Difference between revisions of "Community Mann Manor strategy"

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This article is about '''Community Mann Manor strategy'''.
 
This article is about '''Community Mann Manor strategy'''.
  
==General (All Classes)==
+
== General Map Strategy ==
*For Defense, shoot from high grounds, corners, and windows.
+
*This map is a reskin of [[Mountain Lab]], so any [[Community Mountain Lab strategy|strategies]] that apply there will work here.
*For Offense, run from corner to corner and take out any enemy classes before starting to cap.
+
*When [[Halloween mode]] is enabled, the [[Horseless Headless Horsemann]] will spawn.
 +
**The Horsemann can traverse the entire map except for spawn rooms and a few ledges, such as a rooftop between point A and B which Scouts, Soldiers and Demomen can access. If you are IT, going up here will cause HHH to lose interest and chase someone else.
 +
**Wearing a [[Saxton Hale Mask]] or [[Horseless Headless Horsemann's Head]] will prevent you from getting stunned by the Horsemann.
 +
 
 +
== General Horseless Headless Horsemann Strategy ==
 +
 
 +
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 +
! class="header" colspan="3" width="200"| Class
 +
! class="header" | Strategy
 +
|-
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout]]
 +
| class="xsmall" | vs
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=the Horsemann]]<br>[[Horseless Headless Horsemann]]
 +
|{{Info}}Playing as [[Scout]] allows you to evade the Horsemann's attacks more easily than other classes with your jumping and running abilities.
 +
 
 +
{{Info}}Hit-and-run tactics are a necessity when attacking [[Horseless Headless Horsemann]].
 +
 
 +
{{Pro}}[[Bonk! Atomic Punch]] will allow you to survive the Horsemann's melee attack.
 +
 
 +
{{Pro}}The [[Soda Popper]] is an ineffective weapon to use as the Horsemann does not take damage from mini-crits.
 +
 
 +
{{Con}}Do not use [[Crit-a-Cola]] against the Horsemann. Your attacks will deal no extra damage and will make it easier for the Horsemann to kill you.
 +
 +
{{Con}}The [[Sandman]] baseball and [[Fan O'War]] are ineffective against the Horsemann as it cannot be [[stun]]ned by baseballs or marked for death, respectively.
 +
 
 +
|-
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]]
 +
| class="xsmall" | vs
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=the Horsemann]]<br>[[Horseless Headless Horsemann]]
 +
|
 +
{{Info}} [[Jumping#Rocket jump|Rocket jumping]] is a viable method of retreating if the Horsemann is chasing you. Jumping from the different heights around Control Point B will force the Horsemann to take long routes, and may give up chasing you.
 +
 
 +
{{Pro}} A [[Kritzkrieg]] [[ÜberCharge]] will allow a skilled Soldier to make short work of the Horsemann, as a pack of [[critical hits|critical]] rockets and [[Shotgun]] shells will take a large chunk of its health away. This can be combined with rocket jumping to stay clear of the Horsemann's melee attack.
 +
 
 +
{{Pro}} The [[Direct Hit]]  is probably the Soldier's best primary weapon to use against the Horsemann. The projectiles are fast and do high damage, and the Horsemann is large enough for you not to worry too much about missing it.
 +
 
 +
{{Pro}} The Shotgun can be effective against the Horsemann as base damage remains the same when attacking it. This will allow you to do more damage from a longer range than normal.
 +
 
 +
{{Con}}Charging the Horsemann with the [[Equalizer]] at very low health will only be effective if the enemy team is not around and the Horsemann is stunned, as your crits will deal around 300 damage. Otherwise, it's a risky strategy.
 +
 
 +
{{Con}}The [[Black Box]] does not award health upon hitting the Horsemann and is a considerable drawback when its reduced ammo is taken into account.
 +
 
 +
{{Con}}The [[Buff Banner]] does not charge from the Horsemann, and mini-crits do not work on him either.
 +
 
 +
|-
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]]
 +
| class="xsmall" | vs
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=the Horsemann]]<br>[[Horseless Headless Horsemann]]
 +
|
 +
{{Info}}Because the Horsemann does not suffer afterburn damage, using the Pyro against the Horsemann is inadvisable. In addition, the Pyro's short range of effectiveness and the Horsemann's resistance to [[Flamethrower]]s makes attacking head-on a very deadly prospect.
 +
 
