Difference between revisions of "Template:Weapon list"

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=={{anchor|Scout}}{{Class link|Scout}}==
 
=={{anchor|Scout}}{{Class link|Scout}}==
  
=== {{anchor|scoutprimary}} {{item name|Primary}}===
+
==={{anchor|scoutprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 80: Line 80:
 
|}
 
|}
  
=== {{anchor|scoutsecondary}} {{item name|Secondary}}===
+
==={{anchor|scoutsecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 166: Line 166:
 
|}
 
|}
  
=== {{anchor|scoutmelee}}{{item name|Melee}}===
+
==={{anchor|scoutmelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
Line 280: Line 280:
 
|}
 
|}
  
=== {{anchor|scouttaunt}}{{item name|Attack taunt}}===
+
==={{anchor|scouttaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
! class="header" width="37%" | {{common string|details}}
 
|- style="height: 110px;"
 
|- style="height: 110px;"
| {{Table icon|Home Run}}
+
| {{Table icon|Grand Slam}}
| {{Icon killicon|weapon=Home Run}}
+
| {{Icon killicon|weapon=Grand Slam}}
 
| {{item link|Sandman}}<br/>{{item link|Atomizer}}
 
| {{item link|Sandman}}<br/>{{item link|Atomizer}}
 
| {{item name|Sandman}}: 500<br>{{item name|Atomizer}}: 425
 
| {{item name|Sandman}}: 500<br>{{item name|Atomizer}}: 425
 
| {{common string|seconds|5}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|5}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 4
 
   | en = (Kill time) 4
 +
  | es = (Tiempo hasta matar) 4
 
   | pt-br = (Tempo até matar) 4
 
   | pt-br = (Tempo até matar) 4
 +
  | ru = (Время убийства) 4
 +
  | sv = (Tid att döda) 4
 +
  | zh-hans = (杀敌时间)4
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
Line 327: Line 331:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|soldierprimary}} {{item name|Primary}} ===
+
==={{anchor|soldierprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 355: Line 359:
 
   | pt-br = Impacto direto
 
   | pt-br = Impacto direto
 
   | ru = Прямое попадание
 
   | ru = Прямое попадание
 +
  | sv = Direkt träff
 
   | zh-hans = 直接命中
 
   | zh-hans = 直接命中
 
}}}}
 
}}}}
Line 374: Line 379:
 
   | pt-br = Impacto direto
 
   | pt-br = Impacto direto
 
   | ru = Прямое попадание
 
   | ru = Прямое попадание
 +
  | sv = Direkt träff
 
   | zh-hans = 直接命中
 
   | zh-hans = 直接命中
 
}}}}
 
}}}}
Line 390: Line 396:
 
   | pt-br = Impacto direto
 
   | pt-br = Impacto direto
 
   | ru = Прямое попадание
 
   | ru = Прямое попадание
 +
  | sv = Direkt träff
 
   | zh-hans = 直接命中
 
   | zh-hans = 直接命中
 
}}}}
 
}}}}
Line 412: Line 419:
 
   | pt-br = Impacto direto
 
   | pt-br = Impacto direto
 
   | ru = Прямое попадание
 
   | ru = Прямое попадание
 +
  | sv = Direkt träff
 
   | zh-hans = 直接命中
 
   | zh-hans = 直接命中
 
}}}}
 
}}}}
Line 424: Line 432:
 
   | pt-br = 18 contra construções
 
   | pt-br = 18 contra construções
 
   | ru = 18 по постройкам
 
   | ru = 18 по постройкам
 +
  | sv = 18 till byggnader
 
   | zh-hans = 对建筑为 18
 
   | zh-hans = 对建筑为 18
 
}}}}
 
}}}}
Line 430: Line 439:
 
   | es = 18 a construcciones
 
   | es = 18 a construcciones
 
   | ru = 18 по постройкам
 
   | ru = 18 по постройкам
 +
  | sv = 18 till byggnader
 
   | zh-hans = 对建筑为 18
 
   | zh-hans = 对建筑为 18
 
}}}}
 
}}}}
Line 437: Line 447:
 
   | pt-br = 18 contra construções
 
   | pt-br = 18 contra construções
 
   | ru = 18 по постройкам
 
   | ru = 18 по постройкам
 +
  | sv = 18 till byggnader
 
   | zh-hans = 对建筑为 18
 
   | zh-hans = 对建筑为 18
 
}}}}
 
}}}}
Line 446: Line 457:
 
   | pt-br = Só causa dano crítico ao ser refletido
 
   | pt-br = Só causa dano crítico ao ser refletido
 
   | ru = Крит только если снаряд отражен поджигателем
 
   | ru = Крит только если снаряд отражен поджигателем
 +
  | sv = Bara kritiska när de reflekteras
 
   | zh-hans = 仅在被反弹时带有爆击
 
   | zh-hans = 仅在被反弹时带有爆击
 
}}}} {{common string|direct-hit}}
 
}}}} {{common string|direct-hit}}
Line 456: Line 468:
 
   | pt-br = 48 de dano em 6 segundos
 
   | pt-br = 48 de dano em 6 segundos
 
   | ru = 48 урона за 6 секунд
 
   | ru = 48 урона за 6 секунд
 +
  | sv = 48 skada över 6 sekunder
 
   | zh-hans = 6 秒内造成 48 点伤害
 
   | zh-hans = 6 秒内造成 48 点伤害
 
}}
 
}}
Line 463: Line 476:
 
   | pt-br = 60 de dano em 6 segundos
 
   | pt-br = 60 de dano em 6 segundos
 
   | ru = 60 урона за 6 секунд
 
   | ru = 60 урона за 6 секунд
 +
  | sv = 60 skada över 6 sekunder
 
   | zh-hans = 6 秒内造成 60 点伤害
 
   | zh-hans = 6 秒内造成 60 点伤害
 
}}
 
}}
Line 480: Line 494:
 
   | pt-br = Impacto direto
 
   | pt-br = Impacto direto
 
   | ru = Прямое попадание
 
   | ru = Прямое попадание
 +
  | sv = Direkt träff
 
   | zh-hans = 直接命中
 
   | zh-hans = 直接命中
 
}}}}
 
}}}}
Line 496: Line 511:
 
   | pt-br = Impacto direto
 
   | pt-br = Impacto direto
 
   | ru = Прямое попадание
 
   | ru = Прямое попадание
 +
  | sv = Direkt träff
 
   | zh-hans = 直接命中
 
   | zh-hans = 直接命中
 
}}}}
 
}}}}
 
|}
 
|}
  
=== {{anchor|soldiersecondary}} {{item name|Secondary}}===
+
==={{anchor|soldiersecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 570: Line 586:
 
   | pt-br = 10 + 3x o dano de queda
 
   | pt-br = 10 + 3x o dano de queda
 
   | ru = 10 + Тройной урон при падении  
 
   | ru = 10 + Тройной урон при падении  
 +
  | sv = 10 + 3x Fall Skada
 
   | tr = Düşme Hasarının 3 katı
 
   | tr = Düşme Hasarının 3 katı
 
   | zh-hans = 3 倍掉落伤害
 
   | zh-hans = 3 倍掉落伤害
Line 582: Line 599:
 
| {{lang
 
| {{lang
 
   | en = {{tooltip|22-24|4 to buildings}} (per tick)
 
   | en = {{tooltip|22-24|4 to buildings}} (per tick)
   | es = {{tooltip|22 a 24|4 a construcciones}} (por tick)
+
   | es = {{tooltip|22 a 24|4 a construcciones}} (por tic)
 
   | pt-br = {{tooltip|22-24|4 contra construções}} (por tique)
 
   | pt-br = {{tooltip|22-24|4 contra construções}} (por tique)
 
   | ru = {{tooltip|22-24|4 по постройкам}} (за попадание)
 
   | ru = {{tooltip|22-24|4 по постройкам}} (за попадание)
 +
  | sv = {{tooltip|22-24|4 till byggnader}} (per tick)
 
   | zh-hans = {{tooltip|22-24|对建筑为 4}}(每 tick)
 
   | zh-hans = {{tooltip|22-24|对建筑为 4}}(每 tick)
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = {{tooltip|18-20|4 to buildings}} (per tick)
 
   | en = {{tooltip|18-20|4 to buildings}} (per tick)
   | es = {{tooltip|18 a 20|4 a construcciones}} (por tick)
+
   | es = {{tooltip|18 a 20|4 a construcciones}} (por tic)
 
   | pt-br = {{tooltip|18-20|4 contra construções}} (por tique)
 
   | pt-br = {{tooltip|18-20|4 contra construções}} (por tique)
 
   | ru = {{tooltip|18-20|4 по постройкам}} (за попадание)
 
   | ru = {{tooltip|18-20|4 по постройкам}} (за попадание)
 +
  | sv = {{tooltip|22-24|4 till byggnader}} (per tick)
 
   | zh-hans = {{tooltip|18-20|对建筑为 4}}(每 tick)
 
   | zh-hans = {{tooltip|18-20|对建筑为 4}}(每 tick)
  
Line 597: Line 616:
 
| {{lang
 
| {{lang
 
   | en = {{tooltip|11-12|4 to buildings}} (per tick)
 
   | en = {{tooltip|11-12|4 to buildings}} (per tick)
   | es = {{tooltip|11 a 12|4 a construcciones}} (por tick)
+
   | es = {{tooltip|11 a 12|4 a construcciones}} (por tic)
 
   | pt-br = {{tooltip|11-12|4 contra construções}} (por tique)
 
   | pt-br = {{tooltip|11-12|4 contra construções}} (por tique)
 
   | ru = {{tooltip|11-12|4 по постройкам}} (за попадание)
 
   | ru = {{tooltip|11-12|4 по постройкам}} (за попадание)
 +
  | sv = {{tooltip|22-24|4 till byggnader}} (per tick)
 
   | zh-hans = {{tooltip|11-12|对建筑为 4}}(每 tick)
 
   | zh-hans = {{tooltip|11-12|对建筑为 4}}(每 tick)
  
Line 605: Line 625:
 
| 27-32 {{lang
 
| 27-32 {{lang
 
   | en = (per tick)
 
   | en = (per tick)
   | es = (por tick)
+
   | es = (por tic)
 
   | pt-br = (por tique)
 
   | pt-br = (por tique)
 
   | ru = (за попадание)
 
   | ru = (за попадание)
 +
  | sv = (per tick)
 
   | zh-hans = (每 tick)
 
   | zh-hans = (每 tick)
 
}}
 
}}
 
| 60 {{lang
 
| 60 {{lang
 
   | en = (per tick)
 
   | en = (per tick)
   | es = (por tick)
+
   | es = (por tic)
 
   | pt-br = (por tique)
 
   | pt-br = (por tique)
 
   | ru = (за попадание)
 
   | ru = (за попадание)
 +
  | sv = (per tick)
 
   | zh-hans = (每 tick)
 
   | zh-hans = (每 tick)
 
}}
 
}}
Line 634: Line 656:
 
|}
 
|}
  
=== {{anchor|soldiermelee}} {{item name|Melee}}===
+
==={{anchor|soldiermelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
Line 695: Line 717:
 
|}
 
|}
  
=== {{anchor|soldiertaunt}}{{item name|Attack taunt}}===
+
==={{anchor|soldiertaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
| {{Table icon|Kamikaze}}
+
| {{Table icon|Grenade (taunt)}}
| {{Icon killicon|weapon=Kamikaze}}
+
| {{Icon killicon|weapon=Grenade (taunt)}}
 
| {{item link|Equalizer}}<br/>{{item link|Escape Plan}}
 
| {{item link|Equalizer}}<br/>{{item link|Escape Plan}}
 
| 500
 
| 500
 
| {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 0.5
 
   | en = (Kill time) 0.5
 +
  | es = (Tiempo hasta matar) 0,5
 
   | pt-br = (Tempo até matar) 0,5
 
   | pt-br = (Tempo até matar) 0,5
 +
  | ru = (Время убийства) 0,5
 +
  | zh-hans = (杀敌时间)0.5
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
Line 718: Line 743:
 
   | da = Soldieren kaster hans våben, knækker hans fingre, river en granat fra hans bælte og trækker splitten. Eksplosionen dræber ham og hvilken som helst fjende i nærheden.
 
   | da = Soldieren kaster hans våben, knækker hans fingre, river en granat fra hans bælte og trækker splitten. Eksplosionen dræber ham og hvilken som helst fjende i nærheden.
 
   | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß.
 
   | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß.
   | es = El Soldier tira su arma, se cruje los nudillos, coge una granada de su cinturón y se inmola. La onda expansiva mata a todo enemigo a 6 pies de distancia.dañando a los que tambien estan serca
+
   | es = El Soldier tira su arma, se cruje los nudillos, coge una granada de su pechera y se inmola. La onda expansiva mata a todo enemigo a 2 metros de distancia.
 
   | fi = Soldier heittää aseensa, naksuttaa rystysiä, ottaa kranaatin vyöstä ja vetää sokan irti. Hän räjäyttää itsensä ja kenet vain vihollisen 6 jalan säteellä.
 
   | fi = Soldier heittää aseensa, naksuttaa rystysiä, ottaa kranaatin vyöstä ja vetää sokan irti. Hän räjäyttää itsensä ja kenet vain vihollisen 6 jalan säteellä.
 
   | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres.  
 
   | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres.  
Line 753: Line 778:
 
   | ro = {{item link|Equalizer}} cu {{item link|Lumbricus Lid}} echipat
 
   | ro = {{item link|Equalizer}} cu {{item link|Lumbricus Lid}} echipat
 
   | ru = {{item link|Equalizer}} или {{item link|Escape Plan}} c экипированным {{item link|Lumbricus Lid}}
 
   | ru = {{item link|Equalizer}} или {{item link|Escape Plan}} c экипированным {{item link|Lumbricus Lid}}
 +
  | sv = {{item link|Equalizer}} eller {{item link|Escape Plan}} med {{item link|Lumbricus Lid}} utrustad
 
   | tr = {{item link|Lumbricus Lid}} kuşanılmış iken sadece {{item link|Equalizer}} veya {{item link|Escape Plan}} ile yapılabilir
 
   | tr = {{item link|Lumbricus Lid}} kuşanılmış iken sadece {{item link|Equalizer}} veya {{item link|Escape Plan}} ile yapılabilir
 
   | zh-hans = {{item link|Equalizer}}或{{item link|Escape Plan}},同时装备有{{item link|Lumbricus Lid}}
 
   | zh-hans = {{item link|Equalizer}}或{{item link|Escape Plan}},同时装备有{{item link|Lumbricus Lid}}
Line 761: Line 787:
 
| {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 0.5
 
   | en = (Kill time) 0.5
 +
  | es = (Tiempo hasta matar) 0,5
 
   | pt-br = (Tempo até matar) 0,5
 
   | pt-br = (Tempo até matar) 0,5
 +
  | sv = (Tid att döda) 0.5
 +
  | ru = (Время убийства) 0,5
 +
  | zh-hans = (杀敌时间)0.5
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
Line 767: Line 797:
 
   | cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu Svatý ruční granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop, zatímco je slyšet "[[Media:Taunt wormsHHG.wav|andělský sbor]]", funguje pouze s nasazeným Lumbricus Lidem.
 
   | cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu Svatý ruční granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop, zatímco je slyšet "[[Media:Taunt wormsHHG.wav|andělský sbor]]", funguje pouze s nasazeným Lumbricus Lidem.
 
   | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß, während dieser Verspottung singt ein "[[Media:Taunt wormsHHG.wav|Engelschor]]". Erscheint nur mit ausgerüstetem {{item name|Lumbricus Lid}}.
 
   | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß, während dieser Verspottung singt ein "[[Media:Taunt wormsHHG.wav|Engelschor]]". Erscheint nur mit ausgerüstetem {{item name|Lumbricus Lid}}.
   | es = El Soldier tira su arma, se cruje los nudillos, coge una granada de su cinturón y se inmola. La onda expansiva mata a todo enemigo a 6 pies de distancia mientras canta el "[[Media:Taunt wormsHHG.wav|coro de los ángeles]]". Solo con el Yelmo Lumbrícido equipado.
+
   | es = El Soldier tira su arma, se cruje los nudillos, coge una granada de su pechera y se inmola. La onda expansiva mata a todo enemigo a 2 metros de distancia, mientras suena el «[[Media:Taunt wormsHHG.wav|coro angelica]]». Solo con el Yelmo Lumbrícido equipado.
 
   | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une Sainte Grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres, alors qu'un "[[Media:Taunt wormsHHG.wav|choeur angélique]]" chante. Ne peut être exécutée que si le {{Item name|Lumbricus Lid}} est équipé.
 
   | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une Sainte Grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres, alors qu'un "[[Media:Taunt wormsHHG.wav|choeur angélique]]" chante. Ne peut être exécutée que si le {{Item name|Lumbricus Lid}} est équipé.
 
   | hu = A Soldier elhajítja fegyverét, megropogtatja az ökleit, levesz egy Szent Kézigránátot az övéről és kihúzza a biztosító tűt. A robbanás megöli a Katonát és az összes ellenséget 6 láb távolságban miközben "[[Media:Taunt wormsHHG.wav|angyali kórus]]" énekel
 
   | hu = A Soldier elhajítja fegyverét, megropogtatja az ökleit, levesz egy Szent Kézigránátot az övéről és kihúzza a biztosító tűt. A robbanás megöli a Katonát és az összes ellenséget 6 láb távolságban miközben "[[Media:Taunt wormsHHG.wav|angyali kórus]]" énekel
Line 777: Line 807:
 
   | ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri,in timp ce un "[[Media:Taunt wormsHHG.wav|cor angelic]]" cântă. Efectul este valabil doar atunci când {{item name|Lumbricus Lid}} este echipat.
 
   | ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri,in timp ce un "[[Media:Taunt wormsHHG.wav|cor angelic]]" cântă. Efectul este valabil doar atunci când {{item name|Lumbricus Lid}} este echipat.
 
   | ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа святую гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров. В это время звучит специальная мелодия «[[Media:Taunt wormsHHG.wav|Аллилуйя]]», если экипирован Комплект червячка.
 
   | ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа святую гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров. В это время звучит специальная мелодия «[[Media:Taunt wormsHHG.wav|Аллилуйя]]», если экипирован Комплект червячка.
 +
  | sv = Soldaten slänger iväg sig sitt vapen, knäcker sina knogar, sliter en granat från sin bröstkorg och sliter ur sprinten. Explosionen dödar honom och dödar alla motståndare som är inom 1,82 meter, medans en "[[Media:Taunt wormsHHG.wav|helig kör]]" sjunger. Händer bara med {{item name|Lumbricus Lid}} utrustad.
 
   | tr = Soldier silahını bir kenara atar, parmaklarını kütürdetir, palaskasından bir Kutsal El Bombası alır ve pimi çeker. "[[Media:Taunt wormsHHG.wav|Melek korosu]]" çalarken patlama kendisini ve 2 m civarındaki bütün düşmanları öldürür. Sadece Solucan Kaşları kuşanıldığında bu şekilde bir intihar yapılabilir.
 
   | tr = Soldier silahını bir kenara atar, parmaklarını kütürdetir, palaskasından bir Kutsal El Bombası alır ve pimi çeker. "[[Media:Taunt wormsHHG.wav|Melek korosu]]" çalarken patlama kendisini ve 2 m civarındaki bütün düşmanları öldürür. Sadece Solucan Kaşları kuşanıldığında bu şekilde bir intihar yapılabilir.
 
