Difference between revisions of "Community Maul strategy"
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== General Strategy (All Classes) == | == General Strategy (All Classes) == | ||
{{See also|Community Versus Saxton Hale strategy}} | {{See also|Community Versus Saxton Hale strategy}} | ||
− | * The Sleepless Sheep store contains a medium and large health and ammo pickup respectively, making it an excellent spot to recover after an encounter with Hale, especially if he is on the First Floor | + | * The Sleepless Sheep store contains a medium and large health and ammo pickup respectively, making it an excellent spot to recover after an encounter with Hale, especially if he is on the First Floor. |
* Avoid going inside the Sweet Homegoods store if Hale is nearby unless you have a clear escape route or support. Its enclosed nature leaves you cornered against him. | * Avoid going inside the Sweet Homegoods store if Hale is nearby unless you have a clear escape route or support. Its enclosed nature leaves you cornered against him. | ||
== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | * The [[Force-A-Nature]] can be used to push Hale off the | + | * The [[Force-A-Nature]] can be used to push Hale off the Third Floor, alongside getting yourself up the Third Floor quicker with its self-knockback. |
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
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=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
− | * The [[Neon Annihilator]] can be used at the water pool at | + | * The [[Neon Annihilator]] can be used at the water pool at First Floor Area 2 to deal [[Critical hits]] to Hale when he jumps into the water. |
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
− | * You can set up a | + | * You can set up a stickytrap at the Third Floor under an Engineer's Sentry Gun. Should Saxton Hale attempt to destroy the building, you can detonate the trap as he is near it. In addition, the [[Scottish Resistance]]'s ability to seperately detonate stickybombs means you can place multiple stickytraps around the Third Floor. |
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
− | * Maul is quite a large map, so stick with your team and on the higher levels of the | + | * Maul is quite a large map, so stick with your team and on the higher levels of the map. |
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | * The Third Floor | + | * The Third Floor is a great spot for a [[Sentry Gun]], as its [[High ground advantage|elevated height]] forces Hale to come all the way up there (wasting time while your team damages him). However, the Third Floor's lack of ammo and health packs can be a problem as you will need to climb down from the area (where Hale could possibly spot and hunt you down) to collect any, making you incredibly reliant on your [[Dispenser]]. |
− | * Carmack Computers can be used as a quick fallback nest or an area to hide a [[Teleporter]] to the Third Floor | + | * Carmack Computers can be used as a quick fallback nest or an area to hide a [[Teleporter]] to the Third Floor. |
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
− | * The [[Quick-Fix]], with the help of a willing Demoman or Soldier, can be used to quickly reach the Third Floor | + | * The [[Quick-Fix]], with the help of a willing Demoman or Soldier, can be used to quickly reach the Third Floor. |
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | * The Third Floor | + | * The Third Floor provides an excellent sightline against Hale if he is on the Second Floor, as well as providing a high ground advantage. |
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
− | * Carmack Computers and the Sleepless Sheep store can be used as flank routes to avoid being spotted by Hale if he is on the Second Floor | + | * Carmack Computers and the Sleepless Sheep store can be used as flank routes to avoid being spotted by Hale if he is on the Second Floor. |
=== {{class link|Saxton Hale}} === | === {{class link|Saxton Hale}} === | ||
− | * You spawn quite close to the Third Floor | + | * You spawn quite close to the Third Floor. Use this to get onto that area, should there be any mercenaries stationed there, using the [[Versus Saxton Hale#Brave Jump|Brave Jump]] and [[Versus Saxton Hale#Sweeping Charge|Sweeping Charge]]. |
{{Map Strategy Nav}} | {{Map Strategy Nav}} |
Latest revision as of 15:45, 12 July 2025
![]() | “Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Maul | |
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Basic Information | |
Map type: | Versus Saxton Hale (Community) |
File name: | vsh_maul
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Released: | December 11, 2024 Patch (Smissmas 2024) |
Developer(s): | Matthew Scott "MegapiemanPHD" Simmons Brandon "Bonk Nickeltoon" Koller Szabó "Maxxy" Attila Patrick "Zeus" Hennessy Lizard Of Oz Stuffy360 James Jameson Phe Mattie Konig Alex "FGD5" Stewart Maksim "Velly" Streltsov Jason "Yaki" Herman Jesse "Custard1" Budd Joaquim "JPRAS" Silva Samuel "ChargingTurnip" Turner Alex "Lacry" Couto James M. Torkil "TheLazerSofa" Malvik Bidtnes Sky |
Map Items | |
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Map Photos | |
Map overview | |
This article is about Community Maul strategy.
Note: It is recommended to read the main Maul article first to become familiar with the names of key map locations used in this article.
General Strategy (All Classes)
See also: Community Versus Saxton Hale strategy
- The Sleepless Sheep store contains a medium and large health and ammo pickup respectively, making it an excellent spot to recover after an encounter with Hale, especially if he is on the First Floor.
- Avoid going inside the Sweet Homegoods store if Hale is nearby unless you have a clear escape route or support. Its enclosed nature leaves you cornered against him.
Class-specific strategy
Scout
- The Force-A-Nature can be used to push Hale off the Third Floor, alongside getting yourself up the Third Floor quicker with its self-knockback.
Soldier
- The Direct Hit can be used to airshot him and prevent him from reaching the other floors.
Pyro
- The Neon Annihilator can be used at the water pool at First Floor Area 2 to deal Critical hits to Hale when he jumps into the water.
Demoman
- You can set up a stickytrap at the Third Floor under an Engineer's Sentry Gun. Should Saxton Hale attempt to destroy the building, you can detonate the trap as he is near it. In addition, the Scottish Resistance's ability to seperately detonate stickybombs means you can place multiple stickytraps around the Third Floor.
Heavy
- Maul is quite a large map, so stick with your team and on the higher levels of the map.
Engineer
- The Third Floor is a great spot for a Sentry Gun, as its elevated height forces Hale to come all the way up there (wasting time while your team damages him). However, the Third Floor's lack of ammo and health packs can be a problem as you will need to climb down from the area (where Hale could possibly spot and hunt you down) to collect any, making you incredibly reliant on your Dispenser.
- Carmack Computers can be used as a quick fallback nest or an area to hide a Teleporter to the Third Floor.
Medic
- The Quick-Fix, with the help of a willing Demoman or Soldier, can be used to quickly reach the Third Floor.
Sniper
- The Third Floor provides an excellent sightline against Hale if he is on the Second Floor, as well as providing a high ground advantage.
Spy
- Carmack Computers and the Sleepless Sheep store can be used as flank routes to avoid being spotted by Hale if he is on the Second Floor.
Saxton Hale
- You spawn quite close to the Third Floor. Use this to get onto that area, should there be any mercenaries stationed there, using the Brave Jump and Sweeping Charge.