Difference between revisions of "Community Burghausen strategy"
GrampaSwood (talk | contribs) (Rewords, removed some stuff I couldn't reword somewhat to fit this map specifically and that were Medieval Mode generic) |
GrampaSwood (talk | contribs) (Removed non-map tips. Unless a weapon is mentioned to be useful in a specific place on a map (e.g., the Caber tip) or specifies something about the map (e.g., the KGB tip) it is not a map tip. The Amputator tip is also a generic one) |
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− | {{stub}} | + | {{Community strategy stub}} |
{{Map infobox | {{Map infobox | ||
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== General strategy == | == General strategy == | ||
− | * When defending on the last two stages, RED's spawn room is extremely close to the point. If you | + | * When defending on the last two stages, RED's spawn room is extremely close to the point. If you are defending, you can slip out of combat to replenish your health. |
==Class-specific strategies== | ==Class-specific strategies== | ||
==={{class link|Scout}}=== | ==={{class link|Scout}}=== | ||
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==={{class link|Soldier}}=== | ==={{class link|Soldier}}=== | ||
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==={{class link|Pyro}}=== | ==={{class link|Pyro}}=== | ||
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==={{class link|Demoman}}=== | ==={{class link|Demoman}}=== | ||
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==={{class link|Medic}}=== | ==={{class link|Medic}}=== | ||
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==={{class link|Sniper}}=== | ==={{class link|Sniper}}=== | ||
− | * The battlements beside the point provide an excellent vantage point | + | * The battlements beside the point provide an excellent vantage point over the battlefield while being difficult for enemies to reach, since they would have to go past the point where the rest of your team is likely to be. |
==={{class link|Spy}}=== | ==={{class link|Spy}}=== |
Latest revision as of 18:10, 16 June 2025
![]() | “Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Burghausen | |
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Basic Information | |
Map type: | Control Point |
File name: | cp_burghausen
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Released: | July 18, 2024 Patch (Summer 2024 Update) |
Developer(s): | Christoph "Gadget" Manschitz |
Map Info | |
Environment: | Alpine |
Setting: | Daytime, Sunny |
Map Items | |
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Map Photos | |
Map overview | |
This article is about Community Burghausen strategy.
Note: It is recommended to read the main Burghausen article first to become familiar with the names of key map locations used in this article.
General strategy
- When defending on the last two stages, RED's spawn room is extremely close to the point. If you are defending, you can slip out of combat to replenish your health.
Class-specific strategies
Scout
Soldier
Pyro
Demoman
- The Ullapool Caber can be an effective weapon for defending the last two control points since you can charge out of spawn, hit any attackers with a boosted explosion, and retreat to the resupply cabinet.
Heavy
- The Killing Gloves of Boxing's Critical hits can be effectively chained on a map of this size, allowing for potentially devastating combos.
Engineer
Medic
Sniper
- The battlements beside the point provide an excellent vantage point over the battlefield while being difficult for enemies to reach, since they would have to go past the point where the rest of your team is likely to be.
Spy
- When defending the first control point, consider jumping from the walls to either side of the point to land behind unsuspecting attackers.