   | zh-hans = 士兵扔掉他的武器,将指关节捏得咯咯作响,从弹药带中取下一枚手雷并拉开拉环。爆炸将杀死本人以及 6 英尺范围内的所有敌人,同时伴有“[[Media:Taunt wormsHHG.wav|哈利路亚]]”的音乐。仅在装备有{{item link|Lumbricus Lid}}时有效。
 
   | zh-hans = 士兵扔掉他的武器,将指关节捏得咯咯作响,从弹药带中取下一枚手雷并拉开拉环。爆炸将杀死本人以及 6 英尺范围内的所有敌人,同时伴有“[[Media:Taunt wormsHHG.wav|哈利路亚]]”的音乐。仅在装备有{{item link|Lumbricus Lid}}时有效。
Line 786: Line 817:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|pyroprimary}} {{item name|Primary}}===
+
==={{anchor|pyroprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 818: Line 849:
 
   | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 
   | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 
   | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 
   | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 +
  | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal)
 
   | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 
   | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 
   | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 
   | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
Line 827: Line 859:
 
   | pt-br = 100 de dano por 10 segundos
 
   | pt-br = 100 de dano por 10 segundos
 
   | ru = 100 урона за 10 секунд
 
   | ru = 100 урона за 10 секунд
 +
  | sv = 100 skada över 10 sekunder
 
   | zh-hans = 10 秒内造成 100 点伤害
 
   | zh-hans = 10 秒内造成 100 点伤害
 
   | zh-hant = 在 10 秒内造成 100 點傷害
 
   | zh-hant = 在 10 秒内造成 100 點傷害
Line 849: Line 882:
 
   | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 
   | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 
   | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 
   | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 +
  | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal)
 
   | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 
   | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 
   | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 
   | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
Line 889: Line 923:
 
   | pt-br = 100 de dano por 10 segundos
 
   | pt-br = 100 de dano por 10 segundos
 
   | ru = 100 урона за 10 секунд
 
   | ru = 100 урона за 10 секунд
 +
  | sv = 100 skada över 10 sekunder
 
   | zh-hans = 10 秒内造成 100 点伤害
 
   | zh-hans = 10 秒内造成 100 点伤害
 
   | zh-hant = 在 10 秒内造成 100 點傷害
 
   | zh-hant = 在 10 秒内造成 100 點傷害
Line 911: Line 946:
 
   | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 
   | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 
   | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 
   | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 +
  | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal)
 
   | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 
   | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 
   | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 
   | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
Line 920: Line 956:
 
   | pt-br = 100 de dano por 10 segundos
 
   | pt-br = 100 de dano por 10 segundos
 
   | ru = 100 урона за 10 секунд
 
   | ru = 100 урона за 10 секунд
 +
  | sv = 100 skada över 10 sekunder
 
   | zh-hans = 10 秒内造成 100 点伤害
 
   | zh-hans = 10 秒内造成 100 点伤害
 
   | zh-hant = 在 10 秒内造成 100 點傷害
 
   | zh-hant = 在 10 秒内造成 100 點傷害
Line 943: Line 980:
 
   | ru = 6 урона за 3 сек (минимум), 20 урона  за 10 секунд (максимум)
 
   | ru = 6 урона за 3 сек (минимум), 20 урона  за 10 секунд (максимум)
 
   | zh-hans = 3 秒内造成 6 点伤害(最低),10 秒内造成 20 点伤害(最高)
 
   | zh-hans = 3 秒内造成 6 点伤害(最低),10 秒内造成 20 点伤害(最高)
 +
  | sv = 6 skada över 3 sekunder (minst), 20 skada över 10 sekunder (maximal)
 
   | zh-hant = 最少在 3 秒内造成 6 點傷害,最多在 10 秒内造成 20 點傷害
 
   | zh-hant = 最少在 3 秒内造成 6 點傷害,最多在 10 秒内造成 20 點傷害
 
}}
 
}}
Line 951: Line 989:
 
   | pt-br = 40 de dano por 10 segundos
 
   | pt-br = 40 de dano por 10 segundos
 
   | ru = 40 урона за 10 секунд
 
   | ru = 40 урона за 10 секунд
 +
  | sv = 40 skada över 10 sekunder
 
   | zh-hans = 10 秒内造成 40 点伤害
 
   | zh-hans = 10 秒内造成 40 点伤害
 
   | zh-hant = 在10 秒内造成 40 點傷害
 
   | zh-hant = 在10 秒内造成 40 點傷害
Line 973: Line 1,012:
 
   | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 
   | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 
   | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 
   | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 +
  | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal)
 
   | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 
   | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 
   | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 
   | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
Line 982: Line 1,022:
 
   | pt-br = 100 de dano por 10 segundos
 
   | pt-br = 100 de dano por 10 segundos
 
   | ru = 100 урона за 10 секунд
 
   | ru = 100 урона за 10 секунд
 +
  | sv = 100 skada över 10 sekunder
 
   | zh-hans = 10 秒内造成 100 点伤害
 
   | zh-hans = 10 秒内造成 100 点伤害
 
   | zh-hant = 在 10 秒内造成 100 點傷害
 
   | zh-hant = 在 10 秒内造成 100 點傷害
Line 997: Line 1,038:
 
   | pt-br = (75 em inimigos incendiados e construções)
 
   | pt-br = (75 em inimigos incendiados e construções)
 
   | ru =  (75 по горящим противникам и постройкам)
 
   | ru =  (75 по горящим противникам и постройкам)
 +
  | sv = (75 till fiender som brinner och byggnader)
 
   | zh-hans = (燃烧敌人或建筑物时为 75)
 
   | zh-hans = (燃烧敌人或建筑物时为 75)
 
   | zh-hant = (對燃燒中的敵人以及建築物造成 75 點傷害)
 
   | zh-hant = (對燃燒中的敵人以及建築物造成 75 點傷害)
Line 1,006: Line 1,048:
 
   | pr-br = (75 em inimigos incendiados e construções)
 
   | pr-br = (75 em inimigos incendiados e construções)
 
   | ru =  (75 по горящим противникам и постройкам)
 
   | ru =  (75 по горящим противникам и постройкам)
 +
  | sv = (75 till fiender som brinner och byggnader)
 
   | zh-hans = (燃烧敌人或建筑物时为 75)
 
   | zh-hans = (燃烧敌人或建筑物时为 75)
 
   | zh-hant = (對燃燒中的敵人以及建築物造成 75 點傷害)
 
   | zh-hant = (對燃燒中的敵人以及建築物造成 75 點傷害)
Line 1,016: Line 1,059:
 
   | pt-br = (102 em inimigos incendiados)
 
   | pt-br = (102 em inimigos incendiados)
 
   | ru = (102 по горящим противникам)
 
   | ru = (102 по горящим противникам)
 +
  | sv = (102 till fiender som brinner)
 
   | zh-hans = (燃烧敌人时为 102)
 
   | zh-hans = (燃烧敌人时为 102)
 
   | zh-hant = (對燃燒中的敵人造成 102 點傷害)
 
   | zh-hant = (對燃燒中的敵人造成 102 點傷害)
Line 1,025: Line 1,069:
 
   | pt-br = (225 em inimigos incendiados)
 
   | pt-br = (225 em inimigos incendiados)
 
   | ru = (225  по горящим противникам)
 
   | ru = (225  по горящим противникам)
 +
  | sv = (255 till fiender som brinner)
 
   | zh-hans = (燃烧敌人时为 225)
 
   | zh-hans = (燃烧敌人时为 225)
 
   | zh-hant = (對燃燒中的敵人造成 225 點傷害)
 
   | zh-hant = (對燃燒中的敵人造成 225 點傷害)
Line 1,036: Line 1,081:
 
   | pt-br = 16 de dano por 2 segundos
 
   | pt-br = 16 de dano por 2 segundos
 
   | ru = 16 урона за 2 секунды
 
   | ru = 16 урона за 2 секунды
 +
  | sv = 16 skada över 2 sekunder)
 
   | zh-hans = 2 秒内造成 16 点伤害
 
   | zh-hans = 2 秒内造成 16 点伤害
 
   | zh-hant = 在 2 秒内造成 16 點傷害
 
   | zh-hant = 在 2 秒内造成 16 點傷害
Line 1,045: Line 1,091:
 
   | pt-br = 20 de dano em 2 segundos
 
   | pt-br = 20 de dano em 2 segundos
 
   | ru = 20 урона за 2 секунды
 
   | ru = 20 урона за 2 секунды
 +
  | sv = 20 skada över 2 sekunder)
 
   | zh-hans = 2 秒内造成 20 点伤害
 
   | zh-hans = 2 秒内造成 20 点伤害
 
   | zh-hant = 在 2 秒内造成 20 點傷害
 
   | zh-hant = 在 2 秒内造成 20 點傷害
Line 1,051: Line 1,098:
 
|}
 
|}
  
=== {{anchor|pyrosecondary}}{{item name|Secondary}}===
+
==={{anchor|pyrosecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 1,100: Line 1,147:
 
   | pt-br = 60 de dano em 7,5 segundos
 
   | pt-br = 60 de dano em 7,5 segundos
 
   | ru = 60 урона за 7,5 секунд
 
   | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder)
 
   | zh-hans = 7.5 秒内造成 60 点伤害
 
   | zh-hans = 7.5 秒内造成 60 点伤害
 
}}
 
}}
Line 1,107: Line 1,155:
 
   | pt-br = 75 de dano em 7,5 segundos
 
   | pt-br = 75 de dano em 7,5 segundos
 
   | ru = 75 урона за 7,5 секунд
 
   | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 
   | zh-hans = 7.5 秒内造成 75 点伤害
 
   | zh-hans = 7.5 秒内造成 75 点伤害
 
}}
 
}}
Line 1,120: Line 1,169:
 
   | pt-br = 11-21 (explosão)
 
   | pt-br = 11-21 (explosão)
 
   | ru = 11-21 (взрыв)
 
   | ru = 11-21 (взрыв)
 +
  | sv = 11-21 (explosionsskada)
 
   | zh-hans = 11-21(溅射)
 
   | zh-hans = 11-21(溅射)
 
}}
 
}}
Line 1,127: Line 1,177:
 
   | pt-br = 15-29 (explosão)
 
   | pt-br = 15-29 (explosão)
 
   | ru = 15-29 (взрыв)
 
   | ru = 15-29 (взрыв)
 +
  | sv = 15-29 (explosionsskada)
 
   | zh-hans = 15-29(溅射)
 
   | zh-hans = 15-29(溅射)
 
}}
 
}}
Line 1,134: Line 1,185:
 
   | pt-br = 34-63 (explosão)
 
   | pt-br = 34-63 (explosão)
 
   | ru = 34-63 (взрыв)
 
   | ru = 34-63 (взрыв)
 +
  | sv = 34-63 (explosionsskada)
 
   | zh-hans = 34-63(溅射)
 
   | zh-hans = 34-63(溅射)
 
}}
 
}}
Line 1,143: Line 1,195:
 
   | pt-br = 60 de dano em 7,5 segundos
 
   | pt-br = 60 de dano em 7,5 segundos
 
   | ru = 60 урона за 7,5 секунд
 
   | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder
 
   | zh-hans = 7.5 秒内造成 60 点伤害
 
   | zh-hans = 7.5 秒内造成 60 点伤害
 
}}
 
}}
Line 1,150: Line 1,203:
 
   | pt-br = 75 de dano em 7,5 segundos
 
   | pt-br = 75 de dano em 7,5 segundos
 
   | ru = 75 урона за 7,5 секунд
 
   | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 
   | zh-hans = 7.5 秒内造成 75 点伤害
 
   | zh-hans = 7.5 秒内造成 75 点伤害
 
}}
 
}}
Line 1,168: Line 1,222:
 
   | pt-br = 60 de dano em 7,5 segundos
 
   | pt-br = 60 de dano em 7,5 segundos
 
   | ru = 60 урона за 7,5 секунд
 
   | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder
 
   | zh-hans = 7.5 秒内造成 60 点伤害
 
   | zh-hans = 7.5 秒内造成 60 点伤害
 
}}
 
}}
Line 1,175: Line 1,230:
 
   | pt-br = 75 de dano em 7,5 segundos
 
   | pt-br = 75 de dano em 7,5 segundos
 
   | ru = 75 урона за 7,5 секунд
 
   | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 
   | zh-hans = 7.5 秒内造成 75 点伤害
 
   | zh-hans = 7.5 秒内造成 75 点伤害
 
}}
 
}}
Line 1,193: Line 1,249:
 
   | pt-br = 60 de dano em 7,5 segundos
 
   | pt-br = 60 de dano em 7,5 segundos
 
   | ru = 60 урона за 7,5 секунд
 
   | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder
 
   | zh-hans = 7.5 秒内造成 60 点伤害
 
   | zh-hans = 7.5 秒内造成 60 点伤害
 
}}
 
}}
Line 1,200: Line 1,257:
 
   | pt-br = 75 de dano em 7,5 segundos
 
   | pt-br = 75 de dano em 7,5 segundos
 
   | ru = 75 урона за 7,5 секунд
 
   | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 
   | zh-hans = 7.5 秒内造成 75 点伤害
 
   | zh-hans = 7.5 秒内造成 75 点伤害
 
}}
 
}}
Line 1,230: Line 1,288:
 
   | pt-br = 10 + 3x o dano de queda
 
   | pt-br = 10 + 3x o dano de queda
 
   | ru = 10 + Тройной урон при падении  
 
   | ru = 10 + Тройной урон при падении  
 +
  | sv = 10 + 3x Fallskada
 
   | tr = Düşme Hasarının 3 katı
 
   | tr = Düşme Hasarının 3 katı
 
   | zh-hans = 3 倍掉落伤害  
 
   | zh-hans = 3 倍掉落伤害  
Line 1,242: Line 1,301:
 
|}
 
|}
  
=== {{anchor|pyromelee}}{{item name|Melee}}===
+
==={{anchor|pyromelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
Line 1,269: Line 1,328:
 
| rowspan="2" | {{lang
 
| rowspan="2" | {{lang
 
   | en = Non-burning: 59<br>Burning: {{tooltip|86|Less than 0.5 s of afterburn left}} - {{tooltip|167|10 s of afterburn left}}
 
   | en = Non-burning: 59<br>Burning: {{tooltip|86|Less than 0.5 s of afterburn left}} - {{tooltip|167|10 s of afterburn left}}
   | es = No en llamas: 59<br>En llamas: {{tooltip|86|Menos de 0,5 de poscombustión restante}} a {{tooltip|167|10 seg. de poscombustión restante}}
+
   | es = Sin estar en llamas: 59<br>En llamas: {{tooltip|86|Menos de 0,5 seg. de quemaduras restante}} a {{tooltip|167|10 seg. de quemaduras restante}}
 
   | pt-br = Não incendiado: 59<br>Incendiado: {{tooltip|86|Menos de 0,5 s de queimação restante}} - {{tooltip|167|10 s de queimação restante}}
 
   | pt-br = Não incendiado: 59<br>Incendiado: {{tooltip|86|Menos de 0,5 s de queimação restante}} - {{tooltip|167|10 s de queimação restante}}
 
   | ru = По не горящим: 59<br>По горящим: {{tooltip|86|Менее, чем 0,5 с горения осталось}} - {{tooltip|167|10 с горения осталось}}
 
   | ru = По не горящим: 59<br>По горящим: {{tooltip|86|Менее, чем 0,5 с горения осталось}} - {{tooltip|167|10 с горения осталось}}
 +
  | sv = Inte tända med eld: 59<br>Tända med eld: {{tooltip|86|Mindre än 0.5 s av efterbrand kvar}} - {{tooltip|167|10 s av efterbrand kvar}}
 
   | zh-hans = 非燃烧:59<br>燃烧:{{tooltip|86|后续燃烧剩余时间少于 0.5 秒}} - {{tooltip|167|后续燃烧剩余时间为 10 秒}}
 
   | zh-hans = 非燃烧:59<br>燃烧:{{tooltip|86|后续燃烧剩余时间少于 0.5 秒}} - {{tooltip|167|后续燃烧剩余时间为 10 秒}}
 
}}
 
}}
 
| rowspan="2" | {{lang
 
| rowspan="2" | {{lang
 
   | en = Non-burning: 131<br>Burning: {{tooltip|191|Less than 0.5 s of afterburn left}} - {{tooltip|371|10 s of afterburn left}}
 
   | en = Non-burning: 131<br>Burning: {{tooltip|191|Less than 0.5 s of afterburn left}} - {{tooltip|371|10 s of afterburn left}}
   | es = No en llamas: 131<br>En llamas: {{tooltip|86|Menos de 0,5 de poscombustión restante}} a {{tooltip|371|10 seg. de poscombustión restante}}
+
   | es = Sin estar en llamas: 131<br>En llamas: {{tooltip|86|Menos de 0,5 seg. de quemaduras restante}} a {{tooltip|371|10 seg. de quemaduras restante}}
 
   | pt-br = Não incendiado: 131<br>Incendiado: {{tooltip|191|Menos de 0,5 s de queimação restante}} - {{tooltip|371|10 s de queimação restante}}
 
   | pt-br = Não incendiado: 131<br>Incendiado: {{tooltip|191|Menos de 0,5 s de queimação restante}} - {{tooltip|371|10 s de queimação restante}}
 
   | ru = По не горящим: 131<br>По горящим: {{tooltip|191|Менее, чем 0,5 с горения осталось}} - {{tooltip|371|10 с горения осталось}}
 
   | ru = По не горящим: 131<br>По горящим: {{tooltip|191|Менее, чем 0,5 с горения осталось}} - {{tooltip|371|10 с горения осталось}}
 +
  | sv = Inte tända med eld: 131<br>Tända med eld: {{tooltip|191|Mindre än 0.5 s av efterbrand kvar}} - {{tooltip|371|10 s av efterbrand kvar}}
 
   | zh-hans = 非燃烧:131<br>燃烧:{{tooltip|191|后续燃烧剩余时间少于 0.5 秒}} - {{tooltip|371|后续燃烧剩余时间为 10 秒}}
 
   | zh-hans = 非燃烧:131<br>燃烧:{{tooltip|191|后续燃烧剩余时间少于 0.5 秒}} - {{tooltip|371|后续燃烧剩余时间为 10 秒}}
 
}}
 
}}
Line 1,293: Line 1,354:
 
   | pt-br = 130 contra construções
 
   | pt-br = 130 contra construções
 
   | ru = 130 по постройкам
 
   | ru = 130 по постройкам
 +
  | sv = 130 på byggnader
 
   | zh-hans = 对建筑为 130
 
   | zh-hans = 对建筑为 130
 
}}}}
 
}}}}
Line 1,328: Line 1,390:
 
   | pt-br = 60 de dano em 7,5 segundos
 
   | pt-br = 60 de dano em 7,5 segundos
 
   | ru = 60 урона за 7,5 секунд
 
   | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder
 
   | zh-hans = 7.5 秒内造成 60 点伤害
 
   | zh-hans = 7.5 秒内造成 60 点伤害
 
}}
 
}}
Line 1,335: Line 1,398:
 
   | pt-br = 75 de dano em 7,5 segundos
 
   | pt-br = 75 de dano em 7,5 segundos
 
   | ru = 75 урона за 7,5 секунд
 
   | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 
   | zh-hans = 7.5 秒内造成 75 点伤害
 
   | zh-hans = 7.5 秒内造成 75 点伤害
 
}}
 
}}
Line 1,354: Line 1,418:
 
   | pt-br = 65 contra construções
 
   | pt-br = 65 contra construções
 
   | ru = 65 по постройкам
 
   | ru = 65 по постройкам
 +
  | sv = 65 på byggnader
 
   | zh-hans = 对建筑为 65
 
   | zh-hans = 对建筑为 65
 
}}}}
 
}}}}
Line 1,367: Line 1,432:
 
|}
 
|}
  
=== {{anchor|pyrotaunt}}{{item name|Attack taunt}}===
+
==={{anchor|pyrotaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
Line 1,378: Line 1,443:
 
| {{Table icon|Hadouken}}
 
| {{Table icon|Hadouken}}
 
| {{Icon killicon|weapon=Hadouken}}
 
| {{Icon killicon|weapon=Hadouken}}
| {{item link|Shotgun}}<br/>{{item link|Flare Gun}}<br/>{{item link|Detonator}}<br/>{{item link|Reserve Shooter}}<br/>{{item link|Manmelter}}<br/>{{item link|Gas Passer}}<br/>{{item link|Hot Hand}}<br/>{{item link|Panic Attack}}<br />{{common string|ammo-req}}
+
| {{item link|Shotgun}}<br/>{{item link|Flare Gun}}<br/>{{item link|Detonator}}<br/>{{item link|Reserve Shooter}}<br/>{{item link|Manmelter}}<br/>{{item link|Gas Passer}}<br/>{{item link|Hot Hand}}<br/>{{item link|Panic Attack}}<br />{{tooltip|{{common string|ammo-req}}|No ammo needed for the Manmelter or the Hot Hand.}}
 
| 500
 
| 500
 
| {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 2
 
   | en = (Kill time) 2
 +
  | es = (Tiempo hasta matar) 2
 
   | pt-br = (Tempo até matar) 2
 
   | pt-br = (Tempo até matar) 2
 +
  | ru = (Время убийства) 2
 +
  | sv = (Tid att döda) 2
 +
  | zh-hans = (杀敌时间)2
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
Line 1,390: Line 1,459:
 
   | da = Pyroen samler hans/hendes chi og laver en kung-fu ildkugle der kan dræbe op til flere fjender.
 
   | da = Pyroen samler hans/hendes chi og laver en kung-fu ildkugle der kan dræbe op til flere fjender.
 
   | de = Der Pyro sammelt sein Chi, und feuert einen kleinen Feuerball aus seinen Händen, diese Verspottung kann mehrere Gegner gleichzeitig töten.
 
   | de = Der Pyro sammelt sein Chi, und feuert einen kleinen Feuerball aus seinen Händen, diese Verspottung kann mehrere Gegner gleichzeitig töten.
   | es = El Pyro se pone en posición de kungfú formando una bola de fuego que puede matar a múltiples personas.
+
   | es = El Pyro se pone en posición de kungfú formando una bola de fuego que puede matar a múltiples enemigos.
 
   | fi = Pyro kerää sisäisen energiansa ja tekee kung fu tulipallon, joka voi tappaa useita vihollisia.
 
   | fi = Pyro kerää sisäisen energiansa ja tekee kung fu tulipallon, joka voi tappaa useita vihollisia.
 
   | fr = Le Pyro concentre son chi et libère une boule de feu de Hadouken qui peut tuer plusieurs ennemis.  
 
   | fr = Le Pyro concentre son chi et libère une boule de feu de Hadouken qui peut tuer plusieurs ennemis.  
Line 1,409: Line 1,478:
 
}}
 
}}
 
|-
 
|-
| {{Table icon|Mmmph}}
+
| {{Table icon|Mmmph|link=Phlogistinator}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
| {{item link|Phlogistinator}}<br/>{{common string|ammo-req}}
 
| {{item link|Phlogistinator}}<br/>{{common string|ammo-req}}
Line 1,416: Line 1,485:
 
   | cs = Doplní Pyrovi veškeré zdraví, během tauntu sníží utržené poškození o 75% a po dobu deseti sekund má Pyro zaručené kritické zásahy
 
   | cs = Doplní Pyrovi veškeré zdraví, během tauntu sníží utržené poškození o 75% a po dobu deseti sekund má Pyro zaručené kritické zásahy
 
   | de = Füllt die Gesundheit komplett auf, löst einen Krit-Boost aus und gibt Ihnen eine 75% Resistenz gegen jeglichen Schaden für die Dauer der Verspottung, sobald die '''Mmmph'''-leiste voll ist
 
   | de = Füllt die Gesundheit komplett auf, löst einen Krit-Boost aus und gibt Ihnen eine 75% Resistenz gegen jeglichen Schaden für die Dauer der Verspottung, sobald die '''Mmmph'''-leiste voll ist
   | es = Activa un subidón de críticos y le da al jugador invulnerabilidad cuando ejecutas la burla, una vez esté llena la barra '''Mmmf'''
+
   | es = Activa un subidón de críticos y le da al jugador invulnerabilidad al ejecutar la burla, una vez esté llena la barra '''Mmmf'''.
 
