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Basic Information
Icon: Leaderboard class engineer.png
Type: Defensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 100%
(See Speed below for further details)
Meet the Engineer

The Engineer is a soft-spoken, amiable Texan from Bee Cave, Texas, USA with an interest in all mechanical things. He specializes in constructing and maintaining Buildings that provide support to his team, rather than fighting at the front lines, making him the most suitable for defense. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammunition of nearby teammates, and Teleporters that quickly transport players from point A to point B.

Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies, a good Engineer must keep his gear under a watchful eye and under repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and haul constructed buildings to redeploy them in more favorable locations. While usually viewed as a defensive class, the Engineer has a selection of high-tech weapons that allow him to destroy projectiles or to build faster-deploying, less damaging Sentry Guns, which give him great utility at the front lines too. His Teleporters are also a key point to both the offensive and defensive team's success, allowing slower, heavier classes to reach the front-lines quicker.

The Engineer is voiced by Grant Goodeve in the game, and by Nolan North in the short film Expiration Date.



Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189


Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class engineer.png Engineer
100 %
90 %
33 %
80 %
Hauling a building
90 %
81 %
30 %
72 %

Basic strategy

Main articles: Engineer tips, Engineer strategy
Icon engineer.jpg
  • Use the construction PDA to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
  • You need metal to build, repair, and upgrade your Buildings. Collect fallen ammo boxes or remains of buildings to get more metal.
  • Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
  • Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
  • Build Teleporters to help your team get to key locations with ease.
  • Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your Wrench to remove Sappers.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.


Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Weapon Kill icon Ammo
Damage Range Notes / Special Abilities
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Frontier Justice
Frontier Justice
Killicon frontier justice.png 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.

Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Pictogram minus.png Has half the normal clip size.
Pictogram minus.png No random Critical hits.
Pictogram minus.png Revenge crits are lost on death.

Promotional / Craft
Killicon widowmaker.png ∞ / 6 6 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png On hit: damage dealt is returned as ammo.

Pictogram plus.png +10% damage to the same target as your sentry.
Pictogram plus.png No reload necessary.
Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: -30 metal.

Pomson 6000
Pomson 6000
Killicon pomson 6000.png 4 Base: 60

Crit: 180

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.

Pictogram plus.png Does not require ammo (replaced with an ammo meter).
Pictogram plus.png Projectile cannot be deflected.
Pictogram plus.png On Hit: Victim loses up to 10% Medigun charge.
Pictogram plus.png On Hit: Victim loses up to 20% cloak.
Pictogram minus.png Deals only 20% damage to buildings.
Pictogram minus.png Has a 33% smaller clip size.

Rescue Ranger
Rescue Ranger
Killicon rescue ranger.png 4 16 Base: 40

Crit: 120

Pictogram plus.png Alt-Fire: Use 100 metal to pick up buildings from long range.

Pictogram plus.png Fires a special bolt that can repair friendly buildings.
Pictogram minus.png -34% clip size.
Pictogram minus.png -50% max primary ammo on wearer.
Pictogram minus.png Self mark for death on building pick up, and a few seconds after redeployment.
Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings.

Panic Attack
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.


Weapon Kill icon Ammo
Damage Range Notes / Special Abilities
Killicon pistol.png 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Killicon lugermorph.png
Killicon c.a.p.p.e.r.png Pictogram info.png Killed enemies suffer a distinctive death by incineration.
Killicon wrangler.png N/A N/A N/A Pictogram info.png Enables manual control of own Sentry Gun.

Pictogram plus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
Pictogram plus.png The Sentry Gun gains a shield which blocks 66% of incoming damage.
Pictogram minus.png Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active.
Pictogram minus.png Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.

Giger Counter
Giger Counter
Killicon giger counter.png
Short Circuit
Promotional / Craft
Short Circuit
Killicon short circuit.png 5 200 Base: 10

Crit: N/A

Pictogram plus.png No reload necessary.

Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: –5 metal.
Pictogram minus.png No random critical hits.
Pictogram minus.png Cannot pick up buildings when active.
Pictogram minus.png Cannot be crit-boosted.
Pictogram minus.png -93% damage to enemy buildings.
Pictogram info.png Alt-Fire:

Pictogram plus.png Launches a projectile-consuming energy ball.
Pictogram minus.png -65 metal per shot


Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.

