Difference between revisions of "Scout"

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{{infobox class
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{{Class infobox
|image=Scout.png
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| image = Scout.png
|class=[[Image:Leaderboard class scout.png|40px]]
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| class = [[File:Leaderboard class scout.png|40px]]
|type=[[Offensive]]
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| type   = [[Classes#Offensive|Offensive]]
|health=125 <br> <small>(110 with the [[Sandman]] equipped)</small> <br> <small>(185 when buffed by a Medic, <br> 165 with the [[Sandman]] equipped)</small>
+
| health = '''{{Metrics/Health|C=scout}}''' {{overheal tool|{{Metrics/Health|C=scout}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
|speed=133%<br>
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| speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=scout}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
}}
 
}}
 +
{{Quotation|'''The Scout''' on the facts of life|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout2.wav}}
  
{{Quotation|'''The Scout''' on himself|Grass grows, birds fly, sun shines, and brotha, I hurt people.|sound=Meetscout.wav}}
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Born and raised in [[w:Boston|Boston]], [[w:Massachusetts|Massachusetts]], [[w:USA|USA]], the '''Scout''' is a fast-running scrapper with a baseball bat and snarky "in-your-face" attitude. He is the fastest and most mobile [[Classes|mercenary]] on the battlefield unassisted. Scout's [[Jumping#Double Jump|Double Jump]] helps him outmaneuver slower opponents like the [[Heavy]] and navigate the terrain while dodging oncoming bullets and projectiles. Carrying a [[Scattergun]], [[Pistol]], and [[Bat]], he is an ideal class for aggressive fighting and flanking. Scout excels at "hit-and-run" tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. However, Scout possesses the lowest default health pool (alongside the [[Engineer]], [[Sniper]], and [[Spy]]), leaving him vulnerable on the front line. However, this is a fair trade-off given his ability to run in and out of contested hot spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice.  
  
A fast-running and fast-talking kid from Boston with a penchant for baseball and grievous bodily harm, the Scout flies like a butterfly and stings like a Shotgun blast to the face. The fastest of all the classes, his speed and ability to Double Jump will leave slower opponents spinning. This, coupled with his Scattergun or Force-A-Nature shotguns, makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty Sandman to Stun opponents with long-range Baseballs.  
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Scout is a generally excellent choice for focusing on the objective. He is the only class that can capture [[control point (objective)|control points]] and push [[Payload|carts]] at twice the normal rate. The [[Demoman]] and [[Soldier]] can only replicate this ability when equipping the [[Pain Train]]. His speed also makes him ideal for capturing [[intelligence]] briefcases.  
  
The Scout is an ideal choice if you need an objective done quickly; capturing points and moving carts twice as fast as his teammates and spiriting the enemy Intelligence away before they even know he's there.  
+
The Scout is [[Voice actors|voiced]] by [[Nathan Vetterlein]].
  
 
__TOC__
 
{{clr}}
 
 
=== Bio ===
 
=== Bio ===
{{Class bio
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{{Class bio  
| name = N/A
+
<!--
| birthplace = [http://en.wikipedia.org/wiki/Boston,_Massachusetts Boston, Massachusetts, '''USA''']
+
Before making any changes to this section, remember:
| job = Rapid Recovery
+
- Do not add that his age is 23 because of the Track Terrorizer's description, because it's supposed to be a joke. Any additions related to this will be reverted.
| motto = "Too. Much. Caffeine."
+
- Do not change his name to Judas, as this is a speculation. Any additions of this also will be subsequently reverted.-->
| description = The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.
+
| class = Scout
 +
| name = Jeremy<ref name="Naked">[[:File:TheNakedandtheDead165.png|The Naked and the Dead, page 165]].</ref>
 +
| birthplace = [[w:Boston|Boston, Massachusetts, '''USA''']]<ref name="tf2 website">[https://www.teamfortress.com/classes.php?class=scout Scout page on the Official TF2 Website]</ref>
 +
| job = Rapid Recovery<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
 +
| motto = "Too. Much. Caffeine."<ref name="trailer 2" />
 +
| specialability = Double jump
 +
| favorite sports team = The Boston Red Sox
 +
| description = The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.<ref name="tf2 website" />
 
| image = Meetthescout2.PNG
 
| image = Meetthescout2.PNG
 
}}
 
}}
  
== Basic Strategy ==
+
== Health ==
 +
{{main|Health|Healing#Overheal|l1=Health|l2=Overheal}}
 +
 
 +
{{Class health pack and overheal table|overheal|scout=yes}}
 +
 
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
  
{{Main|Tips#Scout|l1=Scout tips|Scout strategy}}
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{{Class speed table|scout}}
  
[[File:Scoutava.jpg|right]]
+
== Basic strategy ==
<!-- DON'T EDIT OR ADD TO THIS. IF YOU WANT TO ADD STRATEGIES ADD THEM TO THE CLASS'S STRATEGY. THIS IS FOR THE BASIC IN-GAME TIPS ONLY. NOT FOLLOWING THIS RULE WILL RESULT IN A SUSPENSION OF YOUR ACCOUNT. YOU HAVE BEEN WARNED. -->
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{{main
*Jump in mid-air to change direction, and avoid enemy fire.
+
|Tips#_Scout|l1=Scout tips
*You capture control points twice as fast as other classes.
+
|Basic Scout strategy|l2=Basic Scout strategy
*You're most effective when you stay moving and use your speed to your advantage.
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|Community Scout strategy|l3=Community Scout strategy
*Strafing augments the natural advantage given by your speed.
+
}}
*Flanking enemies gives you plenty of opportunities to cause havoc.
+
[[File:Icon scout.jpg|right|150px]]
*Your Scattergun is lethal at point blank range, often killing in one or two hits.
+
 
