Difference between revisions of "Community Atoll strategy"

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* Use your jump ability to get onto rooftops and attempt to cripple enemy defenses.
 
* Use your jump ability to get onto rooftops and attempt to cripple enemy defenses.
 
* You can also use the jump ability's stomp damage to try and pick off key targets, such as Medic.
 
* You can also use the jump ability's stomp damage to try and pick off key targets, such as Medic.
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** Because Atoll has practically no inside structures, it is easier to pounce on people’s heads.
  
 
==== {{Item icon|Voodoo-Cursed Pyro Soul|40px}} {{Class name|Pyro}} ====
 
==== {{Item icon|Voodoo-Cursed Pyro Soul|40px}} {{Class name|Pyro}} ====

Revision as of 18:59, 19 May 2024

The main area of Atoll.
It's happening! Oh, God! It's happening!
The Scout upon seeing hordes of zombies

This article is about Community Atoll strategy.

General strategy

  • Sticking to high ground can help you spot Zombies more easily and make it harder for Zombies to get to you.
  • If all is lost, you can hide out in the water. Be aware of the glow from Critical hits if you are the last human alive.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • The Pyro is a good choice for crowd control as their airblast can knock zombies off course giving your team more time to finish them off or run to safety.
  • Airblast any zombies off of the rooftops.

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

  • As a Heavy you should stick near the Engineer on the rooftops and assist in keeping the roofs clear from any zombies.

Leaderboard class engineer.png Engineer

  • The Engineer is best suited to create a nest on one of the higher points in the map, it's advised to build a nest on top of the buildings near the lighthouse, the Sentry Gun will have a good overview of the area and can provide good defensive synergy with Heavy.
  • Do keep in mind that Sentry Guns deal 60% less damage to all Zombies.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • The Sniper wielding either the Huntsman or Fortified Compound will deal double damage to all Zombie types making the Sniper a good choice for picking off weaker targets.
  • Prioritise picking off Sniper zombies as they can cause severe problems for your Engineer.

Leaderboard class spy.png Spy

Zombie strategy

Voodoo-Cursed Scout Soul Scout

  • Use your triple jump to get to high ground and also use it to make yourself harder to hit.

Voodoo-Cursed Soldier Soul Soldier

  • Use your jump ability to get onto rooftops and attempt to cripple enemy defenses.
  • You can also use the jump ability's stomp damage to try and pick off key targets, such as Medic.
    • Because Atoll has practically no inside structures, it is easier to pounce on people’s heads.

Voodoo-Cursed Pyro Soul Pyro

Voodoo-Cursed Demoman Soul Demoman

Voodoo-Cursed Heavy Soul Heavy

  • You can use yourself as bait for Sentry Guns, forcing them to shoot you while more mobile classes can attack the humans while they're distracted with you.

Voodoo-Cursed Engineer Soul Engineer

  • It's a good idea to stick with your Heavy as it'll give you more time to line up your EMP grenade, making you more likely to hit a Sentry nest.
  • However there is nothing wrong with just throwing it in a Sentry nest's general direction as dying while still having your EMP grenade, will cause a medium ammo box to drop.

Voodoo-Cursed Medic Soul Medic

Voodoo-Cursed Sniper Soul Sniper

  • Your spit can damage enemy buildings and is an effective way of area denial, spit at large groups of enemies to force them to relocate.

Voodoo-Cursed Spy Soul Spy

  • If the last human is hiding, you can use your ability to help your team locate them.