Difference between revisions of "Pyro"
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{{Quotation|'''The Heavy''' on '''the Pyro''', [[Meet the Pyro]]|I fear no man. But that... ''thing''... It scares me.}} | {{Quotation|'''The Heavy''' on '''the Pyro''', [[Meet the Pyro]]|I fear no man. But that... ''thing''... It scares me.}} | ||
− | The '''Pyro''' is a pyromaniac of indeterminate origin with a muffled voice and a burning passion for all things fire related. As shown in [[Meet the Pyro]], | + | The '''Pyro''' is a pyromaniac of indeterminate origin, gender, ethnicity, and humanity with a muffled voice and a burning passion for all things fire related. As shown in [[Meet the Pyro]], they are delusional, visualizing themself in a utopian fantasy world known as ''[[Pyroland]]'', which is filled with cherubs (mercenaries the Pyro slaughters) and rainbows (fire). |
− | The Pyro | + | The Pyro's name comes from their tendency to ambush enemies at close range using a homemade [[Flame Thrower]]. Enemies caught in the blaze suffer from debilitating [[Fire|afterburn]], allowing the Pyro to retreat and leave their hapless victims to burn to death. Should they be confronted outside their Flamethrower's range, the Pyro may choose to utilize their [[Shotgun]] or [[Flare Gun]], the latter of which can ignite enemies from afar. |
− | + | Due to the Flamethrower's limited range and the slow firing speed of their flare guns, the Pyro is fairly weak at mid-to-long range and relies heavily on alternate routes to ambush unprepared opponents. Should such routes not be available, however, the Pyro need not despair; although they are categorized as an offensive class, they possess significant supportive utility for their team. Their Flamethrower's [[compression blast]], for example, can reflect enemy [[projectiles]], extinguish burning teammates, and forcibly reposition enemies, even those who are invulnerable to direct damage thanks to a Medic's [[ÜberCharge]]. | |
− | Because enemies hit by fire | + | Because enemies hit by fire visibly burst into flames, the Pyro is the best class for [[Spy-checking|catching Spies]], as briefly bathing an area or suspicious-looking teammate in fire can instantly nullify an enemy [[Spy]]'s [[cloak]] and [[disguise]]. Additionally, they can use the [[Homewrecker]], the [[Neon Annihilator]], or the [[Maul]] to protect a friendly [[Engineer]]'s buildings from the saboteur's [[Sapper]] if the Engineer himself is not present. |
− | + | While their movement abilities are fairly lackluster by default, the Pyro can catch overconfident enemies off-guard by using the [[Detonator]] or [[Scorch Shot]] to [Jumping#Flare jump|Flare jump]] and reach unexpected locations or suddenly leap at an enemy - or utilize a [[Thermal Thruster | jetpack]] to rapidly fly to places that are normally inaccessible. A skilled Pyro may even use an enemy Soldier's rockets to launch themselves skywards via their compression blast, delivering swift immolation to overconfident enemies who may have believed they were outside of the Pyro's range. | |
+ | |||
+ | They wear an asbestos-lined suit that nullifies the afterburn of other Pyros and all flame-related weaponry (except for the [[Dragon's Fury]] and [[Gas Passer]]), although it does not provide any [[Damage#Resistance/vulnerability modifiers|resistance]] to direct fire damage. The three incendiary grenades that they carry are purely cosmetic and cannot be used. | ||
The Pyro is [[Voice actors|voiced]] by [[Dennis Bateman]]. | The Pyro is [[Voice actors|voiced]] by [[Dennis Bateman]]. |
Revision as of 04:23, 23 March 2024
Pyro | |
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Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 175 /260 |
Speed: | 100% (See Speed below for further details) |
Meet the Pyro | |
“ | I fear no man. But that... thing... It scares me.
— The Heavy on the Pyro, Meet the Pyro
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” |
The Pyro is a pyromaniac of indeterminate origin, gender, ethnicity, and humanity with a muffled voice and a burning passion for all things fire related. As shown in Meet the Pyro, they are delusional, visualizing themself in a utopian fantasy world known as Pyroland, which is filled with cherubs (mercenaries the Pyro slaughters) and rainbows (fire).
The Pyro's name comes from their tendency to ambush enemies at close range using a homemade Flame Thrower. Enemies caught in the blaze suffer from debilitating afterburn, allowing the Pyro to retreat and leave their hapless victims to burn to death. Should they be confronted outside their Flamethrower's range, the Pyro may choose to utilize their Shotgun or Flare Gun, the latter of which can ignite enemies from afar.
Due to the Flamethrower's limited range and the slow firing speed of their flare guns, the Pyro is fairly weak at mid-to-long range and relies heavily on alternate routes to ambush unprepared opponents. Should such routes not be available, however, the Pyro need not despair; although they are categorized as an offensive class, they possess significant supportive utility for their team. Their Flamethrower's compression blast, for example, can reflect enemy projectiles, extinguish burning teammates, and forcibly reposition enemies, even those who are invulnerable to direct damage thanks to a Medic's ÜberCharge.
