Difference between revisions of "Mann vs. Machine/ru"

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(День 2: Наемники)
(previous content referred to 'update', not 'game mode')
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{{DISPLAYTITLE:Манны против Машин (игровой режим)}}
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{{recent addition}}
<!-- {{Patch info|8|15|2012}} -->
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{{trans}}
{{Quotation|'''Saxton Hale; TF2 Official Website'''|Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are '''absolutely''' prepared to deal with this, and '''you are going to be just fine'''. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.}}
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{{Quotation|1='''Mann vs. Machine publicity blurb'''|2=Gray Mann has built an unstoppable automaton army with a single purpose: to destroy all things Mann Co. Luckily for you, the majority of this robot legion is equipped with basic weaponry that could never level an entire building. Unluckily, they also have access to giant bombs, which they’d drag through hell if it meant dropping one in a Mann Co. bombhole. And it’s up to you to stop them.}}
[[File:mvm logo.png|right|500px|link=http://www.teamfortress.com/mvm/]]
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'''Mann vs. Machine''' is a co-op game mode released in [[Mann vs. Machine (update)|the update of the same name]]. In Mann vs. Machine, a team of six players attempts to prevent a horde of [[robots]] from carrying a bomb to their base. As well as the AI-controlled enemies and co-op gameplay, another distinguishing feature of the game mode is the ability for players to purchase upgrades for their weapons using in-game currency. All purchased upgrades will last for the duration of the game.
  
'''Манны против Машин''' это обновление для Team Fortress 2, вышедшее 15 августа, 2012г.
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== Introduction video ==
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{{youtube|eQX3M6t1LlY|hd=1|ratio=4x3}}
== День 1: Машины ==
 
День первый представляет новый ко-оп режим в котором шесть игроков сражаются с ордой роботов, также как и карты, [[Mannworks]], и несколько особых класов роботов представленных в новом режимe. Это также показано в [[Mann vs. Machine (video)|трейлере]] .
 
  
=== Роботы ===
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== Mechanics ==
 +
[[File:MvM_Upgrade_UI.jpg|thumb|right|A sample weapon upgrade menu for the [[Grenade Launcher]].]]
 +
The team is attacked by a horde of AI-controlled robots, and must try to prevent the robots from successfully delivering a bomb to the players' base (as in [[Payload]]). Each robot destroyed provides the players with [[credits]] (when one player collects a money pile, everyone benefits and earns some money). Between waves of robots, the players have the chance to upgrade their weapons at an [[Upgrade Station]] inside the base using this money. They may also upgrade abilities for their current class. The upgraded abilities are kept, even while switching to a different class, but the purchased abilities are only available for the class that they were purchased for.
  
==== Особые роботы ====
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For a fee, the Upgrade Station can also fill a player's [[Power Up Canteen|Canteen]] with a buff&mdash;such as personal [[ÜberCharge]], a five-second [[critical hit]] boost, or [[ammunition]] refill&mdash;or an ability such as rapid building upgrades for [[Engineer]]s or the ability to teleport back to the spawn point. All of these Canteens each provide up to three uses and must be filled with the same buff.
Большинство роботов может быть любым классом, использующим стандартное снаряжение. Также существует несколько специальных роботов:
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{| class="wikitable grid" style="border:1px solid #333;"
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Most of the robot horde is made up of plain robotic versions of eight of the nine playable classes (there are no robot [[Engineer]]s), with their respective basic weapons equipped. However, there are also a number of [[Robots#Special Robots|special robots]] with unique abilities.
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Робот
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! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Основан на классе
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The bomb-carrying robot receives buffs, which increase over time. These buffs are divided into three stages, which stack together:
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Использует
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{| class="wikitable grid" style="text-align:center;"
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Умения
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|- style="height: 20px;"
|-
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! class="header" | Stages
| style="border:1px solid #333;" | '''[[Minor League Scout/ru|Разведчик из младшей лиги]]'''
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! class="header" | Upgrades
| style="border:1px solid #333;" | {{Class link|Scout}}
 
| style="border:1px solid #333;" | [[Дрема]]<br>[[Бейсбольный шлем]]
 
| style="border:1px solid #333;" |
 
* Использует [[Sandman|бейсбольные мячи]] для временного оглушения.
 