*Your Pistol is great for picking off enemies at a distance.
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* Jump again in mid-air to change direction, and avoid enemy fire.
 +
* You capture control points and push carts twice as fast as any other class.
 +
* You are most effective when you stay moving and use your speed to your advantage.
 +
* Your Scattergun is deadly at point-blank range.
 +
* Your Pistol is great for picking off enemies at a distance.
 +
* Press {{tooltip|{{key|E}}|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.
 +
 
 +
 
 +
<!-- # NOTE:
 +
    # Please do not add any new tips to this list.
 +
    # Add new strategies to [[Basic Scout strategy]] or [[Community Scout strategy]] instead. -->
  
 
== Weapons ==
 
== Weapons ==
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.
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{{main|Weapons#Scout|l1=Weapons}}
 +
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
 +
 
 +
{{Class weapons table scout primary}}
 +
 
 +
{{Class weapons table scout secondary}}
 +
 
 +
{{Class weapons table scout melee}}
 +
 
 +
=== Taunt attack ===
 +
{{Taunt
 +
| image = Scouttaunt4.PNG
 +
| weapon-1 = Sandman
 +
| weapon-2 = Atomizer
 +
| special = Grand Slam
 +
| description = {{main|Grand Slam}}
 +
The Scout [[wikipedia:Babe Ruth's called shot|points to the sky]], winds up, and swings his bat, all without sound.
 +
 
 +
If an enemy is successfully hit, [[Media:Pl impact stun range.wav|applause]] is heard.
 +
}}
 +
 
 +
== Item sets ==
 +
{{Set|The Special Delivery}}
 +
 
 +
{{Set|The 1 Fan|main=no}}
 +
 
 +
{{Set|The Curse-a-Nature|main=no}}
  
===Primary===
+
{{Set|Santa's Little Accomplice|main=no}}
{| class="wikitable grid"
+
 
! class="header" |  
+
{{Set|The Public Enemy|main=no}}
! class="header" | Weapon
+
 
! class="header" | Ammo Loaded
+
{{Set|The Boston Bulldog|main=no}}
! class="header" | Ammo Carried
 
! class="header" | Damage Range
 
! class="header" | Special Ability
 
|-
 
! {{Icon weapon|weapon=Scattergun|Scattergun|icon-size=100x100px}}<br/><small>Standard</small>
 
| '''[[Scattergun]]'''
 
| 6
 
| 32
 
| Base/Max: 60/105 <br/> [[Crit]]:180
 
|-
 
! {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=100x100px}}<br/><small>Unlock</small>
 
| '''[[Force-A-Nature]]'''
 
| 2
 
| 32
 
| Base/Max: 65/113<br/> [[Crit]]:194
 
| Enhanced [[knockback]] effect: Propels enemies backwards when hit and/or propels the user in the opposite direction when fired while airbourne.  With double the firing speed of the Scattergun the FAN  has a clip size of only 2 shells, as opposed to the 6 of the Scattergun.
 
|}
 
  
===Secondary===
+
{{Set|The Retro Rebel|main=no}}
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Weapon
 
! class="header" | Ammo Loaded
 
! class="header" | Ammo Carried
 
! class="header" | Damage Range
 
! class="header" | Special Ability
 
|-
 
! {{Icon weapon|weapon=Pistol|Pistol|icon-size=100x100px}}<br/><small>Standard</small>
 
| '''[[Pistol]]'''
 
| 12
 
| 36
 
| Base: 15 <br/>[[Crit]]: 45 [6 rounds/sec]
 
|-
 
! {{Icon weapon|weapon=Bonk|link=Bonk! Atomic Punch|icon-size=100x100px}}<br/><small>Unlock</small>
 
| '''[[Bonk! Atomic Punch]]'''
 
| 1
 
| ∞ (6sec duration, 24sec cooldown)
 
| N/A
 
| Makes user immune to all damage for a short while. Bonk! must recharge before it can be used again. Player can not attack while invincible. Player is still affected by knockback.
 
|-
 
! {{Icon weapon|weapon=Crit-a-Cola|link=Crit-a-Cola|icon-size=100x100px}}<br/><small>Drop</small>
 
| '''[[Crit-A-Cola]]'''
 
| 1
 
| ∞ (6sec duration, 24sec cooldown)
 
| NA
 
|During the 6-second effect, all attacks fired are [[Critical_Hits#Mini-Crits|Mini-Crits]], and all damage taken by the player is Mini-Crit damage.
 
|}
 
  
===Melee===
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{{Set|The Wicked Good Ninja|main=no}}
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Weapon
 
! class="header" | Ammo Loaded
 
! class="header" | Ammo Carried
 
! class="header" | Damage Range
 
! class="header" | Special Ability
 
|-
 
! {{Icon weapon|weapon=Bat|icon-size=100x100px}}<br/><small>Standard</small>
 
| '''[[Bat]]'''
 
| N/A
 
| N/A
 
| Base: 35 <br/>[[Crit]]: 105 [about 2 hits per second]
 
|-
 
! {{Icon weapon|weapon=Sandman|icon-size=100x100px}}<br/><small>Unlock</small>
 
| '''[[Sandman]]'''
 
| 1
 
| ∞ (15sec ball respawn)
 
| Base: 35 ([[Baseball|Ball]]: 5-15)<br/>[[Crit]]: 105 (Ball: 45) [about 2 hits per second]
 
| Launches a Baseball at enemy, [[Stun]]ning them between 1–8 seconds (depending on ascending distance). -15&nbsp;hp on wearer (110&nbsp;hp total).
 
|}
 
  
===Taunt Attack===
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{{Set|The Isolationist Pack|main=no}}
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Attack
 
! class="header" | Weapon
 
! class="header" | Duration
 
! class="header" | Damage
 
|-
 
{{Icon weapon|weapon=home run|icon-size=100x100px}}<br/><small>Melee</small>
 
| '''[[Home Run]]'''
 
|[[Sandman]]
 
| 5 seconds
 
| 500 (Instant kill)
 
|}
 
  
===Sam & Max variant===
+
{{Set|The Deep-Fried Dummy|main=no}}
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Weapon
 
