Difference between revisions of "Obtaining Heavy achievements"
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{{Show achievement|Heavy|Communist Mani-Fisto | {{Show achievement|Heavy|Communist Mani-Fisto | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = When there is no time to rev your [[Minigun]], switch to your melee weapon and start swinging. Try to acquire the K.G.B.'s critical boost first | + | | obtain-text = When there is no time to rev your [[Minigun]], switch to your melee weapon and start swinging. Try to acquire the K.G.B.'s critical boost first for use on another victim. |
}} | }} | ||
{{Show achievement|Heavy|Crime and Punishment | {{Show achievement|Heavy|Crime and Punishment | ||
Line 37: | Line 37: | ||
{{Show achievement|Heavy|Gorky Parked | {{Show achievement|Heavy|Gorky Parked | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = | + | | obtain-text = On any map, action happens most frequently near the Control Points. Standing on a Control Point will prevent enemies from capturing it, leaving you free to open fire. |
}} | }} | ||
{{Show achievement|Heavy|Heavy Industry | {{Show achievement|Heavy|Heavy Industry | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = | + | | obtain-text = If each cartridge costs $200, you will need to fire 1000 rounds to spend $200,000. This equates to approximately 2 minutes of continuous fire. |
}} | }} | ||
{{Show achievement|Heavy|Icing on the Cake | {{Show achievement|Heavy|Icing on the Cake | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = | + | | obtain-text = If you are dominating a player, you are probably already repeatedly killing him anyway. Be aware that the player you are dominating may decide to single you out or switch classes for the sole purpose of obtaining Revenge. |
}} | }} | ||
{{Show achievement|Heavy|Iron Kurtain | {{Show achievement|Heavy|Iron Kurtain | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = | + | | obtain-text = The Heavy is designed to absorb large amounts of damage, so keep a [[Medic]] nearby and participate in firefights. Lethal damage that exceeds your current health, such as that from a [[backstab]], counts towards the total requirement. |
}} | }} | ||
{{Show achievement|Heavy|Kollectivization | {{Show achievement|Heavy|Kollectivization | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = | + | | obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the Heavy. Although the [[Minigun]] deals less damage at longer ranges, you can still use it to provide support. |
}} | }} | ||
{{Show achievement|Heavy|Konspicuous Konsumption | {{Show achievement|Heavy|Konspicuous Konsumption | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = | + | | obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the Heavy. Consumption of the [[Dalokohs Bar]] and [[Buffalo Steak Sandvich]] will count towards this achievement. |
}} | }} | ||
{{Show achievement|Heavy|Krazy Ivan | {{Show achievement|Heavy|Krazy Ivan |
Revision as of 10:30, 7 March 2011
Borscht Belt Kill 10 Heavies with The K.G.B. Difficulty: Medium-Hard How to obtain: It is rather uncommon to find two Heavies "boxing" each other, unless it is for fun. If possible, ambush an enemy Heavy after acquiring the K.G.B.'s critical boost from another victim. Getting kills with any of the Heavy's unlockable melee weapons will count towards this achievement. |
Class Struggle Work with a friendly Medic to kill an enemy Heavy & Medic pair. Difficulty: Medium How to obtain: To win such an encounter, ambush the opposing pair or have the Medic deploy an ÜberCharge. Aim for the enemy Heavy first, then kill the enemy Medic as he flees. To defeat another Heavy, the standard Minigun is preferred for its raw damage. |
Communist Mani-Fisto Kill an enemy with a critical punch. Difficulty: Very Easy How to obtain: When there is no time to rev your Minigun, switch to your melee weapon and start swinging. Try to acquire the K.G.B.'s critical boost first for use on another victim. |
Crime and Punishment Kill 10 enemies carrying your intelligence. Difficulty: Easy-Medium How to obtain: The Heavy is rather slow, making chasing a fleeing enemy almost impossible. When an enemy player takes your Intelligence, use the Intelligence compass to locate and intercept him. Use Natascha to slow the runner down. |
Crock Block Survive a direct hit from a critical rocket. Difficulty: Medium How to obtain: While the Heavy has a large pool of health, keep a Medic nearby to stay overhealed as you fight on the front lines. Oddly, although a critical rocket from the Rocket Jumper does no damage, it will also count towards the achievement. |
