Difference between revisions of "Dead Ringer/ja"

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(とりあえずここまで。)
 
m (Good job sir! :))
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!Mechanics replicated
 
!Mechanics replicated
 
|
 
|
*特定の[[achievement/ja|実績]]の達成
+
*特定の[[Achievements/ja|実績]]の達成
*[[Arena/ja|アリーナ]]の[[first blood/ja|First Blood]]
+
*[[Arena/ja|アリーナ]]の[[Critical hits/ja#|ファースト・ブラッド]]
 
*[[Eyelander/ja|アイランダー]]や[[Horseless Headless Horsemann's Headtaker/ja|HHHH]]や[[Nessie's Nine Iron/ja|ゴルフクラブ]]などのヘッドカウント
 
*[[Eyelander/ja|アイランダー]]や[[Horseless Headless Horsemann's Headtaker/ja|HHHH]]や[[Nessie's Nine Iron/ja|ゴルフクラブ]]などのヘッドカウント
 
*[[Half-Zatoichi/ja|ハーフ・ザトウイチ]]で敵を殺したときに付く刀の血
 
*[[Half-Zatoichi/ja|ハーフ・ザトウイチ]]で敵を殺したときに付く刀の血
Line 85: Line 85:
 
*[[Frontier Justice/ja|フロンティアジャスティス]]装備中のリベンジクリティカル
 
*[[Frontier Justice/ja|フロンティアジャスティス]]装備中のリベンジクリティカル
 
*アリーナでのプレイヤーカウント
 
*アリーナでのプレイヤーカウント
*[[Dueling/ja|決闘]]におけるスコア
+
*[[Dueling_Mini-Game/ja|決闘]]におけるスコア
 
|}
 
|}
  
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==アップデート==
 
==アップデート==
 
{{Update history|
 
{{Update history|
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update/ja|スナイパーvsスパイアップデート]])
+
'''[[May 21, 2009 Patch/ja|2009/05/21 パッチ]]''' ([[Sniper vs. Spy Update/ja|スナイパーvsスパイアップデート]])
 
* デッドリンガーがゲームに追加された
 
* デッドリンガーがゲームに追加された
  
'''[[May 22, 2009 Patch]]'''
+
'''[[May 22, 2009 Patch/ja|2009/05/22 パッチ]]'''
 
* スパイが擬死を発動した際にスコアボードに反映されていなかったのを修正
 
* スパイが擬死を発動した際にスコアボードに反映されていなかったのを修正
  
'''[[May 26, 2009 Patch]]'''
+
'''[[May 26, 2009 Patch/ja|2009/05/26 パッチ]]'''
 
* 早く透明解除を行っても、透明メーターが0%になるようになった
 
* 早く透明解除を行っても、透明メーターが0%になるようになった
  
'''[[May 29, 2009 Patch]]'''
+
'''[[May 29, 2009 Patch/ja|2009/05/29 パッチ]]'''
 
* スパイが敵の[[teleport/ja|テレポーター]]の出口にこの武器を構えて持っている場合、テレフラグが発生しなかったのを修正した。
 
* スパイが敵の[[teleport/ja|テレポーター]]の出口にこの武器を構えて持っている場合、テレフラグが発生しなかったのを修正した。
  
'''[[June 8, 2009 Patch]]'''
+
'''[[June 8, 2009 Patch/ja|2009/06/08 パッチ]]'''
 
* この武器を構えていても機密書類や旗を運べるようになった。
 
* この武器を構えていても機密書類や旗を運べるようになった。
  
'''[[June 23, 2009 Patch]]'''
+
'''[[June 23, 2009 Patch/ja|2009/06/23 パッチ]]'''
 
* This item's Cloak consume rate has been slightly reduced, giving about an extra second of Cloak time on a full meter.  
 
* This item's Cloak consume rate has been slightly reduced, giving about an extra second of Cloak time on a full meter.  
 
* Emerging from this item's Cloak now drains up to 40% of the Cloak meter instead of 100%. This drain only happens if the meter is at least 60% full.
 
* Emerging from this item's Cloak now drains up to 40% of the Cloak meter instead of 100%. This drain only happens if the meter is at least 60% full.
 
