Difference between revisions of "Community Burghausen strategy"
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== General strategy == | == General strategy == | ||
* When defending on the last two stages, RED's spawn room is extremely close to the point. If you are defending, you can slip out of combat to replenish your health. | * When defending on the last two stages, RED's spawn room is extremely close to the point. If you are defending, you can slip out of combat to replenish your health. | ||
| − | * The elavated structures near control point A can be | + | * The elavated structures near control point A can be useful when [[Ambushing|flanking]]. |
==Class-specific strategies== | ==Class-specific strategies== | ||
| Line 45: | Line 45: | ||
* The battlements beside the point provide an excellent vantage point over the battlefield while being difficult for enemies to reach, since they would have to go past the point where the rest of your team is likely to be. | * The battlements beside the point provide an excellent vantage point over the battlefield while being difficult for enemies to reach, since they would have to go past the point where the rest of your team is likely to be. | ||
* The balcony near control point A provides a great view of the battlefield, is hard to reach for enemies, and has a quick escape route to a [[Respawn#Resupply|resupply locker]] for safety. | * The balcony near control point A provides a great view of the battlefield, is hard to reach for enemies, and has a quick escape route to a [[Respawn#Resupply|resupply locker]] for safety. | ||
| − | * When attacking, the torches scattered near BLU's spawn can be used | + | * When attacking, the torches scattered near BLU's spawn can be used set the arrows from the [[Huntsman]] on fire. |
| − | * When defending, the walls near control point B can be used as cover, the torches behind the walls can be used to | + | * When defending, the walls near control point B can be used as cover, the torches behind the walls can be used to light arrows on fire, and the health kit and ammo pickup can be used to replenish. |
==={{class link|Spy}}=== | ==={{class link|Spy}}=== | ||
Revision as of 20:28, 18 September 2025
| “Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
| Burghausen | |
|---|---|
| Basic Information | |
| Map type: | Control Point |
| File name: | cp_burghausen
|
| Released: | July 18, 2024 Patch (Summer 2024 Update) |
| Developer(s): | Christoph "Gadget" Manschitz |
| Map Info | |
| Environment: | Alpine |
| Setting: | Daytime, Sunny |
| Map Items | |
| Map Photos | |
| Map overview | |
This article is about Community Burghausen strategy.
Note: It is recommended to read the main Burghausen article first to become familiar with the names of key map locations used in this article.
General strategy
- When defending on the last two stages, RED's spawn room is extremely close to the point. If you are defending, you can slip out of combat to replenish your health.
- The elavated structures near control point A can be useful when flanking.
Class-specific strategies
Scout
Soldier
Pyro
Demoman
- The Ullapool Caber can be an effective weapon for defending the last two control points since you can charge out of spawn, hit any attackers with a boosted explosion, and retreat to the resupply cabinet.
Heavy
- The Killing Gloves of Boxing's Critical hits can be effectively chained on a map of this size, allowing for potentially devastating combos.
Engineer
Medic
Sniper
- The battlements beside the point provide an excellent vantage point over the battlefield while being difficult for enemies to reach, since they would have to go past the point where the rest of your team is likely to be.
- The balcony near control point A provides a great view of the battlefield, is hard to reach for enemies, and has a quick escape route to a resupply locker for safety.
- When attacking, the torches scattered near BLU's spawn can be used set the arrows from the Huntsman on fire.
- When defending, the walls near control point B can be used as cover, the torches behind the walls can be used to light arrows on fire, and the health kit and ammo pickup can be used to replenish.
Spy
- When defending the first control point, consider jumping from the walls to either side of the point to land behind unsuspecting attackers.