Community Camber strategy

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Camber
Pl camber.png
Basic Information
Map type: Payload
File name: pl_camber
Released: December 7, 2023 Patch
(Smissmas 2023)
Developer(s): Louie "bakscratch" Turner
Nick "nickybakes" Baker
Liam "Diva Dan" Moffitt
Map Info
Environment: Alpine
Setting: Daylight, sunny
Hazards: Pitfalls
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×10  •  Mediumhealth.png ×6
Ammoico.png Ammo Boxes: Smallammo.png ×7   •   Mediumammo.png ×6   •  
Largeammo.png ×2
Map Photos
Loading screen photos.
Map overview
Camber overview.png

This article is about Community Camber strategy.

Note: It is recommended to read the main Camber article first to become familiar with the names of key map locations used in this article.

General Strategy (All Classes)

See also: Community Payload strategy
Checkpoint A
  • Keep an eye of the Annex building, as flankers may take this route to ambush early on.
Checkpoint B
  • Enemies may use the Bottom Floor's flank route to kill those pushing on the ramp. Try taking care of them by using knockback to push them off the nearby cliff.
  • Enemies on the Second Floor have a high ground advantage to those on the First Floor. You can ambush them from behind using the Annex at Checkpoint A.
  • The Third Floor is only accessible from the Second Floor Stairs. It can be used as a flank route to Cliff House B if your team is dealing with enemies on the Second Floor.
Checkpoint D
  • Alongisde being an easy and quick flank against enemies stationed at the Curve, the Flank Building has a medium health and ammo pack, letting you replenish before advancing.

Class-specific strategy

Leaderboard class scout.png Scout

Checkpoint A
  • The Atomizer's triple jump can be used to reach the perch of Cliff House A, which contains a medium ammo pack and small health kit.
Checkpoint B
  • The Bonk! Atomic Punch can be used to quickly go through the Annex and into the Third Floor's open window to point B.
  • The Force-a-Nature and the Shortstop's shove can be used to push enemies using the flank route at the Bottom Floor away.
Checkpoint C
  • Consider using the Cliff Flank to bypass any Sentry Guns that may pose a threat that are stationed at the Garage's ramps.
Checkpoint D
  • You can use the Atomizer to scale up the Dropdown and attack enemies at the Curve.

Leaderboard class soldier.png Soldier

Checkpoint A
  • You can rocket jump to the perch of Cliff House A, which contains a medium ammo pack and small health kit.

Leaderboard class pyro.png Pyro

Checkpoint A
  • The Detonator can be used to reach the perch of Cliff House A.
  • Your airblast can push away enemies using the flank route at the Bottom Floor.
Checkpoint B
  • The Backburner can be used to kill turtling enemies on the Second Floor from the Annex.

Leaderboard class demoman.png Demoman

Checkpoint A
Checkpoint C
  • The Loch-n-Load's extra damage against buildings can prove useful against Sentry Guns at the Garage's ramps.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Checkpoint A
  • A Sentry Gun around the Annex prevents enemies from using it to attack those pushing the cart.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Checkpoint A
  • Cliff House A is a great place to snipe from, as it has a high ground advantage and is easily accessible from the beginning of the match, giving a sightline around the cart's path.

Leaderboard class spy.png Spy

Checkpoint B
  • The Annex can be used to reach enemies on the Second Floor of the First Building and backstab them.
Checkpoint C
  • Due to the lack of safe angles to shoot a Sentry Gun on top of the entrance to the Garage from, sapping it can give your team the advantage necessary to push and destroy it without using an ÜberCharge.