Difference between revisions of "Merasmus"
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+ | {{hatnote|"Magician" and "Wizard" redirect here. You may have been looking for [[Magic hat]] or [[Magic spells]].}} | ||
{{Hazard infobox | {{Hazard infobox | ||
− | | health = | + | | 3d-image-1 = Merasmus Normal |
+ | | 3d-image-2 = Merasmus Alternative | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Alternate | ||
+ | | 3d-button-1 = default_half | ||
+ | | 3d-button-2 = default_half | ||
+ | | health = 33,750 <small>+2,500 for each player in the server past 10</small> | ||
| damage = Fire Spell: 20-50 <small>+5 per level</small></br>Melee: 70</br>Grenade: 10-50 | | damage = Fire Spell: 20-50 <small>+5 per level</small></br>Melee: 70</br>Grenade: 10-50 | ||
| backup = Yes | | backup = Yes | ||
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| kill-icon-4 = merasmus4 | | kill-icon-4 = merasmus4 | ||
| kill-icon-5 = fire | | kill-icon-5 = fire | ||
− | | maps = | + | | maps = {{map link|Ghost Fort}}, {{map link|Carnival of Carnage}} (owner and announcer), {{map link|Brimstone|Brimstone (map)}}, {{map link|Gravestone}}, {{map link|Slasher}}, {{map link|Laughter}} |
}} | }} | ||
{{Quotation|'''Merasmus the Magician'''|Cower, fools! '''Merasmus is here!'''|sound=sf12 appears04.wav}} | {{Quotation|'''Merasmus the Magician'''|Cower, fools! '''Merasmus is here!'''|sound=sf12 appears04.wav}} | ||
− | '''Merasmus the Magician''', or simply '''Merasmus''' (also referred to as ''wizard'', ''magician'', ''The Necromancer of No Refunds'', | + | '''Merasmus the Magician''', or simply '''Merasmus''' (also referred to as ''wizard'', ''magician'', ''The Necromancer of No Refunds'', and "[[:File:Bombinomicon 06.jpg|''idiot in a dress'']]") is an important character in the ''[[Team Fortress 2]]'' [[Storyline]]. Merasmus has several appearances or references in the [[comics]], [[Hidden pages#Spectral Halloween Special|hidden pages]], and game maps. He has more roles in gameplay than any other [[Non-player characters|non-player character]]. |
− | In the ''Team Fortress 2'' Storyline, Merasmus has a connection with [[Demoman]] in the [[:File:Bombinomicon 07.jpg|origin]] of [[MONOCULUS]]; however, he most often appears as [[Soldier]]'s long suffering former roommate. His appearances in comics or other media are usually related to releases of paranormal or haunted [[Halloween map]]s, with | + | In the ''Team Fortress 2'' Storyline, Merasmus has a connection with [[Demoman]] in the [[:File:Bombinomicon 07.jpg|origin]] of [[MONOCULUS]]; however, he most often appears as [[Soldier]]'s long suffering former roommate. His appearances in comics or other media are usually related to releases of paranormal or haunted [[Halloween map]]s, with Soldier's actions generally being the reason the mercenaries end up fighting there. |
− | In | + | In gameplay, not only does Merasmus (stylized as "MERASMUS!") make an appearance as the boss the players must fight in [[Ghost Fort]], [[Brimstone (map)|Brimstone]], [[Gravestone]] and [[Slasher]], he is also the owner and [[Announcer|host]] of the [[Carnival of Carnage]], a summoner of both MONOCULUS in [[Eyeaduct]] and the [[Horseless Headless Horsemann]] in the Bumper Car games, and the keeper and wielder of [[Bombinomicon (character)|Bombinomicon]], which itself appears on multiple maps. |
− | Merasmus is [[Voice actors|voiced]] by [[Nolan North]]<ref>[https://i.imgur.com/0GJAi. | + | Merasmus is [[Voice actors|voiced]] by [[Nolan North]].<ref>[https://web.archive.org/web/20230629144414/https://i.imgur.com/0GJAi.jpeg Email from a Valve employee]</ref> |
− | + | == Bio == | |
By his own [[:File:RingofFired42.png|claim]], he is six thousand years old. While his place of birth is unknown, this age would make Merasmus's origin contemporary with the rise and fall of the [[w:Sumer|Sumerian Civilization]]. | By his own [[:File:RingofFired42.png|claim]], he is six thousand years old. While his place of birth is unknown, this age would make Merasmus's origin contemporary with the rise and fall of the [[w:Sumer|Sumerian Civilization]]. | ||
Not particularly a [[:File:Spectral Halloween Special Update Page.jpg|top tier wizard]], the earliest available records show Merasmus to be a brewer of potions for the Scottish Drug Company; an example being his "Wizard's Brew" Hat Tonic as advertised in the August 21, 1861, issue of ''The Teufort Bystander'' on display in the [[Coal Town|Coal Town Museum]]. He remained in Scotland until relocating to [[Badlands (region)|Badlands]] sometime between the late 1950s and mid-1960s. | Not particularly a [[:File:Spectral Halloween Special Update Page.jpg|top tier wizard]], the earliest available records show Merasmus to be a brewer of potions for the Scottish Drug Company; an example being his "Wizard's Brew" Hat Tonic as advertised in the August 21, 1861, issue of ''The Teufort Bystander'' on display in the [[Coal Town|Coal Town Museum]]. He remained in Scotland until relocating to [[Badlands (region)|Badlands]] sometime between the late 1950s and mid-1960s. | ||
− | In the [[Bombinomicon (comic)|Bombinomicon comic]], the RED | + | In the [[Bombinomicon (comic)|''Bombinomicon'' comic]], the RED Demoman, then seven years old, discovered Merasmus's castle in the Highlands while seeking work. Merasmus hired Demoman to sweep the library of his castle, but told him not to look at a certain book. Ultimately, the Demoman lost his left eye when the Bombinomicon haunted it and Merasmus was forced to remove it. Years later, the magician's tumultuous relationship with the RED Soldier was revealed, and he summoned MONOCULUS (the haunted eye) for the RED team to fight. |
