Community Mann Manor strategy
Community Mann Manor strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime |
Hazards: | Pumpkin bombs, Horseless Headless Horsemann, Pit |
Map Photos | |
This article is about Community Mann Manor strategy.
General Map Strategy
- This map is a reskin of Mountain Lab, so any strategies that apply there will work here.
- When Halloween mode is enabled, the Horseless Headless Horsemann will spawn.
- The Horsemann can traverse the entire map except for spawn rooms and a few ledges, such as a rooftop between point A and B which Scouts, Soldiers and Demomen can access. If you are IT, going up here will cause HHH to lose interest and chase someone else.
- Wearing a Saxton Hale Mask or Horseless Headless Horsemann's Head will prevent you from getting stunned by the Horsemann.
- This map features re-spawning Pumpkin Bomb traps. Acknowledge their locations, since they appear at certain chokepoints and are worth shooting if a group of enemies are close by.
General Horseless Headless Horsemann Strategy
Class | Strategy | ||
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Scout |
vs | Horseless Headless Horsemann |
Playing as Scout allows you to evade the Horsemann's attacks more easily than other classes with your jumping and running abilities.
Hit-and-run tactics are a necessity when attacking Horseless Headless Horsemann. Bonk! Atomic Punch will allow you to survive the Horsemann's melee attack. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes: Soda Popper, Crit-a-Cola, Mad Milk, Sandman, Candy Cane, Boston Basher / Three-Rune Blade, Sun-on-a-Stick, Fan O'War and Wrap Assassin. |
Soldier |
vs | Horseless Headless Horsemann |
Rocket jumping is a viable method of retreating if the Horsemann is chasing you. Jumping from the different heights around Control Point B will force the Horsemann to take long routes, and he may give up chasing you. A Kritzkrieg ÜberCharge will allow a skilled Soldier to make short work of the Horsemann, as a pack of critical rockets and Shotgun shells will take a large chunk of its health away. This can be combined with rocket jumping to stay clear of the Horsemann's melee attack. The Direct Hit is probably the Soldier's best primary weapon to use against the Horsemann. The projectiles are fast and do high damage, and the Horsemann is large enough for you not to worry too much about missing it. The Shotgun can be effective against the Horsemann as base damage remains the same when attacking him. This will allow you to do more damage from a longer range than normal. Charging the Horsemann with the Equalizer at very low health will only be effective if the enemy team is not around and the Horsemann is stunned, as your crits will deal around 300 damage. Otherwise, it's a risky strategy. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes: Black Box, Buff Banner, Battalion's Backup, Concheror, Reserve Shooter and Half-Zatoichi. |
Pyro |
vs | Horseless Headless Horsemann |
Because the Horsemann does not suffer afterburn damage, using the Pyro against the Horsemann is inadvisable. In addition, the Pyro's short range of effectiveness and the Horsemann's resistance to Flamethrowers makes attacking head-on a very deadly prospect. The Backburner can be moderately effective if the Horsemann is distracted. The Shotgun can be effective against the Horsemann as base damage remains the same when attacking him. This will allow you to do more damage from a longer range than normal. Airblasts will not work on the Horsemann as he cannot be knocked back. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes: Flare Gun, Detonator, Reserve Shooter, Axtinguisher / Postal Pummeler, Powerjack and Sharpened Volcano Fragment. |
Demoman |
vs | Horseless Headless Horsemann |
You can try to retreat by charging with the Chargin' Targe or Splendid Screen in a single direction across open ground. Direct hits with the Grenade Launcher or Loch-n-Load will deal large amounts of damage to the Horsemann, so it is advisable to lead your shots slightly to ensure they connect. This strategy is especially effective with a Kritzkrieg ÜberCharge. Stickybomb traps are very effective against the Horsemann, as he will not try to avoid them, it just requires having the IT player lure the Horsemann onto the trap. Playing as a Demoknight is risky as the Horsemann attacks if he feels something is blocking his movement, and a player will be made IT if they are closest when the Horsemann changes target. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes: Eyelander / Horseless Headless Horsemann's Headtaker / Nessie's Nine Iron and Half-Zatoichi. |
Heavy |
vs | Horseless Headless Horsemann |
The Heavy is one of the best classes to go head-on against the Horsemann. Despite his resistance to Minigun bullets, any Minigun will shred the boss in a matter of seconds at short range, even without crits. The Heavy is slow, thus vulnerable, if he does not have a Medic pocketing him ready to pull an Über if the Horsemann picks either of them as his next target. The Shotgun should rarely be used, as the time between shots and damage spread mean you will always get more damage from your primary weapon. Nonetheless, if you have run out of ammunition for your primary weapon, remember that base damage remains constant while attacking the Horsemann, so you can use the Shotgun effectively from further ranges than normal. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes: Natascha, Buffalo Steak Sandvich, Killing Gloves of Boxing, Fists of Steel and Holiday Punch. |
Engineer |
vs | Horseless Headless Horsemann |
Since the Horsemann is not affected by knock back, the player should never rely on his sentry to keep the monster away. the Horsemann will attack anything he walks into - this includes players and buildings. Sentry Guns will target the Horsemann even when he is outside their normal range. Because Sentry Guns never deal critical hits (except mini-crits, which do not affect the Horsemann), your Sentry Gun can be an effective way to deal damage to the Horsemann without angering it. Use the Wrangler for maximum damage. The Shotgun and Pistol can both be effective against the Horsemann as their base damage remains the same when attacking it. This will allow you to do more damage from a longer range than normal. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes: Widowmaker and Southern Hospitality. |
Medic |
vs | Horseless Headless Horsemann |
If you do not have an ÜberCharge ready, it is best advised to stay away and build one up, as the Horsemann attacks in order of whoever is closest. Most of the Medic's weapons are relatively ineffective, so the Medic should be reserved to a support role. Use your ÜberCharge on teammates so they can attack the Horsemann. It is risky to use the Quick-Fix or the Kritzkrieg against the Horsemann, as The Horsemann's melee attack is a 1-Hit KO except against Übered players and Dead Ringer Spies. However, at a distance, the Kritzkrieg charge is effective at dispatching the Horsemann. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes: Blutsauger and Übersaw. |
Sniper |
vs | Horseless Headless Horsemann |
The basic Sniper Rifle has medium effectiveness against the Horsemann, as headshots do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the Horsemann. The Machina will deal slightly more damage in this regard. The Sydney Sleeper's faster charge rate makes it more useful than the standard Sniper Rifle, since the Sniper Rifle can not score headshots on the Horsemann. Additionally, the Huntsman is the only Sniper weapon that can cause critical hits upon headshotting the Horsemann. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes: Bazaar Bargain, Jarate, Tribalman's Shiv and Bushwacka. |
Spy |
vs | Horseless Headless Horsemann |
The Dead Ringer's feign death ability will allow you to survive one hit; however, the Horsemann will continue to follow you even when cloaked. The Revolver and the Enforcer are the most viable weapons to use, although they should only be used against the Horsemann if he is focused on another player. The Spy is rather ineffective against the Horsemann as a Backstab only does normal knife damage, rendering its primary function useless. The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes: Ambassador, L'Etranger, Your Eternal Reward / Wanga Prick, Conniver's Kunai and Big Earner. |