Weapon Kill icon Ammo
Damage Range Notes / Special Abilities
Killicon wrench.png N/A N/A Base: 65

Crit: 195

Necro Smasher
Necro Smasher
Killicon necro smasher.png
Prinny Machete
Prinny Machete
Killicon prinny machete.png
Golden Wrench
Golden Wrench
Killicon golden wrench.png Limited item from the Engineer Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Killicon gunslinger.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.
Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram info.png For more information, go here.

Pictogram plus.png Increases maximum health by 25 points.
Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.
Pictogram minus.png No random Critical hits.

Killicon gunslinger triple punch.png
Southern Hospitality
Southern Hospitality
Killicon southern hospitality.png N/A N/A Base: 65

Crit: 195


8 / sec. × 5 secs.
Pictogram plus.png On hit: causes opponent to bleed for 5 seconds.

Pictogram minus.png +20% fire vulnerability.
Pictogram minus.png No random Critical hits.

Killicon jag.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png Construction hit speed boost increased by 30%.

Pictogram plus.png +15% faster firing speed.
Pictogram minus.png -20% slower repair rate.
Pictogram minus.png –25% damage penalty.
Pictogram minus.png –33% damage penalty vs buildings.

Eureka Effect
Eureka Effect
Killicon eureka effect.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Press reload key to either teleport to your spawn area or teleporter exit.

Pictogram plus.png -50% metal cost when constructing or upgrading teleporters.
Pictogram minus.png Construction hit speed boost decreased by 50%.
Pictogram minus.png 20% less metal from Dispensers and Pickups.


Weapon Notes / Special Abilities
Construction PDA
Construction PDA
Pictogram info.png Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.
Destruction PDA
Destruction PDA
Pictogram info.png Allows the player to destroy his Sentry, Dispenser, and both Teleporters.

Taunt attacks

EngyGuitarSmash.png Associated item DescriptionKill Icon
Main article: Guitar Smash

The Engineer takes out his trusty guitar, plays a chord, and then smashes the area in front of him with it.

(Smash sound 1)
(Smash sound 2)
(Smash sound 3)
  • Killicon guitar smash.png
EngyGunslinger.png Associated item DescriptionKill Icon
Main article: Arm Blender
The Engineer pulls the cord of his Gunslinger, thereby making it spin, and thrusts it forward. Upon being hit, the enemy player is stunned and takes slight damage, and then is gibbed.
  • Killicon arm blender.png

Item sets

Main article: Item sets
The Brundle Bundle
Item icon Brundle Bundle.png

Engineer's vocalizations are 145% higher pitch.

Dr. Grordbort's Brainiac Pack
Item icon The Brainiac Pack Bundle.png

No effect

The Texas Tech-hand
Item icon Egghead's Overalls.png

No effect

The Builder's Basics Kit
Item icon Tools of the Trade.png

No effect


Main article: Buildings
Image Building Level Cost Health Damage Per Second/Replenish/Recharge
Slot one
Sentry Gun One 130 150 Average damage per second (bullets): 71-84
No rockets
Two 330 180 Average damage per second (bullets): 119-141
No rockets
Three 530 216 Average damage per second (bullets): 119-141
Rocket damage per salvo: 53-150
Red Mini Sentry.png
Slot one (With Gunslinger equipped)
Combat Mini-Sentry Gun N/A 100 100 Average damage per second: 44-56
Slot two
Dispenser One 100 150 Health: 10/sec
Ammo: 20%/sec
Metal: 40/5 sec
Two 300 180 Health: 15/sec
Ammo: 30%/sec
Metal: 50/5 sec
Three 500 216 Health: 20/sec
Ammo: 40%/sec
Metal: 60/5 sec
RED Teleporter.png
Slots three and four
Teleporter Entrance
Teleporter Exit
One 50 150 Recharge: 10 sec
Two 250 180 Recharge: 5 sec
Three 450 216 Recharge: 3 sec

Cosmetic items

Main articles: Cosmetic items, List of Engineer cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Engineerava.jpg Buffed red engineer.jpg Buffed blu engineer.jpg
Get TF2 avatars on Steam: Original


Main article: Engineer achievements

Update history

August 13, 2009 Patch (Classless Update)
  • [Undocumented] Added hat bodygroups to the Engineer.