During the events of [https://www.teamfortress.com/pyromania/soldierhome/ ''Soldier Needs a Home''], Merasmus kicked the Soldier out of his castle for being a nuisance. When he found later that the Soldier had [[Doom-Mates|trashed his home and evicted him]], he took on a ghostly form and attacked the Soldier's team. | During the events of [https://www.teamfortress.com/pyromania/soldierhome/ ''Soldier Needs a Home''], Merasmus kicked the Soldier out of his castle for being a nuisance. When he found later that the Soldier had [[Doom-Mates|trashed his home and evicted him]], he took on a ghostly form and attacked the Soldier's team. | ||
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Merasmus was imprisoned; and while in prison he received [[:File:Gravematters04.jpg|several tattoos]] (one of them the Soldier's class emblem) and is permitted to wear a skull hat. While continuing his practice of brewing, he relayed to the other inmates the tale of [[Grave Matters]]. | Merasmus was imprisoned; and while in prison he received [[:File:Gravematters04.jpg|several tattoos]] (one of them the Soldier's class emblem) and is permitted to wear a skull hat. While continuing his practice of brewing, he relayed to the other inmates the tale of [[Grave Matters]]. | ||
− | In [[Blood Money]], Merasmus borrowed $12,000 from the Japanese Mafia to construct a [[Carnival of Carnage|Carnival]]. However, he forgot to construct it over an ancient burial site, and so he invites the mercenaries to collect tickets for entry to the World's Largest Strongman Machine. While at the same time, the mercenaries constantly kill each other, creating an impromptu burial ground; thereby allowing Merasmus to summon Bonzo, the evil circus god of Sumeria. At that time, he also started to set out [[Merasmissions]]. | + | In ''[[Blood Money]]'', Merasmus borrowed $12,000 from the Japanese Mafia to construct a [[Carnival of Carnage|Carnival]]. However, he forgot to construct it over an ancient burial site, and so he invites the mercenaries to collect tickets for entry to the World's Largest Strongman Machine. While at the same time, the mercenaries constantly kill each other, creating an impromptu burial ground; thereby allowing Merasmus to summon Bonzo, the evil circus god of Sumeria. At that time, he also started to set out [[Merasmissions]]. |
− | [[Gargoyles | + | ''[[Gargoyles & Gravel]]'' marks the second time (after ''Blood Money'') that Merasmus ran into trouble without any help from Soldier. This time, it was the Russian mafia he owed money to, and he needed the mercenary's assistance to fill a gargoyle with souls. Heavy and Spy responded to his arrival with annoyance, but eventually the mercenaries (and Miss Pauling) decided to accept the wizard's challenge once again. |
− | + | In ''[[The Days Have Worn Away]]'', after 7 years wrongful imprisonment for the murder of Tom Jones, Soldier breaks him out of prison together with [[Non-player characters#Heavy's family|Zhanna]] and [[Non-player characters#Soldier's children|their two children]] to become his babysitter. Soldier also reveals that the South Korean mafia is looking for Merasmus because he owes them 12 thousand won that Soldier borrowed pretending to be Merasmus. The mafia captures Soldier and Merasmus from the prison, torturing them for the money Merasmus owes them. During this torture, Merasmus dies, but comes back as a ghost that later haunts a brick that now remains in Soldier's pants. | |
+ | |||
+ | == Appearances and references == | ||
;Game Maps/Events | ;Game Maps/Events | ||
* [[Coal Town]] and [[Ghost Town]] (newspaper advertisement in the museum) | * [[Coal Town]] and [[Ghost Town]] (newspaper advertisement in the museum) | ||
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* [[Graveyard]] (Announcer) | * [[Graveyard]] (Announcer) | ||
* [[Terror]] (Announcer, spell casting, mis-fortune teller machine) | * [[Terror]] (Announcer, spell casting, mis-fortune teller machine) | ||
+ | * [[Freaky Fair]] (Announcer) | ||
;Comics | ;Comics | ||
− | * [[Bombinomicon (comic)|Bombinomicon]], [[Doom-Mates]], [[Ring of Fired]], [[Grave Matters]], [[Blood Money]], [[Gargoyles | + | * ''[[Bombinomicon (comic)|Bombinomicon]]'', ''[[Doom-Mates]]'', ''[[Ring of Fired]]'', ''[[Grave Matters]]'', ''[[Blood Money]]'', ''[[Gargoyles & Gravel]]'', ''[[The Days Have Worn Away]]'' |
;Other media | ;Other media | ||
* [[:File:Halloween 2012 Teufort Reader.png |The Teufort Reader (WizardCon MCLVI)]] | * [[:File:Halloween 2012 Teufort Reader.png |The Teufort Reader (WizardCon MCLVI)]] | ||
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== Behavior == | == Behavior == | ||
− | Merasmus spawns on Ghost Fort's [[Control point (objective)|control point]] between 2 minutes 30 seconds and 3 minutes 30 seconds after the round starts and there are at least 10 players playing on the server. After level 3 his respawn timer is set to every 60 seconds, but resets when Merasmus leaves. The players have 2 minutes to defeat him before he leaves. While he is alive, the point resets to neutral ownership and cannot be captured, and the both teams start truce until Merasmus leaves or is defeated. On Brimstone, after BLU has captured the next to last point, Congeriae (D), there is a chance of Merasmus appearing in the final minutes of the game, especially if BLU has trouble getting the cart to the Hellhole. On Gravestone, Merasmus appears as a mechanism for assuring that all players in the Bumper Car Race leave the aftergame. | + | === Spawning === |
+ | Merasmus spawns on Ghost Fort's [[Control point (objective)|control point]] between 2 minutes 30 seconds and 3 minutes 30 seconds after the round starts and if there are at least 10 players playing on the server. After level 3 his respawn timer is set to every 60 seconds, but resets when Merasmus leaves. The players have 2 minutes to defeat him before he leaves. While he is alive, the point resets to neutral ownership and cannot be captured, and the both teams start [[Truce mode|truce]] until Merasmus leaves or is defeated. On Brimstone, after BLU has captured the next to last point, Congeriae (D), there is a chance of Merasmus appearing in the final minutes of the game, especially if BLU has trouble getting the cart to the Hellhole. On Gravestone, Merasmus appears as a mechanism for assuring that all players in the Bumper Car Race leave the aftergame. | ||
