Difference between revisions of "Heavy Update"
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{{patch info|8|19|2008}} | {{patch info|8|19|2008}} | ||
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[[File:Heavy_Update_Title_Card.png|right|x200px|link=http://www.steamgames.com/tf2/heavy/]] | [[File:Heavy_Update_Title_Card.png|right|x200px|link=http://www.steamgames.com/tf2/heavy/]] | ||
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{{Quotation|'''Robin Walker'''|It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas. | {{Quotation|'''Robin Walker'''|It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas. | ||
Goal: Make the Heavy more viable when he has no Medic to pair with.}} | Goal: Make the Heavy more viable when he has no Medic to pair with.}} | ||
− | <span class="plainlinks">'''[http://www.steamgames.com/tf2/heavy/ | + | |
+ | A <span class="plainlinks">'''[http://www.steamgames.com/tf2/heavy/ Heavy Update]'''</span> was the third major content update for ''[[Team Fortress 2]]''. | ||
The face of the update was the [[Heavy]] class. As was now customary, three new weapons for the class were revealed and introduced the [[Slowdown]] mechanic. To accompany the [[Sandvich]] consumable weapon, ''[[Meet the Sandvich]]'' was released alongside the update. | The face of the update was the [[Heavy]] class. As was now customary, three new weapons for the class were revealed and introduced the [[Slowdown]] mechanic. To accompany the [[Sandvich]] consumable weapon, ''[[Meet the Sandvich]]'' was released alongside the update. | ||
− | A new gamemode [[Arena]] was introduced | + | A new gamemode, [[Arena]], was introduced focusing on combat between the two teams and bringing five new maps to the game. Two maps, [[Badwater Basin]] and [[Steel]], were also included. |
The update was released in the [[August 19, 2008 Patch]]. | The update was released in the [[August 19, 2008 Patch]]. | ||
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==Update progress== | ==Update progress== | ||
− | Beginning a recurring process for major updates, portions and features of | + | Beginning a recurring process for major updates, portions and features of a Heavy Update were revealed on a daily basis leading up its culimation and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style. |
==Trivia== | ==Trivia== | ||
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* The Sandvich was advertised as having unlimited use, before a cooldown bar was implemented for balance issues. | * The Sandvich was advertised as having unlimited use, before a cooldown bar was implemented for balance issues. | ||
− | == Update | + | == Update gallery == |
<gallery> | <gallery> | ||
− | File:Heavy_Update_HUB.png| The Hub of | + | File:Heavy_Update_HUB.png| The Hub of a Heavy Update. |
− | File:Heavy_Update_Day_1.png|'''Day 1.''' The Community map [[Steel]] was announced | + | File:Heavy_Update_Day_1.png|'''Day 1.''' The Community map [[Steel]] was announced. |
− | File:Heavy_Update_Day_2.png|'''Day 2.''' The [[K.G.B.]] and | + | File:Heavy_Update_Day_2.png|'''Day 2.''' The [[K.G.B.]] and [[Heavy achievements]] were announced. |
− | File:Heavy_Update_Day_3.png|'''Day 3.''' [[Badwater Basin]] was announced | + | File:Heavy_Update_Day_3.png|'''Day 3.''' [[Badwater Basin]] was announced. |
− | File:Heavy_Update_Day_4.png|'''Day 4.''' [[Natascha]] was announced | + | File:Heavy_Update_Day_4.png|'''Day 4.''' [[Natascha]] was announced. |
− | File:Heavy_Update_Day_5.png|'''Day 5.''' [[Arena]] | + | File:Heavy_Update_Day_5.png|'''Day 5.''' [[Arena]] game mode and 5 Arena maps were announced. |
− | File:Heavy_Update_Day_6.png|'''Day 6.''' [[Meet the Sandvich]] was announced | + | File:Heavy_Update_Day_6.png|'''Day 6.''' [[Meet the Sandvich]] was announced. |
</gallery> | </gallery> | ||
== External links == | == External links == | ||
− | * [http://steamgames.com/tf2/heavy/index.php | + | * [http://steamgames.com/tf2/heavy/index.php Heavy Update page] |
* ''[http://www.teamfortress.com/sandvich.htm Meet the Sandvich]'' | * ''[http://www.teamfortress.com/sandvich.htm Meet the Sandvich]'' | ||
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{{HeavyUpdateNav}} | {{HeavyUpdateNav}} | ||
{{Major updates nav}} | {{Major updates nav}} | ||
{{Heavy Nav}} | {{Heavy Nav}} | ||
− | {{DISPLAYTITLE: | + | {{DISPLAYTITLE:Heavy Update}} |
Revision as of 02:20, 20 August 2011
“ | It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas.
Goal: Make the Heavy more viable when he has no Medic to pair with.
— Robin Walker
|
” |
A Heavy Update was the third major content update for Team Fortress 2.
The face of the update was the Heavy class. As was now customary, three new weapons for the class were revealed and introduced the Slowdown mechanic. To accompany the Sandvich consumable weapon, Meet the Sandvich was released alongside the update.
A new gamemode, Arena, was introduced focusing on combat between the two teams and bringing five new maps to the game. Two maps, Badwater Basin and Steel, were also included.
The update was released in the August 19, 2008 Patch.
Contents
Additions
Weapons
Natascha | ||
Sandvich | ||
Killing Gloves of Boxing |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Badwater Basin | 160px | Payload |
pl_badwater
|
Steel | Control Point |
cp_steel
| |
Badlands (Arena) | Arena |
arena_badlands
| |
Granary (Arena) | Arena |
arena_granary
| |
Lumberyard | Arena |
arena_lumberyard
| |
Well (Arena) | Arena |
arena_well
| |
Ravine | Arena |
arena_ravine
|
Update progress
Beginning a recurring process for major updates, portions and features of a Heavy Update were revealed on a daily basis leading up its culimation and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style.
Trivia
- The slowdown effect inherent with Natascha originally stacked upon itself, resulting in enemies coming to a complete halt when hit with multiple bullets. This occured at any range between the Heavy and the enemy.
- The Sandvich was advertised as having unlimited use, before a cooldown bar was implemented for balance issues.
Update gallery
Day 1. The Community map Steel was announced.
Day 2. The K.G.B. and Heavy achievements were announced.
Day 3. Badwater Basin was announced.
Day 4. Natascha was announced.
Day 5. Arena game mode and 5 Arena maps were announced.
Day 6. Meet the Sandvich was announced.
External links
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