRwj33BA . Also, check your Hud, i don't think it should look like that · Ashe (talk) 18:35, 20 July 2025 (UTC)

I personally think there's value in showing how it looks like when either using the key or using the crate, though not sure what other people think.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:06, 22 July 2025 (UTC)
It could be instead showing the mechanic of unboxing, instead of the tool. That would only require to change the name of the video · Ashe (talk) 04:44, 16 October 2025 (UTC)

Action

Fancy Spellbook Fancy Spellbook

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.
Pictogram comment.png Demonstrate that the particle effects that emit on the hand are different from the Spellbook Magazine and Fireproof Secret Diary.

Pictogram comment.png Status: No demonstration submitted

Fireproof Secret Diary Fireproof Secret Diary

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.
Pictogram comment.png Demonstrate that the particle effects that emit on the hand are different from the Spellbook Magazine and Fancy Spellbook.

Pictogram comment.png Status: No demonstration submitted

Kritz or Treat Canteen Kritz or Treat Canteen

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Pile o' Gifts Pile o' Gifts

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Halloween Package Halloween Package

Pictogram wait.png This demonstration has been reserved: Regal (talk) 13:51, 15 October 2025 (UTC)
Demonstration link

Pictogram info.png  Status: Review needed

Hope this would be a good start to what i made. --Regal (talk) 17:27, 15 October 2025 (UTC)

Taunts

Flying Colors Flying Colors

Pictogram wait.png This demonstration has been reserved: Regal (talk) 00:14, 17 October 2025 (UTC)
Demonstration link

Pictogram info.png  Status: Review needed

This was a pain in the ass to film XD. (cuz i just finished it at one point and then forgot to disabled the upper hud huhu. had to drink Redbull for this guhhhh) But frfr hope this is good^^. Regal (talk) 18:14, 17 October 2025 (UTC)

Bear Hug Bear Hug

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Final Score Final Score

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Texan Trickshot Texan Trickshot

Pictogram wait.png This demonstration has been reserved: Raccoon Power (talk?) 16:04, 25 July 2025 (UTC)
Demonstration link

Pictogram tick.png  Status: Demonstration approved

Please note that this is my first time doing this. I wanted to do the Ap-Sap, but I figured new taunts would do the same effect. Turns out I got a tough one for a starter, try as I might with quality I guess. Raccoon Power (talk?) 16:04, 25 July 2025 (UTC)

The tradable tag must be gone before the demo is made.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:11, 25 July 2025 (UTC)
Redo without the "Tradable after" tag. Raccoon Power (talk?) 06:27, 8 August 2025 (UTC)
and had to add this line to update my redo statement... Raccoon Power (talk?) 09:43, 11 August 2025 (UTC)

Another redo, this time being more brief. Briefer than the training_vid of Well (Control Points).

Fun fact about this: I always wanted to make a demonstration video with the shortest training_vid audio, and here we are now with my dream being fulfieled. Raccoon Power (talk?) 12:29, 12 August 2025 (UTC)

It's brief but it doesn't necessarily need to be. It's lacking the shot where it spins around. It's also fine to just keep the enemy off to the side instead of hidden, like how partner taunts have the enemy player to the side. It also says 'Hit <not bound> to Cancel', which should be q (bind it to lastinv).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:33, 12 August 2025 (UTC)

To be fair, I am doing this haphazardly, don't I? I selected training_vid of Dustbowl insdead of Well (control points) to accomidate the length. Redo. Raccoon Power (talk?) 13:15, 12 August 2025 (UTC)

The first clip should be a front view, then the second view should be the slow turn. I think it may also be worth showing that it doesn't hit friendly players (similar to how we show off partner taunts with friendlies and enemies).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:45, 3 September 2025 (UTC)

Took GrampaSwood's tips and another redo is up. Raccoon Power (talk?) 20:06, 4 September 2025 (UTC)

Looks good · Ashe (talk) 13:20, 20 September 2025 (UTC)

Punchline Punchline

Pictogram wait.png This demonstration has been reserved: CheddarTalkContribs 16:52, 7 November 2024 (UTC)

Pictogram comment.png Status: No demonstration submitted

It needs to be demonstrated with all spy guns, like the Roar O'War · Ashe (talk) 23:34, 22 December 2024 (UTC)

Heavythriller.png Thriller taunt

Pictogram wait.png This demonstration has been reserved: User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 05:01, 25 April 2025 (UTC)
Pictogram comment.png Original video is not an official demonstration nor is it a properly made one.
Demonstration link

Pictogram info.png  Status: Review needed

Is there absolutely any way on how I can always perform the thriller taunt?
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 21:43, 28 May 2025 (UTC)

Party Trick Party Trick

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 22:10, 19 June 2025 (UTC)
Pictogram comment.png Sound effects are different and needs to show the Pyroland particles

Pictogram comment.png Status: No demonstration submitted

I can't seem to get pyroland working on tr_karma_wiki so not sure if I should do the demonstration on a different map or what the best solution would be. Tried adding it to the mtp.cfg but that doesn't result in any visual changes. The rainbow particles for the taunt work fine but the "pyroland effects" don't work (no border and the textures all stay the same). Mediarch User Mediarch PFP.pngTalkMy Edits 22:10, 19 June 2025 (UTC)

Healthcare Hog Healthcare Hog

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Ring King Ring King

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Heartbreaker Heartbreaker

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Need to be redone

Fortified Compound Fortified Compound

Pictogram wait.png This demonstration has been reserved: GrampaSwood 15-10-2024 18:00
Pictogram comment.png Update to use post-Jungle Inferno afterburn damage (4 dmg/tick for 7.5 seconds, previously 3 dmg/tick for 10 seconds).
Demonstration link

Pictogram info.png  Status: Review needed

Crusader's Crossbow Crusader's Crossbow

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.
Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

Pictogram comment.png Status: No demonstration submitted

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

I'm going to at least make an attempt at this since the last discussion regarding the Crossbow demonstration was two years ago. Any advice would be appreciated, since this is my first wiki contribution. (And yes, I know how to edit) Jk6419 (talk) 02:25, 27 August 2024 (UTC)

Due to IRL responsibilities that have recently popped up, I am removing my reservation. My apologies. Jk6419 (talk) 04:12, 29 August 2024 (UTC)

Holiday Punch Holiday Punch

Pictogram wait.png This demonstration has been reserved: User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 18:27, 22 July 2025 (UTC)
Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.
Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

Pictogram comment.png Status: No demonstration submitted

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Power Up Canteen Power Up Canteen

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

Pictogram comment.png Status: No demonstration submitted

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Reservation taken to add Medic's BC upgrade difference.The preceding unsigned comment was added by Intel Xeon Gold 6150 (talk) • (contribs) 2025-08-12, 18:38 UTC

Reservation vacated. Raccoon Power (talk?) 19:40, 22 September 2025 (UTC)

Chargin' Targe Chargin' Targe , Tide Turner Tide Turner , and Splendid Screen Splendid Screen

Pictogram wait.png This demonstration has been reserved: CheddarTalk 13:01, 18 July 2024 (UTC)
Pictogram comment.png Should be redone to show that charging with the shields remove debuffs
Demonstration link

Pictogram info.png  Status: Review needed

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

I think the Eyelander clip should probably be synced up better, or go one after another. I think the flame stuff should be done using the Flamethrower instead, as getting killed shows "Pyro carrying Cheddar's", try to also get a clip with a Pyro firing their Flamethrower and you charging through it, showing that if you get hit after the charge starts the debuffs don't get removed. Otherwise, looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 13:41, 31 July 2024 (UTC)

Looks good, only missing the clip with the mid-charge debuff being applied. You can do this using Jarate too if you find that easier (since it has splash).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:36, 5 August 2024 (UTC)
Looks good, the only thing I would change (if the demo needs other changes) is to have the Jarate in the second Jarate clip be thrown on you mid-way through the charge, rather than at the start (but after you already started charging).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:31, 16 August 2024 (UTC)
The fire overlay doesn't appear in the fire clip · Ashe (talk) 03:27, 21 October 2024 (UTC)

Quick-Fix Quick-Fix

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Trading demonstration

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

Pictogram comment.png Status: No demonstration submitted

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)
I think it's necessary. It's the little things that count anyway. If I could do it, should I record the footage of me verifying the trade on my phone?
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 03:28, 30 October 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram wait.png This demonstration has been reserved: GrampaSwood, 7-8-2024 17:03 CEST
Pictogram comment.png Needs to show the updated metal cost.

Pictogram comment.png Status: No demonstration submitted

I think the current demo is a bit messy, so I'm making a new order: First clip (showing basic things, requires 3 people):

  • Build entrance (no speeding up), watch it fully unfold.
  • Build exit (speeding it up). Take Teleporter once it's fully built.
  • Fully upgrade to level 3 using 3 pre-spawned full ammo boxes. Upgrade to Level 2 on the Exit, and upgrade to Level 3 on the Entrance (showing both sides share upgrades).
  • Friendly takes the Tele, enemy player (non-Spy) tries to take the Tele, then an enemy Spy tries to take the Tele (undisguised).