Division of Labor Kill 10 enemies with a Medic assisting you, where neither of you die. Difficulty: Hard How to obtain: This achievement coincides with "Big Pharma," a corresponding achievement for the Medic. Be a good Medic buddy and play conservatively to protect him from all possible threats. When possible, keep an ÜberCharge ready for emergencies. |
Don't Touch Sandvich Kill 50 Scouts using Natascha. Difficulty: Medium How to obtain: While both the Heavy and the Scout excel at close range, you have more health. Use Natascha's slowdown to keep Scouts pinned down and unable to dodge your fire. |
Factory Worker Kill 20 enemies while being recharged by a dispenser. Difficulty: Medium How to obtain: This achievement partially coincides with "(Not So) Lonely Are The Brave," a corresponding achievement for the Engineer. Ask that a Dispenser be placed near chokepoints to allow you to stay near the front lines. If on the defensive, staying near a Dispenser turns you into a slightly more mobile Sentry Gun. |
Five Second Plan Kill an enemy in the first 5 seconds after you exit a teleporter. Difficulty: Easy How to obtain: Obtaining this achievement will also obtain "Riftwalker," a general achievement. Immediately after teleporting, look for any nearby enemies to kill. If you manage to telefrag someone, you will also earn the achievement. |
Gorky Parked Kill 25 enemies while you're standing on a control point you own. Difficulty: Easy How to obtain: On any map, action happens most frequently near the Control Points. Standing on a Control Point will prevent enemies from capturing it, leaving you free to open fire. |
Heavy Industry Fire $200,000 worth of minigun rounds in a single life. Difficulty: Very Easy How to obtain: If each cartridge costs $200, you will need to fire 1000 rounds to spend $200,000. This equates to approximately 2 minutes of continuous fire. |
Icing on the Cake Get 20 kills on players that you're dominating. Difficulty: Easy How to obtain: If you are dominating a player, you are probably already repeatedly killing him anyway. Be aware that the player you are dominating may decide to single you out or switch classes for the sole purpose of obtaining Revenge. |
Iron Kurtain Take 1000 points of damage in a single life. Difficulty: Easy How to obtain: The Heavy is designed to absorb large amounts of damage, so keep a Medic nearby and participate in firefights. Lethal damage that exceeds your current health, such as that from a backstab, counts towards the total requirement. |
Kollectivization Get 1000 assists. Difficulty: Easy How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Heavy. Although the Minigun deals less damage at longer ranges, you can still use it to provide support. |
Konspicuous Konsumption Eat 100 sandviches. Difficulty: Very Easy How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Heavy. Consumption of the Dalokohs Bar and Buffalo Steak Sandvich will count towards this achievement. |
Krazy Ivan Kill 50 enemies while both you and your victim are underwater. Difficulty: Medium How to obtain: Most players are not familiar with moving around in water, so try to ambush them whenever possible. 2Fort is an ideal map to get points for this achievement, as any player that jumps into the water will likely be injured. If you have a Pyro on your team this will be more effective as you're likely to get people diving in to extinguish themselves. Be sure not to camp the water for long periods of time, however, as you will run low on ammo after a while, and the other team may actively hunt you if you do it for too long. Alternatively, another good place to work towards this achievement is to lurk in the water-filled trenches in Well. The bridges provide enough cover for you to surface and breathe without being seen. |
Lenin A Hand Help 5 teammates get revenge on their nemeses. Difficulty: Easy How to obtain: If a Medic has people dominating him or her, ask that player to heal you so you can take out his or her nemeses. Make the Medic's nemesis your primary target for the time being. This may also happen incidentally while firing at the nemeses of other teammates. |
Marxman Kill 10 enemies in mid-air with the minigun. Difficulty: Easy How to obtain: This is quite easy to obtain, as a common strategy is for players to try to jump out of your cone of fire whilst you are spun up, especially Scouts, or try to jump off of ledges to get away from you. Killing them in either of the situations counts towards this achievement, and you'll typically get it after playing for some time as Heavy. |
