Difference between revisions of "Cow Mangler 5000/pl"
(added content skipped by 1st translator, translation in progress) |
|||
Line 1: | Line 1: | ||
+ | {{trans}} | ||
{{ra}} | {{ra}} | ||
{{Item infobox | {{Item infobox | ||
Line 6: | Line 7: | ||
| used-by = [[Soldier/pl|Żołnierz]] | | used-by = [[Soldier/pl|Żołnierz]] | ||
| slot = primary | | slot = primary | ||
− | | released = [[July 20, 2011 Patch/pl| | + | | released = [[July 20, 2011 Patch/pl|20 lipca 2011]] |
− | | availability = [[Crafting|Wytwarzanie]], [[Item drop system|Losowa]], [[Mann Co. Store|Zakup]] | + | | availability = [[Crafting/pl|Wytwarzanie]], [[Item drop system/pl|Losowa]], [[Mann Co. Store/pl|Zakup]] |
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
Line 14: | Line 15: | ||
| medieval = no | | medieval = no | ||
| ammo-loaded = 5 | | ammo-loaded = 5 | ||
− | | ammo-carried = | + | | ammo-carried = Nieograniczona |
| reload = Pojedynczo | | reload = Pojedynczo | ||
| loadout = yes | | loadout = yes | ||
− | | level = | + | | level = Emiter fal skupionych poziomu 30 |
− | | att-1-positive = | + | | att-1-positive = Nie wymaga amunicji. |
− | | att-2-positive = | + | | att-2-positive = Strzał alternatywny: Potężny strzał, który zadaje obrażenia minikrytyczne graczom i dezaktywuje konstrukcje na 4 sek. |
− | | att-3-negative = -10% | + | | att-3-negative = -10% zadawanych obrażeń |
− | | att-4-negative = | + | | att-4-negative = Bez losowych trafień krytycznych |
− | | att-5-negative = 5% | + | | att-5-negative = 5% wolniejsze przeładowywanie |
− | | att-6-negative = | + | | att-6-negative = Zadaje tylko 20% obrażeń konstrukcjom |
− | | att-7-negative = | + | | att-7-negative = Nie może być pod wpływem krytycznego doładowania |
}} | }} | ||
{{Quotation|'''Żołnierz''' do kosmitów|To jest mój świat! Nie jesteś mile widziany w moim świecie!|sound=Soldier_taunts17.wav}} | {{Quotation|'''Żołnierz''' do kosmitów|To jest mój świat! Nie jesteś mile widziany w moim świecie!|sound=Soldier_taunts17.wav}} | ||
− | '''Wyżymaczka krów 5000''' jest główną bronią dla [[Soldier| | + | '''Wyżymaczka krów 5000''' jest główną bronią dla [[Soldier/pl|Żołnierza]]. Jest to przyszłościowy laser w stylu retro. |
− | Ta broń może wystrzelić 5 promieni energii, które zadają niewiele zmniejszone obrażenia dla graczy jak [[Rocket Launcher|wyrzutnia rakiet]] i zadaje o 80% zmniejszone obrażenia [[buildings| | + | Ta broń może wystrzelić 5 promieni energii, które zadają niewiele zmniejszone obrażenia dla graczy jak [[Rocket Launcher/pl|wyrzutnia rakiet]] i zadaje o 80% zmniejszone obrażenia [[buildings/pl|konstrukcjom]]. Wystrzelone promienie działają tak samo jak [[projectiles/pl|rakiety]]; Na przykład [[rocket jump/pl|rakietowe skoki]] mogą być wykonywane bez przeszkód, i strzały mogą być [[Compression blast/pl|odbijane]] przez wrogiego [[Pyro/pl|Pyro]]. W odróżnieniu od [[Rocket Launcher/pl|wyrzutni rakiet]] lasery mogą przenikać przez przyjaciół. The Cow Mangler 5000 features a "Mangler" bar in the [[HUD/pl|HUD]] which serves as an indication of its clip. After the bar is depleted, it can be recharged through a reloading process in which the lever on the side is cranked. It does not feature the traditional ammo reserve used by other weapons. |
+ | |||
+ | When the Mangler bar is full, pressing the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for 3 seconds, after which a single charged shot is fired with both the speed and blast radius of a typical rocket. This shot deals [[mini-crit]] damage to players. Additionally, enemies hit by this charged shot will suffer six seconds of [[fire|afterburn]] damage at the same rate as the [[Flamethrower]]. Additionally, the charged shot may ignite [[Huntsman]] arrows held by a friendly [[Sniper]] and the even the Soldier who fired it if he is near enough. The charged shot also disables any enemy buildings hit for a total of 4 seconds. | ||