* This item's Cloak meter can now be regenerated from ammo sources.  
 
* This item's Cloak meter can now be regenerated from ammo sources.  
 
* This item's "extra" Cloak powers (damage reduction and no-flicker) are not extended by obtaining ammo.
 
* This item's "extra" Cloak powers (damage reduction and no-flicker) are not extended by obtaining ammo.
* Being attacked while [[taunt]]ing with this item out no longer triggers a Spy's Cloak, but instead keeps the damage reduction for the remaining duration of the taunt.
+
* Being attacked while [[taunt/ja|挑発]]ing with this item out no longer triggers a Spy's Cloak, but instead keeps the damage reduction for the remaining duration of the taunt.
  
'''[[June 25, 2009 Patch]]'''
+
'''[[June 25, 2009 Patch/ja|2009/06/25 パッチ]]'''
 
* Fixed this item's damage reduction exploit involving Spy taunting.
 
* Fixed this item's damage reduction exploit involving Spy taunting.
  
'''[[July 14, 2009 Patch]]'''
+
'''[[July 14, 2009 Patch/ja|2009/07/14 パッチ]]'''
 
* {{Undocumented}} This item's recharge time was shortened from 18.5 seconds to 16.5 seconds.
 
* {{Undocumented}} This item's recharge time was shortened from 18.5 seconds to 16.5 seconds.
  
'''[[January 6, 2010 Patch]]'''
+
'''[[January 6, 2010 Patch/ja|2010/01/06 パッチ]]'''
 
* This item now reduces Cloak to 40% when uncloaking early.
 
* This item now reduces Cloak to 40% when uncloaking early.
 
* Made a 35% cap on the amount of Cloak it can gain from an ammo pack.
 
* Made a 35% cap on the amount of Cloak it can gain from an ammo pack.
 
* It now has a quieter deCloak sound.
 
* It now has a quieter deCloak sound.
  
'''[[January 13, 2010 Patch]]'''
+
'''[[January 13, 2010 Patch/ja|2010/01/13 パッチ]]'''
 
* Feigning death can now play custom death animations like a normal death (head loss, Sniper shot, backstab, etc).
 
* Feigning death can now play custom death animations like a normal death (head loss, Sniper shot, backstab, etc).
* Feigning death due to explosive damage now has a chance to [[Gibs|gib]], like a normal death.
+
* Feigning death due to explosive damage now has a chance to [[Gibs/ja|ジブ]], like a normal death.
 
* Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should).
 
* Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should).
 
* The weapons dropped by feign death corpses now have appropriate physics and collision for their type.
 
* The weapons dropped by feign death corpses now have appropriate physics and collision for their type.
Line 195: Line 195:
 
* Fixed a couple of physics issues on ragdolls created by feign death.
 
* Fixed a couple of physics issues on ragdolls created by feign death.
  
'''[[May 20, 2010 Patch]]'''
+
'''[[May 20, 2010 Patch/ja|2010/05/20 パッチ]]'''
* {{Undocumented}} The Dead Ringer was added in the [[crafting]] blueprint for the [[Tribalman's Shiv]].
+
* {{Undocumented}} The Dead Ringer was added in the [[crafting/ja|クラフト]] blueprint for the [[Tribalman's Shiv/ja|トライバルマンズ・シブ]].
  
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
+
'''[[September 30, 2010 Patc/ja|2010/09/30 パッチ]]''' ([[Mann-Conomy Update/ja|Mann-Conomy Update]])
* {{Undocumented}} The Dead Ringer was added in the [[crafting]] blueprint for the [[L'Etranger]].
+
* {{Undocumented}} The Dead Ringer was added in the [[crafting/ja|クラフト]] blueprint for the [[L'Etranger/ja|L'Etranger]].
  
 
}}
 
}}
  
==Bugs==
+
==バグ==
 
* The Cloak meter displayed on the watch does not properly correspond to the actual amount of Cloak available.
 