When damageable, Merasmus's health is displayed as a bar on the screen, under the time. | When damageable, Merasmus's health is displayed as a bar on the screen, under the time. | ||
− | When Merasmus spawns, he pushes all nearby opponents away and destroys all [[Stickybomb Launcher|stickybombs]] around him, also knocking back all stickybombs he comes in contact with. Merasmus has a wide variety of attacks, and can teleport throughout the map. Merasmus can melee players with his staff, roll bombs at them, and perform a hellfire attack which instantly destroys [[Sentry Gun]]s while also launching selected players skyward. Merasmus can also teleport to the control point and hover over the control point and use the Bombinomicon to spread bombs a wide range around the control point. Whenever Merasmus is hovering in the air while performing this attack, all damage dealt to him are [[ | + | === Attacks === |
+ | When Merasmus spawns, he pushes all nearby opponents away and destroys all [[Stickybomb Launcher|stickybombs]] around him, also knocking back all stickybombs he comes in contact with. Merasmus has a wide variety of attacks, and can teleport throughout the map. Merasmus can melee players with his staff, roll bombs at them, and perform a hellfire attack which instantly destroys [[Sentry Gun]]s while also launching selected players skyward. Merasmus can also teleport to the control point and hover over the control point and use the Bombinomicon to spread bombs a wide range around the control point. Whenever Merasmus is hovering in the air while performing this attack, all damage dealt to him are [[Critical hits]]. Merasmus only uses this attack if he has been struck by at least 3 or 4 or more players that have had their heads transformed into bombs. | ||
− | After some time and if Merasmus is currently not disguised as a prop, the Bombinomicon chooses 1 player on both teams and transform their heads into bombs. Players cannot attack after being turned into bombs and are stuck in their humiliation pose until the bomb detonates or they are killed, but their speed is also [[Mechanics#Positive effects|boosted]]. The screen and the Bombinomicon instruct the player to find Merasmus and run into him. If the player reaches Merasmus with the bomb, it stuns him, stopping him for 2 seconds. At all times while stunned, all damage Merasmus takes is | + | After some time and if Merasmus is currently not disguised as a prop, the Bombinomicon chooses 1 player on both teams and transform their heads into bombs. Players cannot attack after being turned into bombs and are stuck in their humiliation pose until the bomb detonates or they are killed, but their speed is also [[Mechanics#Positive effects|boosted]]. The screen and the Bombinomicon instruct the player to find Merasmus and run into him. If the player reaches Merasmus with the bomb, it stuns him, stopping him for 2 seconds. At all times while stunned, all damage Merasmus takes is Critical hits. After Merasmus is no longer stunned, he then teleports to a random spot on the map; after teleporting 2 or 3 times, he begins reading from the Bombinomicon. The player who transported the bomb becomes [[ÜberCharge|invulnerable]], speed boosted, and Crit boosted for a short time after the explosion. If the player fails to reach Merasmus in time, the bomb detonates and deals 100 damage to the player. The player is given 15 seconds to reach Merasmus with their bomb head before the bomb detonates. |
− | Merasmus has a disguise phase where the boss health bar turns green and a bunch of random props are scattered on the map. These props bleed green liquid when attacked, distinguishing them from background elements. Players must destroy at least 70% of the props before Merasmus has a chance to appear when a prop is destroyed. Props that do not spawn Merasmus drop a large [[Halloween pumpkin]], which any player can collect. While disguised as a prop Merasmus heals 0.1% of his health multiplied by his level-1 every second. This means at level 1 he does not heal, level 2 with 10 players heals 33.75hp/sec, level 3 with 10 players 67.5hp/sec, etc | + | === Disguising and healing === |
+ | Merasmus has a disguise phase where the boss health bar turns green and a bunch of random props are scattered on the map. These props bleed green liquid when attacked, distinguishing them from background elements. Each prop has 150 health.<ref>src\game\server\tf\halloween\merasmus:L21</ref> Players must destroy at least 70% of the props before Merasmus has a chance to appear when a prop is destroyed. Props that do not spawn Merasmus drop a large [[Halloween pumpkin]], which any player can collect. While disguised as a prop Merasmus heals 0.1% of his health multiplied by his level - 1 every second. This means at level 1 he does not heal, level 2 with 10 players heals 33.75hp/sec, level 3 with 10 players 67.5hp/sec, etc. Merasmus enters this phase if he has lost over 45% of his health since he spawned or his last disguised phase as long as he is not stunned or using the Bombinomicon. The bomb head given to players by the Bombinomicon always destroys a fake prop in a single hit if players run into it. Similar to transporting the bomb, the player who destroys the prop Merasmus appears from receives the same invulnerability, speed boost, and Crit boost. | ||
+ | {{Merasmus props table}} | ||
+ | |||
+ | === Defeat === | ||
