Difference between revisions of "Spy"

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m (fixed the page claiming that you can only see enemy health while disguised, which is no longer applicable.)
m (Naked and the dead is mentioned earlier in the page so moved the link)
 
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{{Featured article tag}}
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{{Featured article tag}}<!--
 +
-->{{Infobox class
 +
  | image  = Spy.png
 +
  | class  = [[File:Leaderboard class spy.png|40px]]
 +
  | type  = [[Support]]
 +
  | health = '''{{Metrics/Health|C=spy}}''' {{overheal tool|{{Metrics/Health|C=spy}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
 +
  | speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=spy}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 +
}}
  
{{infobox class
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{{Quotation|'''The BLU Spy''' on the RED Spy|This Spy has already breached our defenses...<br>You've seen what he's done to our colleagues!<br>And worst of all:<br>He could be '''any one of us.'''}}
|image=Spy.png
 
|class=[[Image:Leaderboard class spy.png|40px]]
 
|type=[[Support]]
 
|health='''125''' <small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|185|Overhealed by a Medic}} </small> <br> 60 <small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|90|Overhealed by a Medic}} / [[File:Medic_badge_RED.png|15px]]{{tooltip|180|Maximum health buff from a backstab}} with the [[Conniver's Kunai]] equipped</small> <br> 100 <small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|150|Overhealed by a Medic}} with the [[Big Earner]] equipped </small>
 
|speed='''100%'''<br/>93% <small>disguised as a [[Demoman]]</small><br/>80% <small>disguised as a [[Soldier]]</small><br/>77% <small>disguised as a [[Heavy]]</small>
 
}}
 
  
{{Quotation|'''The BLU Spy''' on the RED Spy|This Spy has already breached our defenses... <br> You've seen what he's done to our colleagues! <br> And worst of all: <br> He could be '''any one of us.'''}}
+
Hailing from an indeterminate region of [[w:France|France]], the '''Spy''' is an enthusiast of sharp suits and even sharper knives. Using a unique array of [[#Secondary PDA|cloaking watches]], he can render himself [[Cloak|invisible]] or even [[Dead Ringer|feign his own death]], letting him infiltrate enemy lines with little chance of detection. His [[Disguise|Disguise Kit]] lets him impersonate any class on either team. With enough skill in the art of deception, the Spy can momentarily fool enemies with his disguise, lulling them into a false sense of security. When the time is right, he can emerge from the woodwork to strike a killing blow, stabbing his unsuspecting "teammate" in the back. A [[Backstab|backstab]] with any of the Spy's [[Knife|knives]] will kill most foes in a single hit — provided they are not under the effects of any type of [[ÜberCharge|invulnerability]].
  
The '''Spy''', hailing from an indeterminate region of France, is a fan of sharp suits and even sharper knives and relies on stealth and trickery to aid his team. Using a unique array of [[Cloak|cloaking watches]], he can render himself invisible or even [[Dead Ringer|fake his own death]], leaving unaware opponents off-guard. His [[Disguise|Disguise Kit]] lets him take on the form of any class on either side, allowing him to blend in while behind enemy lines before literally stabbing his unsuspecting "teammates" in the back. In fact, a swift [[backstab]] with any of the Spy's [[Knife|knives]] will take out any foe in a single hit.
+
In addition to being able to swiftly assassinate key enemies, the Spy can disable and destroy Engineer-constructed [[Buildings|buildings]] with his [[Sapper]]. Once attached, the Sapper disables and slowly drains [[Health|health]] from the enemy building, eventually resulting in its destruction. However, a Sapper can be removed by an [[Engineer]], or [[Pyro]] wielding the [[Homewrecker]], [[Maul]], or [[Neon Annihilator]].
  
In addition to being able to assassinate key enemies quickly and efficiently, the Spy has advantages over the [[Engineer]]. Using his [[Electro Sapper|Sappers]], he can disable the Engineer's [[buildings]] – slowly draining their [[health]] until they are destroyed unless removed by an Engineer or a [[Pyro]] wielding the [[Homewrecker]] or [[Maul]]. He can also make use of enemy [[Teleporter]]s to surprise (and maybe even [[telefrag]]) his foes.
+
The Spy has the unique ability to use enemy [[Dispenser]]s while disguised, and use enemy [[Teleporters]] at any time, enabling him to replenish his health and [[Ammo|ammo]] behind enemy lines and enter Engineer nests undetected. Should any enemy be unfortunate enough to be standing on a Teleporter exit as the Spy teleports, they will be [[Telefrag|telefragged]] and die instantly. However, the Spy still collides with enemy buildings, even when disguised.
  
Three other common Spy targets are the [[Heavy]], [[Medic]] and [[Sniper]]. While the Heavy has one of his [[Minigun]]s spun up, he moves at a far slower speed than normal – this slower move speed along with the distraction of combat makes for an easy opportunity for a backstab. Medics must focus on their healing target, which also leaves them vulnerable to backstabs. [[Sniper]]s are obvious Spy targets due to their slower movement speed and lack of nearby awareness when scoped in with their [[Sniper Rifle]]s. Snipers can use the [[Razorback]] to defend themselves from a single backstab, which also stuns the offending Spy.
+
[[Medic]]s can both heal and apply [[ÜberCharge]] effects to disguised enemy Spies. Particularly adept Spies can use this to their advantage by coercing enemy Medics into healing them, allowing him to more easily pull off stabs amidst a group of enemies.
  
Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well, allowing him to relay useful intelligence and also use his [[Revolver]] to easily pick off enemies seen to be low on health. Only the [[Medic]] carrying the [[Solemn Vow]] shares this ability.
+
Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well (an ability unique to the Spy and a Medic carrying the [[Solemn Vow]]), allowing him to relay useful intelligence and coordinate team pushes. This synergizes well with his cloaking ability, which makes him ideal for identifying and calling out enemy positions and upcoming pushes. A skilled Spy can apply pressure from behind the enemy whilst the rest of his team pushes from the front, resulting in a pinch that any uncoordinated team will find difficult to escape from.
  
The Spy is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0060794/ Dennis Bateman].
+
The Spy is [[Voice actors|voiced]] by [[Dennis Bateman]].
  
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
 
| name = Unknown
 
| name = Unknown
| birthplace = [[wikipedia:France|'''France''']]
+
| birthplace = [[w:France|'''France''']]
 
| job = Uncloak & Dagger<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
 
| job = Uncloak & Dagger<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
| motto = "..." <ref name="trailer 2" />
+
| motto = "..." <ref name="trailer 2"/>
| contraptions = [[Disguise Kit]] / [[Invisibility Watch|Cloaking Watch]]
+
| contraptions = [[Disguise Kit]] / [[Invis Watch|Cloaking Watch]]
 
| description = He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real).
 
| description = He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real).
 
| image = Meetthespyhq.PNG
 
| image = Meetthespyhq.PNG
 
}}
 
}}
 +
 +
== Health ==
 +
{{main|Health|Overheal|l1=Health|l2=Overheal}}
 +
 +
{{Class health pack and overheal table|overheal|spy=yes}}
 +
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 +
{{Class speed table|spy}}
  
 
== Basic strategy ==
 
== Basic strategy ==
{{main|Tips#Spy|l1=Spy tips|Basic Spy strategy|l2=Spy strategy}}
+
{{main|Tips#.C2.A0Spy|l1=Spy tips|Basic Spy strategy|l2=Spy strategy}}
[[File:Spyava.jpg|right]]
+
[[File:Icon spy.jpg|right|150px]]
  
 
* Use your knife to backstab enemies from behind, killing them instantly.
 
* Use your knife to backstab enemies from behind, killing them instantly.
* Disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise.
+
* Disguise yourself as an enemy with your Disguise Kit. Beware; attacking will remove your disguise.
 
* Hit {{tooltip|MOUSE2|The Secondary Fire command will change to match a custom control scheme or console controller.}} to cloak and become fully invisible for a short period of time.
 
* Hit {{tooltip|MOUSE2|The Secondary Fire command will change to match a custom control scheme or console controller.}} to cloak and become fully invisible for a short period of time.
 
* Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
 
* Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
 
* Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
 
* Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
* Place your Electro Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers.
+
* Place your Electro Sappers on enemy Sentry Guns in order to destroy them. Note that disguises are not lost when placing Sappers.  
 
* Your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
 
* Your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
* However, if you are quick enough you could stab the Engineer and sap the Sentry Gun before it turns around.
 
 
* Call for enemy Medics by hitting {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} while disguised.
 
* Call for enemy Medics by hitting {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} while disguised.
* Disguise yourself somewhere hidden. Try to disguise yourself in the enemy base.
 
* When disguised, avoid looking directly at or walking toward enemies.
 
* Try to not run into the same person you are disguised as.
 
* Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 
 
 
<!-- # NOTE:
 
<!-- # NOTE:
     # Please do not add any new tips to this list.
+
     # Please do not add any new tips to this list. Adding any tips will remove instantly.
 
     # Add new strategies to [[Basic Spy strategy]] instead.
 
     # Add new strategies to [[Basic Spy strategy]] instead.
 
     -->
 
     -->
 
{{clr}}
 
{{clr}}
{{clr}}
 
* You can see the health of enemy players by placing your crosshair over them. Use your revolver to pick off weaker enemies.
 
