Difference between revisions of "Community Maul strategy"

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(Demoman tip + small fix)
(mc, fixed locations ("First/Second/Third Floor of the Mall" was never a location))
 
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== General Strategy (All Classes) ==  
 
== General Strategy (All Classes) ==  
 
{{See also|Community Versus Saxton Hale strategy}}
 
{{See also|Community Versus Saxton Hale strategy}}
* The Sleepless Sheep store contains a medium and large health and ammo pickup respectively, making it an excellent spot to recover after an encounter with Hale, especially if he is on the First Floor of the Mall.
+
* The Sleepless Sheep store contains a medium and large health and ammo pickup respectively, making it an excellent spot to recover after an encounter with Hale, especially if he is on the First Floor.
 
* Avoid going inside the Sweet Homegoods store if Hale is nearby unless you have a clear escape route or support. Its enclosed nature leaves you cornered against him.
 
* Avoid going inside the Sweet Homegoods store if Hale is nearby unless you have a clear escape route or support. Its enclosed nature leaves you cornered against him.
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
* The [[Force-A-Nature]] can be used to push Hale off the Mall's Third Floor, alongside getting yourself up the Third Floor quicker with its self-knockback.
+
* The [[Force-A-Nature]] can be used to push Hale off the Third Floor, alongside getting yourself up the Third Floor quicker with its self-knockback.
  
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
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=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
* The [[Neon Annihilator]] can be used at the water pool at Mall First Floor Area 2 to deal [[Critical hits]] to Hale when he jumps into the water.
+
* The [[Neon Annihilator]] can be used at the water pool at First Floor Area 2 to deal [[Critical hits]] to Hale when he jumps into the water.
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
* You can set up a [[stickybomb]] trap on the Third Floor of the Mall, if an Engineer has set up a Sentry Gun upon it. Should Saxton Hale attempt to destroy the building, you can detonate the trap as he jumps on to it. In addition, the [[Scottish Resistance]]'s sidegrade of only being able to detonate stickybombs when you are looking at them or below your feet, you can spread stickybombs all across the Third Floor, detonating them depending on where Hale lands.
+
* You can set up a stickytrap at the Third Floor under an Engineer's Sentry Gun. Should Saxton Hale attempt to destroy the building, you can detonate the trap as he is near it. In addition, the [[Scottish Resistance]]'s ability to seperately detonate stickybombs means you can place multiple stickytraps around the Third Floor.
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
* Maul is quite a large map, so stick with your team and on the higher levels of the Mall.
+
* Maul is quite a large map, so stick with your team and on the higher levels of the map.
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
* The Third Floor of the Mall is a great spot for a [[Sentry Gun]], as its [[High ground advantage|elevated height]] forces Hale to come all the way up there (wasting time while your team damages him). However, the Third Floor's lack of ammo and health packs can be a problem as you will need to climb down from the area (where Hale could possibly spot and hunt you down) to collect any, making you incredibly reliant on your [[Dispenser]].
+
* The Third Floor is a great spot for a [[Sentry Gun]], as its [[High ground advantage|elevated height]] forces Hale to come all the way up there (wasting time while your team damages him). However, the Third Floor's lack of ammo and health packs can be a problem as you will need to climb down from the area (where Hale could possibly spot and hunt you down) to collect any, making you incredibly reliant on your [[Dispenser]].
* Carmack Computers can be used as a quick fallback nest or an area to hide a [[Teleporter]] to the Third Floor of the Mall.
+
* Carmack Computers can be used as a quick fallback nest or an area to hide a [[Teleporter]] to the Third Floor.
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
* The [[Quick-Fix]], with the help of a willing Demoman or Soldier, can be used to quickly reach the Third Floor of the Mall.
+
* The [[Quick-Fix]], with the help of a willing Demoman or Soldier, can be used to quickly reach the Third Floor.
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
* The Third Floor of the Mall provides an excellent sightline against Hale if he is on the Second Floor of the Mall, as well as providing a high ground advantage.
+
* The Third Floor provides an excellent sightline against Hale if he is on the Second Floor, as well as providing a high ground advantage.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
* Carmack Computers and the Sleepless Sheep store can be used as flank routes to avoid being spotted by Hale if he is on the Second Floor of the Mall.
+
* Carmack Computers and the Sleepless Sheep store can be used as flank routes to avoid being spotted by Hale if he is on the Second Floor.
  
