Community Granary (Arena) strategy

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This article discusses community strategy for Granary (Arena).
Community Granary (Arena) strategy
Arenagranary.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Farmland
Setting: Daylight, sunny
Map Photos
Loading screen photos.

General strategy

  • Aside from the containers, there is very little cover on this map. Staying mobile is imperative.
  • By jumping from the catwalk you can get on top of the containers. This method can be useful for Spies and Pyros trying to get behind the enemy and catch them in a surprise attack from the rear.
  • When fighting around the point, use the containers to gain a height advantage. As a Demoman or Soldier you can Stickyjump or Rocket Jump up to them. Even if you cannot do either, you can still get on the containers by jumping from the balcony ramps.
  • The containers are not parallel to one another, so you can avoid fall damage by landing on the edge of one container, then the floor. This is helpful for Spies to avoid taking unneeded damage.

Class-specific strategy

Leaderboard class scout.png Scout

  • The Sandman can be very useful here. Try to negate the height advantage of enemies in the central area by rendering them defenseless with a Sandman ball.
  • The Force-A-Nature can be used under catwalks when enemies are leaving bases. As they exit, a Scout could deliver shots to the back with the FaN.

Leaderboard class soldier.png Soldier

  • The containers are very useful for Soldiers as they offer the high ground against people on the Control Point.
  • The Rocket Jumper can be used effectively, as early in the round, a Soldier can rocket jump onto enemy catwalks and use a Shotgun to eliminate surprised opponents.
    • If there is a Medic or Dispenser around, the stock Rocket Launcher can be used to rocket jump onto the crates, gaining a height advantage and making the Soldier harder to pick off.

Leaderboard class pyro.png Pyro

  • Make good use of the containers, as they can be used to get in sneak attacks on unsuspecting enemies.
  • Due to the long walkways, airblasting is good to eliminate enemies while protecting your team.
  • The Flare Gun can be use to ignite enemies across the map and pick them off slowly.

Leaderboard class demoman.png Demoman

  • As a Demoman, make good use of Sticky Bombs by placing them behind doorways for unsuspecting enemies.
  • In the same style as with a Soldier, the Sticky Jumper can be used to navigate onto the enemy catwalk and quickly take out opponents with a Primary.

Leaderboard class heavy.png Heavy

  • There isn't much cover here, so if you have a Sandvich available, drop it to get a boost of health. This will also be handy for your teammates if there is no Medic of Engineer on your team.
    • Drop your Sandvich for your Medic if the Medic is on fire, or have low health.
  • Use the containers to get up high and gain a potential sneak attack on enemies below.
  • When going around corners, if is wise to have your Primary already revving in case of waiting enemies.

Leaderboard class engineer.png Engineer

  • This map is much more Engineer-friendly than a lot of other Arena maps. Making a small base with a Dispenser and Sentry Gun on your side of the map can give your team a point to fall back on in times of struggle, as well as support those who are temporarily retreating from the front lines.
  • For Engineers using the Gunslinger, place your Combat Mini-Sentry in the various nooks and crannies on this map for surprising the enemies. You might be able to score a kill on an unaware enemy, or at least take a lot of his health down to the point where he needs to retreat for healing.
    • Putting a Combat Mini-Sentry on a crate can damage enemies below and also render it harder to be destroyed.
  • A Dispenser just outside your resupply can provide vital health and ammo for retreating teammates.

Leaderboard class medic.png Medic

  • With the long walkways, this map isn't quite Medic-friendly, so be sure to get a Medic Buddy early in the round.
  • If you have an ÜberCharge in this map, you will be the Engineer's worst enemy. Use the charge on an offensive class around corners to take out Engineer bases.
  • If there is a lack of Engineers on your team, equip the Amputator, and taunt in a potentially safe place (for instance, within your base), when needed.
  • There are no Medkits in this map. You are an important class so don't take risks. Your team will need you as the fight goes on.

Leaderboard class sniper.png Sniper

  • You could camp snipe at the right room, aiming at the opponent's room, and catching them as they come out of the room.
    • Use the first blood with your SMG, dealing a lot of damage.
  • As a Sniper, the catwalk near the containers are your friend; the catwalk will not only give you a height advantage over your opponents, but it is also handy for getting in a sneak attack with a Melee on your opponents below.
    • While standing on the catwalk, use the nearby doorway as cover.
  • Enemy Engineers may set up their base near their side of the map. If so, you can use the Sniper Rifle and take cover while scoping-in to destroy their base.
  • There are many tight corners. Use the SMG as a priority.

Leaderboard class spy.png Spy

  • As a Spy, using the Cloak and Dagger is good for staying on the containers only jumping off to Backstab when you see an enemy run by.
  • Like on many arena maps, there are many choke points. Try to stay out of these as you have low health and damage will reveal you if you're cloaked.