 
 
== Weapons ==
 
== Weapons ==
 +
{{main|Weapons#Spy|l1=Weapons}}
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
  
===Primary===
+
{{Class weapons table spy secondary}}
{| class="wikitable grid" width="100%"
+
{{Class weapons table spy melee}}
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill icon
 
! class="header" width="7%" | Ammo<br/>loaded
 
! class="header" width="5%"  | Ammo<br/>carried
 
! class="header" width="10%" | Damage range
 
! class="header" width="30%" | Notes/Special abilities
 
|-
 
! {{Table icon|Revolver|Stock}}
 
| align="center" | {{Icon killicon|weapon=Revolver}}
 
| rowspan="2"  align="center" | 6
 
| rowspan="2"  align="center" | 24
 
| rowspan="2"  align="center" | '''Base''': 40
 
'''[[Crit]]''': 120
 
| rowspan="2" |
 
|-
 
! {{Table icon|Big Kill|Promotional}}
 
| align="center" | {{Icon killicon|weapon=Big Kill}}
 
|-
 
! rowspan="2" |{{Table icon|Ambassador|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Ambassador}}
 
| rowspan="2"  align="center" | 6
 
| rowspan="2"  align="center" | 24
 
| rowspan="2"  align="center" | '''Base''': 34
 
'''[[Crit]]''': 102
 
| rowspan="2" |
 
{{Pro}}Crits on accurate [[headshot]].
 
 
 
{{Con}}Accuracy decreases after initial shot. Has a short cooldown during which it never crits.
 
 
 
{{Con}}-15% damage penalty.
 
 
 
{{Con}}Has 20% slower firing speed.
 
 
 
{{Con}}No random critical hits.
 
|-
 
| align="center" | {{Icon killicon|weapon=ambassador headshot}}
 
|-
 
! {{Table icon|L'Etranger|Craft}}
 
| align="center" | {{Icon killicon|weapon=L'Etranger}}
 
| align="center" | 6
 
| align="center" | 24
 
| '''Base''': 32
 
'''[[Crit]]''': 96
 
|
 
{{Pro}}On hit adds 15% charge to cloak.
 
 
 
{{Con}}-20% damage penalty.
 
|-
 
! {{Table icon|Enforcer|Craft}}
 
| align="center" | {{Icon killicon|weapon=Enforcer}}
 
| align="center" | 6
 
| align="center" | 24
 
| '''Base''': 48
 
'''[[Crit]]''': 144
 
|
 
{{Pro}}+20% damage bonus.
 
 
 
{{Con}}Cloaking takes 0.5 seconds longer to fully activate.
 
|-
 
! {{Table icon|Diamondback|Promotional / Craft}}
 
| align="center" | {{Icon killicon|weapon=Diamondback}}
 
| align="center" | 6
 
| align="center" | 24
 
| '''Base''': 34
 
'''[[Crit]]''': 102
 
|
 
{{Pro}}Earns 1 [[crit]] shot for each building destroyed with a Sapper attached.
 
 
 
{{Con}}-15% damage penalty.
 
 
 
{{Con}}No random critical hits.
 
 
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill icon
 
! class="header" width="7%" | Ammo<br/>loaded
 
! class="header" width="5%"  | Ammo<br/>carried
 
! class="header" width="10%" | Damage range
 
! class="header" width="30%" | Notes/Special abilities
 
|-
 
! {{Table icon|Electro Sapper|Stock}}
 
| align="center" | {{Icon killicon|weapon=Electro Sapper}}
 
| N/A
 
| N/A
 
| N/A
 
|
 
{{Info}}Disables and slowly destroys enemy [[buildings]].
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill icon
 
! class="header" width="7%" | Ammo<br/>loaded
 
! class="header" width="5%"  | Ammo<br/>carried
 
! class="header" width="10%" | Damage range
 
! class="header" width="30%" | Notes/Special abilities
 
|-
 
! rowspan="2" | {{Table icon|Knife|Stock}}
 
| align="center" | {{Icon killicon|weapon=Knife}}
 
| rowspan="3" | N/A
 
| rowspan="3" | N/A
 
| rowspan="3" | '''Base''':
 
:40
 
'''[[Backstab]]''':
 
:6&times; <small>victim's health.</small>
 
| rowspan="2" |
 
|-
 
| align="center" |  {{Icon killicon|weapon=Backstab}}
 
|-
 
! {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=saxxy}}
 
|<small>Limited item from the [[Replay Update]].</small><br />
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues.
 
 
 
|-
 
! {{Table icon|Your Eternal Reward|Craft}}
 
| align="center" | {{Icon killicon|weapon=Your Eternal Reward}}
 
| N/A
 
| N/A
 
| '''Base''':
 
:40
 
'''[[Backstab]]''':
 
:6&times; <small>victim's health.</small>
 
|{{Pro}}Upon a successful backstab, the Spy instantly disguises as the backstab victim.
 
 
 
{{Pro}}Victims do not make any noise when dying.
 
 
 
{{Pro}}Victims' bodies disappear after being stabbed.
 
 
 
{{Pro}}If backstabbed, victims' death will not be shown in the killfeed for other enemies.
 
 
 
{{Con}}The [[Disguise Kit]] is disabled.
 
|-
 
! {{Table icon|Conniver's Kunai|Promotional/Craft}}
 
| align="center" | {{Icon killicon|weapon=conniver's kunai}}
 
| N/A
 
| N/A
 
| '''Base''':
 
:40
 
'''[[Backstab]]''':
 
:6&times; <small>victim's health.</small>
 
|{{Pro}}On backstab: absorbs the health from your victim. Can [[overheal]] up to 300% health.
 
 
 
{{Con}}-65 max health on wearer.
 
|-
 
! {{Table icon|Big Earner|Craft}}
 
| align="center" | {{Icon killicon|weapon=Big Earner}}
 
| N/A
 
| N/A
 
| '''Base''':
 
:40
 
'''[[Backstab]]''':
 
:6&times; <small>victim's health.</small>
 
|{{Pro}}Upon a kill, the Spy gains 30% of his cloak meter.
 
 
 
{{Con}}-25 max health on wearer.
 
|}
 
  
===Taunt Attack===
+
=== Taunt attack ===
 
{{Taunt
 
{{Taunt
| image = Spytaunt2.PNG
+
| image = Spytaunt2.png
 
| weapon-1 = Knife
 
| weapon-1 = Knife
 
| weapon-2 = Your Eternal Reward
 
| weapon-2 = Your Eternal Reward
 
| weapon-3 = Conniver's Kunai
 
| weapon-3 = Conniver's Kunai
| weapon-4 = Big Earner
+
| weapon-4 = Saxxy
| weapon-5 = Saxxy
+
| weapon-5 = Big Earner
 +
| weapon-6 = Wanga Prick
 +
| weapon-7 = Black Rose
 +
| weapon-8 = Golden Frying Pan
 +
| weapon-9 = Prinny Machete
 
| special = Fencing
 
| special = Fencing
| description = {{hatnote|Main article: [[Fencing]]}} The Spy transfers his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying:<br/>
+
| description = {{Main|Fencing}}
:[[Media:Spy_taunts02.wav|"I'm going to gut you like a Cornish game hen."]]<br/>
+
The Spy puts his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying either:<br/>
:[[Media:Spy_taunts09.wav|"Just lay your weapons down and walk away."]]
+
:[[Media:Spy taunts02.wav|"I'm going to gut you like a Cornish game hen."]]<br/>
 +
:[[Media:Spy taunts09.wav|"Just lay your weapons down and walk away."]]<br/>
 
}}
 
}}
 +
{{Class weapons table spy primary pda}}
 +
{{Class weapons table spy secondary pda}}
 +
{{Class weapons table spy building}}
  
===PDA items===
+
== Item sets ==
{| class="wikitable grid" width="100%"
+
{{Set|The Saharan Spy}}
! class="header" width="25%" | Weapon
 
! class="header" width="75%" | Notes/Special abilities
 
|-
 
! {{Table icon|Disguise Kit|Stock<br>Primary PDA}}
 
|
 
{{Info}}Allows the Spy to [[disguise]] himself as an enemy or a friendly player.
 
|-
 
! {{Table icon|Invisibility Watch|Stock<br/>Secondary PDA}}
 
| rowspan="2" |
 
'''Cloak type:''' Timed
 
  
{{Info}}Cloaks Spy for 9 seconds.
+
{{Set|The Man of Honor|main=no}}
  
{{Info}}Cloak meter can be refilled from ammo sources.
+
{{Set|The Invisible Rogue|main=no}}
|-
 
! {{Table icon|Enthusiast's Timepiece|[[Poker Night at the Inventory|Promotional]]<br/>Secondary PDA}}
 
|-
 
! {{Table icon|Cloak and Dagger|Unlock<br/>Secondary PDA}}
 
|
 
'''Cloak type:''' Motion sensitive
 
  
{{pro}}Cloaks Spy indefinitely while standing still.
+
{{Set|The Gravelpit Emperor|main=no}}
  
{{pro}}Has double cloak recharge rate.
+
{{Set|The Automatic Pilot|main=no}}
  
{{info}}User can still stay partially cloaked once the cloak meter runs out.
+
== Cosmetic items ==
 
+
{{Main
{{con}}Has a 29% faster cloak consumption rate while moving.
+
|Cosmetic items|l1=Cosmetic items
 
+
|List of Spy cosmetics|l2=List of Spy cosmetics
{{con}}Cloak meter can't be refilled by ammo sources.
+
|List of All class cosmetics|l3=List of All class cosmetics
|-
+
}}
! {{Table icon|Dead Ringer|Unlock<br/>Secondary PDA}}
 
|  
 
'''Cloak type:''' Feign death
 
 
 
{{Info}}Cloaks Spy for 6.5 seconds upon receiving damage, dropping a fake corpse.
 