 +
{{Pro}}The [[Backburner]] can be moderately effective if the Horsemann is distracted.
 +
 
 +
{{Pro}}The Shotgun can be effective against the Horsemann as base damage remains the same when attacking it. This will allow you to do more damage from a longer range than normal.
 +
 
 +
{{Con}}The Reserve Shooter will not mini-crit against the Horsemann so this is not recommended.
 +
 
 +
{{Con}}The [[Flare Gun]] and the [[Detonator]] are possibly some of the worst weapons to use against the Horsemann as he cannot catch on fire. Only the minimal flare impact damage will register.
 +
 
 +
{{Con}}Airblasts will not work on the Horsemann as he cannot be knocked back.
 +
|-
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]]
 +
| class="xsmall" | vs
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=the Horsemann]]<br>[[Horseless Headless Horsemann]]
 +
|
 +
{{Info}}You can try to retreat by charging with the [[Chargin' Targe]] or [[Splendid Screen]] in a single direction across open ground.
 +
 
 +
{{Pro}}Direct hits with the [[Grenade Launcher]] or [[Loch-n-Load]] will cause large amounts of damage to the Horsemann, so it is advisable to lead your shots slightly to ensure they connect. This strategy is especially effective with a Kritzkrieg ÜberCharge.
 +
 
 +
{{Pro}}Stickybomb traps are very effective against the Horsemann, as he will not try to avoid them, it just requires having the IT player lure the Horsemann onto the trap.
 +
 
 +
{{Con}}Playing as a Demoknight is risky as the Horsemann attacks if it feels something is blocking its movement, and a player will be made IT if they are closest when the Horsemann changes target.
 +
 
 +
 
 +
|-
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]]
 +
| class="xsmall" | vs
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=the Horsemann]]<br>[[Horseless Headless Horsemann]]
 +
|
 +
{{Info}}The Heavy is one of the best classes to go head-on against the Horsemann. Despite its resistance to Minigun bullets, any Minigun will shred the boss in a matter of seconds at short range, even without crits.
 +
 
 +
{{Info}}The Heavy is slow thus vulnerable if he does not have a Medic pocketing him ready to pull an Uber if the Horsemann picks either of them as their next target.
 +
 
 +
{{Con}}The [[Buffalo Steak Sandvich]] is not recommended except to attempt quick getaways.
 +
 
 +
{{Con}}The Shotgun should rarely be used, as the time between shots and damage spread mean you will always get more damage from your primary weapon. Nonetheless, if you have run out of ammunition for your primary weapon, remember that base damage remains constant while attacking the Horsemann, so you can use the Shotgun effectively from further ranges than normal.
 +
 
 +
|-
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]]
 +
| class="xsmall" | vs
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=the Horsemann]]<br>[[Horseless Headless Horsemann]]
 +
|
 +
{{Info}}Since the Horsemann is not affected by knock back, the player should never rely on his sentry to keep the monster away.
 +
 
 +
{{Info}}the Horsemann will attack anything he walks into - this includes players and buildings.
 +
 
 +
{{Pro}}Sentry Guns will target the Horsemann even when it is outside their normal range.
  
==Class-specific strategy==
+
{{Pro}}Because Sentry Guns never deal critical hits (except mini-crits, which do not affect the Horsemann), your Sentry Gun can be an effective way to deal damage to the Horsemann without angering it. Use the Wrangler for maximum damage.
==={{class link|scout}}===
 
* Travel to the second control point to deal damage to the enemy players before they get to the first point. This allows your teammates to kill them with no problem and allows faster capping.(Use in the beginning of the round)
 
  
* Distract the [[Snipers]] shots by getting in his line of sight and running towards him in a unpredictable fashion to kill him and let your team pass with no worries of getting their heads blown off.
+
{{Pro}}The Shotgun and Pistol can both be effective against the Horsemann as their base damage remains the same when attacking it. This will allow you to do more damage from a longer range than normal.  
  
