User:GrampaSwood/Template:Water table

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List maps with water
Map Water location Gallery
TF2 2fort map.jpg
2Fort
There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
CTF 2Fort Water.png
Ctf 2fort blue sewers water.png
Ctf 2fort invasion.png

2Fort Invasion
Identical to the water on 2Fort
CTF 2Fort Invasion Water.png
Ctf 2fort invasion blue sewers water.png
Rdasteroid.png

Asteroid
On each side, inside both bases, there is deep water under the B point.
Rd asteroid water under point B bridge (underwater mannhole).png
Rd asteroid water under point B bridge (swimming hole).png
Zi atoll.png

Atoll
The map takes place on an island that is surrounded by water.
Arenabadlands.jpg

Badlands (Arena)
On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the spawn room.
Koth badlands.jpg

Badlands (King of the Hill)
Identical water locations to the Arena version.
Bananabay main.jpg

Banana Bay
The entire map is surrounded by an ocean of deep water.
Banana Bay Water.png
Mvm bigrock.png

Bigrock
A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
Pl bloodwater.png

Bloodwater
There is a shallow pool of blood-colored water between the second and third checkpoints.
Pl cashworks final1 08.jpg

Cashworks
A river runs underneath 2 bridges near the final checkpoint.
Cp gravelpit snowy.png

Coal Pit
There is a large puddle of water with floating chunks of ice around the base of control point C's tower.
Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
Pl corruption.png

Corruption
The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
Ctf crasher.png

Crasher
There is a shallow pool of water under the bridge in the center of the map.
Pd cursed cove event.png

Cursed Cove
At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.
After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
Degroot Keep Castle.png

DeGroot Keep
A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
Zi devastation final1.png

Devastation
There are flooded corridors and room at the bottom of the play-space.
Vsh distillery.png

Distillery
There is a pool of water at the bottom of a gorge underneath a building.
Sd doomsday ingame 1.png

Doomsday
There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
CTF DoubleCross RedBase.png

Double Cross
A pool of deep water is found beneath the drop hatches of the spawn rooms.
Eyeaduct 1.png

Eyeaduct
A large body of water containing Loot Island, separate from the main map. Falling in causes instant death.
Freight1.png

Freight
Two large bodies of water connect from the exits of RED and BLU's buildings under the main buildings to a small pool on the other side of the midpoint.
The water allows for flanking and an easy way around the trains.
Pl frontier.jpg

Frontier
The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
Cp frostwatch.png

Frostwatch
On the first stage there is a small lake behind a fence near the second control point.
On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.
There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
Ghost Fort.png

Ghost Fort
A large body of water containing Skull Island, separate from the main map. Falling in causes instant death.
Arena lumberyard event.png

Graveyard
Multiple small puddles surround the central building.
Cp hardwood.png

Hardwood
There is a lake out-of-bounds behind the BLU team's initial spawn building.
Ctf helltrain event.png

Helltrain
One of the places the trains drive through has a bridge with a river underneath.
Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
Hydro Dam.png

Hydro
There is shallow water in the Dam and Warehouse territories.
Hydro CP raised water shallow.jpg
Laughter main.jpg

Laughter
Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk
Koth lakeside.jpg

Lakeside
In the center building next to the control point there is a small pool of deep water.
Mannhattan.png

Mannhattan
A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
Pd mannsylvania.png

Mannsylvania
A river runs underneath the bridge to Dracula's castle.
Koth megalo.png

Megalo
Next to both spawn rooms behind a fence are small pools of water.
Koth moonshine event.png

Moonshine Event
A lagoon surrounds the center control point areas.
Zi murky.png

Murky
The majority of the outdoor area is covered with water.
Nightfall stage2.png

Nightfall
On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
Ctf pelican peak.png

Pelican Peak
There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.
There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
Pl phoenix.png

Phoenix
There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.
There is a shallow pool of water next to BLU's first spawn building.
There is a shallow pool of water near the final checkpoint.
Pl pier.png

Pier
A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.
The map is surrounded by ocean, but the island cannot be circumnavigated.
Pipeline.jpg

Pipeline
On stage 3, the small canal beneath the cart tracks has deep water.
Pl coal event.png

Polar
A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
Cp powerhouse.png

Powerhouse
The center of the map has a channel of deep water.
Powerhouse Water.png
Arenaravine.jpg

Ravine
At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
Cp reckoner.png

Reckoner
There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
Rottenburg.png

Rottenburg
At the left side of the spawn area, a large river of water can be found over a railing.
Pl rumford event.png

Rumford
A long river flows out of a dam and runs along one side of the map.
Sandcastle Castle.png

Sandcastle
A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
Zi sanitarium.png

Sanitarium
There is water in the fountain in the courtyard.
Sawmill.PNG

Sawmill
Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.
In the Capture the Flag version, shallow water also covers the Intelligence room's floor.
Sawmill Water.png
Pd selbyen.png

Selbyen
The map takes place on a harbour connected to the sea.
Koth sharkbay.png

Sharkbay
The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
Vsh skirmish.png

Skirmish
There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
Koth slime.png

Slime
Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.
On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
Pd snowville event.png

SnowVille
On both sides of the map connected to the central building is drop-down to a flooded passageway.
Pl snowycoast.jpg

Snowycoast
Water surrounds the mothership at the final point's pitfall.
Pl spineyard.png

Spineyard
The map is surrounded by the ocean. There is a fountain near the start of the Payload track.
There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
Cp standin B.jpg

Standin
Shallow water surrounds the platform Point A is on.
Suijin main.jpg

Suijin
The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
Cp sulfur.png

Sulfur
There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.
There is a small pool of steaming water outside of BLU's spawn leading to control point A.
There is a river and multiple waterfalls next to and underneath control point A.
There is a lake of steaming water underneath control point B.
This lake connects to a large pool of boiling water surrounding and enveloping control point D.
Sunshine main.png

Sunshine
There is an ocean outside the map.
Pl swiftwater.jpg

Swiftwater
First BLU spawn leads to small river (shallow water).
PL Thunder Mountain.png

Thunder Mountain
On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
Pass timberlodge center.jpeg

Timbertown
Small pools around the map.
Vsh tinyrock.png

Tiny Rock
There is a lake of water far out-of-bounds at the end of a large gorge.
Pl venice.png

Venice
There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
Watch 01.jpg

Watchtower
There are small ponds of deep water around the valley below the central tower.
Pd watergate logopic 2.jpg

Watergate
The center of the map has a canal of deep water.
Watergate Water.png
TF2 Well Map.jpg

Well
Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.
The Capture the Flag version is similar to the Control Point version, except the route to the central building is removed with the building itself.
The Arena version features a small pool adjacent to the central building which offers a quick route to the main point.
Zi woods.png

Woods
There is a large lake with a boathouse.

Documentation for GrampaSwood/Template:Water table

A table for all the places water is featured in Team Fortress 2.

Note for translators: Please add breaks where appropriate, rather than copy-pasting the English place. If the sentence isn't very long, it doesn't need a break.