Difference between revisions of "Pyro"

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{{Quotation|'''The Heavy''' on '''the Pyro''', [[Meet the Pyro]]|I fear no man. But that... ''thing''... It scares me.}}
 
{{Quotation|'''The Heavy''' on '''the Pyro''', [[Meet the Pyro]]|I fear no man. But that... ''thing''... It scares me.}}
  
The '''Pyro''' is a pyromaniac of indeterminate origin with a muffled voice and a burning passion for all things fire related. As shown in [[Meet the Pyro]], the Pyro may be delusional, visualizing themself in a utopian fantasy world known as ''[[Pyroland]]''.
+
The '''Pyro''' is a pyromaniac of indeterminate origin, gender, ethnicity, and humanity with a muffled voice and a burning passion for all things fire related. As shown in [[Meet the Pyro]], they are delusional, visualizing themself in a utopian fantasy world known as ''[[Pyroland]]'', which is filled with cherubs (mercenaries the Pyro slaughters) and rainbows (fire).  
  
The Pyro specializes in fighting enemies at close range using a homemade [[Flame Thrower]]. Enemies set on [[fire]] suffer from [[Fire|afterburn]] and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower's short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.
+
The Pyro's name comes from their tendency to ambush enemies at close range using a homemade [[Flame Thrower]]. Enemies caught in the blaze suffer from debilitating [[Fire|afterburn]], allowing the Pyro to retreat and leave their hapless victims to burn to death. Should they be confronted outside their Flamethrower's range, the Pyro may choose to utilize their [[Shotgun]] or [[Flare Gun]], the latter of which can ignite enemies from afar.
  
Although categorized as an offensive class, the Pyro also brings some utility to the battlefield. The Pyro's [[compression blast]], for example, can deflect enemy [[projectiles]], extinguish burning teammates, and forcibly reposition any enemy, including one under the effects of an invincibility-granting [[ÜberCharge]].
+
Due to the Flamethrower's limited range and the slow firing speed of their flare guns, the Pyro is fairly weak at mid-to-long range and relies heavily on alternate routes to ambush unprepared opponents. Should such routes not be available, however, the Pyro need not despair; although they are categorized as an offensive class, they possess significant supportive utility for their team. Their Flamethrower's [[compression blast]], for example, can reflect enemy [[projectiles]], extinguish burning teammates, and forcibly reposition enemies, even those who are invulnerable to direct damage thanks to a Medic's [[ÜberCharge]].
  
Because enemies hit by fire are visibly ignited, the Pyro is the best class for [[Spy-checking]], as even a small puff of flames can nullify the effectiveness of the [[Spy]]'s [[cloak]] and [[disguise]]. Additionally, the Pyro can use the [[Homewrecker]], the [[Neon Annihilator]], and the [[Maul]] to protect an [[Engineer]]'s buildings from an enemy Spy's [[Sapper]]. The Pyro can also use the [[Detonator]] or [[Scorch Shot]] to [[Jumping#Flare jump|Flare jump]], and the [[Thermal Thruster]] jetpack to fly to places that are normally unreachable to them.
+
Because enemies hit by fire visibly burst into flames, the Pyro is the best class for [[Spy-checking|catching Spies]], as briefly bathing an area or suspicious-looking teammate in fire can instantly nullify an enemy [[Spy]]'s [[cloak]] and [[disguise]]. Additionally, they can use the [[Homewrecker]], the [[Neon Annihilator]], or the [[Maul]] to protect a friendly [[Engineer]]'s buildings from the saboteur's [[Sapper]] if the Engineer himself is not present.
  
