Difference between revisions of "Detonator"
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| item-description = Alt-Fire: Detonate flare. | | item-description = Alt-Fire: Detonate flare. | ||
| loadout-name = The Detonator | | loadout-name = The Detonator | ||
− | | att-2-negative = +20% | + | | att-2-negative = +20% blast damage to self |
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{{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a '''REAL GUN'''.|sound=Soldier_DominationPyro05.wav}} | {{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a '''REAL GUN'''.|sound=Soldier_DominationPyro05.wav}} |
Revision as of 23:34, 17 June 2011
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Fire is for cooking s'mores son, get a REAL GUN.
Click to listen
— The Soldier
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” |
The Detonator is a secondary weapon for the Pyro that currently only exists in Team Fortress 2 Beta. It uses the Flare Gun model.
The weapon fires flares that travel the same distance and deal the same damage on contact with an enemy. However, pressing secondary fire whilst the flare is in flight will cause it to detonate, creating a small explosion which damages and ignites enemy players. The knock back from the explosion can also be used to Flare jump in a manner similar to rocket or sticky jumping. Players wielding the Detonator have a 20% explosion vulnerability.
Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Base damage | 100% | 30 Flare explosion: 10-25 |
Critical | 901 | |
Mini-crit | 411 | |
Afterburn | 3 / tick 60 total | |
Afterburn (mini-crit) | 4 / tick 80 total | |
Function times | ||
Attack interval | 2.02 s | |
Values are approximate and determined by community testing. |
1 Note that detonated flares won't receive the Crit bonus for hitting a burning enemy.
Related Achievements
Pyro
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Update history
February 11, 2011 Patch (Beta)
- The Detonator, a new Flare Gun, has been added. Its stats are:
- Alt-fire detonates flare in flight
- Does a small explosion that catches players on fire
- 20% explosion damage vulnerability
- Alt-fire detonates flare in flight
- Detonation particle effect increased to better match the radius
- [Undocumented] Added a new sound effect for projectile.
- Hooked up new Detonator sounds
- Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
- Replaced +20% increased blast damage with +20% increased self blast damage
Bugs
- The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
- From a first-person view, the flare seems to fire from behind the Flare Gun, just like the Huntsman.
- When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
Trivia
- The Detonator functions in a similar fashion as The Gentle Manne's Olde Firecannone, one of the weapons in the Advanced Weaponiser mod.
Gallery
See also
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