Upon Merasmus's defeat, he disappears and is replaced by the Bombinomicon. It remains on the field for a few seconds, and all players can use it to teleport to Skull Island. When the players reach the island, they can climb the hill and collect the [[Skull Island Topper]] in the cage. Entering the cage transports players back to the main field. Defeating Merasmus for the first time awards the [[Halloween achievements#2012: Necromannchievements|Necromannchievement]] ''Wizards Never Prosper'', while collecting the Skull Island Topper awards ''A Lovely Vacation Spot''. | Upon Merasmus's defeat, he disappears and is replaced by the Bombinomicon. It remains on the field for a few seconds, and all players can use it to teleport to Skull Island. When the players reach the island, they can climb the hill and collect the [[Skull Island Topper]] in the cage. Entering the cage transports players back to the main field. Defeating Merasmus for the first time awards the [[Halloween achievements#2012: Necromannchievements|Necromannchievement]] ''Wizards Never Prosper'', while collecting the Skull Island Topper awards ''A Lovely Vacation Spot''. | ||
− | + | == Levelling == | |
+ | In the {{Patch name|11|2|2012}}, Merasmus's behavior has been altered. He became easier to defeat, with various classes better able to inflict damage upon him. However, he was given the ability to level up. Like with [[MONOCULUS]], each time he is beaten, he grows stronger in the next appearance with faster health regeneration while hiding and increased range and damage to his hellfire attack. If the players do not kill Merasmus, his level returns to 1. The [[Skull Island Topper]] tracks the highest level of Merasmus the wearer manages to defeat. | ||
+ | == Weapon modifications == | ||
Damaging Merasmus uses slightly different damage caluclations based on a few factors: | Damaging Merasmus uses slightly different damage caluclations based on a few factors: | ||
− | * The distance used in damage | + | * The distance used in damage calculation is fixed at 512, meaning weapons always deal their base damage before any other damage-boosting effects take place. |
− | * The Soda Popper deals 50% more damage, the Shortstop 75% more, the Baby Face Blaster triple damage, and all other Scout primaries | + | * The [[Soda Popper]] deals 50% more damage, the [[Shortstop]] 75% more, the [[Baby Face's Blaster]] triple damage, and all other [[Weapons#scoutprimaries|Scout primaries]] deal double damage. |
− | * Miniguns and Sentry Guns deal half damage. | + | * [[Minigun (disambiguation)|Miniguns]] and Sentry Guns deal half damage. |
− | * Sniper rifles are tripled in damage, but cannot headshot. This stacks with the critical damage caused by Merasmus being stunned or reading to nine times normal damage. | + | * [[Sniper Rifle (disambiguation)|Sniper rifles]] are tripled in damage, but cannot [[headshot]]. This stacks with the critical damage caused by Merasmus being stunned or reading to nine times normal damage. |
− | * The Huntsman has triple damage as well as the ability to headshot him (does not stack with critical damage while stunned or reading) | + | * The [[Huntsman]] has triple damage as well as the ability to headshot him (does not stack with critical damage while stunned or reading). |
− | * Spy revolvers | + | * Spy's [[Revolver (disambiguation)|revolvers]] deal double damage. |
− | * Spy knives are always tripled in damage | + | * Spy's [[Knife (disambiguation)|knives]] are always tripled in damage and stack with Critical hits. [[Backstab]]s cannot be triggered. |
− | * Merasmus cannot be set on fire, made to bleed, | + | * Merasmus cannot be set on fire, made to bleed, [[soaked]], or [[Mechanics#MarkedForDeath|Marked-For-Death]]. |
* The [[Dragon's Fury]] does not require Merasmus to be on fire to deal its boosted damage. | * The [[Dragon's Fury]] does not require Merasmus to be on fire to deal its boosted damage. | ||
+ | * When disguised as a prop, damage dealt by the [[Soldier]], [[Demoman]], and weapons dealing blast damage is set as equal to double the prop's current health.<ref>src\game\server\tf\halloween\merasmus:L100</ref> | ||
== Strategy == | == Strategy == | ||
− | {{main|Community Ghost Fort strategy | + | {{main|Community Ghost Fort strategy|Merasmus match-ups}} |
− | |||
− | |||
− | |||
== Related achievements == | == Related achievements == | ||
+ | === {{Achiev type link|necromannchievements}} === | ||
{{Halloween 2012 achievement list}} | {{Halloween 2012 achievement list}} | ||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
− | '''{{Patch name|10|26|2012}}''' | + | '''{{Patch name|10|26|2012|major=Spectral Halloween Special}}''' |
* Introduced MERASMUS! | * Introduced MERASMUS! | ||
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* Updated the health bar for Merasmus and Monoculus | * Updated the health bar for Merasmus and Monoculus | ||
− | '''{{Patch name|10|29|2013}}''' | + | '''{{Patch name|10|29|2013|major=Scream Fortress 2013}}''' |
* Lowered Merasmus's base health. | * Lowered Merasmus's base health. | ||
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* Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies. | * Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies. | ||
− | '''{{Patch name|10|29|2014}}''' | + | '''{{Patch name|10|29|2014|major=Scream Fortress 2014}}''' |
* {{Undocumented}} Added a bandage to Merasmus's now-missing right pinky finger. | * {{Undocumented}} Added a bandage to Merasmus's now-missing right pinky finger. | ||
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* Fixed energy weapons not hitting Merasmus props. | * Fixed energy weapons not hitting Merasmus props. | ||
− | '''{{Patch name|10|21|2016}}''' | + | '''{{Patch name|10|21|2016|major=Scream Fortress 2016}}''' |
* Updated some Merasmus audio files that weren't playing properly. | * Updated some Merasmus audio files that weren't playing properly. | ||
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* Fixed laggy animations on Halloween bosses, [[skeletons]], [[ghost]]s and other ghoul-like beings | * Fixed laggy animations on Halloween bosses, [[skeletons]], [[ghost]]s and other ghoul-like beings | ||
}} | }} | ||
+ | |||
+ | == Unused content == | ||