The Pyro wears an asbestos-lined suit that provides protection from the afterburn of other Pyros and all flame-related weaponry (except for the [[Dragon's Fury]] and [[Gas Passer]], which can light even Pyros on fire), although it does not provide any [[Damage#Resistance/vulnerability modifiers|resistance]] to direct damage from flamethrowers, flare guns, or explosions. The three incendiary grenades on the Pyro's character model are purely cosmetic and cannot be used.
+
While their movement abilities are fairly lackluster by default, the Pyro can catch overconfident enemies off-guard by using the  [[Detonator]] or [[Scorch Shot]] to [Jumping#Flare jump|Flare jump]] and reach unexpected locations or suddenly leap at an enemy - or utilize a [[Thermal Thruster | jetpack]] to rapidly fly to places that are normally inaccessible. A skilled Pyro may even use an enemy Soldier's rockets to launch themselves skywards via their compression blast, delivering swift immolation to overconfident enemies who may have believed they were outside of the Pyro's range.
 +
 
 +
They wear an asbestos-lined suit that nullifies the afterburn of other Pyros and all flame-related weaponry (except for the [[Dragon's Fury]] and [[Gas Passer]]), although it does not provide any [[Damage#Resistance/vulnerability modifiers|resistance]] to direct fire damage. The three incendiary grenades that they carry are purely cosmetic and cannot be used.
  
 
The Pyro is [[Voice actors|voiced]] by [[Dennis Bateman]].
 
The Pyro is [[Voice actors|voiced]] by [[Dennis Bateman]].

Revision as of 04:23, 23 March 2024

Pyro
https://wiki.teamfortress.com/w/images/4/42/Pyro_RED_3D.jpg?1702810678.360463365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/5/52/Pyro_BLU_3D.jpg?1702810870.0221953365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/8/8b/Pyro_%C3%9CberCharged_RED_3D.jpg?1702811167.1218253365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/5/51/Pyro_%C3%9CberCharged_BLU_3D.jpg?1702811029.328983365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21
Pyro.png
Basic Information
Icon: Leaderboard class pyro.png
Type: Offensive
Health: 175 /Medic emblem RED.png260
Speed: 100%
(See Speed below for further details)
Meet the Pyro
PyroVidSplash.png
I fear no man. But that... thing... It scares me.
The Heavy on the Pyro, Meet the Pyro

The Pyro is a pyromaniac of indeterminate origin, gender, ethnicity, and humanity with a muffled voice and a burning passion for all things fire related. As shown in Meet the Pyro, they are delusional, visualizing themself in a utopian fantasy world known as Pyroland, which is filled with cherubs (mercenaries the Pyro slaughters) and rainbows (fire).

The Pyro's name comes from their tendency to ambush enemies at close range using a homemade Flame Thrower. Enemies caught in the blaze suffer from debilitating afterburn, allowing the Pyro to retreat and leave their hapless victims to burn to death. Should they be confronted outside their Flamethrower's range, the Pyro may choose to utilize their Shotgun or Flare Gun, the latter of which can ignite enemies from afar.

Due to the Flamethrower's limited range and the slow firing speed of their flare guns, the Pyro is fairly weak at mid-to-long range and relies heavily on alternate routes to ambush unprepared opponents. Should such routes not be available, however, the Pyro need not despair; although they are categorized as an offensive class, they possess significant supportive utility for their team. Their Flamethrower's compression blast, for example, can reflect enemy projectiles, extinguish burning teammates, and forcibly reposition enemies, even those who are invulnerable to direct damage thanks to a Medic's ÜberCharge.

Because enemies hit by fire visibly burst into flames, the Pyro is the best class for catching Spies, as briefly bathing an area or suspicious-looking teammate in fire can instantly nullify an enemy Spy's cloak and disguise. Additionally, they can use the Homewrecker, the Neon Annihilator, or the Maul to protect a friendly Engineer's buildings from the saboteur's Sapper if the Engineer himself is not present.

While their movement abilities are fairly lackluster by default, the Pyro can catch overconfident enemies off-guard by using the Detonator or Scorch Shot to [Jumping#Flare jump|Flare jump]] and reach unexpected locations or suddenly leap at an enemy - or utilize a jetpack to rapidly fly to places that are normally inaccessible. A skilled Pyro may even use an enemy Soldier's rockets to launch themselves skywards via their compression blast, delivering swift immolation to overconfident enemies who may have believed they were outside of the Pyro's range.

They wear an asbestos-lined suit that nullifies the afterburn of other Pyros and all flame-related weaponry (except for the Dragon's Fury and Gas Passer), although it does not provide any resistance to direct fire damage. The three incendiary grenades that they carry are purely cosmetic and cannot be used.

