Difference between revisions of "Anti-Heavy strategy"
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}} | ||
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− | * The Brass Beast deals | + | * The Brass Beast deals increased damage, making it near impossible to face directly. |
− | * The Brass Beast takes even longer to spin | + | * The Brass Beast takes even longer to spin up than Natascha and brings the Heavy's speed to a crawl, making it impossible for him to avoid oncoming fire. This makes him especially vulnerable to Snipers and Demomen. |
* The Brass Beast grants 20% damage resistance to the Heavy when he's below 50% health. The Heavy will need to be focused by your team if he is suppressing an important area. | * The Brass Beast grants 20% damage resistance to the Heavy when he's below 50% health. The Heavy will need to be focused by your team if he is suppressing an important area. | ||
− | * The | + | * The Heavy's decreased movement speed encourages him to linger in defensive locations longer. When fighting in enemy territory, take care to not run straight into a Heavy, no matter what weapon he wields. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Tomislav}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Tomislav}} | ||
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− | * The Tomislav spins up quickly and | + | * The Tomislav spins up quickly and quietly, making it excel at ambushing. It becomes more difficult to tell if a Heavy is lying in wait or turning a corner. Be prepared as you move into enemy territory. |
* Forcing the Heavy to fight in the open will lower his effectiveness, as the Tomislav fires 20% slower than the Minigun. | * Forcing the Heavy to fight in the open will lower his effectiveness, as the Tomislav fires 20% slower than the Minigun. | ||
+ | * Listen for a rattling noise around corners. This may be the sound of a Heavy spinning up the Tomislav. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huo-Long Heater}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Huo-Long Heater}} | ||
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− | * If a Heavy revs the Huo-Long Heater, it consumes ammo to deploy a ring of flames. | + | * If a Heavy revs the Huo-Long Heater, it consumes ammo to deploy a ring of flames. Get his attention and stay behind nearby cover to force him to keep his gun spun up, wasting ammunition. |
+ | ** This strategy will not work if he is pushing a cart, which will provide him with unlimited ammo. | ||
* Spies can jump over the ring of flames let out by the Huo-Long Heater, making it possible for them backstab the Heavy without being set on fire or losing their [[Spy-cicle]]. | * Spies can jump over the ring of flames let out by the Huo-Long Heater, making it possible for them backstab the Heavy without being set on fire or losing their [[Spy-cicle]]. | ||
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Revision as of 14:47, 27 November 2018
“ | This American boot just kicked your ass back to Russia.
Click to listen
— The Soldier
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” |
The Heavy is the sturdiest but least maneuverable class. He easily soaks up damage and still poses a threat thanks to his Minigun, which can mow down anyone who dares face him head-on. The Heavy will almost always be found at the frontlines, supported by a Medic. Because his direct combat capabilities are so powerful, taking him down will require smart play or additional firepower from teammates. The Heavy's weakness lies in his size and lack of speed, which makes him an easy target for sneak attacks or ranged weapons. Additionally, less diverse loadout options limit his unpredictability; any of his weapons that provide utility usually come with heavy drawbacks in combat.
Contents
General
Attributes | Anti-Heavy strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Heavy weapons
Primary weapons
Weapon | Anti-Heavy strategy |
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Minigun + reskins |
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Natascha |
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Brass Beast |
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Tomislav |
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Huo-Long Heater |
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Secondary weapons
Armaments
Weapon | Anti-Heavy strategy |
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Shotgun + reskins |
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Family Business |
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Panic Attack |
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Edibles
- A Lunchbox item replaces the Heavy's Shotgun, leaving him with one less weapon to attack you with.
- If a Heavy retreats from a fight, check if he's trying to eat. The distinct "nomming" sound makes him easy to track down.
- A Heavy is defenseless while eating. If no other enemies are nearby, interrupt his meal and kill him. Many kill taunts are faster than the eating animation and are guaranteed to outdamage the maximum healing of 300.
Weapon | Anti-Heavy strategy |
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Sandvich + reskins |
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Dalokohs Bar + reskins |
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Buffalo Steak Sandvich |
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Second Banana |
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Melee weapons
Weapon | Anti-Heavy strategy |
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Fists + reskins |
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Killing Gloves of Boxing |
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Gloves of Running Urgently + reskins |
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Warrior's Spirit |
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Fists of Steel |
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Eviction Notice |
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Holiday Punch |
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See also
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