* The Cloak meter displayed on the watch does not properly correspond to the actual amount of Cloak available.
* If the Spy takes any damage – with the exception of taunt kills that stun the enemy like the [[Gunslinger]] – while taunting with the Dead Ringer activated, the Spy does not feign death and a fake watch is created. However, only the first hit will have reduced damage. Each hit after that takes full damage. The player can right click again to activate the actual Dead Ringer.
+
* If the Spy takes any damage – with the exception of taunt kills that stun the enemy like the [[Gunslinger/ja|ガンスリンガー]] – while taunting with the Dead Ringer activated, the Spy does not feign death and a fake watch is created. However, only the first hit will have reduced damage. Each hit after that takes full damage. The player can right click again to activate the actual Dead Ringer.
 
* Feigning death on circumstances that should trigger an unique death scream will issue a normal death scream.
 
* Feigning death on circumstances that should trigger an unique death scream will issue a normal death scream.
 
* On some community servers when an autobalance is about to be initiated, activating the Dead Ringer may result in being autobalanced. In some cases just activating the Dead Ringer results in an instant respawn.
 
* On some community servers when an autobalance is about to be initiated, activating the Dead Ringer may result in being autobalanced. In some cases just activating the Dead Ringer results in an instant respawn.
* The damage reduction from the Dead Ringer applies to [[drowning]] damage as well. However, the Spy will recover the full amount of health that would have been lost without the Dead Ringer, allowing players to heal themselves by intentionally drowning.
+
* The damage reduction from the Dead Ringer applies to [[Water/ja|drowning]] damage as well. However, the Spy will recover the full amount of health that would have been lost without the Dead Ringer, allowing players to heal themselves by intentionally drowning.
* Pulling out the Dead Ringer while disguised as a [[Demoman]] with the [[Chargin' Targe]] will cause the Demoman's charging voice clip to play.
+
* Pulling out the Dead Ringer while disguised as a [[Demoman/ja|デモマン]] with the [[Chargin' Targe/ja|チャージン・タージ]] will cause the Demoman's charging voice clip to play.
 
* Activating the watch upon round start will sometimes cause the Spy not to hold up the watch. This can only be fixed by dying.
 
* Activating the watch upon round start will sometimes cause the Spy not to hold up the watch. This can only be fixed by dying.
 
* The Dead Ringer cannot be used to wash off Jarate, yet the tips provided on the loading screen state otherwise.
 
* The Dead Ringer cannot be used to wash off Jarate, yet the tips provided on the loading screen state otherwise.
* There is an occasional bug that occurs with the Dead Ringer where, once activated, the watch will report that the Spy's killer "got revenge" on him, even if they were not dominated or don't exist. When the Spy is killed by [[Environmental death|environmental hazards]] or [[fall damage]], "[http://i1140.photobucket.com/albums/n579/Spike_Neilson/ERRORNAMEGOTREVENGE.jpg ERRORNAME]" will get revenge on the Spy. These messages are only broadcast to the other team, just like all faked mechanics of the Dead Ringer.
+
* There is an occasional bug that occurs with the Dead Ringer where, once activated, the watch will report that the Spy's killer "got revenge" on him, even if they were not dominated or don't exist. When the Spy is killed by [[Environmental death/ja|environmental hazards]] or [[fall damage/ja|fall damage]], "[http://i1140.photobucket.com/albums/n579/Spike_Neilson/ERRORNAMEGOTREVENGE.jpg ERRORNAME]" will get revenge on the Spy. These messages are only broadcast to the other team, just like all faked mechanics of the Dead Ringer.
 
* Causing an enemy Spy to feign death with the Dead Ringer may trigger the domination sound cue and notification, even if said Spy was already being dominated by the player.
 
* Causing an enemy Spy to feign death with the Dead Ringer may trigger the domination sound cue and notification, even if said Spy was already being dominated by the player.
 
* The Sleeper Agent achievement does not check if activation and kill are in the same round, so if the Dead Ringer is activated one round, the Spy could kill the activator in the next round if they manage to get them in twenty seconds since activation.
 
