Difference between revisions of "Control point timing/fr"
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== Temps de capture de base == | == Temps de capture de base == | ||
− | + | Le temps de capture de base est la vitesse de capture de chaque point en fonction du nombre de personnes (le multiplicateur) qui sont sur le [[Control point (objective)/fr|Point de contrôle]]. | |
− | Le temps de capture de base est la vitesse de capture de chaque | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 12: | Line 11: | ||
! class = "header" | Taux de | ! class = "header" | Taux de | ||
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×1 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|1}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|1}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×2 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|2}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|2}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×3 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|3}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|3}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×4 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|4}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|4}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×5 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|5}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|5}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×6 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|6}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|6}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×7 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|7}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|7}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×8 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|8}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|8}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×9 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|9}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|9}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×10 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|10}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|10}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×11 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|11}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|11}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×12 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|12}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|12}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×13 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|13}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|13}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×14 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|14}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|14}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×15 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|15}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|15}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×16 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|16}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|16}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×17 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|17}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|17}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×18 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|18}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|18}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×19 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|19}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|19}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×20 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|20}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|20}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×21 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|21}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|21}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×22 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|22}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|22}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×23 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|23}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|23}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×24 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|24}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|24}} * 100 round 0 }}% |
|} | |} | ||
=== Informations pour les créateurs de carte === | === Informations pour les créateurs de carte === | ||
− | Le déclencheur [ | + | Le déclencheur [[vdc:trigger_capture_area|trigger_capture_area]] définit le temps nécessaire à la capture d'un point, mais pas de façon claire et précise. Le nombre de secondes pour capturer un point est <code>2 * area_time_to_cap * team_numcap_2</code>. (et/ou <code>team_numcap_3</code>). En d'autres mots, le nombre que vous indiquez dans Hammer est actuellement la moitié de la valeur réelle dans le jeu. |
== Taux de décroissance == | == Taux de décroissance == | ||
Line 155: | Line 154: | ||
− | === [[Control Point/fr|Points de contrôle standard]] === | + | === [[Control Point (game mode)/fr|Points de contrôle standard]] === |
<h4 style='display: none'>Badlands (Points de contrôle)</h4> | <h4 style='display: none'>Badlands (Points de contrôle)</h4> | ||
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Points de contrôle)}} | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Points de contrôle)}} | ||
Line 230: | Line 229: | ||
− | === [[Training mode/fr| | + | === [[Training mode/fr|Entraînement]] === |
<h4 style='display: none'>Dustbowl (Entrainement)</h4> | <h4 style='display: none'>Dustbowl (Entrainement)</h4> | ||
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Training)}} | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Training)}} | ||
− | + | {{Mapping Nav}} | |
{{Maps nav}} | {{Maps nav}} | ||
− | |||
[[Category:Gameplay/fr]] | [[Category:Gameplay/fr]] | ||
[[Category:Strategy/fr]] | [[Category:Strategy/fr]] | ||
+ | [[Category:Mapping/fr]] |
Latest revision as of 04:15, 27 October 2022
Ce qui suit est une liste d'informations sur le temps de capture des points de contrôle. Toutes les informations, à l'exception des temps de vitesse de capture 1x, sont approximatifs et déterminés par les tests de la communauté.
Sommaire
Temps de capture de base
Le temps de capture de base est la vitesse de capture de chaque point en fonction du nombre de personnes (le multiplicateur) qui sont sur le Point de contrôle.
Multiplicateur | Réglage | Taux de |
---|---|---|
×1 | 1 | 100% |
×2 | 0.66666666666667 | 150% |
×3 | 0.54545454545455 | 183% |
×4 | 0.48 | 208% |
×5 | 0.43795620437956 | 228% |
×6 | 0.40816326530612 | 245% |
×7 | 0.38567493112948 | 259% |
×8 | 0.36793692509855 | 272% |
×9 | 0.35348576237902 | 283% |
×10 | 0.34141715214741 | 293% |
×11 | 0.33113927679755 | 302% |
×12 | 0.3222468932005 | 310% |
×13 | 0.31445218251769 | 318% |
×14 | 0.30754446618812 | 325% |
×15 | 0.30136557845783 | 332% |
×16 | 0.29579419172694 | 338% |
×17 | 0.29073549347409 | 344% |
×18 | 0.28611418520599 | 350% |
×19 | 0.2818696118207 | 355% |
×20 | 0.2779522965244 | 360% |
×21 | 0.27432142650145 | 365% |
×22 | 0.27094299608389 | 369% |
×23 | 0.26778841368733 | 373% |
×24 | 0.26483344171861 | 378% |
Informations pour les créateurs de carte
Le déclencheur trigger_capture_area définit le temps nécessaire à la capture d'un point, mais pas de façon claire et précise. Le nombre de secondes pour capturer un point est 2 * area_time_to_cap * team_numcap_2
. (et/ou team_numcap_3
). En d'autres mots, le nombre que vous indiquez dans Hammer est actuellement la moitié de la valeur réelle dans le jeu.
Taux de décroissance
Le taux de décroissance est inversement proportionnel au temps de capture de base. Ce qui veut dire qu'au plus le temps de capture est court, au plus le taux de décroissance sera élevé. Durant le Temps supplémentaire, le temps de décroissance du point de contrôle diminue à un taux expéditif.
Temps spécifique par cartes
Arena
Badlands (Arena)
Badlands (Arena) | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Both capture points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Granary (Arena)
Granary (Arena) | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Point de Capture | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Lumberyard
Lumberyard | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Point de Capture | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Nucleus (Arena)
Nucleus (Arena) | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Point de Capture | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Offblast
Offblast | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Point de Capture | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Ravine
Ravine | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Point de Capture | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Sawmill (Arena)
Sawmill (Arena) | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Point de Capture | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Watchtower
Watchtower | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Point de Capture | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Well (Arena)
Well (Arena) | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Point de Capture | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Points de contrôle standard
Badlands (Points de contrôle)
Coldfront
Coldfront | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Points de Contrôle 1 et 5 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 2 et 4 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Fastlane
Fastlane | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Points de Contrôle 1 et 5 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 2 et 4 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Freight
Freight | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Points de Contrôle 1 et 5 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 2 et 4 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Granary (Points de contrôle)
Well (Points de contrôle)
Yukon
Yukon | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Points de Contrôle 1 et 5 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 2 et 4 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Attaque / Défense
Dustbowl (Points de contrôle)
Egypt
Egypt | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Points de Contrôle 1-1 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 1-2 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 2-1 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 2-2 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 3-1 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 3-2 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Gorge
Gorge | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Points de Contrôle 1 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle 2 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Gravel Pit
Gravel Pit | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Points de Contrôle A | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle B | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle C | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Junction
Junction | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Points de Contrôle A | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle B | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle C | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Steel
Steel | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Points de Contrôle A | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle B | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle C | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle D | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle E | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Roi de la colline
Harvest
Harvest | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Points de Contrôle | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Nucleus (Roi de la colline)
Sawmill (Roi de la colline)
Viaduct
Viaduct | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Points de Contrôle | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Contrôle territorial
Hydro
Hydro | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Les 4 Points de Contrôle centraux | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Points de Contrôle finaux | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Entraînement
Dustbowl (Entrainement)
Dustbowl (Training) | ||||
---|---|---|---|---|
Points de Contrôle | Multiplicateur | Secondes | ||
Tous les Points de Contrôle | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
|