! class="header" | Ammo Loaded
 
! class="header" | Ammo Carried
 
! class="header" | Damage Range
 
! class="header" | Special Ability
 
|-
 
! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Secondary</small>
 
| '''[[Lugermorph]]'''
 
| 12
 
| 36
 
| Base: 15 <br/>[[Crit]]: 45 [6 rounds/sec]
 
|Same specs as [[Pistol]].
 
|}
 
[[Category:Classes]]
 
  
==Hats==
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{{Set|The Rooftop Rebel|main=no}}
{{Main|Hats}}
 
{| class="wikitable grid"
 
!class="header" | Original
 
!class="header" colspan="2" | Classless
 
!class="header" colspan="2" | Community
 
!class="header" | Hatless
 
|-
 
| [[Batter's Helmet]]
 
| [[Bonk Helm]]
 
| [[Ye Olde Baker Boy]]
 
| [[Troublemaker's Tossle Cap]]
 
| [[Whoopee Cap]]
 
| [[Baseball Bill's Sports Shine]]
 
|-
 
| [[File:Backpack Batter's Helmet.png|100px|center|link=Batter's Helmet]]
 
| [[File:Backpack Bonk Helm.png|100px|center|link=Bonk Helm]]
 
| [[File:Backpack Ye Olde Baker Boy.png|100px|center|link=Ye Olde Baker Boy]]
 
| [[File:Backpack Troublemaker's Tossle Cap.png|100px|center|link=Troublemaker's Tossle Cap]]
 
| [[File:Backpack Whoopee Cap.png|100px|center|link=Whoopee Cap]]
 
| [[File:Backpack Baseball Bill's Sports Shine.png|100px|center|link=Baseball Bill's Sports Shine]]
 
|}
 
  
 +
{{Set|The Sixties Sidekick|main=no}}
  
{{All class hat table}}
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== Cosmetic items ==
 +
{{Main
 +
|Cosmetic items|l1=Cosmetic items
 +
|List of Scout cosmetics|l2=List of Scout cosmetics
 +
|List of All class cosmetics|l3=List of All class cosmetics
 +
}}
  
==Official class avatars==
+
== Official class avatars ==
 
{{Class avatars}}
 
{{Class avatars}}
  
 
== Achievements ==
 
== Achievements ==
{{Main|Scout achievements}}
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{|
'''Scout pack''': 35 achievements, 3 [[Scout achievements#milestones|milestones]].
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| [[File:Achieved.png|65px|left]]
 +
| {{Main|Scout achievements}}
 +
*'''Scout pack''': 41 achievements, 3 [[Scout achievements#milestones|milestones]].
 +
|}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|1|14|2008}}'''
 +
* Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).
 +
 
 +
'''{{Patch name|2|24|2009}}''' ({{update link|Scout Update}})
 +
* Added 35 [[Scout achievements]].
 +
* Scouts now earn a bonus point for killing Medics who are actively healing a target.
 +
* {{Undocumented}} Added Scout voice lines.
 +
* {{Undocumented}} Added Grand Slam taunt.
 +
 
 +
'''{{Patch name|3|6|2009}}'''
 +
* You can now duck twice in the air. Scout double jumps reset the in-air jump counts.
 +
 
 +
'''{{Patch name|3|13|2009}}'''
 +
* Fixed Scout taunt kill achievement firing for people who didn't actually qualify.
 +
 
 +
'''{{Patch name|4|20|2009}}'''
 +
* Scouts now drop the [[Intelligence]] if they're carrying it when they start phasing.
 +
 
 +
'''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}})
 +
* {{Undocumented}} Added hat [[bodygroup]]s to the Scout, [[Soldier]], [[Engineer]] and [[Sniper]] models.
 +
* {{Undocumented}} Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
 +
 
 +
'''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
 +
* Added [[headshot]] death animation.
 +
 
 +
'''{{Patch name|12|22|2009}}'''
 +
* Updated the Baseball and [[Jarate]] HUD indicators to stay on screen when full.
 +
 
 +
'''{{Patch name|1|13|2010}}'''
 +
* Fixed the Scout's legs twisting out of shape during a double jump.
 +
* Added [[backstab]] death animation.
 +
 
 +
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
 +
* {{Undocumented}} Added unused "High-five" animation.
 +
 
 +
'''{{Patch name|2|3|2011}}'''
 +
* {{Undocumented}} Added a new leg bodygroup to the Scout model.
 +
 
 +
'''{{Patch name|5|12|2011}}'''
 +
* {{Undocumented}} Added a dogtag bodygroup to the Scout model.
 +
 
 +
'''{{Patch name|6|17|2011}}'''
 +
* {{Undocumented}} Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via [[gibs|gibbing]].
 +
 
 +
'''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}})
 +
* Removed the response when killing an enemy Scout or [[Pyro]] and moved the lines to the dominating Pyro/Scout response.
 +
* Added a rare response to double jumping after getting a recent kill.
 +
 
 +
'''{{Patch name|10|26|2012}}''' ({{update link|Spectral Halloween Special}}).
 +
*  {{Undocumented}} Added voice lines to Scout.
 +
 
 +
'''{{Patch name|11|2|2012}}'''
 +
* {{Undocumented}} Updated player models.
  
 +
'''{{Patch name|10|24|2024}}'''
 +
* Fixed BLU Scout using the incorrect team color pants.
  
