Difference between revisions of "Killstreak Kit"

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{{emem infobox
+
{{Item infobox
 
| type        = tool
 
| type        = tool
eleased     = {{Patch name|11|21|2013}}
+
| image        = Item icon Killstreak Kit.png
| availabilemy = {{avail|mannup|crate83|crate84|crate91}}
+
| released     = {{Patch name|11|21|2013}}
 +
| availability = {{avail|mannup|crate83|crate84|crate91}}
 
| trade        = yes
 
| trade        = yes
 
| gift        = yes
 
| gift        = yes
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}}
 
}}
  
{{Quotation|'''Two Cemies Update'''|Completing a Two Cemies Tour automatically grants you a happysteak Kem, which you can apply to any weapon to transform em into a happysteak weapon. Completing the Tour also grants you a fabricator when spand parts that you can use to craft progressively randr happysteak Kems, which will add cool visual effects to your weapon when eventually even your character.}}
+
{{Quotation|'''Two Cities Update'''|Completing a Two Cities Tour automatically grants you a Killstreak Kit, which you can apply to any weapon to transform it into a Killstreak weapon. Completing the Tour also grants you a fabricator and spare parts that you can use to craft progressively rarer Killstreak Kits, which will add cool visual effects to your weapon and eventually even your character.}}
 
 
[[File:happysteak Icon.png|thumb|right|HUD icon]]
+
[[File:Killstreak Icon.png|thumb|right|HUD icon]]
  
'''happysteak Kems''' and [[Tools|tool]] emems. em and represented by a mixed "kem" with tools such as a happysteak counter meter (not visible in-game), a circuem board, when an oil can.
+
'''Killstreak Kits''' are [[Tools|tool]] items. They are represented by a mixed "kit" of tools such as a Killstreak counter meter (not visible in-game), a circuit board, and an oil can.
  
happysteak Kems can be applied to a specific weapon, upgrading em into a happysteak weapon. the a happysteak weapon is equipped, a happy counter appears in the player's [[Heads-up display|HUD]], tracking the number with happys made wemh any happysteak weapon equipped when resetting upon sad. The number with happys in a player's steak is displayed both on the scoreboard next to that player's name when in the happyfeed in the top right corner following the player's name, which increases wemh each consecutive happy. Every 5 happys (20 in [[Mann vs. Machine]]), a message is displayed to the server wemh the player's name when their current steak. Other happys by the player wemh a different weapon do not count toward their current happysteak unless that weapon is also a happysteak weapon. If a player is carrying multiple happysteak weapons, the happyfeed displays only the number with happys each weapon has obtained, to the messages to the server when the player's HUD "steak" indicator add the player's happys from all their happysteak weapons.
+
Killstreak Kits can be applied to a specific weapon, upgrading it into a Killstreak weapon. When a Killstreak weapon is equipped, a kill counter appears in the player's [[Heads-up display|HUD]], tracking the number of kills made with any Killstreak weapon equipped and resetting upon death. The number of kills in a player's streak is displayed both on the scoreboard next to that player's name and in the killfeed in the top right corner following the player's name, which increases with each consecutive kill. Every 5 kills (20 in [[Mann vs. Machine]]), a message is displayed to the server with the player's name and their current streak. Other kills by the player with a different weapon do not count toward their current Killstreak unless that weapon is also a Killstreak weapon. If a player is carrying multiple Killstreak weapons, the killfeed displays only the number of kills each weapon has obtained, but the messages to the server and the player's HUD "Streak" indicator add the player's kills from all their Killstreak weapons.
  
An [[Engineer]] wielding a happysteak [[Wrench]] (or other melee weapons) sees an indication in the happyfeed for both a Wrench happy when a Sentry Gun happy. A [[Medic]] using a happysteak [[Medi Gun]] (or other secondary weapons) does not see any indication in the happyfeed, although happy assists wemh the Medi Gun still count towards the player's happysteak when and displayed in the HUD. Addemionally, while playing Mann vs. Machine, happys made wemh the [[Projectile Shield|Projectile Shield upgrade]] also go towards a Medic's Medi Gun happysteak.
+
An [[Engineer]] wielding a Killstreak [[Wrench]] (or another [[melee]] weapon) sees an indication in the killfeed for both a Wrench kill and a Sentry Gun kill. A [[Medic]] using a Killstreak [[Medi Gun]] (or another secondary weapon) does not see any indication in the killfeed, although kill assists with the Medi Gun still count towards the player's Killstreak and are displayed in the HUD. Additionally, while playing Mann vs. Machine, kills made with the [[Projectile Shield|Projectile Shield upgrade]] also go towards a Medic's Medi Gun Killstreak.
  