Second clip:

  • Third screens: left screen shows Tele Entrance being selected from PDA, middle screen shows Tele being selected from PDA, right screen has Tele pre-built and picks it up. All 3 put it down, left stares at it, middle hits it, right stares at it (showing off build speed vs wrench hitting vs redeploying).

Third clip (requires 2 people):

  • Third screens: Level 1, 2, and 3 from left to right. Shows friendly player getting teleported, then walks back to entrance and waits for another teleport. Do this for 3 teleports in total. Alternatively, we take another 2 people. They stand in a line and take Teleporter as I watch. Tele brings them to an off-screen place, and I (Engineer) stop on it last. Both teammates look at the Engi, say a thank you voice line. The last bit is only for a bit of humour, so I can understand if we just take the first option only.

Fourth clip:

  • Either a single screen (my preference) or one-third screens: Spy walks on Tele undisguised, gets teleported. Walks back to Entrance, disguises, gets teleported. Walks back to Entrance, takes Disguise off, then cloaks and stands on Tele.

Fifth clip:

  • Spy saps Tele Exit, stand on Tele (showing no teleporting), remove Sapper, repair Tele (shows both sides get healed at the same time). Switch sides, Spy saps Entrance, remove Sapper.

Sixth clip:

  • Third screens: Spy saps Tele, wait until it dies. Level 1, 2, and 3 from left to right.

Seventh clip (requires 2/3 people):

  • Enemy Heavy stands on Tele Exit, I go through (killing him). I walk back in front of Entrance, Medic with Über pops it on patient (who walks on Tele), I go through (killing him). Medic stands on Exit (with Über still), I kill him. If possible, the first Übered player should have respawned by now as a Spy, noclipped out of frame, then walks onto Tele entrance, going through and telefragging me (Engi).

Optional extra clips: Eureka Effect clip:

  • Half screen: left has stock, right has Eureka Effect. Both build Tele, grab one of the 2 large ammo boxes in front of them, and start upgrading their Teles. Eureka Effect finishes first as it only needs 200, Stock requires 400.

Setup time clip:

  • Shows extra fast upgrading of Teles.

If I missed anything, let me know, but this should be all.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:03, 7 August 2024 (UTC)

I think this covers pretty much all there is for teleporters.
CheddarTalk 15:57, 7 August 2024 (UTC)

I don't know if you plan on doing this one anymore, but you should have a clip showing off that if one teleporter is broken the undestroyed teleporter reverts back to level 1, and when you have a level 2 or above teleporter and set up the other side they both are set to level 1. I think it would be best if you did it in one clip like this:

  • Have an established level 3 teleporter set up.
  • Have a soldier blow up the exit teleporter.
  • Observe the entrance turning back to level 1.
  • Upgrade the entrance back to level 2.
  • Rebuild the teleporter exit.
  • Observe the teleporters being set back to level 1.
  • Upgrade them both to level 2. (Level 2 specifically because it shows off that the teleporter level is reset regardless of which level it was before destruction.)
  • Have the soldier blow up the entrance side.
  • Observe the level of the exit.

The only disadvantage of this clip that its so long that it may be hard to film and the people watching might not understand what it demonstrates. If you break it up then I suggest one clip showing off either side being destroyed setting the other back to level one and another clip demonstrating a Level 3 of either side being set back to zero when a new teleporter is built. User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 03:20, 9 September 2025 (UTC)

Amputator Amputator

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)
I'd argue that so long as there is a reasonably larger difference in time between when the Amputator while held reaches full health to the Bonesaw and Medi-Gun clips, even with a minor difference between the latter two the point should get across. Syncing them up would be difficult unless you used a config file to automate the clip upon spawn, as AFAIK Medic regenerates health based on a set timer even while at full health, meaning health can start being restored seemingly inconsistent to when he takes damage.
Kibblekip (talk) 00:26, 9 August 2024 (UTC)

Thermal Thruster Thermal Thruster

Pictogram wait.png This demonstration has been reserved: Raccoon Power (talk?) 22:35, 11 August 2025 (UTC)
Pictogram comment.png Video doesn't show the increased knockback while using the item

Pictogram comment.png Status: No demonstration submitted

This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Even if airblast knockback clip recording would be a problem (mainly from positioning), I will bite the bullet and go right ahead at it anyway. Raccoon Power (talk?) 22:35, 11 August 2025 (UTC)

Turns out the previous statement wasn't true at all, got it all exported in just a few hours. Man, I wished I picked more appropriate time to do this, I feel burned out now... had the balls to upload it on quadhd tho Raccoon Power (talk?) 02:14, 12 August 2025 (UTC)
...and, obviously, being this burned out means rushed demos... Fleetari's rim polish Raccoon Power (talk?) 02:37, 12 August 2025 (UTC)
The third-person shot should not be using regular thirdperson, but should be from the same angle as the current video (you can do this with thirdperson_mayamode). The clip on Powerhouse is probably better to be done on the regular map itself as the outside area works fine for it. The knockback clip should also be in third person when you hit the ground like the current video (it's also not necessary to go into third person to look around in the large knockback clip). The Hightower clip should also be moved to Watchtower because it has a much higher difference in height than Hightower does (as well as a much higher difference in damage). The airblast clip should mimic the one in the original video, simply just airblast you straight backwards. The current clip doesn't really convey anything and also randomly kills the airblasting Pyro (which is not the point of the clip). The extinguish clip could also probably be starting at 100 HP instead of full HP to show the lack of health returned and the landing itself should be in third person to show the extinguishing happening, rather than going into third person afterwards.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:45, 3 September 2025 (UTC)

Natascha Natascha

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.
Pictogram comment.png Better demonstration of the slowdown effect (see comment below)

Pictogram comment.png Status: No demonstration submitted

I thought a good way to show off the slowdown is to have a Medic walk the length of the building inside (from one end to the shutter door where speed differences are always shown). Have it be a side-by-side clip while being shot at from the Medic's pov. Medic is the second fastest class in the game and has 50 extra health compared to Scout, spawning some large health packs should prevent the Medic from dying and the Medic pov clip would show off the slowdown better.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:06, 29 June 2025 (UTC)

Übersaw Übersaw

Pictogram wait.png This demonstration has been reserved: huske (talk) 06:37, 12 August 2025 (UTC)
Pictogram comment.png Needs swing speed penalty compared to stock.

Pictogram comment.png Status: No demonstration submitted

I don't think it's necessary to show the Spy stabbing you during the Über, I would change that to just holding out the Ubersaw and watching it drain. It looks a bit awkward running into the Spy attacking like that. I also can't tell if the video is too low FPS or if it's just Google Drive, so Ashe will have to be the judge of that. Other than that, looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:36, 5 August 2024 (UTC)

Looks like the FPS is good, I do think the ÜberCharge bit should be changed, however.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:30, 5 August 2024 (UTC)

Added updated ver. Myrmxa (talk) 19:47, 6 August 2024 (UTC)

The sound is very quiet. In the first clip, I would wait until the entire ÜberCharge is over before doing the taunt (hold out the Ubersaw to watch the liquid drain). Another clip already shows that you hitting someone mid-ÜberCharge extends the duration.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:31, 16 August 2024 (UTC)

Resubmission because initial video was compressed to 1280x720 30fps.
| huske (talk)

I think the Soldier demonstration should be continuous attacking of him, consistent with most other melee weapons, and then add a Sniper, Demoman, or Heavy to demonstrate what you did to the Soldier (i.e. discharge Uber then attack while on Uber). Also, there's a missing demonstration of interactions with Spy disguise (check this part of the current video), and I think we should also add a cloak demonstration that it works when cloaked too. For the bonus Spy ones, demonstrate both the hit and the taunt. As for the middle part in the original (this part), I think you could just use this with a sixth mercenary (anyone who isn't Pyro, Soldier, Medic, or Spy, the other two can be anyone else for the drain strike hit and drain taunt kill). Qwertyxp2000 (talk) 02:50, 19 August 2025 (UTC)
Also, consistent with most other melee swing kill showcases that don't involve holster in/out bonuses/penalties, I would strike a Heavy, which these showcases tend to do. Qwertyxp2000 (talk) 02:52, 19 August 2025 (UTC)
The spies section from the current video is missing. When doing the taunt kill you forgot to turn off crits.
Now, I don't understand the point of the 2nd clip. What does it show?
As Qwerty mentioned, it would be better if you demonstrate the swing speed penalty with a heavy, like in the recent caber video.
Lastly, in my opinion it's better to separate the clip where you do the dmg and the one to show that you can extend the uber duration · Ashe (talk) 04:26, 27 August 2025 (UTC)

Ap-Sap Ap-Sap , Snack Attack Snack Attack , Red-Tape Recorder Red-Tape Recorder

Pictogram wait.png This demonstration has been reserved: User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 19:19, 5 October 2025 (UTC)
Pictogram comment.png Does not show Sapped Sentry Guns take 33% less damage from the Spy who applied the Sapper.