 
 
{{Info}}Cloak meter can be refilled from ammo sources.
 
 
 
{{pro}}Reduces initial damage and subsequent damage received to a fraction (1/10) and cloak does not flicker when bumping into an enemy, but only for the standard cloak duration. Prolonging the cloak will turn it into a standard invisibility.
 
 
 
{{pro}}Has 60% faster cloak recharge rate.
 
 
 
{{con}}Has a loud, distinctive decloak sound.
 
 
 
{{con}}Uncloaking will lower the cloak meter to 40% if above that amount when uncloaking.
 
 
 
{{con}}A large and medium ammo box restores 35% cloak (instead of 100% and 50% respectively).
 
|}
 
 
 
== Item sets ==
 
{{Set|The Saharan Spy}}
 
 
 
{{Set|The Man of Honor}}
 
  
== Hats ==
+
== Official class avatars ==
{{Main|Hats}}
 
{{Spy class hat table}}
 
{{All class hat table}}
 
 
 
==Official class avatars==
 
 
{{Class avatars}}
 
{{Class avatars}}
  
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| [[File:Achieved.png|65px|left]]
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Spy achievements}}
 
| {{Main|Spy achievements}}
*'''Spy pack''': 34 achievements, 3 [[Spy achievements#Milestones|milestones]].
+
*'''Spy pack''': 38 achievements, 3 [[Spy achievements#Milestones|milestones]].
*1 [[General achievements|General achievement]]
+
*1 [[General achievements|General achievement]].
 
|}
 
|}
  
==Update History==
+
== Update history ==
{{update history|'''[[October 2, 2007 Patch]]'''
+
{{Update history|
* Fixed server crash related to Spy Sappers.
+
'''{{Patch name|10|31|2007}}'''
 
+
* [[Medi Gun]] no longer continues to heal enemy Spies who have lost their disguise.
'''[[October 9, 2007 Patch]]'''
 
* Spies can no longer reload their [[Revolver]] while [[cloaked]].
 
 
 
'''[[October 25, 2007 Patch]]'''
 
* Fixed a Spy [[backstab]] [[exploit]] where you could stab a player who was not facing away from you.
 
* Fixed flailing at the low end of the cloak meter when the player gets [[uncloaked]] automatically.
 
 
 
'''[[November 7, 2007 Patch]]'''
 
* Fixed Spies [[exploit]] enabling them to attack while disguising, without losing [[disguise]].
 
* Fixed Spies being able to attach [[sappers]] through thin walls.
 
 
 
'''[[December 20, 2007 Patch]]'''
 
* [[Sapped]] [[buildings]] now take slightly less [[damage]] from the Spy who sapped them.
 
* Fixed first person [[spectator]] view of the Spy watch not showing the correct [[cloak]] value.
 
 
 
'''[[December 21, 2007 Patch]]'''
 
* Fixed [[cloaked]]/[[disguised]]/disguising spy reporting his [[achievements]] to everyone else.
 
 
 
'''[[December 31, 2007 Patch]]'''
 
* Removed an obscure rendering setting that would allow players to make [[cloaked]] Spies appear fully black.
 
 
 
'''[[February 19, 2008 Patch]]'''
 
* Fixed a case where a spy stabbing from the front of a player would score a [[backstab]].
 
 
 
'''[[February 28, 2008 Patch]]'''
 
* {{Undocumented}} Added "Toggle [[Disguise]] Team" binding in Options->Keyboard to toggle the disguise team for the Spy's [[PDA]].
 
 
 
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
 
* [[Teleporter]] effect no longer shows up on [[invisible]] or [[disguised]] Spies.
 
* Spies disguised as their own team can now capture [[control points]].
 
 
 
'''[[May 21, 2008 Patch]]'''
 
* Improved prediction of Spy's speed changes when [[disguising]].
 
 
 
'''[[June 9, 2008 Patch]]'''
 
* Fixed crash issuing the last [[disguise]] command when not connected to a [[server]].
 
 
 
'''[[June 20, 2008 Patch]]'''
 
* Fixed Spy [[cloaked]] as [[Scout]] in response rules for all classes.
 
 
 
'''[[June 23, 2008 Patch]]'''
 
* Fixed Spy [[Sapper]] viewmodel animation popping.
 
 
 
'''[[July 1, 2008 Patch]]'''
 
* Fixed Spy getting stuck in players after removing his disguise.
 
* Fixed Spy [[Backstab|stabbing]] and being able to go invisible instantly.
 
* Fixed Spy [[disguised]] as enemy [[Medic]] being able to spam voice commands.
 
 
 
'''[[August 19, 2008 Patch]]''' ([[A Heavy Update]])
 
* Fixed Spy watch arm not using team skins.
 
 
 
'''[[December 11, 2008 Patch]]'''
 
* Spies will be able to recharge their [[cloaking]] ability by picking up ammo off of the ground or from health cabinets.
 
 
 
'''[[January 28, 2009 Patch]]'''
 
* Fixed cloaked Spies having a particle-beam effect while standing next to a dispenser that's healing them.
 
 
 
'''[[February 2, 2009 Patch]]'''
 
* Stealthed Spies are no longer able to pickup the [[Intelligence]]. They must uncloak first.
 
 
 
'''[[February 24, 2009 Patch]]''' ([[Scout Update]])
 
* Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while [[disguised]] updates the disguise to show the Spy's currently held weapon.
 
* Changed [[backstab]] handling to fix facestabs.
 
* Spies [[disguised]] as enemy team can now see player IDs for enemies.
 
 
 
'''[[March 5, 2009 Patch]]'''
 
* Increased [[backstab]] check so that Spies can side-stab again.
 
* When [[disguising]], Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.
 
 
 
'''[[March 13, 2009 Patch]]'''
 
* Fixed client crash when determining which disguise weapon to use for a Spy.
 
 
 
'''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]])
 
* Added new revolver replacement, The [[Ambassador]]. First shot is very accurate and will cause a [[critical hit]] if it hits an enemy's head. Accuracy is poor for a period after that.
 
* Added new watch replacement, the [[Dead Ringer]]. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be [[cloak]]ed for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound.
 
* Added new watch replacement, the [[Cloak and Dagger]]. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still.
 
* Spy name tags now show up properly when [[disguised]] as their own team.
 
* Fixed a bug that would cause spectators to see disguise weapons incorrectly.
 
* Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn.
 
* Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the [[medic]].
 
* Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible.
 
* Also made it more obvious on first person view model when you're bumped while cloaked.
 
* Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues.
 
* Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately.
 
* Spies disguised as medics now have an [[Ubercharge]]: line in their disguise target info.
 
* Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise.
 
* Spies can now pick up health kits for their "disguise health", even when uninjured.
 
* Disguise UI doesn't show up in minimum UI mode (hud_minmode).
 
* Spies that disguise as a player using an unlockable now show that unlockable in hand.
 
* Spies can now use enemy [[teleporters]].
 
* Added 70 new Spy [[Spy responses|voice lines]].
 
* Added 34 new [[Spy achievements]].
 
* Added hat [[Fancy Fedora]].
 
 
 
'''[[May 22, 2009 Patch]]'''
 
* Fixed [[Ambassador]] not using [[hitbox|hitboxes]] to trace against players. It now works like all other bullet-firing weapons in the game.
 
* Fixed Ambassador shooting through gates.
 
* Fixed Ambassador not critting during the round win period.
 
* Fixed cloaked Spies being able to [[taunt]] attack.
 
* Fixed Spy [[feign death]] not being reflected in scoreboard.
 
* Fixed rare crash in Spy "A Cut Above" achievement.
 
 
 
'''[[May 26, 2009 Patch]]'''
 
* The Ambassador now does full [[critical hits]] on headshots, instead of [[mini crits]].
 
* The [[Dead Ringer]] now fully drains the cloak meter, even if the Spy leaves cloak early.
 
* Fixed Spy disguise menu not being visible in [[HUD]] minimal mode.
 
 
 
'''[[May 29, 2009 Patch]]'''
 
* Added [[Sniper]]/Spy milestone [[achievements]] as an additional way players can get the new unlockables.
 
* Fixed Spies not being telefragged when standing on an enemy [[teleporter]] exit with the [[Dead Ringer]] enabled.
 
