Community Tug of War strategy

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This article is about Community Tug of War strategy.

General Strategy (All Classes)

  • Coordinated team play is essential, as individual rushes are rarely effective.
  • Players should remain aware of the areas surrounding the control point, as Sentry Gun placements, ambushes, or Spy activity can quickly disrupt a hold.

Class-specific strategy

Leaderboard class scout.png Scout

  • As a Scout, you capture the point twice as fast as other classes. Use this to your advantage when you go for the point!
  • If you use Bonk! Atomic Punch, you won't halt enemy captures or speed up your team's, but it's still a useful distraction for powerful enemies.
  • Using your Sandman, you can slow enemies capturing or defending the point with your ball. However keep in mind your health being lowered down, stick with your team.
  • The Mad Milk is useful on enemies trying to capture or defend, as it heals every teammate who successfully hits them.
  • Scouts aren't very useful for defending, but they can still try to distract the enemies by running through their spawn, with or without the Bonk! Atomic Punch.
  • The Force-a-Nature can be used to push enemies off the point.
  • Using the Wrap Assassin allows you to inflict bleeding damage at range. If a shot misses, switching weapons before attempting another throw can help avoid predictable timing.
    • Pairing the Wrap Assassin with the Flying Guillotine increases the potential for ranged pressure, as the Guillotine deals increased damage on direct hits.
  • Players attempting to flank deep into enemy-controlled areas should exercise caution, as the lack of nearby support can easily lead to isolation and immediate death.
  • The Crit-a-Cola and Back Scatter are most effective when used for flanking rather than direct point captures. The Crit-a-Cola especially, as its risk–reward nature makes users vulnerable to incoming Mini-Crits when engaging head-on.

Leaderboard class soldier.png Soldier

  • Rocket spam can be used to deny enemy access to the control point and force them off forward positions.
  • The Buff Banner and Battalion's Backup are valuable during coordinated control point pushes or defensive stands.
  • Gunboats reduce self-damage when repeatedly repositioning between the control point positions.

Leaderboard class pyro.png Pyro

  • Pyros excel at close-range fights around the point, especially in narrow paths and enclosed areas.
  • Airblast can reflect explosive spam aimed at the point and push enemies off key positions.
  • Use the Scorch Shot or the Detonator and aim towards any pushers or groups of them. Their explosive capabilities can easily light an entire group capturing the point on fire.
  • The Gas Passer can be used to weaken clustered enemies before a point push. Just be sure to use it on a group of them to ensure fire damage with your team's assistance.

Leaderboard class demoman.png Demoman

  • Sticky traps are effective for denying access to the cart and controlling choke points near checkpoints.
  • The Scottish Resistance allows coverage of multiple approach routes leading to the control point.
  • Demoknight are best at targeting enemies who seperated from their teams or are trying to flank.

Leaderboard class heavy.png Heavy

  • Heavies are strong anchors when escorting or contesting the point, particularly with Medic support.
  • Sustained fire can prevent enemy teams from approaching the point during pushes.
  • The Brass Beast is effective when holding a defensive position.
  • Using Sandvich items to support teammates is valuable during prolonged control point fights.
  • Flanking with an Engineer can help push back enemies from the control point.

Leaderboard class engineer.png Engineer

  • The Gunslinger allows faster redeployment due to the control point's moving nature.
  • The Jag's increased construction speed is very useeful when moving a nest to keep hold of the control point.
  • Engineers should reposition buildings frequently, as the frontline shifts rapidly in Tug of War.

Leaderboard class medic.png Medic

  • Medics should position slightly behind the control point or nearby cover to avoid exposure.
  • Use your Crusader's Crossbow when teammates attempt to attack forward in order to heal from a safe distance.

Leaderboard class sniper.png Sniper

  • Jarate is effective against clustered enemies escorting the control point.
  • Elevated positions provide strong angles but should be abandoned if fire damage becomes overwhelming.
  • Avoid high balcony areas if an enemy Demoman, Soldier or Sniper are present pushing.
  • Aim for Engineers that are building or relocating buildings.

Leaderboard class spy.png Spy

  • Spies can disrupt enemy momentum by eliminating key players escorting the control point.
  • Sapping Sentry Guns near the control point's path allows teammates to advance safely.