   | fr = Redonne toute la santé, active un boost de critiques et donne 75% de résistance aux dégâts pendant la durée de la raillerie, si la jauge de '''Mmmph''' est pleine
 
   | fr = Redonne toute la santé, active un boost de critiques et donne 75% de résistance aux dégâts pendant la durée de la raillerie, si la jauge de '''Mmmph''' est pleine
 
   | ja = ヘルス全回復<br>クリティカルブースト効果<br>罵倒ポーズ中は被ダメージ-75%<br>「Mmmph」ゲージ満タンの時に一度だけ発動可
 
   | ja = ヘルス全回復<br>クリティカルブースト効果<br>罵倒ポーズ中は被ダメージ-75%<br>「Mmmph」ゲージ満タンの時に一度だけ発動可
Line 1,424: Line 1,493:
 
   | pt-br = Fornece um impulso crítico e deixa o jogador invulnerável durante a provocação uma vez que a barra de '''Mmmph''' estiver cheia
 
   | pt-br = Fornece um impulso crítico e deixa o jogador invulnerável durante a provocação uma vez que a barra de '''Mmmph''' estiver cheia
 
   | ru = Когда полоска '''МММФХ''' заполнена, поджигатель восстанавливает своё здоровье, он становится неуязвим к любому виду урона и весь наносимый им урон становится на время критическим
 
   | ru = Когда полоска '''МММФХ''' заполнена, поджигатель восстанавливает своё здоровье, он становится неуязвим к любому виду урона и весь наносимый им урон становится на время критическим
 +
  | sv = Ger spelaren kritiska träffar och gör spelaren osårbar under hånet när '''Mmmph''' mätaren är fylld
 
   | tr = '''Mmmph''' çubuğu dolduktan sonra kullanıldığında bir kritik desteği sağlanır ve '''Mmmph''' çubuğu sıfırlanana kadar bu kritik destek devam eder. Ayrıca alay yapılırken hasar alınmaz.
 
   | tr = '''Mmmph''' çubuğu dolduktan sonra kullanıldığında bir kritik desteği sağlanır ve '''Mmmph''' çubuğu sıfırlanana kadar bu kritik destek devam eder. Ayrıca alay yapılırken hasar alınmaz.
 
   | zh-hans = 当'''呜唔'''值积满时即可激活,于一段附带无敌效果的嘲讽后获得短时间的爆击加成
 
   | zh-hans = 当'''呜唔'''值积满时即可激活,于一段附带无敌效果的嘲讽后获得短时间的爆击加成
Line 1,433: Line 1,503:
 
   | cs = Pyro zvedne svoji zbraň do vzduchu za vítězného mumlání či křiku, zatím co je jeho zdraví zcela doplněno a poškození, které utrží je sníženo o 75%. Následně má po dobu deseti sekund garantované kritické zásahy.
 
   | cs = Pyro zvedne svoji zbraň do vzduchu za vítězného mumlání či křiku, zatím co je jeho zdraví zcela doplněno a poškození, které utrží je sníženo o 75%. Následně má po dobu deseti sekund garantované kritické zásahy.
 
   | de = Der Pyro hält triumphierend seine Waffe in die Höhe and schreit; wenn er dieses tut, wird die Gesundheit komplett aufgefüllt, er erhält eine 75% Resistenz gegen jeglichen Schaden und einen Krit-Boost für 10 Sekunden.
 
   | de = Der Pyro hält triumphierend seine Waffe in die Höhe and schreit; wenn er dieses tut, wird die Gesundheit komplett aufgefüllt, er erhält eine 75% Resistenz gegen jeglichen Schaden und einen Krit-Boost für 10 Sekunden.
   | es = El Pyro levanta su arma en el aire mientras habla en tono burlón; a su manera; a su vez, recibe invulnerabilidad durante la burla y el Pyro recibe un subidón de críticos durante 10 segundos.
+
   | es = El Pyro levanta su arma al aire mientras lo celebra en tono burlón, a su manera; a su vez, recibe invulnerabilidad durante la burla y posteriormente recibe un subidón de críticos durante 10 segundos.
 
   | fr = Le Pyro lève triomphalement son arme dans les airs en riant, et récupère sa santé, reçoit 75% de résistance aux dégâts et obtient 10 secondes de coups critiques garantis.
 
   | fr = Le Pyro lève triomphalement son arme dans les airs en riant, et récupère sa santé, reçoit 75% de résistance aux dégâts et obtient 10 secondes de coups critiques garantis.
 
   | ja = パイロが手持ちの武器を上に掲げ、勝ち誇ったような笑い声や雄叫びを上げます。この間はヘルスが満タンになり、受けるダメージが75%ダウン、さらに10秒間クリティカル攻撃が撃ち放題になります。
 
   | ja = パイロが手持ちの武器を上に掲げ、勝ち誇ったような笑い声や雄叫びを上げます。この間はヘルスが満タンになり、受けるダメージが75%ダウン、さらに10秒間クリティカル攻撃が撃ち放題になります。
Line 1,441: Line 1,511:
 
   | pt-br = Pyro ergue sua arma no ar enquanto ri triunfantemente ou grita; ao fazer isso, torna-se invulnerável durante a provocação e ganha um impulso crítico por 10 segundos.
 
   | pt-br = Pyro ergue sua arma no ar enquanto ri triunfantemente ou grita; ao fazer isso, torna-se invulnerável durante a provocação e ganha um impulso crítico por 10 segundos.
 
   | ru = Поджигатель поднимает своё оружие вверх и начинает кудахтать или кричать или, что он там делает, при этом его здоровье восполняется, он становится неуязвим к любому виду урона и весь наносимый урон становится критическим на 10 секунд.
 
   | ru = Поджигатель поднимает своё оружие вверх и начинает кудахтать или кричать или, что он там делает, при этом его здоровье восполняется, он становится неуязвим к любому виду урона и весь наносимый урон становится критическим на 10 секунд.
 +
  | sv = Pyron lyfter sitt vapen i luften medans det skriker; medans Pyron gör det, det får osårbarhet under hånet och Pyron får kritiska träffar i 10 sekunder.
 
   | tr = Pyro sanki bir savaş kazanmışcasına sevinçli bir şekilde bağırarak silahını havaya kaldırır; bunları yaptıktan sonra yani alay bittikten sonra harekete geçer ve 10 saniyelik bir kritik destek kazanır.
 
   | tr = Pyro sanki bir savaş kazanmışcasına sevinçli bir şekilde bağırarak silahını havaya kaldırır; bunları yaptıktan sonra yani alay bittikten sonra harekete geçer ve 10 saniyelik bir kritik destek kazanır.
 
   | zh-hans = 火焰兵把武器举向空中并大笑或叫喊,随后于一段附带无敌效果的嘲讽后获得 10 秒的爆击加成。
 
   | zh-hans = 火焰兵把武器举向空中并大笑或叫喊,随后于一段附带无敌效果的嘲讽后获得 10 秒的爆击加成。
Line 1,452: Line 1,523:
 
   | en = Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
 
   | en = Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
 
   | de = Basisschaden für den ersten getroffenen Gegner, der nächst erhält jeweils die Hälfte des vorangegangenen Schadens (zuerst 400, dann 200, 100, etc.)
 
   | de = Basisschaden für den ersten getroffenen Gegner, der nächst erhält jeweils die Hälfte des vorangegangenen Schadens (zuerst 400, dann 200, 100, etc.)
   | es = Inflige daño base al primer blanco, luego cada blanco siguiente recibe la mitad de daño del anterior (siendo 400, 200, 100, etc.)
+
   | es = Inflige daño base al primer objetivo, luego cada objetivo siguiente recibe la mitad de daño del anterior (siendo 400, 200, 100, etc.)
 
   | fr = Inflige les dégâts de base à la première cible, puis chaque nouvelle cible touchée subit la moitié des dégâts subis par la pprécédente (soit 400, puis 200, 100, etc.)
 
   | fr = Inflige les dégâts de base à la première cible, puis chaque nouvelle cible touchée subit la moitié des dégâts subis par la pprécédente (soit 400, puis 200, 100, etc.)
 
   | ja =範囲内の2人目以降の敵には順に半分ずつダメージが減少
 
   | ja =範囲内の2人目以降の敵には順に半分ずつダメージが減少
Line 1,460: Line 1,531:
 
   | pt-br = Dano base para o primeiro alvo e então cada alvo seguinte recebe metade do dano do último (logo 400, 200, 100 etc)
 
   | pt-br = Dano base para o primeiro alvo e então cada alvo seguinte recebe metade do dano do último (logo 400, 200, 100 etc)
 
   | ru = Первой цели наносится полный урон, а каждой следующей — половина от предыдущего(т.е. 400, 200, 100 и т.д.)
 
   | ru = Первой цели наносится полный урон, а каждой следующей — половина от предыдущего(т.е. 400, 200, 100 и т.д.)
 +
  | sv = Utdelar basskada till det första offret, och utdelar halva skadan till andra offer som träffas av hånet (så 400, 200, 100 osv)
 
   | tr = Hedefe ilk temas halinde temel hasar verilir, her bir sonraki hareket içerisinde olan temas için hedef belirli bir hasar alır (400'e tamamlanacak şekildedir yani verilen hasarlar 400, 200, 100 vb. gibi sayılar olabilir
 
   | tr = Hedefe ilk temas halinde temel hasar verilir, her bir sonraki hareket içerisinde olan temas için hedef belirli bir hasar alır (400'e tamamlanacak şekildedir yani verilen hasarlar 400, 200, 100 vb. gibi sayılar olabilir
 
   | zh-hans = 对第一个目标造成基础伤害,对下一个目标造成的伤害将为上一个目标的一半(如400,200,100,以此类推)。
 
   | zh-hans = 对第一个目标造成基础伤害,对下一个目标造成的伤害将为上一个目标的一半(如400,200,100,以此类推)。
Line 1,466: Line 1,538:
 
| {{common string|seconds|5{{dec}}2}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|5{{dec}}2}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 3
 
   | en = (Kill time) 3
 +
  | es = (Tiempo hasta matar) 3
 
   | pt-br = (Tempo até matar) 3
 
   | pt-br = (Tempo até matar) 3
 +
  | ru = (Время убийства) 3
 +
  | sv = (Tid att döda)
 +
  | zh-hans = (杀敌时间)3
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
 
   | en = A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
 
   | en = A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
 
   | cs = Ohnivé peklo se rozpoutá kolem Pyra a způsobí smrtící poškození jakémukoli nepříteli, který je dost pomalý, neopatrný, či má dost velkou smůlu na to, aby se ocitl v dosahu. Široký okruh efektu dovoluje zasáhnout několik nepřátel najednou.
 
   | cs = Ohnivé peklo se rozpoutá kolem Pyra a způsobí smrtící poškození jakémukoli nepříteli, který je dost pomalý, neopatrný, či má dost velkou smůlu na to, aby se ocitl v dosahu. Široký okruh efektu dovoluje zasáhnout několik nepřátel najednou.
   |de = Ein gigantischer Feuerring wirft sich um den Pyro, welcher jedem langsamem, unachtsamen, oder einfach nur unglücklichen massiven Schaden zufügt. Seine weite Reichweite kann mehrere Spieler auf einmal treffen.
+
   | de = Ein gigantischer Feuerring wirft sich um den Pyro, welcher jedem langsamem, unachtsamen, oder einfach nur unglücklichen massiven Schaden zufügt. Seine weite Reichweite kann mehrere Spieler auf einmal treffen.
   | es = Un ardiente Armagedón erupciona del Pyro, infligiendo fatal daño de fuego a algún enemigo lento, desprevenido, o simplemente desafortunado para estar dentro del alcance. Su amplio alcance de fuego es capaz de quemar múltiples blancos a la vez.
+
   | es = Un ardiente Armagedón erupciona del Pyro, infligiendo un daño de fuego letal a enemigos ralentizados, desprevenidos o simplemente desafortunados que estén a su alcance. Su amplio alcance de fuego es capaz de quemar a varios objetivos a la vez.
 
   | fr = Un dôme de feu jaillit du Pyro et inflige des dégâts de feu aux ennemis présents dans le rayon d'action de la raillerie. LPeut toucher plusieurs ennemis simultanément.
 
   | fr = Un dôme de feu jaillit du Pyro et inflige des dégâts de feu aux ennemis présents dans le rayon d'action de la raillerie. LPeut toucher plusieurs ennemis simultanément.
 
   | ja = パイロの周囲に破滅の炎を噴出させます。範囲内の敵にまとめて致命的ダメージを与えられます。
 
   | ja = パイロの周囲に破滅の炎を噴出させます。範囲内の敵にまとめて致命的ダメージを与えられます。
Line 1,480: Line 1,556:
 
   | pt-br = Um Armagedon de chamas emerge de Pyro, causando dano de fogo fatal a qualquer inimigo lento, distraído ou simplesmente azarado por estar próximo o bastante. Seu grande alcance de fogo é capaz de atingir vários inimigos ao mesmo tempo.
 
   | pt-br = Um Armagedon de chamas emerge de Pyro, causando dano de fogo fatal a qualquer inimigo lento, distraído ou simplesmente azarado por estar próximo o bastante. Seu grande alcance de fogo é capaz de atingir vários inimigos ao mesmo tempo.
 
   | ru =  От поджигателя исходит огненный Армагеддон, причиняя смертельные увечья от огня каждому медленному, невнимательному или просто невезучему игроку, оказавшемуся в области поражения. Радиус насмешки достаточно большой для того, чтобы поразить несколько врагов сразу
 
   | ru =  От поджигателя исходит огненный Армагеддон, причиняя смертельные увечья от огня каждому медленному, невнимательному или просто невезучему игроку, оказавшемуся в области поражения. Радиус насмешки достаточно большой для того, чтобы поразить несколько врагов сразу
 +
  | sv = En ring av eld skapas runt Pyron som utdelar möjligtvis livshotande skada till långsamma, omedvetna eller de olykliga som är inuti dess räckvid. Dess stora räckvid kan träffa flera fiender på en gång.
 
   | tr = Pyro'nun kafasının üstünde bir gökkuşağı oluşur ve Pyro dönerek baloncuk yapma oyuncağıyla etrafa baloncuklar saçar. Aniden eğilerek gökkuşağı ve çevrelediği alan bir anda ateşe dönüşür. Menzilinde ki oyuncuya yavaş ve fark ettirmeden talihsiz bir ölüm yaşatır. Ayrıca geniş ateş menzili sayesinde aynı anda birden çok hedef öldürülebilir.
 
   | tr = Pyro'nun kafasının üstünde bir gökkuşağı oluşur ve Pyro dönerek baloncuk yapma oyuncağıyla etrafa baloncuklar saçar. Aniden eğilerek gökkuşağı ve çevrelediği alan bir anda ateşe dönüşür. Menzilinde ki oyuncuya yavaş ve fark ettirmeden talihsiz bir ölüm yaşatır. Ayrıca geniş ateş menzili sayesinde aynı anda birden çok hedef öldürülebilir.
 
   | zh-hans = 火焰兵身上爆发出末日之火,每个动作太慢,未察觉,或只是不幸待在范围内的敌人造成可能致命的火焰伤害。它的范围很广,能够同时击中多个目标。
 
   | zh-hans = 火焰兵身上爆发出末日之火,每个动作太慢,未察觉,或只是不幸待在范围内的敌人造成可能致命的火焰伤害。它的范围很广,能够同时击中多个目标。
Line 1,491: Line 1,568:
 
| {{common string|seconds|3{{dec}}3}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|3{{dec}}3}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 2
 
   | en = (Kill time) 2
 +
  | es = (Tiempo hasta matar) 2
 
   | pt-br = (Tempo até matar) 2
 
   | pt-br = (Tempo até matar) 2
 +
  | ru = (Время убийства) 2
 +
  | sv = (Tid att döda) 2
 +
  | zh-hans = (杀敌时间)2
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
 
   | en = The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
 
   | en = The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
 
   | cs = Pyro vystřelí ze zbraně Scorch Shot světlici, která na dlouhou a střední vzdálenost způsobí normální základní poškození 15 bodů, na krátkou vzdálenost způsobí 400 bodů poškození.
 
   | cs = Pyro vystřelí ze zbraně Scorch Shot světlici, která na dlouhou a střední vzdálenost způsobí normální základní poškození 15 bodů, na krátkou vzdálenost způsobí 400 bodů poškození.
   | de= Der Pyro schießt eine Kugel aus dem Schmorschuss, welches bei der normalen Reichweite die normalen 15 Schaden zufügt, und in der direkten Nähe 400.
+
   | de = Der Pyro schießt eine Kugel aus dem Schmorschuss, welches bei der normalen Reichweite die normalen 15 Schaden zufügt, und in der direkten Nähe 400.
   | es = El Pyro dispara una bengala del {{item name|Scorch Shot}}, que inflige el daño normal de esta arma de 15 puntos a media o larga distancia, y 400 puntos de daño a corta distancia.
+
   | es = El Pyro dispara una bengala del {{item name|Scorch Shot}}, que inflige el daño normal de esta arma de 15 puntos a media o larga distancia y 400 puntos de daño a corta distancia.
 
   | fr = Le Pyro brandit la Torche Rousse et procède à un tir ressemblant à une exécution. Cette raillerie inflige 15 points de dégâts à moyenne et longue portée, 400 à bout portant.
 
   | fr = Le Pyro brandit la Torche Rousse et procède à un tir ressemblant à une exécution. Cette raillerie inflige 15 points de dégâts à moyenne et longue portée, 400 à bout portant.
 
   | ja = パイロが直立し片手で武器を構えて発射します。遠距離や中距離では基本ダメージと同じく15ポイントのダメージですが、近距離の場合400ポイントものダメージを与えます。
 
   | ja = パイロが直立し片手で武器を構えて発射します。遠距離や中距離では基本ダメージと同じく15ポイントのダメージですが、近距離の場合400ポイントものダメージを与えます。
Line 1,506: Line 1,587:
 
   | pt-br = Pyro atira um sinalizador da {{item name|Scorch Shot}}, o qual causa o dano normal da arma (15) à longa ou média distância e 400 à curta distância.
 
   | pt-br = Pyro atira um sinalizador da {{item name|Scorch Shot}}, o qual causa o dano normal da arma (15) à longa ou média distância e 400 à curta distância.
 
   | ru = Поджигатель выстреливает снарядом Обжигающего выстрела который наносит 15 единиц урона на средних и больших дистанциях и 400 урона на ближней дистанции.
 
   | ru = Поджигатель выстреливает снарядом Обжигающего выстрела который наносит 15 единиц урона на средних и больших дистанциях и 400 урона на ближней дистанции.
 +
  | sv = Pyron avfyrar ett skott från {{item name|Scorch Shot}}, som utdelar vapnet normala skada av 15 på mellanlångt och långt håll, och 400 skada på nära håll.
 
   | tr = Pyro Kavurucu Atış'ı doğrultarak bir işaret fişeği ateşler. Fişek orta ve uzun mesafeler için 15 temel hasar verir, ancak yakın mesafeden yapılırsa atış sayı 400'e çıkar.
 
   | tr = Pyro Kavurucu Atış'ı doğrultarak bir işaret fişeği ateşler. Fişek orta ve uzun mesafeler için 15 temel hasar verir, ancak yakın mesafeden yapılırsa atış sayı 400'e çıkar.
 
   | zh-hans = 火焰兵从焦化枪中发射出一发信号弹,在中远距离造成 15 点基础伤害,而在近距离造成 400 点伤害。
 
   | zh-hans = 火焰兵从焦化枪中发射出一发信号弹,在中远距离造成 15 点基础伤害,而在近距离造成 400 点伤害。
Line 1,517: Line 1,599:
 
| {{common string|seconds|6{{dec}}6}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|6{{dec}}6}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 4.8
 
   | en = (Kill time) 4.8
 +
  | es = (Tiempo hasta matar) 4,8
 
   | pt-br = (Tempo até matar) 4,8
 
   | pt-br = (Tempo até matar) 4,8
 +
  | ru = (Время убийства) 4,8
 +
  | sv = (Tid att döda) 4,8
 +
  | zh-hans = (杀敌时间)4.8
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
 
   | en = The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
 
   | en = The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
 
   | de = Der Pyro zündet ein Streichholz an, dreht sich um, platziert es vor seinen Hintern, wodurch ein großer Feuerstoß aus dem {{item name|Thermal Thruster}} schießt.
 
   | de = Der Pyro zündet ein Streichholz an, dreht sich um, platziert es vor seinen Hintern, wodurch ein großer Feuerstoß aus dem {{item name|Thermal Thruster}} schießt.
   | es = El Pyro enciende un fósforo, gira y lo mueve hacia su parte trasera, inmediatamente liberando una ráfaga de fuego letal grande del {{item name|Thermal Thruster}}.
+
   | es = El Pyro enciende una cerilla, se gira y se lo pone en el trasero, liberando inmediatamente un letal fogonazo del {{item name|Thermal Thruster}} a modo de ventosidad.
 
   | fr = Le Pyro embrase une allumette, se tourne et la place devant son arrière-train qui est immédiatement suivi par une énorme charge de feu léthale venant du Propulseur Thermique.
 
   | fr = Le Pyro embrase une allumette, se tourne et la place devant son arrière-train qui est immédiatement suivi par une énorme charge de feu léthale venant du Propulseur Thermique.
 
   | ko = 파이로는 성냥을 켜서 뒤돌아보고, 엉덩이 쪽에 대면서 빠르게 불꽃을 내뿜습니다.
 
   | ko = 파이로는 성냥을 켜서 뒤돌아보고, 엉덩이 쪽에 대면서 빠르게 불꽃을 내뿜습니다.
Line 1,529: Line 1,615:
 
   | pt-br = Pyro acende um palito de fósforo, vira-se e o coloca em frente às nádegas, liberando imediatamente em seguida uma explosão de chamas letamente grande do {{item name|Thermal Thruster}}.
 
   | pt-br = Pyro acende um palito de fósforo, vira-se e o coloca em frente às nádegas, liberando imediatamente em seguida uma explosão de chamas letamente grande do {{item name|Thermal Thruster}}.
 
   | ru = Поджигатель освещает спичку, поворачивается и помещает ее сзади, сразу же после чего отпускает смертельно большой взрыв огня из Термической тяги.
 
   | ru = Поджигатель освещает спичку, поворачивается и помещает ее сзади, сразу же после чего отпускает смертельно большой взрыв огня из Термической тяги.
 +
  | sv = Pyron tänder en tändsticka, vänder sig, håller den på baksidan, och släpper ett utbrott av eld omedelbart från {{item name|Thermal Thruster}}.
 
   | tr = Pyro bir kibrit yakar, döner ve yaktığı kibriti arka tarafına doğru tutar, hemen ardından Termal İtici harekete geçer ve iki ateş birleşerek büyük bir ateş patlaması ortaya çıkarır.
 
   | tr = Pyro bir kibrit yakar, döner ve yaktığı kibriti arka tarafına doğru tutar, hemen ardından Termal İtici harekete geçer ve iki ateş birleşerek büyük bir ateş patlaması ortaya çıkarır.
 