* The Sleeper Agent achievement does not check if activation and kill are in the same round, so if the Dead Ringer is activated one round, the Spy could kill the activator in the next round if they manage to get them in twenty seconds since activation.
* If vaporized by the [[Cow Mangler 5000]] or [[Righteous Bison]], feigning death will sometimes drop two corpses: one vaporized and the other a ragdoll/gibs.
+
* If vaporized by the [[Cow Mangler 5000/ja|カウ・マングラー5000]] or [[Righteous Bison/ja|ライテウス・バイソン]], feigning death will sometimes drop two corpses: one vaporized and the other a ragdoll/gibs.
*If you use the default [[Revolver]] you can see three hands by reloading the Revolver whilst quickly activating the Dead Ringer.
+
*If you use the default [[Revolver/ja|リボルバー]] you can see three hands by reloading the Revolver whilst quickly activating the Dead Ringer.
  
==Trivia==
+
==トリビア==
 
* When ping and network transmission are not an issue, a Spy can bring up the Dead Ringer and be protected in less than 1/100th of a second. In the average online match this margin is greater, but the times serve to show that the Dead Ringer was designed with no real activation delay.
 
* When ping and network transmission are not an issue, a Spy can bring up the Dead Ringer and be protected in less than 1/100th of a second. In the average online match this margin is greater, but the times serve to show that the Dead Ringer was designed with no real activation delay.
 
* [http://www.phrases.org.uk/meanings/dead%20ringer.html Dead Ringer] is a phrase used to describe an exact duplicate of something or someone else; for example, "He's a Dead Ringer for that BLU Spy we shot earlier!". The "ringer" part of the phrase refers to a replacement or impostor, especially in sporting events, making the fake corpse an actual "'''''dead''''' ringer".
 
* [http://www.phrases.org.uk/meanings/dead%20ringer.html Dead Ringer] is a phrase used to describe an exact duplicate of something or someone else; for example, "He's a Dead Ringer for that BLU Spy we shot earlier!". The "ringer" part of the phrase refers to a replacement or impostor, especially in sporting events, making the fake corpse an actual "'''''dead''''' ringer".
* The ability to [[Feign Death (Classic)|feign death]] was present in ''[[Team Fortress Classic]]'', and the Dead Ringer's function was likely inspired by that ability. However, in ''Team Fortress Classic'', feigning death was limited to being rendered immobile and having to hope that the enemy would have already passed by when you uncloaked.
+
* The ability to [[Feign Death (Classic)/ja|feign death]] was present in ''[[Team Fortress Classic/ja|Team Fortress Classic]]'', and the Dead Ringer's function was likely inspired by that ability. However, in ''Team Fortress Classic'', feigning death was limited to being rendered immobile and having to hope that the enemy would have already passed by when you uncloaked.
* On the third day of the [[Sniper vs. Spy Update]] where the [[Razorback]] was introduced, the Dead Ringer can be seen in the "dead" Spy's hand, despite the fact that it wouldn't be officially announced until the next day.<ref>[http://www.teamfortress.com/sniper_vs_spy/day03_english.htm Day 3 of Sniper vs. Spy Update]</ref>
+
* On the third day of the [[Sniper vs. Spy Update/ja|Sniper vs. Spy Update]] where the [[Razorback/ja|レイザーバック]] was introduced, the Dead Ringer can be seen in the "dead" Spy's hand, despite the fact that it wouldn't be officially announced until the next day.<ref>[http://www.teamfortress.com/sniper_vs_spy/day03_english.htm Day 3 of Sniper vs. Spy Update]</ref>
  
==Gallery==
+
==ギャラリー==
 
<gallery>
 
<gallery>
File:Dead Ringer 1st person red.png|RED first-person view
+
File:Dead Ringer 1st person red.png|RED一人称視点
File:Dead Ringer 1st person blu.png|BLU first-person view
+
File:Dead Ringer 1st person blu.png|BLU一人称視点
 
</gallery>
 
</gallery>
  
== See also ==
+
一人称視点
*[[Invisibility Watch]]
+
REDソルジャーの一人称視点
*[[Cloak and Dagger]]
+
BLUソルジャーの一人称視点
*[[Cloak]]
 
  
== References ==
+
== 関連項目 ==
 +
*[[Invisibility Watch/ja|透明ウォッチ]]
 +
*[[Cloak and Dagger/ja|クロークアンドダガー]]
 +
*[[Cloak/ja|Cloak]]
 +
 
 +
== 外部リンク ==
 
<references/>
 
<references/>
  

Revision as of 04:29, 10 September 2011

Warning: Display title "Dead Ringer" overrides earlier display title "デッドリンガー".