Pictogram comment.png Status: No demonstration submitted

Battery Canteens Battery Canteens

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs Canteen Specialist's time bonus for canteens shown.

Pictogram comment.png Status: No demonstration submitted

Is there a way to disable "F4 = Toggle ready" HUD element? Raccoon Power (talk?) 18:36, 12 August 2025 (UTC)

I'm not sure there is, but it's not necessary to really disable as that's part of the HUD in MvM.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:38, 12 August 2025 (UTC)

Having puppet bots is indeed useful, but not for MvM maps. They show up as humanoids, but speak in robotic accent. I didn't find any information regarding puppet bots using MvM robot models, help from an expert would be appreciated. Raccoon Power (talk?) 11:23, 13 August 2025 (UTC)

Reservation vacated. Raccoon Power (talk?) 19:41, 22 September 2025 (UTC)

Classic Classic

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not demonstrate damage comparison compared to stock. [Both quickscope and fully charged]
Pictogram comment.png Does not demonstrate jumping while scoping.

Pictogram comment.png Status: No demonstration submitted

Part 1: The Main Gang (Pyro, Soldier, Medic)

Start with the Pyro, Soldier, and Medic, plus the enemy Sniper as shown in the current video.

  1. Inspect the rifle
  2. Scope the rifle without manually charging. Pause for a few seconds.
  3. Charge the rifle to full while scoped. Pause for a few seconds.
  4. Let go of the charge while scoped. The Sniper should make a shot in the process.
  5. Pause for a few seconds and unscope.
  6. Charge the rifle to full while unscoped. Pause for a few seconds.
  7. Let go of the charge while unscoped. The Sniper should make a shot in the process.
  8. Shoot the Pyro with a quickshot bodyshot at the middle of his body, where there is little chance of accidentally hitting the headshot hitbox. Specifically, aim at his middle flame grenade.
  9. Move the crosshair to Pyro's head.
  10. Shoot the Pyro's head with a quickshot "headshot".
  11. Shoot the Pyro's head again, but with a partially charged "headshot".
  12. Aim at Soldier's head, and kill him with a fully charged unscoped headshot.
  13. Aim at enemy Sniper's head, and kill him with a fully charged scoped headshot
  14. Aim at Medic's head, and attack him with a scoped partially charged "headshot"
  15. Move the crosshair to Medic's body, specifically slightly to the left of his lower visible button right above his glove.
  16. Kill the Medic with a fully charged scoped bodyshot.
  17. Aim for the wooden Soldier target with a non-scoped headshot.
  18. Aim for the wooden Soldier target with a scoped fully charged headshot.
  19. Taunt.

Part 2 – Sniper Movement 1

Three split videos of Sniper, left and middle with Classic, right with Sniper Rifle. This will demonstrate that charging slows down the player.

  1. Begin charging the middle Classic. Also begin charging the normal Sniper Rifle.
  2. Move forward to the garage door.

Part 3 – Sniper Movement 2

Two split videos of Sniper, both with Classic. This will demonstrate that releasing a charge returns the speed back to normal.

  1. Begin charging the right-hand side.
  2. For the right-hand camera, release the charged shot by shooting at anywhere in front.
  3. Move forward to the garage door, with no charged shots on either of them.

Part 4 – Scope and Cancelling

Be at a tall location, enough for room to jump up and down. When doing the switching of weapons, make sure the weapon switch menu is visible, not just performing a quickswitch.

  1. Aim straight.
  2. Charge the Classic to full, and then switch to the SMG. Switch back to the Classic.
  3. Repeat Step 2 but switch to the Kukri, then back to the Classic.
  4. Scope and jump.
  5. Unscope the Classic.
  6. Charge the Classic and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
  7. Charge the Classic to full and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
  8. Charge the Classic while scoped and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.

Part 5 – Fall, Land, and Shoot

At the bottom of the ground is a Heavy. You will jump down and charge your shot as you fall from mid-air, then shoot the Heavy once you're on the ground.

  1. Charge the Classic.
  2. Fall while still charging.
  3. Shoot at the Heavy while you are on the ground, still with your charged shot ready. If done correctly, Heavy should be able to be dealt more than 50 damage.

Part 6 – Fall and Mid-Air Shoot

At the bottom of the ground is a Heavy. You will jump down and charge your shot as you fall from mid-air, then shoot the Heavy mid-air.

  1. Charge the Classic.
  2. Fall while still charging.
  3. Attempt to shoot at the Heavy while in mid-air. If done correctly, Heavy shouldn't be shot because the bullet was not actually shot.

Part 7 - Damage Comparisons, Non-Charged

Comparisons with shooting a Heavy near the garage door. Have four clips, top is Classic, and bottom is normal Sniper Rifle. Top-left is Classic quickscope bodyshot, top-right is Classic quickscope "headshot", bottom-left is normal Sniper Rifle quickscope bodyshot, and bottom-right is normal Sniper Rifle quickscope "headshot".

  1. Start from the "natural" aiming position, and specifically point towards the head if the clip is a quickscope "headshot".
  2. Shoot the Heavy off cooldown, with the listed comparisons involved.

(Heavy is chosen because, unlike the Pyro, the 45 versus 50 damage actually makes a difference to who dies first; Pyro dies in four shots with both rifles for quickscope bodyshots, as opposed to Heavy who dies in 6 with 50 damage and 7 with 45 damage.)

Part 8 - Damage Comparisons, Charged

Comparisons with shooting a Heavy near the garage door. Have four clips, top is Classic, and bottom is normal Sniper Rifle. Top-left is Classic full bodyshot, top-right is Classic full headshot, bottom-left is normal Sniper Rifle full bodyshot, and bottom-right is normal Sniper Rifle full headshot.

(Heavy is chosen because he is killed with three shots from Classic full bodyshots, but two shots with normal Sniper Rifle full bodyshots.)

  1. Scope from all rifles and charge them immediately (or automatically in the case of normal Sniper Rifle)
  2. Shoot the Heavy off cooldown, with the listed comparisons involved.

For the damage comparisons, Medic could also be used, as a normal quickscope bodyshot takes 3 hits to kill him, or 4 with Classic quickscope bodyshots, and for full bodyshots just either 1 or 2 hits. The light classes won't work, neither for the moderately bulky classes like Pyro and Demo. Soldier also doesn't work for the full bodyshot stage, as he dies in 2 shots for both types.

There's also the interaction with cancelling a charge in water, but not sure if that specific interaction is necessary to demonstrate.

Qwertyxp2000 (talk) 06:33, 16 August 2024 (UTC)

Reserve Shooter Reserve Shooter

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show damage against targets launched airborne via their own explosives, Thermal Thruster and Grappling Hook.

Pictogram comment.png Status: No demonstration submitted

Forgot to add this here after checking the existing demonstration for reference on how best to handle the Direct Hit's airshot clips on tr_karma_wiki, only to see some clips were also absent for this weapon too.
Kibblekip T | C 07:02, 16 August 2024 (UTC)

Invis Watch Invis Watch , Cloak and Dagger Cloak and Dagger

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Update to show post-Jungle Inferno afterburn damage.

Pictogram comment.png Status: No demonstration submitted

Quäckenbirdt Quäckenbirdt

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to include afterburn time and damage comparison.

Pictogram comment.png Status: No demonstration submitted

While I was checking over the invis watches to see which ones included the updated afterburn damage, I realized this demonstration was missing the comparison entirely.
Kibblekip T | C 01:07, 15 September 2024 (UTC)

Meet the Medic (taunt) Meet the Medic (taunt)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 23:05, 18 January 2025 (UTC)
An unknown but recent patch made the birds fly much slower than previously. Possibly happened on the December 11, 2024 Patch, as it was when I noticed it in-game and talked with a friend of mine about it. Unknown if this was an intentional change, but it has been like this in-game since then. Demonstration in-game (as an example, not the actual taunt demonstration): https://www.youtube.com/watch?v=gYGp8BkM2wg

Pictogram comment.png Status: No demonstration submitted

Note: The start of the video shows that the server had sv_cheats off. That's why I typed sv_cheats and pressed Enter without 0 or 1. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:58, 18 January 2025 (UTC)

I think this bug was patched. Tried it both in private server and casual match and I didn't see it.(https://drive.google.com/file/d/17qVAq0X97zv1BgyuuDJsgS0cJKzKRWQe/view?usp=sharing https://drive.google.com/file/d/1JMga2NCYySXzIOlRvH9Qi98QH8jq2ikt/view?usp=sharing). If yall test it too and don't see it anymore then we don't gotta do a new demo. Fisherboy800 (talk) 04:42, 13 May 2025 (UTC)