+ | |||
+ | Enemies killed by the Mangler suffer a unique death: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes. | ||
+ | |||
+ | == Obrażenia i czasy funkcjonowania == | ||
+ | |||
+ | {{Damage table | ||
+ | | type = | ||
+ | | damage = yes | ||
+ | | base = <div style="float:left">Gracze:</div> 81<br/><div style="float:left">[[Buildings/pl|Konstrukcje]]:</div> 16 | ||
+ | | ramp up % = 150 | ||
+ | | ramp up = 121 | ||
+ | | fall off = 43 | ||
+ | | fall off % = 53 | ||
+ | | point blank = 117-121 | ||
+ | | medium range = 45-81 | ||
+ | | long range = 41-43 | ||
+ | | minicrit = 109 | ||
+ | | splash damage = | ||
+ | | splash min % = | ||
+ | | splash radius = | ||
+ | | splash reduction = | ||
+ | | selfdamage = | ||
+ | | selfdamage jump = | ||
+ | | afterburn = {{tooltip|3 / tik|6 / s}}<br />łącznie 36 | ||
+ | | afterburn minicrit = {{tooltip|4 / tik|8 / s}}<br />łącznie 48 | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 0.8s | ||
+ | | reload first = 1.3s | ||
+ | | reload more = 0.85s | ||
+ | | charge time = 3s | ||
+ | | sentry disable duration = 4s | ||
+ | | afterburn time = 6 s | ||
+ | }} | ||
+ | |||
+ | == Zestaw przedmiotów == | ||
+ | {{Set|Victory Pack}} | ||
+ | |||
+ | == Wytwarzanie == | ||
+ | {{main|Crafting/pl|l1=Wytwarzanie}} | ||
+ | === Plan === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Black Box | ||
+ | | result = Cow Mangler 5000 | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | autoresult = Soldier Primary | ||
+ | }} | ||
+ | === Jako składnik wytwarzania === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Cow Mangler 5000 | ||
+ | | ingredient-2 = Refined Metal | ||
+ | | ingredient-2-amount = 4 | ||
+ | | result = Lord Cockswain's Pith_Helmet | ||
+ | | result-2 = Lord Cockswain's Novelty Mutton Chops and Pipe | ||
+ | }} | ||
+ | |||
+ | == Historia aktualizacji == | ||
+ | '''[[July 20, 2011 Patch/pl|20 lipca 2011]]''' | ||
+ | * Wyżymaczka Krów 5000 została dodana do gry. | ||
+ | |||
+ | '''[[July 22, 2011 Patch/pl|22 lipca 2011]]''' | ||
+ | * Improved the impact sounds for the Cow Mangler 5000’s projectiles. | ||
+ | * Optimized many particle effects related to the Cow Mangler 5000. | ||
+ | * Updated the Cow Mangler 5000 to display the drawbacks in its attribute list. | ||
+ | * Updated the gamehaptics file | ||
+ | ** Added recoil/draw/crit/reload forces for the Cow Mangler 5000 | ||
+ | ** Added charge shot force for the Cow Mangler 5000 | ||
+ | |||
+ | '''22 lipca 2011 aktualizacja #2''' | ||
+ | *Fixed the charged shot sometimes doing more damage than intended. | ||
+ | *Fixed a bug that caused the projectiles to stay in the world after a team change. | ||
+ | *Slowed reload rate by 5%. | ||
+ | |||
+ | == Błędy == | ||
+ | * Once the Soldier begins charging a shot, the weapon will fire a charged shot even if the charging process is interrupted by getting [[stun]]ned or the Soldier's team losing. | ||
+ | * Deactivating the losing team's [[Sentry Gun|Sentries]] during humiliation will cause them to reactivate afterwards and shoot the winning team. | ||
+ | * Upon destroying an Engineer's building, the kill icon will still include a stick figure's body and skeleton. | ||
+ | * The Soldier's right arm has a tendency to flicker during the reload animation. | ||
+ | * Afterburn kills will be credited to whichever weapon slot the user is currently holding; holding an item that is not a weapon (such as the Buff Banner) shows the generic skull-and-crossbones icon. | ||
+ | * After setting someone on fire and then switching to the [[Half-Zatoichi]], if they die, the weapon will be bloodied but the Soldier remains honorbound. | ||
