Difference between revisions of "Headshot"

From Team Fortress Wiki
Jump to: navigation, search
(Trivia: removed due to the other forms of headshots that these rules do not apply to.)
(might as well drop the bomb :/)
Line 3: Line 3:
 
{{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Boom1.wav}}
 
{{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Boom1.wav}}
  
A '''Headshot''' is a successful shot to the head with a scoped [[Sniper Rifle]], [[Huntsman]] arrow or [[Ambassador]] bullet. [[Sniper]]s who land a Headshot with the Sniper Rifle score a [[Critical hit]], though twenty-three milliseconds must pass from the time you scope in to the time you fire for a headshot to be considered a Critical. Players earn 1.5 points for getting a Headshot kill: one point for the kill plus half a point for the Headshot itself. Scoring a headshot with the Huntsman yields another half point in addition to the aforementioned bonus, resulting in 2 points per kill. A fully charged Sniper Rifle headshot results in an instant kill (even on a [[overheal]]ed [[Heavy]]). A headshot with the Ambassador results in a Critical hit. Killing an enemy with an Ambassador headshot yields an extra half point in addition to the kill.
+
A '''headshot''' is a successful hit to the head with a scoped [[Sniper Rifle]], [[Huntsman]] arrow or [[Ambassador]] bullet. When successful, they cause the attack to score a [[Critical hit]]. [[Sniper]]s may do this by landing a headshot with the Sniper Rifle after scoping, though twenty-three milliseconds must pass after scoping for a headshot to be considered a Critical. [[Spy|Spies]] who make a headshot with the Ambassador only score a Critical hit after an accuracy dropoff period. Players earn 1.5 points for getting a headshot kill: one point for the kill plus half a point for the headshot itself. Scoring a headshot with a Huntsman arrow yields another half point in addition to the aforementioned bonus, resulting in 2 points per kill. A fully charged Sniper Rifle headshot results in an instant kill (even on a [[overheal]]ed [[Heavy]]), unless a damage nullifying effect is active on the target.  
  
 
[[Pyro]]s with exceptional aim can score headshots by reflecting arrows with the [[compression blast]].
 
[[Pyro]]s with exceptional aim can score headshots by reflecting arrows with the [[compression blast]].
 +
 +
It is ''extremely'' important to note while aiming for a headshot that the hitboxes of the classes are not perfectly aligned to their onscreen appearance, especially while performing certain animations, such as walking backward or taunting. It is thus critical to adjust shots accordingly. It may be helpful to remember where the head area is in relation to the general alignment of the body (this does not change, likely to prevent [[wikipedia:Cheating in online games#Spinbots|exploits]]).
  
 
<gallery widths=60 heights=27 perrow=7 caption="Associated kill icons">
 
<gallery widths=60 heights=27 perrow=7 caption="Associated kill icons">

Revision as of 05:27, 16 January 2011

Headshot2.png
Boom. Headshot.
The Sniper

A headshot is a successful hit to the head with a scoped Sniper Rifle, Huntsman arrow or Ambassador bullet. When successful, they cause the attack to score a Critical hit. Snipers may do this by landing a headshot with the Sniper Rifle after scoping, though twenty-three milliseconds must pass after scoping for a headshot to be considered a Critical. Spies who make a headshot with the Ambassador only score a Critical hit after an accuracy dropoff period. Players earn 1.5 points for getting a headshot kill: one point for the kill plus half a point for the headshot itself. Scoring a headshot with a Huntsman arrow yields another half point in addition to the aforementioned bonus, resulting in 2 points per kill. A fully charged Sniper Rifle headshot results in an instant kill (even on a overhealed Heavy), unless a damage nullifying effect is active on the target.

Pyros with exceptional aim can score headshots by reflecting arrows with the compression blast.

It is extremely important to note while aiming for a headshot that the hitboxes of the classes are not perfectly aligned to their onscreen appearance, especially while performing certain animations, such as walking backward or taunting. It is thus critical to adjust shots accordingly. It may be helpful to remember where the head area is in relation to the general alignment of the body (this does not change, likely to prevent exploits).

Related Achievements

General

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.


Sniper

Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.


Socket to Him
Socket to Him
Headshot an enemy Demoman.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.

Spy

Skullpluggery
Skullpluggery
While using the Ambassador, kill 20 Snipers with a headshot.
Who's Your Daddy?
Who's Your Daddy?
Headshot 3 Scouts with the Ambassador.

Update history

October 02, 2007 Patch

  • Fixed headshots not always registering for crouched players.

Trivia

  • Killing a player with a headshot will sometimes cause a special death animation appropriate to that class (e.g. the Pyro does a backflip). This animation has a 25% chance of occurring.
  • With the inclusion of the the Croc-O-Style Kit, the Sniper is the only class that has the option of not being killed by headshots. Damage is still inflicted, but a Sniper with all four pieces of the Croc-O-Style Kit equipped cannot be killed by a headshot, instead it leaves the Sniper with only 1 health even when he is shot with another headshot.

See also