Difference between revisions of "Community Burghausen strategy"
(The page exists now, but it definitely needs work.) |
GrampaSwood (talk | contribs) (Rewords, removed some stuff I couldn't reword somewhat to fit this map specifically and that were Medieval Mode generic) |
||
| Line 22: | Line 22: | ||
== General strategy == | == General strategy == | ||
| − | + | * When defending on the last two stages, RED's spawn room is extremely close to the point. If you're defending, you can slip out of combat to replenish your health. | |
| − | * When defending on the last two stages, RED's spawn room is extremely close to the point | ||
==Class-specific strategies== | ==Class-specific strategies== | ||
| − | ==={{class link| | + | ==={{class link|Scout}}=== |
| − | * | + | * Consider running the [[Mad Milk]] and throwing it on a team when fighting to make the most out of it. |
| − | ==={{class link| | + | ==={{class link|Soldier}}=== |
* If the enemy team has a Demoknight using the [[Half-Zatoichi]], consider using one yourself as it allows you to instantly kill him and fill your Rage meter. | * If the enemy team has a Demoknight using the [[Half-Zatoichi]], consider using one yourself as it allows you to instantly kill him and fill your Rage meter. | ||
| − | ==={{class link| | + | ==={{class link|Pyro}}=== |
| − | * If you have a Scout with [[Mad Milk]] on your team, the [[Neon Annihilator]] can | + | * If you have a Scout with [[Mad Milk]] on your team, the [[Neon Annihilator]] can deal Critical hits to any soaked player while returning 60% of the damage as health. The short duration |
| − | ==={{class link| | + | ==={{class link|Demoman}}=== |
| − | * The [[Ullapool Caber]] can be | + | * The [[Ullapool Caber]] can be an effective weapon for defending the last two control points since you can charge out of spawn, hit any attackers with a boosted explosion, and retreat to the resupply cabinet. |
| − | ==={{class link| | + | ==={{class link|Heavy}}=== |
| − | * The [[Killing Gloves of Boxing]] | + | * The [[Killing Gloves of Boxing]]'s Critical hits can be effectively chained on a map of this size, allowing for potentially devastating combos. |
| − | ==={{class link| | + | ==={{class link|Engineer}}=== |
| − | |||
| − | ==={{class link| | + | ==={{class link|Medic}}=== |
| − | * | + | * The [[Amputator]] is one of the few of Medic's weapons still able to heal, use the [[Medicating Melody]] near chokepoints or around corners for your teammates to retreat to. |
| − | ==={{class link| | + | ==={{class link|Sniper}}=== |
* The battlements beside the point provide an excellent vantage point for the battlefield while being difficult for enemies to reach, since they would have to go past the point where the rest of your team is likely to be. | * The battlements beside the point provide an excellent vantage point for the battlefield while being difficult for enemies to reach, since they would have to go past the point where the rest of your team is likely to be. | ||
| − | ==={{class link| | + | ==={{class link|Spy}}=== |
* When defending the first control point, consider jumping from the walls to either side of the point to land behind unsuspecting attackers. | * When defending the first control point, consider jumping from the walls to either side of the point to land behind unsuspecting attackers. | ||
{{Map Strategy Nav}} | {{Map Strategy Nav}} | ||
Revision as of 23:59, 9 December 2024
| “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
| Burghausen | |
|---|---|
| Basic Information | |
| Map type: | Control Point |
| File name: | cp_burghausen
|
| Released: | July 18, 2024 Patch (Summer 2024 Update) |
| Developer(s): | Christoph "Gadget" Manschitz |
| Map Info | |
| Environment: | Alpine |
| Setting: | Daytime, Sunny |
| Map Items | |
| Map Photos | |
| Map overview | |
This article is about Community Burghausen strategy.
Note: It is recommended to read the main Burghausen article first to become familiar with the names of key map locations used in this article.
General strategy
- When defending on the last two stages, RED's spawn room is extremely close to the point. If you're defending, you can slip out of combat to replenish your health.
Class-specific strategies
Scout
- Consider running the Mad Milk and throwing it on a team when fighting to make the most out of it.
Soldier
- If the enemy team has a Demoknight using the Half-Zatoichi, consider using one yourself as it allows you to instantly kill him and fill your Rage meter.
Pyro
- If you have a Scout with Mad Milk on your team, the Neon Annihilator can deal Critical hits to any soaked player while returning 60% of the damage as health. The short duration
Demoman
- The Ullapool Caber can be an effective weapon for defending the last two control points since you can charge out of spawn, hit any attackers with a boosted explosion, and retreat to the resupply cabinet.
Heavy
- The Killing Gloves of Boxing's Critical hits can be effectively chained on a map of this size, allowing for potentially devastating combos.
Engineer
Medic
- The Amputator is one of the few of Medic's weapons still able to heal, use the Medicating Melody near chokepoints or around corners for your teammates to retreat to.
Sniper
- The battlements beside the point provide an excellent vantage point for the battlefield while being difficult for enemies to reach, since they would have to go past the point where the rest of your team is likely to be.
Spy
- When defending the first control point, consider jumping from the walls to either side of the point to land behind unsuspecting attackers.