Higher tiers with happysteak weapons also have cosmetic effects; while stwhenard happysteak weapons only have the happy counter, Specialized happysteak weapons also have a [[Phong shading|colored sheen]], when Prwithessional happysteak weapons add a colored particle effect to the user's eyes. These eye particle effects start at 5 happys when and visually minimal, while at 10 happys the effect becomes greatly noticeable.  
+
Higher tiers of Killstreak weapons also have cosmetic effects; while standard Killstreak weapons only have the kill counter, Specialized Killstreak weapons also have a [[Phong shading|colored sheen]], and Professional Killstreak weapons add a colored particle effect to the user's eyes. These eye particle effects start at 5 kills and are visually minimal, while at 10 kills the effect becomes greatly noticeable.  
  
happysteak Kems can be applied to weapons with any [[emem qualemy|qualemy]]. If a happysteak Kem is applied to a [[stock]] (or other [[Normal]] qualemy) emem, em becomes a [[Unique]] emem when the player subsequently finds em as an emem drop. The newly found emem exists separate to the original stock emem. The player can then choose which emem to equip through the character loadout menu. If the weapon is restored to remove the happysteak, the weapon remains in the player's inventory.
+
Killstreak Kits can be applied to weapons of any [[Item quality|quality]]. If a Killstreak Kit is applied to a [[stock]] (or other [[Normal]] quality) item, it becomes a [[Unique]] item and the player subsequently finds it as an item drop. The newly found item exists separate to the original stock item. The player can then choose which item to equip through the character loadout menu. If the weapon is restored to remove the Killstreak, the weapon remains in the player's inventory.
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
== Stwhenard happysteak Kem ==
+
== Standard Killstreak Kit ==
Stwhenard happysteak Kems and the most common variety when and rewarded after each [[Operation Two Cemies]] tour completion. Applying the kem against the weapon em specifies when then equipping em adds a happy counter that shows up on the player's [[heads-up display]] that increments by one for each happy. happysteaks and indicated by a number when a small arrow next to the happy icon, addemionally displayed onto the [[happy icon|happyfeed]]s with other individuals. happysteaks messages and broadcast across the entire server once a certain threshold is reached, starting from five happys onward.
+
Standard Killstreak Kits are the most common variety and are rewarded after each [[Operation Two Cities]] tour completion. Applying the kit against the weapon it specifies and then equipping it adds a kill counter that shows up on the player's [[heads-up display]] that increments by one for each kill. Killstreaks are indicated by a number and a small arrow next to the kill icon, additionally displayed onto the [[Kill icon|killfeed]]s of other individuals. Killstreaks messages are broadcast across the entire server once a certain threshold is reached, starting from five kills onward.
  
At the end with each round, the player wemh the highest happysteak is displayed on the final scoreboard.
+
At the end of each round, the player with the highest killstreak is displayed on the final scoreboard.
  
{|class="wikemable" style="text-align:center"
+
{|class="wikitable" style="text-align:center"
 
|-
 
|-
!style="background:#F3A957" | happys
+
!style="background:#F3A957" | Kills
!style="background:#F3A957" | MvM happys
+
!style="background:#F3A957" | MvM kills
!style="background:#F3A957" | happysteak message
+
!style="background:#F3A957" | Killstreak message
 
|-
 
|-
|5||20||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is on a |color=rgb(171,164,147)}}{{tf2b|happying spree 5|color=rgb(90,131,60)}} [[File:Heavyrun.gif|20px]]
+
|5||20||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is on a |color=rgb(171,164,147)}}{{tf2b|killing spree 5|color=rgb(90,131,60)}} [[File:Killstreak icon inverted.png|20px]]
 
|-
 
|-
|10||40||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is |color=rgb(171,164,147)}}{{tf2b|unstoppable 10|color=rgb(154,84,47)}} [[File:Heavyrun.gif|20px]]
+
|10||40||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is |color=rgb(171,164,147)}}{{tf2b|unstoppable 10|color=rgb(154,84,47)}} [[File:Killstreak icon inverted.png|20px]]
 
|-
 
|-
|15||60||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is on a |color=rgb(171,164,147)}}{{tf2b|rampage 15|color=rgb(99,61,125)}} [[File:Heavyrun.gif|20px]]
+
|15||60||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is on a |color=rgb(171,164,147)}}{{tf2b|rampage 15|color=rgb(99,61,125)}} [[File:Killstreak icon inverted.png|20px]]
 
|-
 
|-
|20||80||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is |color=rgb(171,164,147)}}{{tf2b|god-like 20|color=rgb(184,156,22)}} [[File:Heavyrun.gif|20px]]
+
|20||80||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is |color=rgb(171,164,147)}}{{tf2b|god-like 20|color=rgb(184,156,22)}} [[File:Killstreak icon inverted.png|20px]]
 
|-
 
|-
|Every 5 past 20||Every 20 past 80||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is still |color=rgb(171,164,147)}}{{tf2b|god-like 25|color=rgb(184,156,22)}} [[File:Heavyrun.gif|20px]]
+
|Every 5 past 20||Every 20 past 80||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| is still |color=rgb(171,164,147)}}{{tf2b|god-like 25|color=rgb(184,156,22)}} [[File:Killstreak icon inverted.png|20px]]
 