Because enemies hit by fire visibly burst into flames, the Pyro is the best class for catching Spies, as briefly bathing an area or suspicious-looking teammate in fire can instantly nullify an enemy Spy's cloak and disguise. Additionally, they can use the Homewrecker, the Neon Annihilator, or the Maul to protect a friendly Engineer's buildings from the saboteur's Sapper if the Engineer himself is not present.
While their movement abilities are fairly lackluster by default, the Pyro can catch overconfident enemies off-guard by using the Detonator or Scorch Shot to [Jumping#Flare jump|Flare jump]] and reach unexpected locations or suddenly leap at an enemy - or utilize a jetpack to rapidly fly to places that are normally inaccessible. A skilled Pyro may even use an enemy Soldier's rockets to launch themselves skywards via their compression blast, delivering swift immolation to overconfident enemies who may have believed they were outside of the Pyro's range.
They wear an asbestos-lined suit that nullifies the afterburn of other Pyros and all flame-related weaponry (except for the Dragon's Fury and Gas Passer), although it does not provide any resistance to direct fire damage. The three incendiary grenades that they carry are purely cosmetic and cannot be used.
The Pyro is voiced by Dennis Bateman.
Contents
Bio
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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Pyro | 175 | 260 | 220 |
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Pyro |
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Wielding the Powerjack |
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Basic strategy
- Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage; however, be sure that the nozzle of the Flamethrower isn't visible from around the corner.
- Don't approach enemies head-on; they will notice you and use your short range to their advantage.
- Approaching enemies from the back is usually a much safer and stronger route to attack. This is an especially effective method when employed with the Backburner.
- Your Flamethrower chews up a lot of ammo. Pick up fallen ammo to refill your supply.
- You can often set enemies on fire and retreat, leaving them to die from the afterburn.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
All flamethrowers and flare guns deal no damage when fired underwater and instead produce harmless bubbles. The aforementioned weapons will only deal damage if fired from above water at an enemy that is only partially immersed in water; however, the water will immediately extinguish the ensuing afterburn.
Primary
Fire damage is determined by particle range from Flamethrower.
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Flame Thrower |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. | |
Promotional Nostromo Napalmer |
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Unlock Backburner |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. | |
Craft Degreaser |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 25 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. | |
Craft Phlogistinator |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On hit: ignites enemy. Afterburn reduces Medi Gun healing and shield resists by 20%. | |
Craft Rainblower |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. | |
Contract Dragon's Fury |
40 | N/A |
Against unignited enemies: Against ignited enemies: Afterburn: |
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 5 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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Unlock Flare Gun |
1 | 16 | Base: 30 Crit: 90 Afterburn: |
On hit: ignites enemy. This weapon will reload automatically when not active. | |
Craft Detonator |
1 | 16 | Base: 23 Crit: 68 Afterburn: |
On hit: ignites enemy. Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump. | |
Craft Reserve Shooter |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
20% faster weapon switch-to speed. 15% faster weapon switch-from speed.
Has 34% smaller clip size. | |
Craft Manmelter |
1 | ∞ | Base: 30 Crit: 90 Afterburn: |
On hit: ignites enemy. No extra damage on burning targets. | |
Craft Scorch Shot |
1 | 16 | Base: 20 Crit: 60 Afterburn: |
On hit: ignites enemy. This weapon will reload automatically when not active. | |
Craft Panic Attack |
6 | 32 | Base: 72 Crit: 216 [4.8 damage × 15 pellets] |
+50% bullets per shot. +50% faster weapon deploy time. | |
Contract Thermal Thruster |
2 | ∞ | N/A | Pushes nearby enemies away upon landing. Deals 3x the fall damage to an enemy you land on. | |
Contract Gas Passer |
1 | ∞ | N/A | Creates a horrific visible gas that coats enemies with a flammable material. Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!). |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Fire Axe |
N/A | N/A | Base: 65 Crit: 195 |
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Promotional Frying Pan |
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Craft Conscientious Objector |
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Promotional Freedom Staff |
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Drop Bat Outta Hell |
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Distributed Memory Maker |
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Promotional Ham Shank |
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Unlock Necro Smasher |
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Uncrate Crossing Guard |
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Promotional Prinny Machete |
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Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Axtinguisher |
N/A | N/A | Base: 44 Crit: 131 |
Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn. | |
Craft Postal Pummeler |
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Craft Homewrecker |
N/A | N/A | Base: 49 Crit: 146 |
Deals double damage against enemy buildings. Able to remove Electro Sappers (in one hit). | |
Promotional / Craft Maul |
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Craft Powerjack |
N/A | N/A | Base: 65 Crit: 195 |
When weapon is active:
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Craft Back Scratcher |
N/A | N/A | Base: 82 Crit: 244 |
Deals 25% more damage. When picking up health packs, 50% extra health is given on wearer. | |
Promotional / Craft Sharpened Volcano Fragment |
N/A | N/A | Base: 52 Crit: 156 Afterburn: |
On Hit: target is engulfed in flames. Deals 20% less damage. | |