Boston Basher Boston Basher

Pictogram wait.png This demonstration has been reserved: Fisherboy800 (talk) 03:07, 2 June 2025 (UTC)
Pictogram comment.png Update to use post-Gun Mettle change to debuff duration on a cloaked spy (Bleed duration halved from 5 to 2.5 seconds)
Pictogram comment.png Does not show Mini-Crits affects on Bleed
Pictogram comment.png Does not show Bleed damage against disguised spies
Pictogram comment.png Does not show damage against players vs stock
Demonstration link

Pictogram info.png  Status: Review needed

Since the Three-Rune Blade is just a reskin of the Boston Basher I already had the commands set up to do this one as well so I did. Hope they can get accepted at the same time like with the Machina and Shooting Star. Demonstration has been submitted. Fisherboy800 (talk) 03:07, 2 June 2025 (UTC)

Looks good, though I think it's worth showing that Mini-Crits increase the bleed? I think showing off the bleed on disguised Spies may be worth it too but I'll ask what Ashe thinks of either of those ideas first.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:06, 22 July 2025 (UTC)
I think I could do that, would I just get a friendly sniper to throw Jarate at a heavy then hit I hit him once? User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 18:16, 22 July 2025 (UTC)
There are some issues that need to be addressed. In the first clip I think you should follow how it's done in the Tribalman's Shiv video, showing death by bleeding in the pyro and constantly hitting the soldier. When showing the miss, don't flick, do it like in the current video. In the part where you hit the world to show it is not a miss, it should also show hitting a teammate. Finally, you forgot to put bleeding disguised spies. · Ashe (talk) 21:55, 22 July 2025 (UTC)

I'll keep that in mind when refilming. I think I am going to split the hit versus miss test off from the basic demonstration at the start because when trying to film with a Friendly Bot in the lineup it just looks weird. Here is the new lineup of clips I think would be best:

1. Basic demonstration with alterations

  • Attack Pyro and let bleed expire, repeat until dead.
  • Continuously attack the soldier 5 times and let the few seconds of bleed kill him.
  • Crit attack the Medic and wait for bleed to expire before doing final swing.
  • Back into the backstop and attack the air with crits.
  • Deactivate crits and taunt

2. Hit vs. Miss Mechanic

  • Stand in the middle of the demonstration area with a bot of each team variant in front.
  • Pan into the air and hit, wait for bleed to expire.
  • Approach the Enemy bot and hit it once, observing it bleed.
  • Approach the Friendly bot and hit it once.
  • Attack the floor, any wall, and a few props.
  • Return to start of clip location.

3. Mini-crit boosted bleeding

  • Soldier on a central floor target slot.
  • Enable Mini-crits
  • Attack and watch bleed damage expire
  • Repeat until it is dead.
  • Disable Mini-crits.

4. Normal, Mini-Crit, and Crit boosted self damage

  • Miss once with each of these effects applied.

5. Cloak interaction with Bleed

  • Have spy posistioned in front of the central floor slits cloak in front.
  • Attack once and wait for bleed effect to expire (should be 2.5 seconds)
  • Have the Spy uncloak.

6. Disguise interaction with bleed

  • Have spy positioned in front of the central floor target slots disguised as a soldier.
  • Attack once and wait for bleed to expire.

7.Mid-Air Boost Mechanic

  • Stand atop of the set of crates of one of either side of the length of the demonstration area. Pan up and down to show this.
  • Use the boost to jump to the crates on the other side of the demonstration area.

8.Damage Versus Stock Comparison

  • 2 clips side by side.
  • Clip 1: Attacking a Heavy to death with the stock bat.
  • Clip 2: Attacking a Heavy to death with the Boston Basher.

Any alterations I should make before filming? User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 21:47, 5 August 2025 (UTC)

I filmed with the list of clips with the still applicable changes to the initial demonstration clip Ashe requested. If any clip feels unneeded I can just remove them. The self damage is here comparison because there is no difference but in splitting what counts as a hit/miss and the basic demonstration the creator of the demo attacked the air with Crits enabled which I assumed was to display its effects on the self-damage. Without it, this part would be lost but since there is literally no difference I don't know how necessary it is. If this demo is approved I will be shortly after updating the Three-Rune Blade to parody the changes made to the Boston Basher demonstration remake. User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 02:44, 10 August 2025 (UTC)
I would put cloak clip then disguise clip. Other videos do this style when demonstrating Spy interactions. Qwertyxp2000 (talk) 08:44, 12 August 2025 (UTC)
I believe the video already has the clips as cloak then disguise. Do you mean disguise then cloak? If so, the Tribalman’s Shiv, Wrap Assassain, Southern Hospitality, and Flying Guillotine have clips in the order of cloak then disguise. User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 15:22, 14 August 2025 (UTC)
Looks fine, the only change I'd make is to make the ending clip slightly longer. Have the full scream play out, then wait a while, then start the fade out. It feels a bit rushed to end right now.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:01, 15 August 2025 (UTC)
Did that, extended the time before the ending sound effect plays by about 3 seconds. Anymore than that feels awkward, but if I'm wrong I'll correct it. Also to Qwetyxp2000 I realize what you were referring to. I fixed the order of the clip sequence on the list I made here.User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 22:06, 15 August 2025 (UTC)
Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:45, 3 September 2025 (UTC)
In the miss clip, you could improve it by just hitting the wall and one prop, and also you could hit yourself again. Second, in the Normal, Mini-Crit, and Crit boosted self damage, you could shorten the clip by comparing side by side normal and minicrit, and then normal and crit (now in the middle, not near the resupply) · Ashe (talk) 04:40, 16 October 2025 (UTC)

Three-Rune Blade Three-Rune Blade

Pictogram wait.png This demonstration has been reserved: Fisherboy800 (talk) 01:01, 23 May 2025 (UTC)
Pictogram comment.png Update to use post-Gun Mettle change to debuff duration on a cloaked spy (Bleed duration halved from 5 to 2.5 seconds)
Pictogram comment.png Does not show Mini-Crits affects on Bleed
Pictogram comment.png Does not show Bleed damage against disguised spies
Pictogram comment.png Does not show damage against players vs stock
Demonstration link

Pictogram info.png  Status: Review needed

Saw this needed to be redone, may do it if I get time because this is a small change. Fisherboy800 (talk) 07:52, 25 April 2025 (UTC)

I don't believe there is a way to get a Three-Rune Blade without crafting it. Sorry that my username is plastered on the opening bit of the video. Demonstration has been submitted. Fisherboy800 (talk) 00:02, 2 June 2025 (UTC)
Looks good, though I think it's worth showing that Mini-Crits increase the bleed? I think showing off the bleed on disguised Spies may be worth it too but I'll ask what Ashe thinks of either of those ideas first.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:06, 22 July 2025 (UTC)
Submitted updated version of the TRB with new clips/changes added in the Boston Basher video. User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 00:48, 16 August 2025 (UTC)

Looks good to me.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:45, 3 September 2025 (UTC)

Check Boston Basher review · Ashe · Ashe (talk) 04:41, 16 October 2025 (UTC)

Wrap Assassin Wrap Assassin

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

Fan O'War Fan O'War

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

Sun-on-a-Stick Sun-on-a-Stick

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

Should we have a vs on fire as well to be a second scene? Do the friendly Pyro thing before the bat swingings, then have that side-by-side clip of using the Stock Bat vs the Sunonastick. Qwertyxp2000 (talk) 10:31, 24 September 2025 (UTC)

I'd say just do the two clips, it's meant to demonstrate that it does less damage compared to stock.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:04, 24 September 2025 (UTC)

Liberty Launcher Liberty Launcher

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

Air Strike Air Strike

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

Does this mean we need two types of players vs stock videos, one for while grounded and one for while rocket jumping? Qwertyxp2000 (talk) 10:29, 24 September 2025 (UTC)

Just the one on the ground, it's meant to show off the damage penalty and not a DPS comparison.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:04, 24 September 2025 (UTC)

Panic Attack Panic Attack

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not have a clear damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

Current demonstration contains a comparison that resembles damage against players vs stock but I believe its actually supposed to be the bullet spread comparison. Fisherboy800 (talk) 03:25, 23 May 2025 (UTC)

Disciplinary Action Disciplinary Action

Pictogram wait.png This demonstration has been reserved: Raccoon Power (talk?) 21:41, 15 August 2025 (UTC)
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

The current version uses what I think is a 2nd client, but to save resources I used bot_mirror feature. Raccoon Power (talk?) 22:50, 15 August 2025 (UTC)

The first clip misses two attacks on the Pyro, one on the Soldier, and has the Spy visible (he should only be there if it has a kill taunt). The Engineer clip also misses an attack, the clip also feels rushed. In the original the friendly player is whipped, then a short distance is walked before bringing out the other weapon (which should go Shotgun first then Rocket Launcher like the original video). It also switches to the Disciplinary Action during the transition. The range clip vs the Shovel should be a separate clip from the damage vs the Shovel, showing off multiple attributes at once can be confusing.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:45, 3 September 2025 (UTC)

Back Scratcher Back Scratcher

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

I was thinking of including another suggested change to this one to demonstrate the difference vs stock of healing rates of the Payload Cart, Medicating Melody of the Amputator, Quick-Fix Uber, Vaccinator Overheal, and Crusader's Crossbow. Its a little excessive though and the general point "healing is reduced by a lot from all healing sources" is already communicated with the existing demonstrations. A case for including the payload cart in this could be made though as it is distinct enough of a healing source from the dispenser and medic's mediguns that it might be good to clarify. Ultimately, its up to whoever takes up redoing this one and the project reviewers to decide. Fisherboy800 (talk) 03:25, 23 May 2025 (UTC)

Sharpened Volcano Fragment Sharpened Volcano Fragment

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

If the damage against players vs stock comparison is merely to show off the damage penalty/bonus when compared to stock then Sharpened Volcano Fragment does not need a remake because it is already adequately shown off in the damage against buildings vs stock comparison. If it is meant to show off raw DPS compared to stock then it is necessary because the added fire damage. Feel free to take this one off the list if its the first scenario. Fisherboy800 (talk) 03:25, 23 May 2025 (UTC)

Hot Hand Hot Hand

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock
Pictogram comment.png Needs to demonstrate primary fire being two distinct melee attacks.