|-
 
| style="border:1px solid #333;" | '''[[The Demoknight/ru|Рыцарь-подрывник]]'''
 
| style="border:1px solid #333;" | {{Class link|Demoman}}
 
| style="border:1px solid #333;" | [[Одноглазый горец]]<br>[[Штурмовой щит]]
 
| style="border:1px solid #333;" |
 
* Владеющий мечом маньяк
 
* Может преодолевать большие дистанции с помощью рывка со щитом.
 
|-
 
| style="border:1px solid #333;" | '''Стальные рукавицы'''
 
| style="border:1px solid #333;" rowspan="2" | {{Class link|Heavy}}
 
| style="border:1px solid #333;" | [[Стальные кулаки]]
 
| style="border:1px solid #333;" |
 
* Очень прочный
 
* Сопротивление Урону
 
* Хорош в кулачном бою
 
|-
 
| style="border:1px solid #333;" | '''[[Heavyweight champ/ru|Тяжеловес]]'''
 
| style="border:1px solid #333;" | [[КГБ]]<br>[[Боксерская защита]]
 
| style="border:1px solid #333;" |
 
* Не требует оружия для убийства
 
* Атакует в больших группах.
 
|-
 
| style="border:1px solid #333;" | '''[[Quick-Fix Medic/ru|Медик с быстроправом]]'''
 
| style="border:1px solid #333;" rowspan="2" | {{Class link|Medic}}
 
| style="border:1px solid #333;" | [[Быстроправ]]
 
| style="border:1px solid #333;" |
 
* Быстро лечит
 
* Не может использовать [[Убер-заряд]]
 
 
|-
 
|-
| style="border:1px solid #333;" | '''[[ÜberCharge{{if lang}}|Убер]] Медик'''
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| '''First stage'''
| style="border:1px solid #333;" | [[Лечебная пушка]]
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| Defensive buff, shared with all nearby robots
| style="border:1px solid #333;" |
 
* Постоянно использует убер
 
 
|-
 
|-
| style="border:1px solid #333;" | '''[[Bowman/ru|Лучник]]'''
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| '''Second stage'''
| style="border:1px solid #333;" rowspan="2" | {{Class link|Sniper}}
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| Health regeneration
| style="border:1px solid #333;" | [[Охотник]]
 
| style="border:1px solid #333;" |
 
* Смертельно точен
 
* Быстро натягивает тетиву
 
 
|-
 
|-
| style="border:1px solid #333;" | '''[[Sydney Sleeper{{if lang}}|Сиднейский]] Снайпер'''
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| '''Final stage'''
| style="border:1px solid #333;" | [[Сиднейский соня]]
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| Full [[Critical hits|crits]] all the time
| style="border:1px solid #333;" |
 
* Стреляет дротиками покрытыми [[Банкате]]  
 
 
|}
 
|}
  
==== Гигантские роботы  ====
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=== Abilities and Upgrades ===
Гигантские роботы больше чем обычные, но двигаются наполовину медленней остальных. Каждый гигантский робот имеет уникальную способность.
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{| class="wikitable grid"
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{{main|Mann vs. Machine Upgrades}}
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Машина
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{| class="wikitable"
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Основан на классе
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! class="header" text-align:center;" rowspan="1" | {{class link|Scout}}
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Способности
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|  
 +
* Upgraded [[Mad Milk]] slows affected enemies.
 +
* All Scouts have the following innate skills:
 +
** Extra-large cash collection radius.
 +
** Health boosts from collected cash.
 +
** Instant respawns.
 
|-
 
|-
| style="border:1px solid #333;" | '''Супер Разведчик'''
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! class="header" | {{class link|Soldier}}
| style="border:1px solid #333;" | {{Class link|Scout}}
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|  
| style="border:1px solid #333;" | В отличие от остальных гигантских роботов, Super Scout двигается невероятно быстро, поэтому не дайте ему поднять бомбу!
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* Upgraded [[Buff Banner]] can empower entire team.
 +
* Upgraded [[Rocket Launcher]] to increase damage, firing speed, reload speed and projectile speed.
 