The Pyro is voiced by Dennis Bateman.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class pyro.png Pyro 175 260 220

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class pyro.png Pyro
100 %
90 %
33 %
80 %
Wielding the Powerjack
115 %
104 %
38 %
92 %

Basic strategy

Main articles: Pyro tips, Pyro strategy
Icon pyro.jpg
  • Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage; however, be sure that the nozzle of the Flamethrower isn't visible from around the corner.
  • Don't approach enemies head-on; they will notice you and use your short range to their advantage.
  • Approaching enemies from the back is usually a much safer and stronger route to attack. This is an especially effective method when employed with the Backburner.
  • Your Flamethrower chews up a lot of ammo. Pick up fallen ammo to refill your supply.
  • You can often set enemies on fire and retreat, leaving them to die from the afterburn.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

All flamethrowers and flare guns deal no damage when fired underwater and instead produce harmless bubbles. The aforementioned weapons will only deal damage if fired from above water at an enemy that is only partially immersed in water; however, the water will immediately extinguish the ensuing afterburn.


Primary

Fire damage is determined by particle range from Flamethrower.

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Flame Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
8 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.

Nostromo Napalmer
Promotional
Nostromo Napalmer
Killicon nostromo napalmer.png
Backburner
Unlock
Backburner
Killicon backburner.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
8 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Pictogram plus.png Guarantees Critical hits when attacking from behind.
Pictogram minus.png Airblasts cost 150% more ammo to fire (50 instead of 20).
Pictogram minus.png No random critical hits.

Degreaser
Craft
Degreaser
Killicon degreaser.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
1 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 25 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Pictogram plus.png +60% faster switch-to speed.
Pictogram plus.png +30% faster switch-from speed.
Pictogram minus.png Airblasts cost 25% more ammo to fire (25 instead of 20).
Pictogram minus.png Deals 66% less afterburn damage.

Phlogistinator
Craft
Phlogistinator
Killicon phlogistinator.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
8 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Pictogram plus.png Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.
Pictogram minus.png Cannot fire blasts of compressed air.
Pictogram minus.png No random critical hits.

Rainblower
Craft
Rainblower
Killicon rainblower.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:
8 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Pictogram plus.png On Equip: Visit Pyroland.
Pictogram minus.png Only visible in Pyroland.

Dragon's Fury
Contract
Dragon's Fury
Killicon dragon's fury.png 40 N/A

Against unignited enemies:
Base: 25
Crit: 75

Against ignited enemies:
Base: 75
Crit: 225

Afterburn:
8 / sec. × 2 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 5 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram info.png A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.
Pictogram info.png Uses a shared pressure tank for Primary Fire and Alt-Fire.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Deals 300% damage to burning players.
Pictogram info.png Bonus damage against a burning target requires the fireball's center to make contact with the target's hitbox.
Pictogram plus.png +50% repressurization rate on hit.
Pictogram minus.png -50% repressurization rate on Alt-Fire.
Pictogram minus.png No random critical hits.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 Base: 30

Crit: 90

Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Guarantees Critical damage on burning targets.
Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied).

Detonator
Craft
Detonator
Killicon detonator.png 1 16 Base: 23

Crit: 68

Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Pictogram info.png Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram info.png On detonation flare destroys enemy sticky bombs.
Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Guarantees Mini-Crit damage on burning targets, regardless of distance.
Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram minus.png 50% explosion self-damage vulnerability on user.
Pictogram minus.png 25% damage penalty.

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png 20% faster weapon switch-to speed.

Pictogram plus.png 15% faster weapon switch-from speed.
Pictogram plus.png Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png Mini-crits only take affect within 5 seconds of deploying this weapon.

Pictogram minus.png Has 34% smaller clip size.

Manmelter
Craft
Manmelter
Killicon manmelter.png 1 Base: 30

Crit: 90

Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png No extra damage on burning targets.
Pictogram info.png Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).
Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Extinguishing teammates will heal you +20 HP.
Pictogram plus.png Does not require ammo.
Pictogram plus.png +50% projectile speed.
Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram minus.png Does not get random Critical hits.