Pictogram comment.png Status: No demonstration submitted

Similar to the Sharpened Volcano Fragment in the fact that it has a damage against buildings vs stock comparison that covers damage penalty and, in the Hot Hand's case, raw DPS as well. Not sure if a damage against players vs stock comparison is preferred over damage against buildings comparison. If it is feel free to remove that suggested change. Anyways, for the two distinct melee attacks aspect of this demonstration I think there should be a section showing that one of them can miss, a section showing how random crits when rolled apply to both swings, and a section showing that if mini-crits end after the first swing the second one will not be a mini-crit. Fisherboy800 (talk) 03:25, 23 May 2025 (UTC)

Scotsman's Skullcutter Scotsman's Skullcutter

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

I would be happy to attempt this demonstration, but will not be able to until September. Would it be better to reserve this later? Scorchshotgaming (talk) 16:09, 26 August 2025 (UTC)

You can reserve it whenever, the project isn't so active that it'll be removed quickly. Just remember to not have more than 4 reservations at once.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:25, 26 August 2025 (UTC)
My computer isn’t great, but good enough to run TF2 at an acceptable level of playability. If everything goes to plan, could I record a demo of the whole demonstration on my computer, then send it to you so you can record it and upload it? Scorchshotgaming (talk) 16:28, 26 August 2025 (UTC)
I could record it, yeah, though I don't upload them (and it would require the same review process as others).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 22:06, 26 August 2025 (UTC)
Sounds good. Will watch the current demonstration and reserve when I’m ready. Scorchshotgaming (talk) 17:59, 31 August 2025 (UTC)

Eviction Notice Eviction Notice

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

Jag Jag

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

This demonstration contains a damage against buildings vs stock comparison. Refer to comments on the validity of this test in place of a damage against players vs stock comparison on the Hot Hand and Sharpened Volcano Fragment. Remove from list if it isn't. Fisherboy800 (talk) 03:25, 23 May 2025 (UTC)

I studied the Jag video we currently have. Yes we do need a player damage comparison. But also, during the comparisons we need a constant rate of fixing/damaging across the comparison videos. For the basic soldier-go-blast video and the basic spy-firstapply, going slowly is useful. Also, an upgrade from lvl1-3 comparison with wrench and jag is worth having too. Qwertyxp2000 (talk) 05:40, 26 September 2025 (UTC)

Diamondback Diamondback

Pictogram wait.png This demonstration has been reserved: GrampaSwood 29-7-2025 11:20 CEST
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

Can we have both a non-crits and crits version? Crit boost left revolver and use the stored crits of the Diamondback. Backstab three mercenaries, then proceed to shoot the Heavy three times. The revolver should kill in two hits, the Diamondback (146) for three. Qwertyxp2000 (talk) 09:14, 29 July 2025 (UTC) Qwertyxp2000 (talk) 09:15, 29 July 2025 (UTC)

I think that makes sense, Crits are the main gimmick of this gun so showing off the damage comparison. I also think the clip of sapping buildings looks really confusing. I think just sapping the tele, rebuilding it, shooting all the Crits, then moving onto the Dispenser clip makes more sense than killing the Engineer. I'll probably also add a Sniper to the first clip, backstab him, then shoot the Medic to show off Crit damage.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 09:27, 29 July 2025 (UTC)

Other

Mannpower Powerup King.png Mannpower powerups

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Demonstrate all powerups.
Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Pictogram comment.png Status: No demonstration submitted

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Heavyhumiliation.png Match outcomes

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Item icon Saxton.png Versus Saxton Hale

Pictogram wait.png This demonstration has been reserved: User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 22:55, 3 December 2024 (UTC)

Pictogram comment.png Status: No demonstration submitted

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram wait.png This demonstration has been reserved: User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 22:55, 3 December 2024 (UTC)

Pictogram comment.png Status: No demonstration submitted

Carnival of Carnage RED Bumper Car.png Bumper Cars

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)
Voting yes for ZI and VSH videos. Videos per zombie for ZI is a good idea. Now, we'll have to wait for the upcoming ZI update, in which I think will be the last one with gameplay changes? · Ashe (talk) 23:39, 8 October 2024 (UTC)
The only issue is that the maps aren't fitted well for demos, and I can't find out how to turn into zombies on normal maps. The same goes for VSH too.
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 00:51, 9 October 2024 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── The VScript would have to be ported over, as well as all the assets. Alternatively, doing all of this on an existing map of those game modes.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:55, 9 October 2024 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)

Closed Captions/Subtitles

Random thought today for a low priority task: creating subtitle files to explain what is being demonstrated during the videos. Potentially beneficial for new players; for example, and what made me think of this, during the pomson video we're shown a spy POV getting hit by the pomson to demonstrate the cloak drain, which is only noticed if the player is looking at the cloak HUD element, which is pretty easy to miss (imo), especially if you're new and have no idea what's going on and are just looking at the engie firing the shot.

Looking at youtube supported formats I'd reckon TTML is probably the way to go since it supports positioning (important imo) and styling (not very important imo). I've found this open source editor which supports TTML and offers a built in video-from-url import for syncing. - After messing around for a bit, positioning seems very disconnected between the previews in that app and actually uploading the files to youtube, although once the proper settings are found it should be a breeze to copy paste the templates before submitting, might investigate after finals done next week if I can remember.

On the admin side of things, seems like it's about 5 clicks to add a subtitle file. Subtitle editor permissions exist so it doesn't have to only be one person officially implementing these (which is what uploads appears to be if I'm not mistaken). Potentially the actual subtitle file contents could be put into this project's page as subpages e.g. Weapon Demonstration/Subtitles/Pomson 6000 Weapon Demonstration/Subtitles/Pomson 6000/es and then create a category to mark them as ready to upload/update. Jh34ghu43gu (talk) 19:31, 27 June 2024 (UTC)

Investigation has been made, a combination of the subtitling software aegisub and a corresponding converter app work wonderfully. No positioning nonsense like all the other editors I could find and they offer style + positional templates so everything can be standardized. I've uploaded an example for half of the pomson demo (creating templates and finding the software wore me out too much to finish it rn). 240p bc I have .1kbps upload and can't be arsed waiting to upload HD. Jh34ghu43gu (talk) 06:27, 1 July 2024 (UTC)
The issue is actually uploading the subtitles. I've actually uploaded subtitles for all intro videos back when we uploaded the zombie infection one and it was such a pain... I took me days. YouTube has a way to bulk upload them, but it seems limited to business accounts, which we are not and can't apply for.
A request that is very frequent, and something that I've done a few times, is adding timestamps for when something happens in a video (c this video - a commenter asked to add timestamps for each minigun). I think we could do that more often out of courtesy (it actually does help), but not as a requirement for demos. — Tark 17:41, 4 July 2024 (UTC)
As mentioned, there is a separate permission for subtitles. Seems like you can also upload the subtitles from an API. Potentially this can be combined with the subtitle page idea and have a bot with a subtitle permission yt account to automatically upload them from the wiki. Jh34ghu43gu (talk) 18:37, 4 July 2024 (UTC)
I personally don't like the idea of describing it with text, as I'm afraid we or the people might get reliant on it, rather than the textless demonstration. Plus, it'll likely become outdated very fast.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:25, 4 July 2024 (UTC)

Achievement Demonstrations on the official TF Wiki YouTube channel

Weapon demonstrations are very helpful in letting newer players know how a weapon fires or how an unlock's attributes affect standard gameplay, while keeping older players up-to-date on balance changes. But what if we assisted players of all kinds in learning how to earn TF2's 520 achievements? Introducing Achievement Demonstrations! (Video)

"Why demonstrate achievements?"