January 13, 2010 Patch

July 8, 2010 Patch (Engineer Update)

  • Added 35 Engineer achievements.
  • Engineers can now pickup & move their buildings.
  • [Undocumented] Added several Engineer responses, including domination lines.
  • [Undocumented] Added a unique switching animation for the Engineer's Shotgun.
  • [Undocumented] Added a arm bodygroup to the Engineer model.

July 9, 2010 Patch

  • Engineers can no longer pick up buildings while stunned or in loser state.

July 13, 2010 Patch

  • Fixed an exploit where Engineers could create level 3 mini-sentries.

April 14, 2011 Patch (Hatless Update)

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added new voice filter, and sped up idle animations for the Engineer when equipped with the Brundle Bundle set.

December 15, 2011 Patch (Australian Christmas 2011)

  • [Undocumented] Added unused vomiting animation.

August 15, 2012 Patch (Mann vs. Machine)

  • [Undocumented] Added MvM voice lines to Engineer.

February 7, 2014 Patch

  • Fixed the Engineer’s belt and pocket equip_regions conflicting for some items.

June 11, 2014 Patch #2

  • Fixed the Engineer's build menu staying open after changing class.

June 18, 2014 Patch (Love & War Update)

  • Sentry bullets are now affected by damage falloff outside of sentry scan range.
  • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's.

February 18, 2015 Patch

  • Updated trigger_hurt entities to allow Engineers building in them when they are set for zero or negative damage.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
  • Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
  • Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost).
  • Building pick up speed penalty reduced from 25% to 10%.
  • On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
  • Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal).
  • Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter it was building (not active).
  • Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
  • Fixed the Engineer's missing pelvis hitbox.
  • Level 1 teleporters now cost 50 metal (previously 125).

July 8, 2016 Patch

  • Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended.

July 28, 2016 Patch

  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry.

December 2, 2021 Patch (Smissmas 2021)

  • Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up

July 12, 2023 Patch #1 (Summer 2023 Update)

  • Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt.


  • The Engineer was added to the original Team Fortress mod to appeal to players who lacked traditional skills required to perform well in first-person shooters.
    • The Engineer was also added due to the developers of Team Fortress being inspired by the construction mechanics of the real-time strategy game Command & Conquer.[2]
  • The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
  • The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the Loose Canon and True Meaning comics.
  • The Engineer built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
  • The Engineer's favorite equation is, in fact, part of the equation that governs character lighting in-game, known as Phong. Furthermore, the equation can be referenced in page five of Illustrative Rendering in TF2.
  • The first BLU team Engineer resembled Nikola Tesla, armed with a bag of blueprints instead of a PDA.
  • Just like the rest of the classes, the Engineer makes an appearance in Saints Row: The Third in the form of a wearable head mask.
  • The song the Engineer plays during Meet the Engineer is titled "More Gun". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band Wilco.
  • A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as an adult Engineer (preumably Dell's father) looks on proudly and pats him on the shoulder.
  • A large cutout of the Engineer makes an appearance in Worms Reloaded as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
  • The Engineer's hardhat is wearable by the Support class of Monday Night Combat.
  • In Poker Night at the Inventory, an image of the Engineer's disguise mask can be seen on the lower half of the Spy Jack of Diamonds cards in the "Poker Night" and the "Poker Night Alternative" decks, respectively.
  • The Engineer, alongside the Pyro, Heavy, and Medic, is one of four Team Fortress 2-based Familiars in Dungeon Defenders.
  • The Engineer's uniform is wearable by the Combat Girl in Super Monday Night Combat.
  • The Engineer's uniform makes an appearance in Tiny Tower.
  • The Engineer's surname is a tribute to the novel Conagher by Louis L'Amour, an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans.[1]
  • The Engineer was listed in the 2010 edition of the Guinness Book of World Records (Gamers Edition) as the most popular class in Team Fortress 2, with 15% choosing to play as him.
  • Barik, a playable character in Paladins, has a skin based on the Engineer, which also adds new voice responses performed by Grant Goodeve.


Related merchandise

See also


  1. a b Team Fortress 2 Trailer 2, released in September 2006.
  2. The Making of Team Fortress

External links