Difference between revisions of "Beta Quick-Fix"
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The '''Beta Quick-Fix''' is a [[secondary]] weapon for the [[Medic]] that exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Medi Gun]] model. | The '''Beta Quick-Fix''' is a [[secondary]] weapon for the [[Medic]] that exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Medi Gun]] model. | ||
− | This | + | This Medi Gun has a 40% faster heal and [[ÜberCharge]] build rate compared to the default Medi Gun, but lacks the ability to overheal patients. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as [[knockback]], [[stun]], and [[slowdown]], but will not be granted invulnerability. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate. |
− | This weapon, with a new model and adjustments to its ÜberCharge build rate, was shipped as the [[Quick-Fix]] as part of the [[Über Update]]. The Beta Quick-Fix remains in ''TF2 Beta'' as a separate weapon with its appearance and stats unaltered. | + | Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the [[Item sets#Gas Jockey.27s Gear|Gas Jockey's Gear]] does not apply the speed bonus to the Medic. This means that the [[Scout]] is the only class that will provide a speed bonus to a Medic using the Beta Quick-Fix. |
+ | |||
+ | This weapon, with a new model and adjustments to its ÜberCharge build rate, was shipped as the [[Quick-Fix]] as a part of the [[Über Update]]. The Beta Quick-Fix remains in ''TF2 Beta'', as a separate weapon, with its appearance and stats unaltered. | ||
==Healing and function times== | ==Healing and function times== | ||
{{Damage table | {{Damage table | ||
| healing = yes | | healing = yes | ||
− | | heal combat = 33 | + | | heal combat = 33.6 / s ({{tooltip|100.8 / s|ÜberCharge activated}}) |
− | | heal noncombat = 100 | + | | heal noncombat = 100.8 / s ({{tooltip|302.4 / s|ÜberCharge activated}}) |
+ | | effect time = 8 s | ||
| function times = yes | | function times = yes | ||
− | | charge fill speed = 3.5% / s ({{tooltip|1.75% / s| | + | | charge fill speed = 3.5% / s ({{tooltip|1.75% / s|Target at 142.5% health or higher}}) |
− | | max charge time = 24 s ({{tooltip|48 s| | + | | max charge time = 24 s ({{tooltip|48 s|Target at 142.5% health or higher}}) |
| effect time = 8 s | | effect time = 8 s | ||
}} | }} | ||
− | The healing rate is | + | The healing rate is based on how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second. From 10 to 15 seconds, this rate increases from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging. <ref>[http://www.teamfortress.com/post.php?id=1656 TF2 Official Blog - The Medigun Healing Ramp]</ref> |
− | + | With the Beta Quick-Fix's ÜberCharge, a group of players can be kept healed due to the increased heal rate, allowing for more concentrated firepower than a single invulnerability charge can, at the cost of still being vulnerable to kills based on a high enough damage. | |
== Related achievements == | == Related achievements == | ||
Line 79: | Line 82: | ||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''[[December 23, 2010 Patch]]''' | '''[[December 23, 2010 Patch]]''' | ||
* {{Undocumented}} Added stats for Quick-Fix | * {{Undocumented}} Added stats for Quick-Fix | ||
'''[[February 11, 2011 Patch (Beta)]]''' | '''[[February 11, 2011 Patch (Beta)]]''' | ||
− | * The Quick-Fix | + | * New Medigun - The Quick-Fix |
** Heal rate increased 50% | ** Heal rate increased 50% | ||
− | ** | + | ** Uber charge rate increased 50% |
** Not able to overheal | ** Not able to overheal | ||
** Match the speed of any faster heal target | ** Match the speed of any faster heal target | ||
− | ** | + | ** Uber effect: Megaheal |
*** Heal rate increased 3x on heal target | *** Heal rate increased 3x on heal target | ||
− | *** Heal target and | + | *** Heal target and medic immune to stun and damage forces |
'''[[February 16, 2011 Patch (Beta)]]''' | '''[[February 16, 2011 Patch (Beta)]]''' | ||
− | * The Quick-Fix’s | + | * The Quick-Fix’s uber (Megaheal) changed to allow self-damage forces (rocket jumping, etc) |
'''[[March 9, 2011 Patch (Beta)]]''' | '''[[March 9, 2011 Patch (Beta)]]''' | ||
− | * Megaheal (the | + | * Megaheal (the uber) effect now also applies to the medic |
'''[[June 17, 2011 Patch (Beta)]]''' | '''[[June 17, 2011 Patch (Beta)]]''' | ||
− | * Lowered heal and charge rates to 40% (from 50%) | + | * The Quick-Fix |
− | * New sounds | + | ** Lowered heal and charge rates to 40% (from 50%) |
− | * {{Undocumented}} Appended "Beta" onto the weapon's name | + | ** New sounds |
+ | ** {{Undocumented}} Appended "Beta" onto the weapon's name | ||
+ | }} | ||
== Bugs == | == Bugs == | ||
− | * Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects, much like a previously patched bug with the Kritzkrieg. | + | * ÜberCharge issues: |