|-
 
|-
| style="border:1px solid #333;" | '''Быстро стреляющий солдат'''
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! class="header" | {{class link|Pyro}}
| style="border:1px solid #333;" | {{Class link|Soldier}}
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|  
| style="border:1px solid #333;" | Пулемет из ракетниц. Не стойте в одном месте слишком долго.
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* Upgraded [[Compression blast|airblast]] pushes targets further.
 +
* Use airblasts to separate [[Medic]] robots from their targets and push bomb-carrying robots into mineshafts.
 +
* Upgraded [[Flare Gun]] becomes a lethal long range weapon.
 
|-
 
|-
| style="border:1px solid #333;" | '''Пулеметчик-отражатель'''
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! class="header" | {{class link|Demoman}}
| style="border:1px solid #333;" | {{Class link|Heavy}}
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|
| style="border:1px solid #333;" | Может сбивать снаряды такие как гранаты или ракеты.
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* Use a Critical Hit Boost canteen to lay deadly sticky traps.
|}
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* Use damage-upgraded [[Sticky Bomb]] clusters to instantly destroy all but the strongest targets.
 
 
==== Уничтожитель турелей ====
 
В первый день также показали уничтожителя турелей, робота, который уничтожает игроков и турели.
 
{| class="wikitable grid"
 
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Машина
 
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Основан на классе
 
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Способности
 
 
|-
 
|-
| style="border:1px solid #333;" | '''Уничтожитель турелей'''
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! class="header" | {{class link|Heavy}}
| style="border:1px solid #333;" | {{Class link|Demoman}}
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|
| style="border:1px solid #333;" | Обнаруживает турель, которая наносит урон орде роботов и пытается взорвать ее, подбегая ближе.
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* Upgraded rounds pass through multiple targets.
|}
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* Upgraded [[Minigun]] can shoot down projectiles.
 
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* Upgraded Heavy can generate rage, causing rounds to knock back enemies.
==== Бомбы ====
 
Поэтапное улучшение бомб (совмещаются):
 
{| class="wikitable grid" style="text-align:center;"
 
|- style="height: 20px;"
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Стадии
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Улучшения
 
 
|-
 
|-
| style="border:1px solid #333;" | '''Первая стадия'''
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! class="header" | {{class link|Engineer}}
| style="border:1px solid #333;" | Защитный эффект, распространяемый на ближайших роботов.
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|
 +
* Upgraded Engineer can build a second, disposable [[Mini-Sentry]].
 +
* Use a Critical Hit Boost canteen to temporarily boost Sentry Gun to three times its firing speed.
 +
* Remember: The [[Wrangler]] excels against long-range targets.
 
|-
 
|-
| style="border:1px solid #333;" | '''Вторая стадия'''
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! class="header" | {{class link|Medic}}
| style="border:1px solid #333;" | Восстановление здоровья
+
|
 +
* Upgraded [[Medi Gun]] or [[Kritzkrieg]] boosts overheal amount and duration.
 +
* Upgraded Medic can increase ÜberCharge build rate and lengthen deploy duration.
 +
* Upgraded Medic can share his Canteen effects with heal target.
 
|-
 
|-
| style="border:1px solid #333;" | '''Последняя стадия'''
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! class="header" | {{class link|Sniper}}
| style="border:1px solid #333;" | Полноценные криты все время.
+
|
|}
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* Upgraded [[Jarate]] slows affected enemies.
 
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* Upgraded [[Sniper Rifle]] rounds and [[Huntsman]] arrows pass through multiple targets.
=== Карты ===
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* Combine Jarate and [[bleed]] effect on rounds and arrows to take down larger enemies.
{| class="wikitable grid" style="text-align:center;"
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* Upgraded Sniper Rifle and Huntsman cause explosive headshots.
|- style="height: 20px;"
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Название
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Изображение
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Игровой мод
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Название файла
 
 
|-
 
|-
|style="background: gray; border:1px solid #333;" width="120px" |'''[[Mannworks{{if lang}}|<span style="color:white;">Mannworks</span>]]'''
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! class="header" | {{class link|Spy}}
| style="border:1px solid #333;" |[[File:Poster Mannworks.png|250px|link=Mannworks{{if lang}}]]
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|
| style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm_navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
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* Upgraded [[Sapper]] can disable groups of regular robots and slow Giants.
| style="border:1px solid #333;" | TBC<!--{{code|mvm_mannworks}}-->
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* Spies' [[disguise]]s fool all robot enemies; robots may detect a nearby [[backstab]], and will always detect a Spy who is on [[fire]].
 +
* Upgraded [[Knife]] can penetrate armor, allowing increasing effectiveness against Giants.
 