+ | * The [[Source SDK|source code]] reveals several additional props that were considered, but are currently unable for Merasmus to disguise as. These props are a dumptruck, a tent, a tractor tire, a tractor, a haybale, a wooden barrel, a pile of wood, and a pallet.<ref>src\game\server\tf\halloween\merasmus:L70-107</ref> | ||
== Bugs == | == Bugs == | ||
* Ever since truces were added (on [[Ghost Fort]], but not other maps Merasmus appears as a boss on), Merasmus's long-distance attack no longer sets players on fire, but still triggers the voice responses for being put on fire. | * Ever since truces were added (on [[Ghost Fort]], but not other maps Merasmus appears as a boss on), Merasmus's long-distance attack no longer sets players on fire, but still triggers the voice responses for being put on fire. | ||
− | ** When Merasmus uses his long-distance attack, the Pyro takes damage from the initial attack, but remains visually on fire for the duration of the [[afterburn]]. The afterburn deals no damage; however, the Pyro can be specially affected by weapons that deal [[ | + | ** When Merasmus uses his long-distance attack, the Pyro takes damage from the initial attack, but remains visually on fire for the duration of the [[afterburn]]. The afterburn deals no damage; however, the Pyro can be specially affected by weapons that deal [[Critical hits]] and [[Critical hit#Mini-crits|Mini-Crits]] on burning players (such as the [[Sun-on-a-Stick]] or [[Detonator]]) as if the Pyro was on fire. |
* If Merasmus targets an [[ÜberCharge]]d player to set on fire, the player is ignited and uses a "Fire!" voice response. The afterburn lasts as long as normal fire would when a Medic's beam is trained on the player and deals no damage. | * If Merasmus targets an [[ÜberCharge]]d player to set on fire, the player is ignited and uses a "Fire!" voice response. The afterburn lasts as long as normal fire would when a Medic's beam is trained on the player and deals no damage. | ||
* If Merasmus spawns after the round ends, the server crashes upon map change. | * If Merasmus spawns after the round ends, the server crashes upon map change. | ||
+ | * Merasmus may choose to hide while initiating the Bombinomicon attack. After being found he will finish the attack from wherever he was discovered while attempting to path back to the control point area. | ||
== Trivia == | == Trivia == | ||
* Merasmus is the magician that the RED Soldier angered, causing both teams to be sent back in time to [[DeGroot Keep]]. | * Merasmus is the magician that the RED Soldier angered, causing both teams to be sent back in time to [[DeGroot Keep]]. | ||
− | * Merasmus's model uses the [[Sniper]]'s animations<ref>[https://i.imgur.com/ | + | * Merasmus's model uses the [[Sniper]]'s animations,<ref>[https://web.archive.org/web/20230629144147/https://i.imgur.com/ZxBbg_d.png?maxwidth=760&fidelity=grand Screenshot] showing Merasmus using other animations from Sniper.</ref> though he uses the Heavy's when the dance card is selected. |
* ''[[w:Marasmus|Marasmus]]'' is a medical condition characterized by emaciation and wasting, generally caused by malnutrition. The name of the disease in turn comes from the Greek word ''marasmos'', meaning "decay". Zepheniah Mann stated in [[The Last Will and Testament of Zepheniah Mann|his will]] he contracted this disease while traveling to his new land in America. | * ''[[w:Marasmus|Marasmus]]'' is a medical condition characterized by emaciation and wasting, generally caused by malnutrition. The name of the disease in turn comes from the Greek word ''marasmos'', meaning "decay". Zepheniah Mann stated in [[The Last Will and Testament of Zepheniah Mann|his will]] he contracted this disease while traveling to his new land in America. | ||
* Merasmus's Prop spell is a reference to a community game mode called [[Prop Hunt]]. Prop Hunt is a server-side mod where the players on one team are disguised as props and find a place to hide, and the other team searches for them. | * Merasmus's Prop spell is a reference to a community game mode called [[Prop Hunt]]. Prop Hunt is a server-side mod where the players on one team are disguised as props and find a place to hide, and the other team searches for them. | ||
− | * In [[Grave Matters]], Merasmus's arms are covered with tattoos, one appearing in the form of Soldier's class emblem; these tattoos are not seen in the preceding [[Doom-Mates]] or the following [[Blood Money]]. | + | * In ''[[Grave Matters]]'', Merasmus's arms are covered with tattoos, one appearing in the form of Soldier's class emblem; these tattoos are not seen in the preceding ''[[Doom-Mates]]'' or the following ''[[Blood Money]]''. |
− | * A running gag in the [[Comics|comic series]] is certain strangers mistaking Merasmus's unconventional robe as a [[:File:Bombinomicon 08.jpg| | + | * A running gag in the [[Comics|comic series]] is certain strangers mistaking Merasmus's unconventional robe as a [[:File:Bombinomicon 08.jpg|"dress"]] and so address him as "ma'am" or "lady." |
* Merasmus's voice actor, Nolan North, was born on the 31st of October, the same day as Halloween. | * Merasmus's voice actor, Nolan North, was born on the 31st of October, the same day as Halloween. | ||
− | * In | + | * In ''Blood Money'', Merasmus claims he borrowed $12,000 from the Japanese mafia. A bandage was subsequently added to Merasmus's right pinky on his in-game model, a reference to [[w:Yubitsume|yubitsume]], a Japanese ritual used by the yakuza where one must cut off part of their own little finger. |
== Gallery == | == Gallery == | ||
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File:Merasmus (Level 2) has been defeated.PNG|Message that appears when leveled Merasmus is defeated. | File:Merasmus (Level 2) has been defeated.PNG|Message that appears when leveled Merasmus is defeated. | ||
File:Merasmus (Level 3) has gone home.png|Message that appears when leveled Merasmus leaves. | File:Merasmus (Level 3) has gone home.png|Message that appears when leveled Merasmus leaves. | ||