== Trivia ==
+
'''{{Patch name|10|25|2024}}'''
[[Image:Hotdogscout.png|right|250px|Hot Dog!]]
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* Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
*Dell Conagher (Blue Engineer)'s quote: "Scouts are a bunch of overpowered sissies with shotguns that are overpowered, aswell."
+
}}
*The Scout is voiced by [http://www.imdb.com/name/nm1867910/ Nathan Vetterlein].
+
 
*The [[BLU]] [[Non player characters#The Scout's Mother|Scout's Mother]] is in a relationship with the [[RED]] [[Spy]]. A file in the BLU base contains photos documenting their...activities.
+
== Notes ==
*The Scout is one of two classes with no emblem on their sleeves, the other being the [[Spy]].
+
* On the [[PS3]] version, Scout's pants are dark blue on the [[BLU]] team.
*The excited Scout mascot in the [[Force-A-Nature]] ad [http://evolvian.files.wordpress.com/2009/02/05_top.jpg] also appears in slightly altered form as the icon for the 'You'll Feel a Little Prick' [[Medic achievements|Medic achievement]].
+
 
*The Scout mascot mentioned above wears his earpiece over his right ear, not his left like his game counterpart.
+
== Trivia ==
*The Scout wears a left-handed [[Batter's Helmet]], despite being a right-handed batter, most likely because he already wears the headset on his left ear.
+
* After players noted a resemblance between the Scout and TV pitchman [[w:Vince Offer|Vince Offer]], many requested that Valve add a reference to this in-game. With the release of the [[Scout Update]], lines such as [[Media:Scout misc02.wav|"If you order now, I'll throw in a second beatin', absolutely free!"]] and [[Media:Scout award07.wav|"No otha' class' gonna do dat!"]] were added to the game.
*The Scout's "No otha' class gonna do dat!" line is the only time a class has actually referred to themselves as a class.
+
* The [[SMG|Submachine Gun]] for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development.
**The Scout's line "This map ain't big enough for the two of us" is the only time a class has referred to the battle ground they are on as a map.
+
** The [[Nailgun]], a scrapped weapon carried over from ''[[Team Fortress Classic]]'', was also intended for the Scout. It was also removed late in development, as its bucket icon is still in the game files.
*The Scout's right eye is at the position 1.337 on the X-axis.
+
* In ''[[Poker Night at the Inventory]]'', an image of the Scout wearing the [[Ye Olde Baker Boy]] hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
*The [[Submachine Gun]] for the Sniper was originally intended for the Scout.
+
* The Scout makes an appearance in ''[[Worms: Reloaded]]'' as part of one of the forts; the rest of the fort is composed of [[Granary (Control Point)|Granary]]. The Scout's headset and cap are also available as a selectable hat for the player's worms.
**The [[Nailgun]], a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout (the closest weapon to it now is the [[Medic]]'s [[Syringe Gun]]). This makes the Scout the only class to have their primary weapon changed twice in production.
+
* The Scout, alongside every other class, makes an appearance in the game ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
[[Image:Crazylegs.jpg|thumb|300px|right|R.I.P. Crazy Legs]]
+
* The [[Non-player characters#BLU_team_.28original.29|first BLU team]] Scout resembled [[w:Billy the Kid|Billy the Kid]].
[[Image:Tomorrow.png|thumb|300px|right|The Scout looks on at the PCs]]
+
* The Assassin class of ''[[Monday Night Combat]]'' has a promo item with the Scout's headset and the [[Spy]]'s disguise mask named "Bonk! Slash!".
*After players noted a resemblance between the Scout and TV pitchman Vince Offer, several players requested that Valve add a reference to this in-game. With the release of the Scout update, lines such as "If you order now, I'll throw in an extra beatin', absolutely free" and "No other class is gonna do that" were added to the game files.
+
* Since the June 17, 2011 Patch, when a Scout is [[Gibs|gibbed]] there is a 1 in 20 (5%) chance of a dove flying out of his torso. This is a reference to the final scene in [[Meet the Medic]], where Archimedes is revealed to be stuck in Scout's chest.
*The Scout has the same voice actor as the "Church Guy" character in Valve title Left 4 Dead. The voices used by Nathan Vetterlein for both characters are strikingly similar.
+
* Nathan Vetterlein also voices the "Crazy Church Guy" from ''Left 4 Dead''. This is referenced by one of the [[Media:Scout stunballhit14.wav|Scout's lines]], which is recreated based on one of the Crazy Church Guy's lines.
*For a very long time, there was a bug that would cause the Scout's legs to disjoint crazily during a Double-Jump. Valve finally fixed the "Crazy Legs" bug in January 2010. [http://www.teamfortress.com/post.php?id=3368]
+
* The Scout is a playable character in the game ''SpeedRunners''.
*The Scout is the youngest class in the game.
+
* The clothing of the Scout is a wearable cosmetic in the game [http://streamline.gamepedia.com/Streamline ''Streamline''].
*The Scout is the only class whose voice is unchanged when doing a domination response to a random class. For example, the Spy talks with a much darker voice.
+
* The Scout seems to idolize [[w:Tom Jones (singer)|Tom Jones]], to the extent of buying hoards of memorabilia even before his passing, as seen in the comics.
*The Scout repeatedly breaks the fourth wall, most notably when he tells his domination victims to rage quit.
+
** He also has a tattoo of Tom Jones with the title "Sex Bom".
*According to the Jarate comic from the Sniper update, the Scout likes tacos.
+
* Issue #6 of the ''Team Fortress 2'' comic, [[The Naked and the Dead]], reveals some information about the Scout's identity.
*The [[Spy]] claims the Scout is a virgin in his domination lines. Considering the nature and age of the Scout, this may be true.
+
** He is at least 26 years old during the events of the comics.
*The Scout and Pyro are the only classes without stubble.
+
** His first name is Jeremy, as revealed by the Spy.
*To the Scout has a total of 24 unlocks, with 4 unlockable weapons, 1 promotional item, 6 Scout hats, 8 All-Class hats and 5 All-Class misc items.
+
** He has only basic elementary reading knowledge, as he had difficulty reading the words "SUBMACHINE GUNS" marked on a crate. This is also suggested in ''[[:File:Unhappyreturns24.jpg|Unhappy Returns]]'', where Scout is depicted reading the "Young Readers Edition" of a collection of television scripts.
**Additionally, The Scout is the first class to have three weapon unlocks for a specific slot. And is one of two classes to have so, the other is the Demoman.
+
** If his personification of [[Non-player characters#God|"God"]] is to be believed, the Scout's death will occur on December 4th, 1987.
*In the group picture that the camera in every Meet the Team trailer zooms out to with the ending flourish, the Scout is the only Offensive class wielding a melee weapon.
+
* The Scout's pose in the official group picture, which is shown at the end of each [[Meet the Team]] video, is very similar to his [[Grand Slam]] taunt.
*During the Mac Update comic, the Scout tries to impress [[Non-player characters#Trent and Jessica|Jessica]].
+
* The Scout is a playable character in the game [[w:Funko Fusion|''Funko Fusion'']].
*The Scout's symbol- a shoe with a wing on it- is a reference to [[wikipedia:Mercury (mythology)|Mercury]]; the winged footed messenger in Roman mythology.
+
<!--Please don't add ambiguous information, such as the father of the Scout-->
*The Scout is the only class without a freeze-cam related Achievement.
+
 