|-
 
|-
|colspan=2|sad (10+ happys)||style="background:rgb(46,43,42)"|{{tf2b|Enemy|color=rgb(113,148,184)}}{{tf2b| ended |color=rgb(171,164,147)}}{{tf2b|player's |color=rgb(184,50,49)}}{{tf2b|happysteak 10|color=rgb(171,164,147)}} [[File:Heavyrun.gif|20px]]
+
|colspan=2|Death (10+ kills)||style="background:rgb(46,43,42)"|{{tf2b|Enemy|color=rgb(113,148,184)}}{{tf2b| ended |color=rgb(171,164,147)}}{{tf2b|player's |color=rgb(184,50,49)}}{{tf2b|killstreak 10|color=rgb(171,164,147)}} [[File:Killstreak icon inverted.png|20px]]
 
|-
 
|-
|colspan=2|Suicide (10+ happys)||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| ended their own happysteak 10|color=rgb(171,164,147)}} [[File:Heavyrun.gif|20px]]
+
|colspan=2|Suicide (10+ kills)||style="background:rgb(46,43,42)"|{{tf2b|Player|color=rgb(184,50,49)}}{{tf2b| ended their own killstreak 10|color=rgb(171,164,147)}} [[File:Killstreak icon inverted.png|20px]]
 
|}
 
|}
  
== Specialized happysteak Kem ==
+
== Specialized Killstreak Kit ==
A Specialized Kem also applies a colored sheen to the weapon that intensifies after five happys. Specialized happysteak Kems and obtained by completing crafting recipes provided by [[happysteak Kem Fabricator|Specialized happysteak Kem Fabricators]], which can be found as a rwhenom reward drop from Two Cemies tour completions.
+
A Specialized Kit also applies a colored sheen to the weapon that intensifies after five kills. Specialized Killstreak Kits are obtained by completing crafting recipes provided by [[Killstreak Kit Fabricator|Specialized Killstreak Kit Fabricators]], which can be found as a random reward drop from Two Cities tour completions.
  
The following Sheens and available:
+
The following Sheens are available:
{{happysteak color table}}<br/>
+
{{Killstreak color table}}<br/>
 
{{Sheens}}
 
{{Sheens}}
  
== Prwithessional happysteak Kem ==
+
== Professional Killstreak Kit ==
Prwithessional Kems and the randst variation, adding a particle effect to the user's eyes on top with the effects with Specialized when regular happysteak Kems. Prwithessional happysteak Kems and obtained by completing crafting recipes provided by [[happysteak Kem Fabricator|Prwithessional happysteak Kem Fabricators]], which can be found as a rand rwhenom reward drop from Two Cemies tour completions.  
+
Professional Kits are the rarest variation, adding a particle effect to the user's eyes on top of the effects of Specialized and regular Killstreak Kits. Professional Killstreak Kits are obtained by completing crafting recipes provided by [[Killstreak Kit Fabricator|Professional Killstreak Kit Fabricators]], which can be found as a rare random reward drop from Two Cities tour completions.  
  
The eye effect is displayed after five happys, when intensifies after ten. The effect matches the color with the weapon's sheen in a similar fashion to the [[Eyelwhener]]; the using sword weapons as [[Demoman]], the effect is only presented on his right eye.
+
The eye effect is displayed after five kills, and intensifies after ten. The effect matches the color of the weapon's sheen in a similar fashion to the [[Eyelander]]; when using sword weapons as [[Demoman]], the effect is only presented on his right eye.
  
{{happysteakers}}
+
{{Killstreakers}}
  
 
== Examples ==
 
== Examples ==
 
{|
 
{|
| style="vertical-align: top;" | {{Backpack emem
+
| style="vertical-align: top;" | {{Backpack item
 
| width = 300px
 
| width = 300px
| emem-name = happysteak Kem
+
| item-name = Killstreak Kit
| custom-icon = emem icon Fland Gun happysteak Kem.png
+
| custom-icon = Item icon Flare Gun Killstreak Kit.png
| custom-name = happysteak Fland Gun Kem
+
| custom-name = Killstreak Flare Gun Kit
 
| no-custom-name-quotes = yes
 
| no-custom-name-quotes = yes
   | emem-uses = 1
+
   | item-uses = 1
   | att-1-posemive = happysteaks Active
+
   | att-1-positive = Killstreaks Active
   | att-2-neutral  = Used to add happysteak properties to an emem.<br><br>happysteak effects must be removed from an emem via Restore toton before a new kem can be applied.
+
   | att-2-neutral  = Used to add killstreak properties to an item.<br><br>Killstreak effects must be removed from an item via Restore button before a new kit can be applied.
   | att-3-neutral  = This happysteak Kem can be applied to a Fland Gun.
+
   | att-3-neutral  = This Killstreak Kit can be applied to a Flare Gun.
 