− | File:Merasmus1.jpg|Merasmus as he first appeared in the [[Bombinomicon (comic)|Bombinomicon | + | File:Merasmus1.jpg|Merasmus as he first appeared in the ''[[Bombinomicon (comic)|Bombinomicon]]'' comic. |
− | File:Merasmus2.jpg|Merasmus's ghost as he appears in the [[Doom-Mates]] comic. | + | File:Merasmus2.jpg|Merasmus's ghost as he appears in the ''[[Doom-Mates]]'' comic. |
− | File:Merasmus Comic.png|Merasmus finding out Soldier killed his roommate in the [[Ring of Fired]] comic. | + | File:Merasmus Comic.png|Merasmus finding out Soldier killed his [[Non-player characters#Tom Jones|roommate]] in the comic ''[[Ring of Fired]]''. |
+ | File:TheDaysHaveWornAway019.png|Merasmus after spending 7 years in the Badlands Correctional Institute in the comic ''[[The Days Have Worn Away]]''. | ||
</gallery> | </gallery> | ||
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− | |||
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== See also == | == See also == | ||
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* [[Grave Matters]] | * [[Grave Matters]] | ||
* [[Pocket Halloween Boss]] | * [[Pocket Halloween Boss]] | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Spectral Halloween Special Nav}} | {{Spectral Halloween Special Nav}} |
Revision as of 14:11, 4 October 2025
Merasmus | |||||||||
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Kill Icons | |||||||||
Basic Information | |||||||||
Health: | 33,750 +2,500 for each player in the server past 10 | ||||||||
Damage Done: | Fire Spell: 20-50 +5 per level Melee: 70 Grenade: 10-50 | ||||||||
Affected By: |
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Found On: | Ghost Fort, Carnival of Carnage (owner and announcer), Brimstone, Gravestone, Slasher, Laughter |
“ | Cower, fools! Merasmus is here!
Click to listen
— Merasmus the Magician
|
” |
Merasmus the Magician, or simply Merasmus (also referred to as wizard, magician, The Necromancer of No Refunds, and "idiot in a dress") is an important character in the Team Fortress 2 Storyline. Merasmus has several appearances or references in the comics, hidden pages, and game maps. He has more roles in gameplay than any other non-player character.
In the Team Fortress 2 Storyline, Merasmus has a connection with Demoman in the origin of MONOCULUS; however, he most often appears as Soldier's long suffering former roommate. His appearances in comics or other media are usually related to releases of paranormal or haunted Halloween maps, with Soldier's actions generally being the reason the mercenaries end up fighting there.
In gameplay, not only does Merasmus (stylized as "MERASMUS!") make an appearance as the boss the players must fight in Ghost Fort, Brimstone, Gravestone and Slasher, he is also the owner and host of the Carnival of Carnage, a summoner of both MONOCULUS in Eyeaduct and the Horseless Headless Horsemann in the Bumper Car games, and the keeper and wielder of Bombinomicon, which itself appears on multiple maps.
Merasmus is voiced by Nolan North.[1]
Contents
Bio
By his own claim, he is six thousand years old. While his place of birth is unknown, this age would make Merasmus's origin contemporary with the rise and fall of the Sumerian Civilization.
Not particularly a top tier wizard, the earliest available records show Merasmus to be a brewer of potions for the Scottish Drug Company; an example being his "Wizard's Brew" Hat Tonic as advertised in the August 21, 1861, issue of The Teufort Bystander on display in the Coal Town Museum. He remained in Scotland until relocating to Badlands sometime between the late 1950s and mid-1960s.
In the Bombinomicon comic, the RED Demoman, then seven years old, discovered Merasmus's castle in the Highlands while seeking work. Merasmus hired Demoman to sweep the library of his castle, but told him not to look at a certain book. Ultimately, the Demoman lost his left eye when the Bombinomicon haunted it and Merasmus was forced to remove it. Years later, the magician's tumultuous relationship with the RED Soldier was revealed, and he summoned MONOCULUS (the haunted eye) for the RED team to fight.
During the events of Soldier Needs a Home, Merasmus kicked the Soldier out of his castle for being a nuisance. When he found later that the Soldier had trashed his home and evicted him, he took on a ghostly form and attacked the Soldier's team.
Following this eviction, Merasmus left Badlands to live in a city in another area of the U.S. Southwest, where he moved in with Tom Jones, who was later murdered by Soldier. After Merasmus called the police, Miss Pauling arrived and tricked him into checking Tom Jones' pulse, and thus Merasmus was believed to be responsible for the murder and arrested.
Merasmus was imprisoned; and while in prison he received several tattoos (one of them the Soldier's class emblem) and is permitted to wear a skull hat. While continuing his practice of brewing, he relayed to the other inmates the tale of Grave Matters.
In Blood Money, Merasmus borrowed $12,000 from the Japanese Mafia to construct a Carnival. However, he forgot to construct it over an ancient burial site, and so he invites the mercenaries to collect tickets for entry to the World's Largest Strongman Machine. While at the same time, the mercenaries constantly kill each other, creating an impromptu burial ground; thereby allowing Merasmus to summon Bonzo, the evil circus god of Sumeria. At that time, he also started to set out Merasmissions.
Gargoyles & Gravel marks the second time (after Blood Money) that Merasmus ran into trouble without any help from Soldier. This time, it was the Russian mafia he owed money to, and he needed the mercenary's assistance to fill a gargoyle with souls. Heavy and Spy responded to his arrival with annoyance, but eventually the mercenaries (and Miss Pauling) decided to accept the wizard's challenge once again.