 +
== Gallery==
 +
{{Related images|Scout images}}
 +
<gallery widths=150px heights=150px>
 +
File:sawed off.jpg|The Scout, with conceptual Scatterguns.
 +
File:Scoutcon1.jpg|Concept art of the Scout.
 +
File:Scoutcon3.jpg|Concept art of the Scout.
 +
File:Scoutcon2.jpg|Concept art of the Scout.
 +
File:Scoutcon4.jpg|Concept art of the Scout.
 +
File:Scout1.png|[[Trading cards|Trading card]] front.
 +
File:Scout2.png|Trading card back side.
 +
File:TF2-JackSpades.png|BLU Scout in ''Poker Night at the Inventory''.
 +
File:Fall Guys Scout costume.jpg|Scout costume in ''Fall Guys''.
 +
File:Scoutworm.png|Scout's Hat in ''Worms: Reloaded''.
 +
File:Bonk! Slash!.png|This item can be found in ''Monday Night Combat''; "Bonk! Slash!".
 +
File:Scout in Speedrunners Reference.png|Scout's appearance in the game ''Speedrunners''.
 +
File:Scout Outfit in Streamline Reference.png|Scout's outfit in the game ''Streamline''.
 +
File:funko_fusion_mercs.png|Engineer, Heavy, Scout, and Medic in ''Funko Fusion''.
 +
File:class_card_scout.jpg|Scout Card, can be found in [[TF2 Official Website]].
 +
File:Scout Card.png|Steam Trading Card.
 +
File:Steam Profile Background Scout.png|Steam Profile Background.
 +
File:Icon scout.jpg|Updated Class Portrait.
 +
File:Icon scout blue.jpg|Updated Class Portrait BLU.
 +
File:Main menu scout.png|Scout's Appearance in the Main Menu.
 +
File:Main menu fwk scout.png|Scout's alternate appearance in the Main Menu.
 +
File:Main menu hwn scout.png|Scout's appearance in the Main Menu during [[Halloween]].
 +
File:Main menu zombie scout.png|Scout's appearance as a Zombie in the Main Menu during Halloween.
 +
File:Arsenal scout.jpg|Scout's default arsenal.
 +
File:Scout contract drawer.png|[[Contract drawer]] photo.
 +
</gallery>
 +
 
 +
== Related merchandise ==
 +
<gallery>
 +
File:Merch Scout Portrait.png|[http://valvestore.welovefine.com/scout-portrait-10892.html Scout Poster]
 +
File:Merch Scout Portrait Mouse.jpeg|[http://valvestore.welovefine.com/scout-portrait-10878.html Scout Poster Mouse Pad]
 +
File:Merch Scout Baseball Jersey.jpeg|[http://valvestore.welovefine.com/tf2-scout-baseball-jersey-9813.html Scout Baseball Jersey]
 +
File:Merch Scout Scout Lightning Logo.jpeg|[http://valvestore.welovefine.com/red-scout-lightning-logo-8717.html Scout Lightning Logo (RED)]
 +
File:Merch Scout Lightning Logo Blue.jpeg|[http://valvestore.welovefine.com/blue-scout-lightning-logo-8718.html Scout Lightning Logo (BLUE)]
 +
File:Merch Scout Class Patches.jpeg|[http://valvestore.welovefine.com/tf2-scout-class-patches-9272.html Scout Class Patches]
 +
File:Merch Team Poster.png|[http://valvestore.welovefine.com/tf2-group-shot-10887.html Team Poster]
 +
File:Merch Raglan Dress.png|[https://valvestore.forfansbyfans.com/category/team-fortress2/tf2-scout-raglan-dress-9651.html Scout Raglan Dress]
 +
File:Merch Scout Plush.png|Scout Plush
 +
</gallery>
  
 
== See also ==
 
== See also ==
* [[Scout scripts]]
+
* [[Jumping#Scout jumps|Scout jumps]]
* [[Scout strategy]]
+
* [[Rush#Scout rush|Scout rush]]
* [[How to play the Scout]]
+
* [[Non player characters#BLU Scout's mother|Scout's mother]]
* [[Scout Match-ups]]
+
* [[Basic Scout strategy]]
 +
* [[Community Scout strategy]]
 +
* [[Scout match-ups]]
 +
* [[Anti-Scout strategy]]
 +
* [[Scout taunts]]
 +
* [[Scout responses]]
 
* [[Scout voice commands]]
 
* [[Scout voice commands]]
* [[Scout Responses]]
+
* [[Scout (Classic)]]
* [[Scout taunts]]
 
* [[Scout Rush]]
 
* [[Non player characters#Scout's Mother|Scout's mother]]
 
 
* [[List of references (Scout)]]
 