Scorch Shot
Craft
Scorch Shot
Killicon scorch shot.png 1 16 Base: 20

Crit: 60

Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Flare knocks back target on hit and ignites enemy in a small radius.
Pictogram plus.png Guarantees Mini-Crit damage and increased knockback on burning targets.
Pictogram plus.png Flare can be used to destroy stickybombs.
Pictogram plus.png Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
Pictogram minus.png -35% damage penalty.
Pictogram minus.png -35% self damage force penalty.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.

Thermal Thruster
Contract
Thermal Thruster
Killicon mantreads.png 2 N/A Pictogram plus.png Pushes nearby enemies away upon landing.

Pictogram plus.png Deals 3x the fall damage to an enemy you land on.
Pictogram plus.png Extinguish teammates at the beginning of your launch.
Pictogram plus.png Fall damage is decreased when a charge is used.
Pictogram info.png Has a 15 second recharge for each launch.
Pictogram minus.png 0.8 second locked holster penalty.
Pictogram minus.png 30% knockback from all damage sources when a charge is used.

Gas Passer
Contract
Gas Passer
Killicon flame thrower.png 1 N/A Pictogram plus.png Creates a horrific visible gas that coats enemies with a flammable material.

Pictogram plus.png Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!).
Pictogram plus.png Gas meter builds with damage done and/or time.
Pictogram minus.png Spawning and resupply do not affect the Gas meter.
Pictogram minus.png Gas meter starts empty.
Pictogram info.png Has a 60 second recharge if no damage is dealt.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Fire Axe
Stock
Fire Axe
Killicon fire axe.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Axtinguisher
Unlock
Axtinguisher
Killicon axtinguisher.png N/A N/A Base: 44

Crit: 131

Pictogram plus.png Mini-crits burning targets and extinguishes them.

Pictogram plus.png Damage increases based on remaining duration of afterburn.
Pictogram plus.png Killing blows on burning players grant a speed boost.
Pictogram minus.png -33% damage penalty.
Pictogram minus.png No random critical hits.
Pictogram minus.png -35% switch-from speed.

Postal Pummeler
Craft
Postal Pummeler
Killicon postal pummeler.png
Homewrecker
Craft
Homewrecker
Killicon homewrecker.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png Deals double damage against enemy buildings.

Pictogram plus.png Able to remove Electro Sappers (in one hit).
Pictogram minus.png Deals 25% less damage against players.

Maul
Promotional / Craft
Maul
Killicon maul.png
Powerjack
Craft
Powerjack
Killicon powerjack.png N/A N/A Base: 65

Crit: 195

When weapon is active:
Pictogram plus.png On kill: restores 25 health points.
Pictogram plus.png +15% faster move speed on wearer when active.
Pictogram minus.png Raises damage vulnerability by 20% when active.
Back Scratcher
Craft
Back Scratcher
Killicon back scratcher.png N/A N/A Base: 82

Crit: 244

Pictogram plus.png Deals 25% more damage.

Pictogram plus.png When picking up health packs, 50% extra health is given on wearer.
Pictogram minus.png When receiving health from other sources, such as a Dispenser or Medi Gun, 75% less health is given on wearer.

Sharpened Volcano Fragment
Promotional / Craft
Sharpened Volcano Fragment
Killicon sharpened volcano fragment.png N/A N/A Base: 52

Crit: 156

Afterburn:
8 / sec. × 10 secs.

Pictogram plus.png On Hit: target is engulfed in flames.

Pictogram minus.png Deals 20% less damage.

Third Degree
Craft
Third Degree
Killicon third degree.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Damage transfers to all players connected by Medic beams.
Lollichop
Craft
Lollichop
Killicon lollichop.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On Equip: Visit Pyroland

Pictogram minus.png Only visible in Pyroland

Neon Annihilator
Promotional / Craft
Neon Annihilator
Killicon neon annihilator.png N/A N/A Base: 52

Crit: 156

Pictogram plus.png 100% critical hit vs wet players.