   | zh-hans = 火焰兵点燃了一根火柴,然后转过身,把火柴放在他的屁股旁边,紧接着从{{Item link|Thermal Thruster}}里喷射出一团致命的巨大火焰。
 
   | zh-hans = 火焰兵点燃了一根火柴,然后转过身,把火柴放在他的屁股旁边,紧接着从{{Item link|Thermal Thruster}}里喷射出一团致命的巨大火焰。
Line 1,537: Line 1,624:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|demomanprimary}}{{item name|Primary}}===
+
==={{anchor|demomanprimary|demoprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 1,561: Line 1,648:
 
   | pt-br = 30-60 (explosão)
 
   | pt-br = 30-60 (explosão)
 
   | ru = 30-60 (взрыв)
 
   | ru = 30-60 (взрыв)
 +
  | sv = 30-60 (explosion)
 
   | zh-hans = 30-60(溅射)
 
   | zh-hans = 30-60(溅射)
 
}}
 
}}
Line 1,568: Line 1,656:
 
   | pt-br = 41-81 (explosão)
 
   | pt-br = 41-81 (explosão)
 
   | ru = 41-81 (взрыв)
 
   | ru = 41-81 (взрыв)
 +
  | sv = 41-81 (explosion)
 
   | zh-hans = 41-81(溅射)
 
   | zh-hans = 41-81(溅射)
 
}}
 
}}
Line 1,575: Line 1,664:
 
   | pt-br = 90-180 (explosão)
 
   | pt-br = 90-180 (explosão)
 
   | ru = 90-180 (взрыв)
 
   | ru = 90-180 (взрыв)
 +
  | sv = 90-180 (explosion)
 
   | zh-hans = 90-180(溅射)
 
   | zh-hans = 90-180(溅射)
 
}}
 
}}
Line 1,587: Line 1,677:
 
   | pt-br = 120 contra construções
 
   | pt-br = 120 contra construções
 
   | ru = 120 по постройкам
 
   | ru = 120 по постройкам
 +
  | sv = 120 på byggnader
 
   | zh-hans = 对建筑为 120
 
   | zh-hans = 对建筑为 120
 
}}}} {{common string|direct-hit}}
 
}}}} {{common string|direct-hit}}
Line 1,608: Line 1,699:
 
   | pt-br = 30-60 (explosão)
 
   | pt-br = 30-60 (explosão)
 
   | ru = 30-60 (взрыв)
 
   | ru = 30-60 (взрыв)
 +
  | sv = 30-60 (explosion)
 
   | zh-hans = 30-60(溅射)
 
   | zh-hans = 30-60(溅射)
 
}}
 
}}
Line 1,615: Line 1,707:
 
   | pt-br = 41-81 (explosão)
 
   | pt-br = 41-81 (explosão)
 
   | ru = 41-81 (взрыв)
 
   | ru = 41-81 (взрыв)
 +
  | sv = 41-81 (explosion)
 
   | zh-hans = 41-81(溅射)
 
   | zh-hans = 41-81(溅射)
 
}}
 
}}
Line 1,622: Line 1,715:
 
   | pt-br = 90-180 (explosão)
 
   | pt-br = 90-180 (explosão)
 
   | ru = 90-180 (взрыв)
 
   | ru = 90-180 (взрыв)
 +
  | sv = 90-180 (explosion)
 
   | zh-hans = 90-180(溅射)
 
   | zh-hans = 90-180(溅射)
 
}}
 
}}
Line 1,646: Line 1,740:
 
   | pt-br = 30-60 (explosão)
 
   | pt-br = 30-60 (explosão)
 
   | ru = 30-60 (взрыв)
 
   | ru = 30-60 (взрыв)
 +
  | sv = 30-60 (explosion)
 
   | zh-hans = 30-60(溅射)
 
   | zh-hans = 30-60(溅射)
 
}}
 
}}
Line 1,653: Line 1,748:
 
   | pt-br = 41-81 (explosão)
 
   | pt-br = 41-81 (explosão)
 
   | ru = 41-81 (взрыв)
 
   | ru = 41-81 (взрыв)
 +
  | sv = 41-81 (explosion)
 
   | zh-hans = 41-81(溅射)
 
   | zh-hans = 41-81(溅射)
 
}}
 
}}
Line 1,660: Line 1,756:
 
   | pt-br = 90-180 (explosão)
 
   | pt-br = 90-180 (explosão)
 
   | ru = 90-180 (взрыв)
 
   | ru = 90-180 (взрыв)
 +
  | sv = 90-180 (explosion)
 
   | zh-hans = 90-180(溅射)
 
   | zh-hans = 90-180(溅射)
 
}}
 
}}
 
|}
 
|}
  
=== {{anchor|demomansecondary}}{{item name|Secondary}}===
+
==={{anchor|demomansecondary|demosecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 1,734: Line 1,831:
 
|}
 
|}
  
=== {{anchor|demomanmelee}}{{item name|Melee}}===
+
==={{anchor|demomanmelee|demomelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
Line 1,805: Line 1,902:
 
   | ro = (Explozie)
 
   | ro = (Explozie)
 
   | ru = (Взрыв)
 
   | ru = (Взрыв)
 +
  | sv = (Detonering)
 
   | tr = (Patlama)
 
   | tr = (Patlama)
 
   | zh-hans = (爆炸)
 
   | zh-hans = (爆炸)
Line 1,835: Line 1,933:
 
|}
 
|}
  
=== {{anchor|demomantaunt}}{{item name|Attack taunt}}===
+
==={{anchor|demomantaunt|demotaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
| {{Table icon|Decapitation}}
+
| {{Table icon|Barbarian Swing}}
| {{Icon killicon|weapon=Decapitation}}
+
| {{Icon killicon|weapon=Barbarian Swing}}
 
| {{item link|Eyelander}}<br>{{item link|Half-Zatoichi}}<br>{{item link|Horseless Headless Horsemann's Headtaker}}<br>{{item link|Claidheamh Mòr}}<br>{{item link|Persian Persuader}}<br>{{item link|Nessie's Nine Iron}}
 
| {{item link|Eyelander}}<br>{{item link|Half-Zatoichi}}<br>{{item link|Horseless Headless Horsemann's Headtaker}}<br>{{item link|Claidheamh Mòr}}<br>{{item link|Persian Persuader}}<br>{{item link|Nessie's Nine Iron}}
 
| 500
 
| 500
 
| {{common string|seconds|5}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|5}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 2.5
 
   | en = (Kill time) 2.5
 +
  | es = (Tiempo hasta matar) 2,5
 
   | pt-br = (Tempo até matar) 2,5
 
   | pt-br = (Tempo até matar) 2,5
 +
  | ru = (Время убийства) 2,5
 +
  | sv = (Tid att döda) 2,5
 +
  | zh-hans = (杀敌时间)2.5
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
Line 1,871: Line 1,973:
 
   | ro = Demoman-ul își ia avânt și decapitează orice inamic în raza de acțiune, câștigând capete pe armă.  
 
   | ro = Demoman-ul își ia avânt și decapitează orice inamic în raza de acțiune, câștigând capete pe armă.  
 
   | ru = Подрывник замахивается и срубает голову врагу в радиусе поражения. Обезглавливание с помощью этой насмешки засчитывается в счетчик голов.  
 
   | ru = Подрывник замахивается и срубает голову врагу в радиусе поражения. Обезглавливание с помощью этой насмешки засчитывается в счетчик голов.  
 +
  | sv = Demomanen förbereder sitt svärd till att halshugga någon inom räckvidd. Halshugg lägger till ett huvud till antalet. om det har ett.
 
   | tr = Demoman kılıcını savurur ve menzilindeki tüm düşmanları öldürür. Bu saldırı ile alınan kafalar kafa sayacına eklenir.  
 
   | tr = Demoman kılıcını savurur ve menzilindeki tüm düşmanları öldürür. Bu saldırı ile alınan kafalar kafa sayacına eklenir.  
 
   | zh-hans = 爆破手舞起刀剑并砍下攻击距离内敌人的头颅。用此嘲讽击杀敌人可以增加猎头数(如果武器有的话)。  
 
   | zh-hans = 爆破手舞起刀剑并砍下攻击距离内敌人的头颅。用此嘲讽击杀敌人可以增加猎头数(如果武器有的话)。  
Line 1,880: Line 1,983:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|heavyprimary}}{{item name|Primary}}===
+
==={{anchor|heavyprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 1,950: Line 2,053:
 
   | pt-br = {{tooltip|44-66|48-73 em alvos já incendiados}} {{common string|per-bullet|{{tooltip|11-16|12-18 em alvos já incendiados}}}}
 
   | pt-br = {{tooltip|44-66|48-73 em alvos já incendiados}} {{common string|per-bullet|{{tooltip|11-16|12-18 em alvos já incendiados}}}}
 
   | ru = {{tooltip|44-66|48-73 по горящим врагам}} {{common string|per-bullet|{{tooltip|11-16|12-18 по горящим врагам}}}}
 
   | ru = {{tooltip|44-66|48-73 по горящим врагам}} {{common string|per-bullet|{{tooltip|11-16|12-18 по горящим врагам}}}}
 +
  | sv = {{tooltip|44-66|48-73 på brinnande fiender}} {{common string|per-bullet|{{tooltip|11-16|12-18 på brinnande fiender}}}}
 
   | zh-hans = {{tooltip|44-66|对已燃烧的敌人为 48-73}} {{common string|per-bullet|{{tooltip|11-16|对已燃烧的敌人为 12-18}}}}
 
   | zh-hans = {{tooltip|44-66|对已燃烧的敌人为 48-73}} {{common string|per-bullet|{{tooltip|11-16|对已燃烧的敌人为 12-18}}}}
 
}}
 
}}
Line 1,957: Line 2,061:
 
   | pt-br = {{tooltip|97|105 em alvos já incendiados}} {{common string|per-bullet|{{tooltip|24.3|26,325 em alvos já incendiados}}}}
 
   | pt-br = {{tooltip|97|105 em alvos já incendiados}} {{common string|per-bullet|{{tooltip|24.3|26,325 em alvos já incendiados}}}}
 
   | ru = {{tooltip|97|105 по горящим врагам}} {{common string|per-bullet|{{tooltip|24,3|26,325 по горящим врагам}}}}
 
   | ru = {{tooltip|97|105 по горящим врагам}} {{common string|per-bullet|{{tooltip|24,3|26,325 по горящим врагам}}}}
 +
  | sv = {{tooltip|97|105 på brinnande fiender}} {{common string|per-bullet|{{tooltip|24.3|26.325 på brinnande fiender}}}}
 
   | zh-hans = {{tooltip|97|对已燃烧的敌人为 105}} {{common string|per-bullet|{{tooltip|24.3|对已燃烧的敌人为 26.325}}}}
 
   | zh-hans = {{tooltip|97|对已燃烧的敌人为 105}} {{common string|per-bullet|{{tooltip|24.3|对已燃烧的敌人为 26.325}}}}
 
}}
 
}}
Line 1,966: Line 2,071:
 
   | pt-br = 64 de dano em 8 segundos
 
   | pt-br = 64 de dano em 8 segundos
 
   | ru = 64 урона за 8 секунд
 
   | ru = 64 урона за 8 секунд
 +
  | sv = 64 skada över 8 sekunder
 
   | zh-hans = 8 秒内造成 64 点伤害
 
   | zh-hans = 8 秒内造成 64 点伤害
 
}}
 
}}
Line 1,973: Line 2,079:
 
   | pt-br = 80 de dano em 8 segundos
 
   | pt-br = 80 de dano em 8 segundos
 
   | ru = 80 урона за 8 секунд
 
   | ru = 80 урона за 8 секунд
 +
  | sv = 80 skada över 8 sekunder
 
   | zh-hans = 8 秒内造成 80 点伤害
 
   | zh-hans = 8 秒内造成 80 点伤害
 
}}
 
}}
Line 1,978: Line 2,085:
 
|}
 
|}
  
=== {{anchor|heavysecondary}}{{item name|Secondary}}===
+
==={{anchor|heavysecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 2,046: Line 2,153:
 
|-
 
|-
 
! {{Table icon|Second Banana|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}}
 
! {{Table icon|Second Banana|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}}
| rowspan="2" | {{common string|N/A}}
+
| {{common string|N/A}}
| rowspan="2" | 1
+
| 1
| rowspan="2" | ∞
+
| ∞
| rowspan="2" colspan=5 |  {{common string|N/A}}
+
| colspan=5 |  {{common string|N/A}}
|-
 
 
|}
 
|}
  
=== {{anchor|heavymelee}}{{item name|Melee}}===
+
==={{anchor|heavymelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
Line 2,120: Line 2,226:
 
|}
 
|}
  
=== {{anchor|heavytaunt}}{{item name|Attack taunt}}===
+
==={{anchor|heavytaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
| {{Table icon|Showdown}}
+
| {{Table icon|High Noon}}
| {{Icon killicon|weapon=Showdown}}
+
| {{Icon killicon|weapon=High Noon}}
 
| {{item link|Fists}}<br>{{item link|Saxxy}}<br>{{item link|Apoco-Fists}}<br>{{item link|Holiday Punch}}
 
| {{item link|Fists}}<br>{{item link|Saxxy}}<br>{{item link|Apoco-Fists}}<br>{{item link|Holiday Punch}}
 
| 500
 
| 500
 
| {{common string|seconds|4{{dec}}3}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|4{{dec}}3}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 1.8
 
   | en = (Kill time) 1.8
 +
  | es = (Tiempo hasta matar) 1,8
 
   | pt-br = (Tempo até matar) 1,8
 
   | pt-br = (Tempo até matar) 1,8
 +
  | ru = (Время убийства) 1,8
 +
  | zh-hans = (杀敌时间)1.8
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
Line 2,143: Line 2,252:
 
   | da = Heavyen efterligner en Revolver duel, og dræber fjenden som han sigter på.
 
   | da = Heavyen efterligner en Revolver duel, og dræber fjenden som han sigter på.
 
   | de = Der Heavy macht einen Showdown wie in einem Western nach, und tötet jeden Gegner der am Ende der Verspottung im Fadenkreuz ist.
 
   | de = Der Heavy macht einen Showdown wie in einem Western nach, und tötet jeden Gegner der am Ende der Verspottung im Fadenkreuz ist.
   | es = El Heavy hace como si desenfundase un arma y dispara al aire con los dedos. Puede matar a un enemigo de cerca e incluso de lejos.
+
   | es = El Heavy hace como si desenfundase un arma y dispara al aire con los dedos. Puede matar a un enemigo que se encuentre frente a él en una línea recta.
 
   | fi = Heavy tekee Showdown:in nopeasti ja tappaa vihollisen näköpiiristään.
 
   | fi = Heavy tekee Showdown:in nopeasti ja tappaa vihollisen näköpiiristään.
 
   | fr = Le Heavy imite un duel au pistolet et tue tout ennemi se trouvant dans sa ligne de mire.  
 
   | fr = Le Heavy imite un duel au pistolet et tue tout ennemi se trouvant dans sa ligne de mire.  
Line 2,155: Line 2,264:
 
   | ro = Heavy-ul imită o remiză rapidă Showdown și ucide orice inamic în calea lui.  
 
   | ro = Heavy-ul imită o remiză rapidă Showdown și ucide orice inamic în calea lui.  
 
   | ru = Резким движением руки пулеметчик делает вид, что достает пистолет, и производит показательный процесс, убивая любого врага в направлении руки.  
 
   | ru = Резким движением руки пулеметчик делает вид, что достает пистолет, и производит показательный процесс, убивая любого врага в направлении руки.  
 +
  | sv = Artillesristen härmar en revolver duel och dödar sitt offer i sitt sikte.
 
   | tr = Heavy hızlı silah çekme hareketi yapar ve menzilindeki herkesi öldürür.  
 
   | tr = Heavy hızlı silah çekme hareketi yapar ve menzilindeki herkesi öldürür.  
 
   | zh-hans = 机枪手模仿牛仔决斗时快速拔枪的动作,并击杀所瞄准的敌人。
 
   | zh-hans = 机枪手模仿牛仔决斗时快速拔枪的动作,并击杀所瞄准的敌人。
Line 2,164: Line 2,274:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|engieprimary|engineerprimary}}{{item name|Primary}}===
+
==={{anchor|engineerprimary|engieprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 2,205: Line 2,315:
 
| {{tooltip|86-90|95-99 {{lang
 
| {{tooltip|86-90|95-99 {{lang
 
   | en = at sentry's target
 
   | en = at sentry's target
   | es = al objetivo de la centinela
+
   | es = al objetivo del arma centinela
 
   | pt-br = no alvo da Sentinela
 
   | pt-br = no alvo da Sentinela
 
   | ru = по целям, которых атакует турель
 
   | ru = по целям, которых атакует турель
 +
  | sv = på vaktgevärets mål
 
   | zh-hans = 于步哨瞄准的目标
 
   | zh-hans = 于步哨瞄准的目标
 
}}}}
 
}}}}
 
| {{tooltip|24-67|26-74 {{lang
 
| {{tooltip|24-67|26-74 {{lang
 
   | en = at sentry's target
 
   | en = at sentry's target
   | es = al objetivo de la centinela
+
   | es = al objetivo del arma centinela
 
   | pt-br = no alvo da Sentinela
 
   | pt-br = no alvo da Sentinela
 
   | ru = по целям, которых атакует турель
 
   | ru = по целям, которых атакует турель
 +
  | sv = på vaktgevärets mål
 
   | zh-hans = 于步哨瞄准的目标
 
   | zh-hans = 于步哨瞄准的目标
 
}}}}
 
}}}}
 
| {{tooltip|3-10|3-11 {{lang
 
| {{tooltip|3-10|3-11 {{lang
 
   | en = at sentry's target
 
   | en = at sentry's target
   | es = al objetivo de la centinela
+
   | es = al objetivo del arma centinela
 
   | pt-br = no alvo da Sentinela
 
   | pt-br = no alvo da Sentinela
 
   | ru = по целям, которых атакует турель
 
   | ru = по целям, которых атакует турель
 +
  | sv = på vaktgevärets mål
 
   | zh-hans = 于步哨瞄准的目标
 
   | zh-hans = 于步哨瞄准的目标
 
}}}}
 
}}}}
 
| {{tooltip|81-121|89-134 {{lang
 
| {{tooltip|81-121|89-134 {{lang
 
   | en = at sentry's target
 
   | en = at sentry's target
   | es = al objetivo de la centinela
+
   | es = al objetivo del arma centinela
 
   | pt-br = no alvo da Sentinela
 
   | pt-br = no alvo da Sentinela
 
   | ru = по целям, которых атакует турель
 
   | ru = по целям, которых атакует турель
Line 2,233: Line 2,346:
 
| {{tooltip|180|198 {{lang
 
| {{tooltip|180|198 {{lang
 
   | en = at sentry's target
 
   | en = at sentry's target
   | es = al objetivo de la centinela
+
   | es = al objetivo del arma centinela
 
   | pt-br = no alvo da Sentinela
 
   | pt-br = no alvo da Sentinela
 
   | ru = по целям, которых атакует турель
 
   | ru = по целям, которых атакует турель
 +
  | sv = på vaktgevärets mål
 
   | zh-hans = 于步哨瞄准的目标
 
   | zh-hans = 于步哨瞄准的目标
 
}}}}
 
}}}}
Line 2,248: Line 2,362:
 
   | pt-br = 12 contra construções
 
   | pt-br = 12 contra construções
 
   | ru = 12 по постройкам
 
   | ru = 12 по постройкам
 +
  | sv = 12 på byggnader
 
   | zh-hans = 对建筑为 12
 
   | zh-hans = 对建筑为 12
 
}}}}
 
}}}}
Line 2,255: Line 2,370:
 
   | pt-br = 12 contra construções
 
   | pt-br = 12 contra construções
 
   | ru = 12 по постройкам
 
   | ru = 12 по постройкам
 +
  | sv = 12 på byggnader
 
   | zh-hans = 对建筑为 12
 
   | zh-hans = 对建筑为 12
 
}}}}
 
}}}}
Line 2,262: Line 2,378:
 
   | pt-br = 12 contra construções
 
   | pt-br = 12 contra construções
 
   | ru = 12 по постройкам
 
   | ru = 12 по постройкам
 +
  | sv = 12 på byggnader
 
   | zh-hans = 对建筑为 12
 
   | zh-hans = 对建筑为 12
 
}}}}
 
}}}}
Line 2,289: Line 2,406:
 
{{common string|ammo-metal}}
 
{{common string|ammo-metal}}
  
=== {{anchor|engiesecondary}}{{item name|Secondary}}===
+
==={{anchor|engineersecondary|engiesecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 2,335: Line 2,452:
 
   | pt-br = com o disparo-alt
 
   | pt-br = com o disparo-alt
 
   | ru = альтернативная атака
 
   | ru = альтернативная атака
 +
  | sv = med alternativattack
 
   | zh-hans = 于辅助开火
 
   | zh-hans = 于辅助开火
 
}}}}}}
 
}}}}}}
Line 2,343: Line 2,461:
 
   | pt-br = com o disparo-alt
 
   | pt-br = com o disparo-alt
 
   | ru = альтернативная атака
 
   | ru = альтернативная атака
 +
  | sv = med alternativattack
 
   | zh-hans = 于辅助开火
 
   | zh-hans = 于辅助开火
 
}}}}
 
}}}}
Line 2,351: Line 2,470:
 
   | pt-br = com o disparo-alt
 
   | pt-br = com o disparo-alt
 
   | ru = альтернативная атака
 
   | ru = альтернативная атака
 +
  | sv = med alternativattack
 
   | zh-hans = 于辅助开火
 
   | zh-hans = 于辅助开火
 
}}}}
 
}}}}
Line 2,357: Line 2,477:
 