敵対者が'体'からお金や金物を取っている間に、あなたは彼の背後に回っていられるだろう
— デッドリンガーの広告

デッドリンガースパイのアンロックPDA武器です。 これは黄金の懐中時計で、表側にハチドリの彫り物がしてあり、中には円形のクローク用ディスプレイがあります。 この武器は、なんらかのダメージを受けるとおよそ6.5秒間透明化し、そこに偽者の死体を残して敵の注意を引きます。 もしプレイヤーが味方チームに変装していた場合、出てくる死体はその変装していたクラスのものとなります。

この武器で透明化するには、スパイは敵からのダメージを受ける前にセカンダリボタンで時計を構えなければなりません。 死体が出現した瞬間にスパイは透明化し、そのうえ偽のキルログも流すので敵はスパイが死んだと思うでしょう。

デッドリンガーは、透明化後6.5秒間は90%ものダメージを吸収してくれます。 この効果は、スナイパーがフルチャージでヘッドショットを行おうが、敵のスパイからバックスタブをされようが、ある程度のヘルスが残っていれば耐え切る事ができます。 バックスタブのダメージ量は、犠牲者の現在ヘルスの6倍です。そして、デッドリンガーは90%のダメージを吸収してくれます。つまり、デッドリンガーを構えているときにバックスタブを受けた場合、現在のスパイのヘルスの3/5のダメージを受けることになります。

さらにこの時計で透明化をしていれば6.5秒間、敵と衝突してもシルエットが浮かび上がらないという利点があります。

デッドリンガーでの透明解除を行う場合、とても大きく特徴的な音が鳴り響きます。近距離での解除はとてつもなくうるさいですが、距離が離れると音量はとても下がっていきます。 アイテムセットサラハン・スパイととても相性がよく、デッドリンガーの欠点である大きな解除音をほぼ無音にすることが出来ます。

デッドリンガーは、ゲージが40%を切る前に透明解除を行うと、どれだけゲージが残っていてもクロークメーターは40%になってしまいます。40%を切っていた場合はそのままの残量になります。 通常の透明時計のように、補給棚ディスペンサー、落ちている武器や弾薬箱でクロークメーターを回復させることが出来ます ただし、大きい弾薬箱と中くらいの弾薬箱からのメーター回復量は35%に減少しており、小さい弾薬箱にいたっては25%しか回復することが出来ません。 ディスペンサーは通常通りの回復が出来ますが、レベル1のディスペンサーであれば透明化中はメーターの減少量が減るだけで、最後には0%になってしまいます。 レベル3のディスペンサーでようやく、透明化しながらでもかなりゆっくりとクロークメーターを回復することが出来ます。

このようにディスペンサーに張り付いたり、武器や弾薬を拾って6.5秒以上透明化していると、90%のダメージ吸収と衝突時の点滅無効化がなくなってしまい、通常の時計と同じような透明化と同じになってしまいます。

をつけられてしまっても、デッドリンガーを構えれば消火することが出来ます。しかしながら、透明化した状態でもう一度炎を浴びてしまうと、再び火がついた状態に逆戻りしてしまいます。 ジャラテをかけられてしまった場合、デッドリンガーを構えても滴り落ちる黄色い液体が落ちることはありません。90%のダメージ吸収があるとはいえ、ミニクリティカルになってしまう効果も持続してしまいます。 ボストンバッシャートライバルマンズ・シブサザン・ホスピタリティなどの流血攻撃の効果も消すことは出来ません。透明化しても、出血エフェクトが持続するので敵に見つかってしまいます。

デッドリンガーはスパイの実績を17個達成するとアンロックされます。

擬死

擬死は特定の特性を持っています。 いくつかのエフェクトは、スパイが本当に死んだように見せるために巧妙な偽装がなされていますが、偽装がなされていないものもあるのです。