+ | * Causing an enemy spy to [[Dead Ringer|feign death]] with the Mangler will sometimes create two corpses: one a ragdoll corpse and the other a vaporized corpse. | ||
+ | * Several [[Pyro achievements]], such as "Controlled Burn," can be earned using the afterburn of the charged blast. | ||
+ | ** Attempting to rocket jump with a charged shot will set the user on fire, awarding the "Pilot Light" achievement. | ||
+ | * The fire damage self-inflicted on the Soldier by the weapon is treated as an environmental hazard. As such, the last enemy to injure the player will be credited in the kill feed should the Soldier die from the afterburn damage. | ||
+ | * There is no kill icon for a deflected kill with this weapon. | ||
+ | * Pyros who reflect the projectile will deal full Critical damage instead of Mini-Crits | ||
+ | * It is still possible to taunt and quickly press secondary fire to charge a shot. The result is a rocket fired from the Soldier's chest as he taunts. | ||
+ | * If the Soldier is killed by his own laser, his gibs will glow with the opposing team's colors. | ||
+ | * This weapon will not glow when being mini-crit boosted. | ||
+ | * If the Soldier changes from the Mangler to another rocket launcher using a [[Resupply]] locker while charging a shot, he will be stuck with the slower moving speed until he changes class or finishes firing a charged shot. | ||
+ | |||
+ | == Ciekawostki == | ||
+ | * The name of this weapon is a reference to the association of alien contact coinciding with {{w|cattle mutilation}}. | ||
+ | |||
+ | == Galeria == | ||
+ | <gallery> | ||
+ | File:Cow Mangler 5000 1st person RED.png|Widok pierwszoosobowy - RED. | ||
+ | File:Cow Mangler 5000 1st person BLU.png|Widok pierwszoosobowy - BLU. | ||
+ | </gallery> | ||
+ | |||
+ | ==Zobacz też== | ||
+ | *[[Righteous Bison/pl|Prawy Bizon]] | ||
+ | |||
+ | |||
+ | {{Dr.Grordbort'sVictoryPackNav}} | ||
+ | {{Allweapons Nav}} | ||
+ | {{Soldier Nav}} |
Revision as of 13:29, 25 July 2011
Ta strona jest w trakcie tłumaczenia na język polski. Jeśli mówisz po polsku, napisz na stronie dyskusji lub porozmawiaj z użytkownikami, którzy wnieśli wkład do strony (sprawdź jej historię). |
“Ruchy, ruchy, ruchy!” Ten artykuł dotyczy niedawno dodanej zawartości. Może zawierać spekulacje, niedziałające linki lub błędy. Możesz pomóc poprawić ten artykuł, edytując go, by zawierał nowe informacje. |
„ | To jest mój świat! Nie jesteś mile widziany w moim świecie!
Kliknij, by odtworzyć
— Żołnierz do kosmitów
|
” |
Wyżymaczka krów 5000 jest główną bronią dla Żołnierza. Jest to przyszłościowy laser w stylu retro.
Ta broń może wystrzelić 5 promieni energii, które zadają niewiele zmniejszone obrażenia dla graczy jak wyrzutnia rakiet i zadaje o 80% zmniejszone obrażenia konstrukcjom. Wystrzelone promienie działają tak samo jak rakiety; Na przykład rakietowe skoki mogą być wykonywane bez przeszkód, i strzały mogą być odbijane przez wrogiego Pyro. W odróżnieniu od wyrzutni rakiet lasery mogą przenikać przez przyjaciół. The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its clip. After the bar is depleted, it can be recharged through a reloading process in which the lever on the side is cranked. It does not feature the traditional ammo reserve used by other weapons.
When the Mangler bar is full, pressing the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for 3 seconds, after which a single charged shot is fired with both the speed and blast radius of a typical rocket. This shot deals mini-crit damage to players. Additionally, enemies hit by this charged shot will suffer six seconds of afterburn damage at the same rate as the Flamethrower. Additionally, the charged shot may ignite Huntsman arrows held by a friendly Sniper and the even the Soldier who fired it if he is near enough. The charged shot also disables any enemy buildings hit for a total of 4 seconds.