− | * Healing Heavies under the | + | ** Upon ÜberCharging a Scout, the player will lose the speed bonus from healing the Scout. |
− | * | + | ** The ÜberCharge may overheal the Medic by 1 health. |
− | * | + | ** Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects or map changes, much like a previously patched bug with the [[Kritzkrieg]]. |
− | + | * Healing [[Heavies]] under the effects of the [[Dalokohs Bar]] will not restore their health past the default 300 HP. | |
+ | * Being deflected by a Pyro's [[Compression Blast|compression blast]] or being set on [[Fire]] will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge. | ||
+ | * When killed, the dropped Beta Quick-Fix will be [[RED]] regardless of team. | ||
==Gallery== | ==Gallery== | ||
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File:Medi Gun 1st person blu.png|BLU first-person view. | File:Medi Gun 1st person blu.png|BLU first-person view. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
+ | |||
+ | == See Also == | ||
+ | * [[Basic Medic strategy#Quick-Fix|Quick-Fix strategy]] | ||
{{Scrappedweapons Nav}} | {{Scrappedweapons Nav}} | ||
{{Medic Nav}} | {{Medic Nav}} | ||
[[Category:Team Fortress 2 Beta]] | [[Category:Team Fortress 2 Beta]] |
Revision as of 22:50, 7 December 2011
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Move! Schnell!
Click to listen
— The Medic
|
” |
The Beta Quick-Fix is a secondary weapon for the Medic that exists in Team Fortress 2 Beta. It uses the Medi Gun model.
This Medi Gun has a 40% faster heal and ÜberCharge build rate compared to the default Medi Gun, but lacks the ability to overheal patients. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as knockback, stun, and slowdown, but will not be granted invulnerability. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.
Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the Gas Jockey's Gear does not apply the speed bonus to the Medic. This means that the Scout is the only class that will provide a speed bonus to a Medic using the Beta Quick-Fix.
This weapon, with a new model and adjustments to its ÜberCharge build rate, was shipped as the Quick-Fix as a part of the Über Update. The Beta Quick-Fix remains in TF2 Beta, as a separate weapon, with its appearance and stats unaltered.
Contents
Healing and function times
Healing and function times | ||
---|---|---|
Healing | ||
Healing (in combat) | 100% | 33.6 / s (100.8 / s) |
Healing (out of combat) | 300% | 100.8 / s (302.4 / s) |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 3.5% / s (1.75% / s) | |
Maximum charge time | 24 s (48 s) | |
Values are approximate and determined by community testing. |
The healing rate is based on how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second. From 10 to 15 seconds, this rate increases from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging. [1]
With the Beta Quick-Fix's ÜberCharge, a group of players can be kept healed due to the increased heal rate, allowing for more concentrated firepower than a single invulnerability charge can, at the cost of still being vulnerable to kills based on a high enough damage.
Related achievements
General
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Scout
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Heavy
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Engineer
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Medic
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Spy
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Update history
- [Undocumented] Added stats for Quick-Fix
February 11, 2011 Patch (Beta)
- New Medigun - The Quick-Fix
- Heal rate increased 50%
- Uber charge rate increased 50%
- Not able to overheal
- Match the speed of any faster heal target
- Uber effect: Megaheal
- Heal rate increased 3x on heal target
- Heal target and medic immune to stun and damage forces
February 16, 2011 Patch (Beta)
- The Quick-Fix’s uber (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
- Megaheal (the uber) effect now also applies to the medic
- The Quick-Fix
- Lowered heal and charge rates to 40% (from 50%)
- New sounds
- [Undocumented] Appended "Beta" onto the weapon's name
Bugs
- ÜberCharge issues:
- Upon ÜberCharging a Scout, the player will lose the speed bonus from healing the Scout.
- The ÜberCharge may overheal the Medic by 1 health.
- Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects or map changes, much like a previously patched bug with the Kritzkrieg.
- Healing Heavies under the effects of the Dalokohs Bar will not restore their health past the default 300 HP.
- Being deflected by a Pyro's compression blast or being set on Fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
- When killed, the dropped Beta Quick-Fix will be RED regardless of team.
Gallery
References
See Also
|