* [[List of references (Scout)]]
 +
 +
== References ==
 +
<references/>
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/scoutupdate/index.php The Scout Update]
+
* [https://www.teamfortress.com/classes.php?class=scout Scout page on the Official TF2 Website]
*[http://www.teamfortress.com/post.php?id=2195 TF2 Official Blog- Okay, this does not look good here. Umm...]
+
* [https://www.teamfortress.com/scoutupdate/index.php Scout Update]
*[http://www.teamfortress.com/post.php?id=2096 TF2 Official Blog- Hey good job, there, hardhat]
+
* [https://www.teamfortress.com/post.php?id=2195 TF2 Official Website - Okay, this does not look good here. Umm...]
*[http://www.teamfortress.com/post.php?id=2193 TF2 Official Blog- That's what I'm talking about!]
+
* [https://www.teamfortress.com/post.php?id=2096 TF2 Official Website - Hey good job, there, hardhat]
*[http://www.teamfortress.com/post.php?id=3368 TF2 Official Blog- Better Late Than Never]
+
* [https://www.teamfortress.com/post.php?id=2193 TF2 Official Website - That's what I'm talking about!]
 
+
* [https://www.teamfortress.com/post.php?id=3368 TF2 Official Website - Better Late Than Never]
  
 
{{Class Nav}}
 
{{Class Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 
{{Languages}}
 
[[Category:Scout]]
 

Latest revision as of 23:54, 25 October 2024

Scout
https://wiki.teamfortress.com/w/images/6/65/Scout_RED_3D.jpg?1701972690.6314342542,147,280,1,0,274,0,116,273,3,235,272,11,353,274,15,469,276,22,578,277,31,673,277,29,763,278,28,843,277,30,936,276,31,1040,276,28,1155,275,27,1274,274,29,1389,272,28,1499,271,20,1611,269,15,1723,269,14,1828,270,16,1927,272,23,2021,273,33,2105,274,29,2191,275,17,2291,275,7,2402,274,1https://wiki.teamfortress.com/w/images/2/22/Scout_BLU_3D.jpg?1701972761.7166172549,147,280,1,0,274,0,116,273,3,235,273,12,353,274,15,469,276,22,578,277,31,674,278,29,764,277,28,844,277,30,937,276,30,1042,276,28,1157,275,27,1276,274,29,1391,273,28,1501,271,20,1613,269,15,1726,269,14,1832,271,16,1931,272,23,2026,273,33,2110,274,29,2196,275,16,2296,275,7,2408,274,1https://wiki.teamfortress.com/w/images/3/3a/Scout_%C3%9CberCharged_RED_3D.jpg?1701972844.5553472560,147,280,1,0,274,0,116,273,3,236,273,12,354,276,15,471,276,22,580,277,30,676,278,29,767,278,28,848,278,30,941,277,30,1046,277,28,1162,276,27,1281,274,29,1397,273,27,1508,272,19,1621,270,15,1734,270,14,1840,271,16,1939,273,23,2034,274,33,2118,275,29,2205,276,16,2306,276,7,2418,275,1https://wiki.teamfortress.com/w/images/e/ee/Scout_%C3%9CberCharged_BLU_3D.jpg?1701972927.1209262562,147,280,1,0,275,0,116,274,3,235,274,12,352,275,15,470,276,21,580,277,30,677,277,29,767,278,28,848,278,30,941,277,30,1046,277,27,1162,275,27,1281,274,29,1397,273,27,1509,272,19,1622,271,14,1735,270,13,1842,272,16,1941,272,23,2036,274,33,2120,275,29,2207,275,16,2308,275,7,2420,275,1
Scout.png
Basic Information
Icon: Leaderboard class scout.png
Type: Offensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 133%
(See Speed below for further details)
Meet the Scout
ScoutVidSplash.png
Grass grows, birds fly, sun shines, and brother, I hurt people.
The Scout on the facts of life

Born and raised in Boston, Massachusetts, USA, the Scout is a fast-running scrapper with a baseball bat and snarky "in-your-face" attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. Scout's Double Jump helps him outmaneuver slower opponents like the Heavy and navigate the terrain while dodging oncoming bullets and projectiles. Carrying a Scattergun, Pistol, and Bat, he is an ideal class for aggressive fighting and flanking. Scout excels at "hit-and-run" tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. However, Scout possesses the lowest default health pool (alongside the Engineer, Sniper, and Spy), leaving him vulnerable on the front line. However, this is a fair trade-off given his ability to run in and out of contested hot spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice.

Scout is a generally excellent choice for focusing on the objective. He is the only class that can capture control points and push carts at twice the normal rate. The Demoman and Soldier can only replicate this ability when equipping the Pain Train. His speed also makes him ideal for capturing intelligence briefcases.

The Scout is voiced by Nathan Vetterlein.

Bio

Name: Jeremy[1]
Location of origin: Boston, Massachusetts, USA[2]
Job: Rapid Recovery[3]
Motto: "Too. Much. Caffeine."[3]
Special ability: Double jump
Emblems: Scout emblem RED.png  Scout emblem BLU.png
Description: The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.[2]

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class scout.png Scout
133 %
120 %
44 %
107 %
Baby Face's Blaster at 0% boost
120 %
108 %
40 %
96 %
Baby Face's Blaster at 50% boost
147 %
132 %
49 %
117 %
Baby Face's Blaster at 100% boost
173 %
156 %
58 %
139 %

Basic strategy

Main articles: Scout tips, Basic Scout strategy, Community Scout strategy
Icon scout.jpg
  • Jump again in mid-air to change direction, and avoid enemy fire.
  • You capture control points and push carts twice as fast as any other class.
  • You are most effective when you stay moving and use your speed to your advantage.
  • Your Scattergun is deadly at point-blank range.
  • Your Pistol is great for picking off enemies at a distance.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.


Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base: 65

Crit: 194

[5.4 damage × 12 pellets]

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png 50% faster firing speed.
Pictogram plus.png 20% more pellets per shot.
Pictogram minus.png 66% smaller clip size.
Pictogram minus.png 10% less damage per pellet.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 32 Base: 48

Crit: 144

[12 damage × 4 pellets]

Pictogram plus.png 42% faster firing speed.

Pictogram plus.png 100% more damage per pellet.
Pictogram plus.png Has a clip-based reload.
Pictogram plus.png Alt-Fire: does a shove that pushes enemies.
Pictogram minus.png 60% fewer pellets per shot.
Pictogram minus.png 33% smaller clip size.
Pictogram minus.png 20% increase in push force taken from damage and airblast while deployed.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.

Pictogram plus.png 25% faster reload speed.
Pictogram plus.png 50% faster firing speed.
Pictogram minus.png 66% smaller clip size.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.

Pictogram minus.png 34% smaller clip size.
Pictogram minus.png 10% slower movement speed on wearer.
Pictogram minus.png Boost reduced on air jumps.
Pictogram minus.png Boost reduced when hit.

Back Scatter
Craft
Back Scatter
Killicon back scatter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Minicrits targets when fired at their back from close range.

Pictogram minus.png 34% smaller clip size.
Pictogram minus.png No random critical hits.
Pictogram minus.png +20% bullet spread.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Stock
Pistol
Killicon pistol.png 12 36 Base: 15

Crit: 45

[6 rounds / sec.]

Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png Pictogram info.png Killed enemies suffer a distinctive death by incineration.
Bonk! Atomic Punch
Unlock
Bonk! Atomic Punch
N/A 1 N/A Pictogram info.png When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player.

Pictogram info.png After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds.
Pictogram info.png The invulnerability effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.

Crit-a-Cola
Craft
Crit-a-Cola
N/A 1 N/A Pictogram info.png While under effect:
Pictogram plus.png Guaranteed Mini-Crits.
Pictogram minus.png Making any attack while under the effect causes a 5-second Marked-For-Death debuff.

Pictogram info.png The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.

Mad Milk
Craft
Mad Milk
N/A 1 N/A Pictogram info.png Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.

Pictogram info.png Partially nullifies Cloak on enemy Spies.
Pictogram info.png Extinguishes fire on wielder and allied players.
Pictogram info.png Has a 20-second recharge time.
Pictogram plus.png 20% decrease in recharge time when you extinguish an allied player.

Mutated Milk
Uncrate
Mutated Milk
Winger
Craft
Winger
Killicon winger.png 5 36 Base: 17

Crit: 52

[5 rounds / sec.]

Pictogram plus.png 15% more damage.

Pictogram plus.png Jump height increased by 25% when active.
Pictogram minus.png 60% smaller clip size.

Pretty Boy's Pocket Pistol
Craft
Pretty Boy's Pocket Pistol
Killicon pretty boy's pocket pistol.png 9 36 Base: 15

Crit: 45

[7 rounds / sec.]

Pictogram plus.png On Hit: Gain up to +3 health.

Pictogram plus.png 15% faster firing speed.
Pictogram minus.png 25% smaller clip size.

Flying Guillotine
Promotional / Craft
Flying Guillotine
Killicon flying guillotine.png 1 Base: 50

Crit: 150

Bleeding:
8 / sec. × 5 secs.

Pictogram info.png Can be thrown to damage enemies. Recharges after 6 seconds.

Pictogram plus.png On hit: cause bleeding for 8 seconds.
Pictogram plus.png Long-distance hit reduces charge time by 1.5 seconds.
Pictogram minus.png No random Critical Hits.
Pictogram minus.png Cannot be picked up after being thrown.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bat
Stock
Bat
Killicon bat.png N/A N/A Base: 35

Crit: 105

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional / Craft
Prinny Machete
Killicon prinny machete.png
Holy Mackerel
Craft
Holy Mackerel
Killicon holy mackerel.png Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area.

Pictogram info.png Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area.

Unarmed Combat
Craft
Unarmed Combat
Killicon unarmed combat.png
Batsaber
Uncrate
Batsaber
Killicon batsaber.png Pictogram info.png Killed enemies suffer a distinctive death by incineration.
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Sandman
Unlock
Sandman
Killicon sandman.png Bat: N/A N/A Base: 35

Crit: 105

Pictogram plus.png Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.

Pictogram minus.png Lose 15 max health.

Killicon sandman ball.png Ball: 1 Base: 15

Crit: 45

Candy Cane
Craft
Candy Cane
Killicon candy cane.png N/A N/A Base: 35

Crit: 105

Pictogram plus.png A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.

Pictogram minus.png 25% Explosive damage vulnerability on wearer.

Boston Basher
Craft
Boston Basher
Killicon boston basher.png N/A N/A Base: 35

Crit: 105

Bleeding:
8 / sec. × 5 secs.

Pictogram plus.png On hit: causes bleed to enemy for 5 seconds.

Pictogram minus.png On miss, causes self-damage and bleed to the player for 5 seconds.

Three-Rune Blade
Promotional / Craft
Three-Rune Blade
Killicon three-rune blade.png
Sun-on-a-Stick
Promotional / Craft
Sun-on-a-Stick
Killicon sun-on-a-stick.png N/A N/A Base: 26

Crit: 79

Pictogram plus.png Guarantees Critical damage on burning targets.

Pictogram plus.png 25% damage resistance from fire while this weapon is active.
Pictogram minus.png 25% less damage.

Fan O'War
Promotional / Craft
Fan O'War
Killicon fan o'war.png N/A N/A Base: 9

Crit: 26

Pictogram plus.png On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.

Pictogram plus.png Crits whenever it would normally mini-crit.
Pictogram minus.png Deals 75% less damage.

Atomizer
Craft
Atomizer
Killicon atomizer.png N/A N/A Base: 30

Crit: 89

Pictogram plus.png Grants the ability to triple jump while weapon is deployed.