In The Days Have Worn Away, after 7 years wrongful imprisonment for the murder of Tom Jones, Soldier breaks him out of prison together with Zhanna and their two children to become his babysitter. Soldier also reveals that the South Korean mafia is looking for Merasmus because he owes them 12 thousand won that Soldier borrowed pretending to be Merasmus. The mafia captures Soldier and Merasmus from the prison, torturing them for the money Merasmus owes them. During this torture, Merasmus dies, but comes back as a ghost that later haunts a brick that now remains in Soldier's pants.
Appearances and references
- Game Maps/Events
- Coal Town and Ghost Town (newspaper advertisement in the museum)
- DeGroot Keep (the angered magician that sent the mercenaries "back in time")
- Eyeaduct (the summoner of MONOCULUS!)
- Ghost Fort (Announcer, the boss, and wielder of the Bombinomicon)
- Helltower (the source of Soldier's legal powers when the latter advised Blutarch and Redmond Mann to take the bodies to Hell)
- Announcer for Scream Fortress 2014 (replacing the Administrator)
- Carnival of Carnage (owner, developer, host, mis-fortune teller machine, and WizardCon MCLVI sticker on suitcase)
- End of the Line event (Announcer for spawns and pick ups of Quackston Hale “bonus ducks”).
- Voice responses and textual quips for the Merasmissions of Scream Fortress 2015 and Scream Fortress 2016
- Moonshine Event (Soul Gargoyle Announcer, Underworld dance-off)
- Brimstone (Announcer, spell casting, final boss)
- Gravestone (Announcer, final boss)
- Slasher (Announcer, boss)
- Laughter (mis-fortune teller machine)
- Graveyard (Announcer)
- Terror (Announcer, spell casting, mis-fortune teller machine)
- Freaky Fair (Announcer)
- Comics
- Bombinomicon, Doom-Mates, Ring of Fired, Grave Matters, Blood Money, Gargoyles & Gravel, The Days Have Worn Away
- Other media
Behavior
Spawning
Merasmus spawns on Ghost Fort's control point between 2 minutes 30 seconds and 3 minutes 30 seconds after the round starts and if there are at least 10 players playing on the server. After level 3 his respawn timer is set to every 60 seconds, but resets when Merasmus leaves. The players have 2 minutes to defeat him before he leaves. While he is alive, the point resets to neutral ownership and cannot be captured, and the both teams start truce until Merasmus leaves or is defeated. On Brimstone, after BLU has captured the next to last point, Congeriae (D), there is a chance of Merasmus appearing in the final minutes of the game, especially if BLU has trouble getting the cart to the Hellhole. On Gravestone, Merasmus appears as a mechanism for assuring that all players in the Bumper Car Race leave the aftergame.
When damageable, Merasmus's health is displayed as a bar on the screen, under the time.
Attacks
When Merasmus spawns, he pushes all nearby opponents away and destroys all stickybombs around him, also knocking back all stickybombs he comes in contact with. Merasmus has a wide variety of attacks, and can teleport throughout the map. Merasmus can melee players with his staff, roll bombs at them, and perform a hellfire attack which instantly destroys Sentry Guns while also launching selected players skyward. Merasmus can also teleport to the control point and hover over the control point and use the Bombinomicon to spread bombs a wide range around the control point. Whenever Merasmus is hovering in the air while performing this attack, all damage dealt to him are Critical hits. Merasmus only uses this attack if he has been struck by at least 3 or 4 or more players that have had their heads transformed into bombs.
After some time and if Merasmus is currently not disguised as a prop, the Bombinomicon chooses 1 player on both teams and transform their heads into bombs. Players cannot attack after being turned into bombs and are stuck in their humiliation pose until the bomb detonates or they are killed, but their speed is also boosted. The screen and the Bombinomicon instruct the player to find Merasmus and run into him. If the player reaches Merasmus with the bomb, it stuns him, stopping him for 2 seconds. At all times while stunned, all damage Merasmus takes is Critical hits. After Merasmus is no longer stunned, he then teleports to a random spot on the map; after teleporting 2 or 3 times, he begins reading from the Bombinomicon. The player who transported the bomb becomes invulnerable, speed boosted, and Crit boosted for a short time after the explosion. If the player fails to reach Merasmus in time, the bomb detonates and deals 100 damage to the player. The player is given 15 seconds to reach Merasmus with their bomb head before the bomb detonates.
Disguising and healing
Merasmus has a disguise phase where the boss health bar turns green and a bunch of random props are scattered on the map. These props bleed green liquid when attacked, distinguishing them from background elements. Each prop has 150 health.[2] Players must destroy at least 70% of the props before Merasmus has a chance to appear when a prop is destroyed. Props that do not spawn Merasmus drop a large Halloween pumpkin, which any player can collect. While disguised as a prop Merasmus heals 0.1% of his health multiplied by his level - 1 every second. This means at level 1 he does not heal, level 2 with 10 players heals 33.75hp/sec, level 3 with 10 players 67.5hp/sec, etc. Merasmus enters this phase if he has lost over 45% of his health since he spawned or his last disguised phase as long as he is not stunned or using the Bombinomicon. The bomb head given to players by the Bombinomicon always destroys a fake prop in a single hit if players run into it. Similar to transporting the bomb, the player who destroys the prop Merasmus appears from receives the same invulnerability, speed boost, and Crit boost.
Defeat
Upon Merasmus's defeat, he disappears and is replaced by the Bombinomicon. It remains on the field for a few seconds, and all players can use it to teleport to Skull Island. When the players reach the island, they can climb the hill and collect the Skull Island Topper in the cage. Entering the cage transports players back to the main field. Defeating Merasmus for the first time awards the Necromannchievement Wizards Never Prosper, while collecting the Skull Island Topper awards A Lovely Vacation Spot.
