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| |image-link = Death | | |image-link = Death |
| |content = | | |content = |
− | *[[Media:Scout_paincrticialdeath01.wav|(Dying scream 1)]] | + | *[[Media:Scout_paincrticialdeath01.wav|"AUGHHHHHAHHHhhhhh!"]] |
− | *[[Media:Scout_paincrticialdeath02.wav|(Dying scream 2)]] | + | *[[Media:Scout_paincrticialdeath02.wav|"AUGHHHHHHHHH!!!"]] |
− | *[[Media:Scout_paincrticialdeath03.wav|(Dying scream 3)]] | + | *[[Media:Scout_paincrticialdeath03.wav|"AUGH-AAAAHHHHHH!!"]] |
| }} | | }} |
| | | |
Revision as of 18:41, 15 January 2023
Voice Responses are contextually triggered lines that play after the player has achieved something, such as killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Scout has several vocal responses, all of which are listed below (excluding Voice Commands).
Taunt-related responses
All voice lines associated with a player-initiated taunt are located in the Scout taunts page along with a description of the animation.
Kill-related responses
Event-related responses
Weapon-related responses
Objective-related responses
Payload-related responses
Contract-related responses
Setup
Outcomes
During a wave
After a mission
Duel-related responses
Halloween / Full Moon responses
During battle with Merasmus
Miscellaneous
Item-related responses
These responses override the default response for that category.
These responses override the default response for that category.
Unused responses
[collapse] Scout |
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| Weapons |
Primary | | | Secondary | | | Melee |
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