{{common string|ammo-metal}}
 
{{common string|ammo-metal}}
  
=== {{anchor|engiemelee}}{{item name|Melee}}===
+
==={{anchor|engineermelee|engiemelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
Line 2,403: Line 2,523:
 
   | ro = Pumn Triplu
 
   | ro = Pumn Triplu
 
   | ru = Тройной удар
 
   | ru = Тройной удар
 +
  | sv = Trippelslag
 
   | zh-hans = 三连击
 
   | zh-hans = 三连击
 
   | zh-hant = 連續三拳
 
   | zh-hant = 連續三拳
Line 2,426: Line 2,547:
 
   | ro = 195 pentru a treia lovitură (fără ratare)  
 
   | ro = 195 pentru a treia lovitură (fără ratare)  
 
   | ru = 195 за третье попадание (без промахов)  
 
   | ru = 195 за третье попадание (без промахов)  
 +
  | sv = 195 på tredje slaget (utan att missa)
 
   | tr = Üçüncü vuruşta 195 (ıskalamadan)  
 
   | tr = Üçüncü vuruşta 195 (ıskalamadan)  
 
   | zh-hans = 第 3 击为195(没有失误)  
 
   | zh-hans = 第 3 击为195(没有失误)  
Line 2,459: Line 2,581:
 
|}
 
|}
  
=== {{anchor|engiepda}}{{item name|PDA}}===
+
==={{anchor|engineerpda|engiepda}}{{item name|PDA}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | {{item name|item}}
 
! class="header" width="25%" | {{item name|item}}
Line 2,485: Line 2,607:
 
   | ro = Permite unui Engineer să construiască [[Buildings/ro|mașinării]].
 
   | ro = Permite unui Engineer să construiască [[Buildings/ro|mașinării]].
 
   | ru = Позволяет строить [[Buildings/ru|постройки]].
 
   | ru = Позволяет строить [[Buildings/ru|постройки]].
 +
  | sv = Tillåter Teknikern att bygga [[Buildings/sv|Byggnader]].
 
   | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını kurmasını sağlar.
 
   | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını kurmasını sağlar.
 
   | zh-hans = 可让工程师能够建造[[Buildings/zh-hans|建筑]]。
 
   | zh-hans = 可让工程师能够建造[[Buildings/zh-hans|建筑]]。
Line 2,511: Line 2,634:
 
   | ro = Permite unui Engineer să distrugă [[Buildings/ro|mașinăriile]] sale.
 
   | ro = Permite unui Engineer să distrugă [[Buildings/ro|mașinăriile]] sale.
 
   | ru = Позволяет разрушать свои [[Buildings/ru|постройки]].
 
   | ru = Позволяет разрушать свои [[Buildings/ru|постройки]].
 +
  | sv = Tillåter Teknikern att förstöra sina [[Buildings/sv|Byggnader]]
 
   | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını imha etmesini sağlar.
 
   | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını imha etmesini sağlar.
 
   | zh-hans = 可让工程师能够摧毁自己的[[Buildings/zh-hans|建筑]]。
 
   | zh-hans = 可让工程师能够摧毁自己的[[Buildings/zh-hans|建筑]]。
Line 2,517: Line 2,641:
 
|}
 
|}
  
=== {{anchor|engietaunt}}{{item name|Attack taunt}}===
+
==={{anchor|engineertaunt|engietaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
| {{Table icon|Dischord}}
+
| {{Table icon|Guitar Smash}}
| {{Icon killicon|weapon=Dischord}}
+
| {{Icon killicon|weapon=Guitar Smash}}
 
| {{item link|Frontier Justice}}<br/>{{common string|ammo-req}}
 
| {{item link|Frontier Justice}}<br/>{{common string|ammo-req}}
 
| 500
 
| 500
 
| {{common string|seconds|4{{dec}}2}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|4{{dec}}2}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 3.6
 
   | en = (Kill time) 3.6
 +
  | es = (Tiempo hasta matar) 3,6
 
   | pt-br = (Tempo até matar) 3,6
 
   | pt-br = (Tempo até matar) 3,6
 +
  | ru = (Время убийства) 4
 +
  | sv = (Tid att döda) 3,6
 +
  | zh-hans = (杀敌时间)3.6
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
Line 2,553: Line 2,681:
 
   | ro = Enginner zdrăngăne chitara sa, apoi o sparge deasupra capului unui inamic.
 
   | ro = Enginner zdrăngăne chitara sa, apoi o sparge deasupra capului unui inamic.
 
   | ru = Инженер вынимает гитару, играет аккорд и разбивает её.  
 
   | ru = Инженер вынимает гитару, играет аккорд и разбивает её.  
 +
  | sv = Teknikern spelar på sin gitarr, och sedan slår den på fiendens huvud.
 
   | tr = Engineer gitarını tıngırdatır ve sonra düşmanının kafasında parçalar.  
 
   | tr = Engineer gitarını tıngırdatır ve sonra düşmanının kafasında parçalar.  
 
   | zh-hans = 工程师拨动吉他,然后砸向一个敌人的脑袋。
 
   | zh-hans = 工程师拨动吉他,然后砸向一个敌人的脑袋。
Line 2,558: Line 2,687:
 
}}
 
}}
 
|-
 
|-
| {{Table icon|Organ Grinder}}
+
| {{Table icon|Arm Blender}}
| {{Icon killicon|weapon=Organ Grinder}}
+
| {{Icon killicon|weapon=Arm Blender}}
 
| {{item link|Gunslinger}}
 
| {{item link|Gunslinger}}
 
| {{lang
 
| {{lang
 
   | en = {{tooltip|1 (x14)|Stun effect}} + {{tooltip|500|Final hit}}
 
   | en = {{tooltip|1 (x14)|Stun effect}} + {{tooltip|500|Final hit}}
   | es = {{tooltip|1 (x14)|Efecto del aturdimiento}} + {{tooltip|500|Golpe final}}
+
   | es = {{tooltip|1 (x14)|Efecto del aturdimiento}} + {{tooltip|500|golpe final}}
 
   | pt-br = {{tooltip|1 (x14)|Efeito de atordoamento}} + {{tooltip|500|Acerto final}}
 
   | pt-br = {{tooltip|1 (x14)|Efeito de atordoamento}} + {{tooltip|500|Acerto final}}
 
   | ru = {{tooltip|1 (x14)|Оглушение}} + {{tooltip|500|Последний удар}}
 
   | ru = {{tooltip|1 (x14)|Оглушение}} + {{tooltip|500|Последний удар}}
 +
  | sv = {{tooltip|1 (x14)|Bedövningseffekt}} + {{tooltip|500|Sista slag}}
 
   | zh-hans = {{tooltip|1(14次)|击晕效果}} + {{tooltip|500|最后一击}}
 
   | zh-hans = {{tooltip|1(14次)|击晕效果}} + {{tooltip|500|最后一击}}
 
}}
 
}}
 
| {{common string|seconds|4{{dec}}5}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|4{{dec}}5}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 4
 
   | en = (Kill time) 4
 +
  | es = (Tiempo hasta matar) 4
 
   | pt-br = (Tempo até matar) 4
 
   | pt-br = (Tempo até matar) 4
 +
  | ru = (Время убийства) 4
 +
  | sv = (Tid att döda) 4
 +
  | zh-hans = (杀敌时间)4
 
}}}}<br/>{{common string|seconds|{{lang
 
}}}}<br/>{{common string|seconds|{{lang
 
   | en = (Stun time) 3.2
 
   | en = (Stun time) 3.2
 +
  | es = (Tiempo hasta matar) 3,2
 
   | pt-br = (Tempo de atordoamento) 3,2
 
   | pt-br = (Tempo de atordoamento) 3,2
 +
  | ru = (Время оглушения) 3,2
 +
  | sv = (Tid att döda) 3,2
 +
  | zh-hans = (杀敌时间)3.2
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
Line 2,581: Line 2,719:
 
   | da = Engineeren trækker i starter rebet, hans hånd snurrer rundt og han skubber den ind i en fjende, som lammer fjenden og giver en dødelig mængde skade.
 
   | da = Engineeren trækker i starter rebet, hans hånd snurrer rundt og han skubber den ind i en fjende, som lammer fjenden og giver en dødelig mængde skade.
 
   | de = Der Engineer zieht an einem Band, daraufhin beginnt sich seine Hand zu drehen, und diese rammt er in einen Gegner der betäubt wird, und beim rausziehen der Hand tötlichen Schaden erleidet.
 
   | de = Der Engineer zieht an einem Band, daraufhin beginnt sich seine Hand zu drehen, und diese rammt er in einen Gegner der betäubt wird, und beim rausziehen der Hand tötlichen Schaden erleidet.
   | es = El Engineer tira de una cuerda y su prótesis comienza a girar, entonces él la introduce en el enemigo aturdiéndolo e infligiendo daño fatal.
+
   | es = El Engineer tira de una cuerda y su prótesis comienza a girar, entonces la introduce en el enemigo, aturdiéndolo e infligiendo daño letal.
 
   | fi = Engineer vetää käynnistysnarusta, hänen kätensä alkaa pyöriä, ja hän iskee sillä vihollista tehden tähän tainnutuksen ja tappavan vahingon.
 
   | fi = Engineer vetää käynnistysnarusta, hänen kätensä alkaa pyöriä, ja hän iskee sillä vihollista tehden tähän tainnutuksen ja tappavan vahingon.
 
   | fr = L'Engineer tire sur la corde du démarreur, sa main tourne sur elle-même, puis il l'avance sur l'ennemi pour l'étourdir et le mettre en pièces en la retirant.  
 
   | fr = L'Engineer tire sur la corde du démarreur, sa main tourne sur elle-même, puis il l'avance sur l'ennemi pour l'étourdir et le mettre en pièces en la retirant.  
Line 2,594: Line 2,732:
 
   | ro = Engineer trage o frânghie de pornire, mâna sa se învârte, și o împinge în inamic pentru a-l ameți și pentru o izbucnire fatală de daune.  
 
   | ro = Engineer trage o frânghie de pornire, mâna sa se învârte, și o împinge în inamic pentru a-l ameți și pentru o izbucnire fatală de daune.  
 
   | ru = Инженер заводит механизм Оружейника и вытягивает руку вперёд, мгновенно разрывая противника.  
 
   | ru = Инженер заводит механизм Оружейника и вытягивает руку вперёд, мгновенно разрывая противника.  
 +
  | sv = Teknikern drar ett startrep, hans hand snurrar, och tryker den i fienden för en bedövningseffekt och en stor mängd skada.
 
   | tr = Engineer motorun ipini çeker, eli dönmeye başlar, sersemletmek ve ölümcül hasar vermek için düşmanının vücuduna daldırır.  
 
   | tr = Engineer motorun ipini çeker, eli dönmeye başlar, sersemletmek ve ölümcül hasar vermek için düşmanının vücuduna daldırır.  
 
   | zh-hans = 工程师拉开起动机绳,使机械手开始旋转,随后他将手臂捅进敌人体内,造成短暂的击晕效果和致命的爆裂伤害。
 
   | zh-hans = 工程师拉开起动机绳,使机械手开始旋转,随后他将手臂捅进敌人体内,造成短暂的击晕效果和致命的爆裂伤害。
Line 2,617: Line 2,756:
 
   | pt-br = Teletransporta o jogador para sua Saída do Teletransportador ou de volta à sala de renascimento.
 
   | pt-br = Teletransporta o jogador para sua Saída do Teletransportador ou de volta à sala de renascimento.
 
   | ru = Телепортирует игрока в зону возрождения или к выходу телепорта.
 
   | ru = Телепортирует игрока в зону возрождения или к выходу телепорта.
 +
  | sv = Teleporterar spelaren till deras Teleportörsutgång eller till återskapningsrummet.
 
   | tr = Oyuncuyu üsse (canlanma bölgesine) veya ışınlayıcı çıkışına ışınlar.
 
   | tr = Oyuncuyu üsse (canlanma bölgesine) veya ışınlayıcı çıkışına ışınlar.
 
   | zh-hans = 将使用者传送到他们的传送器出口或者重生点。
 
   | zh-hans = 将使用者传送到他们的传送器出口或者重生点。
Line 2,626: Line 2,766:
 
   | cs = Engineer zvedne svůj hasák do vzduchu, z klíče vyšlehne blesk, který Engineera teleportuje na spawn.
 
   | cs = Engineer zvedne svůj hasák do vzduchu, z klíče vyšlehne blesk, který Engineera teleportuje na spawn.
 
   | de = Der Engineer hebt seinen Arm in die Luft und ein Blitz fährt in ihn ein, welcher ihn zurück zum Spawn teleportiert und Gesundheit, Munition und den Metallvorrat auffüllt.
 
   | de = Der Engineer hebt seinen Arm in die Luft und ein Blitz fährt in ihn ein, welcher ihn zurück zum Spawn teleportiert und Gesundheit, Munition und den Metallvorrat auffüllt.
   | es = El Engineer levanta la llave y un rayo cae en él, teletransportándolo al punto de reaparición o a la salida de su teleportador.
+
   | es = El Engineer levanta la llave y un rayo cae sobre él, teletransportándolo al punto de reaparición o a la salida de su teleportador.
 
   | fi = Engineer nostaa jakoavaimensa ilmaan ja siitä tulee salamoita, teleportaten hänet uudelleensyntymisalueelle samalla täyttäen ammukset, metallin ja terveyspisteet
 
   | fi = Engineer nostaa jakoavaimensa ilmaan ja siitä tulee salamoita, teleportaten hänet uudelleensyntymisalueelle samalla täyttäen ammukset, metallin ja terveyspisteet
 
   | fr = L'Engineer lève sa clé dans les airs et un éclair en part, le téléportant à sa zone de réapparition avec le plein de santé, de métal et de munitions.
 
   | fr = L'Engineer lève sa clé dans les airs et un éclair en part, le téléportant à sa zone de réapparition avec le plein de santé, de métal et de munitions.
Line 2,637: Line 2,777:
 
   | pt-br = O Engineer levanta sua chave inglesa no ar e um raio surge dela, que o teletransporta para sua Saída do Teletransportador ou para a sala de renascimento.
 
   | pt-br = O Engineer levanta sua chave inglesa no ar e um raio surge dela, que o teletransporta para sua Saída do Teletransportador ou para a sala de renascimento.
 
   | ru = Инженер поднимает свой ключ в воздух и молния бьёт по нему, телепортируя инженера на зону возрождения или к выходу телепорта.
 
   | ru = Инженер поднимает свой ключ в воздух и молния бьёт по нему, телепортируя инженера на зону возрождения или к выходу телепорта.
 +
  | sv = Teknikern lyfter sin skyftnyckel i luften och blixtar kommer från den som teleporterar honom till återskapningsrummet eller till sin Teleportörsutgång.
 
   | tr = Engineer Eureka Etkisini gökyüzüne yükselterek, kendisine yıldırım çarpmasına yol açar ve canlanma bölgesine veya ışınlayıcı çıkışından hangisi seçilmişse ona ışınlanır.
 
   | tr = Engineer Eureka Etkisini gökyüzüne yükselterek, kendisine yıldırım çarpmasına yol açar ve canlanma bölgesine veya ışınlayıcı çıkışından hangisi seçilmişse ona ışınlanır.
 
   | zh-hans = 工程师将扳手举向天空,一道闪电从空中劈下来,将使用者传送回当前的重生点或是他的传送器出口。
 
   | zh-hans = 工程师将扳手举向天空,一道闪电从空中劈下来,将使用者传送回当前的重生点或是他的传送器出口。
Line 2,646: Line 2,787:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|medicprimary}}{{item name|Primary}}===
+
==={{anchor|medicprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 2,713: Line 2,854:
 
|}
 
|}
  
=== {{anchor|medicsecondary}}{{item name|Secondary}}===
+
==={{anchor|medicsecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 2,741: Line 2,882:
 
   | ro = <10 sec după rănire
 
   | ro = <10 sec după rănire
 
   | ru = <10 сек после получения урона
 
   | ru = <10 сек после получения урона
 +
  | sv = <10 sek efter man har blivit skadad
 
   | tr = yaralandıktan en fazla 10 saniye sonra
 
   | tr = yaralandıktan en fazla 10 saniye sonra
 
   | zh-hans = 受伤后 10 秒内
 
   | zh-hans = 受伤后 10 秒内
Line 2,764: Line 2,906:
 
   | ro = >12.5 sec după rănire
 
   | ro = >12.5 sec după rănire
 
   | ru =  >12,5 сек после получения урона
 
   | ru =  >12,5 сек после получения урона
 +
  | sv = >12.5 sek efter man har blivit skadad
 
   | tr = yaralandıktan en az 12.5 saniye sonra
 
   | tr = yaralandıktan en az 12.5 saniye sonra
 
   | zh-hans = 受伤 12.5 秒后  
 
   | zh-hans = 受伤 12.5 秒后  
Line 2,787: Line 2,930:
 
   | ro = >15 sec după rănire
 
   | ro = >15 sec după rănire
 
   | ru =  >15 сек после получения урона
 
   | ru =  >15 сек после получения урона
 +
  | sv = >15 sek efter man har blivit skadad
 
   | tr = yaralandıktan en az 15 saniye sonra
 
   | tr = yaralandıktan en az 15 saniye sonra
 
   | zh-hans = 受伤 15 秒后  
 
   | zh-hans = 受伤 15 秒后  
Line 2,793: Line 2,937:
 
   ! class="header" | {{lang
 
   ! class="header" | {{lang
 
   | en = ÜberCharge effect  
 
   | en = ÜberCharge effect  
 +
  | de = Überladungseffekt
 
   | es = Efecto de la Supercarga
 
   | es = Efecto de la Supercarga
  | de = Überladungseffekt
 
 
   | fr = Effet de l'Übercharge  
 
   | fr = Effet de l'Übercharge  
 
   | hu = ÜberCharge hatás  
 
   | hu = ÜberCharge hatás  
Line 2,803: Line 2,947:
 
   | pt-br = Efeito de ÜberCarga
 
   | pt-br = Efeito de ÜberCarga
 
   | ru = Эффект убер-заряда
 
   | ru = Эффект убер-заряда
 +
  | sv = ÜberLaddningseffekt
 
   | zh-hans = ÜberCharge 效果
 
   | zh-hans = ÜberCharge 效果
 
   | zh-hant = ÜberCharge 醫療槍效果
 
   | zh-hant = ÜberCharge 醫療槍效果
Line 2,832: Line 2,977:
 
   | ro = Invulnerabilitate
 
   | ro = Invulnerabilitate
 
   | ru = Неуязвимость
 
   | ru = Неуязвимость
 +
  | sv = Osårbarhet
 
   | tr = Ölümsüzlük
 
   | tr = Ölümsüzlük
 
   | zh-hans = 无敌  
 
   | zh-hans = 无敌  
Line 2,862: Line 3,008:
 
   | ro = 100% Crit
 
   | ro = 100% Crit
 
   | ru = 100% Криты  
 
   | ru = 100% Криты  
 +
  | sv = 100% Kritiska Träffar
 
   | tr = %100 Kritik
 
   | tr = %100 Kritik
 
   | zh-hans = 100% 爆击效果
 
   | zh-hans = 100% 爆击效果
Line 2,876: Line 3,023:
 
   | en = 300% heal rate & stun/knock back immunity
 
   | en = 300% heal rate & stun/knock back immunity
 
   | cs = 300% rychlost léčení a imunita proti omráčení a odražení/odstrčení/odpálení
 
   | cs = 300% rychlost léčení a imunita proti omráčení a odražení/odstrčení/odpálení
 +
  | de = 300% Heilrate & Immunität gegen Betäubungs- und Rückwurfeffekte
 
   | es = 300 % de velocidad de curación e inmunidad al retroceso/aturdimiento
 
   | es = 300 % de velocidad de curación e inmunidad al retroceso/aturdimiento
  | de = 300% Heilrate & Immunität gegen Betäubungs- und Rückwurfeffekte
 
 
   | fr = Taux de soin à 300%, immunité contre les effets altérant le déplacement  
 
   | fr = Taux de soin à 300%, immunité contre les effets altérant le déplacement  
 
   | hu = 300%-os gyógyítás mérték & kábítás/vissza toló erő immunitás  
 
   | hu = 300%-os gyógyítás mérték & kábítás/vissza toló erő immunitás  
Line 2,885: Line 3,032:
 
   | pt-br = Taxa de cura de 300% e imunidade a empurrões e atordoamento
 
   | pt-br = Taxa de cura de 300% e imunidade a empurrões e atordoamento
 
   | ru = 300% к скорости восстановления, иммунитет к оглушению/отталкиванию
 
   | ru = 300% к скорости восстановления, иммунитет к оглушению/отталкиванию
 +
  | sv = 300% helningshastighet & bedövning och knuff immunitet
 
   | tr = %300 daha hızlı iyileştirme & sersemleme/geri fırlatılmaya karşı dayanıklılık  
 
   | tr = %300 daha hızlı iyileştirme & sersemleme/geri fırlatılmaya karşı dayanıklılık  
 
   | zh-hans = 300% 治疗速度并免疫击晕或击退效果  
 
   | zh-hans = 300% 治疗速度并免疫击晕或击退效果  
Line 2,905: Line 3,053:
 
   | pt-br = 75% de resistência e 100% de imunidade a críticos do tipo de dano selecionado
 
   | pt-br = 75% de resistência e 100% de imunidade a críticos do tipo de dano selecionado
 
   | ru = 75% защиты от выбранного типа урона а также полная невосприимчивость к критам
 
   | ru = 75% защиты от выбранного типа урона а также полная невосприимчивость к критам
 +
  | sv = 75% skademotstånd och 100% motstånd mot kritiska träffar mot vald skadetyp
 
   | zh-hans = 对所选择的伤害类型有 75% 伤害抗性和 100% 爆击抗性
 
   | zh-hans = 对所选择的伤害类型有 75% 伤害抗性和 100% 爆击抗性
 
   | zh-hant = 對醫護兵所選擇的傷害種類有75%的抗性,醫護兵的治療目標所造成傷害的25%會回復到醫護兵身上
 
   | zh-hant = 對醫護兵所選擇的傷害種類有75%的抗性,醫護兵的治療目標所造成傷害的25%會回復到醫護兵身上
Line 2,910: Line 3,059:
 
|}
 
|}
  
=== {{anchor|medicmelee}}{{item name|Melee}}===
+
==={{anchor|medicmelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
Line 2,957: Line 3,106:
 
|}
 
|}
  
=== {{anchor|medictaunt}}{{item name|Attack taunt}}===
+
==={{anchor|medictaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
Line 2,974: Line 3,123:
 
   | pt-br = Atordoamento
 
   | pt-br = Atordoamento
 
   | ru = Оглушение
 
   | ru = Оглушение
 +
  | sv = Bedövningseffekt
 
   | zh-hans = 击晕效果
 
   | zh-hans = 击晕效果
 
}}}} + 500
 
}}}} + 500
 
| {{common string|seconds|4{{dec}}3}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|4{{dec}}3}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 3
 
   | en = (Kill time) 3
 +
  | es = (Tiempo hasta matar) 3
 
   | pt-br = (Tempo até matar) 3
 
   | pt-br = (Tempo até matar) 3
 +
  | ru = (Время убийства) 3
 +
  | sv = (Tid att döda) 3
 +
  | zh-hans = (杀敌时间)3
 