Mechanics replicated
Mechanics faked
Mechanics not replicated or faked

動作時間

動作時間
効果 90%のダメージを吸収
透明化持続時間 6.5秒
透明化所要時間 瞬時
解除所要時間
プレイヤー:
2.2秒
それ以外:
1.8秒
ゲージ回復 16秒
起動時間 瞬時
これらの値はコミュニティのテストによってほぼ正確に計測されたものです。

クラフト

関連項目: Crafting

設計図

クラストークン - スパイ スロットトークン - PDA2 スクラップメタル いずれかの作成物
Item icon Class Token - Spy.png + Item icon Slot Token - PDA2.png + Item icon Scrap Metal.png =
Item icon Cloak and Dagger.png Item icon Dead Ringer.png Item icon Quackenbirdt.png

材料として

Dead Ringer Huntsman Tribalman's Shiv
Item icon Dead Ringer.png + Item icon Huntsman.png = Item icon Tribalman's Shiv.png
Dead Ringer 再生メタル L'Etranger
Item icon Dead Ringer.png + Item icon Reclaimed Metal.png = Item icon L'Etranger.png
再生メタル Frontier Justice Dead Ringer Diamondback
Item icon Reclaimed Metal.png + Item icon Frontier Justice.png + Item icon Dead Ringer.png = Item icon Diamondback.png

関連実績

Leaderboard class pyro.png パイロ

自然発火?
自然発火?
透明マントを着ているスパイ 10 人に点火する。

Leaderboard class demoman.png デモマン

アンチスパイ・コネリー
アンチスパイ・コネリー
透明マントを着たスパイの首を刈る。

Leaderboard class heavy.png ヘビー

スパイ的唯物論
スパイ的唯物論
透明マントを着ているスパイ 10 人を倒すか、倒すのをアシストする。

Leaderboard class engineer.png エンジニア

サーチエンジン
サーチエンジン
Wrangler の制御下にあるセントリーガンで、透明マントを着たスパイを 3 人倒す。

Leaderboard class sniper.png スナイパー

他に方法があるだろう
他に方法があるだろう
Jarate を使ってスパイ透明マントを見破る。
風を撃ちぬけ
風を撃ちぬけ
完全に透明な状態のスパイを一発でしとめる。

Leaderboard class spy.png スパイ

火事の備えは
火事の備えは
透明マント着用中に点火されてから 30 秒生き延びる。


見たな
見たな
擬死を発動させた敵を 20 秒以内に倒す。
スパイ・ライク・アス
スパイ・ライク・アス
透明マントの装備中に、同じく透明マントを装備中の敵スパイとぶつかる。

アップデート

2009/05/21 パッチ (スナイパーvsスパイアップデート)
  • デッドリンガーがゲームに追加された

2009/05/22 パッチ

  • スパイが擬死を発動した際にスコアボードに反映されていなかったのを修正

2009/05/26 パッチ

  • 早く透明解除を行っても、透明メーターが0%になるようになった

2009/05/29 パッチ

  • スパイが敵のテレポーターの出口にこの武器を構えて持っている場合、テレフラグが発生しなかったのを修正した。

2009/06/08 パッチ

  • この武器を構えていても機密書類や旗を運べるようになった。

2009/06/23 パッチ

  • This item's Cloak consume rate has been slightly reduced, giving about an extra second of Cloak time on a full meter.
  • Emerging from this item's Cloak now drains up to 40% of the Cloak meter instead of 100%. This drain only happens if the meter is at least 60% full.
  • This item's Cloak meter can now be regenerated from ammo sources.
  • This item's "extra" Cloak powers (damage reduction and no-flicker) are not extended by obtaining ammo.
  • Being attacked while 挑発ing with this item out no longer triggers a Spy's Cloak, but instead keeps the damage reduction for the remaining duration of the taunt.

2009/06/25 パッチ

  • Fixed this item's damage reduction exploit involving Spy taunting.

2009/07/14 パッチ

  • [非公開] This item's recharge time was shortened from 18.5 seconds to 16.5 seconds.