* Fixed the [[Ambassador]] not doing damage to buildings.
 
* Fixed Spies disguised as their own team not drawing blood effects.
 
 
 
'''[[June 8, 2009 Patch]]'''
 
* Fixed the background color of the Spy [[disguise]] panel not always matching his disguise team.
 
* Fixed Spies not being able to [[sap]] a building if an enemy player was colliding with the building.
 
* Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
 
* Fixed the [[Ambassador]] not shooting enemy sticky bombs.
 
* Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
 
* Fixed a couple of cases where viable backstabs would fail.
 
* Added a [[backstab]] custom death animation to the [[Heavy]].
 
* Changed the [[Dead Ringer]] so it can be activated while carrying the flag.
 
 
 
'''[[June 23, 2009 Patch]]'''
 
* The [[Cloak and Dagger]] now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the Spy was cloaked.
 
* Increased the Cloak and Dagger regeneration rate slightly.
 
* Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger.
 
* The [[Dead Ringer]]'s cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter.
 
* Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full.
 
* The Dead Ringer's cloak meter can now be regenerated from ammo sources.
 
* The [[Ambassador]] now only crits when fully accurate and no longer penetrates enemies.
 
* The Spy can no longer change weapons from the knife while shocked by the [[Razorback]].
 
* {{Undocumented}}
 
** The Ambassador no longer fires through buildings.
 
** Being attacked while [[taunting]] with the Dead Ringer out no longer triggers a Spy's cloak, but instead keeps the damage reduction for the remaining duration of the taunt.
 
** Fixed a bug where a fake Spy hand would appear on the screen of other players.
 
** Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask.
 
** Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker.
 
** Fixed a bug where the Spy's watch would randomly change models during play.
 
** Fixed uncloaked Spies flickering in and out of the cloak effect when taking damage.
 
 
 
'''[[June 25, 2009 Patch]]'''
 
* Fixed [[Dead Ringer]] damage reduction [[exploit]] involving [[Spy]] [[taunting]].
 
 
 
'''[[July 14, 2009 Patch]]'''
 
* Fixed the [[Cloak and Dagger]] not regenerating at the correct rate.
 
* {{Undocumented}} The [[Dead Ringer]]'s recharge time was shortened from 18.5 seconds to 16.5 seconds.
 
 
 
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
 
* Sappers attached to a teleporter automatically place another [[Sapper]] on the other end of the [[teleporter]], if it exists.
 
* Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).
 
* Cloaked Spies standing in valid backstab positions no longer raise their [[knife]].
 
* Fixed sentries firing at a fully cloaked Spy if they're still the closest target.
 
* Fixed a couple of issues with the way critboosts affected The [[Huntsman]] and the Spy's knife.
 
* Added hats: [[Backbiter's Billycock]] and [[Camera Beard]].
 
 
 
'''[[August 14, 2009 Patch]]'''
 
* Fixed a bug with cloak meter regen and drain rates.
 
* Fixed Spies not being able to go invis while reloading.
 
  
'''[[August 31, 2009 Patch]]'''
+
'''{{Patch name|2|19|2008}}'''
* Fixed [[teleporting]] Spies getting stuck in enemy players standing on the exit.
+
* Fixed a case where a spy stabbing from the front of a player would score a backstab.
  
'''[[September 15, 2009 Patch]]'''
+
'''{{Patch name|2|28|2008}}'''
* Fixed [[Spies]] speaking their response rules lines after killing.
+
* {{Undocumented}} Added "Toggle [[Disguise]] Team" binding in Options->Keyboard to toggle the disguise team for the Spy's [[Disguise Kit|PDA]].
  
'''[[October 14, 2009 Patch]]'''
+
'''{{Patch name|5|21|2009}}''' ({{update link|Sniper vs. Spy Update}})
* Fixed [[disguised]] [[Spies]] not getting ammo from enemy [[Dispensers]].
+
* Added 70 Spy [[Spy responses|voice lines]].
 +
* Added 38 [[Spy achievements]].
  
'''[[December 7, 2009 Patch]]'''
+
'''{{Patch name|6|23|2009}}'''
* Fixed cloaked Spies having the critboost effect on their weapon.
+
* {{Undocumented}} Fixed a bug where a fake Spy hand would appear on the screen of other players.
* Fixed Spies being able to disguise while performing a taunt.
 
  
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
+
'''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
* Added more [[backstab]] animations
+
* Added more [[backstab]] animations.
* Now pretends to be carrying the weapons & wearables of the target he's [[disguise]]d as.
 
** Moved the Spy's [[Camera Beard]] to the [[Misc]] loadout slot so he can equip it with a hat.
 
 
* Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
 
* Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
* Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches.
 
  
'''[[December 18, 2009 Patch]]'''
+
'''{{Patch name|12|18|2009}}'''
* Fixed Spies being able to build [[Dispenser|dispensers]].
+
* Fixed Spies being able to build dispensers.
* Fixed the Spy's unlockables watches using the wrong consume/recharge rates.
 
  
'''[[December 22, 2009 Patch]]'''
+
'''{{Patch name|1|13|2010}}'''
*Crafting improvements
 
** Spy's [[Camera Beard]] can now be smelted into scrap metal.
 
 
 
'''[[January 6, 2010 Patch]]'''
 
*The [[Dead Ringer]] now
 
** Reduces cloak to 40% when uncloaking early.
 
** Has a 35% cap on the amount of [[cloak]] it can gain from an ammo pack.
 
** Has a quieter de-cloak sound.
 
 
 
'''[[January 7, 2010 Patch]]'''
 
* Updated the achievement icon for the "May I Cut In?" [[Spy achievement]] to match the achievement description.
 
 
 
'''[[January 13, 2010 Patch]]'''
 
*Various improvements to Spy [[disguise]] and [[Dead Ringer|feign death]]
 
**Disguise weapons copying weapons with special animation requirements ([[Eyelander|Sword]], [[Force-a-Nature|FaN]]) now look correct.
 
**Spies now play the appropriate death cry on feign death based on the corpse that appears.
 
**Feigning death can now play custom death animations like a normal death (head loss, [[headshot|sniper shot]], [[backstab]], etc).
 
**Feigning death due to explosive damage now has a chance to [[gib]], like a normal death.
 
**Corpses from a feign death now use the correct wearable behavior ([[hats]] stay on, or fall off as they should).
 
**The weapons dropped by feign death corpses now have appropriate physics and collision for their type.
 
**Combat text for damage done to Spies that feign death will now show the un-modified damage amount.
 
**Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask.
 
**Fixed a couple of physics issues on ragdolls created by feign death.
 
 
* Added backstab death animation.
 
* Added backstab death animation.
  
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
+
'''{{Patch name|4|29|2010}}''' ({{update link|119th Update}})
* Added hat: [[Magistrate's Mullet]].
 
 
 
'''[[March 19, 2010 Patch]]'''
 
* Updated the [[Camera beard]] to be craftable.
 
 
 
'''[[April 15, 2010 Patch]]'''
 
* Added weapon: [[Big Kill]].
 
* Fixed the [[Demoman's Fro]] not cloaking properly when being used by a disguised Spy.
 
 
 
'''[[April 28, 2010 Patch]]'''
 
*Fixed bug with disguised [[Spy]] sometimes seeing his own name in the disguise status HUD.
 
*Fixed items that can be worn by any class having the wrong model when worn by a disguised [[Spy]].
 
 
 
'''[[April 29, 2010 Patch]]''' ([[119th Update]])
 
 
* Fixed [[Engineers]] & Spies being able to circumvent build restrictions.
 
* Fixed [[Engineers]] & Spies being able to circumvent build restrictions.
  
'''[[May 7, 2010 Patch]]'''
+
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
* Fixed players seeing cloaked Spies when they should be fully cloaked.
 
 
 
'''[[May 19, 2010 Patch]]'''
 
* Fixed a case where the Spy could start [[taunting]] and cloak at the same time.
 
 
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
 
* Added hat: [[Frenchman's Beret]].
 
 
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
* {{Undocumented}} The [[Big Kill]] was given its own [[kill icon]].
 
* The [[Ambassador]] headshot kill icon is replaced with the [[Sniper Rifle]] headshot kill icon.
 
 
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
* Added Weapons: [[L'Etranger]] and [[Your Eternal Reward]].
 
* Added Hat: [[Familiar Fez]].
 
* Updated how Spy [[disguise]] targets are selected to more randomly distribute the selections.
 
 
* {{Undocumented}} Added unused "Hi-five" taunt.
 
* {{Undocumented}} Added unused "Hi-five" taunt.
  
'''[[October 6, 2010 Patch]]'''
+
'''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}})
* The [[Fancy Fedora]] and [[Backbiter's Billycock]] paint effects are more noticeable.
+
* Added [[Training Mode|training]] for the Spy.
* [[Your Eternal Reward]] no longer disguises the [[Spy]] if the victim survives the backstabbing attempt (because of [[Ubercharge]], The [[Razorback]], etc).
 
* Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
 
 
 
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
 
* {{Undocumented}} Added the [[Frenchman's Beret]] and [[Magistrate's Mullet]] to the store.
 