}}}}<br/>{{common string|seconds|{{lang
 
}}}}<br/>{{common string|seconds|{{lang
 
   | en = (Stun time) 2.2
 
   | en = (Stun time) 2.2
 +
  | es = (Tiempo de aturdimiento) 2,2
 
   | pt-br = (Tempo de atordoamento) 2,2
 
   | pt-br = (Tempo de atordoamento) 2,2
 +
  | ru = (Время оглушения) 2,2
 +
  | sv = (Bedövningstid) 2,2
 +
  | zh-hans = (击晕时间)2.2
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
Line 3,003: Line 3,161:
 
   | ro = Medicul înjunghie un inamic și îi amețește, smulge arma afară, și ei mor. El câștigă 100% ÜberCharge.  
 
   | ro = Medicul înjunghie un inamic și îi amețește, smulge arma afară, și ei mor. El câștigă 100% ÜberCharge.  
 
   | ru = При вонзании убер-пилы оглушает врага, а при её изъятии убивает. При убийстве добавляет 100% убер-заряда.  
 
   | ru = При вонзании убер-пилы оглушает врага, а при её изъятии убивает. При убийстве добавляет 100% убер-заряда.  
 +
  | sv = Sjukvårdaren hugger sitt mål och bedöver målet, sedan drar ut vapnet, som gör 500 skada och ger 100% Überladdning.
 
   | tr = Medic testeresini düşmanına saplar ve onu sersemletir, silahını geri çektiğinde ölürler. ÜberŞarjını %100 doldurur.  
 
   | tr = Medic testeresini düşmanına saplar ve onu sersemletir, silahını geri çektiğinde ölürler. ÜberŞarjını %100 doldurur.  
 
   | zh-hans = 医生刺向一个敌人并将其击晕,随后拔出武器并造成 500 点伤害,同时获得 100% ÜberCharge 能量。
 
   | zh-hans = 医生刺向一个敌人并将其击晕,随后拔出武器并造成 500 点伤害,同时获得 100% ÜberCharge 能量。
Line 3,030: Line 3,189:
 
   | ro = 11 Vindecare  
 
   | ro = 11 Vindecare  
 
   | ru = Восстанавливает 11 единиц здоровья
 
   | ru = Восстанавливает 11 единиц здоровья
 +
  | sv = Läker spelaren med 11 hälsa
 
   | tr = 11 İyileştirme  
 
   | tr = 11 İyileştirme  
 
   | zh-hans = 为自己治疗 11 点生命值  
 
   | zh-hans = 为自己治疗 11 点生命值  
Line 3,054: Line 3,214:
 
   | ro = Medicul își pune fața la țeava Kritzkrieg-ului său și inhalează adânc.  
 
   | ro = Medicul își pune fața la țeava Kritzkrieg-ului său și inhalează adânc.  
 
   | ru = Медик прикладывает Крицкриг к лицу и глубоко вдыхает.  
 
   | ru = Медик прикладывает Крицкриг к лицу и глубоко вдыхает.  
 +
  | sv = Sjukvårdaren håller röret nära sitt ansikte och andras in djupt, återställer 11 hälsa åt sig själv. 
 
   | tr = Medic Kritzkrieg'ini suratına doğru tutar ve derin bir şekilde nefes alır.  
 
   | tr = Medic Kritzkrieg'ini suratına doğru tutar ve derin bir şekilde nefes alır.  
 
   | zh-hans = 医生将脸凑在医疗枪口上,深吸了一口气,同时治疗 11 点生命值。
 
   | zh-hans = 医生将脸凑在医疗枪口上,深吸了一口气,同时治疗 11 点生命值。
Line 3,081: Line 3,242:
 
   | ro = Vindecă coechipieri în apropriere  
 
   | ro = Vindecă coechipieri în apropriere  
 
   | ru = Лечит союзников поблизости
 
   | ru = Лечит союзников поблизости
 +
  | sv = Läker lagkamrater som är nära Sjukvårdaren
 
   | tr = Yakındaki takım arkadaşlarını iyileştirir
 
   | tr = Yakındaki takım arkadaşlarını iyileştirir
 
   | zh-hans = 治疗附近的队友  
 
   | zh-hans = 治疗附近的队友  
Line 3,105: Line 3,267:
 
   | ro = Medicul își așează Amputatorul pe umărul său și pretinde că-l joacă ca și când ar fi fost o vioară.  
 
   | ro = Medicul își așează Amputatorul pe umărul său și pretinde că-l joacă ca și când ar fi fost o vioară.  
 
   | ru = Медик кладёт Ампутатор на плечо и играет как на скрипке.  
 
   | ru = Медик кладёт Ампутатор на плечо и играет как на скрипке.  
 +
  | sv = Sjukvårdaren håller {{item name|Amputator}} under sin haka och låtsas att spela fijol på den som läker lagkamrater som är nära.
 
   | tr = Medic Cerrah'ı omzuna yerleştirir ve onu bir keman gibi çalmaya başlar.  
 
   | tr = Medic Cerrah'ı omzuna yerleştirir ve onu bir keman gibi çalmaya başlar.  
 
   | zh-hans = 医生将器官切割器放在肩膀上,假装是在演奏小提琴,同时治疗附近的队友。
 
   | zh-hans = 医生将器官切割器放在肩膀上,假装是在演奏小提琴,同时治疗附近的队友。
Line 3,114: Line 3,277:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|sniperprimary}}{{item name|Primary}}===
+
==={{anchor|sniperprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 3,177: Line 3,340:
 
   | pt-br = 60 de dano em 10 segundos
 
   | pt-br = 60 de dano em 10 segundos
 
   | ru = 60 урона за 10 секунд
 
   | ru = 60 урона за 10 секунд
 +
  | sv = 60 skada över 10 sekunder
 
   | zh-hans = 在 10 秒内造成 60 点伤害
 
   | zh-hans = 在 10 秒内造成 60 点伤害
 
}}
 
}}
Line 3,184: Line 3,348:
 
   | pt-br = 80 de dano em 10 segundos
 
   | pt-br = 80 de dano em 10 segundos
 
   | ru = 80 урона за 10 секунд
 
   | ru = 80 урона за 10 секунд
 +
  | sv = 80 skada över 10 sekunder
 
   | zh-hans = 在 10 秒内造成 80 点伤害
 
   | zh-hans = 在 10 秒内造成 80 点伤害
 
}}
 
}}
Line 3,212: Line 3,377:
 
   | pt-br = 60 de dano em 10 segundos
 
   | pt-br = 60 de dano em 10 segundos
 
   | ru = 60 урона за 10 секунд
 
   | ru = 60 урона за 10 секунд
 +
  | sv = 60 skada över 10 sekunder
 
   | zh-hans = 在 10 秒内造成 60 点伤害
 
   | zh-hans = 在 10 秒内造成 60 点伤害
 
}}
 
}}
Line 3,219: Line 3,385:
 
   | pt-br = 80 de dano em 10 segundos
 
   | pt-br = 80 de dano em 10 segundos
 
   | ru = 80 урона за 10 секунд
 
   | ru = 80 урона за 10 секунд
 +
  | sv = 80 skada över 10 sekunder
 
   | zh-hans = 在 10 秒内造成 80 点伤害
 
   | zh-hans = 在 10 秒内造成 80 点伤害
 
}}
 
}}
Line 3,284: Line 3,451:
 
   | pt-br = {{tooltip|50|40 em tiro no corpo}}-{{tooltip|150|120 em tiro no corpo}}
 
   | pt-br = {{tooltip|50|40 em tiro no corpo}}-{{tooltip|150|120 em tiro no corpo}}
 
   | ru = {{tooltip|50|40 в тело}}-{{tooltip|150|120 в тело}}
 
   | ru = {{tooltip|50|40 в тело}}-{{tooltip|150|120 в тело}}
 +
  | sv = {{tooltip|50|40 på kroppskott}}-{{tooltip|150|120 på kroppskott}}
 
   | zh-hans = {{tooltip|50|体狙为 40}}-{{tooltip|150|体狙为 120}}
 
   | zh-hans = {{tooltip|50|体狙为 40}}-{{tooltip|150|体狙为 120}}
 
}}
 
}}
Line 3,291: Line 3,459:
 
   | pt-br = {{tooltip|68|54 em tiro no corpo}}-{{tooltip|203|162 em tiro no corpo}}
 
   | pt-br = {{tooltip|68|54 em tiro no corpo}}-{{tooltip|203|162 em tiro no corpo}}
 
   | ru = {{tooltip|68|54 в тело}}-{{tooltip|203|162 в тело}}
 
   | ru = {{tooltip|68|54 в тело}}-{{tooltip|203|162 в тело}}
 +
  | sv = {{tooltip|68|54 på kroppskott}}-{{tooltip|203|162 på kroppskott}}
 
   | zh-hans = {{tooltip|68|体狙为 54}}-{{tooltip|203|体狙为 162}}
 
   | zh-hans = {{tooltip|68|体狙为 54}}-{{tooltip|203|体狙为 162}}
 
}}
 
}}
Line 3,298: Line 3,467:
 
   | pt-br = {{tooltip|150|120 em tiro no corpo}}-{{tooltip|450|360 em tiro no corpo}} {{common string|crit-boost}}
 
   | pt-br = {{tooltip|150|120 em tiro no corpo}}-{{tooltip|450|360 em tiro no corpo}} {{common string|crit-boost}}
 
   | ru = {{tooltip|150|120 в тело}}-{{tooltip|450|360 в тело}} {{common string|crit-boost}}
 
   | ru = {{tooltip|150|120 в тело}}-{{tooltip|450|360 в тело}} {{common string|crit-boost}}
 +
  | sv = {{tooltip|150|120 på kroppskott}}-{{tooltip|450|360 på kroppskott}} {{common string|crit-boost}}
 
   | zh-hans = {{tooltip|150|体狙为 120}}-{{tooltip|450|体狙为 360}} {{common string|crit-boost}}
 
   | zh-hans = {{tooltip|150|体狙为 120}}-{{tooltip|450|体狙为 360}} {{common string|crit-boost}}
 
}}
 
}}
Line 3,314: Line 3,484:
 
   | pt-br = {{tooltip|50|45 em tiro no corpo}}-{{tooltip|150|135| em tiro no corpo}}
 
   | pt-br = {{tooltip|50|45 em tiro no corpo}}-{{tooltip|150|135| em tiro no corpo}}
 
   | ru = {{tooltip|50|45 в тело}}-{{tooltip|150|135 в тело}}
 
   | ru = {{tooltip|50|45 в тело}}-{{tooltip|150|135 в тело}}
 +
  | sv = {{tooltip|50|45 på kroppskott}}-{{tooltip|150|135 på kroppskott}}
 
   | zh-hans = {{tooltip|50|体狙为 45}}-{{tooltip|150|体狙为 135}}
 
   | zh-hans = {{tooltip|50|体狙为 45}}-{{tooltip|150|体狙为 135}}
 
}}
 
}}
Line 3,321: Line 3,492:
 
   | pt-br = {{tooltip|68|61 em tiro no corpo}}-{{tooltip|203|182 em tiro no corpo}}
 
   | pt-br = {{tooltip|68|61 em tiro no corpo}}-{{tooltip|203|182 em tiro no corpo}}
 
   | ru = {{tooltip|68|61 в тело}}-{{tooltip|203|182 в тело}}
 
   | ru = {{tooltip|68|61 в тело}}-{{tooltip|203|182 в тело}}
 +
  | sv = {{tooltip|68|61 på kroppskott}}-{{tooltip|203|182 på kroppskott}}
 
   | zh-hans = {{tooltip|68|体狙为 61}}-{{tooltip|203|体狙为 182}}
 
   | zh-hans = {{tooltip|68|体狙为 61}}-{{tooltip|203|体狙为 182}}
 
}}
 
}}
Line 3,328: Line 3,500:
 
   | pt-br = {{tooltip|150|135 em tiro no corpo}}-{{tooltip|450|405 em tiro no corpo}} {{common string|crit-boost}}
 
   | pt-br = {{tooltip|150|135 em tiro no corpo}}-{{tooltip|450|405 em tiro no corpo}} {{common string|crit-boost}}
 
   | ru = {{tooltip|150|135 в тело}}-{{tooltip|450|405 в тело}} {{common string|crit-boost}}
 
   | ru = {{tooltip|150|135 в тело}}-{{tooltip|450|405 в тело}} {{common string|crit-boost}}
 +
  | sv = {{tooltip|150|135 på kroppskott}}-{{tooltip|450|405 på kroppskott}} {{common string|crit-boost}}
 
   | zh-hans = {{tooltip|150|体狙为 135}}-{{tooltip|450|体狙为 405}} {{common string|crit-boost}}
 
   | zh-hans = {{tooltip|150|体狙为 135}}-{{tooltip|450|体狙为 405}} {{common string|crit-boost}}
 
}}
 
}}
Line 3,336: Line 3,509:
 
|}
 
|}
  
=== {{anchor|snipersecondary}}{{item name|Secondary}}===
+
==={{anchor|snipersecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 3,396: Line 3,569:
 
|}
 
|}
  
=== {{anchor|snipermelee}}{{item name|Melee}}===
+
==={{anchor|snipermelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
Line 3,442: Line 3,615:
 
|}
 
|}
  
=== {{anchor|snipertaunt}}{{item name|Attack taunt}}===
+
==={{anchor|snipertaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
| {{Table icon|Skewer}}
+
| {{Table icon|Arrow Stab}}
| {{Icon killicon|weapon=Skewer}}
+
| {{Icon killicon|weapon=Arrow Stab}}
 
| {{item link|Huntsman}}<br/>{{item link|Fortified Compound}}<br/>{{common string|ammo-req}}
 
| {{item link|Huntsman}}<br/>{{item link|Fortified Compound}}<br/>{{common string|ammo-req}}
 
| 500
 
| 500
 
| {{common string|seconds|3{{dec}}3}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|3{{dec}}3}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 2.2
 
   | en = (Kill time) 2.2
 +
  | es = (Tiempo hasta matar) 2,2
 
   | pt-br = (Tempo até matar) 2,2
 
   | pt-br = (Tempo até matar) 2,2
 +
  | ru = (Время убийства) 2,2
 +
  | sv = (Tid att döda) 2.2
 +
  | zh-hans = (杀敌时间)2.2
 
}}}}<br/>{{common string|seconds|{{lang
 
}}}}<br/>{{common string|seconds|{{lang
 
   | en = (Stun time) 1
 
   | en = (Stun time) 1
   | pt-br = (Tempo de atordoamento)
+
  | es = (Tiempo de aturdimiento) 1
 +
   | pt-br = (Tempo de atordoamento) 1
 +
  | ru = (Время оглушения) 1
 +
  | sv = (Bedövningstid) 1
 +
  | zh-hans = (击晕时间)1
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
Line 3,481: Line 3,662:
 
   | ro = Sniper-ul înfige o săgeată în inamicul său amețindu-l, apoi scoate săgeata pentru a-l omorî.  
 
   | ro = Sniper-ul înfige o săgeată în inamicul său amețindu-l, apoi scoate săgeata pentru a-l omorî.  
 
   | ru = Вонзание стрелы оглушает врага, а изъятие мгновенно убивает его.  
 
   | ru = Вонзание стрелы оглушает врага, а изъятие мгновенно убивает его.  
 +
  | sv = Krypskytten trycker en pil i sin fiende och bedöver de, sedan drar ut pilen för att döda de.
 
   | tr = Sniper okunu düşmanına saplar ve onu sersemletir, sonra onu öldürmek için okunu geri çeker.  
 
   | tr = Sniper okunu düşmanına saplar ve onu sersemletir, sonra onu öldürmek için okunu geri çeker.  
 
   | zh-hans = 狙击手将一支箭刺入敌人并将其击晕,然后拔出箭来杀死敌人。
 
   | zh-hans = 狙击手将一支箭刺入敌人并将其击晕,然后拔出箭来杀死敌人。
Line 3,490: Line 3,672:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|spyprimary}}{{anchor|spysecondary}}{{item name|Secondary}}===
+
==={{anchor|spyprimary|spysecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 3,544: Line 3,726:
 
   | ro = (doar [[Headshot/ro|Headshot]], sau bonusul Crit)
 
   | ro = (doar [[Headshot/ro|Headshot]], sau bonusul Crit)
 
   | ru = ([[Headshot/ru|Выстрел в голову]] или крит)
 
   | ru = ([[Headshot/ru|Выстрел в голову]] или крит)
 +
  | sv = (Endast [[Headshot/sv|Huvudskott]] eller kritiskt buff)
 
   | tr = ([[Headshot/tr|Kafadan Vuruş]] veya Sadece Kritik Desteği)
 
   | tr = ([[Headshot/tr|Kafadan Vuruş]] veya Sadece Kritik Desteği)
 
   | zh-hans = ([[Headshot/zh-hans|爆头]]或爆击加成)
 
   | zh-hans = ([[Headshot/zh-hans|爆头]]或爆击加成)
Line 3,570: Line 3,753:
 
   | pt-br = enquanto disfarçado
 
   | pt-br = enquanto disfarçado
 
   | ru = в маскировке
 
   | ru = в маскировке
 +
  | sv = endast när man är förklädd
 
   | zh-hans = 在伪装时
 
   | zh-hans = 在伪装时
 
   | zh-hant = 偽裝狀態下
 
   | zh-hant = 偽裝狀態下
Line 3,578: Line 3,762:
 
   | pt-br = enquanto disfarçado
 
   | pt-br = enquanto disfarçado
 
   | ru = в маскировке
 
   | ru = в маскировке
 +
  | sv = endast när man är förklädd
 
   | zh-hans = 在伪装时
 
   | zh-hans = 在伪装时
 
   | zh-hant = 偽裝狀態下
 
   | zh-hant = 偽裝狀態下
Line 3,586: Line 3,771:
 
   | pt-br = enquanto disfarçado
 
   | pt-br = enquanto disfarçado
 
   | ru = в маскировке
 
   | ru = в маскировке
 +
  | sv = endast när man är förklädd
 
   | zh-hans = 在伪装时
 
   | zh-hans = 在伪装时
 
   | zh-hant = 偽裝狀態下
 
   | zh-hant = 偽裝狀態下
Line 3,594: Line 3,780:
 
   | pt-br = enquanto disfarçado
 
   | pt-br = enquanto disfarçado
 
   | ru = в маскировке
 
   | ru = в маскировке
 +
  | sv = endast när man är förklädd
 
   | zh-hans = 在伪装时
 
   | zh-hans = 在伪装时
 
   | zh-hant = 偽裝狀態下
 
   | zh-hant = 偽裝狀態下
Line 3,602: Line 3,789:
 
   | pt-br = enquanto disfarçado
 
   | pt-br = enquanto disfarçado
 
   | ru = в маскировке
 
   | ru = в маскировке
 +
  | sv = endast när man är förklädd
 
   | zh-hans = 在伪装时
 
   | zh-hans = 在伪装时
 
   | zh-hant = 偽裝狀態下
 
   | zh-hant = 偽裝狀態下
Line 3,617: Line 3,805:
 
|}
 
|}
  
=== {{anchor|spymelee}}{{item name|Melee}}===
+
==={{anchor|spymelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
Line 3,726: Line 3,914:
 
|}
 
|}
  
=== {{anchor|spypdaprimary}}{{item name|PDA}}===
+
==={{anchor|spypdaprimary}}{{item name|PDA}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | {{item name|item}}
 
! class="header" width="25%" | {{item name|item}}
Line 3,748: Line 3,936:
 
   | pt-br = Permite que o Spy se [[Disguise/pt-br|disfarce]].  
 
   | pt-br = Permite que o Spy se [[Disguise/pt-br|disfarce]].  
 
   | ru = Используется шпионами, чтобы [[Disguise/ru|замаскировать]] себя.
 
   | ru = Используется шпионами, чтобы [[Disguise/ru|замаскировать]] себя.
 +
  | sv = Tillåter Spionen att [[disguise/sv|förklä]] sig själv.
 
   | zh-hans = 可让间谍进行[[Disguise/zh-hans|伪装]]。
 
   | zh-hans = 可让间谍进行[[Disguise/zh-hans|伪装]]。
 
   | zh-hant = 讓間諜將自己[[Disguise/zh-hant|偽裝]]成敵人。
 
   | zh-hant = 讓間諜將自己[[Disguise/zh-hant|偽裝]]成敵人。
Line 3,775: Line 3,964:
 
   | ro = Tip de invizibilitate  
 
   | ro = Tip de invizibilitate  
 
   | ru = Тип маскировки  
 
   | ru = Тип маскировки  
 +
  | sv = Dölj typ
 
   | tr = Pelerin Tipi
 
   | tr = Pelerin Tipi
 
   | zh-hans = 隐身类型
 
   | zh-hans = 隐身类型
Line 3,827: Line 4,017:
 
   | ro = Permite unui Spy să devină [[Cloak/ro|Invizibil]]. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]], chiar și atunci când ești invizibil.
 
   | ro = Permite unui Spy să devină [[Cloak/ro|Invizibil]]. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]], chiar și atunci când ești invizibil.
 
   | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Пополняет заряд от [[metal/ru|металла]].
 
   | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Пополняет заряд от [[metal/ru|металла]].
 +
  | sv = Tillåter Spionen att [[cloak/sv|dölja]] sig själv. Kan fyllas genom att samla [[ammo/sv|ammunition]] eller att använda en [[Dispenser/sv|Utmatare]], även om man är dold.
 
   | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Görünmez iken bile [[metal/tr|metal]] toplanarak şarj olabilir.
 
   | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Görünmez iken bile [[metal/tr|metal]] toplanarak şarj olabilir.
 
