Difference between revisions of "Capture the Flag/nl"

From Team Fortress Wiki
Jump to: navigation, search
(Not completely done translating, done pretty big part already)
 
Line 1: Line 1:
 
{{trans}}
 
{{trans}}
[[Image:Ctf 2fort bridge ss.png|thumb|right|300px|The bridge area in the center of [[2Fort]].]]
+
[[Image:Ctf 2fort bridge ss.png|thumb|right|300px|De brug in het midden van [[2Fort]].]]
  
[[Image:CTF DoubleCross RedBase.png|thumb|right|300px|The bridge area over the crevasse on [[Double Cross]].]]
+
[[Image:CTF DoubleCross RedBase.png|thumb|right|300px|De brug over de klif van [[Double Cross]].]]
 
{{DISPLAYTITLE:Verover de Vlag}}
 
{{DISPLAYTITLE:Verover de Vlag}}
{{Quotation|'''The Scout''' capturing the Intelligence|I got it, I got it, I got it!|sound=Scout_autocappedintelligence03.wav}}
+
{{Quotation|'''De Scout''' die de [[Intelligence|Intelligentie]] steelt|Ik heb hem, ik heb hem, ik heb hem!|sound=Scout_autocappedintelligence03.wav}}
 
 
 
In '''Verover de vlag''' of '''Capture the Flag''' ('''CTF''') hebben [[RED]] e [[BLU]] teams met hun eigen koffer met [[Intelligence|Intelligentie]]  (ook wel de vlag genoemd). Het doel van beide teams is om de [[Intelligence]] van de vijand te blijven stelen tot ze de capture-limiet hebben bereikt.(normaal gesproken 3) terwijl ze voorkomen dat hun vijand hetzelfde doet. Als geen team de capture-limiet bereikt voordat de timer op nul staat, betreed de match [[Sudden Death]] mode. (behalve als minstens één koffer is afgepakt, dan is er [[Overtime]] totdat de koffers weer veilig zijn).
 
In '''Verover de vlag''' of '''Capture the Flag''' ('''CTF''') hebben [[RED]] e [[BLU]] teams met hun eigen koffer met [[Intelligence|Intelligentie]]  (ook wel de vlag genoemd). Het doel van beide teams is om de [[Intelligence]] van de vijand te blijven stelen tot ze de capture-limiet hebben bereikt.(normaal gesproken 3) terwijl ze voorkomen dat hun vijand hetzelfde doet. Als geen team de capture-limiet bereikt voordat de timer op nul staat, betreed de match [[Sudden Death]] mode. (behalve als minstens één koffer is afgepakt, dan is er [[Overtime]] totdat de koffers weer veilig zijn).

Revision as of 17:43, 3 October 2011

De brug in het midden van 2Fort.
De brug over de klif van Double Cross.
Ik heb hem, ik heb hem, ik heb hem!
De Scout die de Intelligentie steelt

In Verover de vlag of Capture the Flag (CTF) hebben RED e BLU teams met hun eigen koffer met Intelligentie (ook wel de vlag genoemd). Het doel van beide teams is om de Intelligence van de vijand te blijven stelen tot ze de capture-limiet hebben bereikt.(normaal gesproken 3) terwijl ze voorkomen dat hun vijand hetzelfde doet. Als geen team de capture-limiet bereikt voordat de timer op nul staat, betreed de match Sudden Death mode. (behalve als minstens één koffer is afgepakt, dan is er Overtime totdat de koffers weer veilig zijn).

Maps

Hoofdartikel: List of maps

Capture the Flag maps carry the ctf_ prefix; community maps are identified with italic font.

Name Picture File name
2Fort Ctf 2fort bridge ss.png ctf_2fort
Double Cross CTF DoubleCross RedBase.png ctf_doublecross
Sawmill
(Capture the Flag)
CTF Sawmill Center.png ctf_sawmill
Turbine CTF Turbine Center.png ctf_turbine
Well
(Capture the Flag)
Ctfwell04.png ctf_well

Intelligence

A Scout carrying the Intelligence.

The Intelligence, also known as the "intel," "flag," or "briefcase," is the eponymous flag and objective of the Capture the Flag game mode. It appears as a team-colored briefcase sporting a complicated numbered lock pad on the front and papers protruding out of its joints. Once picked up by an enemy, the case loses its color partially and will trail paper particles and a long tail colored that of the team to which it belongs.

Role

During a Capture the Flag round, each team is given their own Intelligence, located within their section of the map. It must be retrieved from this location by the opposite team and returned to a defined point, usually the opposing team's capture zone where their Intelligence is stored.

The Intelligence can be taken by any enemy player that walks up onto it. It will then appear on their back and the Announcer will notify both teams that the Intelligence has been taken. The Intelligence indicator located on the HUD will then point in the direction of the carrier who must make their way out of the enemy base and back to their own.

