Difference between revisions of "Beta Sniper Rifle 1"

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Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing penalizes the player by decreasing the charge rate by 65%.
 
Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing penalizes the player by decreasing the charge rate by 65%.
  
This weapon, with a new model and very slight adjustments to its attributes, will be shipped as the [[Bazaar Bargain]] as part of the [[Über Update]]
+
This weapon, with a new model and very slight adjustments to its attributes, was shipped as the [[Bazaar Bargain]] as part of the [[Über Update]]
  
 
== Damage and function times ==
 
== Damage and function times ==

Revision as of 16:12, 26 June 2011

Thanks fer standin' still, wanker!
The Sniper

The Beta Sniper Rifle 1 is a primary weapon for the Sniper that currently only exists in Team Fortress 2 Beta. It uses the Sniper Rifle model.

Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a headshot, they will be rewarded with a 45% faster charging rate. However, missing penalizes the player by decreasing the charge rate by 65%.

This weapon, with a new model and very slight adjustments to its attributes, was shipped as the Bazaar Bargain as part of the Über Update

Damage and function times

See also: Damage
Identical to: Sniper Rifle
Damage and function times
Shot type Hitscan
Damage
Base damage 100%
0%:
50
100%:
150
Bodyshot
0%:
43-57
100%:
128-172
Critical
0%:
150
100%:
450
Mini-crit
0%:
67.5
100%:
202.5
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Update history

April 26, 2011 Patch (Beta)

  • The item was added with the following stats:
    • On Hit: Rifle charge rate increased by 35%
    • On Miss: Rifle charge rate decreased by 65%

April 28, 2011 Patch (Beta)

  • Bonus structure changed
    • 25% charge rate bonus on bodyshot
    • 45% charge rate bonus on headshot
    • 65% charge rate penalty on miss
  • The charge rate now resets to default upon death
  • The charge rate is now unaffected by shots fired while unzoomed

Bugs

  • When the Sniper Rifle ejects a shell, the shell comes out of the side opposite the ejection port.
  • When equipped, the Sydney Sleeper darts will replace the bullets on the Sniper's vest.

Gallery

See also