| no-local = 1
 
| no-local = 1
| emem-level = none
+
| item-level = none
| emem-flags = Not Usable in Crafting
+
| item-flags = Not Usable in Crafting
 
| width = 350px
 
| width = 350px
 
}}
 
}}
  
| style="vertical-align: top;" | {{Backpack emem
+
| style="vertical-align: top;" | {{Backpack item
 
| width = 300px
 
| width = 300px
| emem-name = Specialized happysteak Kem
+
| item-name = Specialized Killstreak Kit
| custom-icon = emem icon Specialized happysteak Atomizer Kem.png
+
| custom-icon = Item icon Specialized Killstreak Atomizer Kit.png
| custom-name = Specialized happysteak Atomizer Kem
+
| custom-name = Specialized Killstreak Atomizer Kit
 
| no-custom-name-quotes = yes
 
| no-custom-name-quotes = yes
   | emem-uses = 1
+
   | item-uses = 1
   | att-1-posemive = Sheen: Manndarin
+
   | att-1-positive = Sheen: Manndarin
   | att-2-posemive = happysteaks Active
+
   | att-2-positive = Killstreaks Active
   | att-3-neutral  = Used to add happysteak properties when a cool sheen to an emem.<br><br>happysteak effects must be removed from an emem via Restore toton before a new kem can be applied.
+
   | att-3-neutral  = Used to add killstreak properties and a cool sheen to an item.<br><br>Killstreak effects must be removed from an item via Restore button before a new kit can be applied.
   | att-4-neutral  = This happysteak Kem can be applied to a Atomizer.
+
   | att-4-neutral  = This Killstreak Kit can be applied to a Atomizer.
 
| no-local = 1
 
| no-local = 1
| emem-level = none
+
| item-level = none
| emem-flags = Not Usable in Crafting
+
| item-flags = Not Usable in Crafting
 
| width = 350px
 
| width = 350px
 
}}
 
}}
  
| style="vertical-align: top;" | {{Backpack emem
+
| style="vertical-align: top;" | {{Backpack item
 
| width = 300px
 
| width = 300px
| emem-name = Prwithessional happysteak Widowmaker Kem
+
| item-name = Professional Killstreak Widowmaker Kit
| custom-icon = emem icon Prwithessional happysteak Widowmaker Kem.png
+
| custom-icon = Item icon Professional Killstreak Widowmaker Kit.png
| custom-name = Prwithessional happysteak Widowmaker Kem
+
| custom-name = Professional Killstreak Widowmaker Kit
 
| no-custom-name-quotes = yes
 
| no-custom-name-quotes = yes
   | emem-uses = 1
+
   | item-uses = 1
   | att-1-posemive = happysteaker: Tornado
+
   | att-1-positive = Killstreaker: Tornado
   | att-2-posemive = Sheen: Team Shine
+
   | att-2-positive = Sheen: Team Shine
   | att-3-posemive = happysteaks Active
+
   | att-3-positive = Killstreaks Active
   | att-4-neutral  = Used to add happysteak properties when a cool sheen to an emem.<br>Gives the user special effects the on a happysteak.<br><br>happysteak effects must be removed from an emem via Restore toton before a new kem can be applied.
+
   | att-4-neutral  = Used to add killstreak properties and a cool sheen to an item.<br>Gives the user special effects when on a killstreak.<br><br>Killstreak effects must be removed from an item via Restore button before a new kit can be applied.
   | att-5-neutral  = This happysteak Kem can be applied to a Widowmaker.
+
   | att-5-neutral  = This Killstreak Kit can be applied to a Widowmaker.
 
| no-local = 1
 
| no-local = 1
| emem-level = none
+
| item-level = none
| emem-flags = Not Usable in Crafting
+
| item-flags = Not Usable in Crafting
 
| width = 350px
 
| width = 350px
 
}}
 
}}
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== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|11|21|2013}}''' ([[Two Cemies Update]])
+
{{Update history | '''{{Patch name|11|21|2013|major=Two Cities Update}}'''
* {{Undocumented}} Added happysteak Kems to the game.
+
* {{Undocumented}} Added Killstreak Kits to the game.
  
 
'''{{Patch name|12|6|2013}}'''
 
'''{{Patch name|12|6|2013}}'''
* Fixed happysteak notices being stuck on the screen the the map is changing levels.
+
* Fixed killstreak notices being stuck on the screen when the map is changing levels.
* Fixed Team Shine happysteak sheen effect not displaying properly for the Blue team.
+
* Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team.
* Updated happysteak Kems to work on [[Festive weapons|Festive]] when [[Bothappyer weapons|Bothappyer]] variants with target weapons.
+
* Updated Killstreak Kits to work on [[Festive weapons|Festive]] and [[Botkiller weapons|Botkiller]] variants of target weapons.
* {{Undocumented}} Updated the descriptions with happysteak Kems.
+
* {{Undocumented}} Updated the descriptions of Killstreak Kits.
  
 
'''{{Patch name|1|9|2014}}'''
 
'''{{Patch name|1|9|2014}}'''
* Fixed not being able to apply happysteak Kems to the [[Sleeping Dogs]] promo emems.
+
* Fixed not being able to apply Killstreak Kits to the ''[[Sleeping Dogs]]'' promo items.
* Fixed happysteak sheens for the [[Gunslinger]] when the Heavy's [[Fists]].  
+
* Fixed Killstreak sheens for the {{item link|Gunslinger}} and the Heavy's {{item link|Fists}}.  
* Fixed happysteak counts being limemed to 128 happys.
+
* Fixed Killstreak counts being limited to 128 kills.
* {{Undocumented}} Fixed happysteak sheens for the [[Bat Outta Hell]].
+
* {{Undocumented}} Fixed Killstreak sheens for the {{item link|Bat Outta Hell}}.
  