   | zh-hans = 可让间谍进行[[Cloak/zh-hans|隐形]]。能够在隐形时通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充隐形能量。
 
   | zh-hans = 可让间谍进行[[Cloak/zh-hans|隐形]]。能够在隐形时通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充隐形能量。
Line 3,856: Line 4,047:
 
   | ro = Sensibil la mișcare
 
   | ro = Sensibil la mișcare
 
   | ru = Реагирует на движение
 
   | ru = Реагирует на движение
 +
  | sv = Rörelsekänslig
 
   | tr = Harekete Duyarlı
 
   | tr = Harekete Duyarlı
 
   | zh-hans = 移动敏感型
 
   | zh-hans = 移动敏感型
Line 3,881: Line 4,073:
 
   | ro = Permite Unui Spy să devină [[Cloak/ro|Invizibil]]. Sensibil la mișcare, regenerează Motion sensitive, se regenerates atunci când Spy stă nemișcat.
 
   | ro = Permite Unui Spy să devină [[Cloak/ro|Invizibil]]. Sensibil la mișcare, regenerează Motion sensitive, se regenerates atunci când Spy stă nemișcat.
 
   | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Реагирует на движение, пополняет заряд, когда шпион стоит на месте. Пополнение заряда невидимости от [[Ammo/ru|боеприпасов]] снижено на 35% и невозможно во время видимости.
 
   | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Реагирует на движение, пополняет заряд, когда шпион стоит на месте. Пополнение заряда невидимости от [[Ammo/ru|боеприпасов]] снижено на 35% и невозможно во время видимости.
 +
  | sv = Tillåter Spionen att [[cloak/sv|dölja]] sig själv. Rörelsekänslig, återställs hur länge som helst när Spionen står still.Kan fyllas genom att samla [[ammo/sv|ammunition]] eller att använda en [[Dispenser/sv|Utmatare]] medans Spionen är synlig.
 
   | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Harekete duyarlıdır, Spy hareketsiz kaldığı sürece şarj olur.
 
   | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Harekete duyarlıdır, Spy hareketsiz kaldığı sürece şarj olur.
 
   | zh-hans = 可让间谍[[Cloak/zh-hans|隐形]]。仅在移动时消耗能量,当间谍静止不动时即可无限隐形并恢复能量。仅在非隐形状态才能通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充隐形能量。
 
   | zh-hans = 可让间谍[[Cloak/zh-hans|隐形]]。仅在移动时消耗能量,当间谍静止不动时即可无限隐形并恢复能量。仅在非隐形状态才能通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充隐形能量。
Line 3,906: Line 4,099:
 
   | ro = Înscenarea morții
 
   | ro = Înscenarea morții
 
   | ru = Имитация смерти
 
   | ru = Имитация смерти
 +
  | sv = Falsk död
 
   | tr = Sahte Ölüm
 
   | tr = Sahte Ölüm
 
   | zh-hans = 假死型
 
   | zh-hans = 假死型
Line 3,931: Line 4,125:
 
   | ro = Dacă Spy primește daune, Spy devine [[Cloak/ro|Invizibil]] pentru 6.5 secunde și lasă în urmă un corp fals. Reduce daunele cu 90% și invizibilitate perfectă pentru 6.5 secunde. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]]. Comportament de invizibilitate normal după 6.5 secunde.
 
   | ro = Dacă Spy primește daune, Spy devine [[Cloak/ro|Invizibil]] pentru 6.5 secunde și lasă în urmă un corp fals. Reduce daunele cu 90% și invizibilitate perfectă pentru 6.5 secunde. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]]. Comportament de invizibilitate normal după 6.5 secunde.
 
   | ru = При получении прямого урона, он снижается на 75%, а шпион станет [[Cloak/ru|невидимым]] на 7 секунд и оставит позади поддельный труп. На первые 3 секунды шпион получит прибавку к скорости бега, абсолютную невидимость и 65%-ую защиту от урона, которая снижается на 20% ежесекундно. Невозможно пополнять заряд от [[metal/ru|металла]] и [[Dispenser/ru|раздатчика]]. При выходе из невидимости издает громкий отличительный звук.
 
   | ru = При получении прямого урона, он снижается на 75%, а шпион станет [[Cloak/ru|невидимым]] на 7 секунд и оставит позади поддельный труп. На первые 3 секунды шпион получит прибавку к скорости бега, абсолютную невидимость и 65%-ую защиту от урона, которая снижается на 20% ежесекундно. Невозможно пополнять заряд от [[metal/ru|металла]] и [[Dispenser/ru|раздатчика]]. При выходе из невидимости издает громкий отличительный звук.
 +
| sv = Om man tar skada, ges en 75% skademotstånd mot den attaken, Spionen [[cloak/sv|döljs]] i 7 sekunder, och ett fejk lik skapas. I 3 sekunder, Spionen har perfekt osynligthet, en fartökning, och 65% skademotstånd, som sänks till 20% över tiden. Dold som vanligt efter 3 sekunder. Kan inte fyllas med [[Ammo/sv|ammunition]] eller en [[Dispenser/sv|Utmatare]] om Spionen är synlig. Spelar ett högt ljud när man blir synlig.
 
   | tr = Eğer hasar alınırsa Spy'a 6.5 saniye [[Cloak/tr|Görünmezlik]] kazandırır ve sahte bir ceset bırakır. 6.5 saniye boyunca %90 daha az hasar alınır ve mükemmel görünmezliğe sahip olunur. [[Metal/tr|Metal]] toplanarak şarj olur. 6.5 saniye sonrası normal pelerin davranışına bürünür.
 
   | tr = Eğer hasar alınırsa Spy'a 6.5 saniye [[Cloak/tr|Görünmezlik]] kazandırır ve sahte bir ceset bırakır. 6.5 saniye boyunca %90 daha az hasar alınır ve mükemmel görünmezliğe sahip olunur. [[Metal/tr|Metal]] toplanarak şarj olur. 6.5 saniye sonrası normal pelerin davranışına bürünür.
 
   | zh-hans = 如果受到伤害,则对初始伤害提供 75% 的伤害抗性,持续 7 秒,并掉落一具假尸体。前在 3 秒内,间谍拥有完全隐形状态、加速和 65% 的伤害抗性效果,随着时间的推移,抗性会逐渐减弱到 20%。3 秒后的常规隐形状态。玩法通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充能量。解除隐身时会有专属的响声。
 
   | zh-hans = 如果受到伤害,则对初始伤害提供 75% 的伤害抗性,持续 7 秒,并掉落一具假尸体。前在 3 秒内,间谍拥有完全隐形状态、加速和 65% 的伤害抗性效果,随着时间的推移,抗性会逐渐减弱到 20%。3 秒后的常规隐形状态。玩法通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充能量。解除隐身时会有专属的响声。
Line 3,937: Line 4,132:
 
|}
 
|}
  
=== {{anchor|spybuilding}}{{item name|Building}}===
+
==={{anchor|spybuilding}}{{item name|Building}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 3,951: Line 4,146:
 
   | pt-br = Construção de nível 1
 
   | pt-br = Construção de nível 1
 
   | ru = Постройка 1 уровня
 
   | ru = Постройка 1 уровня
 +
  | sv = Nivå 1 Byggnad
 
   | zh-hans = 等级 1 建筑
 
   | zh-hans = 等级 1 建筑
 
   | zh-hant = 等级 1 建築
 
   | zh-hant = 等级 1 建築
Line 3,959: Line 4,155:
 
   | pt-br = Construção de nível 2
 
   | pt-br = Construção de nível 2
 
   | ru = Постройка 2 уровня
 
   | ru = Постройка 2 уровня
 +
  | sv = Nivå 2 Byggnad
 
   | zh-hans = 等级 2 建筑
 
   | zh-hans = 等级 2 建筑
 
   | zh-hant = 等级 2 建築
 
   | zh-hant = 等级 2 建築
Line 3,967: Line 4,164:
 
   | pt-br = Construção de nível 3
 
   | pt-br = Construção de nível 3
 
   | ru = Постройка 3 уровня
 
   | ru = Постройка 3 уровня
 +
  | sv = Nivå 3 Byggnad
 
   | zh-hans = 等级 3 建筑
 
   | zh-hans = 等级 3 建筑
 
   | zh-hant = 等级 3 建築
 
   | zh-hant = 等级 3 建築
Line 3,993: Line 4,191:
 
|}
 
|}
  
=== {{anchor|spytaunt}}{{item name|Attack taunt}}===
+
==={{anchor|spytaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
Line 4,024: Line 4,222:
 
   | ro = (Legănări)
 
   | ro = (Legănări)
 
   | ru = (Взмах)
 
   | ru = (Взмах)
 +
  | sv = (Sving)
 
   | tr = (Savurma)
 
   | tr = (Savurma)
 
   | zh-hans = (挥舞时)
 
   | zh-hans = (挥舞时)
Line 4,046: Line 4,245:
 
   | ro = (Înfigere)
 
   | ro = (Înfigere)
 
   | ru = (Вонзание)
 
   | ru = (Вонзание)
 +
  | sv = (Stick)
 
   | tr = (Saplama)
 
   | tr = (Saplama)
 
   | zh-hans = (刺出时)
 
   | zh-hans = (刺出时)
Line 4,052: Line 4,252:
 
| {{common string|seconds|5{{dec}}2}}<br/>{{common string|seconds|{{lang
 
| {{common string|seconds|5{{dec}}2}}<br/>{{common string|seconds|{{lang
 
   | en = (Kill time) 4
 
   | en = (Kill time) 4
 +
  | es = (Tiempo hasta matar) 4
 
   | pt-br = (Tempo até matar) 4
 
   | pt-br = (Tempo até matar) 4
 +
  | ru = (Время убийства) 4
 +
  | sv = (Tid att döda) 4
 +
  | zh-hans = (杀敌时间)4
 
}}}}
 
}}}}
 
| {{lang
 
| {{lang
Line 4,073: Line 4,277:
 
   | ro = Spy își asumă o poziție de Scrimă și face două lovituri rapide și o înfigere fatală.  
 
   | ro = Spy își asumă o poziție de Scrimă și face două lovituri rapide și o înfigere fatală.  
 
   | ru = Шпион становится в позу фехтовальщика, делает два слабых взмаха и смертельное вонзание.  
 
   | ru = Шпион становится в позу фехтовальщика, делает два слабых взмаха и смертельное вонзание.  
 +
  | sv = Spionen härmar en fäktningsposition och skär sin fiende två gånger och sedan trycker i sin kniv i fienden.
 
   | tr = Spy eskrim pozisyonu alır, iki hızlı savuruş ve bir ölümcül saplama hareketi yapar.  
 
   | tr = Spy eskrim pozisyonu alır, iki hızlı savuruş ve bir ölümcül saplama hareketi yapar.  
 
   | zh-hans = 间谍摆出击剑姿势,挥舞两次刀子并刺出致命一击。
 
   | zh-hans = 间谍摆出击剑姿势,挥舞两次刀子并刺出致命一击。
Line 4,082: Line 4,287:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|allmelee}}{{item name|Melee}}===
+
==={{anchor|allmelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
Line 4,188: Line 4,393:
 
<sup>†</sup>{{lang
 
<sup>†</sup>{{lang
 
   | en = Usable by all classes except [[Engineer]] and [[Spy]].
 
   | en = Usable by all classes except [[Engineer]] and [[Spy]].
 +
  | cs = Používají všechny třídy kromě [[Engineer/cs|Engineera]] a [[Spy/cs|Spye]].
 
   | da = Kan bruges af alle klasser undtagen [[Engineer/da|Engineer]] og [[Spy/da|Spy]].
 
   | da = Kan bruges af alle klasser undtagen [[Engineer/da|Engineer]] og [[Spy/da|Spy]].
 +
  | de = Verwendbar für alle Klassen außer [[Engineer/de|Engineer]] und [[Spy/de|Spy]].
 
   | es = Utilizable por todas las clases excepto [[Engineer/es|Engineer]] y [[Spy/es|Spy]].
 
   | es = Utilizable por todas las clases excepto [[Engineer/es|Engineer]] y [[Spy/es|Spy]].
  | cs = Používají všechny třídy kromě [[Engineer/cs|Engineera]] a [[Spy/cs|Spye]].
 
  | de = Verwendbar für alle Klassen außer [[Engineer/de|Engineer]] und [[Spy/de|Spy]].
 
 
   | fr = Utilisable par toutes les classes sauf l'[[Engineer/fr|Engineer]] et le [[Spy/fr|Spy]].
 
   | fr = Utilisable par toutes les classes sauf l'[[Engineer/fr|Engineer]] et le [[Spy/fr|Spy]].
 
   | ja = [[Engineer/ja|エンジニア]]と[[Spy/ja|スパイ]]を除く全クラスが装備できます。
 
   | ja = [[Engineer/ja|エンジニア]]と[[Spy/ja|スパイ]]を除く全クラスが装備できます。
Line 4,200: Line 4,405:
 
   | pt-br = Usável por todas as classes, exceto o [[Engineer/pt-br|Engineer]] e o [[Spy/pt-br|Spy]].
 
   | pt-br = Usável por todas as classes, exceto o [[Engineer/pt-br|Engineer]] e o [[Spy/pt-br|Spy]].
 
   | ru = Используется всеми классами кроме [[Engineer/ru|инженера]] и [[Spy/ru|шпиона]].
 
   | ru = Используется всеми классами кроме [[Engineer/ru|инженера]] и [[Spy/ru|шпиона]].
 +
  | sv = Kan användas av alla klasser förutom [[Engineer/sv|Teknikern]] och [[Spy/sv|Spionen]].
 
   | zh-hans = 除[[Engineer/zh-hans|工程师]]和[[Spy/zh-hans|间谍]]外全兵种可用
 
   | zh-hans = 除[[Engineer/zh-hans|工程师]]和[[Spy/zh-hans|间谍]]外全兵种可用
 
   | zh-hant = 除了[[Engineer/zh-hant|工程師]]和[[Spy/zh-hant|間諜]]之外其餘兵種皆可使用。
 
   | zh-hant = 除了[[Engineer/zh-hant|工程師]]和[[Spy/zh-hant|間諜]]之外其餘兵種皆可使用。
Line 4,205: Line 4,411:
 
<sup>‡</sup>{{lang
 
<sup>‡</sup>{{lang
 
   | en = Usable by all classes except [[Spy]].
 
   | en = Usable by all classes except [[Spy]].
 +
  | cs = Používají všechny třídy kromě [[Spy/cs|Spye]].
 
   | da = Kan bruges af alle klasser undtagen [[Spy/da|Spy]].
 
   | da = Kan bruges af alle klasser undtagen [[Spy/da|Spy]].
 
   | es = Utilizable por todas las clases excepto [[Spy/es|Spy]].
 
   | es = Utilizable por todas las clases excepto [[Spy/es|Spy]].
  | cs = Používají všechny třídy kromě [[Spy/cs|Spye]].
 
 
   | ja = [[Spy/ja|スパイ]]を除く全クラスが装備できます。
 
   | ja = [[Spy/ja|スパイ]]を除く全クラスが装備できます。
 
   | ko = [[Spy/ko|스파이]]는 사용할 수 없습니다.
 
   | ko = [[Spy/ko|스파이]]는 사용할 수 없습니다.
Line 4,215: Line 4,421:
 
   | pt-br = Usável por todas as classes, exceto o [[Spy/pt-br|Spy]].
 
   | pt-br = Usável por todas as classes, exceto o [[Spy/pt-br|Spy]].
 
   | ru = Используется всеми классами кроме [[Spy/ru|шпиона]].
 
   | ru = Используется всеми классами кроме [[Spy/ru|шпиона]].
 +
  | sv = Kan användas av alla klasser förutom [[Spy/sv|Spionen]].
 
   | zh-hans = 能被所有的兵种用,除了[[Spy/zh-hans|间谍]]。
 
   | zh-hans = 能被所有的兵种用,除了[[Spy/zh-hans|间谍]]。
 
   | fr = Utilisable par toutes les classes sauf le [[Spy/fr|Spy]].
 
   | fr = Utilisable par toutes les classes sauf le [[Spy/fr|Spy]].
Line 4,221: Line 4,428:
 
}}
 
}}
 
<noinclude>
 
<noinclude>
{{translation switching|en, pt-br}}
+
{{translation switching|en, es, pt-br, zh-hans}}
  
 
{{doc begin}}
 
{{doc begin}}

Latest revision as of 02:40, 17 March 2024

Leaderboard class scout.png Scout

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 85-105 10-40 3-10 81-142 180
Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 92-113 11-43 3-11 87-153 194
Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 69-72 24-48 6-12 65-97 144
Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 85-105 10-40 3-10 81-142 180
Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 4 32 85-105 10-40 3-10 81-142 180
Back Scatter
Craft
Back Scatter
Killicon back scatter.png 4 32 85-105 10-40 3-10 81-142 180

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 36 20-22 10-15 8-9 20-30 45
Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png
Winger
Craft
Winger
Killicon winger.png 5 36 23-26 12-17 9-11 23-35 52
Pretty Boy's Pocket Pistol
Craft
Pretty Boy's Pocket Pistol
Killicon pretty boy's pocket pistol.png 9 36 20-22 10-15 8-9 20-30 45
Flying Guillotine
Promotional
Flying Guillotine
Killicon flying guillotine.png 1 50 68 150
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A
Bonk! Atomic Punch
Unlock
Bonk! Atomic Punch
N/A 1 N/A
Crit-a-Cola
Craft
Crit-a-Cola
N/A 1 N/A
Mad Milk
Craft
Mad Milk
N/A 1 N/A
Mutated Milk
Uncrate
Mutated Milk

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Bat
Stock
Bat
Killicon bat.png 0.5 seconds 35 47 105
Holy Mackerel
Craft
Holy Mackerel
Killicon holy mackerel.png
Unarmed Combat
Craft
Unarmed Combat
Killicon unarmed combat.png
Batsaber
Uncrate
Batsaber
Killicon batsaber.png
Sandman
Unlock
Sandman
Killicon sandman.png 0.5 seconds 35 47 105
Killicon sandman ball.png 0.25 - 10 seconds 15 20 45
Candy Cane
Craft
Candy Cane
Killicon candy cane.png 0.5 seconds 35 47 105
Boston Basher
Craft
Boston Basher
Killicon boston basher.png 0.5 seconds 35 47 105
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A
Three-Rune Blade
Promotional
Three-Rune Blade
Killicon three-rune blade.png 0.5 seconds 35 47 105
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A
Sun-on-a-Stick
Promotional
Sun-on-a-Stick
Killicon sun-on-a-stick.png 0.5 seconds 26 35 79
Fan O'War
Promotional
Fan O'War
Killicon fan o'war.png 0.5 seconds 9 N/A 26
Atomizer
Craft
Atomizer
Killicon atomizer.png 0.5 seconds 30 40 89
Wrap Assassin
Craft
Wrap Assassin
Killicon wrap assassin.png 0.5 seconds 12 17 37
Killicon sandman ball.png 0.25 - 7.5 seconds 15 20 45
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A

Attack taunt

Kill icon Weapon Damage Duration Details
Grand Slam
Grand Slam
Killicon grand slam.png Sandman
Atomizer
Sandman: 500
Atomizer: 425
5 seconds
(Kill time) 4 seconds
The Scout points to the sky, winds up, and swings a deadly blow.

Leaderboard class soldier.png Soldier

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 24-48 122-151 135-270
Original
Promotional
Original
Killicon original.png
Direct Hit
Unlock
Direct Hit
Killicon direct hit.png 4 20 133-140 74-112 30-59 152-189 169-338
Black Box
Craft
Black Box
Killicon black box.png 3 20 105-112 50-90 24-48 122-151 135-270
Rocket Jumper
Craft
Rocket Jumper
N/A 4 60 0
Liberty Launcher
Craft
Liberty Launcher
Killicon liberty launcher.png 5 20 79-84 38-68 18-36 91-114 101-203
Cow Mangler 5000
Craft
Cow Mangler 5000
Killicon cow mangler 5000.png 4 105-112 50-90 24-48 122-151 135-270 (D/H)
Killicon fire.png (Afterburn) 48 damage over 6 seconds 60 damage over 6 seconds N/A
Beggar's Bazooka
Craft
Beggar's Bazooka
Killicon beggar's bazooka.png 0-3 20 105-112 50-90 24-48 122-151 135-270
Air Strike
Craft
Air Strike
Killicon air strike.png 4-8 20 90-95 42-76 20-40 103-129 115-230

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-121 180
Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 86-90 24-67 3-10 81-121 180
Buff Banner
Unlock
Buff Banner
N/A N/A N/A
Gunboats
Craft
Gunboats
N/A N/A N/A
Battalion's Backup
Craft
Battalion's Backup
N/A N/A N/A
Concheror
Promotional
Concheror
N/A N/A N/A
Mantreads
Craft
Mantreads
Killicon mantreads.png N/A 10 + 3x Fall Damage N/A
Righteous Bison
Promotional
Righteous Bison
Killicon righteous bison.png 4 22-24 (per tick) 18-20 (per tick) 11-12 (per tick) 27-32 (per tick) 60 (per tick)
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Shovel
Stock
Shovel
Killicon shovel.png 0.8 seconds 65 88 195
Equalizer
Unlock
Equalizer
Killicon equalizer.png 0.8 seconds 33~107
(Health-dependent)
45~145
(Health-dependent)
98~321
(Health-dependent)
Pain Train
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 88 195
Half-Zatoichi
Promotional
Half-Zatoichi
Killicon half-zatoichi.png 0.8 seconds 65/Instant 88/Instant 195/Instant
Disciplinary Action
Craft
Disciplinary Action
Killicon disciplinary action.png 0.8 seconds 49 66 146
Market Gardener
Craft
Market Gardener
Killicon market gardener.png 0.96 seconds 65 88 195
Escape Plan
Craft
Escape Plan
Killicon escape plan.png 0.8 seconds 65 88 195

Attack taunt

Kill icon Weapon Damage Duration Details
Grenade (taunt)
Grenade
Killicon grenade (taunt).png Equalizer
Escape Plan
500 3.7 seconds
(Kill time) 0.5 seconds
The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet.
Lumbricus Lid
Lumbricus Lid
Killicon hhg.png
Equalizer or Escape Plan with Lumbricus Lid equipped 500 3.7 seconds
(Kill time) 0.5 seconds
The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet, while an "angellic choir" sings. Only appears with Lumbricus Lid equipped.