==={{class link|soldier}}===
+
{{Con}}The [[Widowmaker]] does not return metal for damage done to the Horsemann.
* Use your rockets to spread the enemies team around and lower their health.
+
|-
* Aim for [[Sentry Gun]]s, [[Medics]], and [[Snipers]].
+
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]]
* Shoot at the enemies' feet to reduce the chance of a Pyro blowing your rockets back and to spread the enemy around with no real aiming time.
+
| class="xsmall" | vs
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=the Horsemann]]<br>[[Horseless Headless Horsemann]]
 +
|
 +
{{Info}}If you do not have an ÜberCharge ready, it is best advised to stay away and build one up, as the Horsemann attacks in order of whoever is closest.
  
==={{class link|pyro}}===
+
{{Info}}Most of the Medic's weapons are relatively ineffective, so the Medic should be reserved to a support role. Use your ÜberCharge on a teammate so they can attack the Horsemann.
* The [[pumpkin bombs]] are your best friends in this map. Compression blast your enemies next to the bombs then shoot them. This works best when the enemies on fire.
 
* Because there are pits in this map when the enemy team is capping the last point blast them into the surrounding pit for easy cap blocking.
 
  
==={{class link|demoman}}===
+
{{Con}}It is risky to use the [[Quick-Fix]] or the [[Kritzkrieg]] against the Horsemann, as The Horsemann's melee attack is a 1-Hit KO except against Ubered players and Dead Ringer spies.
* Plant your sticky bombs in corners and next to [[pumpkin bombs]] to launch opponents into the air and blow their cover or just blow them up.
 
  
==={{class link|heavy}}===
+
|-
* Staying near the objective is always a good idea.
+
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]]
* Choke points are fairly common and provide a great area to attack with another [[Heavy]] around with [[Medics]] healing.
+
| class="xsmall" | vs
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=the Horsemann]]<br>[[Horseless Headless Horsemann]]
 +
|
 +
{{Info}}The basic [[Sniper Rifle]] has medium effectiveness against the Horsemann, as headshots do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the Horsemann. The [[Machina]] will deal slightly more damage in this regard.
  
==={{class link|engineer}}===
+
{{Pro}}The [[Sydney Sleeper]]'s faster charge rate makes it more useful than the standard Sniper Rifle, since the Sniper Rifle can not score headshots on the Horsemann.
*You can set up a [[Sentry Gun]], [[Dispenser]], and a [[Teleporter]] exit just behind the hut on the cliff face.
 
**On RED team this gives a surprise rear attack against the advancing BLU team.
 
**On BLU team this can prevent RED pushing BLU back to the first point.
 
**Act as a distraction on ground level by shooting at enemies to get their attention so that they do not notice the Sentry Gun, and when they come to attack you, the Sentry Gun should finish the job.
 
**Refrain from using the [[Wrangler]] as this will give away the Sentry Gun's position before it's had a chance to cause any damage.
 
**In this spot the [[Horseless Headless Horsemann]] will come after you but cannot kill you.
 
  
==={{class link|medic}}===
+
{{Pro}}Additionally, the [[Huntsman]] is the only Sniper weapon that can cause critical hits upon headshotting the Horsemann.
* Stay behind a teammate and avoid [[pumpkin bombs]] and [[Pyros]] to keep your charge up to push against the enemy when needed.
 
  
==={{class link|sniper}}===
+
{{Con}}[[Jarate]] does not affect the Horsemann.
* Not the best sniping map because of its cramped space. The [[Huntsman]] is probably the best sniping weapon here because you still have full range of sight with it.
+
|-
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy_RED.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]]
 +
| class="xsmall" | vs
 +
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=the Horsemann]]<br>[[Horseless Headless Horsemann]]
 +
|
 +
{{Info}}The [[Dead Ringer]]'s feign death ability will allow you to survive one hit, however the Horsemann will continue to follow you even when cloaked.
  
* The [[Jarate]] would be helpful in this map's space because [[Pyro]]s would generally dominate small areas. Use your [[Jarate]] to extinguish teammates and yourself.
+
{{Pro}}The [[Revolver]] and the [[Enforcer]] are the most viable weapons to use, although it should only be used against the Horsemann if it is focused on another player.
  
* Going into high buildings usually have ledges from which you can climb onto. Walls from the building block sneak attacks and a great area to snipe.
+
{{Con}}The [[Spy]] is rather ineffective against the Horsemann as a [[Backstab]] only does normal knife damage, rendering its primary function useless.
  