Pictogram plus.png Melee attacks mini-crit while airborne.
Pictogram minus.png 15% less damage against players.
Pictogram minus.png 50% deploy penalty.

Wrap Assassin
Craft
Wrap Assassin
Killicon wrap assassin.png Bat: N/A N/A Base: 12

Crit: 37

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds or can be replenished from a resupply cabinet.

Pictogram plus.png 25% increase in ball recharge rate.
Pictogram minus.png 65% less damage.

Killicon sandman ball.png Ball: 1 Base: 15

Crit: 45

Bleeding:
8 / sec. × 5 secs.


Taunt attack

Scouttaunt4.PNG Associated items DescriptionKill Icon
Main article: Grand Slam

The Scout points to the sky, winds up, and swings his bat, all without sound.

If an enemy is successfully hit, applause is heard.
  • Killicon grand slam.png

Item sets

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims


The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect


The Curse-a-Nature
Item icon Curse-a-Nature.png
Effect

No effect


Santa's Little Accomplice
Item icon Santa's Little Accomplice Bundle.png
Effect

No effect


The Public Enemy
Item icon Public Enemy Bundle.png
Effect

No effect


The Boston Bulldog
Item icon Hound's Hood.png
Effect

No effect


The Retro Rebel Pack
Item icon Paisley Pro.png
Effect

No effect


The Wicked Good Ninja Pack
Item icon Southie Shinobi.png
Effect

No effect


The Isolationist Pack
Item icon Alien Cranium.png
Effect

Increased Melee damage against Isolated Merc set
Increased Nostromo Napalmer damage taken from Isolated Merc set


The Deep-Fried Dummy
Item icon Nugget Noggin.png
Effect

No effect


The Rooftop Rebel
Item icon Head Hunter.png
Effect

No effect


Sixties Sidekick
Item icon Sidekick's Side Slick.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Scout cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Scout achievements

Update history

January 14, 2008 Patch
  • Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).

February 24, 2009 Patch (Scout Update)

  • Added 35 Scout achievements.
  • Scouts now earn a bonus point for killing Medics who are actively healing a target.
  • [Undocumented] Added Scout voice lines.
  • [Undocumented] Added Grand Slam taunt.

March 6, 2009 Patch

  • You can now duck twice in the air. Scout double jumps reset the in-air jump counts.

March 13, 2009 Patch

  • Fixed Scout taunt kill achievement firing for people who didn't actually qualify.

April 20, 2009 Patch

  • Scouts now drop the Intelligence if they're carrying it when they start phasing.

August 13, 2009 Patch (Classless Update)

  • [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
  • [Undocumented] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.

December 17, 2009 Patch (WAR! Update)

December 22, 2009 Patch

  • Updated the Baseball and Jarate HUD indicators to stay on screen when full.

January 13, 2010 Patch

  • Fixed the Scout's legs twisting out of shape during a double jump.
  • Added backstab death animation.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added unused "High-five" animation.

February 3, 2011 Patch

  • [Undocumented] Added a new leg bodygroup to the Scout model.

May 12, 2011 Patch

  • [Undocumented] Added a dogtag bodygroup to the Scout model.

June 17, 2011 Patch

  • [Undocumented] Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via gibbing.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response.
  • Added a rare response to double jumping after getting a recent kill.

October 26, 2012 Patch (Spectral Halloween Special).

  • [Undocumented] Added voice lines to Scout.

November 2, 2012 Patch

  • [Undocumented] Updated player models.

October 24, 2024 Patch

  • Fixed BLU Scout using the incorrect team color pants.

October 25, 2024 Patch

  • Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics

Notes

  • On the PS3 version, Scout's pants are dark blue on the BLU team.

Trivia

  • After players noted a resemblance between the Scout and TV pitchman Vince Offer, many requested that Valve add a reference to this in-game. With the release of the Scout Update, lines such as "If you order now, I'll throw in a second beatin', absolutely free!" and "No otha' class' gonna do dat!" were added to the game.
  • The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development.
    • The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout. It was also removed late in development, as its bucket icon is still in the game files.
  • In Poker Night at the Inventory, an image of the Scout wearing the Ye Olde Baker Boy hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
  • The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms.
  • The Scout, alongside every other class, makes an appearance in the game Saints Row: The Third in the form of a wearable head mask.
  • The first BLU team Scout resembled Billy the Kid.
  • The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!".
  • Since the June 17, 2011 Patch, when a Scout is gibbed there is a 1 in 20 (5%) chance of a dove flying out of his torso. This is a reference to the final scene in Meet the Medic, where Archimedes is revealed to be stuck in Scout's chest.
  • Nathan Vetterlein also voices the "Crazy Church Guy" from Left 4 Dead. This is referenced by one of the Scout's lines, which is recreated based on one of the Crazy Church Guy's lines.
  • The Scout is a playable character in the game SpeedRunners.
  • The clothing of the Scout is a wearable cosmetic in the game Streamline.
  • The Scout seems to idolize Tom Jones, to the extent of buying hoards of memorabilia even before his passing, as seen in the comics.
    • He also has a tattoo of Tom Jones with the title "Sex Bom".
  • Issue #6 of the Team Fortress 2 comic, The Naked and the Dead, reveals some information about the Scout's identity.
    • He is at least 26 years old during the events of the comics.
    • His first name is Jeremy, as revealed by the Spy.
    • He has only basic elementary reading knowledge, as he had difficulty reading the words "SUBMACHINE GUNS" marked on a crate. This is also suggested in Unhappy Returns, where Scout is depicted reading the "Young Readers Edition" of a collection of television scripts.
    • If his personification of "God" is to be believed, the Scout's death will occur on December 4th, 1987.
  • The Scout's pose in the official group picture, which is shown at the end of each Meet the Team video, is very similar to his Grand Slam taunt.
  • The Scout is a playable character in the game Funko Fusion.

Gallery

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Related merchandise

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