Leaderboard class pyro.png Pyro

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Flame_Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Rainblower
Craft
Rainblower
Killicon rainblower.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Nostromo Napalmer
Promotional
Nostromo Napalmer
Killicon nostromo napalmer.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Backburner
Unlock
Backburner
Killicon backburner.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Degreaser
Craft
Degreaser
Killicon degreaser.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 6 damage over 3 sec (minimum), 20 damage over 10 sec (max) 40 damage over 10 seconds N/A
Phlogistinator
Craft
Phlogistinator
Killicon phlogistinator.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Dragon's Fury
Contract
Dragon's Fury
Killicon dragon's fury.png 40 N/A 25 (75 to burning enemies and buildings) 25 (75 to burning enemies and buildings) (M/R) N/A 34 (102 to burning enemies) 75 (225 to burning enemies)
(Afterburn) 16 damage over 2 seconds 20 damage over 2 seconds N/A

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-122 180
Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 86-90 24-67 3-10 81-122 180
Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 30 41 90
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Detonator
Craft
Detonator
Killicon detonator.png 1 16 23 (D/H)
11-21 (splash)
30 (D/H)
15-29 (splash)
68 (D/H)
34-63 (splash)
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Manmelter
Craft
Manmelter
Killicon manmelter.png 1 30 41 90
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Scorch Shot
Craft
Scorch Shot
Killicon scorch shot.png 1 16 20 26 59
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216
Thermal Thruster
Contract
Thermal Thruster
Killicon mantreads.png 2 10 + 3x Fall Damage
Gas Passer
Contract
Gas Passer
N/A 1 N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Fire Axe
Stock
Fire Axe
Killicon fire axe.png 0.8 seconds 65 88 195
Lollichop
Craft
Lollichop
Killicon lollichop.png
Axtinguisher
Unlock
Axtinguisher
Killicon axtinguisher.png 0.8 seconds 44 Non-burning: 59
Burning: 86 - 167
Non-burning: 131
Burning: 191 - 371
Postal Pummeler
Craft
Postal Pummeler
Killicon postal pummeler.png
Homewrecker
Craft
Homewrecker
Killicon homewrecker.png 0.8 seconds 49 66 146
Maul
Promotional
Maul
Killicon maul.png
Powerjack
Craft
Powerjack
Killicon powerjack.png 0.8 seconds 65 88 195
Back Scratcher
Craft
Back Scratcher
Killicon back scratcher.png 0.8 seconds 81 110 244
Sharpened Volcano Fragment
Promotional
Sharpened Volcano Fragment
Killicon sharpened volcano fragment.png 0.8 seconds 52 70 156
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Third Degree
Craft
Third Degree
Killicon third degree.png 0.8 seconds 65 88 195
Neon Annihilator
Promotional
Neon Annihilator
Killicon neon annihilator.png 0.8 seconds 52 70 156
Hot Hand
Contract
Hot Hand
Killicon hot hand.png 1.0 second 28 38 84

Attack taunt

Kill icon Weapon Damage Duration Details
Hadouken
Hadouken
Killicon hadouken.png Shotgun
Flare Gun
Detonator
Reserve Shooter
Manmelter
Gas Passer
Hot Hand
Panic Attack
(ammo needed)
500 3.7 seconds
(Kill time) 2 seconds
The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.
Mmmph
Mmmph
N/A Phlogistinator
(ammo needed)
Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the Mmmph bar is full 2 seconds The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
Armageddon
Armageddon
Killicon armageddon.png Rainblower
(ammo needed)
400 (Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)) 5.2 seconds
(Kill time) 3 seconds
A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
Execution
Execution
Killicon execution.png Scorch Shot
(ammo needed)
420 3.3 seconds
(Kill time) 2 seconds
The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
Gas Blast
Gas Blast
Killicon gas blast.png Thermal Thruster 500 6.6 seconds
(Kill time) 4.8 seconds
The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.

Leaderboard class demoman.png Demoman

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 100 (D/H)
30-60 (splash)
135 (D/H)
41-81 (splash)
300 (D/H)
90-180 (splash)
Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 3 16 100 (D/H) 135 (D/H) 300 (D/H)
Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A
Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 30-60 (splash) 41-81 (splash) 90-180 (splash)
Killicon loose cannon pushed.png 50 38 25 34-68 (D/H) 75-150 (D/H)
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A
Iron Bomber
Craft
Iron Bomber
Killicon iron bomber.png 4 16 100 (D/H)
30-60 (splash)
135 (D/H)
41-81 (splash)
300 (D/H)
90-180 (splash)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 60-138 81-162 353 (Point blank)
Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 60-138 81-162 353 (Point blank)
Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A 50 + 5 per head (up to 5 heads) N/A 68 + 7 per head (up to 5 heads) N/A
Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 0
Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A 85 + 8.5 per head (up to 5 heads) N/A 115 + 11.5 per head (up to 5 heads) N/A
Tide Turner
Craft
Tide Turner
Killicon tide turner.png N/A 50 + 5 per head (up to 5 heads) N/A 68 + 7 per head (up to 5 heads) N/A
Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png 4 24 51-117 69-138 300 (Point blank)

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Bottle
Stock
Bottle
Killicon bottle.png 0.8 seconds 65 88 195
Scottish Handshake
Craft
Scottish Handshake
Killicon scottish handshake.png
Eyelander
Unlock
Eyelander
Killicon eyelander.png 0.8 seconds 65 88 195
Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png
Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png 0.8 seconds 78 105 234
Pain Train
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 88 195
Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber explode.png 0.96 seconds 55 74 165
Killicon ullapool caber.png (Detonation) 66-83 89-112 225
Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png 0.8 seconds 65 88 195
Half-Zatoichi
Promotional
Half-Zatoichi
Killicon half-zatoichi.png 0.8 seconds 65/Instant 88/Instant 195/Instant
Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png 0.8 seconds 65 88 195

Attack taunt

Kill icon Weapon Damage Duration Details
Barbarian Swing
Barbarian Swing
Killicon barbarian swing.png Eyelander
Half-Zatoichi
Horseless Headless Horsemann's Headtaker
Claidheamh Mòr
Persian Persuader
Nessie's Nine Iron
500 5 seconds
(Kill time) 2.5 seconds
The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one.

Leaderboard class heavy.png Heavy

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Minigun
Stock
Minigun
Killicon minigun.png 200 N/A 50-54 5-30 5-10 48-72 (12-18 per bullet) 108 (27 per bullet)
Iron Curtain
Promotional
Iron Curtain
Killicon iron curtain.png
Natascha
Unlock
Natascha
Killicon natascha.png 200 N/A 37-40 4-22 4-7 36-56 (9-14 per bullet) 81 (20.25 per bullet)
Brass Beast
Craft
Brass Beast
Killicon brass beast.png 200 N/A 60-65 6-36 6-11 60-88 (15-22 per bullet) 130 (32.4 per bullet)
Tomislav
Craft
Tomislav
Killicon tomislav.png 200 N/A 52-54 9-34 5-10 48-72 (12-18 per bullet) 108 (27 per bullet)
Huo-Long Heater
Promotional
Huo-Long Heater
Killicon huo-long heater.png 200 N/A 41-48 5-27 4-9 44-66 (11-16 per bullet) 97 (24.3 per bullet)
(Afterburn) 64 damage over 8 seconds 80 damage over 8 seconds N/A

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-121 180
Family Business
Craft
Family Business
Killicon family business.png 8 32 74-76 20-52 3-10 70-100 153
Sandvich
Unlock
Sandvich
N/A 1 N/A
Robo-Sandvich
Promotional
Robo-Sandvich
Dalokohs Bar
Craft
Dalokohs Bar
N/A 1 N/A
Fishcake
Promotional
Fishcake
Buffalo Steak Sandvich
Craft
Buffalo Steak Sandvich
N/A 1 N/A
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216
Second Banana
Contract
Second Banana
N/A 1 N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Fists
Stock
Fists
Killicon fists.png 0.8 seconds 65 88 195
Apoco-Fists
Promotional
Apoco-Fists
Killicon apoco-fists.png
Killing Gloves of Boxing
Unlock
Killing Gloves of Boxing
Killicon killing gloves of boxing.png 0.96 seconds 65 88 195
Gloves of Running Urgently
Craft
Gloves of Running Urgently
Killicon gloves of running urgently.png 0.8 seconds 65 88 195
Bread Bite
Uncrate
Bread Bite
Killicon bread bite.png
Warrior's Spirit
Craft
Warrior's Spirit
Killicon warrior's spirit.png 0.8 seconds 85 114 254
Fists of Steel
Craft
Fists of Steel
Killicon fists of steel.png 0.8 seconds 65 88 195
Eviction Notice
Craft
Eviction Notice
Killicon eviction notice.png 0.48 seconds 26 35 78
Holiday Punch
Craft
Holiday Punch
Killicon holiday punch.png 0.8 seconds 65 88 0

Attack taunt

Kill icon Weapon Damage Duration Details
High Noon
High Noon
Killicon high noon.png Fists
Saxxy
Apoco-Fists
Holiday Punch
500 4.3 seconds
(Kill time) 1.8 seconds
The Heavy mimics a quick-draw Showdown and slays any foe in his sight.

Leaderboard class engineer.png Engineer

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-121 180
Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 86-90 24-67 3-10 81-121 180 (Buff crit only)
Widowmaker
Promotional
Widowmaker
Killicon widowmaker.png 1 per 30 Metal† 200 Metal† 86-90 24-67 3-10 81-121 180
Pomson 6000
Craft
Pomson 6000
Killicon pomson 6000.png 4 68-72 44-60 32-34 57-81 180
Rescue Ranger
Craft
Rescue Ranger
Killicon rescue ranger.png 4 16 57-60 26-40 21-23 54-81 120
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216

†Ammo for this weapon comes from the Engineer's reserve of metal.

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 20-30 45
Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png
Wrangler
Unlock
Wrangler
Killicon wrangler.png N/A N/A
Giger Counter
Uncrate
Giger Counter
Killicon giger counter.png
Short Circuit
Promotional
Short Circuit
Killicon short circuit.png 1 per 5 Metal† 200 Metal† 10 N/A 14 N/A

†Ammo for this weapon comes from the Engineer's reserve of metal.

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Wrench
Stock
Wrench
Killicon wrench.png 0.8 seconds 65 88 195
Golden Wrench
Distributed
Golden Wrench
Killicon golden wrench.png
Gunslinger
Unlock
Gunslinger
Killicon gunslinger.png 0.8 seconds 65 88 195 (Crit boost only)
Killicon gunslinger triple punch.png (Triple Punch) N/A 195 on third hit (without missing)
Southern Hospitality
Craft
Southern Hospitality
Killicon southern hospitality.png 0.8 seconds 65 88 195 (Crit boost only)
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 50 damage over 5 seconds N/A
Jag
Craft
Jag
Killicon jag.png 0.68 seconds 49 66 146
Eureka Effect
Craft
Eureka Effect
Killicon eureka effect.png 0.8 seconds 65 88 195

PDA

Item Details
Item icon PDA Build.png
Stock
PDA 1

Construction PDA
Enables the Engineer to build Buildings.
Item icon PDA Destroy.png
Stock
PDA 2

Destruction PDA
Enables the Engineer to destroy his own Buildings.

Attack taunt

Kill icon Weapon Damage Duration Details
Guitar Smash
Guitar Smash
Killicon guitar smash.png Frontier Justice
(ammo needed)
500 4.2 seconds
(Kill time) 3.6 seconds
The Engineer strums his guitar, then smashes it over an enemy's head.
Arm Blender
Arm Blender
Killicon arm blender.png Gunslinger 1 (x14) + 500 4.5 seconds
(Kill time) 4 seconds
(Stun time) 3.2 seconds
The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
Eureka Effect Taunt
Eureka Effect Taunt
N/A Eureka Effect Teleports player to their Teleporter Exit or back to spawn. 2 seconds The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.

Leaderboard class medic.png Medic

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Syringe Gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 10-12 6-10 5-6 14-16 30
Blutsauger
Unlock
Blutsauger
Killicon blutsauger.png 40 150 10-12 6-10 5-6 14-16 30
Crusader's Crossbow
Craft
Crusader's Crossbow
Killicon crusader's crossbow.png 1 38 Damage 38, 75 57, 113 75, 150 N/A N/A
Mini-crits 51, 75 76, 113 101, 150
Critical 113, 75 169, 113 225, 150
Overdose
Craft
Overdose
Killicon overdose.png 40 150 9-10 5-9 4-5 11-14 26

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried <10 sec after injury >12.5 sec after injury >15 sec after injury ÜberCharge effect
Medi Gun
Stock
Medi Gun
N/A N/A 24/hps 48/hps 72/hps Invulnerability
Kritzkrieg
Unlock
Kritzkrieg
N/A N/A 24/hps 48/hps 72/hps 100% Critical Hits
Quick-Fix
Craft
Quick-Fix
N/A N/A 33/hps 67/hps 100/hps 300% heal rate & stun/knock back immunity
Vaccinator
Craft
Vaccinator
N/A N/A 24/hps 48/hps 72/hps 75% damage resistance and 100% critical hit resistance to selected damage type

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png 0.8 seconds 65 88 195
Ubersaw
Unlock
Ubersaw
Killicon ubersaw.png 0.96 seconds 65 88 195
Vita-Saw
Craft
Vita-Saw
Killicon vita-saw.png 0.8 seconds 65 88 195
Amputator
Craft
Amputator
Killicon amputator.png 0.8 seconds 52 70 156
Solemn Vow
Craft
Solemn Vow
Killicon solemn vow.png 0.88 seconds 65 88 195

Attack taunt

Kill icon Weapon Damage Duration Details
Spinal Tap
Uberslice
Killicon uberslice.png Ubersaw 1 + 500 4.3 seconds
(Kill time) 3 seconds
(Stun time) 2.2 seconds
The Medic stabs the target and stuns it, then yanks the weapon out, dealing 500 damage and earning 100% ÜberCharge.
Oktoberfest
Oktoberfest
N/A Kritzkrieg Heals the player by 11 health 4 seconds The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply, restoring 11 health to himself.
Medicating Melody
Medicating Melody
N/A Amputator Heals nearby teammates 4.2 seconds The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin, healing nearby teammates.

Leaderboard class sniper.png Sniper

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
AWPer Hand
Promotional
AWPer Hand
Killicon sniper rifle.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 50-120 68-162 150-360 (Crit boost only)
Killicon huntsmanhs.png N/A 150-360 (Headshot)
Killicon flaming huntsman.png 50-120 68-162 150-360 (Crit boost only)
Killicon flaming huntsman afterburn.png (Afterburn) 60 damage over 10 seconds 80 damage over 10 seconds N/A
Fortified Compound
Promotional
Fortified Compound
Killicon huntsman.png 1 12 50-120 68-162 150-360 (Crit boost only)
Killicon huntsmanhs.png N/A 150-360 (Headshot)
Killicon flaming huntsman.png 50-120 68-162 150-360 (Crit boost only)
Killicon flaming huntsman afterburn.png (Afterburn) 60 damage over 10 seconds 80 damage over 10 seconds N/A
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
Machina
Promotional
Machina
Killicon machina.png 25 N/A 50-173 68-234 150-518 (Crit boost only)
Killicon machina penetrate.png
Killicon sniperriflehs.png N/A 150-518 (Headshot)
Killicon machina penetratehs.png
Shooting Star
Uncrate
Shooting Star
Killicon shooting star.png 25 N/A 50-173 68-234 150-518 (Crit boost only)
Killicon machina penetrate.png
Killicon sniperriflehs.png N/A 150-518 (Headshot)
Killicon machina penetratehs.png
Hitman's Heatmaker
Craft
Hitman's Heatmaker
Killicon hitman's heatmaker.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
Classic
Craft
Classic
Killicon classic.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 450 (Headshot)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
SMG
Stock
SMG
Killicon SMG.png 25 75 8-12 5-8 4-5 11-16 24
Cleaner's Carbine
Craft
Cleaner's Carbine
Killicon cleaner's carbine.png 20 75 8-12 5-8 4-5 11-16 24
Jarate
Unlock
Jarate
N/A 1 N/A
Self-Aware Beauty Mark
Uncrate
Self-Aware Beauty Mark
Razorback
Unlock
Razorback
N/A 1 N/A
Darwin's Danger Shield
Craft
Darwin's Danger Shield
N/A N/A N/A
Cozy Camper
Craft
Cozy Camper
N/A N/A N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Kukri
Stock
Kukri
Killicon kukri.png 0.8 seconds 65 88 195
Tribalman's Shiv
Craft
Tribalman's Shiv
Killicon tribalman's shiv.png 0.8 seconds 33 44 98
Killicon bleed.png (Bleeding) 48 damage over 6 seconds 60 damage over 6 seconds N/A
Bushwacka
Craft
Bushwacka
Killicon bushwacka.png 0.8 seconds 65 N/A 195
Shahanshah
Craft
Shahanshah
Killicon shahanshah.png 0.8 seconds 49 / 81 66 / 110 146 / 244

Attack taunt

Kill icon Weapon Damage Duration Details
Arrow Stab
Arrow Stab
Killicon arrow stab.png Huntsman
Fortified Compound
(ammo needed)
500 3.3 seconds
(Kill time) 2.2 seconds
(Stun time) 1 seconds
The Sniper jams an arrow into his foe and stuns the enemy, then pulls the arrow to kill them.

Leaderboard class spy.png Spy

[↑ to top]

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Revolver
Stock
Revolver
Killicon revolver.png 6 24 55-60 35-40 20-25 54-81 120
Big Kill
Promotional
Big Kill
Killicon big kill.png
Ambassador
Unlock
Ambassador
Killicon ambassador.png 6 24 46-51 31-34 18-19 24-69 54-102 (Headshot or buff crit only)
Killicon sniperriflehs.png
L'Etranger
Craft
L'Etranger
Killicon l'etranger.png 6 24 44-48 28-32 17-20 43-65 96
Enforcer
Craft
Enforcer
Killicon enforcer.png 6 24 55-60 35-40 20-25 54-81 120 (Buff crit only)
Diamondback
Promotional
Diamondback
Killicon diamondback.png 6 24 46-51 31-34 18-19 46-69 102 (Buff crit only)

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Knife
Stock
Knife
Killicon knife.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Sharp Dresser
Promotional
Sharp Dresser
Killicon sharp dresser.png 0.8 seconds 40 54 120
Killicon sharp dresser backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Black Rose
Promotional
Black Rose
Killicon black rose.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Your Eternal Reward
Craft
Your Eternal Reward
Killicon your eternal reward.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Wanga Prick
Craft
Wanga Prick
Killicon wanga prick.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Conniver's Kunai
Promotional
Conniver's Kunai
Killicon conniver's kunai.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Big Earner
Craft
Big Earner
Killicon big earner.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Spy-cicle
Craft
Spy-cicle
Killicon spy-cicle.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

PDA

Item Details
Disguise Kit
Stock
PDA 1

Disguise Kit

Enables the Spy to disguise himself.

PDA 2

Watch Cloak type Duration Details
Invis Watch
Stock
PDA 2

Invis Watch
Timed 10 seconds Enables the Spy to cloak. Can be replenished by collecting ammo or using a Dispenser, even while cloaked.
Enthusiast's Timepiece
Promotional
PDA 2

Enthusiast's Timepiece
Quäckenbirdt
Promotional
PDA 2

Quäckenbirdt
Cloak and Dagger
Unlock
PDA 2

Cloak and Dagger
Motion sensitive 6.6 seconds Enables the Spy to cloak. Motion sensitive, regenerates indefinitely when the Spy is standing still. Can be replenished by collecting ammo or using a Dispenser if the wearer is visible.
Dead Ringer
Unlock
PDA 2

Dead Ringer
Feign Death 7 seconds If damage is taken, provides 75% damage reduction against initial attack, cloaks the Spy for 7 seconds, and drops a fake corpse. For 3 seconds, the Spy has perfect invisibility, a speed boost, and 65% damage resistance, which fades to 20% over time. Regular Cloak behavior after 3 seconds. Cannot be replenished by collecting Ammo or using a Dispenser if the wearer is visible. Uses a loud and distinctive decloaking sound.

Building

Weapon Kill icon Ammo Damage
Loaded Carried Level 1 Building Level 2 Building Level 3 Building
Sapper
Stock
Building

Sapper
Killicon electro sapper.png 1 150HP = 6 sec. 180HP = 7.2 sec. 216HP = 8.64 sec.
Ap-Sap
Promotional
Ap-Sap
Killicon ap-sap.png
Snack Attack
Uncrate
Snack Attack
Killicon snack attack.png
Red-Tape Recorder
Promotional
Red-Tape Recorder
Killicon red-tape recorder.png 1 N/A

Attack taunt

Kill icon Weapon Damage Duration Details
Fencing
Fencing
Killicon fencing.png Knife
Your Eternal Reward
Conniver's Kunai
Big Earner
Saxxy
Wanga Prick
Black Rose
Golden Frying Pan
Prinny Machete
50 (Swings))
500 (Thrust))
5.2 seconds
(Kill time) 4 seconds
The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.

TF2 crosshair orange.png All classes

[↑ to top]

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Saxxy
Distributed
Saxxy
Killicon saxxy.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35Leaderboard class spy.png40) 88 (Leaderboard class scout.png47Leaderboard class spy.png54) 195 (Leaderboard class scout.png105Leaderboard class spy.png120)
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Bat Outta Hell
Craft
Bat Outta Hell
Killicon bat outta hell.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Golden Frying Pan
Mann Up
Golden Frying Pan
Killicon golden frying pan.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35Leaderboard class spy.png40) 88 (Leaderboard class scout.png47Leaderboard class spy.png54) 195 (Leaderboard class scout.png105Leaderboard class spy.png120)
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35Leaderboard class spy.png40) 88 (Leaderboard class scout.png47Leaderboard class spy.png54) 195 (Leaderboard class scout.png105Leaderboard class spy.png120)
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

Usable by all classes except Engineer and Spy.
Usable by all classes except Spy.

Documentation for Weapon list

This template is a list to be used in the Weapons article and its translated variants.

If you wish to translate this, see also:

  • Template:Dictionary - Contains other strings that are used throughout the Wiki, as well as here:
    • /items - Holds info specifically about items.
    • /common strings - Specifies strings used over several templates.