Difference between revisions of "Cow Mangler 5000/pl"
m (Auto: Regex({'\\[\\[([^][|]+\\|)?(?:Sentry Guns|Sentries)\\]\\]': '$1Sentry Guns'},), EnforceCapitalization(Rocket Launcher), WordFilter((?<!I )Spy -> Spy) (Review RC#686622)) |
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== Błędy == | == Błędy == | ||
* Once the Soldier begins charging a shot, the weapon will fire a charged shot even if the charging process is interrupted by getting [[stun]]ned or the Soldier's team losing. | * Once the Soldier begins charging a shot, the weapon will fire a charged shot even if the charging process is interrupted by getting [[stun]]ned or the Soldier's team losing. | ||
− | * Deactivating the losing team's [[Sentry Gun | + | * Deactivating the losing team's [[Sentry Gun]]s during humiliation will cause them to reactivate afterwards and shoot the winning team. |
* Upon destroying an Engineer's building, the kill icon will still include a stick figure's body and skeleton. | * Upon destroying an Engineer's building, the kill icon will still include a stick figure's body and skeleton. | ||
* The Soldier's right arm has a tendency to flicker during the reload animation. | * The Soldier's right arm has a tendency to flicker during the reload animation. | ||
* Afterburn kills will be credited to whichever weapon slot the user is currently holding; holding an item that is not a weapon (such as the Buff Banner) shows the generic skull-and-crossbones icon. | * Afterburn kills will be credited to whichever weapon slot the user is currently holding; holding an item that is not a weapon (such as the Buff Banner) shows the generic skull-and-crossbones icon. | ||
* After setting someone on fire and then switching to the [[Half-Zatoichi]], if they die, the weapon will be bloodied but the Soldier remains honorbound. | * After setting someone on fire and then switching to the [[Half-Zatoichi]], if they die, the weapon will be bloodied but the Soldier remains honorbound. | ||
− | * Causing an enemy | + | * Causing an enemy Spy to [[Dead Ringer|feign death]] with the Mangler will sometimes create two corpses: one a ragdoll corpse and the other a vaporized corpse. |
* Several [[Pyro achievements]], such as "Controlled Burn," can be earned using the afterburn of the charged blast. | * Several [[Pyro achievements]], such as "Controlled Burn," can be earned using the afterburn of the charged blast. | ||
** Attempting to rocket jump with a charged shot will set the user on fire, awarding the "Pilot Light" achievement. | ** Attempting to rocket jump with a charged shot will set the user on fire, awarding the "Pilot Light" achievement. | ||
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* If the Soldier is killed by his own laser, his gibs will glow with the opposing team's colors. | * If the Soldier is killed by his own laser, his gibs will glow with the opposing team's colors. | ||
* This weapon will not glow when being mini-crit boosted. | * This weapon will not glow when being mini-crit boosted. | ||
− | * If the Soldier changes from the Mangler to another | + | * If the Soldier changes from the Mangler to another Rocket Launcher using a [[Resupply]] locker while charging a shot, he will be stuck with the slower moving speed until he changes class or finishes firing a charged shot. |
== Ciekawostki == | == Ciekawostki == |
Revision as of 08:01, 21 August 2011
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„ | To jest mój świat! Nie jesteś mile widziany w moim świecie!
Kliknij, by odtworzyć
— Żołnierz do kosmitów
|
” |
Wyżymaczka krów 5000 jest główną bronią dla Żołnierza. Jest to przyszłościowy laser w stylu retro.
Ta broń może wystrzelić 5 promieni energii, które zadają niewiele zmniejszone obrażenia dla graczy jak wyrzutnia rakiet i zadaje o 80% zmniejszone obrażenia konstrukcjom. Wystrzelone promienie działają tak samo jak rakiety; Na przykład rakietowe skoki mogą być wykonywane bez przeszkód, i strzały mogą być odbijane przez wrogiego Pyro. W odróżnieniu od wyrzutni rakiet lasery mogą przenikać przez przyjaciół. The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its clip. After the bar is depleted, it can be recharged through a reloading process in which the lever on the side is cranked. It does not feature the traditional ammo reserve used by other weapons.
When the Mangler bar is full, pressing the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for 3 seconds, after which a single charged shot is fired with both the speed and blast radius of a typical rocket. This shot deals mini-crit damage to players. Additionally, enemies hit by this charged shot will suffer six seconds of afterburn damage at the same rate as the Flamethrower. Additionally, the charged shot may ignite Huntsman arrows held by a friendly Sniper and the even the Soldier who fired it if he is near enough. The charged shot also disables any enemy buildings hit for a total of 4 seconds.