Levelling
In the November 2, 2012 Patch, Merasmus's behavior has been altered. He became easier to defeat, with various classes better able to inflict damage upon him. However, he was given the ability to level up. Like with MONOCULUS, each time he is beaten, he grows stronger in the next appearance with faster health regeneration while hiding and increased range and damage to his hellfire attack. If the players do not kill Merasmus, his level returns to 1. The Skull Island Topper tracks the highest level of Merasmus the wearer manages to defeat.
Weapon modifications
Damaging Merasmus uses slightly different damage caluclations based on a few factors:
- The distance used in damage calculation is fixed at 512, meaning weapons always deal their base damage before any other damage-boosting effects take place.
- The Soda Popper deals 50% more damage, the Shortstop 75% more, the Baby Face's Blaster triple damage, and all other Scout primaries deal double damage.
- Miniguns and Sentry Guns deal half damage.
- Sniper rifles are tripled in damage, but cannot headshot. This stacks with the critical damage caused by Merasmus being stunned or reading to nine times normal damage.
- The Huntsman has triple damage as well as the ability to headshot him (does not stack with critical damage while stunned or reading).
- Spy's revolvers deal double damage.
- Spy's knives are always tripled in damage and stack with Critical hits. Backstabs cannot be triggered.
- Merasmus cannot be set on fire, made to bleed, soaked, or Marked-For-Death.
- The Dragon's Fury does not require Merasmus to be on fire to deal its boosted damage.
- When disguised as a prop, damage dealt by the Soldier, Demoman, and weapons dealing blast damage is set as equal to double the prop's current health.[3]
Strategy
Related achievements
Necromannchievements
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Update history
- Introduced MERASMUS!
- Added audio lines for Merasmus to use when he attacks.
- MERASMUS! has leveled up at WizardCon!
- "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat
- Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
- Increased Soldier and Demoman damage against Merasmus while he is in hiding
- Updated the health bar for Merasmus and Monoculus
October 29, 2013 Patch (Scream Fortress V)
- Lowered Merasmus's base health.
- Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies.
October 29, 2014 Patch (Scream Fortress VI)
- [Undocumented] Added a bandage to Merasmus's now-missing right pinky finger.
- Fixed Merasmus not being stunned by bomb-head players on community Halloween maps.
- Fixed energy weapons not hitting Merasmus props.
October 21, 2016 Patch (Scream Fortress VIII)
- Updated some Merasmus audio files that weren't playing properly.
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects.
Unused content
- The source code reveals several additional props that were considered, but are currently unable for Merasmus to disguise as. These props are a dumptruck, a tent, a tractor tire, a tractor, a haybale, a wooden barrel, a pile of wood, and a pallet.[4]
Bugs
- Ever since truces were added (on Ghost Fort, but not other maps Merasmus appears as a boss on), Merasmus's long-distance attack no longer sets players on fire, but still triggers the voice responses for being put on fire.
- When Merasmus uses his long-distance attack, the Pyro takes damage from the initial attack, but remains visually on fire for the duration of the afterburn. The afterburn deals no damage; however, the Pyro can be specially affected by weapons that deal Critical hits and Mini-Crits on burning players (such as the Sun-on-a-Stick or Detonator) as if the Pyro was on fire.
- If Merasmus targets an ÜberCharged player to set on fire, the player is ignited and uses a "Fire!" voice response. The afterburn lasts as long as normal fire would when a Medic's beam is trained on the player and deals no damage.
- If Merasmus spawns after the round ends, the server crashes upon map change.
- Merasmus may choose to hide while initiating the Bombinomicon attack. After being found he will finish the attack from wherever he was discovered while attempting to path back to the control point area.
Trivia
- Merasmus is the magician that the RED Soldier angered, causing both teams to be sent back in time to DeGroot Keep.
- Merasmus's model uses the Sniper's animations,[5] though he uses the Heavy's when the dance card is selected.
- Marasmus is a medical condition characterized by emaciation and wasting, generally caused by malnutrition. The name of the disease in turn comes from the Greek word marasmos, meaning "decay". Zepheniah Mann stated in his will he contracted this disease while traveling to his new land in America.
- Merasmus's Prop spell is a reference to a community game mode called Prop Hunt. Prop Hunt is a server-side mod where the players on one team are disguised as props and find a place to hide, and the other team searches for them.
- In Grave Matters, Merasmus's arms are covered with tattoos, one appearing in the form of Soldier's class emblem; these tattoos are not seen in the preceding Doom-Mates or the following Blood Money.
- A running gag in the comic series is certain strangers mistaking Merasmus's unconventional robe as a "dress" and so address him as "ma'am" or "lady."
- Merasmus's voice actor, Nolan North, was born on the 31st of October, the same day as Halloween.
- In Blood Money, Merasmus claims he borrowed $12,000 from the Japanese mafia. A bandage was subsequently added to Merasmus's right pinky on his in-game model, a reference to yubitsume, a Japanese ritual used by the yakuza where one must cut off part of their own little finger.
Gallery
Merasmus as he first appeared in the Bombinomicon comic.
Merasmus's ghost as he appears in the Doom-Mates comic.
Merasmus finding out Soldier killed his roommate in the comic Ring of Fired.
Merasmus after spending 7 years in the Badlands Correctional Institute in the comic The Days Have Worn Away.
See also
- Merasmus responses
- Spectral Halloween Special
- Horseless Headless Horsemann
- MONOCULUS
- Bombinomicon (comic)
- Doom-Mates
- Grave Matters
- Pocket Halloween Boss
References
- ↑ Email from a Valve employee
- ↑ src\game\server\tf\halloween\merasmus:L21
- ↑ src\game\server\tf\halloween\merasmus:L100
- ↑ src\game\server\tf\halloween\merasmus:L70-107
- ↑ Screenshot showing Merasmus using other animations from Sniper.