TF2 has hundreds of achievements, with many having rather vague descriptions. Thus, actively attempting to earn them may seem daunting to many players. Demonstration videos would provide clarity and encouragement to both newcomers and achievement hunters alike.

"How should achievements be demonstrated?"

Any achievements showcased should be earned in intended ways, utilizing simplest methods. This page should serve as a general guide. Weapon unlocks and cosmetics should be avoided unless essential to earning the achievement. General achievements that are earnable by any class should feature the Scout by default. Demonstrations should be primarily versus bots, though versing another player will be necessary at times.

  • Taunt kill and Deathcam-related achievements: Should feature the victim's Deathcam perspective of the player earning the achievement.
  • Achievements involving performance of a repetitive task over a lengthy period of time: Should be presented with a fade effect representing a time lapse, with only the start and earning of the achievement needed to be shown.
  • Milestone achievements: Could be accomplished with either a brief compilation of the prerequisite achievements being earned, or with a simple showing of only the final achievement popup, along with the associated achievement item being claimed from the notifications menu.
  • Achievements requiring Steam friends: These will require alt accounts or coordination amongst contributors.
  • Unobtainable achievements (ie certain Replay achievements): Should be presented with a note informing watchers the achievement is currently unable to be earned.
  • Joke achievements: A demonstration should not be necessary for these.

"Where should achievements be demonstrated?"

Achievements should generally be showcased on tr_karma_wiki, tr_karma_event_wiki, or a variant edited in Hammer with altered bot spawn locations.

  • Arena achievements: arena_karma_wiki.
  • Capture the Flag achievements: ctf_karma_wiki.
  • Control point achievements: cp_karma_wiki.
  • King of the Hill achievements: koth_karma_wiki.
  • MvM achievements: mvm_karma_wiki. Can utilize custom waves.
  • Payload achievements: pl_karma_wiki.
  • Map-specific achievements: The official map associated with the achievement. MvM maps can utilize custom waves.
  • Event-related achievements: tr_karma_event_wiki or an edited variant.
  • Replay achievements: Should only use replays taken from one of the maps listed above.

$ɪʀ ₱ʀɪᴢᴇ (talk) 19:43, 27 June 2024 (UTC)

Pictogram minus.png Con My personal vote on this would be a no. I just don't see the need and it would feel spammy. The majority of achievements are pretty self explanitory. The few that are vague are thouroughly explained in the "Obtaining Achievements" type pages. This would be a massive ammount of work to produce and aprove all of these for what feels like very little to no gain in my opinion. Producing hundreds of videos explaining basic things feels like a huge waste of energy. I could maybe see an argument for making "official guides" for some of the more convoluted achievements but the wiki definitely shouldn't be making hundreds of videos covering basic stuff like "Destroy 3 teleporter entrances". Mediarch User Mediarch PFP.pngTalkMy Edits 20:15, 27 June 2024 (UTC)
Time and energy are non-factors as I am entirely willing to solo produce these if needed. And even basic achievements have their nuances. Per your example, does "Destroy 3 teleporter entrances" include ones that are being constructed? What about ones that are being sapped? Do destruction assists count? Et cetera. $ɪʀ ₱ʀɪᴢᴇ (talk) 20:39, 27 June 2024 (UTC)
I've heard that quite a few times about different projects, this is not something you will finish, trust me. I personally don't believe these add much value, some achievements are very self-explanatory, and the how-to is exactly why we have these pages. It's a neat idea, but there's too much that would go into these (including needing to pretty much reset all your achievements each time). If a project is going to be made, it needs to be accessible for everyone, or at least more than a few people willing to reset all their achievements.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 22:17, 27 June 2024 (UTC)
It took only a few hours to make/edit the 5 example videos, the rest of the time I spent working on this project was spent planning and mapping (I had to learn how to use Hammer). Realistically, it would only take a few months for me to complete them all, and that's just with one person working on them. As for resetting achievements, Steam Achievement Manager is a facilitative way to modify your Steam achievement progress at will. $ɪʀ ₱ʀɪᴢᴇ (talk) 23:18, 27 June 2024 (UTC)
And to refute the idea that a lot of the achievements are "too basic," this same logic could apply just as much to any other demonstrations: weapons can simply be playtested by anyone booting up the game and firing them a few times, taunts can be freely previewed in the Mann Co. Store, all the cosmetic videos exist simply to show they can earn assists, and so on. Meanwhile, a great deal of achievements are rather specific or obtuse in how to actually earn them and would greatly benefit from a video demonstration. $ɪʀ ₱ʀɪᴢᴇ (talk) 23:43, 27 June 2024 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────There is no real refuting here, this is people giving their opinion. The issue is that, yeah, it's possible to do this on your own, but if you're going to have to make 520 videos you're going to give up at some point. As for Steam Achievement Manager, that's an outside program that may or may not be considered a cheat by Valve (at the very least, we don't wanna rely on this program to have to reset specific achievements). Weapons can be playtested, unless you don't have them. Taunts can be previewed in the store, except it doesn't show off M1/M2, and doesn't show off a full taunt (intro, loop, exit). Cosmetic demonstrations aren't being made anymore because they're all the same, so we scrapped them.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:58, 27 June 2024 (UTC)

SAM is moreso a debugging tool than a cheat. I'm certain most people use it to earn bugged achievements that wouldn't activate for them for whatever reason. That argument aside, I am more than willing to continue working on this project if given a greenlight, or in the case the greenlight only comes after a certain trust is built, I'd still be working on it until then. I'll provide updates, including more videos, more maps, thumbnails, etc. The only achievements I might need outside help with are the ones which require multiple Steam friends. $ɪʀ ₱ʀɪᴢᴇ (talk) 00:13, 28 June 2024 (UTC)
It's not much of a debugging tool, but there are in-game features to reset achievements, too, which is what we would use instead. The Wiki being official means if we officially require people to use that program, it's a form of endorsement, which is not something we want. Many achievement demonstrations would also simply not be interesting or very hard to demonstrate (winning 142 rounds of a map, collect 1 million MvM credits/killing 1 million robots, destroying 100 enemy stickybombs with the Scottish Resistance). Some would also not be a proper demonstration: Winning a map without losing a control point on Hydro or winning a round of Well within 5 minutes would just consist of either regular gameplay or an empty server where you run on control points. The former is too much for a demonstration, and the latter is not demonstrating anything. Also note, this is the last message I'll leave here (but I will still watch the conversation) as I don't want the convo being stopped by a constant back-and-forth and possibly have people not engage in the conversation because of it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:29, 28 June 2024 (UTC)
I can see the rationale behind wanting to use the more 'official' means of resetting achievements, and I will aim to utilize that from now on. As far as whether or not an achievement is demonstrated "properly," this is entirely subjective, as achievements can be earned in a variety of ways outside the intended/idealistic means; I merely wish to provide an example of the most basic methods which anyone can reliably follow. Whether or not a demonstration is "interesting" is also subjective. I appreciate the earnest provision of your viewpoints and criticisms, and I too shall disengage from this back-and-forth to allow more opinions to be shared. $ɪʀ ₱ʀɪᴢᴇ (talk) 00:43, 28 June 2024 (UTC)
I really don't see the issue with using SAM or any other tool to lock/unlock the achievements as needed for the demo... The argument that we'd be endorsing it is quite absurd, this would be behind-the-scenes stuff.
That said, it is unreasonable to make over 500 videos and some achievements would be hard to demonstrate (progress ones, for example). I wouldn't be against making a "walkthrough" for some very specific achievements like the Merasmus TV one, but that wouldn't really fall under this project (it would just be an addition to the strategy page). — Tark 17:55, 4 July 2024 (UTC)
I've updated the Achievement Demonstrations folder with better organization and 50 more demonstrations! This took a little under 2 weeks. All newly-added demonstrations have been listed in changelog.txt. Feel free to give them a glance! (Note: all future project updates will be addressed via the changelog until project completion.) $ɪʀ ₱ʀɪᴢᴇ (talk) 21:30, 23 July 2024 (UTC)


Update status on the Team Fortress Classis demonstration project

Some of you here may remember when two years ago, a user by the name of @Anonymus0 decided to make a proposal about doing Weapon Demonstration videos about the Team Fortress Classic weapons. Although the wiki had no such infrastructure to support the newfound idea (Tfc demonstration maps, guidelines, rules etc.) the proposal still received mass support; thus prompting me, as well as a number of other editors, most notably Yossef, to collaborate together on turning this young idea into reality. However, despite some early success in recording, due to Yossef's family situation coupled with my vanning interest in the wiki, the project died down....up until now.