 
 
'''[[November 19, 2010 Patch]]'''
 
* Added Telltale Games items:
 
** [[The Enthusiast's Timepiece]]: Tycho's favorite timepiece (equipped by the [[Spy]]).
 
  
'''[[December 2, 2010 Patch]]'''
+
'''{{Patch name|8|18|2011}}''' ({{update link|Manno-Technology Bundle}})
* Fixed Spies being able to destroy [[sappers]] using the "destroy" command.
+
* Fixed disguised Spies showing their [[Critical hits#Crit_Boost|critboost]] status.
* Made the following hats paintable: [[Frenchman's Beret]], [[Camera Beard]].
 
  
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
+
'''{{Patch name |3|12|2013}}'''
* '[[Your Eternal Reward]]' changes:
+
* Fixed the Spy not holding Sappers correctly in third person.
** Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'.
 
** Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill.
 
** Spies no longer play speech lines when making a kill with 'Your Eternal Reward'.
 
** [[Sentry Gun]]s no longer track Your Eternal Reward Spies after they backstab someone.
 
* Added new hats: '[[Détective Noir]]' and '[[Le Party Phantom]]'.
 
* Spies can now see TargetID's of players and objects regardless of their own disguise status.
 
* The Spy '[[Spy achievements|Sap Auteur]]' achievement now increments in cases where the Spy was the assister in the building destruction.
 
  
'''[[December 21, 2010 Patch]]'''
+
'''{{Patch name|7|12|2013}}'''
* The following hats are now paintable or have had their paintability improved: [[Detective Noir]].
+
* Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe.
* Made "[[Le Party Phantom]]" a misc slot item.
 
  
'''[[January 7, 2011 Patch]]'''
+
'''{{Patch name|2|7|2014}}'''
* Fixed enemies seeing [[Head-up_display#Top_of_screen|death notices]] when you [[backstab]] their team mates with [[Your Eternal Reward]].
+
* Added missing payload audio for the Medic, Soldier, Demoman, and Spy.
* Fixed the attack animation not always playing correctly for Your Eternal Reward.
 
  
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
+
'''{{Patch name|6|11|2014}}'''
* Added weapon: [[Conniver's Kunai]].
+
* Fixed several cosmetic items not cloaking properly for the Spy.
* Added hat: [[Noh Mercy]].
+
* Fixed bug where Spy was unable to taunt with the Disguise Kit.
  
'''[[April 7, 2011 Patch]]'''
+
'''{{Patch name|12|12|2014}}'''
* Added new hats: [[Private Eye]] and [[Charmer's Chapeau]].
+
* Fixed [[Halloween Spells|Halloween footstep spells]] being displayed for disguised Spies.
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|12|23|2014}}'''
* Added 3 new training courses for the Spy.
+
* Fixed disguised Spies using the incorrect [[Grappling Hook|grapple]] color.
* [[Bot]] changes:
+
* Fixed the Resist powerup shield drawing for Spies while they are invisible.
** Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight.
+
* Fixed the Resist powerup shield using the wrong color for disguised Spies.
** Improved TFBot reactions to cloaked and/or disguised enemy Spies.
+
* Fixed not seeing the powerup icons for disguised Spies.
** Improved Demoman bot behaviors for planting sticky bomb traps.
 
* {{Undocumented}} Spies now can speak their [[Domination]] or [[Revenge]] lines correctly when using the [[Knife]] or [[Conniver's Kunai]].
 
  
'''[[April 28, 2011 Patch]]'''
+
'''{{Patch name|1|27|2015}}'''
* Added [[Janissary Ketche]]
+
* Fixed a client crash related to Spies disguising as players and then switching their disguise weapon.
  
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
+
'''{{Patch name|7|2|2015}}''' ({{update link|Gun Mettle Update}})
* [[Janissary Ketche]] made craftable, tradeable, and paintable.
+
* Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair).
* Jannissary Ketche was added to the list of hats that can be unusual.
+
* Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds.
 +
* In the disguise menu, pressing 'reload' will also toggle the disguise team.
 +
* While invisible, Spy receives 20% less damage from all damage sources.
 +
* While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed).
 +
* Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective).
  
'''[[June 17, 2011 Patch]]'''
+
'''{{Patch name|7|7|2016}}'''
* Fixed a server crash caused by [[disguise|disguising]] [[Spy|spies]].
+
* Max speed increased to 320 (from 300).
  
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
+
'''{{Patch name|7|28|2016}}'''
* Added weapons: [[Enforcer]] and [[Big Earner]].
+
* Fixed Spy cloak causing the [[Heads-up display|HUD]] 3D Character to cloak for the player the Spy is disguised as.
* Added hats: [[Made Man]] and [[Cosa Nostra Cap]].
 
  
'''[[July 1, 2011 Patch]]''' ([[Summer Camp Sale]])
+
'''{{Patch name|12|3|2020}}''' ({{update link|Smissmas 2020}})
* Added misc item: [[Rouge's Col Roule]].
+
* Updated Spy invis materials with community fixes from Liam Stone (boba).
  
'''[[July 18, 2011 Patch]]'''
+
'''{{Patch name|12|9|2020}}'''
* [[Rogue's Col Roule]] became craftable.
+
* Updated Spy invis materials with community fixes from Liam Stone (boba).
  
'''[[July 22, 2011 Patch]]'''
+
'''{{Patch name|12|11|2020}}'''
* {{Undocumented}} Changed Your Enternal Reward Description "[[Your Eternal Reward|This weapon]] is a silent killer" is now "Silent Killer: No attack noise from backstabs".
+
* Fixed the Spy's arms not cloaking.
* {{Undocumented}} [[Your Eternal Reward]] no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.
 
  
'''[[August 18, 2011 Patch]]''' ([[Manno-Technology Bundle]])
+
'''{{Patch name|6|21|2022}}'''
* Fixed disguised Spies showing their critboost status.
+
* Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet.
* Added Weapon: [[Diamondback]].
+
* Fixed the Spy using incorrect disguise weapons when disguising as [[Soldier]], [[Pyro]], [[Heavy]] or [[Engineer]] with no member of the same class on the opposing team.
* Added Hat: [[Nanobalaclava]].
 
  
 +
'''{{Patch name|8|11|2022}}'''
 +
* Fixed the Spy being able to disguise after picking-up the intelligence.
 
}}
 
}}
  
==Bugs==
+
== Bugs ==
*The Spy's view model sleeves still has beta color schemes. In addition, the number of stripes on his sleeve do not match the world model.
+
[[File:Spy disguise weapon bug.jpg|right|150px|thumb|Image of a Spy disguised as an Engineer, holding an Ambassador]]
** The Spy's HUD image features his beta suit and beta wood-handle Revolver.
+
* Sometimes, the class the Spy is disguised as appears to be carrying invisible or transparent weapons to players on the enemy team. This also includes weapons worn on players, such as the [[Gunboats]] or [[Ali Baba's Wee Booties]].
* If the Spy reloads his Primary weapon at the same time he activates his cloak, he will momentarily appear to have three arms.
+
* When removing a disguise in third person, the cosmetic items of the player the Spy is disguised as appear on the Spy for a split second.
 +
* Rarely, disguised Spies can have missing [[bodygroup]]s. This can cause situations such as a headless Pyro, or a hatless Scout.
 +
* When a Spy is disguised as a Sniper with the [[Huntsman]] or [[Fortified Compound]] equipped, arrows do not appear in the Sniper's quiver.
 +
* If a disguised Spy dies, their player model goes into a reference pose when [[Ragdoll|ragdolling]].
 +
* If a Spy disguises and then removes their disguise while wearing any item that goes in the {{code|bip_head}} bone (i.e. most items with the Hat [[Equip region|equip region]]), the Spy's equipped hat becomes slightly out of sync with their movement, occasionally clipping on the character's player model.
 +
* Sometimes, the Spy's left hand moving animation is faster than its default speed when the player is moving. This issue can be fixed by recording a demo (type "record x" in console, replacing x with the name of the demo) and quickly stopping it (typing "stop" in console).
  
