Difference between revisions of "Community Skirmish strategy"
(Some more class-specific tips) |
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=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
* In addition to its regular use to get health back, the [[Mad Milk]] is extremely useful for putting yourself or your teammates out when they are [[Fire|on fire]] from the lava. | * In addition to its regular use to get health back, the [[Mad Milk]] is extremely useful for putting yourself or your teammates out when they are [[Fire|on fire]] from the lava. | ||
+ | * The [[Force-A-Nature]]'s self-knockback can be used to save yourself after being pushed by Hale into the [[Environmental death#Crocodiles|crocodile pit]], alongside beign able to knock Hale into the crocodile pit itself. | ||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
+ | * The [[Concheror]]'s healing can help negate the damage taken from being set on fire by the Tram's Lava. | ||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
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=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
+ | * You can set up a [[stickybomb|stickybomb trap]] hidden around the entrances from the Food Court and Tram to the security room to deter Hale from attacking Engineer [[buildings]] inside. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
+ | * The [[Sandvich (disambiguation|Sandvich (disambiguation]] can be used to help burning teammates after being caught on fire from the Tram's Lava. | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
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=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
+ | * As you can't normally get to the Upper Walkway without an Engineer's [[Teleporters|Teleporter]], the [[Quick-Fix]]'s blast jump mirroring can be used with the help of a willing [[Demoman]]'s stickybomb jump to reach the area. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
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=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
+ | * The [[Spy-cicle]] can be used to protect yourself from the Tram's lava, but this will leave you in a bad spot if Saxton is nearby, as you are without a knife. Thus it's most advantageous if you have a clear escape route or if Hale is distracted. | ||
=== {{class link|Saxton Hale}} === | === {{class link|Saxton Hale}} === |
Revision as of 18:42, 15 May 2025
![]() | “Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Skirmish | |
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Basic Information | |
Map type: | Versus Saxton Hale (Community) |
File name: | vsh_skirmish
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Released: | July 12, 2023 Patch (Summer 2023 Update) |
Developer(s): | John "MilkMaster72" Worden Lizard Of Oz Jason "Yaki" Herman Szabó "Maxxy" Attila Joaquim "JPRAS" Silva Matthew "MegapiemanPHD" Simmons James M. Maxim "VellyVice" Streltsov Aeon "Void" Bollig Louie "bakscratch" Turner |
Map Info | |
Environment: | Jungle, theme park, caves |
Setting: | Dusk, sunset |
Hazards: | Crocodiles, Lava fire |
Map Items | |
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Map Photos | |
Map overview | |
This article is about Community Skirmish strategy.
Note: It is recommended to read the main Skirmish article first to become familiar with the names of key map locations used in this article.
General Strategy (All Classes)
See also: Community Versus Saxton Hale strategy
- The Upper Walkway can be used as a place to hide from Hale, as he likely would not go out of his way to check there. It can be reached through explosive jumps or wall climbing.
- If Hale is on the Upper Walkway, avoid crossing the Main Walkway when possible. He may use this position to bait mercenaries into isolating themselves, then ambush them with a surprise Ground Pound.
Class-specific strategy
Scout
- In addition to its regular use to get health back, the Mad Milk is extremely useful for putting yourself or your teammates out when they are on fire from the lava.
- The Force-A-Nature's self-knockback can be used to save yourself after being pushed by Hale into the crocodile pit, alongside beign able to knock Hale into the crocodile pit itself.
Soldier
- The Concheror's healing can help negate the damage taken from being set on fire by the Tram's Lava.
Pyro
- If Hale is caught on fire after walking through the Tram's lava, use the Axtinguisher on Hale to deal extra damage and gain a speed boost.
- Use your airlast to push Hale into the Crocodile Pit.
- Your airblast can also be used to defend the Upper Walkway from Hale's attacks.
Demoman
- You can set up a stickybomb trap hidden around the entrances from the Food Court and Tram to the security room to deter Hale from attacking Engineer buildings inside.
Heavy
- The Sandvich (disambiguation can be used to help burning teammates after being caught on fire from the Tram's Lava.
Engineer
- A good spot to build a nest is in the security room and the Upper Walkway. The Upper Walkway is high ground advantageous, and with the help of a willing Pyro, you can use their airblast to defend your buildings, wasting Hale's time.
Medic
- As you can't normally get to the Upper Walkway without an Engineer's Teleporter, the Quick-Fix's blast jump mirroring can be used with the help of a willing Demoman's stickybomb jump to reach the area.
Sniper
- The Upper Walkway is a good spot to snipe Hale, as Hale must go out of his way to attack you from its high ground, wasting precious time.
Spy
- The Spy-cicle can be used to protect yourself from the Tram's lava, but this will leave you in a bad spot if Saxton is nearby, as you are without a knife. Thus it's most advantageous if you have a clear escape route or if Hale is distracted.
Saxton Hale
- If you are fighting a player while in the lower half of the Food Court, the Crocodile pit can be used to instantly kill players by knocking them into it.
- If several players are turtling in the security room, your Mighty Slam can weaken their buildings significantly. The Sweeping Charge can be used to charge through any buildings blocking the entrance.