Craft Third Degree |
N/A | N/A | Base: 65 Crit: 195 |
Damage transfers to all players connected by Medic beams. | |
Craft Lollichop |
N/A | N/A | Base: 65 Crit: 195 |
On Equip: Visit Pyroland Only visible in Pyroland | |
Promotional / Craft Neon Annihilator |
N/A | N/A | Base: 52 Crit: 156 |
100% critical hit vs wet players. Able to remove Electro Sappers (in two hits). | |
Contract Hot Hand |
N/A | N/A | Base: 28 Crit: 84 |
On attack: dishes out two consecutive slaps. Gain a speed boost when you hit an enemy player. |
Taunt attacks
Associated items | Description | Kill icon | |
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Main article: Hadouken
The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from the hands. |
Associated item | Description | Kill icon | |
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Main article: Armageddon
The Pyro blows a stream of bubbles as a rainbow forms above, complete with a sparkling Balloonicorn in the center of the rainbow. The Pyro then leans over as foreboding music plays, causing the rainbow to become engulfed in flames. When seen outside of Pyroland, the rainbow does not appear, and the Pyro simply breathes a steady arc of fire before releasing an inferno. |
Associated item | Description | Kill icon | |
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Main article: Execution
The Pyro adjusts its stance and fires one shot, killing an enemy at close range. If the shot misses, it will continue to travel as if fired normally, dealing standard damage. |
Associated item | Description | Kill icon | |
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Main article: Gas Blast
The Pyro takes out a match and a match box, striking the match against the match box and reaching between their legs to place the match in front of the rear area, and letting loose a magnificent burst of flame while watching over their shoulder. The Pyro then stops and jumps around again as the flame disappears. |
Item sets
The Gas Jockey's Gear | |
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Effect |
Leave a Calling Card on your victims |
The Infernal Imp | |
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Effect |
No effect |
Burny The Pyrosaur | |
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Effect |
No effect |
Malice in Pyroland | |
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Effect |
No effect |
The Murky Lurker | |
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Effect |
No effect |
The Ronin Roaster Pack | |
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Effect |
No effect |
The Fast Food Firestarter Pack | |
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Effect |
No effect |
The Sons of Arsonry Pack | |
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Effect |
No effect |
The Isolated Merc | |
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Effect |
Increased Nostromo Napalmer damage against Isolationist Pack set |
The Automated Abnormality | |
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Effect |
No effect |
Cosmetic items
Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Pyro achievements
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Update history
- Added Flamethrower "sizzle" sound when the Pyro is hitting a target.
June 19, 2008 Patch (Pyro Update)
- Added Compression Blast ability.
- Fixed Pyro model not animating in the class select menu.
- Added backstab death animation.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added unused "Hi-five" taunt.
- Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack.
- Fixed Pyros griefing teammates by attacking them with the flamethrowers.
- Fixed a Pyro animation bug related to jumping.
- Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster.
- Fixed missing polygon on Pyro's finger.
- Fixed the Pyro's right hand c_model not drawing correctly.
Bugs
- Sometimes, if the Pyro dies while using the Flame Thrower, flames are left behind. The flames do not damage players and go away after a few seconds.
- Many times, after using the Flame Thrower and quickly switching weapons, flame particles appear to shoot out of the Flame Thrower. These flames do not damage players and do not consume ammo.
- The swing animation (on third-person) for Pyro used for all class melee weapons is delayed, causing the melee hit to register way before the animation is actually over.
Trivia
- The Pyro's voice actor, Dennis Bateman, also voices the Spy.
- The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2.
- Three Napalm Grenades, weapons from Team Fortress Classic, appear strapped to the front of the Pyro's suit and were originally intended to be usable weapons in Team Fortress 2. However, all thrown grenades were eventually scrapped for balancing purposes.
- The first BLU team Pyro resembled Abraham Lincoln.
- Just like the rest of the classes, the Pyro makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
- The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in Left 4 Dead 2.
- The Pyro is playable in Killing Floor as a promotional bonus character for those who have purchased both Killing Floor and Team Fortress 2.
- The Pyro appears in Worms: Reloaded as part of a playable stage. Additionally, the Pyro's gas mask is a selectable hat for the player's worms.
- The Pyro's gas mask is wearable by the Tank class of Monday Night Combat under the name "Jet Guns Are Better".
- The Pyro, alongside the Heavy, Engineer, and Medic, appears as a familiar in the game Dungeon Defenders.
- The Pyro, Heavy, and Spy are playable as one character called "Team Fortress" in the PC version of Sonic & All-Stars Racing Transformed. Pyro drives the standard car, Heavy runs the boat, and Spy flies the plane.
- The Pyro, along with Saxton Hale, is a playable character in the game Super Time Force Ultra.
- The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. Pyro is also given the name "Pat Bates" in the game.
- The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC.
Gallery
Trading card front.
Contract drawer photo.
Related merchandise
See also
- Fire
- Compression blast
- Pyro match-ups
- Anti-Pyro strategy
- Pyro taunts
- Pyro responses
- Basic Pyro strategy
- Community Pyro strategy
- Pyro voice commands
- Pyro (Classic)
References
External links
- Pyro page on the Official TF2 Website
- "The Pyro Update"
- TF2012 Announcement for Second Annual Saxxy Awards, a "secret project", and Meet the Pyro
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