Pictogram plus.png Able to remove Electro Sappers (in two hits).
Pictogram minus.png -20% damage penalty vs. players.
Pictogram minus.png No random critical hits.

Hot Hand
Contract
Hot Hand
Killicon hot hand.png N/A N/A Base: 28

Crit: 84

Pictogram info.png On attack: dishes out two consecutive slaps.

Pictogram plus.png Gain a speed boost when you hit an enemy player.
Pictogram minus.png -20% damage penalty.
Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area.
Pictogram info.png Kills are labelled as "SLAP-KILL" in the death-notice area.


Taunt attacks

Pyrotaunt2.PNG Associated items DescriptionKill icon
Main article: Hadouken
The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from the hands.
  • Killicon hadouken.png
Pyro Armageddon Taunt.png Associated item DescriptionKill icon
Main article: Armageddon
The Pyro blows a stream of bubbles as a rainbow forms above, complete with a sparkling Balloonicorn in the center of the rainbow. The Pyro then leans over as foreboding music plays, causing the rainbow to become engulfed in flames. When seen outside of Pyroland, the rainbow does not appear, and the Pyro simply breathes a steady arc of fire before releasing an inferno.
  • Killicon armageddon.png
Execution.PNG Associated item DescriptionKill icon
Main article: Execution
The Pyro adjusts its stance and fires one shot, killing an enemy at close range. If the shot misses, it will continue to travel as if fired normally, dealing standard damage.
  • Killicon execution.png
Gasblast.png Associated item DescriptionKill icon
Main article: Gas Blast
The Pyro takes out a match and a match box, striking the match against the match box and reaching between their legs to place the match in front of the rear area, and letting loose a magnificent burst of flame while watching over their shoulder. The Pyro then stops and jumps around again as the flame disappears.
  • Killicon gas blast.png

Item sets

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims


The Infernal Imp
Item icon Infernal Imp.png
Effect

No effect



Burny The Pyrosaur
Item icon Burny's Boney Bonnet.png
Effect

No effect


Malice in Pyroland
Item icon Scorched Skirt.png
Effect

No effect


The Murky Lurker
Item icon Vicious Visage.png
Effect

No effect


The Ronin Roaster Pack
Item icon Combustible Kabuto.png
Effect

No effect


The Fast Food Firestarter Pack
Item icon Employee of the Mmmph.png
Effect

No effect


The Sons of Arsonry Pack
Item icon Lunatic's Leathers.png
Effect

No effect


The Isolated Merc
Item icon MK 50.png
Effect

Increased Nostromo Napalmer damage against Isolationist Pack set
Increased Melee damage taken from Isolationist Pack set


The Automated Abnormality
Item icon Arsonist Apparatus.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Pyro cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Pyroava.jpg Buffed red pyro.jpg Buffed blu pyro.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Pyro achievements

Update history

February 14, 2008 Patch
  • Added Flamethrower "sizzle" sound when the Pyro is hitting a target.

June 19, 2008 Patch (Pyro Update)

January 28, 2009 Patch

  • Fixed Pyro model not animating in the class select menu.

January 13, 2010 Patch

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added unused "Hi-five" taunt.

April 17, 2012 Patch

  • Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack.

September 12, 2016 Patch

  • Fixed Pyros griefing teammates by attacking them with the flamethrowers.

November 17, 2017 Patch

  • Fixed a Pyro animation bug related to jumping.

April 12, 2018 Patch

  • Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster.

September 26, 2022 Patch #1

  • Fixed missing polygon on Pyro's finger.

December 15, 2023 Patch

  • Fixed the Pyro's right hand c_model not drawing correctly.

Bugs

  • Sometimes, if the Pyro dies while using the Flame Thrower, flames are left behind. The flames do not damage players and go away after a few seconds.
  • Many times, after using the Flame Thrower and quickly switching weapons, flame particles appear to shoot out of the Flame Thrower. These flames do not damage players and do not consume ammo.
  • The swing animation (on third-person) for Pyro used for all class melee weapons is delayed, causing the melee hit to register way before the animation is actually over.

Trivia

Gallery

Related merchandise

See also

References

External links