Because now, I would like to announce that the first major hurdle in making Tfc demonstration weapons, namely that of getting a proper demonstration map, has been overcome! For that reason, I will present you 4 different demonstration maps that I had created. Why 4, you may ask? Well I knew that as a very much novice map maker, I could not possibly make a good demonstration map from the first try; so I decided to make multiple different maps and ultimately let you, *the community*, collectively decide which of the presented maps should be used for demonstrations. This of course means that any criticism, praise, suggestions and comments about the upcoming maps is very much appreciated and wanted. It must also be noted that many of the maps shown here are not complete. In fact, this is a deliberate choice, as I first wanted to get community feedback about the overall layout and "feel" of the map, before decorating them with details and whatnot. Anyway, here are the maps:

1st map is called Wind_tunnel, and its demonstration video can be found here. 2nd map is called backup_final (keep in mind that these names are only temporary, the chosen map will be renamed into tr_lolim) and its demonstration video is here. 3rd map's name is tr_karma, which you can see here. And finally, the 4th one is called tr_lol_test_tfc and can be found here. The maps are chronologically ordered, meaning that the first map Wind tunnel is oldest/earliest one that I created, while tr_lol is my final one. As you can see, Wind tunnel and Backup final are the most completed maps, featuring an outdoors obstacle course section, a pit, as well as a grenade testing range. However, the other two maps shouldn't be judged for their lack of such things, since the outdoors part can easily be copied from the other two and added on. Of much, much greater importance to me is knowing whether the main testing chamber/firing range, as well as the overall layout/architecture is of satisfactory enough quality to be used for a professional and official setting like the Team Fortress Wiki. Further more, here are the wireframe overviews of some of the maps listed: User Lolimsogreat2 tfc1.png (Wind Tunnel), User Lolimsogreat21 tfc2.png (tr_karma), User Lolimsogreat21 tfc3.png (tr_lol)

Once again, I leave it up to the community to decide which of these maps is the most valuable one; or if my mapping skills are that bad, if none of them are worth while, in which case I will happily scrap all 4 maps and start over again. This time, hopefully, it wont take me 2 years to finish a new batch :D. As for download links, I didn't provide them since once again; the maps are not finished and are expected to undergo many revisions, both as I and the community see fit. However, if someone really wants to see/edit these early maps for themselves, they can contact me in private and I can provide both the .bsp and the .quark (the map making engine) file.

Anyway, although the largest hurdle for this project has hopefully been overcome, there are still more technical problems that prevent me from just pumping out TFC demonstrations, they are as follows:

  • Lack of proper bot programs: It is true that online, you can find many bot programs compactable with tfc, however none of them can be used for demonstration purposes. Namely, all of those programs are combat bots. The ones which move around and shoot you. Even worse, except for the command to spawn them and change their difficulty, they cannot be in anyway controlled or manually manipulated. I eventually took one of these programs and delved into its files, where I erased the waypoints the bots use to move around. This fixed the problem of them moving around, since now when they spawn, they get permanently locked into place. However they still lock on and target hostile bots and players, and they keep trying to "escape" their prison by constantly hopping in place. I'm contemplating picking up programming and simply creating a bot program myself, but that will certainly take time.
  • No damage indicators: Tfc doesn't display any damage numbers when you damage someone. I haven't found any mods that seem to add them, meaning that the only way to know the damage you dealt is to use the console. However, I do not know could this be presented in a video format.

That seems to be it. While I wait for community feedback, I will continue to try and find workarounds/fixes for these problems. Thank you for your attention :D! Lolimsogreat21 (talk) 09:09, 29 July 2024 (UTC)Lolimsogreat21

I'm not going to lie, this project has been entirely stagnant so there's clearly not much interest from anyone actually involved in the project. It's easy to say "yeah this is a great idea", but then when it comes to actually doing it, others have to figure it out. The maps were the least of our worries, as they can be made easily, and definitely not the biggest hurdle. The bots and damage numbers will most likely require game modification to work, or at least a good knowledge of the game (for the bots). Otherwise, it'll always have to be two people, which requires servers too. This just seems like way too much work to figure it out, so I think if this hasn't been solved in 3 months I might just indefinitely shut it down.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 13:22, 29 July 2024 (UTC)
As fascinating as it is, and the work is appreciated, I feel as if it's just far too much work from a recording an editing standpoint, especially without damage numbers and everything that TF2 has its gonna be pretty hard to record any sort of demonstration unless you go through the whole process of manually adding numbers to the video to indicate damage. Unfortunately I don't believe most would be able to cope with all that work.
CheddarTalk 13:33, 29 July 2024 (UTC)
I can see that the general outlook on this project is quite pessimistic, which I can understand perfectly. However, there have been more developments that I've made this week, which could bring this proposal one more step closer to realization. Namely, the Foxbot bot program, which almost certainly isn't intended for the purposes I'm trying to shoehorn it into, is actually quite a bit more flexible then I initially thought and reported to you. Turns out that with some careful and delicate usage of the waypoint system, it is possible to (crudely) manipulate and somewhat exert control over the bots. Couple this with the skilfull usage of something called waypoint tags, and I managed to actually bug out the bot's navigation, to the point where they become completely docile and unmoving, ready to be used for demonstration purposes. Finally, the command botsdontshoot ensures that they won't target me, allowing me to even control the direction they are facing. While this setup cannot be saved, meaning that every time I load a map I need to do the whole procedure again, it works perfectly and looks something like this
Only minor issue still remaining is that when the bots get killed, they will respawn back into their "unbugged" state and start jumping and moving about. Since the command mp_respawn_time doesn't work, and there is no way to stop them from respawning, I simply solved the issue by disabling chat messages and then binding one of my keys to the kick command and immediately kicking the bot upon death; if I'm fast enough they wont even get to respawn. (In the video they did, hence the loud obnoxious sound in the background). Finally, the Foxbots have a couple of tricks up their sleeves over their tf2 counterparts, namely the botcam command, which allows me to see from the pov of the bots, which could be immensely useful in demonstrations, but I've yet to do extensive testing on it.
I consider the bot issue solved, leaving only the damage numbers remaining, however things got complicated here. Turns out, I was wrong in believing that the console shows damage received by other players, or if it does, I don't know how to get it do that. This not only means that there are no damage numbers shown during the actual testing, but there is no record kept of the damage another player received at a given moment, from which damage numbers could then be extrapolated and edited in during the post production. This is actually fine for most weapons. There is no damage falloff in tfc, meaning that a single shot from, say the nailgun, will always do the exact amount of damage at all ranges. Meaning that as long as all shots hit their target, I can simply count the amount of ammo a weapon consumed and then add in damage numbers. The real trouble makers are the Shotguns and the Assault gun, who fire multiple pellets/buletts per single ammo, and have a wide spread, making it impossible to know the exact damage dealt unless at extremely close ranges, where every shot is expected to connect. I'll still looking for a solution to this, so wish me luck. Lolimsogreat21 (talk) 22:12, 4 August 2024 (UTC)Lolimsogreat21
This sounds like a ton of effort, and definitely not worth it nor easy to get into for the average person. It's possible, but having to rely on the bots being bugged out and having to do this every single time to do something. This is just too much effort, unless it can be done easily I don't see much of a point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:11, 4 August 2024 (UTC)
Well If ease of demonstration is such a problem, there might be a way to remedy it quite easily. Checking out the Foxbot download site, it seems that a botdontmove command, which is something that would drastically cut down on the setup process, is actually on the developer's to-do list. And since the last update to foxbot came out in July of this year, it isn't out of the question that the next update could also arrive relatively soon, at least sooner then your 3 month deadline... However, in my opinion, there is no reason to wait any further. I have the maps, I have the (semi-functioning) bots and I can demonstrate 12 out of the 19 weapons (not counting the grenades) by simply guessing the damage numbers with reasonable accuracy. So unless someone gets any army of alternative accounts, or multiple players are willing to come together for a demonstration (which clearly won't happen and is very expensive), then this is the way the cookie will crumble. Lolimsogreat21 (talk) 11:40, 18 August 2024 (UTC)Lolimsogreat21
Unforutnately, the way the cookie will crumble is the project being scrapped. Damage numbers are is the biggest thing to show here, if they're based on a guess and not going to be natively supported, the project will just be scrapped instead. The reason to wait is because the whole purpose of these videos is to show off the weapons, if you can't show off the damage properly with damage numbers that are entirely accurate instead of a "guess with reasonable accuracy" then we're not doing it yet. Even if you know the damage entirely, having to individually add these for each weapon is way too much effort.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:47, 18 August 2024 (UTC)
Alright alright, I can see that I didn't express myself clearly enough/forgot to say something important, so forgive me please. Namely, there is a way to see how much damage you've dealt someone in tfc, and that is to hop into the spectator team and hover over other players, which will display their armour and health. So in theoryyyyy (say when demonstrating the shotgun); you can pop one shot into the opponent, hop into spectator and see how much health is left and then go back to blue team, use some kind of autoclicker/script in order to return to the same mouse position, and repeat the whole process again. Afterwards, you can simply cut out the whole "you checking the bots' health" in order to make it appear as if the shotgun was firing continuously, and use the knowledge to add in damage numbers (simply extrapolate the damage by seeing how much of bot's health was left in every incriment of firing from their base health). Is this very difficult to do, yes. But like all the other things in this project, what matters is that it's possible, atleast to me. Now, is this a genuine and native demonstration? No. Does it involve pulling a bit of wool over the viewer's eyes? Yes. But judging from the talk at demonstration for Chemistry set, it seems that the wiki is fine with using illusions in order to make something appear to happen rather then actually happen. So I see no problem with it.
Anyway, here is the prototype of the first Nailgun demonstration, damage numbers and all included. [1] Lolimsogreat21 (talk) 20:08, 19 August 2024 (UTC)Lolimsogreat21