Enemies killed by the Mangler suffer a unique death: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.
Spis treści
Obrażenia i czasy funkcjonowania
Obrażenia i czasy funkcjonowania | ||
---|---|---|
Obrażenia | ||
Maksymalny przyrost obrażeń | 150% | 121 |
Bazowe obrażenia | 100% | Gracze: 8116 |
Maksymalny spadek obrażeń | 53% | 43 |
Z bliska | 117-121 | |
Średni zasięg | 45-81 | |
Daleki zasięg | 41-43 | |
Minikrytyczne | 109 | |
Po podpaleniu | 3 / tik łącznie 36 | |
Podpalenie (minikrytyczne) | 4 / tik łącznie 48 | |
Czasy funkcjonowania | ||
Odstęp między atakami | 0.8s | |
Przeładowywanie (pierwsze) | 1.3s | |
Przeładowywanie (kolejne) | 0.85s | |
Czas trwania podpalenia | 6 s | |
Wartości są przybliżone i ustalone poprzez testy społeczności |
Zestaw przedmiotów
Pakiet zwycięstwa dra Grordborta | |
---|---|
Efekt |
Brak efektu |
Wytwarzanie
Plan
Metal z odzysku | Czarna skrzynka | Wyżymaczka krów 5000 | ||
+ | = |
Żeton klasy - Żołnierz | Żeton slotu - podstawowy | Metal ze złomu | Możliwe rezultaty | |||||||||||||||||||
+ | + | = |
|
Jako składnik wytwarzania
Wyżymaczka krów 5000 | Metal rafinowany | Możliwe rezultaty | ||||||||||||||||||
+ | x4 | = |
|
Historia aktualizacji
- Wyżymaczka Krów 5000 została dodana do gry.
- Improved the impact sounds for the Cow Mangler 5000’s projectiles.
- Optimized many particle effects related to the Cow Mangler 5000.
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
- Updated the gamehaptics file
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000
- Added charge shot force for the Cow Mangler 5000
22 lipca 2011 aktualizacja #2
- Fixed the charged shot sometimes doing more damage than intended.
- Fixed a bug that caused the projectiles to stay in the world after a team change.
- Slowed reload rate by 5%.
Błędy
- Once the Soldier begins charging a shot, the weapon will fire a charged shot even if the charging process is interrupted by getting stunned or the Soldier's team losing.
- Deactivating the losing team's Sentries during humiliation will cause them to reactivate afterwards and shoot the winning team.
- Upon destroying an Engineer's building, the kill icon will still include a stick figure's body and skeleton.
- The Soldier's right arm has a tendency to flicker during the reload animation.
- Afterburn kills will be credited to whichever weapon slot the user is currently holding; holding an item that is not a weapon (such as the Buff Banner) shows the generic skull-and-crossbones icon.
- After setting someone on fire and then switching to the Half-Zatoichi, if they die, the weapon will be bloodied but the Soldier remains honorbound.
- Causing an enemy spy to feign death with the Mangler will sometimes create two corpses: one a ragdoll corpse and the other a vaporized corpse.
- Several Pyro achievements, such as "Controlled Burn," can be earned using the afterburn of the charged blast.
- Attempting to rocket jump with a charged shot will set the user on fire, awarding the "Pilot Light" achievement.
- The fire damage self-inflicted on the Soldier by the weapon is treated as an environmental hazard. As such, the last enemy to injure the player will be credited in the kill feed should the Soldier die from the afterburn damage.
- There is no kill icon for a deflected kill with this weapon.
- Pyros who reflect the projectile will deal full Critical damage instead of Mini-Crits
- It is still possible to taunt and quickly press secondary fire to charge a shot. The result is a rocket fired from the Soldier's chest as he taunts.
- If the Soldier is killed by his own laser, his gibs will glow with the opposing team's colors.
- This weapon will not glow when being mini-crit boosted.
- If the Soldier changes from the Mangler to another rocket launcher using a Resupply locker while charging a shot, he will be stuck with the slower moving speed until he changes class or finishes firing a charged shot.
Ciekawostki
- The name of this weapon is a reference to the association of alien contact coinciding with Template:W.
Galeria
Zobacz też
|