Difference between revisions of "Beta Sniper Rifle 1"
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| − |    | prefix         =  | + |    | prefix         =   | 
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| {{Quotation|'''The Sniper'''|Thanks fer standin' still, wanker!|sound=Sniper_specialcompleted45.wav}} | {{Quotation|'''The Sniper'''|Thanks fer standin' still, wanker!|sound=Sniper_specialcompleted45.wav}} | ||
| − | The '''Beta Sniper Rifle 1''' is a [[primary]] weapon for the [[Sniper]] that was tested in ''[[Team Fortress 2 Beta]]''. It uses the [[Sniper Rifle]] model. | + | The '''Beta Sniper Rifle 1''' is a [[Weapons|primary]] weapon for the [[Sniper]] that was tested in ''[[Team Fortress 2 Beta]]''. It uses the [[Sniper Rifle]] model. | 
| Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%. | Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%. | ||
Latest revision as of 22:02, 1 September 2024
|  | “Ok guys, bad news: we lost that last one.” This article documents experimental content that was tested in the Team Fortress 2 Open or Closed Beta. | 
| “ | Thanks fer standin' still, wanker!  Click to listen
   — The Sniper | ” | 
The Beta Sniper Rifle 1 is a primary weapon for the Sniper that was tested in Team Fortress 2 Beta. It uses the Sniper Rifle model.
Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped headshot, they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%.
This weapon, with a new model and adjustments to its mechanics, was shipped as the Bazaar Bargain as part of the Über Update. The Beta Sniper Rifle 1 remains in TF2 Beta as a separate weapon with its stats unchanged, but has been removed from players' backpacks as of the November 9, 2011 Patch (Beta).
Damage and function times
| Damage and function times | ||
|---|---|---|
| Shot type | Hitscan | |
| Damage | ||
| Base damage | 100% | 0%:50 100%:150 | 
| Bodyshot | 0%:43-57 100%:128-172 | |
| Critical | 0%:150 100%:450 | |
| Mini-Crit | 0%:67.5 100%:202.5 | |
| Function times | ||
| Attack interval | 1.5 s | |
| Zoom-in headshot delay | 0.2 s | |
| Zoom-in charging delay | 1 s | |
| Maximum charge time | 3.3 s | |
| Values are approximate and determined by community testing. | ||
Update history
- The item was added with the following stats:
- On Hit: Rifle charge rate increased by 35%
- On Miss: Rifle charge rate decreased by 65%
 
- Bonus structure changed
- 25% charge rate bonus on bodyshot
- 45% charge rate bonus on headshot
- 65% charge rate penalty on miss
 
- The charge rate now resets to default upon death
- The charge rate is now unaffected by shots fired while unzoomed
- [Undocumented] Removed the Beta Sniper Rifle 1 from players' backpacks.
Bugs
- When equipped, the Sydney Sleeper darts will replace the bullets on the Sniper's vest.
- This weapon can be preserved by not opening TF2, keeping the Beta Sniper Rifle 1 in your backpack. Alternately, a new one can be crafted using tokens.
Gallery
See also
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