────────────────────────────────────────────────────────────────────────────────────────────────────There's a difference between "pulling a bit of wool over the viewer's eyes" to save on costs, and having to manually add in each damage number, move each of them, and do that for every single time there's damage. The font and music don't really match up, as they're both meant for TF2. As much as I'd like this to succeed, having to (after EVERY shot) hop into spectator to find out how much damage was done and writing it down to then edit it is too much effort. Even if something is possible, like I've mentioned a few times, if it requires as much tedious work as having to shoot once, go to spectator, view health, note down health, return back to position, and repeat it's just not worth it. We've seen this with cosmetic items that had Pyroland assists, no one wants to do them, it piles up, and eventually we just scrapped them entirely.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:15, 19 August 2024 (UTC)

As of right now, doing anything with Team Fortress Classic is too difficult. I've archived the topics, perhaps in the future when it's easier we will attempt it again.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:01, 2 December 2024 (UTC)

Timestamps on all videos

As the name suggests I'm interested in providing new/updated timestamps for the majority of the existing wiki videos where it may be applicable, as well as making any new ones when new videos get uploaded. I would create a doc with all videos listed along with timestamps written down for each of them.
-- Nemesis07 (talk) 23:37, 25 September 2024 (UTC)

Timestamps could be good. However, the weapon demonstration videos don't really have a structured order so it could be tedious to make timestamps for those videos. I only added them to some videos like the medic mvm shield · Ashe (talk) 03:57, 26 September 2024 (UTC)
I sorta agree with Ashe. I don't think timestamps are really necessary for most videos. The majority of demonstrations are really short (2:00 or less in most cases) so I don't think there would be a big benefit to timestamps for every single segment. Seems like more work than it would be worth for most demonstrations. Mediarch User Mediarch PFP.pngTalkMy Edits 14:06, 26 September 2024 (UTC)

Getting existing playlists up-to-date and adding new ones

Currently the channel only has a couple of playlists that doesn't include all of the videos, I'm interested in helping create additional playlists for all of the videos to potentially make it easier to find certain videos.
-- Nemesis07 (talk) 23:37, 25 September 2024 (UTC)

People dont' really use playlists, and the ones that currently exist are for group of "unique" videos. Making a playlist for all the weapons or per-class wouldn't make sense · Ashe (talk) 03:55, 26 September 2024 (UTC)

OneDrive usage

Is it ok if I start using OneDrive instead of Google Drive? Cause I'm kinda running outta space...
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 17:19, 22 February 2025 (UTC)

I dont really have an opinion on onedrive but if space is your main concern you could remove demonstrations that have already been uploaded or simply have a second account. Mediarch User Mediarch PFP.pngTalkMy Edits 17:37, 22 February 2025 (UTC)
As long as we can view the video without downloading it and also download the video, OneDrive should be fine.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:26, 22 February 2025 (UTC)

Damage against players vs stock 14 new additions

While researching how to do the Warrior's Spirit weapon demonstration remake I discovered that the following demonstrations (except for the ones already highlighted here for remake) lack a damage against players vs stock test: Wrap Assassin, Fan O’ War, Sun-on-a-Stick, Liberty Launcher, The Air Strike, Panic Attack, Disciplinary Action, Back Scratcher, Hot Hand, Sharpened Volcano Fragment, Scotsman’s Skullcutter, The Eviction Notice, Jag, and Diamondback.

Reason why I am making a post here about it is adding 14 new demonstrations to the list of needing to be redone is a rather large amount. Though I will be making more weapon demonstrations into the future, I cannot guarantee I will do the bulk of them. In the past I've been told suggesting people do things without much of a plan to follow through with them isn't very helpful (which I agree with). However, this place is kind of the place to mention this sort of thing even in this quantity. I truly don't know though. Fisherboy800 (talk) 02:31, 21 May 2025 (UTC)

Unrelated question about this too but when do my reservations for approved demonstrations get released? I want to reserve new ones soon but there is no information on when they get released. Fisherboy800 (talk) 02:49, 21 May 2025 (UTC)
There's no real schedule for when they get released. As for the stock comparisons, feel free to add them to the page.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:50, 21 May 2025 (UTC)
I mistyped. I meant like when do the reservations on already accepted and uploaded demos such as the Southern Hospitality get removed. Fisherboy800 (talk) 01:22, 22 May 2025 (UTC)
If they're accepted you can remove your reservation.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:15, 22 May 2025 (UTC)

Renaming of the Project

The name "Weapon Demonstration Project" doesn't really fit its goals anymore as the channel hosts tools, taunts, bundles, gamemodes, and cosmetic demonstrations in addition to weapon demonstrations. I am not proposing anything radical, just maybe like a rename to the "TF2Wiki Demonstration Project" would make most sense. I think it would be a simple change and it'd make things clearer to newcomers like I was. User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 00:48, 19 July 2025 (UTC)

I don't see much point in renaming it. It would just cause a lot of links to become outdated and the article itself should clarify it's more than just weapons.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:52, 19 July 2025 (UTC)

Quote

Can we add this quote to the main page? Sure its not a Valve-made quote but its extremely fitting. "Let's see what you got... uh... demonstration man?" User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 21:55, 2 August 2025 (UTC)

There's not really a point of having a quote on the page, since the weapon demonstration pages are only for the purpose of having an organized place to list and provide needed demonstrations. The raw audio file also doesn't really work outside of it's intended usecase (and by this I mean it hurts my ears).
Kibblekip T | C 22:18, 2 August 2025 (UTC)
ok 😢 User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 23:04, 2 August 2025 (UTC)
I don't think the quote is really necessary, quotes are generally on articles as a bit of extra flavour but this is a project page and generally doesn't need flavour, just instructions. As for the quote itself, in my opinion it's a bit of a cringe line with an overused joke. It fits this project, but the line itself is incredibly loud and isn't a very good joke.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:03, 3 August 2025 (UTC)

Playlist for replaced videos

I got this video in my recommendations and really liked the idea. Instead of just making the old video private and swapping the link like we usually do, why not put them in a dedicated playlist? That way they're still accessible for reference/archival/niche usage. — Tark 18:37, 1 October 2025 (UTC)

I foresee an issue of users not reading. I do think it would be interesting, but we'd have to probably rename them all to prefix them with [OUTDATED]. Though this request is mostly reliant on Ashe, as he is the one that will have to keep it up-to-date.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:40, 1 October 2025 (UTC)
To be more precise: instead of private, just set them to unlisted and add them to the playlist. YT won't recommend unlisted videos, so people shouldn't be coming across them randomly.
And to raise awareness of the playlist, we can just mention the playlist in the comments of the new video: "This video has been redone cuz so and so. Check <playlist link> for the previous version." — Tark 18:47, 1 October 2025 (UTC)

User credit

Should the people that do the demonstrations be credited in some way? I was thinking that the description of the demonstration video should include a line that says: "Demonstration performed and recorded by [user]." and optionally a link to their userpage.
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 02:33, 8 October 2025 (UTC)

Their names are already featured in the video itself most of the time, but otherwise I think it would be fine if the credit was listed somewhere on the project page.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 09:19, 8 October 2025 (UTC)

Halloween Spells vocal effects

I already asked Grampa about some kind of demonstration of Halloween Spells instead of static images, and there are some plans, but there are also vocal spells that require a video to demonstrate them, something like Brundle Bundle. One all-class cosmetic, like a hat, with the "Voices from Below" effect could be used. User Denied signature.jpg Denied (Talk) 14:25, 17 October 2025 (UTC)

I'm willing to do a Voices from Below one, I do have a Ghastlierest Gibus so if ever they decide to allow spell effects. I'm willing to demonstrate this one. Regal (talk) 07:13, 19 October 2025 (UTC)

Saxton Hale Taunting demonstration.

Although there are no such demonstration yet for Saxton, perhaps we could remake some of the all class taunt demonstrations to also add Saxton Hale's animations too.

references: Hale Gallery

Conga
Flippin' Awesome
Kazotsky Kick
High Five!
Mannrobics
Rock, Paper, Scissors
Schadenfreude
Skullcracker
Square Dance

However demonstrating for Saxton Himself might be a better start. Especially choosing a map to do so. Perhaps Tiny Rock is a good map? Regal (talk) 08:12, 19 October 2025 (UTC)

They're just Heavy's animations, plus he's a game mode-specific class which are not covered in the demonstrations.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:51, 19 October 2025 (UTC)