|-
 
|-
 
|}
 
|}
  
== День 2: Наемники ==
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=== Gameplay ===
 +
{{see also|Mann vs. Machine strategy}}
  
На второй день обновления было показано множество новых улучшений и апгрейдов, которые игрок может приобрести используя игровую валюту, чтобы усилить эффективность на поле боя также как и эффекты [[Canteen/ru|Фляги]]. Также была представлена новая карта [[Coal Town/ru|Coal Town]], и были показаны [[Mann vs. Machine (game mode)/ru#Abilities|тактики для каждого класса, играющего против машин]], отображающие новые способности каждого класса и эффекты улучшения некоторых оружий.
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For the sake of identification, all human players will be dressed in RED and will be identified as team DEFENDERS while all robots will have BLU colors in their visual effects and in the kill feed.
  
=== Фляги ===
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Before each round begins, Defenders will be given a graphic indication of the impending onslaught. Primary targets will have numbers underneath them and will be classified by class or (in the case of special robots) their specialty. Red groups indicate [[Tank Robot|tanks]] as well as [[Robots#Giant Robots|giant robots]]. Support targets will be noted as such and will tend to be focused on attacking the players rather than carrying the bomb (though some like Scout supports will try to carry the bomb at times). Snipers and Spies are always assigned support roles.
{| class="wikitable grid"
+
 
! class="header" style="background: #333; color: white; border:1px solid #333;" |Внешний вид
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When at least three players enter a Mann vs. Machine server, the option to begin play is enabled. During the setup phase before the robots arrive, Engineers are able to instantly place buildings, fully upgraded to level 3, at no metal cost, and Medics can instantly fill their [[ÜberCharge]] meters and rapidly max out ally [[overheal]]s. Once one player declares he is ready, a 150-second countdown clock will begin. As more players acknowledge they are ready, the clock time will be reduced in 30-second intervals (to 120, 90, 60, and 30 seconds, respectively, depending on the number of players present). If all players acknowledge that they are ready, the round is committed and the clock is reduced to ten seconds. Regardless of how it is done, once the countdown ends, the robots will begin their approach to the field.
! class="header" style="background: #333; color: white; border:1px solid #333;" |Тип
 
! class="header" style="background: #333; color: white; border:1px solid #333;" |Действие
 
|-
 
| style="border:1px solid #333;" | [[File:UberCharge Canteen.PNG|100px]]
 
| style="border:1px solid #333;" | Уберзаряд
 
| style="border:1px solid #333;" | Дает 5 секунд [[Убер-заряд|Неуязвимости]]
 
|-
 
| style="border:1px solid #333;" | [[File:Critical Hit Boost Canteen.png|100px]]
 
| style="border:1px solid #333;" | Усиление критами
 
| style="border:1px solid #333;" | Полноценные [[Критическое попадание|криты]] в течении 5 секунд.
 
|-
 
| style="border:1px solid #333;" | [[File:Ammo Clip Refill Canteen.png|100px]]
 
| style="border:1px solid #333;" | Патроны/Перезврядка
 
| style="border:1px solid #333;" | Моментальное наполнение [[Боеприпасы|боеприпасов]] и перезарядка оружия.
 
|-
 
| style="border:1px solid #333;" | [[File:Return to Base Canteen.png|100px]]
 
| style="border:1px solid #333;" | Возврат на базу
 
| style="border:1px solid #333;" | Немедленно возвращает пользователя в [[Возрождение|зону возрождения]] и дает временное ускорение.
 
|-
 
| style="border:1px solid #333;" | [[File:Buildings Upgrade Canteen.png|100px]]
 
| style="border:1px solid #333;" | Улучшение построек
 
| style="border:1px solid #333;" | Используется инженерами для быстрого улучшения [[Постройки|построек]] до уровня 3.
 