* High-Up areas usually give an advantage as pumpkin bombs usually spawn in the range of [[The Huntsman]] and any Sniper Rifle.
+
{{Con}}The [[Ambassador]] cannot score headshots against the Horsemann.
  
==={{class link|spy}}===
+
{{Con}}As with any other on-hit effect weapons, [[Your Eternal Reward]], [[Conniver's Kunai]] and the [[Big Earner]] will not grant you a bonus upon getting the last hit on the Horsemann and should be avoided.  
* Sneak into corners behind enemy lines and wait for medics and Engineers to come out. It may not sound like much but it's very helpful to your team when they don't have to worry about charges and Sentry Guns.
 
  
* A good idea when sneaking into the Manor on offense is to take the higher road, as there are less enemies commuting through here than through the front door.
+
|}
  
 
{{Map strategy}}
 
{{Map strategy}}

Revision as of 23:36, 25 February 2012

Community Mann Manor strategy
Mannmanor cp 01.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Halloween
Setting: Nighttime
Hazards: Pumpkin bombs,
Horseless Headless Horsemann,
Pit
Map Photos
Loading screen photos.

This article is about Community Mann Manor strategy.

General Map Strategy

General Horseless Headless Horsemann Strategy

Class Strategy
Scout.png
Scout
vs HHH.png
Horseless Headless Horsemann
Pictogram info.png Playing as Scout allows you to evade the Horsemann's attacks more easily than other classes with your jumping and running abilities.

Pictogram info.png Hit-and-run tactics are a necessity when attacking Horseless Headless Horsemann.

Pictogram plus.png Bonk! Atomic Punch will allow you to survive the Horsemann's melee attack.

Pictogram plus.png The Soda Popper is an ineffective weapon to use as the Horsemann does not take damage from mini-crits.

Pictogram minus.png Do not use Crit-a-Cola against the Horsemann. Your attacks will deal no extra damage and will make it easier for the Horsemann to kill you.

Pictogram minus.png The Sandman baseball and Fan O'War are ineffective against the Horsemann as it cannot be stunned by baseballs or marked for death, respectively.

Soldier.png
Soldier
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png  Rocket jumping is a viable method of retreating if the Horsemann is chasing you. Jumping from the different heights around Control Point B will force the Horsemann to take long routes, and may give up chasing you.

Pictogram plus.png  A Kritzkrieg ÜberCharge will allow a skilled Soldier to make short work of the Horsemann, as a pack of critical rockets and Shotgun shells will take a large chunk of its health away. This can be combined with rocket jumping to stay clear of the Horsemann's melee attack.

Pictogram plus.png  The Direct Hit is probably the Soldier's best primary weapon to use against the Horsemann. The projectiles are fast and do high damage, and the Horsemann is large enough for you not to worry too much about missing it.

Pictogram plus.png  The Shotgun can be effective against the Horsemann as base damage remains the same when attacking it. This will allow you to do more damage from a longer range than normal.

Pictogram minus.png Charging the Horsemann with the Equalizer at very low health will only be effective if the enemy team is not around and the Horsemann is stunned, as your crits will deal around 300 damage. Otherwise, it's a risky strategy.

Pictogram minus.png The Black Box does not award health upon hitting the Horsemann and is a considerable drawback when its reduced ammo is taken into account.

Pictogram minus.png The Buff Banner does not charge from the Horsemann, and mini-crits do not work on him either.

Pyro.png
Pyro
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png Because the Horsemann does not suffer afterburn damage, using the Pyro against the Horsemann is inadvisable. In addition, the Pyro's short range of effectiveness and the Horsemann's resistance to Flamethrowers makes attacking head-on a very deadly prospect.

Pictogram plus.png The Backburner can be moderately effective if the Horsemann is distracted.

Pictogram plus.png The Shotgun can be effective against the Horsemann as base damage remains the same when attacking it. This will allow you to do more damage from a longer range than normal.

Pictogram minus.png The Reserve Shooter will not mini-crit against the Horsemann so this is not recommended.

Pictogram minus.png The Flare Gun and the Detonator are possibly some of the worst weapons to use against the Horsemann as he cannot catch on fire. Only the minimal flare impact damage will register.