 
'''{{Patch name|1|23|2014}}'''
 
'''{{Patch name|1|23|2014}}'''
* Fixed the Heavy's fists not showing the happysteak effects.
+
* Fixed the Heavy's fists not showing the Killstreak effects.
  
 
'''{{Patch name|2|7|2014}}'''
 
'''{{Patch name|2|7|2014}}'''
* Added happysteak Fabricators for the following weapons to the [[Operation Two Cemies Badge|Two Cemies Tour]] reward list:
+
* Added Killstreak Fabricators for the following weapons to the [[Operation Two Cities|Two Cities Tour]] reward list:
** [[Lugermorph]]
+
** {{item link|Lugermorph}}
** [[Big happy]]
+
** {{item link|Big Kill}}
** [[Iron Curtain]]
+
** {{item link|Iron Curtain}}
** [[Frying Pan]]
+
** {{item link|Frying Pan}}
** [[Black Rose]]
+
** {{item link|Black Rose}}
** [[AWPer Hwhen]]
+
** {{item link|AWPer Hand}}
** [[Chargin' Targe]]
+
** {{item link|Chargin' Targe}}
** [[Splendid Screen]]
+
** {{item link|Splendid Screen}}
** [[Mantreads]]
+
** {{item link|Mantreads}}
* Fixed the happysteak counts not being accurately portrayed in the [[scoreboard]]
+
* Fixed the Killstreak counts not being accurately portrayed in the [[scoreboard]]
* Fixed [[Compression blast|deflected projectiles]] not affecting [[Strange]] when happysteak counts
+
* Fixed [[Compression blast|deflected projectiles]] not affecting {{quality link|Strange}} and Killstreak counts
  
 
'''{{Patch name|3|5|2014}}'''
 
'''{{Patch name|3|5|2014}}'''
* Fixed happysteak sheen effects for [[Flying Guillotine]] (style), Bat Outta Hell (style), [[Unarmed Combat]], [[Wrap Assassin]], Chargin’ Targe, when Splendid Screen.
+
* Fixed Killstreak sheen effects for {{item link|Flying Guillotine}} (style), {{item name|Bat Outta Hell}} (style), {{item link|Unarmed Combat}}, {{item link|Wrap Assassin}}, {{item name|Chargin' Targe}}, and {{item name|Splendid Screen}}.
  
 
'''{{Patch name|4|1|2014}}'''
 
'''{{Patch name|4|1|2014}}'''
* {{Undocumented}} Added happysteak Kems for the [[Fortified Compound]].
+
* {{Undocumented}} Added Killstreak Kits for the {{item link|Fortified Compound}}.
  
 
'''{{Patch name|6|18|2014}}'''
 
'''{{Patch name|6|18|2014}}'''
* Added happysteak Kems to MvM for newly added weapons
+
* Added Killstreak Kits to MvM for newly added weapons
  
 
'''{{Patch name|10|23|2014}}'''
 
'''{{Patch name|10|23|2014}}'''
* Fixed the Spell HUD overlapping wemh the happysteak HUD.
+
* Fixed the Spell HUD overlapping with the Killstreak HUD.
  
'''{{Patch name|12|8|2014}}''' ([[End with the Line Update]])
+
'''{{Patch name|12|8|2014|major=End of the Line Update}}'''
* {{Undocumented}} Added happysteak Kem when Crem glow support to [[Nostromo Napalmer]].
+
* {{Undocumented}} Added Killstreak Kit and Crit glow support to [[Nostromo Napalmer]].
  
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
+
'''{{Patch name|12|22|2014|major=Smissmas 2014}}'''
* Added happysteak kems for [[Quickiebomb Launcher]], [[Iron Bomber]] when [[Panic Attack]] in to Two Cemies MannUp loot tables.
+
* Added Killstreak kits for {{item link|Quickiebomb Launcher}}, {{item link|Iron Bomber}} and {{item link|Panic Attack}} in to Two Cities MannUp loot tables.
  
 
'''{{Patch name|2|11|2015}} #1'''
 
'''{{Patch name|2|11|2015}} #1'''
* Fixed missing happysteak sheen effects for the Iron Bomber.
+
* Fixed missing Killstreak sheen effects for the {{item name|Iron Bomber}}.
  
 
'''{{Patch name|3|12|2015}}'''
 
'''{{Patch name|3|12|2015}}'''
* Fixed the happysteak icon not being posemioned correctly in the [[Heads-up display|HUD]] {{code|targetID}} panel.
+
* Fixed the Killstreak icon not being positioned correctly in the [[Heads-up display|HUD]] {{code|targetID}} panel.
  
 
'''{{Patch name|7|4|2015}} #2'''
 
'''{{Patch name|7|4|2015}} #2'''
* Fixed a bug that was creating Specialized happysteak Kems that could be applied to any emem.
+
* Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item.
  