|}
 
  
=== Карты ===
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Robots cannot attack or be damaged until they jump down into the players' field. A strength gauge will appear to note the remaining forces of the wave. Only primary targets count towards this progress. As they are destroyed, the gauge will empty. Once it is completely empty, the wave is defeated. During the wave, support icons may appear to indicate a specific threat.
{| class="wikitable grid" style="text-align:center;"
 
|- style="height: 20px;"
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Название
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Изображение
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Игровой мод
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Название файла
 
|-
 
|style="background: gray; border:1px solid #333;" width="120px" |'''[[Coal Town{{if lang}}|<span style="color:white;">Coal Town</span>]]'''
 
| style="border:1px solid #333;" |[[File:Poster Coal Town.png|250px|link=Coal Town{{if lang}}]]
 
| style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm_navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
 
| style="border:1px solid #333;" | TBC<!--{{code|mvm_coaltown}}-->
 
|-
 
|}
 
  
== День 3: Награда ==
+
* '''[[Sniper Robot|Sniper]]''' - Snipers are entering the field. They enter like regular robots but will be focused on attacking players from afar. Snipers will always display visible lasers from their rifles when scoped, making them easier to spot. Beware of their Special counterparts the Bowmen. They don't produce visible lasers.
 +
* '''[[Spy Robot|Spy]]''' - Spy robots are on the field. Unlike the other robots, these used their [[Invisibility Watch|cloaks]] to infiltrate the field and will enter from the player's side of the field (which means they'll be coming from behind you most of the time), [[Disguise Kit|already disguised]] as a human. They will act as your average Spy would: [[Sapper|sapping]] Engineer buildings and attempting [[backstab]]s.
 +
* '''[[Sentry Buster]]''' - Sentry Busters will fixate on a [[Sentry Gun]] on the field and try to get close to it. If it reaches the Sentry or runs out of health, it will stop and then explode powerfully after two seconds, destroying all buildings and players within the explosion's radius.
 +
* '''[[Tank Robot|Tank]]''' - Heavily-armored tanks will enter the field from specific entry points. They won't attack but will move implacably towards the bomb hatch until they are destroyed or reach their destination.  Tanks do not need to carry or retrieve the main bomb as each one contains its own bomb.
  
День 3-й представил 35 новых достижений, а так же альтернативный игровой режим, доступный при покупке [[Tour of Duty Ticket/ru|билета]] в магазине Манн Ко. Также была показана новая карта — [[Decoy/ru|Decoy]].
+
After each successful wave, the defenders will be evaluated based on how aggressively money was collected (with a credit rating ranging from '''F''' to '''A+'''). If all the piles of money are collected (the A+ grade), the team will earn a $100 bonus. Once a mission is completed, the defenders will be given a final evaluation, and the server will load the next Mann vs. Machine map.
  
=== Карты ===
+
== Maps ==
{| class="wikitable grid" style="text-align:center;"
+
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background: #333; color: white; border:1px solid #333;" | Название
+
! class="header" |Name
! class="header" style="background: #333; color: white; border:1px solid #333;" | Изображение
+
! class="header" |Picture
! class="header" style="background: #333; color: white; border:1px solid #333;" | Режим&nbsp;игры
+
! class="header" |File&nbsp;name
! class="header" style="background: #333; color: white; border:1px solid #333;" | Название&nbsp;файла
+
|-
 +
|style="background-color:#F9D483;" |'''[[Coal Town{{if lang}}|Coal Town]]'''
 +
| [[File:Poster Coal Town.png|160px|link=Coal Town{{if lang}}]]
 +
| width="60px" |{{code|mvm_coaltown}}
 
|-
 
|-
|style="background: gray; border:1px solid #333;" width="120px" |'''[[Decoy{{if lang}}|<span style="color:white;">Decoy</span>]]'''
+
|style="background-color:#F9D483;" |'''[[Decoy{{if lang}}|Decoy]]'''
| style="border:1px solid #333;" |[[File:Decoy.png|250px|link=Decoy{{if lang}}]]
+
| [[File:Decoy.png|160px|link=Decoy{{if lang}}]]
| style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm_navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
+
| width="60px" |{{code|mvm_decoy}}
| style="border:1px solid #333;" | {{code|mvm_decoy}}
 
 
|-
 
|-
 +
|style="background-color:#F9D483;" |'''[[Mannworks{{if lang}}|Mannworks]]'''
 +
| [[File:Poster Mannworks.png|160px|link=Mannworks{{if lang}}]]
 +
| width="60px" |{{code|mvm_mannworks}}
 
|}
 
|}
  
== Факты ==
+
== Unused content ==
* Mann vs. Machine были представлены в [[ARG]], которая связана с комиксом [[Blood Brothers]]. Подсказки также были включены в карты [[Foundry]] и [[Doomsday]].
+
*Models of robots of the RED team can be found in game files.
* Mann vs. Machine также показаны в комиксе [[Loose Canon]], где последняя страница отображает упоминание об продолжителе третей жизни, машине, портативная версия которой разработана для [[Gray Mann]].
 
