Community Outburst strategy

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Outburst
Vsh outburst.png
Basic Information
Map type: Versus Saxton Hale (Community)
File name: vsh_outburst
Released: October 10, 2024 Patch
(Scream Fortress XVI)
Developer(s): Lizard Of Oz
Phe
Szabó "Maxxy" Attila
Maxim "VellyVice" Streltsov
Matthew "MegapiemanPHD" Simmons
James M.
Jason "Yaki" Herman
Joaquim "JPRAS" Silva
Stuffy360
Map Info
Environment: Forest, Lava
Setting: Nighttime
Hazards: Fire
Map Items
Healthico.png Health Kits: Smallhealth.png ×1  •  Mediumhealth.png ×3  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Mediumammo.png ×6   •  
Largeammo.png ×1
Map Photos
Loading screen photos.
Map overview
Outburst overview.png

This article is about Community Outburst strategy.

Note: It is recommended to read the main Outburst article first to become familiar with the names of key map locations used in this article.

General Strategy (All Classes)

See also: Community Versus Saxton Hale strategy
  • The portal orbs can be used to escape tricky situations when Hale is nearby.
  • The healing ponds provide a way to be healed without having a Medic on your team.

Class-specific strategy

Leaderboard class scout.png Scout

  • In addition to its regular use to get health back, the Mad Milk is extremely useful for putting yourself or your teammates out when they are on fire from the environmental lava or Saxton Hale's Mighty Slam.
  • Your speed, especially while using the Baby Face's Blaster, can help you outrun Hale and reach a portal orb to escape him.

Leaderboard class soldier.png Soldier

  • On top of the general damage reduction, the Battalion's Backup also protects teammates from fire damage by 35%, useful against against Hale's Mighty Slam or the lava.
  • The healing provided by the Concheror's Rage is useful in reducing the damage taken from afterburn caused by the lava or the Mighty Slam. Activating the Rage after Hale sets your whole team on fire ensures they can recover quickly while still damaging him. The passive health regeneration you receive is less useful on this map due to the existence of the healing ponds, but still help in reducing afterburn damage before reaching one.

Leaderboard class pyro.png Pyro

  • The compression blast can be used to push Hale into the lava as well as extinguish yourself or teammates when they are on fire from the lava or Hale's Mighty Slam.
  • The Axtinguisher can be used against Hale if he is caught on fire from the lava, for a speed boost and extra damage.
  • The Perch attached to the Big Oak is a good place to harass Hale using a ranged secondary.
    • The Manmelter's extinguish ability can be used to quickly gain Critical hits from Hale's Mighty Slam or the lava. Its faster projectile speed makes it ideal for spamming from far away.

Leaderboard class demoman.png Demoman

  • The Perch attached to the Big Oak is a good place to set up a stickytrap if an Engineer is setting up a Sentry Gun on it. If Hale attempts to attack the Engineer's building, this can help make him stay away from it or deal massive damage once he destroys it.
  • The Chargin' Targe reduces the damage from Mighty Slam's ignition as well as the lava.

Leaderboard class heavy.png Heavy

  • The Perch attached to the Big Oak provides a good overview of part of the map as well as a solid place to fire from. Its height provides plenty of opportunity to spot Hale before he gets you and with the assistance of a friendly Engineer, it can be turned into a formidable defensive position with the help of a Dispenser and Sentry Gun.
  • A lunchbox secondary can help put out ignited teammates from Hale's Mighty Slam or the lava, especially useful to protect Medics.

Leaderboard class engineer.png Engineer

  • The Perch attached to the Big Oak and the Tree Catwalks are good spots for a Sentry Gun as it is high up and requires Hale to go out of his way to deal with it.
  • The Southern Hospitality is ill-advised due to the fire damage from the Mighty Slam or the lava.

Leaderboard class medic.png Medic

  • If Saxton Hale is distracted, the lava can be used with a teammate to build ÜberCharge faster. Note that this strategy works better if there is another Medic on the team, as your teammates will be without any healing while fighting.
  • Encouraging your teammates to use the healing pools around the map can be useful in case you die, Hale may choose to focus the team's Medic over other classes, which can leave your teammates without healing unless they know about the healing pools.

Leaderboard class sniper.png Sniper

  • The balcony of the Mining Shack is a good spot to snipe Hale from, but be sure to run early if you seem him focus on you as it takes a bit of time to get over the balcony's railing.
  • In addition to the damage boost, the Jarate's ability to extinguish teammates can prove useful when Hale uses his Mighty Slam.
  • The Darwin's Danger Shield provides good fire resistance as well as complete afterburn immunity.

Leaderboard class spy.png Spy

  • The Spy-cicle is useful to put yourself out, but can also be quickly taken away if Hale knocks you into the lava or catches you with his Mighty Slam. Stay away from Hale if you see him high up in the air near a group of people as he is likely to use the ability.

Saxton Hale Saxton Hale

  • Use the Mighty Slam's ability to ignite players on this map to deal with large groups of players.
  • As you spawn between the Cliffside Shed and the Small Tree Stump, use the Brave Jump and the Sweeping Charge to surprise and pick off unsuspecting mercenaries.
  • Try to stop mercenaries from using the portal orbs to escape by using your Mighty Slam.
  • If multiple people are defending the Perch, your Sweeping Charge can help you get onto the platform. Once in the air, you can use your Mighty Slam to isolate players using its knockback, giving you an easier time to take down the remaining players or buildings on the Perch or allowing you to go after the players you've isolated instead.