Difference between revisions of "Neon Annihilator"

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{{Quotation|'''The Pyro''' on using public banners as weaponry|Mhhph mh mh mhhp mh mhp mhpph mhhpp!|sound=Pyro_specialcompleted01.wav}}
 
{{Quotation|'''The Pyro''' on using public banners as weaponry|Mhhph mh mh mhhp mh mhp mhpph mhhpp!|sound=Pyro_specialcompleted01.wav}}
  
The '''Neon Annihilator''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is a neon sign with the Chinese word for "bar" (酒吧, Cantonese: Zau2Baa6, Mandarin: jiǔbā), and appears to have been torn from its permanent fixture on a wall, judging by the orientation of the characters and the fact that the base also has four thick, crooked bolts. The neon tubes on the sides of the weapon are team-colored (hydrogen for RED and mercury for BLU) and [[Self-illumination|glow]] in the dark, as do the neon tubes inside the outer tubes, which slowly pulse between light and dark. A yellow-coloured plastic wire is seen strung from the neon lights to the back of the weapon, where it is connected via a small power compartment. An electrical sound is heard when hitting another person or a wall.
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The '''Neon Annihilator''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is a neon sign with the Chinese word for "bar" (酒吧, Cantonese: Zau2Baa6, Mandarin: jiǔbā), and appears to have been torn from its permanent fixture on a wall, judging by the orientation of the characters and the fact that the base also has 4 thick, crooked bolts. The neon tubes on the sides of the weapon are team-colored (hydrogen for RED and mercury for BLU) and [[Self-illumination|glow]] in the dark, as do the neon tubes inside the outer tubes, which slowly pulse between light and dark. A yellow-coloured plastic wire is seen strung from the neon lights to the back of the weapon, where it is connected via a small power compartment. An electrical sound is heard when hitting another person or a wall.
  
The weapon deals 20% less damage to players and cannot deal random [[critical hits]]. However, any attack on an enemy [[Covering|covered]] in [[Jarate]], [[Mad Milk]], [[Environmental death#Drowning|swimming]], or simply standing in [[water]] of any depth will electrocute them, dealing [[Critical hits|critical damage]]. As enemies are considered wet for five seconds after leaving a water source, the Neon Annihilator will also deal critical hits during that duration. Dealing any kind of critical hit will break it visually, this does not impact gameplay. Furthermore, the Neon Annihilator can remove [[Sapper]]s, an ability it shares with the [[Homewrecker]] and [[Maul]], although it removes them in two hits instead of one.
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The weapon deals 20% less damage to players and cannot deal random [[critical hits]]. However, any attack on an enemy [[Covering|covered]] in [[Jarate]], [[Mad Milk]], [[Environmental death#Drowning|swimming]], or simply standing in [[water]] of any depth will electrocute them, dealing [[Critical hits|critical damage]]. As enemies are considered wet for five seconds after leaving a water source, the Neon Annihilator will also deal critical hits during that duration. Dealing any kind of critical hit will break it visually, this does not impact gameplay. Furthermore, the Neon Annihilator can remove [[Sapper]]s, an ability it shares with the [[Homewrecker]] and [[Maul]], although it removes them in 2 hits instead of 1.
  
 
Enemies killed by the Neon Annihilator suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes. Like [[backstabs]] and [[headshot]]s, there is a 25% chance that opponents will perform a specific disintegration animation if killed in this way.
 
Enemies killed by the Neon Annihilator suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes. Like [[backstabs]] and [[headshot]]s, there is a 25% chance that opponents will perform a specific disintegration animation if killed in this way.

Revision as of 03:30, 12 May 2021

Mhhph mh mh mhhp mh mhp mhpph mhhpp!
The Pyro on using public banners as weaponry

The Neon Annihilator is a community-created promotional melee weapon for the Pyro. It is a neon sign with the Chinese word for "bar" (酒吧, Cantonese: Zau2Baa6, Mandarin: jiǔbā), and appears to have been torn from its permanent fixture on a wall, judging by the orientation of the characters and the fact that the base also has 4 thick, crooked bolts. The neon tubes on the sides of the weapon are team-colored (hydrogen for RED and mercury for BLU) and glow in the dark, as do the neon tubes inside the outer tubes, which slowly pulse between light and dark. A yellow-coloured plastic wire is seen strung from the neon lights to the back of the weapon, where it is connected via a small power compartment. An electrical sound is heard when hitting another person or a wall.

The weapon deals 20% less damage to players and cannot deal random critical hits. However, any attack on an enemy covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth will electrocute them, dealing critical damage. As enemies are considered wet for five seconds after leaving a water source, the Neon Annihilator will also deal critical hits during that duration. Dealing any kind of critical hit will break it visually, this does not impact gameplay. Furthermore, the Neon Annihilator can remove Sappers, an ability it shares with the Homewrecker and Maul, although it removes them in 2 hits instead of 1.

Enemies killed by the Neon Annihilator suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes. Like backstabs and headshots, there is a 25% chance that opponents will perform a specific disintegration animation if killed in this way.

Taunting with the Neon Annihilator will play a bass guitar sound alongside the Pyro's usual mumbling.

The Neon Annihilator was awarded in Genuine quality to players who pre-ordered Sleeping Dogs on Steam before August 14, 2012, or August 17, 2012 in Europe.

The Neon Annihilator was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100%
Players:
52
65
Critical 156
Mini-crit 70
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Third Degree Reclaimed Metal Neon Annihilator
Item icon Third Degree.pngx2 + Item icon Reclaimed Metal.png = Item icon Neon Annihilator.png
Class Token - Pyro Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Axtinguisher.png Item icon Homewrecker.png Item icon Back Scratcher.png Item icon Powerjack.png
Item icon Sharpened Volcano Fragment.png Item icon Maul.png Item icon Postal Pummeler.png Item icon Third Degree.png
Item icon Lollichop.png Item icon Neon Annihilator.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png Item icon Hot Hand.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Lumberjack
Lumberjack
Kill 3 people with your axe in one life.

Update history

August 2, 2012 Patch (Triad Pack)
  • The Neon Annihilator was added to the game.

August 10, 2012 Patch

  • Updated the Neon Annihilator.
    • Materials now animate.
    • Damage penalty only applies to players (not buildings).
    • Can damage Sappers.

August 15, 2012 Patch

  • [Undocumented] Added Neon Annihilator to the drop system.

September 13, 2012 [Item schema update]

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

March 19, 2013 Patch

  • Fixed the Neon Annihilator sometimes floating in the world after death.
  • The Neon Annihilator can now accept Sappers Destroyed strange parts.

April 3, 2013 Patch

  • Fixed the guitar sound not always playing when taunting with the Neon Annihilator.

November 12, 2013 Patch

January 9, 2014 Patch

  • Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items.

June 18, 2014 Patch (Love & War Update)

  • [Undocumented] Added unused broken model for the Neon Annihilator.

July 30, 2014 Patch

  • Fixed teammates blocking the removal of Sappers when using the Homewrecker, Maul, and Neon Annihilator.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Fixed the Neon Annihilator not having its models break on critical hits.

Unused content

  • The Neon Annihilator is set up for paint, but is not currently paintable.

Bugs

Trivia

  • The battery's texture has a nod to the Facepunch forums on it ("def2fp"). The BLU team skin was originally going to read "props2fp" but was changed by Valve.[1]
  • On the Update Page, the damage penalty is incorrectly labeled as a firing speed penalty.
  • The weapon was originally pitched as a Chinese lantern. The idea was ultimately dropped at Valve's suggestion that it too closely resembled the Baleful Beacon, an unused weapon.

Gallery

References

See also