Pictogram minus.png Airblasts will not work on the Horsemann as he cannot be knocked back.

Demoman.png
Demoman
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png You can try to retreat by charging with the Chargin' Targe or Splendid Screen in a single direction across open ground.

Pictogram plus.png Direct hits with the Grenade Launcher or Loch-n-Load will cause large amounts of damage to the Horsemann, so it is advisable to lead your shots slightly to ensure they connect. This strategy is especially effective with a Kritzkrieg ÜberCharge.

Pictogram plus.png Stickybomb traps are very effective against the Horsemann, as he will not try to avoid them, it just requires having the IT player lure the Horsemann onto the trap.

Pictogram minus.png Playing as a Demoknight is risky as the Horsemann attacks if it feels something is blocking its movement, and a player will be made IT if they are closest when the Horsemann changes target.


Heavy.png
Heavy
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png The Heavy is one of the best classes to go head-on against the Horsemann. Despite its resistance to Minigun bullets, any Minigun will shred the boss in a matter of seconds at short range, even without crits.

Pictogram info.png The Heavy is slow thus vulnerable if he does not have a Medic pocketing him ready to pull an Uber if the Horsemann picks either of them as their next target.

Pictogram minus.png The Buffalo Steak Sandvich is not recommended except to attempt quick getaways.

Pictogram minus.png The Shotgun should rarely be used, as the time between shots and damage spread mean you will always get more damage from your primary weapon. Nonetheless, if you have run out of ammunition for your primary weapon, remember that base damage remains constant while attacking the Horsemann, so you can use the Shotgun effectively from further ranges than normal.

Engineer.png
Engineer
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png Since the Horsemann is not affected by knock back, the player should never rely on his sentry to keep the monster away.

Pictogram info.png the Horsemann will attack anything he walks into - this includes players and buildings.

Pictogram plus.png Sentry Guns will target the Horsemann even when it is outside their normal range.

Pictogram plus.png Because Sentry Guns never deal critical hits (except mini-crits, which do not affect the Horsemann), your Sentry Gun can be an effective way to deal damage to the Horsemann without angering it. Use the Wrangler for maximum damage.

Pictogram plus.png The Shotgun and Pistol can both be effective against the Horsemann as their base damage remains the same when attacking it. This will allow you to do more damage from a longer range than normal.

Pictogram minus.png The Widowmaker does not return metal for damage done to the Horsemann.

Medic.png
Medic
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png If you do not have an ÜberCharge ready, it is best advised to stay away and build one up, as the Horsemann attacks in order of whoever is closest.

Pictogram info.png Most of the Medic's weapons are relatively ineffective, so the Medic should be reserved to a support role. Use your ÜberCharge on a teammate so they can attack the Horsemann.

Pictogram minus.png It is risky to use the Quick-Fix or the Kritzkrieg against the Horsemann, as The Horsemann's melee attack is a 1-Hit KO except against Ubered players and Dead Ringer spies.

Sniper.png
Sniper
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png The basic Sniper Rifle has medium effectiveness against the Horsemann, as headshots do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the Horsemann. The Machina will deal slightly more damage in this regard.

Pictogram plus.png The Sydney Sleeper's faster charge rate makes it more useful than the standard Sniper Rifle, since the Sniper Rifle can not score headshots on the Horsemann.

Pictogram plus.png Additionally, the Huntsman is the only Sniper weapon that can cause critical hits upon headshotting the Horsemann.

Pictogram minus.png Jarate does not affect the Horsemann.

Spy.png
Spy
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png The Dead Ringer's feign death ability will allow you to survive one hit, however the Horsemann will continue to follow you even when cloaked.

Pictogram plus.png The Revolver and the Enforcer are the most viable weapons to use, although it should only be used against the Horsemann if it is focused on another player.

Pictogram minus.png The Spy is rather ineffective against the Horsemann as a Backstab only does normal knife damage, rendering its primary function useless.

Pictogram minus.png The Ambassador cannot score headshots against the Horsemann.

Pictogram minus.png As with any other on-hit effect weapons, Your Eternal Reward, Conniver's Kunai and the Big Earner will not grant you a bonus upon getting the last hit on the Horsemann and should be avoided.