* Диаграма отображающая разведчика робота [[Engineer Update]] page, and both a Heavy and a Demoman Robot head appear in the teaser trailer for the update.
 
* Clicking on the [[Grenade Launcher]] in the Upgrade Store picture on the «Mercs» update page will bring you to a preview of the Store's User Interface.
 
* In the list of [[Canteens]], there appears to be a ripped photograph, hinting that there will be a sixth one.
 
* There is no machine based off the Engineer, Spy, or Pyro. Although there was a machine version of the Pyro and the Spy in the trailer.
 
* На карте [[Coal Town]] в комнате возрождения находятся экспонаты , к примеру шляпа «На всех парах»
 
 
 
== Галерея обновлений ==
 
<gallery>
 
File:Mann_vs._Machine_Update_Page1.jpg|'''Main Update Page''' Updates from Day 1 to Day 3 displayed as posters
 
File:MvM_update_page_Day_1.jpg|'''Day 1''' "Machines" update page
 
File:Team_Fortress_2_Mannworks.png|'''Day 1''' "Mannworks" update page
 
File:MvM update page Day 2.jpg|'''Day 2''' "Mercs" update page
 
File:TF2-MvM-CoalTown.jpg|'''Day 2''' "Coal Town" update page
 
File:MvM Upgrade UI.jpg|'''Hidden Image''' Upgrade Store UI
 
</gallery>
 
  
=== Галерея тизеров ===
+
==Bugs==
<gallery>
+
* Sometimes a menu such as team, class, or upgrade choice will freeze on screen, forcing the player to refresh the HUD. (This can be accomplished by typing ''hud_reloadscheme'' in the [[console]].)
File:Engineer_update_robot_diagram.png|Diagram of a robot from the [[Engineer Update]].
+
* The hole in which the bomb is placed kills everything, including bots carrying bombs.
File:Blog_Birth_Certificate.jpg|'''2nd ARG''' Birth certificate of Zephaniah Mann's sons.
+
* When killed by a dead bot, such as from afterburn, the kill feed shows that the bot has moved to spectator mode. This is due to the internal routine that reassigns bot players for the next attack.
File:ZepheniahMannLastWill.jpg|'''2nd ARG''' Zephaniah Mann's updated last will.
+
* Sometimes when a robot delivers the bomb, the game will continue. The hole will remain for the entire session and it will be impossible to fail, unless a second bomb is delivered (for example, if a tank is in the mission).
</gallery>
 
  
== Полезные ссылки ==
+
== Trivia ==
* [http://www.teamfortress.com/mvm/Mann vs. Machine Update]
+
* Two grenade weapons cut from the game, the [[Bear Trap]] and the [[Frag Grenade]], can be seen in the Upgrade Station.
* [http://www.teamfortress.com/mvm/machines/Day One: Machines]
+
* Using [[Taunts#Special taunts|taunts]] that normally deal damage, like the [[Fencing]] taunt, will not affect the tanks.
* [http://www.teamfortress.com/mvm/mannworks/Day One: Mannworks]
+
* It is possible for the Administrator to announce the team has failed the mission when they haven't, by destroying the bomb carrier as it is about to disappear into the bomb hole. The carrier will be destroyed, and the game considers the bomb undeployed.
* [http://www.teamfortress.com/mvm/mercs/ DayTwo: Mercs]
 
* [http://www.teamfortress.com/mvm/coaltown/Day Two: Coal Town]
 
* [http://www.teamfortress.com/bloodbrothers Blood Brothers]
 
* [http://www.teamfortress.com/fateworsethanchess/A Fate Worse Than Chess]
 
  
 
{{MannVsMachineNav}}
 
{{MannVsMachineNav}}
{{Major updates nav}}
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{{Maps nav}}