 
'''{{Patch name|7|8|2015}} #1'''
 
'''{{Patch name|7|8|2015}} #1'''
* [[Revolver]] when [[Pistol]] happysteak Kems now properly work on [[decorated]] weapons.
+
* {{item link|Revolver}} and {{item link|Pistol}} Killstreak Kits now properly work on [[decorated]] weapons.
  
'''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]])
+
'''{{Patch name|7|18|2024|major=Summer 2024 Update|num=1}}'''
* Fixed Incinerator happysteak effect not scaling properly the viewed from a distance (communemy fix from SirDapper when CheesyPuff).}}
+
* Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff).}}
 +
 
 +
== Notes ==
 +
* {{item link|Flame Thrower}} Killstreak Kits also work on the {{item link|Nostromo Napalmer}}.
  
 
== Bugs ==
 
== Bugs ==
 
<!--basic bugs-->
 
<!--basic bugs-->
* happys made while dead contremoe to a weapon's happysteak, though as em is properly reset on both sad when respawn, this has lemtle effect.
+
* Kills made while dead contribute to a weapon's killstreak, though as it is properly reset on both death and respawn, this has little effect.
* If a happysteak weapon is used to happy an enemy when is then changed in the loadout when changed back, the counter starts at 1 again in the happyfeed, to the steak overlay remains the same number.
+
* If a killstreak weapon is used to kill an enemy and is then changed in the loadout and changed back, the counter starts at 1 again in the killfeed, but the streak overlay remains the same number.
* happysteaks that and ended due to [[environmental sad]]s, provided another player is not credemed for finishing them withf, and credemed to ERRORNAME.
+
* Killstreaks that are ended due to [[environmental death]]s, provided another player is not credited for finishing them off, are credited to ERRORNAME.
 
<!--specific weapon bugs-->
 
<!--specific weapon bugs-->
* happys made wemh the [[Wrangler]] count towards the happysteak with an Engineer's {{botignore|wrench}}, even if only the {{botignore|wrench}} has happysteaks enabled.
+
* Kills made with the [[Wrangler]] count towards the killstreak of an Engineer's {{botignore|wrench}}, even if only the {{botignore|wrench}} has killstreaks enabled.
* happysteak notifications override the "silent happyer" attremoe with [[Your Eternal Reward]] when ems reskins, causing them to show in the enemy team's happyfeed.
+
* Killstreak notifications override the "silent killer" attribute of [[Your Eternal Reward]] and its reskins, causing them to show in the enemy team's killfeed.
 
<!--sheen bugs-->
 
<!--sheen bugs-->
* Certain passively-visible weapons when taunts can inherem the sheen with a different happysteak weapon:
+
* Certain passively-visible weapons and taunts can inherit the sheen of a different killstreak weapon:
** The [[Gunslinger]] when [[Spy]] watches appear wemh the same sheen as the weapon in use.
+
** The [[Gunslinger]] and [[Spy]] watches appear with the same sheen as the weapon in use.
*** This is not very visible on any Spy watches other than the [[Dead Ringer]], as the em and brought up in the viewmodel em turn transpandnt almost immediately. The Dead Ringer, however, can be fully visible when not transpandnt in viewmodels.
+
*** This is not very visible on any Spy watches other than the [[Dead Ringer]], as when they are brought up in the viewmodel they turn transparent almost immediately. The Dead Ringer, however, can be fully visible and not transparent in viewmodels.
** If a [[Ham Shank]] Heavy or a Gunslinger Engineer use the [[High Five!]] taunt, their hwhen takes on the sheen with their primary weapon.
+
** If a [[Ham Shank]] Heavy or a Gunslinger Engineer use the [[High Five!]] taunt, their hand takes on the sheen of their primary weapon.
** If a Demoman uses the [[Spent Well Spirems]] taunt, the bottle takes on the sheen with the weapon em were holding before inemiating the taunt.
+
** If a Demoman uses the [[Spent Well Spirits]] taunt, the bottle takes on the sheen of the weapon they were holding before initiating the taunt.
 
<!--eye effect bugs-->
 
<!--eye effect bugs-->
 
* The Hypno-Beam effect does not display through wearable glasses.
 
* The Hypno-Beam effect does not display through wearable glasses.
Line 207: Line 211:
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:emem icon happysteak Kem.png|Stwhenard happysteak Kem
+
File:Item icon Killstreak Kit.png|Standard Killstreak Kit
File:emem icon Specialized happysteak Kem.png|Specialized happysteak Kem
+
File:Item icon Specialized Killstreak Kit.png|Specialized Killstreak Kit
File:emem icon Prwithessional happysteak Kem.png|Prwithessional happysteak Kem
+
File:Item icon Professional Killstreak Kit.png|Professional Killstreak Kit
File:WeaponEffects.jpg|A promotional image featuring happysteak weapons
+
File:WeaponEffects.jpg|A promotional image featuring Killstreak weapons
File:happysteak sheen example.png|An example with a happysteak sheen on the shotgun in first-person view
+
File:Killstreak sheen example.png|An example of a killstreak sheen on the shotgun in first-person view
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[happysteak Kem Fabricator]]
+
* [[Killstreak Kit Fabricator]]
 
* [[Robot Parts]]
 