0wn the Means of Production Remove 20 stickybombs by killing the Demomen who produced them. Difficulty: Easy-Medium How to obtain: Whenever possible, try to ambush the Demoman from behind where that player is not expecting it, don't go directly in front of him or her because he or she will either see you or blow up the stickies in your face. In regular play, try to kill every Demoman you see and hope they had a mine field laid down. This is easier to accomplish if you ambush Demomen that are using the Scottish Resistance, as bombs laid by the weapon take longer to prime, thus giving you the advantage in a confrontation, and it allows the Demoman to lay up to 14 stickies at once. When you are ÜberCharged, Demomen will often try to lay stickies at your feet and detonate them at the end of the charge, so always single out any nearby Demomen in these situations. |
Party Loyalty Kill 50 enemies within 3 seconds of them attacking your Medic. Difficulty: Easy-Medium How to obtain: Since most enemies will attempt to go straight for the Medic, it should not be too hard to kill the enemy before they kill him or her. It is not recommended to allow an enemy to injure your Medic before killing them, since they could possibly kill your Medic. Simply keep a close eye on your Medic and kill anyone who approaches. |
Permanent Revolution Kill 5 enemies without spinning down your gun. Difficulty: Medium How to obtain: For this achievement, a Medic and nearby ammo source are essential. Dispensers gives you health and ammo, and the Medic can overheal you and use ÜberCharges on you. Stay out of open areas to prevent being killed by Snipers, and have your teammates watch your back for Spies. Stay near a corner so that you can retreat without having to un-rev your Minigun, and pick up dropped weapons that are close to you to refill your ammo. Under certain situations, you may be able to accomplish this with a single Kritzkrieg, as it will allow you to quickly kill everyone in the immediate area, without having to deal with fall-off damage. This achievement may be easier to accomplish when defending on an attack/defend map like Dustbowl, as enemies will come to you, eliminating the need to move around much. Keep in mind that if using the Brass Beast, you move much more slowly and thus are considerably more vulnerable to attack. |
Photostroika Provide an enemy with a freezecam shot of you taunting while invulnerable. Difficulty: Easy How to obtain: Taunting while under the effects of an Über can be detrimental to your team, so it is usually wise to try this achievement after you have killed the last enemy in an area and there is not enough time to move forward. Some Medics may encourage this though, as there is a Medic achievement, "Bedside Manner," for when their patients get an achievement while being healed. |
Purge Kill 15 enemies capturing a control point you own. Difficulty: Easy How to obtain: See Gorky Parked. As long as the enemy is standing on the control point as you kill him or her, you will get points for this achievement. Try to stay on or near the point in order to reduce the fall-off damage from your weapon whenever possible. |
Pushkin the Kart Get 50 caps on payload maps. Difficulty: Easy How to obtain: This should come after a reasonable amount of time playing in Payload maps. Simply stay near (or on top of) the cart at all times while attacking and it should come eventually. You will get one capture every several seconds or so, so constantly staying near the cart will quickly rack up points for this achievement. |
Rasputin In a single life, get shot, burned, bludgeoned, and receive explosive damage. Difficulty: Medium How to obtain: Being shot, burned and hit with explosives comes naturally to the Heavy; being bludgeoned by a melee weapon, however, does not. If you've already taken explosive and bullet damage, there is one main occurrence where fire and melee damage come commonly: a Pyro who has unlocked the Axtinguisher will burn you, then attempt you melee you to death with the Axtingiusher. This should give you the achievement, but if you wish to survive, kill the Pyro after the first swing. Note that the Scout's Sandman baseball counts as a bludgeon attack, so if you see a Scout with the Sandman, try to goad that player into hitting you with it if you have already been hit with the other three types of attacks. |
Rationing Kill an enemy with your shotgun while you're out of minigun ammo. Difficulty: Easy How to obtain: The easiest way to get this achievement is to intentionally empty out your Minigun ammunition, take out your Shotgun and hunt down a weak class, such as a Medic, Spy or Sniper. Avoid fighting strong close range classes such as the Pyro, Scout, Soldier or Demoman. The Heavy has a considerable amount of HP and is quite mobile with the Shotgun, so most enemies will be easily surprised. Be sure to avoid standing near Dispensers or picking up any ammo crates or dropped weapons until you get the kill. |