2010/01/06 パッチ

  • This item now reduces Cloak to 40% when uncloaking early.
  • Made a 35% cap on the amount of Cloak it can gain from an ammo pack.
  • It now has a quieter deCloak sound.

2010/01/13 パッチ

  • Feigning death can now play custom death animations like a normal death (head loss, Sniper shot, backstab, etc).
  • Feigning death due to explosive damage now has a chance to ジブ, like a normal death.
  • Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should).
  • The weapons dropped by feign death corpses now have appropriate physics and collision for their type.
  • Fixed Spies that feign death while disguised as enemy Spies dropping fake ragdolls wearing a mask.
  • Fixed a couple of physics issues on ragdolls created by feign death.

2010/05/20 パッチ

2010/09/30 パッチ (Mann-Conomy Update)

バグ

  • The Cloak meter displayed on the watch does not properly correspond to the actual amount of Cloak available.
  • If the Spy takes any damage – with the exception of taunt kills that stun the enemy like the ガンスリンガー – while taunting with the Dead Ringer activated, the Spy does not feign death and a fake watch is created. However, only the first hit will have reduced damage. Each hit after that takes full damage. The player can right click again to activate the actual Dead Ringer.
  • Feigning death on circumstances that should trigger an unique death scream will issue a normal death scream.
  • On some community servers when an autobalance is about to be initiated, activating the Dead Ringer may result in being autobalanced. In some cases just activating the Dead Ringer results in an instant respawn.
  • The damage reduction from the Dead Ringer applies to drowning damage as well. However, the Spy will recover the full amount of health that would have been lost without the Dead Ringer, allowing players to heal themselves by intentionally drowning.
  • Pulling out the Dead Ringer while disguised as a デモマン with the チャージン・タージ will cause the Demoman's charging voice clip to play.
  • Activating the watch upon round start will sometimes cause the Spy not to hold up the watch. This can only be fixed by dying.
  • The Dead Ringer cannot be used to wash off Jarate, yet the tips provided on the loading screen state otherwise.
  • There is an occasional bug that occurs with the Dead Ringer where, once activated, the watch will report that the Spy's killer "got revenge" on him, even if they were not dominated or don't exist. When the Spy is killed by environmental hazards or fall damage, "ERRORNAME" will get revenge on the Spy. These messages are only broadcast to the other team, just like all faked mechanics of the Dead Ringer.
  • Causing an enemy Spy to feign death with the Dead Ringer may trigger the domination sound cue and notification, even if said Spy was already being dominated by the player.
  • The Sleeper Agent achievement does not check if activation and kill are in the same round, so if the Dead Ringer is activated one round, the Spy could kill the activator in the next round if they manage to get them in twenty seconds since activation.
  • If vaporized by the カウ・マングラー5000 or ライテウス・バイソン, feigning death will sometimes drop two corpses: one vaporized and the other a ragdoll/gibs.
  • If you use the default リボルバー you can see three hands by reloading the Revolver whilst quickly activating the Dead Ringer.

トリビア

  • When ping and network transmission are not an issue, a Spy can bring up the Dead Ringer and be protected in less than 1/100th of a second. In the average online match this margin is greater, but the times serve to show that the Dead Ringer was designed with no real activation delay.
  • Dead Ringer is a phrase used to describe an exact duplicate of something or someone else; for example, "He's a Dead Ringer for that BLU Spy we shot earlier!". The "ringer" part of the phrase refers to a replacement or impostor, especially in sporting events, making the fake corpse an actual "dead ringer".
  • The ability to feign death was present in Team Fortress Classic, and the Dead Ringer's function was likely inspired by that ability. However, in Team Fortress Classic, feigning death was limited to being rendered immobile and having to hope that the enemy would have already passed by when you uncloaked.
  • On the third day of the Sniper vs. Spy Update where the レイザーバック was introduced, the Dead Ringer can be seen in the "dead" Spy's hand, despite the fact that it wouldn't be officially announced until the next day.[1]

ギャラリー

一人称視点 REDソルジャーの一人称視点 BLUソルジャーの一人称視点

関連項目

外部リンク