While carrying the Intelligence, players become more vulnerable. For example, a player cannot use Teleporters. The Medic's ÜberCharge cannot be used on the Intelligence carrier nor can a player pick up the Intelligence while under its effects. Scouts are also unable to drink Bonk! Atomic Punch while holding the Intelligence, and may not pick it up while under its effects. Spies are unable to pick up the Intelligence while Cloaked, but can pick it up while in disguise although this is automatically removed. Furthermore, the Spy cannot disguise or Cloak while carrying the Intelligence, and will automatically drop it if they do. Finally, the Intelligence is dropped automatically if the carrier is killed or enters a resupply area.

Once the Intelligence is returned to a capture point, the successful team will gain one point shown in the Intelligence indicator, and will receive ten seconds of crit boost.

The Intelligence can be dropped manually if the player carrying it presses the drop-item button. Once dropped, a clock-like timer ring will appear over the Intelligence. When the default 60 seconds have passed without an ally picking it up again, it is automatically returned to its original position in the team's base. If an ally picks up and subsequently drops the intelligence, this timer will reset. Teams are required to defend the dropped Intelligence during this period or face losing it. Should the Intelligence carrier be killed by certain environmental hazards that prevent the dropped Intelligence from being touched, like the bottomless pits on Double Cross, it will be forcibly returned to its original position. This functionality is inherent to the map's code and not the intelligence itself, and thus has to be added to the map manually by its creator. While Valve official maps all share this for specific bottomless hazards, not all custom maps may utilize this function.

Strategy

Hoofdartikel: Community Capture the Flag strategy

Gallery

Flags

Notes

  1. The Neutral Intelligence briefcase is a white-colored version of the standard briefcase that appears in the game files. It remains unused by Valve in official maps, however, it was included by them for use by Community developers in custom game modes (such as "Single Flag CTF", FortWars, and "Achievement Servers").
  2. As placeholders during early stages, Valve used modified versions of Team Fortress Classic's flags, which can be still be seen in the game files, featuring the faces of TF2's development team. The face that appears on the red flag is that of Robin Walker, the co-creator of the Team Fortress series.

Related achievements

Leaderboard class scout.png Scout

Gegevensuitwisseling
Gegevensuitwisseling
Dood een vijand die jouw inlichtingen heeft, terwijl jij zelf de inlichtingen van de vijand hebt.


Herhalingsoefening
Herhalingsoefening
Verover 25 keer de vijandelijke inlichtingen.
Vinger van de trekker
Vinger van de trekker
Steel en verover de vijandelijk inlichtingen zonder te schieten.


Stelen, stelen en... nog eens stelen
Stelen, stelen en... nog eens stelen
Verover in één CTF-ronde 3 keer de vijandelijke inlichtingen.

Leaderboard class pyro.png Pyro

Heet van de pers
Heet van de pers
Dood 5 vijanden die met jouw inlichtingen rondlopen.


Leaderboard class heavy.png Heavy

Misdaad en Straf
Misdaad en Straf
Dood 10 vijanden die met jouw inlichtingen rondlopen.


Leaderboard class engineer.png Engineer

Handelsgeheimen
Handelsgeheimen
Dood 20 spelers die met je inlichtingen rondlopen.


Leaderboard class sniper.png Sniper

Doelbewust op pad
Doelbewust op pad
Verover de vlag in CTF.
Robbin’ Hood
Robbin’ Hood
Dood een vijand die met jouw inlichtingen rondloopt met één pijl.

Update history

October 8, 2007 Patch
  • Sudden Death only starts in CTF mode if both flags are at home

November 7, 2007 Patch

  • Fixed exploit that allowed players to teleport with the intelligence

November 20, 2007 Patch

  • Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value

March 20, 2008 Patch

  • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else

February 24, 2009 Patch (Scout Update)

  • Fixed obscure bug where spectators were able to carry the flag.

August 13, 2009 Patch (Classless Update)

  • Capturing the flag in a CTF game mode now gives the entire capturing team 10 seconds of critboost.

October 6, 2010 Patch

  • Your Eternal Reward no longer disguises the Spy if they are carrying the flag.

January 19, 2011 Patch

  • Added a glow effect to the team intelligence entities when they’re not being carried.

April 15, 2011 Patch

  • [Onbeschreven] Intelligence no longer appears on the backs of players who are carrying it.

May 5, 2011 Patch (Replay Update)

  • Fixed the briefcase not being drawn on players when it's being carried in CTF maps.

Trivia

  • When carried on the player's back, the Intelligence will leave a literal 'paper trail'.
  • With the Classless Update, Intelligence visuals when being carried by a player were improved to make detecting the carrier easier.
  • There is an option that allows servers to specify the length of a crit boost on a successful capture, or to disable it entirely (tf_ctf_bonus_time).
  • Unlike variants of Capture the Flag in other games, a capture can be made even if the enemy is currently carrying your team's Intelligence.
  • Picking up the Intelligence from its default position used to give a crit boost to the team. This was removed later.

See also