Revision as of 14:09, 20 August 2012

«
Gray Mann has built an unstoppable automaton army with a single purpose: to destroy all things Mann Co. Luckily for you, the majority of this robot legion is equipped with basic weaponry that could never level an entire building. Unluckily, they also have access to giant bombs, which they’d drag through hell if it meant dropping one in a Mann Co. bombhole. And it’s up to you to stop them.
Mann vs. Machine publicity blurb
»

Mann vs. Machine is a co-op game mode released in the update of the same name. In Mann vs. Machine, a team of six players attempts to prevent a horde of robots from carrying a bomb to their base. As well as the AI-controlled enemies and co-op gameplay, another distinguishing feature of the game mode is the ability for players to purchase upgrades for their weapons using in-game currency. All purchased upgrades will last for the duration of the game.

Introduction video

Mechanics

File:MvM Upgrade UI.jpg
A sample weapon upgrade menu for the Grenade Launcher.

The team is attacked by a horde of AI-controlled robots, and must try to prevent the robots from successfully delivering a bomb to the players' base (as in Payload). Each robot destroyed provides the players with credits (when one player collects a money pile, everyone benefits and earns some money). Between waves of robots, the players have the chance to upgrade their weapons at an Upgrade Station inside the base using this money. They may also upgrade abilities for their current class. The upgraded abilities are kept, even while switching to a different class, but the purchased abilities are only available for the class that they were purchased for.

For a fee, the Upgrade Station can also fill a player's Canteen with a buff—such as personal ÜberCharge, a five-second critical hit boost, or ammunition refill—or an ability such as rapid building upgrades for Engineers or the ability to teleport back to the spawn point. All of these Canteens each provide up to three uses and must be filled with the same buff.

Most of the robot horde is made up of plain robotic versions of eight of the nine playable classes (there are no robot Engineers), with their respective basic weapons equipped. However, there are also a number of special robots with unique abilities.

The bomb-carrying robot receives buffs, which increase over time. These buffs are divided into three stages, which stack together:

Stages Upgrades
First stage Defensive buff, shared with all nearby robots
Second stage Health regeneration
Final stage Full crits all the time

Abilities and Upgrades

Основная статья: Mann vs. Machine Upgrades
Leaderboard class scout.png Разведчик
  • Upgraded Mad Milk slows affected enemies.
  • All Scouts have the following innate skills:
    • Extra-large cash collection radius.
    • Health boosts from collected cash.
    • Instant respawns.
Leaderboard class soldier.png Солдат
  • Upgraded Buff Banner can empower entire team.
  • Upgraded Rocket Launcher to increase damage, firing speed, reload speed and projectile speed.
Leaderboard class pyro.png Поджигатель
  • Upgraded airblast pushes targets further.
  • Use airblasts to separate Medic robots from their targets and push bomb-carrying robots into mineshafts.
  • Upgraded Flare Gun becomes a lethal long range weapon.
Leaderboard class demoman.png Подрывник
  • Use a Critical Hit Boost canteen to lay deadly sticky traps.
  • Use damage-upgraded Sticky Bomb clusters to instantly destroy all but the strongest targets.
Leaderboard class heavy.png Пулемётчик
  • Upgraded rounds pass through multiple targets.
  • Upgraded Minigun can shoot down projectiles.
  • Upgraded Heavy can generate rage, causing rounds to knock back enemies.
Leaderboard class engineer.png Инженер
  • Upgraded Engineer can build a second, disposable Mini-Sentry.
  • Use a Critical Hit Boost canteen to temporarily boost Sentry Gun to three times its firing speed.
  • Remember: The Wrangler excels against long-range targets.
Leaderboard class medic.png Медик
  • Upgraded Medi Gun or Kritzkrieg boosts overheal amount and duration.
  • Upgraded Medic can increase ÜberCharge build rate and lengthen deploy duration.
  • Upgraded Medic can share his Canteen effects with heal target.
Leaderboard class sniper.png Снайпер
  • Upgraded Jarate slows affected enemies.
  • Upgraded Sniper Rifle rounds and Huntsman arrows pass through multiple targets.
  • Combine Jarate and bleed effect on rounds and arrows to take down larger enemies.
  • Upgraded Sniper Rifle and Huntsman cause explosive headshots.
Leaderboard class spy.png Шпион
  • Upgraded Sapper can disable groups of regular robots and slow Giants.
  • Spies' disguises fool all robot enemies; robots may detect a nearby backstab, and will always detect a Spy who is on fire.
  • Upgraded Knife can penetrate armor, allowing increasing effectiveness against Giants.