 
== Trivia ==
 
== Trivia ==
* The Spy's [[Voice actors|voice actor]] [http://www.imdb.com/name/nm0060794/ Dennis Bateman] also voices the [[Pyro]] class.
+
* The Spy's [[Voice actors|voice actor]] [[Dennis Bateman]] also voices the [[Pyro]] class.
* The idea for the Spy came from a glitch in Quake where players would look like they're from the other team. [http://www.youtube.com/watch?v=mNZAoIrEPpQ]
+
* The idea of Spy originally came from a ''Quake'' glitch, which caused players of the enemy team to appear as allies. <ref>https://www.youtube.com/watch?v=mNZAoIrEPpQ</ref>
* The Spy is known to speak phrases in Italian, French, Spanish and Catalan.
+
* A common running joke and theory is that the [[Storyline#The Scout's parentage|Spy is the Scout's father]].  
* {{w|Fu Manchu}} served as the [[NPC#BLU team .28Original.29 | first BLU team]] Spy.
+
** This is inferred from official media such as the [[Meet the Spy]] short and [[Media:Spy_DominationScout01.wav|in-game domination lines]] introducing Spy's liaisons with Scout's mother.
* In ''[[Poker Night at the Inventory]]'', an image of the Spy makes a cameo as the Jack of Diamonds in the "Poker Night" and "Poker Night Alternative" decks, respectively.
+
** Official [[Comics|comics]] further play into this speculation, with the [[Heavy]] giving a passing comment that the Scout's father "disappears often", and ''[[The Naked and the Dead]]'' comic showing the Spy giving comfort to a dying Scout, even calling him "son" while disguised as [[Non-player characters#Tom Jones|Tom Jones]], and grieving when Scout dies.
** The lower half of both cards have Spy wearing the [[Engineer]] disguise mask on them.
+
* The character has made some game crossovers:
* The Spy makes an appearance in ''[[Worms: Reloaded]]'' as one of the forts; the rest of the fort is composed of [[Gravel Pit]]. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
+
** The Spy makes an appearance in ''[[Worms: Reloaded]]'' as one of the forts; the rest of the fort is composed of [[Gravel Pit]]. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
* The Assassin class of ''[[Monday Night Combat]]'' has a promotional item with the Spy's disguise mask and the [[Scout]]'s headset named "Bonk! Slash!".
+
** Just like the rest of the classes, the Spy makes an appearance in the ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
* The RED Spy appears to smoke a typical white cigarette, while the BLU Spy smokes a black cigarette.
+
** The Assassin class of ''[[Monday Night Combat]]'' has a promotional item with the Spy's disguise mask and the [[Scout]]'s headset named "Bonk! Slash!".
 +
** The Spy, together with the [[Heavy]] and [[Pyro]], feature as a single character named "Team Fortress" in the PC version of Sonic & All-Stars Racing Transformed. Spy flies the airplane<!--this is Spy Trivia-->.
 +
** In ''[[Poker Night at the Inventory]]'', an image of the Spy makes a cameo as the Jack of Diamonds in the "Poker Night" and "Poker Night Alternative" decks.
 +
* The Spy is known to speak phrases in French, Spanish and Italian.
 +
* The Spy has an English accent in his French [[Spy responses/fr|voice]] [[Spy voice commands/fr|lines]].
 +
* The [[Non-player characters#BLU team (original)|first BLU team]] Spy resembled [[w:Fu Manchu|Fu Manchu]].
 +
* According to the Spy, [[Media:Cm spy pregametie rare 01.mp3|his tie is made of silk and costs US$9,000]], while dialogue in ''The Naked and the Dead'' reveals the Spy's suit to be a US$10,000 custom-tailored Louis Crabbemarché jacket.
 +
** Crabbemarché loosely translates to "crab walking", a reference to the [[fads#spycrab|Spycrab]] fad.
  
== Gallery==
+
== Gallery ==
 
<br><gallery widths=150px heights=150px>
 
<br><gallery widths=150px heights=150px>
File:Spy_qwtf.png|Team Fortress Spy model
+
File:Spyprofileconcept.png|Concept art of the Spy.
File:SpyTFC.png|The [[Spy (Classic)|Spy]] class of ''[[Team Fortress Classic]]''
+
File:Spy colorstudy.jpg|Concept art of the Spy.
File:Spyprofileconcept.png|Concept art of the Spy
+
File:Spy card back.jpg|[[Trading cards|Trading card]] front.
File:Spy colorstudy.jpg|Concept art of the Spy
+
File:Spy card front.jpg|Trading card back.
image:Spy Card1.jpg|[[Trading cards|Trading card]] front
+
File:Spymugshot.png|The Spy's Mafia Monday mugshot from the [[Über Update]].
image:Spy2.jpg|Trading card back
+
File:Steam Game Card Spy.png|Steam Trading Card
File:PN-JackDiamonds.png|The Spy Jack of Diamonds card from the "Poker Night" deck as seen in ''Poker Night at the Inventory''
+
File:Steam Profile Background Spy.png|Steam Profile Background
File:Card_maxdeck_spy_jd.png|The Spy Jack of Diamonds card from the "Poker Night Alternative" deck as seen in ''Poker Night at the Inventory''
+
File:Icon spy blue.jpg|Updated Class Portrait BLU
File:Spyworm.png|The Spy's balaclava as a selectable ''Worms: Reloaded'' worm hat
+
File:Icon spy.jpg|Updated Class Portrait
File:Bonk!_Slash!.png|The in-game item for ''Monday Night Combat''; "Bonk! Slash!"
+
File:Arsenal spy.jpg|Spy's Arsenal
File:Spymugshot.png|The Spy's mugshot from the [[Über Update]]
+
File:Class card spy.jpg|Spy's Class Card
File:class_card_spy.jpg|Class card as seen on the [[TF2 Official Website]]
+
File:Main menu spy.png|Spy's Appearance in the Main Menu
File:arsenal_spy.jpg|The Spy's default arsenal
+
File:Main menu zombie spy.png|Spy's Appearance as a Zombie in the Main Menu during Halloween
 +
File:PN-JackDiamonds.png|The Spy Jack of Diamonds card from ''Poker Night at The Inventory''.
 +
File:Card maxdeck spy jd.png|The Spy Jack of Diamonds card from ''Poker Night at The Inventory''.
 +
File:Spy contract drawer.png|[[Contract drawer]] photo.
 
</gallery>
 
</gallery>
 
{{clr}}
 
{{clr}}
Line 678: Line 265:
 
== Related merchandise ==
 
== Related merchandise ==
 
<gallery>
 
<gallery>
[[File:Planchik-SPY_Wallpaper.jpg]] [http://images.yandex.ru/yandsearch?rpt=simage&ed=1&text=spy%20of%20team%20fortress&p=9&img_url=www.gamer.ru%2Fsystem%2Fattached_images%2Fimages%2F000%2F010%2F076%2Fnormal%2Fc7d9366d4bf9.jpg%3F1242805807]
+
File:Merch Spy Portrait.png|[https://store.valvesoftware.com/product.php?i=P3448 Spy Poster As Shown In The Valve Store]
File:Merch Sapper IP.png|[http://store.valvesoftware.com/product.php?i=G2386 Gentleman's Gela Skin]
+
File:Merch Sniper Art Of Assassination.jpeg|[https://valvestore.welovefine.com/art-of-assassination-10987.html T-Shirt Art of Assassination]
File:Merch spy tshirt.png|[http://store.valvesoftware.com/product.php?i=C01350 Spy T-Shirt]
+
File:Merch SpySniper Poster.png|[https://store.valvesoftware.com/product.php?i=P0140 Spy vs. Sniper poster]
File:Merch SpySniper Poster.png| [http://store.valvesoftware.com/product.php?i=P0140 Spy vs. Sniper poster]
+
File:Spy Decal White.png|[https://store.valvesoftware.com/product.php?i=STF235 Spy Class Decal, White]
File:Merch mousepad team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Class Mousepad]
+
File:Spy Decal Black.png|[https://store.valvesoftware.com/product.php?i=STF233 Spy Class Decal, Black]
File:Merch mousepad redteam.jpg|[http://store.valvesoftware.com/product.php?i=M0211 Red Team Mousepad]
 
File:Merch TF2 Poster Team.jpg| [http://store.valvesoftware.com/product.php?i=P0110 Team Poster]
 
File:Spy Decal White.png|[http://store.valvesoftware.com/product.php?i=STF235 Spy Class Decal, White]
 
File:Spy Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF233 Spy Class Decal, Black]
 
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Disguise]]
+
* [[Disguise]]
*[[Cloak]]
+
* [[Cloak]]
*[[Backstab]]
+
* [[Backstab]]
*[[Spy match-ups]]
+
* [[Spy match-ups]]
*[[Anti-Spy strategy]]
+
* [[Anti-Spy strategy]]
*[[Spy taunts]]
+
* [[Spy taunts]]
*[[Spy responses]]
+
* [[Spy responses]]
*[[Spy voice commands]]
+
* [[Spy voice commands]]
*[[Basic Spy strategy]]
+
* [[Basic Spy strategy]]
*[[Community Spy strategy]]
+
* [[Community Spy strategy]]
*[[Spy checking]]
+
* [[Spy (Classic)]]
*[[Meet the Spy]]
 
*[[Headshot]]
 
*[[List of references (Spy)]]
 
*[[Spy (Classic)]]
 
*[[Merchandise]]
 
  
 