 
=== {{class link|Saxton Hale}} ===
 
=== {{class link|Saxton Hale}} ===
* You spawn quite close to the Third Floor area of the Mall. You can use this to get onto that area, should there be any mercenaries stationed there, using the [[Versus Saxton Hale#Brave Jump|Brave Jump]] and [[Versus Saxton Hale#Sweeping Charge|Sweeping Charge]] to get onto there.
+
* You spawn quite close to the Third Floor. Use this to get onto that area, should there be any mercenaries stationed there, using the [[Versus Saxton Hale#Brave Jump|Brave Jump]] and [[Versus Saxton Hale#Sweeping Charge|Sweeping Charge]].
  
 
{{Map Strategy Nav}}
 
{{Map Strategy Nav}}

Latest revision as of 15:45, 12 July 2025

Maul
Vsh maul.png
Basic Information
Map type: Versus Saxton Hale (Community)
File name: vsh_maul
Released: December 11, 2024 Patch
(Smissmas 2024)
Developer(s): Matthew Scott "MegapiemanPHD" Simmons
Brandon "Bonk Nickeltoon" Koller
Szabó "Maxxy" Attila
Patrick "Zeus" Hennessy
Lizard Of Oz
Stuffy360
James Jameson
Phe
Mattie Konig
Alex "FGD5" Stewart
Maksim "Velly" Streltsov
Jason "Yaki" Herman
Jesse "Custard1" Budd
Joaquim "JPRAS" Silva
Samuel "ChargingTurnip" Turner
Alex "Lacry" Couto
James M.
Torkil "TheLazerSofa" Malvik Bidtnes
Sky
Map Items
Healthico.png Health Kits: Smallhealth.png ×2  •  Mediumhealth.png ×7
Ammoico.png Ammo Boxes: Smallammo.png ×3   •   Mediumammo.png ×4   •  
Largeammo.png ×3
Map Photos
Loading screen photos.
Map overview
Maul overview.png

This article is about Community Maul strategy.

Note: It is recommended to read the main Maul article first to become familiar with the names of key map locations used in this article.

General Strategy (All Classes)

See also: Community Versus Saxton Hale strategy
  • The Sleepless Sheep store contains a medium and large health and ammo pickup respectively, making it an excellent spot to recover after an encounter with Hale, especially if he is on the First Floor.
  • Avoid going inside the Sweet Homegoods store if Hale is nearby unless you have a clear escape route or support. Its enclosed nature leaves you cornered against him.

Class-specific strategy

Leaderboard class scout.png Scout

  • The Force-A-Nature can be used to push Hale off the Third Floor, alongside getting yourself up the Third Floor quicker with its self-knockback.

Leaderboard class soldier.png Soldier

  • The Direct Hit can be used to airshot him and prevent him from reaching the other floors.

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

  • You can set up a stickytrap at the Third Floor under an Engineer's Sentry Gun. Should Saxton Hale attempt to destroy the building, you can detonate the trap as he is near it. In addition, the Scottish Resistance's ability to seperately detonate stickybombs means you can place multiple stickytraps around the Third Floor.

Leaderboard class heavy.png Heavy

  • Maul is quite a large map, so stick with your team and on the higher levels of the map.

Leaderboard class engineer.png Engineer

  • The Third Floor is a great spot for a Sentry Gun, as its elevated height forces Hale to come all the way up there (wasting time while your team damages him). However, the Third Floor's lack of ammo and health packs can be a problem as you will need to climb down from the area (where Hale could possibly spot and hunt you down) to collect any, making you incredibly reliant on your Dispenser.
  • Carmack Computers can be used as a quick fallback nest or an area to hide a Teleporter to the Third Floor.

Leaderboard class medic.png Medic

  • The Quick-Fix, with the help of a willing Demoman or Soldier, can be used to quickly reach the Third Floor.

Leaderboard class sniper.png Sniper

  • The Third Floor provides an excellent sightline against Hale if he is on the Second Floor, as well as providing a high ground advantage.

Leaderboard class spy.png Spy

  • Carmack Computers and the Sleepless Sheep store can be used as flank routes to avoid being spotted by Hale if he is on the Second Floor.

VS Saxton Hale Responses Icon.png Saxton Hale

  • You spawn quite close to the Third Floor. Use this to get onto that area, should there be any mercenaries stationed there, using the Brave Jump and Sweeping Charge.