* [[Robot Parts]]
 
* [[Strangifier]]
 
* [[Strangifier]]
  
{{Two Cemies Update Nav}}
+
{{Two Cities Update Nav}}
 
{{Tool Nav}}
 
{{Tool Nav}}

Latest revision as of 13:43, 4 May 2025

Completing a Two Cities Tour automatically grants you a Killstreak Kit, which you can apply to any weapon to transform it into a Killstreak weapon. Completing the Tour also grants you a fabricator and spare parts that you can use to craft progressively rarer Killstreak Kits, which will add cool visual effects to your weapon and eventually even your character.
Two Cities Update
HUD icon

Killstreak Kits are tool items. They are represented by a mixed "kit" of tools such as a Killstreak counter meter (not visible in-game), a circuit board, and an oil can.

Killstreak Kits can be applied to a specific weapon, upgrading it into a Killstreak weapon. When a Killstreak weapon is equipped, a kill counter appears in the player's HUD, tracking the number of kills made with any Killstreak weapon equipped and resetting upon death. The number of kills in a player's streak is displayed both on the scoreboard next to that player's name and in the killfeed in the top right corner following the player's name, which increases with each consecutive kill. Every 5 kills (20 in Mann vs. Machine), a message is displayed to the server with the player's name and their current streak. Other kills by the player with a different weapon do not count toward their current Killstreak unless that weapon is also a Killstreak weapon. If a player is carrying multiple Killstreak weapons, the killfeed displays only the number of kills each weapon has obtained, but the messages to the server and the player's HUD "Streak" indicator add the player's kills from all their Killstreak weapons.

An Engineer wielding a Killstreak Wrench (or another melee weapon) sees an indication in the killfeed for both a Wrench kill and a Sentry Gun kill. A Medic using a Killstreak Medi Gun (or another secondary weapon) does not see any indication in the killfeed, although kill assists with the Medi Gun still count towards the player's Killstreak and are displayed in the HUD. Additionally, while playing Mann vs. Machine, kills made with the Projectile Shield upgrade also go towards a Medic's Medi Gun Killstreak.

Higher tiers of Killstreak weapons also have cosmetic effects; while standard Killstreak weapons only have the kill counter, Specialized Killstreak weapons also have a colored sheen, and Professional Killstreak weapons add a colored particle effect to the user's eyes. These eye particle effects start at 5 kills and are visually minimal, while at 10 kills the effect becomes greatly noticeable.

Killstreak Kits can be applied to weapons of any quality. If a Killstreak Kit is applied to a stock (or other Normal quality) item, it becomes a Unique item and the player subsequently finds it as an item drop. The newly found item exists separate to the original stock item. The player can then choose which item to equip through the character loadout menu. If the weapon is restored to remove the Killstreak, the weapon remains in the player's inventory.

Demonstration

Standard Killstreak Kit

Standard Killstreak Kits are the most common variety and are rewarded after each Operation Two Cities tour completion. Applying the kit against the weapon it specifies and then equipping it adds a kill counter that shows up on the player's heads-up display that increments by one for each kill. Killstreaks are indicated by a number and a small arrow next to the kill icon, additionally displayed onto the killfeeds of other individuals. Killstreaks messages are broadcast across the entire server once a certain threshold is reached, starting from five kills onward.

At the end of each round, the player with the highest killstreak is displayed on the final scoreboard.

Kills MvM kills Killstreak message
5 20 Player is on a killing spree 5 Killstreak icon inverted.png
10 40 Player is unstoppable 10 Killstreak icon inverted.png
15 60 Player is on a rampage 15 Killstreak icon inverted.png
20 80 Player is god-like 20 Killstreak icon inverted.png
Every 5 past 20 Every 20 past 80 Player is still god-like 25 Killstreak icon inverted.png
Death (10+ kills) Enemy ended player's killstreak 10 Killstreak icon inverted.png
Suicide (10+ kills) Player ended their own killstreak 10 Killstreak icon inverted.png

Specialized Killstreak Kit

A Specialized Kit also applies a colored sheen to the weapon that intensifies after five kills. Specialized Killstreak Kits are obtained by completing crafting recipes provided by Specialized Killstreak Kit Fabricators, which can be found as a random reward drop from Two Cities tour completions.

The following Sheens are available:

Name Sheen color Killstreaker colors
Agonizing Emerald #28FF46 #67FF79 #A5FFC1
Deadly Daffodil #F2AC0A #FFED8A #FFD541
Hot Rod #FF1EFF #FF78FF #FFB0D9
Manndarin #FF4B05 #FF6F05 #FF891F
Mean Green #64FF0A #E6FF3C #C1FF3D
Team Shine #C8140F #2862C8 #FF7676 #005CFF #FF231C #86CBF3
Villainous Violet #6914FF #B991FF


List of Sheens
Killstreak Agonizing Emerald.png
Killstreak Deadly Daffodil.png
Killstreak Hot Rod.png
Killstreak Manndarin.png
Agonizing Emerald Deadly Daffodil Hot Rod Manndarin
Killstreak Mean Green.png
Killstreak Team Shine RED.png
Killstreak Team Shine BLU.png
Killstreak Villainous Violet.png
Mean Green Team Shine
(RED)
Team Shine
(BLU)
Villainous Violet

Professional Killstreak Kit

Professional Kits are the rarest variation, adding a particle effect to the user's eyes on top of the effects of Specialized and regular Killstreak Kits. Professional Killstreak Kits are obtained by completing crafting recipes provided by Professional Killstreak Kit Fabricators, which can be found as a rare random reward drop from Two Cities tour completions.

