Community Patagonia strategy
![]() | “Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Patagonia | |
---|---|
![]() | |
Basic Information | |
Map type: | Payload |
File name: | pl_patagonia
|
Released: | December 11, 2024 Patch (Smissmas 2024) |
Developer(s): | Elián "iron" Rodríguez Matthew "Panckakebro" Hiller João "Hoppkins" Marcos Stuffy360 |
Map Items | |
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
Map Photos | |
Map overview | |
This article is about Community Patagonia strategy.
Note: It is recommended to read the main Patagonia article first to become familiar with the names of key map locations used in this article.
General Strategy (All Classes)
See also: Community Payload strategy
Stage 1
General
- Stay away from the Cliffside and Canyon to avoid falling in from enemy knockback.
Class-specific strategy
Scout
Stage 1
- The Force-A-Nature and Shortstop can push players off the Cliffside and Canyon.
Soldier
Pyro
Stage 1
- Use your airblast to push players off the Cliffside and Canyon.
Demoman
Heavy
Engineer
Stage 1
Offense
- The Gardening Shed is an ill-advised area to place a Sentry Gun, as it an enclosed area that explosive classes can exploit from its open nature.
Medic
Sniper
Stage 1
Offense
- The Ridge is a good place to snipe enemies from afar in the Mineshaft Entry.
Spy
Stage 1
Offense
- Once the gates open, the Ridge is a good place to cross while cloaked to sneak into the altrnate entrance to the Mineshaft Entry.