Gameplay

См. также: Mann vs. Machine strategy

For the sake of identification, all human players will be dressed in RED and will be identified as team DEFENDERS while all robots will have BLU colors in their visual effects and in the kill feed.

Before each round begins, Defenders will be given a graphic indication of the impending onslaught. Primary targets will have numbers underneath them and will be classified by class or (in the case of special robots) their specialty. Red groups indicate tanks as well as giant robots. Support targets will be noted as such and will tend to be focused on attacking the players rather than carrying the bomb (though some like Scout supports will try to carry the bomb at times). Snipers and Spies are always assigned support roles.

When at least three players enter a Mann vs. Machine server, the option to begin play is enabled. During the setup phase before the robots arrive, Engineers are able to instantly place buildings, fully upgraded to level 3, at no metal cost, and Medics can instantly fill their ÜberCharge meters and rapidly max out ally overheals. Once one player declares he is ready, a 150-second countdown clock will begin. As more players acknowledge they are ready, the clock time will be reduced in 30-second intervals (to 120, 90, 60, and 30 seconds, respectively, depending on the number of players present). If all players acknowledge that they are ready, the round is committed and the clock is reduced to ten seconds. Regardless of how it is done, once the countdown ends, the robots will begin their approach to the field.

Robots cannot attack or be damaged until they jump down into the players' field. A strength gauge will appear to note the remaining forces of the wave. Only primary targets count towards this progress. As they are destroyed, the gauge will empty. Once it is completely empty, the wave is defeated. During the wave, support icons may appear to indicate a specific threat.

  • Sniper - Snipers are entering the field. They enter like regular robots but will be focused on attacking players from afar. Snipers will always display visible lasers from their rifles when scoped, making them easier to spot. Beware of their Special counterparts the Bowmen. They don't produce visible lasers.
  • Spy - Spy robots are on the field. Unlike the other robots, these used their cloaks to infiltrate the field and will enter from the player's side of the field (which means they'll be coming from behind you most of the time), already disguised as a human. They will act as your average Spy would: sapping Engineer buildings and attempting backstabs.
  • Sentry Buster - Sentry Busters will fixate on a Sentry Gun on the field and try to get close to it. If it reaches the Sentry or runs out of health, it will stop and then explode powerfully after two seconds, destroying all buildings and players within the explosion's radius.
  • Tank - Heavily-armored tanks will enter the field from specific entry points. They won't attack but will move implacably towards the bomb hatch until they are destroyed or reach their destination. Tanks do not need to carry or retrieve the main bomb as each one contains its own bomb.

After each successful wave, the defenders will be evaluated based on how aggressively money was collected (with a credit rating ranging from F to A+). If all the piles of money are collected (the A+ grade), the team will earn a $100 bonus. Once a mission is completed, the defenders will be given a final evaluation, and the server will load the next Mann vs. Machine map.

Maps

Name Picture File name
Coal Town Poster Coal Town.png mvm_coaltown
Decoy Decoy.png mvm_decoy
Mannworks Poster Mannworks.png mvm_mannworks

Unused content

  • Models of robots of the RED team can be found in game files.

Bugs

  • Sometimes a menu such as team, class, or upgrade choice will freeze on screen, forcing the player to refresh the HUD. (This can be accomplished by typing hud_reloadscheme in the console.)
  • The hole in which the bomb is placed kills everything, including bots carrying bombs.
  • When killed by a dead bot, such as from afterburn, the kill feed shows that the bot has moved to spectator mode. This is due to the internal routine that reassigns bot players for the next attack.
  • Sometimes when a robot delivers the bomb, the game will continue. The hole will remain for the entire session and it will be impossible to fail, unless a second bomb is delivered (for example, if a tank is in the mission).

Trivia

  • Two grenade weapons cut from the game, the Bear Trap and the Frag Grenade, can be seen in the Upgrade Station.
  • Using taunts that normally deal damage, like the Fencing taunt, will not affect the tanks.
  • It is possible for the Administrator to announce the team has failed the mission when they haven't, by destroying the bomb carrier as it is about to disappear into the bomb hole. The carrier will be destroyed, and the game considers the bomb undeployed.