Redistribution of Health Heal 1000 damage with med-kits in a single life. Difficulty: Medium-Hard How to obtain: A good way to get this achievement is to defend control points often, as they usually have health and ammo kits nearby which you can use between waves of enemies. Take note that being healed by a Medic or Dispenser will not work here, and only health that is healed (not the maximum the kit can heal) will count towards this achievement. |
Red Oktoberfest Earn a domination for a Medic who's healing you. Difficulty: Easy How to obtain: This is pretty straight-forward. Since assists count towards dominations, you should be able to earn the Medic (and yourself) a domination by killing the same enemy 4 times without that player at least killing the Medic. This can be easier if the Medic has already gotten prior assists with other teammates, which means that you do not have to personally kill the same enemy 4 times. |
Show Trial Kill an enemy with a taunt. Difficulty: Medium How to obtain: You must kill an enemy by using the Showdown taunt. Unlike other taunt kills, the Showdown has a fair amount of range, so you can use it to kill enemies that are outside of immediate melee range. Furthermore, the taunt can be aimed and will go in the direction of your crosshair, so try to use the range and precise aim afforded to your advantage. Keep in mind that you cannot change the direction in which your taunt fires once the taunt starts, allowing enemies to simply move to the side and avoid death. It may be best to try taunt kill an immobile target, such as a scoped Sniper. |
Soviet Block While invulnerable and on defense, block an invulnerable enemy Heavy's movement. Difficulty: Easy How to obtain: While playing on defense, if you see an enemy ÜberCharged Heavy and have a Medic with you as well, tell your Medic to activate the charge, then and run in front of the enemy Heavy and block that player's progress. This works best on maps where there are narrow corridors that only allow one person to pass through at a time, such as Stage 1 of Dustbowl. Be sure to tell your Medic to help block as well. |
Soviet Union Get 25 enemy kills where you either assist or are assisted by another Heavy. Difficulty: Easy-Medium How to obtain: This will come in time to any Heavy. Simply team up with another Heavy and attack the same targets. This is easier if one Heavy is carrying Sasha and the other is wielding Natascha, though keep in mind that Natascha's slowdown effect falls off over range. The Brass Beast is also helpful in finishing off targets more quickly. |
Spyalectical Materialism Kill or assist in killing 10 cloaked Spies. Difficulty: Easy How to obtain: Keep a good eye on places that Spies normally come from, such as the sewers from 2Fort. If you see a Spy cloak, get injured or bump into some one, use the wide spray of your Minigun to keep that player visible and finish him or her off. Assists count, so don't worry too much if someone else scores the kill. |
Stalin the Kart Block the enemy from moving the payload cart 25 times. Difficulty: Medium How to obtain: This is harder than Pushkin the Kart, since the other team's players will be all over the cart, and the Heavy moves very slowly so it is more difficult for you to intercept the cart while it's moving. Try to keep the element of surprise. Even if you aren't successful in clearing the enemies in the cart's presence it should still count towards the achievement. Try to use vertical drops and ambush players on the cart from above, which will allow you to spin up your Minigun as you fall. |
Supreme Soviet Get ÜberCharged 50 times. Difficulty: Easy How to obtain: This should come after a reasonable time as playing Heavy, as Heavies are among the primary targets for deploying ÜberCharges on. (Note: Boosts from the K.G.B. and First Blood count toward this achievement.) |
Vanguard Party Be the first on your team to start capturing a control point in a round. Difficulty: Medium How to obtain: Since it is mainly the work of the Heavy to clear a room, they are usually the closest ones to the control point. However, the problem is being the first to step on the point in the round, which is hard to do when other classes are far faster than you. You do not need to successfully complete the capture, merely be the first to begin a capture in the round. Also using the G.R.U. or Buffalo Steak Sandvich may help considerably due to its higher movement speed while equipped. Incidentally, this achievement also works during Sudden Death, Arena, and King of the Hill, so camping the central point is a viable strategy for scoring you the achievement. |
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