Difference between revisions of "Beta Sniper Rifle 1"

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The '''Beta Sniper Rifle 1''' is a [[primary]] weapon for the [[Sniper]]. It is currently only available in the ''[[Team Fortress 2 Beta]]''. It uses the [[Sniper Rifle]] model.
 
The '''Beta Sniper Rifle 1''' is a [[primary]] weapon for the [[Sniper]]. It is currently only available in the ''[[Team Fortress 2 Beta]]''. It uses the [[Sniper Rifle]] model.
  
Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with this weapon, they will be rewarded with a 35% faster charging rate. However, missing penalizes the player by decreasing the charge rate by 65%.
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Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a headshot, they will be rewarded with a 45% faster charging rate. However, missing penalizes the player by decreasing the charge rate by 65%.
  
 
Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.  
 
Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.  

Revision as of 02:51, 29 April 2011

Thanks fer standin' still, wanker!
The Sniper

The Beta Sniper Rifle 1 is a primary weapon for the Sniper. It is currently only available in the Team Fortress 2 Beta. It uses the Sniper Rifle model.

Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a headshot, they will be rewarded with a 45% faster charging rate. However, missing penalizes the player by decreasing the charge rate by 65%.

Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.

Damage and function times

See also: Damage
Identical to: Sniper Rifle
Damage and function times
Shot type Hitscan
Damage
Base damage 100%
0%:
50
100%:
150
Bodyshot
0%:
43-57
100%:
128-172
Critical
0%:
150
100%:
450
Mini-crit
0%:
67.5
100%:
202.5
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Update history

April 26, 2011 Patch (Beta)

  • The item was added.

April 28, 2011 Patch (Beta)

  • Bonus structure changed
    • 25% charge rate bonus on bodyshot
    • 45% charge rate bonus on headshot
    • 65% charge rate penalty on miss
  • The charge rate now resets to default upon death
  • The charge rate is now unaffected by shots fired while unzoomed

Bugs

  • When the Sniper Rifle ejects a shell, the shell comes out of the side opposite the ejection port.

Gallery