Difference between revisions of "Anti-Soldier strategy"
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Rocket Launcher|100px}} {{icon item|Original|100px}} {{icon item|Festive Rocket Launcher|100px}}<br />'''[[Rocket Launcher]]''' / '''[[Original]]''' / '''[[Rocket Launcher|Festive Rocket Launcher]]''' | | align="center" valign="center" style="padding:0.5em" | {{icon item|Rocket Launcher|100px}} {{icon item|Original|100px}} {{icon item|Festive Rocket Launcher|100px}}<br />'''[[Rocket Launcher]]''' / '''[[Original]]''' / '''[[Rocket Launcher|Festive Rocket Launcher]]''' | ||
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− | * While the projectiles from the Rocket Launcher travel fairly slowly, a Soldier will typically aim at your feet to hit you with the splash damage. Thus, seizing the high ground or keeping a distance makes it more difficult for him to hit you. | + | *While the projectiles from the Rocket Launcher travel fairly slowly, a Soldier will typically aim at your feet to hit you with the splash damage. Thus, seizing the high ground or keeping a distance makes it more difficult for him to hit you. |
− | * | + | *The Rocket Launcher has a low magazine size and reloads slowly; if a Soldier misses all of his shots, he becomes extremely vulnerable afterward. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Direct Hit}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Direct Hit}} | ||
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− | * Rockets from the Direct Hit | + | *Rockets from the Direct Hit fly faster and can kill classes with low health in one hit at close range; however, the splash damage radius is extremely low. Keep a moderate distance from the Soldier so that you can more easily dodge his shots. |
− | * If launched into the air by | + | *If launched into the air by an explosion, continue maneuvering to avoid being [[airshot]] by a Soldier's Direct Hit. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Black Box}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Black Box}} | ||
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− | * The Black Box heals the Soldier for | + | *The Black Box heals the Soldier for 15 Health when its rockets hit an enemy, allowing him to stay in combat for prolonged periods of time. Rather than simply exchanging harassment, take out the Soldier before he can recover from any damage. |
− | + | *The Black Box only holds three rockets in its clip, leaving the Soldier vulnerable more quickly. This also hinders his ability to ambush you through rocket jumping. | |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Jumper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Jumper}} | ||
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− | * | + | *The Rocket Jumper deals no damage and takes away the Soldier's most practical weapon, so dispatching him is rather easy. Just beware of surprise attacks or control point captures. |
+ | ** Soldiers using the Rocket Jumper often equip the [[Market Gardener]] as well; keep your distance from an airborne Soldier until he reaches the ground. | ||
+ | *Remember that a Soldier using the Rocket Jumper can never carry the intelligence. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Liberty Launcher}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Liberty Launcher}} | ||
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− | * The Liberty Launcher’s rockets maintain the | + | *The Liberty Launcher’s rockets maintain the splash radius of those from the Rocket Launcher but travel moderately faster. Attack from a distance while making sure you have plenty of room to dodge any rockets that come your way. |
− | * | + | *Like the Black Box, the Liberty Launcher only holds three rockets per clip, increasing his vulnerability upon expending them all as well as reducing his efficiency at rocket jump ambushes. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}} | ||
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− | * The Cow Mangler 5000 | + | *The Cow Mangler 5000 holds 5 rounds in its clip, but it can never fire a critical hit. Reloading also takes a little longer; these negative attributes make it more difficult for the Soldier to fight on his own. |
− | * | + | *Attack the Soldier before or after he uses the Cow Mangler 5000's charged shot; the Soldier slows down and takes a few seconds to fire the shot, and empties the entire clip afterwards. |
− | * While a Soldier using the Cow Mangler 5000 can disable buildings, he | + | *While a Soldier using the Cow Mangler 5000 can disable buildings with the charged shot, he deals 80% less damage to them, making him less effective against a Sentry Gun encampment. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Beggar's Bazooka}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Beggar's Bazooka}} | ||
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− | * | + | * Never let a Soldier with the Beggar's Bazooka come close enough to unleash a barrage on your teammates. Ambush him as he loads, or force him to fire from a longer distance, where its lack of precision becomes more apparent. |
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Revision as of 18:38, 29 October 2012
“ | Oi, lend us yer shovel, so I can dig yer grave!
Click to listen
— The Sniper
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” |
The Soldier is a well-rounded, bulky class that is capable of both taking and dealing a decent amount of damage. While slow on foot, the Soldier is known for his trademark ability to rocket jump, which allows him to quickly maneuver around a map. He is most effective at close range or on high ground, where he can use the powerful splash damage from his rockets to reliably dispatch foes. The Soldier has a number of different loadout options that, according to the situation, allow him to increase his offensive or defensive capabilities as well as buff teammates, making him extremely versatile. Although lacking many exploitable weaknesses, the Soldier is not the master of any one trade; for example, the Scout is faster while the Demoman and Heavy can deal more damage.
Contents
General
Attributes | Anti-Soldier strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapons
Primary weapons
Weapon | Anti-Soldier strategy |
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Rocket Launcher / Original / Festive Rocket Launcher |
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Direct Hit |
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Black Box |
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Rocket Jumper |
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Liberty Launcher |
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Cow Mangler 5000 |
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Beggar's Bazooka |
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Secondary weapons
Armaments
Weapon | Anti-Soldier strategy |
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Shotgun |
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Gunboats |
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Reserve Shooter |
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Mantreads |
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Righteous Bison |
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Banners
A Soldier's banners can provide a temporary area-of-effect buff to nearby allies once he has fulfilled certain criteria in combat. Because the Soldier's teammates must remain close to him, weapons with splash damage are effective for fighting a wave of buffed enemies. Killing the Soldier will end the effect immediately; if possible, aim for him first. Additionally, a Soldier using a banner lacks a secondary weapon, making him less effective in direct combat; if taken down quickly rather than in prolonged combat, he won't be able to activate his chosen banner.
Weapon | Anti-Soldier strategy |
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Buff Banner |
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Battalion's Backup |
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Concheror |
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Melee weapons
Weapon | Anti-Soldier strategy |
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Escape Plan |
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Equalizer |
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Pain Train |
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Half-Zatoichi |
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Market Gardener |
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Disciplinary Action |
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Item set effects
Set | Anti-Soldier strategy |
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See also
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