Enemies killed by the Mangler suffer a unique death: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.
Spis treści
Obrażenia i czasy funkcjonowania
Obrażenia i czasy funkcjonowania | ||
---|---|---|
Obrażenia | ||
Maksymalny przyrost obrażeń | 150% | 121 |
Bazowe obrażenia | 100% | Gracze: 8116 |
Maksymalny spadek obrażeń | 53% | 43 |
Z bliska | 117-121 | |
Średni zasięg | 45-81 | |
Daleki zasięg | 41-43 | |
Minikrytyczne | 109 | |
Po podpaleniu | 3 / tik łącznie 36 | |
Podpalenie (minikrytyczne) | 4 / tik łącznie 48 | |
Czasy funkcjonowania | ||
Odstęp między atakami | 0.8s | |
Przeładowywanie (pierwsze) | 1.3s | |
Przeładowywanie (kolejne) | 0.85s | |
Czas trwania podpalenia | 6 s | |
Wartości są przybliżone i ustalone poprzez testy społeczności |
Demonstracja
Zestaw przedmiotów
Pakiet zwycięstwa dra Grordborta | |
---|---|
Efekt |
Brak efektu |
Wytwarzanie
Plan
Metal z odzysku | Czarna skrzynka | Wyżymaczka krów 5000 | ||
+ | = |
Żeton klasy - Żołnierz | Żeton slotu - podstawowy | Metal ze złomu | Możliwe rezultaty | |||||||||||||||||||
+ | + | = |
|
Jako składnik wytwarzania
Wyżymaczka krów 5000 | Metal rafinowany | Możliwe rezultaty | ||||||||||||||||||
+ | x4 | = |
|
Historia aktualizacji
- Wyżymaczka Krów 5000 została dodana do gry.
- Improved the impact sounds for the Cow Mangler 5000’s projectiles.
- Optimized many particle effects related to the Cow Mangler 5000.
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
- Updated the gamehaptics file
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000
- Added charge shot force for the Cow Mangler 5000
22 lipca 2011 aktualizacja #2
- Fixed the charged shot sometimes doing more damage than intended.
- Fixed a bug that caused the projectiles to stay in the world after a team change.
- Slowed reload rate by 5%.
Błędy
- Once the Soldier begins charging a shot, the weapon will fire a charged shot even if the charging process is interrupted by getting stunned or the Soldier's team losing.
- Deactivating the losing team's Sentry Guns during humiliation will cause them to reactivate afterwards and shoot the winning team.
- Upon destroying an Engineer's building, the kill icon will still include a stick figure's body and skeleton.
- The Soldier's right arm has a tendency to flicker during the reload animation.
- Afterburn kills will be credited to whichever weapon slot the user is currently holding; holding an item that is not a weapon (such as the Buff Banner) shows the generic skull-and-crossbones icon.
- After setting someone on fire and then switching to the Half-Zatoichi, if they die, the weapon will be bloodied but the Soldier remains honorbound.
- Causing an enemy Spy to feign death with the Mangler will sometimes create two corpses: one a ragdoll corpse and the other a vaporized corpse.
- Several Pyro achievements, such as "Controlled Burn," can be earned using the afterburn of the charged blast.
- Attempting to rocket jump with a charged shot will set the user on fire, awarding the "Pilot Light" achievement.
- The fire damage self-inflicted on the Soldier by the weapon is treated as an environmental hazard. As such, the last enemy to injure the player will be credited in the kill feed should the Soldier die from the afterburn damage.
- There is no kill icon for a deflected kill with this weapon.
- Pyros who reflect the projectile will deal full Critical damage instead of Mini-Crits
- It is still possible to taunt and quickly press secondary fire to charge a shot. The result is a rocket fired from the Soldier's chest as he taunts.
- If the Soldier is killed by his own laser, his gibs will glow with the opposing team's colors.
- This weapon will not glow when being mini-crit boosted.
- If the Soldier changes from the Mangler to another Rocket Launcher using a Resupply locker while charging a shot, he will be stuck with the slower moving speed until he changes class or finishes firing a charged shot.
Ciekawostki
- The name of this weapon is a reference to the association of alien contact coinciding with Template:W.
Galeria
Zobacz też
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