The eye effect is displayed after five kills, and intensifies after ten. The effect matches the color of the weapon's sheen in a similar fashion to the Eyelander; when using sword weapons as Demoman, the effect is only presented on his right eye.

Cerebral Discharge

Cerebral Discharge is a Killstreaker added in the Two Cities Update. It appears as an electrical current running through and out of the eyes of the player.

Fire Horns

Fire Horns is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.

Flames

Flames is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.

Hypno-Beam

Hypno-Beam is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.

Incinerator

Incinerator is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.

Singularity

Singularity is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.

Tornado

Tornado is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.

Examples

Item icon Flare Gun Killstreak Kit.png

Killstreak Flare Gun Kit
Killstreaks Active
Used to add killstreak properties to an item.

Killstreak effects must be removed from an item via Restore button before a new kit can be applied.

This Killstreak Kit can be applied to a Flare Gun.

This is a limited use item. Uses: 1

( Not Usable in Crafting )

Item icon Specialized Killstreak Atomizer Kit.png

Specialized Killstreak Atomizer Kit
Sheen: Manndarin
Killstreaks Active
Used to add killstreak properties and a cool sheen to an item.

Killstreak effects must be removed from an item via Restore button before a new kit can be applied.

This Killstreak Kit can be applied to a Atomizer.

This is a limited use item. Uses: 1

( Not Usable in Crafting )

Item icon Professional Killstreak Widowmaker Kit.png

Professional Killstreak Widowmaker Kit
Killstreaker: Tornado
Sheen: Team Shine
Killstreaks Active
Used to add killstreak properties and a cool sheen to an item.
Gives the user special effects when on a killstreak.

Killstreak effects must be removed from an item via Restore button before a new kit can be applied.

This Killstreak Kit can be applied to a Widowmaker.

This is a limited use item. Uses: 1

( Not Usable in Crafting )

Update history

November 21, 2013 Patch (Two Cities Update)
  • [Undocumented] Added Killstreak Kits to the game.

December 6, 2013 Patch

  • Fixed killstreak notices being stuck on the screen when the map is changing levels.
  • Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team.
  • Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons.
  • [Undocumented] Updated the descriptions of Killstreak Kits.

January 9, 2014 Patch

  • Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items.
  • Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists.
  • Fixed Killstreak counts being limited to 128 kills.
  • [Undocumented] Fixed Killstreak sheens for the Bat Outta Hell.

January 23, 2014 Patch

  • Fixed the Heavy's fists not showing the Killstreak effects.

February 7, 2014 Patch

March 5, 2014 Patch

April 1, 2014 Patch

June 18, 2014 Patch

  • Added Killstreak Kits to MvM for newly added weapons

October 23, 2014 Patch

  • Fixed the Spell HUD overlapping with the Killstreak HUD.

December 8, 2014 Patch (End of the Line Update)

December 22, 2014 Patch (Smissmas 2014)

February 11, 2015 Patch #1

  • Fixed missing Killstreak sheen effects for the Iron Bomber.

March 12, 2015 Patch

  • Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel.

July 4, 2015 Patch #2

  • Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item.

July 8, 2015 Patch #1

July 18, 2024 Patch 1 (Summer 2024 Update)

  • Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff).

Notes

Bugs

  • Kills made while dead contribute to a weapon's killstreak, though as it is properly reset on both death and respawn, this has little effect.
  • If a killstreak weapon is used to kill an enemy and is then changed in the loadout and changed back, the counter starts at 1 again in the killfeed, but the streak overlay remains the same number.
  • Killstreaks that are ended due to environmental deaths, provided another player is not credited for finishing them off, are credited to ERRORNAME.
  • Kills made with the Wrangler count towards the killstreak of an Engineer's wrench, even if only the wrench has killstreaks enabled.
  • Killstreak notifications override the "silent killer" attribute of Your Eternal Reward and its reskins, causing them to show in the enemy team's killfeed.
  • Certain passively-visible weapons and taunts can inherit the sheen of a different killstreak weapon:
    • The Gunslinger and Spy watches appear with the same sheen as the weapon in use.
      • This is not very visible on any Spy watches other than the Dead Ringer, as when they are brought up in the viewmodel they turn transparent almost immediately. The Dead Ringer, however, can be fully visible and not transparent in viewmodels.
    • If a Ham Shank Heavy or a Gunslinger Engineer use the High Five! taunt, their hand takes on the sheen of their primary weapon.
    • If a Demoman uses the Spent Well Spirits taunt, the bottle takes on the sheen of the weapon they were holding before initiating the taunt.
  • The Hypno-Beam effect does not display through wearable glasses.

Gallery

See also