== References ==
 
== References ==
<references />
+
<references/>
  
 
== External links ==
 
== External links ==
*[http://tf2.com/classes.php?class=spy Spy page on the Offical TF2 Website]
+
* [https://www.teamfortress.com/classes.php?class=spy Spy page on the Official TF2 Website]
*[http://www.teamfortress.com/sniper_vs_spy/ The Sniper vs. Spy Update]
+
* [https://www.teamfortress.com/sniper_vs_spy/ The Sniper vs. Spy Update]
*[http://www.teamfortress.com/post.php?id=2512 TF2 Official Blog - Sniper vs. Spy Update, Day 5]  
+
* [https://www.teamfortress.com/post.php?id=2512 TF2 Official Blog - Sniper vs. Spy Update, Day 5]  
*[http://www.teamfortress.com/post.php?id=2525 TF2 Official Blog - Day 6 Spy Update Hooray!]  
+
* [https://www.teamfortress.com/post.php?id=2525 TF2 Official Blog - Day 6 Spy Update Hooray!]  
*[http://www.teamfortress.com/post.php?id=2528 TF2 Official Blog - Sniper vs. Spy Update, Day 7]
+
* [https://www.teamfortress.com/post.php?id=2528 TF2 Official Blog - Sniper vs. Spy Update, Day 7]
*[http://www.teamfortress.com/post.php?id=2531 TF2 Official Blog - The Sniper vs. Spy Update]
+
* [https://www.teamfortress.com/post.php?id=2531 TF2 Official Blog - The Sniper vs. Spy Update]
*[http://www.teamfortress.com/post.php?id=1704 TF2 Official Blog - Neat Community Creations (Spy Update Hoax)]
+
* [https://www.teamfortress.com/post.php?id=1704 TF2 Official Blog - Neat Community Creations (Spy Update Hoax)]
*[http://www.gamefaqs.com/computer/doswin/file/437678/51095 In-Depth Spy Guide]
 
*[http://www.youtube.com/watch?v=pUkko8I01-E TF2: Spy Guide Part #1: Spying 101]
 
  
 
{{Class Nav}}
 
{{Class Nav}}
 
{{Spy Nav}}
 
{{Spy Nav}}

Latest revision as of 11:12, 26 April 2024

Spy
Spy.png
https://wiki.teamfortress.com/w/images/2/2e/Spy_RED_3D.jpg?1708615711.597472361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/c8/Spy_BLU_3D.jpg?1708615783.7829372361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/2/25/Spy_%C3%9CberCharged_RED_3D.jpg?1708615902.1306642361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/cd/Spy_%C3%9CberCharged_BLU_3D.jpg?1708615995.9785942361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2
Spy.png
Basic Information
Icon: Leaderboard class spy.png
Type: Support
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 107%
(See Speed below for further details)
Meet the Spy
SpyVidSplash.png
This Spy has already breached our defenses...
You've seen what he's done to our colleagues!
And worst of all:
He could be any one of us.
The BLU Spy on the RED Spy

Hailing from an indeterminate region of France, the Spy is an enthusiast of sharp suits and even sharper knives. Using a unique array of cloaking watches, he can render himself invisible or even feign his own death, letting him infiltrate enemy lines with little chance of detection. His Disguise Kit lets him impersonate any class on either team. With enough skill in the art of deception, the Spy can momentarily fool enemies with his disguise, lulling them into a false sense of security. When the time is right, he can emerge from the woodwork to strike a killing blow, stabbing his unsuspecting "teammate" in the back. A backstab with any of the Spy's knives will kill most foes in a single hit — provided they are not under the effects of any type of invulnerability.

In addition to being able to swiftly assassinate key enemies, the Spy can disable and destroy Engineer-constructed buildings with his Sapper. Once attached, the Sapper disables and slowly drains health from the enemy building, eventually resulting in its destruction. However, a Sapper can be removed by an Engineer, or Pyro wielding the Homewrecker, Maul, or Neon Annihilator.

The Spy has the unique ability to use enemy Dispensers while disguised, and use enemy Teleporters at any time, enabling him to replenish his health and ammo behind enemy lines and enter Engineer nests undetected. Should any enemy be unfortunate enough to be standing on a Teleporter exit as the Spy teleports, they will be telefragged and die instantly. However, the Spy still collides with enemy buildings, even when disguised.

Medics can both heal and apply ÜberCharge effects to disguised enemy Spies. Particularly adept Spies can use this to their advantage by coercing enemy Medics into healing them, allowing him to more easily pull off stabs amidst a group of enemies.

Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well (an ability unique to the Spy and a Medic carrying the Solemn Vow), allowing him to relay useful intelligence and coordinate team pushes. This synergizes well with his cloaking ability, which makes him ideal for identifying and calling out enemy positions and upcoming pushes. A skilled Spy can apply pressure from behind the enemy whilst the rest of his team pushes from the front, resulting in a pinch that any uncoordinated team will find difficult to escape from.

The Spy is voiced by Dennis Bateman.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class spy.png Spy 125 185 158
With the Big Earner equipped 100 150 126
With Conniver's Kunai equipped 70 105 89
Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class spy.png Spy
107 %
96 %
36 %
85 %
Disguised as a Scout
107 %
96 %
36 %
85 %
Disguised as a Soldier
80 %
72 %
27 %
64 %
Disguised as a Pyro
100 %
90 %
33 %
80 %
Disguised as a Demoman
93 %
84 %
31 %
75 %
Disguised as a Heavy
77 %
69 %
26 %
61 %
Disguised as a Engineer
100 %
90 %
33 %
80 %
Disguised as a Medic
107 %
96 %
36 %
85 %
Disguised as a Sniper
100 %
90 %
33 %
80 %

Basic strategy

Main articles: Spy tips, Spy strategy
Icon spy.jpg
  • Use your knife to backstab enemies from behind, killing them instantly.
  • Disguise yourself as an enemy with your Disguise Kit. Beware; attacking will remove your disguise.
  • Hit MOUSE2 to cloak and become fully invisible for a short period of time.
  • Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
  • Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
  • Place your Electro Sappers on enemy Sentry Guns in order to destroy them. Note that disguises are not lost when placing Sappers.
  • Your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
  • Call for enemy Medics by hitting E while disguised.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Revolver
Stock
Revolver
Killicon revolver.png 6 24 Base: 40

Crit: 120

Big Kill
Promotional
Big Kill
Killicon big kill.png
Ambassador
Unlock
Ambassador
Killicon ambassador.png 6 24 Base: 34

Crit: 54-102

Pictogram plus.png Critical hits are guaranteed for headshots.

Pictogram minus.png Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits.
Pictogram minus.png –15% damage penalty.
Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.
Pictogram minus.png Critical damage is affected by range.

Killicon sniperriflehs.png
L'Etranger
Craft
L'Etranger
Killicon l'etranger.png 6 24 Base: 32

Crit: 96

Pictogram plus.png +40% cloak duration

Pictogram plus.png On hit: adds 15% charge to cloak.
Pictogram minus.png –20% damage penalty.

Enforcer
Craft
Enforcer
Killicon enforcer.png 6 24 Base: 40

Crit: 120

Pictogram plus.png +20% damage bonus while disguised.

Pictogram plus.png Attacks pierce damage resistance effects and bonuses.
Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.

Diamondback
Promotional
Diamondback
Killicon diamondback.png 6 24 Base: 34

Crit: 102

Pictogram plus.png Earns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).

Pictogram minus.png –15% damage penalty.
Pictogram minus.png No random critical hits.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Knife
Stock
Knife
Killicon knife.png N/A N/A Base:
40

Backstab:
victim's health

Killicon backstab.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Killicon backstab.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Killicon backstab.png
Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Killicon backstab.png
Sharp Dresser
Promotional
Sharp Dresser
Killicon sharp dresser.png
Killicon sharp dresser backstab.png
Black Rose
Promotional
Black Rose
Killicon black rose.png
Killicon backstab.png
Your Eternal Reward
Craft
Your Eternal Reward
Killicon your eternal reward.png N/A N/A Base:
40

Backstab:
victim's health

Pictogram plus.png Upon a successful backstab, the Spy instantly disguises as the backstab victim.

Pictogram plus.png Victims do not make any noise when dying.
Pictogram plus.png Victims' bodies disappear after being stabbed.
Pictogram plus.png If backstabbed, victims' death will not be shown in the killfeed for other enemies.
Pictogram minus.png +33% cloak drain rate.
Pictogram minus.png Normal disguises require (and consume) a full cloak meter.

Killicon backstab.png
Wanga Prick
Craft
Wanga Prick
Killicon wanga prick.png
Killicon backstab.png
Conniver's Kunai
Promotional
Conniver's Kunai
Killicon conniver's kunai.png N/A N/A Base:
40

Backstab:
victim's health

Pictogram plus.png On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.

Pictogram minus.png –55 max health on wearer.

Killicon backstab.png
Big Earner
Craft
Big Earner
Killicon big earner.png N/A N/A Base:
40

Backstab:
victim's health

Pictogram plus.png Upon a kill, the Spy gains 30% of his cloak meter.

Pictogram plus.png Gain a 3 second speed boost on kill.
Pictogram minus.png –25 max health on wearer.

Killicon backstab.png
Spy-cicle
Craft
Spy-cicle
Killicon spy-cicle.png N/A N/A Base:
40

Backstab:
victim's health

Pictogram plus.png On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.

Pictogram minus.png Backstab turns victim to ice.
Pictogram minus.png Melts in fire, regenerates in 15 seconds and by picking up ammo.

Killicon backstab.png


Taunt attack

Spytaunt2.png Associated items DescriptionKill Icon
Main article: Fencing

The Spy puts his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying either:

"I'm going to gut you like a Cornish game hen."
"Just lay your weapons down and walk away."
  • Killicon fencing.png

Primary PDA

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Disguise Kit
Stock
Primary PDA

Disguise Kit
N/A N/A N/A N/A Pictogram info.png Allows the Spy to disguise himself as an enemy or a friendly player.


Secondary PDA

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Invis Watch
Stock
Secondary PDA

Invis Watch
N/A N/A N/A N/A

Cloak type: Timed
Pictogram info.png Cloaks Spy for 10 seconds.
Pictogram info.png Cloak meter can be refilled from ammo sources.

Enthusiast's Timepiece
Promotional
Secondary PDA

Enthusiast's Timepiece
Quäckenbirdt
Promotional
Secondary PDA

Quäckenbirdt
Cloak and Dagger
Unlock
Secondary PDA

Cloak and Dagger
N/A N/A N/A N/A

Cloak type: Motion sensitive
Pictogram plus.png While standing still, cloaks Spy indefinitely and slowly refills cloak meter .
Pictogram plus.png Has +100 % cloak recharge rate.
Pictogram minus.png Cloak meter can not be refilled by ammo boxes while invisible.
Pictogram minus.png -35% cloak meter from ammo boxes.
Pictogram info.png Cloak consumption rate varies depending on the type of movement you use (see Function Times for more information).
Pictogram info.png User can still stay partially cloaked once the cloak meter runs out.

Dead Ringer
Unlock
Secondary PDA

Dead Ringer
N/A N/A N/A N/A Cloak type: Feign death

Pictogram info.png Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse.
Pictogram plus.png Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds.
Pictogram plus.png 50% faster cloak recharge rate.
Pictogram plus.png +40% cloak duration.
Pictogram plus.png Grants a 3 second speed boost upon receiving damage.
Pictogram plus.png Feign Death stealth has no bump shimmer for 3 seconds.
Pictogram minus.png Ammo kits and dispensers do not refill the Spy's cloak meter.
Pictogram minus.png Has a loud, distinctive decloak sound.
Pictogram minus.png Triggering feign death will lower the cloak meter to 50%.
Pictogram minus.png Cloak meter must be fully charged to use.


Building

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Sapper
Stock
Building

Sapper
Killicon electro sapper.png N/A N/A N/A Pictogram info.png Disables and slowly destroys enemy Engineer buildings.
Ap-Sap
Promotional
Building

Ap-Sap
Killicon ap-sap.png
Snack Attack
Uncrate
Building

Snack Attack
Killicon snack attack.png
Red-Tape Recorder
Promotional
Building

Red-Tape Recorder
Killicon red-tape recorder.png N/A N/A N/A Pictogram info.png Disables enemy Engineer buildings.

Pictogram plus.png Reverses enemy building construction.
Pictogram minus.png Does not damage buildings.
Pictogram minus.png Takes longer than the stock Sapper to nullify an Engineer building (see Function Times for more information).


Item sets

Main article: Item sets
The Saharan Spy
Backpack The Saharan Spy Bundle.png
Effect

Extra effects when taunting.


The Man of Honor
Item icon Mobster Monday Bundle.png
Effect

No effect


The Invisible Rogue
Item icon Invisible Rogue.png
Effect

No effect


The Gravelpit Emperor
Item icon Bountiful Bow.png
Effect

No effect


The Automatic Pilot Pack
Item icon Aviator Assassin.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Spy cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Spyava.jpg Buffed red spy.jpg Buffed blu spy.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Spy achievements

Update history

October 31, 2007 Patch
  • Medi Gun no longer continues to heal enemy Spies who have lost their disguise.

February 19, 2008 Patch

  • Fixed a case where a spy stabbing from the front of a player would score a backstab.

February 28, 2008 Patch

  • [Undocumented] Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA.

May 21, 2009 Patch (Sniper vs. Spy Update)

June 23, 2009 Patch

  • [Undocumented] Fixed a bug where a fake Spy hand would appear on the screen of other players.

December 17, 2009 Patch (WAR! Update)

  • Added more backstab animations.
  • Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.

December 18, 2009 Patch

  • Fixed Spies being able to build dispensers.

January 13, 2010 Patch

  • Added backstab death animation.

April 29, 2010 Patch (119th Update)

  • Fixed Engineers & Spies being able to circumvent build restrictions.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added unused "Hi-five" taunt.

April 14, 2011 Patch (Hatless Update)

August 18, 2011 Patch (Manno-Technology Bundle)

  • Fixed disguised Spies showing their critboost status.

March 12, 2013 Patch

  • Fixed the Spy not holding Sappers correctly in third person.

July 12, 2013 Patch

  • Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe.

February 7, 2014 Patch

  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy.

June 11, 2014 Patch

  • Fixed several cosmetic items not cloaking properly for the Spy.
  • Fixed bug where Spy was unable to taunt with the Disguise Kit.

December 12, 2014 Patch

December 23, 2014 Patch

  • Fixed disguised Spies using the incorrect grapple color.
  • Fixed the Resist powerup shield drawing for Spies while they are invisible.
  • Fixed the Resist powerup shield using the wrong color for disguised Spies.
  • Fixed not seeing the powerup icons for disguised Spies.

January 27, 2015 Patch

  • Fixed a client crash related to Spies disguising as players and then switching their disguise weapon.

July 2, 2015 Patch (Gun Mettle Update)

  • Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair).
  • Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds.
  • In the disguise menu, pressing 'reload' will also toggle the disguise team.
  • While invisible, Spy receives 20% less damage from all damage sources.
  • While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed).
  • Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective).

July 7, 2016 Patch

  • Max speed increased to 320 (from 300).

July 28, 2016 Patch

  • Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as.

December 3, 2020 Patch (Smissmas 2020)

  • Updated Spy invis materials with community fixes from Liam Stone (boba).

December 9, 2020 Patch

  • Updated Spy invis materials with community fixes from Liam Stone (boba).

December 11, 2020 Patch

  • Fixed the Spy's arms not cloaking.

June 21, 2022 Patch

  • Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet.
  • Fixed the Spy using incorrect disguise weapons when disguising as Soldier, Pyro, Heavy or Engineer with no member of the same class on the opposing team.

August 11, 2022 Patch

  • Fixed the Spy being able to disguise after picking-up the intelligence.

Bugs

Image of a Spy disguised as an Engineer, holding an Ambassador
  • Sometimes, the class the Spy is disguised as appears to be carrying invisible or transparent weapons to players on the enemy team. This also includes weapons worn on players, such as the Gunboats or Ali Baba's Wee Booties.
  • When removing a disguise in third person, the cosmetic items of the player the Spy is disguised as appear on the Spy for a split second.
  • Rarely, disguised Spies can have missing bodygroups. This can cause situations such as a headless Pyro, or a hatless Scout.
  • When a Spy is disguised as a Sniper with the Huntsman or Fortified Compound equipped, arrows do not appear in the Sniper's quiver.
  • If a disguised Spy dies, their player model goes into a reference pose when ragdolling.
  • If a Spy disguises and then removes their disguise while wearing any item that goes in the bip_head bone (i.e. most items with the Hat equip region), the Spy's equipped hat becomes slightly out of sync with their movement, occasionally clipping on the character's player model.
  • Sometimes, the Spy's left hand moving animation is faster than its default speed when the player is moving. This issue can be fixed by recording a demo (type "record x" in console, replacing x with the name of the demo) and quickly stopping it (typing "stop" in console).

Trivia

  • The Spy's voice actor Dennis Bateman also voices the Pyro class.
  • The idea of Spy originally came from a Quake glitch, which caused players of the enemy team to appear as allies. [2]
  • A common running joke and theory is that the Spy is the Scout's father.
    • This is inferred from official media such as the Meet the Spy short and in-game domination lines introducing Spy's liaisons with Scout's mother.
    • Official comics further play into this speculation, with the Heavy giving a passing comment that the Scout's father "disappears often", and The Naked and the Dead comic showing the Spy giving comfort to a dying Scout, even calling him "son" while disguised as Tom Jones, and grieving when Scout dies.
  • The character has made some game crossovers:
    • The Spy makes an appearance in Worms: Reloaded as one of the forts; the rest of the fort is composed of Gravel Pit. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
    • Just like the rest of the classes, the Spy makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
    • The Assassin class of Monday Night Combat has a promotional item with the Spy's disguise mask and the Scout's headset named "Bonk! Slash!".
    • The Spy, together with the Heavy and Pyro, feature as a single character named "Team Fortress" in the PC version of Sonic & All-Stars Racing Transformed. Spy flies the airplane.
    • In Poker Night at the Inventory, an image of the Spy makes a cameo as the Jack of Diamonds in the "Poker Night" and "Poker Night Alternative" decks.
  • The Spy is known to speak phrases in French, Spanish and Italian.
  • The Spy has an English accent in his French voice lines.
  • The first BLU team Spy resembled Fu Manchu.
  • According to the Spy, his tie is made of silk and costs US$9,000, while dialogue in The Naked and the Dead reveals the Spy's suit to be a US$10,000 custom-tailored Louis Crabbemarché jacket.
    • Crabbemarché loosely translates to "crab walking", a reference to the Spycrab fad.

Gallery


Related merchandise

See also

References

External links